Quemadura de Hrim

Quemadura de Hrim
Guantes de cuero de cabra
Guantes
Calidad: +20%
Evasión: (86-110)
Requiere Nivel 24, 17 Des
+(20–30) de fuerza
Agrega de (5–7) a (13–15) de daño de hielo a los hechizos y los ataques
+(40–50) de evasión
+(20–30)% de resistencia al hielo
El 100% del daño físico se convierte en daño de hielo
Refleja 100 de daño de hielo a los atacantes cuerpo a cuerpo
Tu Daño de Hielo puede Quemar
(Quemar inflige daño de fuego degenerativo, basado en el daño de fuego de la habilidad, durante 4 segundos)
Sangre de gigantes que no puedes domar,
tan salvaje como una llama sin vigilar.
Hrimburn
Quemadura de Hrim Attr /9
NombreMostrar descripciones completas
Limit「Drop disabled」Limited Drop
El MercadoEl Mercado
AcronymCuerpo a cuerpo, Damage over time, Evasión, Resistencia, Ignite
RelatedLamentos de Hrim, Royale Hrimsorrow
IconArt/2DItems/Armours/Gloves/Hrimsorrow
Icon
Release VersionProfecía
BaseTypeGuantes de cuero de cabra
Referencepoe.ninja, Community Wiki
+(20–30) de fuerza
FamilyStrength
DomainsObjeto (1)
GenerationTypeÚnico (3)
Req. level1
Stats
  • additional strength Min: 20 Max: 30 Global
  • Craft Tagsattribute
    Agrega de (5–7) a (13–15) de daño de hielo a los hechizos y los ataques
    FamilyAddedColdDamageToSpellsAndAttacks
    DomainsObjeto (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • spell and attack maximum added cold damage Min: 13 Max: 15 Global
  • spell and attack minimum added cold damage Min: 5 Max: 7 Global
  • Craft Tagselemental_damage caster_damage damage elemental cold attack caster
    +(40–50) de evasión
    FamilyBaseLocalDefences
    DomainsObjeto (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • local base evasion rating Min: 40 Max: 50 Local
  • Craft Tagsdefences evasion
    +(20–30)% de resistencia al hielo
    FamilyColdResistance
    DomainsObjeto (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cold damage resistance % Min: 20 Max: 30 Global
  • Craft Tagselemental cold resistance
    El 100% del daño físico se convierte en daño de hielo
    FamilyConvertPhysicalToCold
    DomainsObjeto (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Refleja 100 de daño de hielo a los atacantes cuerpo a cuerpo
    FamilyAttackerTakesColdDamage
    DomainsObjeto (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cold damage to return to melee attacker Min: 100 Max: 100 Global
  • Craft Tagselemental_damage damage elemental cold
    Tu Daño de Hielo puede Quemar
    FamilyColdDamageAlsoIgnites
    DomainsObjeto (1)
    GenerationTypeÚnico (3)
    Req. level30 (Effective: 24)
    Stats
  • unique cold damage can also ignite Min: 1 Max: 1 Global
  • Craft Tagselemental fire ailment
    { "w": 2, "h": 2, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQXJtb3Vycy9HbG92ZXMvSHJpbXNvcnJvdyIsInciOjIsImgiOjIsInNjYWxlIjoxfV0/bc13b3487c/Hrimsorrow.png", "league": "Standard", "name": "Hrimburn", "typeLine": "Goathide Gloves", "baseType": "Goathide Gloves", "ilvl": 75, "properties": [ { "name": "Evasion Rating", "values": [ [ "74", 1 ] ], "displayMode": 0, "type": 17 } ], "requirements": [ { "name": "Level", "values": [ [ "24", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Dex", "values": [ [ "17", 0 ] ], "displayMode": 1, "type": 64 } ], "explicitMods": [ "+30 to Strength", "Adds 5 to 13 Cold Damage to Spells and Attacks", "+42 to Evasion Rating", "+29% to Cold Resistance", "50% of Physical Damage Converted to Cold Damage", "Reflects 10 Cold Damage to Melee Attackers", "Your Cold Damage can Ignite" ], "flavourText": [ "Giant's blood you cannot tame,\r", "as wild as an unwatched flame." ], "frameType": 3, "extended": { "base_defence_percentile": 0, "ev": 89, "ev_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_53045048", "min": 40, "max": 50 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_4080418644", "min": 20, "max": 30 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_4220027924", "min": 20, "max": 30 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2133341901", "min": 100, "max": 100 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_4235886357", "min": 100, "max": 100 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1662717006", "min": 5, "max": 7 }, { "hash": "explicit.stat_1662717006", "min": 13, "max": 15 } ] }, { "name": "", "tier": "", "level": 30, "magnitudes": [ { "hash": "explicit.stat_3573591118", "min": 1, "max": 1 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_4080418644", [ 1 ] ], [ "explicit.stat_1662717006", [ 5 ] ], [ "explicit.stat_53045048", [ 0 ] ], [ "explicit.stat_4220027924", [ 2 ] ], [ "explicit.stat_2133341901", [ 3 ] ], [ "explicit.stat_4235886357", [ 4 ] ], [ "explicit.stat_3573591118", [ 6 ] ] ] }, "text": "Item Class: Gloves
    Rarity: Unique
    Hrimburn
    Goathide Gloves
    --------
    Evasion Rating: 74 (augmented)
    --------
    Requirements:
    Level: 24
    Dex: 17
    --------
    Sockets: G-R
    --------
    Item Level: 75
    --------
    +30 to Strength
    Adds 5 to 13 Cold Damage to Spells and Attacks
    +42 to Evasion Rating
    +29% to Cold Resistance
    50% of Physical Damage Converted to Cold Damage
    Reflects 10 Cold Damage to Melee Attackers
    Your Cold Damage can Ignite
    --------
    Giant's blood you cannot tame,
    as wild as an unwatched flame.
    " } }

    Community Wiki

    Edit

    Mechanics

    Cold Damage can Ignite: Hrimburn allows the player's cold damage to ignite enemies, in addition to freezing and chilling. The burning damage from ignites caused by cold damage is cold damage that has been converted to fire, so it will follow the usual rules for damage conversion and can be affected by both cold and fire modifiers (along with other usual modifiers to ignite).

    Version history

    VersionChanges
    3.19.0
  • Fated Uniques can no longer be acquired. The special modifiers on some Fated Uniques have been moved to the base version of that Unique. More information can be found in the Version 3.19.0#Rebalance of Unique Items section.
  • 3.17.0
  • Removed the Prophecy mechanic from the game, and moved many of its rewards to other content.
  • Fated Unique Items not mentioned explicitly in the version 3.17.0 patch notes now have a chance to drop from any endgame map boss. This is a temporary measure to maintain their availability. They will be moved to a new acquisition system in a future expansion.
  • 3.0.0
  • Ignites from cold damage now behave as converted damage and hence are affected by modifiers to cold damage.
  • 2.6.0
  • No longer has Increased Evasion Rating mod. Now has 40-50 Evasion Rating.{{efn|name=Evasion Rating}}{{efn|name=Divine Orb}}
  • Physical Damage converted to Cold mod increased to 50%.{{efn|name=Divine Orb}}
  • Cold Resistance mod increased to 20-30%.{{efn|name=Divine Orb}}
  • Now has (5-7) to (13-15) Added Cold Damage to Spells and Attacks.
  • 2.3.0
  • Introduced to the game.

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