Brûlure d'Algide

Brûlure d'Algide
Gants en peau de chèvre
Gants
Qualité: +20%
Score d'Évasion: (86-110)
— Nécessite Niveau 24, 17 Dex
+(20–30) de Force
Ajoute (5–7) à (13–15) Dégâts de froid aux Sorts et aux Attaques
+(40–50) au Score d'Évasion
+(20–30)% à la Résistance au froid
100% des Dégâts physiques sont Convertis en Dégâts de froid
Renvoie 100 Dégâts de froid aux Attaquants en mêlée
Vos Dégâts de froid peuvent Embraser
(L'Embrasement inflige des Dégâts de feu sur la durée, en fonction des Dégâts de feu de base de l'Aptitude qui l'a infligé, pendant une durée de 4 secondes)
Du sang de géant que l'on ne peut dompter,
aussi imprévisible qu'une flamme non surveillée.
Hrimburn
Brûlure d'Algide Attr /9
NomDescriptions détaillées
Limit「Drop disabled」Limited Drop
Le MarchéLe Marché
AcronymMêlée, Damage over time, Évasion, Résistance, Ignite
RelatedTristesse d'Algide, Royale Hrimsorrow
IconArt/2DItems/Armours/Gloves/Hrimsorrow
Icon
Release VersionProphétie
BaseTypeGants en peau de chèvre
Referencepoe.ninja, Community Wiki
+(20–30) de Force
FamilyStrength
DomainsObjet (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • additional strength Min: 20 Max: 30 Global
  • Craft Tagsattribute
    Ajoute (5–7) à (13–15) Dégâts de froid aux Sorts et aux Attaques
    FamilyAddedColdDamageToSpellsAndAttacks
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spell and attack maximum added cold damage Min: 13 Max: 15 Global
  • spell and attack minimum added cold damage Min: 5 Max: 7 Global
  • Craft Tagselemental_damage caster_damage damage elemental cold attack caster
    +(40–50) au Score d'Évasion
    FamilyBaseLocalDefences
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local base evasion rating Min: 40 Max: 50 Local
  • Craft Tagsdefences evasion
    +(20–30)% à la Résistance au froid
    FamilyColdResistance
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cold damage resistance % Min: 20 Max: 30 Global
  • Craft Tagselemental cold resistance
    100% des Dégâts physiques sont Convertis en Dégâts de froid
    FamilyConvertPhysicalToCold
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Renvoie 100 Dégâts de froid aux Attaquants en mêlée
    FamilyAttackerTakesColdDamage
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cold damage to return to melee attacker Min: 100 Max: 100 Global
  • Craft Tagselemental_damage damage elemental cold
    Vos Dégâts de froid peuvent Embraser
    FamilyColdDamageAlsoIgnites
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level30 (Effective: 24)
    Stats
  • unique cold damage can also ignite Min: 1 Max: 1 Global
  • Craft Tagselemental fire ailment
    { "w": 2, "h": 2, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQXJtb3Vycy9HbG92ZXMvSHJpbXNvcnJvdyIsInciOjIsImgiOjIsInNjYWxlIjoxfV0/bc13b3487c/Hrimsorrow.png", "league": "Standard", "name": "Hrimburn", "typeLine": "Goathide Gloves", "baseType": "Goathide Gloves", "ilvl": 75, "properties": [ { "name": "Evasion Rating", "values": [ [ "74", 1 ] ], "displayMode": 0, "type": 17 } ], "requirements": [ { "name": "Level", "values": [ [ "24", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Dex", "values": [ [ "17", 0 ] ], "displayMode": 1, "type": 64 } ], "explicitMods": [ "+30 to Strength", "Adds 5 to 13 Cold Damage to Spells and Attacks", "+42 to Evasion Rating", "+29% to Cold Resistance", "50% of Physical Damage Converted to Cold Damage", "Reflects 10 Cold Damage to Melee Attackers", "Your Cold Damage can Ignite" ], "flavourText": [ "Giant's blood you cannot tame,\r", "as wild as an unwatched flame." ], "frameType": 3, "extended": { "base_defence_percentile": 0, "ev": 89, "ev_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_53045048", "min": 40, "max": 50 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_4080418644", "min": 20, "max": 30 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_4220027924", "min": 20, "max": 30 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2133341901", "min": 100, "max": 100 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_4235886357", "min": 100, "max": 100 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1662717006", "min": 5, "max": 7 }, { "hash": "explicit.stat_1662717006", "min": 13, "max": 15 } ] }, { "name": "", "tier": "", "level": 30, "magnitudes": [ { "hash": "explicit.stat_3573591118", "min": 1, "max": 1 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_4080418644", [ 1 ] ], [ "explicit.stat_1662717006", [ 5 ] ], [ "explicit.stat_53045048", [ 0 ] ], [ "explicit.stat_4220027924", [ 2 ] ], [ "explicit.stat_2133341901", [ 3 ] ], [ "explicit.stat_4235886357", [ 4 ] ], [ "explicit.stat_3573591118", [ 6 ] ] ] }, "text": "Item Class: Gloves
    Rarity: Unique
    Hrimburn
    Goathide Gloves
    --------
    Evasion Rating: 74 (augmented)
    --------
    Requirements:
    Level: 24
    Dex: 17
    --------
    Sockets: G-R
    --------
    Item Level: 75
    --------
    +30 to Strength
    Adds 5 to 13 Cold Damage to Spells and Attacks
    +42 to Evasion Rating
    +29% to Cold Resistance
    50% of Physical Damage Converted to Cold Damage
    Reflects 10 Cold Damage to Melee Attackers
    Your Cold Damage can Ignite
    --------
    Giant's blood you cannot tame,
    as wild as an unwatched flame.
    " } }
    Objet
    Main secondaire · Carquois · Boucliers
    Pièces d'armure · Gants · Bottes · Armures · Casques
    Accessoires · Amulettes · Bagues · Ceintures · Babioles

    Community Wiki

    Edit

    Mechanics

    Cold Damage can Ignite: Hrimburn allows the player's cold damage to ignite enemies, in addition to freezing and chilling. The burning damage from ignites caused by cold damage is cold damage that has been converted to fire, so it will follow the usual rules for damage conversion and can be affected by both cold and fire modifiers (along with other usual modifiers to ignite).

    Version history

    VersionChanges
    3.19.0
  • Fated Uniques can no longer be acquired. The special modifiers on some Fated Uniques have been moved to the base version of that Unique. More information can be found in the Version 3.19.0#Rebalance of Unique Items section.
  • 3.17.0
  • Removed the Prophecy mechanic from the game, and moved many of its rewards to other content.
  • Fated Unique Items not mentioned explicitly in the version 3.17.0 patch notes now have a chance to drop from any endgame map boss. This is a temporary measure to maintain their availability. They will be moved to a new acquisition system in a future expansion.
  • 3.0.0
  • Ignites from cold damage now behave as converted damage and hence are affected by modifiers to cold damage.
  • 2.6.0
  • No longer has Increased Evasion Rating mod. Now has 40-50 Evasion Rating.{{efn|name=Evasion Rating}}{{efn|name=Divine Orb}}
  • Physical Damage converted to Cold mod increased to 50%.{{efn|name=Divine Orb}}
  • Cold Resistance mod increased to 20-30%.{{efn|name=Divine Orb}}
  • Now has (5-7) to (13-15) Added Cold Damage to Spells and Attacks.
  • 2.3.0
  • Introduced to the game.

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