DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Crafting Bench /783
ModRequireItemClassesUnlock
Two Sockets1x CurrencyRerollSocketNumbersJeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
Three Sockets3x CurrencyRerollSocketNumbersJeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
Four Sockets10x CurrencyRerollSocketNumbersJeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
Five Sockets70x CurrencyRerollSocketNumbersJeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldPit
Six Sockets350x CurrencyRerollSocketNumbersJeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldArid Lake
Two Linked Sockets1x CurrencyRerollSocketLinksOrb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
Three Linked Sockets3x CurrencyRerollSocketLinksOrb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
Four Linked Sockets5x CurrencyRerollSocketLinksOrb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
Five Linked Sockets150x CurrencyRerollSocketLinksOrb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldPlaza
Six Linked Sockets1500x CurrencyRerollSocketLinksOrb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldGrotto
At Least Two Non-White Sockets5x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Three Non-White Sockets20x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Four Non-White Sockets75x CurrencyRerollSocketColoursChromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
Fortune Favours the Brave3x CurrencyRerollRareChaos OrbMap · MapLevel 5
Area contains 2 additional Abysses
Areas contain Abysses
Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs
map extra content weighting [1]
3x CurrencyRerollRareChaos OrbMap · MapLevel 4
Area contains 3 additional Imprisoned Monsters
Areas can contain Imprisoned Monsters
Scarabs dropped in Area have 50% increased chance to be Essence Scarabs
map extra content weighting [1]
4x CurrencyRerollRareChaos OrbMap · MapLevel 6
Area is inhabited by 3 additional Rogue Exiles
Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs
map extra content weighting [1]
map ignore rogue exile rarity bias [1]
3x CurrencyRerollRareChaos OrbMap · MapLevel 4
Area contains 4 additional Shrines
Scarabs dropped in Area have 50% increased chance to be Domination Scarabs
map extra content weighting [1]
4x CurrencyRerollRareChaos OrbMap · MapLevel 6
Area contains 4 additional Strongboxes
Scarabs found in Area have 50% increased chance to be Ambush Scarabs
map extra content weighting [1]
4x CurrencyRerollRareChaos OrbMap · MapLevel 6
Area is haunted by 4 additional Tormented Spirits
Scarabs dropped in Area have 50% increased chance to be Torment Scarabs
map extra content weighting [1]
2x CurrencyRerollRareChaos OrbMap · MapLevel 2
Slaying Enemies close together can attract monsters from Beyond this realm
Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs
map extra content weighting [1]
4x CurrencyRerollRareChaos OrbMap · MapLevel 6
Area contains a Blight Encounter
Scarabs dropped in Area have 50% increased chance to be Blight Scarabs
map blight league [1]
map extra content weighting [1]
3x CurrencyRerollRareChaos OrbMap · MapLevel 4
Area contains 3 additional Harbingers
Scarabs dropped in Area have 50% increased chance to be Harbinger Scarabs
map extra content weighting [1]
3x CurrencyRerollRareChaos OrbMap · MapLevel 4
Area contains 3 additional Smuggler's Caches
map extra content weighting [1]
map heist league [1]
5x CurrencyRerollRareChaos OrbMap · MapLevel 9
Area contains 1 additional Legion Encounters
Scarabs dropped in Area have 50% increased chance to be Legion Scarabs
map extra content weighting [1]
map legion league [1]
3x CurrencyRerollRareChaos OrbMap · MapLevel 6
Area contains an Expedition Encounter
Scarabs dropped in Area have 50% increased chance to be Expedition Scarabs
5x CurrencyRerollRareChaos OrbMap · MapLevel 9
Areas contain a Mirror of Delirium
Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs
map affliction league [1]
6x CurrencyRerollRareChaos OrbMap · MapLevel 12
Areas contain Ritual Altars
Scarabs dropped in Area have 50% increased chance to be Ritual Scarabs
map extra content weighting [1]
5x CurrencyRerollRareChaos OrbMap · MapLevel 9
Areas contain an Ultimatum Encounter
Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs
map ultimatum league [1]
4x CurrencyRerollRareChaos OrbMap · MapLevel 6
Area contains The Sacred Grove
Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs
map extra content weighting [1]
map harvest league [1]
6x CurrencyRerollRareChaos OrbMap · MapLevel 12
Area contains 2 additional Ore Deposits
Scarabs dropped in Area have 50% increased chance to be Kalguuran Scarabs
5x CurrencyRerollRareChaos OrbMap · MapLevel 9
+(15—25) to maximum Life1x CurrencyRerollMagicOrb of AlterationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(16—20)% to Fire Resistance1x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(16—20)% to Cold Resistance1x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(16—20)% to Lightning Resistance1x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(15—20) to Strength1x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(15—20) to Dexterity1x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverDefault
+(15—20) to Intelligence1x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverDefault
Remove Crafted Mods1x CurrencyConvertToNormalOrb of ScouringOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(21—28)% to Fire Resistance1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29—35)% to Fire Resistance3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(21—28)% to Cold Resistance1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29—35)% to Cold Resistance3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(21—28)% to Lightning Resistance1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29—35)% to Lightning Resistance3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(10—12)% to Fire and Cold Resistances6x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13—16)% to Fire and Cold Resistances1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17—20)% to Fire and Cold Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(10—12)% to Cold and Lightning Resistances6x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13—16)% to Cold and Lightning Resistances1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17—20)% to Cold and Lightning Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(10—12)% to Fire and Lightning Resistances6x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13—16)% to Fire and Lightning Resistances1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17—20)% to Fire and Lightning Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(5—8)% to all Elemental Resistances6x CurrencyRerollMagicOrb of AlterationRing · AmuletAspirant's Trial
+(9—12)% to all Elemental Resistances1x CurrencyRerollRareChaos OrbRing · AmuletEternal Aspirant's Trial
+(4—6)% to all Elemental Resistances
Minions have +(5—8)% to all Elemental Resistances
6x CurrencyRerollMagicOrb of AlterationRing · AmuletAspirant's Trial
+(7—9)% to all Elemental Resistances
Minions have +(9—12)% to all Elemental Resistances
1x CurrencyRerollRareChaos OrbRing · AmuletEternal Aspirant's Trial
+(21—25) to Strength2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Western Forest
+(26—30) to Strength2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverPrimordial Blocks
+(21—25) to Dexterity2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(26—30) to Dexterity2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverPrimordial Blocks
+(21—25) to Intelligence2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(26—30) to Intelligence2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverPrimordial Blocks
+(6—9) to all Attributes3x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Imperial Gardens
+(10—13) to all Attributes6x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Tunnel
(10—14)% increased Movement Speed3x CurrencyAddModToMagicOrb of AugmentationBootsThe City of Sarn
(15—19)% increased Movement Speed2x CurrencyRerollRareChaos OrbBootsThe Chamber of Innocence
(20—24)% increased Movement Speed4x CurrencyRerollRareChaos OrbBootsEpilogue
+(26—40) to maximum Life6x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Beacon
+(41—55) to maximum Life2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Feeding Trough
+(56—70) to maximum Life4x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · ShieldFrozen Cabins
+(71—85) to maximum Life4x CurrencyRerollRareChaos OrbBody ArmourSulphur Vents
(0.3—0.5)% of Physical Attack Damage Leeched as Life3x CurrencyUpgradeRandomlyOrb of ChanceRing · Amulet · Gloves · QuiverFlooded Mine
(0.6—0.8)% of Physical Attack Damage Leeched as Life4x CurrencyUpgradeRandomlyOrb of ChanceAmuletJungle Valley
(2—2.4)% of Physical Attack Damage Leeched as Life3x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFlooded Mine
(2.6—3)% of Physical Attack Damage Leeched as Life4x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · Two Hand MeleeJungle Valley
(2—2.4)% of Physical Attack Damage Leeched as Mana1x CurrencyUpgradeMagicToRareRegal OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedJungle Valley
+(55—64) to maximum Mana3x CurrencyAddModToMagicOrb of AugmentationTwo Hand MeleeDefault
+(65—74) to maximum Mana6x CurrencyAddModToMagicOrb of AugmentationTwo Hand MeleeThe Beacon
+(75—84) to maximum Mana2x CurrencyRerollRareChaos OrbTwo Hand MeleeThe Feeding Trough
+(85—94) to maximum Mana4x CurrencyRerollRareChaos OrbTwo Hand MeleeFrozen Cabins
+(35—44) to maximum Mana3x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand RangedDefault
+(45—54) to maximum Mana6x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand RangedThe Beacon
+(55—64) to maximum Mana2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedThe Feeding Trough
+(65—74) to maximum Mana4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedFrozen Cabins
+(25—34) to maximum Mana3x CurrencyAddModToMagicOrb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltDefault
+(35—44) to maximum Mana6x CurrencyAddModToMagicOrb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Beacon
+(45—54) to maximum Mana2x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Feeding Trough
(20—30)% increased Mana Regeneration Rate6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldLabyrinth Trial in The Chamber of Sins Level 2
(31—40)% increased Mana Regeneration Rate2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldSunken City
(30—45)% increased Mana Regeneration Rate6x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedLabyrinth Trial in The Chamber of Sins Level 2
(46—60)% increased Mana Regeneration Rate2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedSunken City
(40—59)% increased Physical Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Sewers
(60—79)% increased Physical Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
(80—99)% increased Physical Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Quarry
(100—129)% increased Physical Damage4x CurrencyAddModToRareExalted OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry
(44—60)% increased Spell Damage4x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Ancient Pyramid
(61—78)% increased Spell Damage8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeShavronne's Tower
(79—95)% increased Spell Damage4x CurrencyRerollRareChaos OrbTwo Hand MeleeThe Boiling Lake
(96—115)% increased Spell Damage4x CurrencyAddModToRareExalted OrbTwo Hand MeleeMalformation
(25—34)% increased Spell Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Ancient Pyramid
(35—44)% increased Spell Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedShavronne's Tower
(45—54)% increased Spell Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedThe Boiling Lake
(55—66)% increased Spell Damage4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand RangedMalformation
(11—20)% increased Damage over Time6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedLabyrinth Trial in The Crypt
(21—30)% increased Damage over Time2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCold River
(15—23)% increased Elemental Damage with Attack Skills6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Catacombs
(24—32)% increased Elemental Damage with Attack Skills4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · BeltMesa
(8—10)% increased Attack Speed6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dried Lake
(11—15)% increased Attack Speed2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand MeleeThe Vastiri Desert
(16—20)% increased Attack Speed4x CurrencyAddModToRareExalted OrbOne Hand Melee · Two Hand MeleeResidence
(11—13)% increased Attack Speed4x CurrencyAddModToRareExalted OrbOne Hand Ranged · Two Hand RangedResidence
(7—12)% increased Attack Speed2x CurrencyRerollRareChaos OrbGloves · Quiver · ShieldThe Dried Lake
(15—20)% increased Cast Speed6x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Dried Lake
(21—26)% increased Cast Speed2x CurrencyRerollRareChaos OrbTwo Hand MeleeThe Vastiri Desert
(27—32)% increased Cast Speed4x CurrencyAddModToRareExalted OrbTwo Hand MeleeResidence
(10—13)% increased Cast Speed6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Dried Lake
(14—17)% increased Cast Speed2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedThe Vastiri Desert
(18—21)% increased Cast Speed4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand RangedResidence
(44—60)% increased Fire Damage4x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Solaris Temple Level 2
(61—78)% increased Fire Damage8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Dread Thicket
(79—95)% increased Fire Damage4x CurrencyRerollRareChaos OrbTwo Hand MeleeFactory
(25—34)% increased Fire Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(35—44)% increased Fire Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Dread Thicket
(45—54)% increased Fire Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFactory
(9—12)% increased Fire Damage4x CurrencyUpgradeToMagicOrb of TransmutationRing · AmuletThe Solaris Temple Level 2
(13—16)% increased Fire Damage2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Dread Thicket
(44—60)% increased Cold Damage4x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Crystal Veins
(61—78)% increased Cold Damage8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Causeway
(79—95)% increased Cold Damage4x CurrencyRerollRareChaos OrbTwo Hand MeleeCaldera
(25—34)% increased Cold Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Crystal Veins
(35—44)% increased Cold Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Causeway
(45—54)% increased Cold Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCaldera
(9—12)% increased Cold Damage4x CurrencyUpgradeToMagicOrb of TransmutationRing · AmuletThe Crystal Veins
(13—16)% increased Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Causeway
(44—60)% increased Lightning Damage4x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Lunaris Temple Level 2
(61—78)% increased Lightning Damage8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeThe Chamber of Sins Level 1
(79—95)% increased Lightning Damage4x CurrencyRerollRareChaos OrbTwo Hand MeleeDesert Spring
(25—34)% increased Lightning Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
(35—44)% increased Lightning Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
(45—54)% increased Lightning Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedDesert Spring
(9—12)% increased Lightning Damage4x CurrencyUpgradeToMagicOrb of TransmutationRing · AmuletThe Lunaris Temple Level 2
(13—16)% increased Lightning Damage2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Chamber of Sins Level 1
(44—60)% increased Chaos Damage2x CurrencyUpgradeRandomlyOrb of ChanceTwo Hand MeleeThe Temple of Decay Level 2
(61—78)% increased Chaos Damage4x CurrencyUpgradeRandomlyOrb of ChanceTwo Hand MeleeThe Ossuary
(79—95)% increased Chaos Damage3x CurrencyUpgradeMagicToRareRegal OrbTwo Hand MeleeCrater
(25—34)% increased Chaos Damage2x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · One Hand RangedThe Temple of Decay Level 2
(35—44)% increased Chaos Damage4x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · One Hand RangedThe Ossuary
(45—54)% increased Chaos Damage3x CurrencyUpgradeMagicToRareRegal OrbOne Hand Melee · One Hand RangedCrater
(9—12)% increased Chaos Damage3x CurrencyUpgradeRandomlyOrb of ChanceRing · AmuletThe Temple of Decay Level 2
(13—16)% increased Chaos Damage3x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Ossuary
+(91—120) to Accuracy Rating4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Reliquary
+(121—200) to Accuracy Rating2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Desecrated Chambers
+(201—300) to Accuracy Rating2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedDunes
+(91—120) to Accuracy Rating4x CurrencyUpgradeToMagicOrb of TransmutationGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Reliquary
+(121—150) to Accuracy Rating2x CurrencyUpgradeToRareOrb of AlchemyGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Desecrated Chambers
+(151—220) to Accuracy Rating2x CurrencyRerollRareChaos OrbGloves · Helmet · Ring · Amulet · Quiver · ShieldDunes
(9—12)% increased Global Physical Damage3x CurrencyUpgradeRandomlyOrb of ChanceShield · AmuletThe Sewers
(13—16)% increased Global Physical Damage3x CurrencyUpgradeToRareOrb of AlchemyShield · AmuletThe Ossuary
(26—35)% increased Armour4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Armour1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Armour2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode
+(50—75) to Armour4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(100—150) to Armour1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(250—320) to Armour2x CurrencyRerollRareChaos OrbBody Armour · ShieldGeode
(26—35)% increased Evasion Rating4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Evasion Rating1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Evasion Rating2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode
+(50—75) to Evasion Rating4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(100—150) to Evasion Rating1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(250—320) to Evasion Rating2x CurrencyRerollRareChaos OrbBody Armour · ShieldGeode
(26—35)% increased Energy Shield4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Energy Shield2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode
+(17—22) to maximum Energy Shield4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(35—45) to maximum Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(56—69) to maximum Energy Shield2x CurrencyRerollRareChaos OrbBody Armour · ShieldGeode
(10—12)% increased maximum Energy Shield1x CurrencyRerollRareChaos OrbAmuletBazaar
(13—15)% increased maximum Energy Shield2x CurrencyRerollRareChaos OrbAmuletBasilica
+(21—25) to maximum Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyAmulet · RingBazaar
+(26—30) to maximum Energy Shield2x CurrencyRerollRareChaos OrbAmulet · RingBasilica
(26—35)% increased Armour and Evasion4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Armour and Evasion1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Armour and Evasion2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode
(26—35)% increased Armour and Energy Shield4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Armour and Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Armour and Energy Shield2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode
(26—35)% increased Evasion and Energy Shield4x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41—50)% increased Evasion and Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56—74)% increased Evasion and Energy Shield2x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · ShieldGeode
Adds (19—21) to (32—41) Fire Damage4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
Adds (38—46) to (73—85) Fire Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Dread Thicket
Adds (60—72) to (110—128) Fire Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedFactory
Adds (11—12) to (19—23) Fire Damage4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
Adds (22—27) to (42—49) Fire Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (35—41) to (63—73) Fire Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFactory
Adds (8—11) to (16—20) Fire Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · GlovesThe Solaris Temple Level 2
Adds (12—17) to (26—30) Fire Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Dread Thicket
Adds (19—21) to (32—41) Cold Damage4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand Melee · Two Hand RangedThe Crystal Veins
Adds (38—46) to (73—85) Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Causeway
Adds (60—72) to (110—128) Cold Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedCaldera
Adds (11—12) to (19—23) Cold Damage4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
Adds (22—27) to (42—49) Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (35—41) to (63—73) Cold Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCaldera
Adds (6—8) to (14—18) Cold Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · GlovesThe Crystal Veins
Adds (11—15) to (23—27) Cold Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Causeway
Adds (2—5) to (46—64) Lightning Damage4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
Adds (6—9) to (104—139) Lightning Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Chamber of Sins Level 1
Adds (10—14) to (162—197) Lightning Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedDesert Spring
Adds (1—3) to (27—37) Lightning Damage4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Adds (3—5) to (60—80) Lightning Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (6—8) to (100—113) Lightning Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedDesert Spring
Adds (1—4) to (32—36) Lightning Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · GlovesThe Lunaris Temple Level 2
Adds (1—5) to (41—48) Lightning Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Chamber of Sins Level 1
Adds (9—12) to (18—21) Physical Damage4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand Melee · Two Hand RangedThe Sewers
Adds (11—15) to (23—27) Physical Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Ossuary
Adds (18—24) to (36—42) Physical Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedThe Quarry
Adds (6—8) to (13—15) Physical Damage4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Sewers
Adds (7—11) to (16—19) Physical Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Ossuary
Adds (13—17) to (26—30) Physical Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedThe Quarry
Adds (3—5) to (6—8) Physical Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · Quiver · GlovesThe Sewers
Adds (5—7) to (8—10) Physical Damage to Attacks2x CurrencyRerollRareChaos OrbRing · Amulet · QuiverThe Ossuary
Adds (6—8) to (14—18) Chaos Damage to Attacks6x CurrencyUpgradeToMagicOrb of TransmutationRing · Amulet · Quiver · GlovesThe Temple of Decay Level 2
Adds (11—15) to (23—27) Chaos Damage to Attacks2x CurrencyRerollRareChaos OrbRing · Amulet · QuiverThe Ossuary
Adds (22—29) to (42—49) Fire Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand MeleeThe Solaris Temple Level 2
Adds (38—52) to (78—90) Fire Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeThe Dread Thicket
Adds (56—75) to (114—132) Fire Damage to Spells4x CurrencyRerollRareChaos OrbTwo Hand MeleeFactory
Adds (13—18) to (25—30) Fire Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
Adds (23—31) to (46—54) Fire Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (34—45) to (67—78) Fire Damage to Spells4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFactory
Adds (19—26) to (38—45) Cold Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand MeleeThe Crystal Veins
Adds (36—47) to (71—82) Cold Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeThe Causeway
Adds (52—69) to (103—121) Cold Damage to Spells4x CurrencyRerollRareChaos OrbTwo Hand MeleeCaldera
Adds (11—14) to (21—24) Cold Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
Adds (19—25) to (37—44) Cold Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (28—36) to (55—64) Cold Damage to Spells4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCaldera
Adds (1—7) to (81—86) Lightning Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand MeleeThe Lunaris Temple Level 2
Adds (4—12) to (149—158) Lightning Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeThe Chamber of Sins Level 1
Adds (5—18) to (218—230) Lightning Damage to Spells4x CurrencyRerollRareChaos OrbTwo Hand MeleeDesert Spring
Adds (1—4) to (43—46) Lightning Damage to Spells4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Adds (2—7) to (80—85) Lightning Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (3—10) to (117—123) Lightning Damage to Spells4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedDesert Spring
(17—19)% increased Critical Strike Chance6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedPhantasmagoria
(20—24)% increased Critical Strike Chance2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedLava Lake
(25—27)% increased Critical Strike Chance4x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBelfry
+(17—19)% to Global Critical Strike Multiplier6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedPhantasmagoria
+(20—24)% to Global Critical Strike Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedLava Lake
+(25—28)% to Global Critical Strike Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBelfry
(70—89)% increased Spell Critical Strike Chance6x CurrencyRerollMagicOrb of AlterationTwo Hand MeleePhantasmagoria
(90—120)% increased Spell Critical Strike Chance3x CurrencyRerollRareChaos OrbTwo Hand MeleeLava Lake
(50—59)% increased Spell Critical Strike Chance6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedPhantasmagoria
(60—69)% increased Spell Critical Strike Chance3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedLava Lake
(17—21)% increased Global Critical Strike Chance9x CurrencyRerollMagicOrb of AlterationQuiver · AmuletPhantasmagoria
(22—27)% increased Global Critical Strike Chance1x CurrencyRerollRareChaos OrbQuiver · AmuletLava Lake
(5—10)% increased Flask Effect Duration2x CurrencyFlaskQualityGlassblower's BaubleBeltLabyrinth Trial in The Bath House
(11—15)% increased Flask Effect Duration4x CurrencyFlaskQualityGlassblower's BaubleBeltMarshes
(15—20)% chance to Avoid being Stunned1x CurrencyUpgradeMagicToRareRegal OrbHelmet · GlovesThe Ascent
(21—25)% chance to Avoid being Stunned2x CurrencyUpgradeMagicToRareRegal OrbHelmet · GlovesCore
(16—20)% chance to Avoid Elemental Ailments1x CurrencyRerollRareChaos OrbBoots · ShieldThe Ascent
(21—25)% chance to Avoid Elemental Ailments2x CurrencyRerollRareChaos OrbBoots · ShieldCore
(24—30)% reduced Effect of Chill and Shock on you1x CurrencyRerollRareChaos OrbBoots · GlovesThe Ascent
(31—40)% reduced Effect of Chill and Shock on you2x CurrencyRerollRareChaos OrbBoots · GlovesCore
(31—40)% increased Chance to Block9x CurrencyRerollMagicOrb of AlterationShieldRelic Chambers
(41—50)% increased Chance to Block3x CurrencyRerollRareChaos OrbShieldCity Square
(3—4)% Chance to Block Spell Damage4x CurrencyUpgradeRandomlyOrb of ChanceShieldRelic Chambers
(5—6)% Chance to Block Spell Damage3x CurrencyUpgradeMagicToRareRegal OrbShieldCity Square
(5—6)% increased Life Regeneration rate2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · BootsReef
(7—8)% increased Life Regeneration rate4x CurrencyRerollRareChaos OrbHelmet · Gloves · BootsLair
2% additional Physical Damage Reduction2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldReef
3% additional Physical Damage Reduction4x CurrencyRerollRareChaos OrbBody Armour · ShieldLair
+(3—4)% chance to Suppress Spell Damage2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · BootsReef
+(5—6)% chance to Suppress Spell Damage4x CurrencyRerollRareChaos OrbHelmet · Gloves · BootsLair
+(5—7)% chance to Suppress Spell Damage2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldReef
+(8—10)% chance to Suppress Spell Damage4x CurrencyRerollRareChaos OrbBody Armour · ShieldLair
(9—11)% increased Energy Shield Recharge Rate2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · BootsReef
(12—14)% increased Energy Shield Recharge Rate4x CurrencyRerollRareChaos OrbHelmet · Gloves · BootsLair
(16—20)% faster start of Energy Shield Recharge2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldReef
(21—25)% faster start of Energy Shield Recharge4x CurrencyRerollRareChaos OrbBody Armour · ShieldLair
5% reduced Damage taken from Damage Over Time2x CurrencyUpgradeMagicToRareRegal OrbShieldStagnation
Light Radius is based on Energy Shield instead of Life4x CurrencyRerollRareChaos OrbHelmet · RingPlateau
Minions have (11—15)% increased maximum Life4x CurrencyAddModToMagicOrb of AugmentationShield · RingThe Lunaris Temple Level 2
Minions have (16—20)% increased maximum Life2x CurrencyUpgradeToRareOrb of AlchemyShieldSiege
Minions deal (10—20)% increased Damage3x CurrencyRerollRareChaos OrbGlovesThe Lunaris Temple Level 2
Minions have (13—17)% increased Movement Speed4x CurrencyAddModToMagicOrb of AugmentationRing · AmuletThe Lunaris Temple Level 2
Minions have (18—22)% increased Movement Speed2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletSiege
Minions deal (37—51)% increased Damage4x CurrencyAddModToMagicOrb of AugmentationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
Minions deal (52—66)% increased Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedSiege
Minions deal (67—81)% increased Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedOrchard
Minions deal (25—34)% increased Damage4x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Minions deal (35—44)% increased Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedSiege
Minions deal (45—54)% increased Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedOrchard
(61—78)% increased Trap Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(79—95)% increased Trap Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedOvergrown Shrine
(35—44)% increased Trap Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(45—54)% increased Trap Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedOvergrown Shrine
(61—78)% increased Mine Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(79—95)% increased Mine Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedOvergrown Shrine
(35—44)% increased Mine Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(45—54)% increased Mine Damage4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedOvergrown Shrine
(17—20)% increased Trap Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(21—23)% increased Trap Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedOvergrown Shrine
(9—12)% increased Trap Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(13—15)% increased Trap Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedOvergrown Shrine
(17—20)% increased Mine Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(21—23)% increased Mine Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedOvergrown Shrine
(9—12)% increased Mine Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(13—15)% increased Mine Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedOvergrown Shrine
(3—5)% increased Attack Speed2x CurrencyUpgradeToRareOrb of AlchemyRingThe Dried Lake
(6—9)% increased Cast Speed6x CurrencyRerollMagicOrb of AlterationShield · AmuletThe Dried Lake
(15—20)% increased Warcry Speed6x CurrencyRerollMagicOrb of AlterationAmuletThe Dried Lake
Warcries cannot Exert Travel Skills1x CurrencyUpgradeToRareOrb of AlchemyRing · Amulet · BeltThe Chamber of Innocence
Used when an adjacent Flask is used5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Reused at the end of this Flask's effect5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when Charges reach full5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you Use a Guard Skill5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you Use a Travel Skill5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you Hit a Rare or Unique Enemy, if not already in effect5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you become Frozen5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you become Chilled5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you become Shocked5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you become Ignited5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you start Bleeding5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you become Poisoned5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you Block5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you take a Savage Hit5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Used when you use a Life Flask5x FlaskInjectorInstilling Orb
5x CurrencyFlaskQualityGlassblower's Bauble
FlaskEpilogue
Remove Enchantments3x CurrencyConvertToNormalOrb of ScouringFlask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · QuiverDefault
Moving while Bleeding doesn't cause you to take extra Damage2x CurrencyRerollRareChaos OrbShield · QuiverThe Ascent
+(31—36)% Chaos Resistance against Damage Over Time4x CurrencyRerollMagicOrb of AlterationBeltStagnation
+(37—43)% Chaos Resistance against Damage Over Time2x CurrencyRerollRareChaos OrbBeltStagnation
(41—50)% chance to Avoid Bleeding4x CurrencyRerollMagicOrb of AlterationBootsThe Ascent
(51—60)% chance to Avoid Bleeding2x CurrencyRerollRareChaos OrbBootsCore
(41—50)% reduced Ignite Duration on you4x CurrencyRerollMagicOrb of AlterationRingThe Ascent
(51—60)% reduced Ignite Duration on you2x CurrencyRerollRareChaos OrbRingCore
(41—50)% reduced Effect of Chill on you4x CurrencyRerollMagicOrb of AlterationRingThe Ascent
(51—60)% reduced Effect of Chill on you2x CurrencyRerollRareChaos OrbRingCore
(41—50)% reduced Effect of Shock on you4x CurrencyRerollMagicOrb of AlterationRingThe Ascent
(51—60)% reduced Effect of Shock on you2x CurrencyRerollRareChaos OrbRingCore
(16—20)% reduced Effect of Curses on you4x CurrencyRerollMagicOrb of AlterationRingThe Ascent
(21—25)% reduced Effect of Curses on you2x CurrencyRerollRareChaos OrbRingCore
(11—15)% reduced Effect of Freeze on you4x CurrencyRerollMagicOrb of AlterationHelmetThe Ascent
(16—20)% reduced Effect of Freeze on you2x CurrencyRerollRareChaos OrbHelmetCore
Adds (9—11) to (16—21) Fire Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationQuiverThe Solaris Temple Level 2
Adds (19—23) to (37—42) Fire Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyQuiverThe Dread Thicket
Adds (9—11) to (16—21) Cold Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationQuiverThe Crystal Veins
Adds (19—23) to (37—42) Cold Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyQuiverThe Causeway
Adds (1—4) to (32—36) Lightning Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationQuiverThe Lunaris Temple Level 2
Adds (3—6) to (52—70) Lightning Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyQuiverThe Chamber of Sins Level 1
(20—60)% increased Damage with Vaal Skills1x CurrencyVaalVaal OrbGlovesThe Caverns
Regenerate (12—20) Life per second
Regenerate (1.8—3) Mana per second
1x CurrencyUpgradeToRareOrb of AlchemyAmuletThe Archives
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
Spells Triggered this way have 150% more Cost
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedThe Refinery
(81—85)% increased Physical Damage
(13—15)% chance to Impale Enemies on Hit with Attacks
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry
(86—94)% increased Physical Damage
(16—17)% chance to Impale Enemies on Hit with Attacks
3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry
(95—105)% increased Physical Damage
(18—20)% chance to Impale Enemies on Hit with Attacks
8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry
(81—85)% increased Physical Damage
(13—15)% chance to cause Bleeding on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCage
(86—94)% increased Physical Damage
(16—17)% chance to cause Bleeding on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCage
(95—105)% increased Physical Damage
(18—20)% chance to cause Bleeding on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCage
(81—85)% increased Physical Damage
(13—15)% chance to Blind Enemies on hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry
(86—94)% increased Physical Damage
(16—17)% chance to Blind Enemies on hit
3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry
(95—105)% increased Physical Damage
(18—20)% chance to Blind Enemies on hit
8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedFoundry
(81—85)% increased Physical Damage
(13—15)% chance to Poison on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCage
(86—94)% increased Physical Damage
(16—17)% chance to Poison on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCage
(95—105)% increased Physical Damage
(18—20)% chance to Poison on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCage
(63—73)% increased Fire Damage
(21—24)% chance to Ignite
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeFactory
(74—88)% increased Fire Damage
(25—28)% chance to Ignite
3x CurrencyRerollRareChaos OrbTwo Hand MeleeFactory
(89—105)% increased Fire Damage
(29—34)% chance to Ignite
8x CurrencyRerollRareChaos OrbTwo Hand MeleeFactory
(36—41)% increased Fire Damage
(13—15)% chance to Ignite
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedFactory
(42—50)% increased Fire Damage
(16—17)% chance to Ignite
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFactory
(51—60)% increased Fire Damage
(18—20)% chance to Ignite
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedFactory
(63—73)% increased Cold Damage
(21—24)% chance to Freeze
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeCaldera
(74—88)% increased Cold Damage
(25—28)% chance to Freeze
3x CurrencyRerollRareChaos OrbTwo Hand MeleeCaldera
(89—105)% increased Cold Damage
(29—34)% chance to Freeze
8x CurrencyRerollRareChaos OrbTwo Hand MeleeCaldera
(36—41)% increased Cold Damage
(13—15)% chance to Freeze
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedCaldera
(42—50)% increased Cold Damage
(16—17)% chance to Freeze
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCaldera
(51—60)% increased Cold Damage
(18—20)% chance to Freeze
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCaldera
(63—73)% increased Lightning Damage
(21—24)% chance to Shock
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeDesert Spring
(74—88)% increased Lightning Damage
(25—28)% chance to Shock
3x CurrencyRerollRareChaos OrbTwo Hand MeleeDesert Spring
(89—105)% increased Lightning Damage
(29—34)% chance to Shock
8x CurrencyRerollRareChaos OrbTwo Hand MeleeDesert Spring
(36—41)% increased Lightning Damage
(13—15)% chance to Shock
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedDesert Spring
(42—50)% increased Lightning Damage
(16—17)% chance to Shock
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedDesert Spring
(51—60)% increased Lightning Damage
(18—20)% chance to Shock
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedDesert Spring
(60—69)% increased Chaos Damage
Chaos Skills have (15—17)% increased Skill Effect Duration
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeCrater
(70—79)% increased Chaos Damage
Chaos Skills have (18—20)% increased Skill Effect Duration
3x CurrencyRerollRareChaos OrbTwo Hand MeleeCrater
(80—89)% increased Chaos Damage
Chaos Skills have (21—23)% increased Skill Effect Duration
8x CurrencyRerollRareChaos OrbTwo Hand MeleeCrater
(35—39)% increased Chaos Damage
Chaos Skills have (7—8)% increased Skill Effect Duration
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedCrater
(40—45)% increased Chaos Damage
Chaos Skills have (9—10)% increased Skill Effect Duration
3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCrater
(46—50)% increased Chaos Damage
Chaos Skills have (11—12)% increased Skill Effect Duration
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCrater
(63—73)% increased Spell Damage
(16—20)% increased Mana Regeneration Rate
8x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand MeleeMalformation
(74—88)% increased Spell Damage
(21—25)% increased Mana Regeneration Rate
2x CurrencyRerollRareChaos OrbTwo Hand MeleeMalformation
(89—105)% increased Spell Damage
(26—30)% increased Mana Regeneration Rate
6x CurrencyRerollRareChaos OrbTwo Hand MeleeMalformation
(36—41)% increased Spell Damage
(7—9)% increased Mana Regeneration Rate
8x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee · One Hand RangedMalformation
(42—50)% increased Spell Damage
(10—12)% increased Mana Regeneration Rate
2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedMalformation
(51—60)% increased Spell Damage
(13—15)% increased Mana Regeneration Rate
6x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedMalformation
(60—69)% increased Spell Damage
Gain (3—4)% of Non-Chaos Damage as extra Chaos Damage
1x CurrencyRerollRareChaos OrbTwo Hand MeleeMalformation
(70—79)% increased Spell Damage
Gain (5—6)% of Non-Chaos Damage as extra Chaos Damage
4x CurrencyRerollRareChaos OrbTwo Hand MeleeMalformation
(80—89)% increased Spell Damage
Gain (7—8)% of Non-Chaos Damage as extra Chaos Damage
4x CurrencyAddModToRareExalted OrbTwo Hand MeleeMalformation
(38—40)% increased Spell Damage
Gain 2% of Non-Chaos Damage as extra Chaos Damage
1x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedMalformation
(41—45)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedMalformation
(46—50)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand RangedMalformation
Minions have (26—32)% increased maximum Life
Minions deal (26—32)% increased Damage
8x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedOrchard
Minions have (33—38)% increased maximum Life
Minions deal (33—38)% increased Damage
4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedOrchard
Minions have (39—45)% increased maximum Life
Minions deal (39—45)% increased Damage
4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedOrchard
Minions have (16—19)% increased maximum Life
Minions deal (16—19)% increased Damage
8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedOrchard
Minions have (20—24)% increased maximum Life
Minions deal (20—24)% increased Damage
4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedOrchard
Minions have (25—28)% increased maximum Life
Minions deal (25—28)% increased Damage
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedOrchard
Minions have (19—21)% increased Attack Speed
Minions have (19—21)% increased Cast Speed
8x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedOrchard
Minions have (22—24)% increased Attack Speed
Minions have (22—24)% increased Cast Speed
2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedOrchard
Minions have (25—28)% increased Attack Speed
Minions have (25—28)% increased Cast Speed
4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedOrchard
Minions have (10—11)% increased Attack Speed
Minions have (10—11)% increased Cast Speed
8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedOrchard
Minions have (12—13)% increased Attack Speed
Minions have (12—13)% increased Cast Speed
2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedOrchard
Minions have (14—15)% increased Attack Speed
Minions have (14—15)% increased Cast Speed
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedOrchard
+(25—27)% to Chaos Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeExcavation
+(28—30)% to Chaos Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeExcavation
+(31—35)% to Chaos Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeExcavation
+(14—15)% to Chaos Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedExcavation
+(16—17)% to Chaos Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedExcavation
+(18—20)% to Chaos Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedExcavation
+(25—27)% to Physical Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeHaunted Mansion
+(28—30)% to Physical Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeHaunted Mansion
+(31—35)% to Physical Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeHaunted Mansion
+(14—15)% to Physical Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedHaunted Mansion
+(16—17)% to Physical Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedHaunted Mansion
+(18—20)% to Physical Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedHaunted Mansion
+(25—27)% to Cold Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeRamparts
+(28—30)% to Cold Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeRamparts
+(31—35)% to Cold Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeRamparts
+(14—15)% to Cold Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedRamparts
+(16—17)% to Cold Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedRamparts
+(18—20)% to Cold Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedRamparts
+(25—27)% to Fire Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeTropical Island
+(28—30)% to Fire Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeTropical Island
+(31—35)% to Fire Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeTropical Island
+(14—15)% to Fire Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedTropical Island
+(16—17)% to Fire Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedTropical Island
+(18—20)% to Fire Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedTropical Island
Attacks with this Weapon Penetrate (6—7)% Elemental Resistances4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedMesa
Attacks with this Weapon Penetrate (8—10)% Elemental Resistances4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedMesa
Attacks with this Weapon Penetrate (11—13)% Elemental Resistances4x CurrencyAddModToRareExalted OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedMesa
Attacks with this Weapon Penetrate (6—7)% Chaos Resistance8x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedCrater
Attacks with this Weapon Penetrate (8—10)% Chaos Resistance4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedCrater
Attacks with this Weapon Penetrate (11—13)% Chaos Resistance4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedCrater
(6—7)% chance to deal Double Damage2x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedColonnade
(8—10)% chance to deal Double Damage8x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedColonnade
3% chance to deal Double Damage2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · ShieldColonnade
(4—5)% chance to deal Double Damage8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · ShieldColonnade
(12—14)% increased Armour and Evasion
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCoral Ruins
(15—17)% increased Armour and Evasion
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCoral Ruins
(18—21)% increased Armour and Evasion
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCoral Ruins
(12—14)% increased Armour and Energy Shield
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCoral Ruins
(15—17)% increased Armour and Energy Shield
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCoral Ruins
(18—21)% increased Armour and Energy Shield
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCoral Ruins
(12—14)% increased Evasion and Energy Shield
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCoral Ruins
(15—17)% increased Evasion and Energy Shield
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCoral Ruins
(18—21)% increased Evasion and Energy Shield
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCoral Ruins
(12—14)% increased Armour
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCoral Ruins
(15—17)% increased Armour
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCoral Ruins
(18—21)% increased Armour
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCoral Ruins
(12—14)% increased Evasion Rating
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCoral Ruins
(15—17)% increased Evasion Rating
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCoral Ruins
(18—21)% increased Evasion Rating
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCoral Ruins
(12—14)% increased Energy Shield
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCoral Ruins
(15—17)% increased Energy Shield
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCoral Ruins
(18—21)% increased Energy Shield
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCoral Ruins
(12—14)% increased Armour, Evasion and Energy Shield
+(8—9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots · GlovesCoral Ruins
(15—17)% increased Armour, Evasion and Energy Shield
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesCoral Ruins
(18—21)% increased Armour, Evasion and Energy Shield
+(12—14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots · GlovesCoral Ruins
(12—14)% increased Armour and Evasion
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCoral Ruins
(15—17)% increased Armour and Evasion
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCoral Ruins
(18—21)% increased Armour and Evasion
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCoral Ruins
(12—14)% increased Armour and Energy Shield
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCoral Ruins
(15—17)% increased Armour and Energy Shield
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCoral Ruins
(18—21)% increased Armour and Energy Shield
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCoral Ruins
(12—14)% increased Evasion and Energy Shield
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCoral Ruins
(15—17)% increased Evasion and Energy Shield
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCoral Ruins
(18—21)% increased Evasion and Energy Shield
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCoral Ruins
(12—14)% increased Armour
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCoral Ruins
(15—17)% increased Armour
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCoral Ruins
(18—21)% increased Armour
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCoral Ruins
(12—14)% increased Evasion Rating
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCoral Ruins
(15—17)% increased Evasion Rating
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCoral Ruins
(18—21)% increased Evasion Rating
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCoral Ruins
(12—14)% increased Energy Shield
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCoral Ruins
(15—17)% increased Energy Shield
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCoral Ruins
(18—21)% increased Energy Shield
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCoral Ruins
(12—14)% increased Armour, Evasion and Energy Shield
+(10—11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet · ShieldCoral Ruins
(15—17)% increased Armour, Evasion and Energy Shield
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldCoral Ruins
(18—21)% increased Armour, Evasion and Energy Shield
+(14—16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet · ShieldCoral Ruins
(12—14)% increased Armour and Evasion
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCoral Ruins
(15—17)% increased Armour and Evasion
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCoral Ruins
(18—21)% increased Armour and Evasion
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCoral Ruins
(12—14)% increased Armour and Energy Shield
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCoral Ruins
(15—17)% increased Armour and Energy Shield
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCoral Ruins
(18—21)% increased Armour and Energy Shield
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCoral Ruins
(12—14)% increased Evasion and Energy Shield
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCoral Ruins
(15—17)% increased Evasion and Energy Shield
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCoral Ruins
(18—21)% increased Evasion and Energy Shield
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCoral Ruins
(12—14)% increased Armour
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCoral Ruins
(15—17)% increased Armour
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCoral Ruins
(18—21)% increased Armour
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCoral Ruins
(12—14)% increased Evasion Rating
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCoral Ruins
(15—17)% increased Evasion Rating
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCoral Ruins
(18—21)% increased Evasion Rating
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCoral Ruins
(12—14)% increased Energy Shield
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCoral Ruins
(15—17)% increased Energy Shield
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCoral Ruins
(18—21)% increased Energy Shield
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCoral Ruins
(12—14)% increased Armour, Evasion and Energy Shield
+(13—14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourCoral Ruins
(15—17)% increased Armour, Evasion and Energy Shield
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCoral Ruins
(18—21)% increased Armour, Evasion and Energy Shield
+(17—19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourCoral Ruins
+(10—15) to Strength and Dexterity6x CurrencyRerollMagicOrb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks
+(16—20) to Strength and Dexterity2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks
+(21—25) to Strength and Dexterity4x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks
+(10—15) to Dexterity and Intelligence6x CurrencyRerollMagicOrb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks
+(16—20) to Dexterity and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks
+(21—25) to Dexterity and Intelligence4x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks
+(10—15) to Strength and Intelligence6x CurrencyRerollMagicOrb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks
+(16—20) to Strength and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks
+(21—25) to Strength and Intelligence4x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks
+1 to Minimum Endurance Charges4x CurrencyAddModToRareExalted OrbRing · AmuletDark Forest
+1 to Minimum Frenzy Charges4x CurrencyAddModToRareExalted OrbRing · AmuletIceberg
+1 to Minimum Power Charges4x CurrencyAddModToRareExalted OrbRing · AmuletTemple
+(26—30) to maximum Mana
Regenerate 2 Mana per second
6x CurrencyAddModToMagicOrb of AugmentationRing · AmuletSunken City
+(31—35) to maximum Mana
Regenerate 3 Mana per second
4x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletSunken City
+(36—40) to maximum Mana
Regenerate 4 Mana per second
4x CurrencyRerollRareChaos OrbRing · AmuletSunken City
+(26—30) to maximum Mana
(6—7)% increased Mana Cost Efficiency
6x CurrencyAddModToMagicOrb of AugmentationRing · AmuletTower
+(31—35) to maximum Mana
(8—9)% increased Mana Cost Efficiency
4x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletTower
+(36—40) to maximum Mana
(10—12)% increased Mana Cost Efficiency
4x CurrencyRerollRareChaos OrbRing · AmuletTower
+(26—30) to maximum Mana
4% of Damage taken Recouped as Mana
6x CurrencyAddModToMagicOrb of AugmentationRing · AmuletSunken City
+(31—35) to maximum Mana
5% of Damage taken Recouped as Mana
4x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletSunken City
+(36—40) to maximum Mana
6% of Damage taken Recouped as Mana
4x CurrencyRerollRareChaos OrbRing · AmuletSunken City
3% increased Attack and Cast Speed8x CurrencyRerollMagicOrb of AlterationAmulet · QuiverResidence
4% increased Attack and Cast Speed4x CurrencyUpgradeToRareOrb of AlchemyAmulet · QuiverResidence
(5—6)% increased Attack and Cast Speed3x CurrencyRerollRareChaos OrbAmulet · QuiverResidence
(13—14)% increased Movement Speed
(6—9)% increased Movement Speed if you haven't been Hit Recently
4x CurrencyUpgradeRandomlyOrb of ChanceBootsPromenade
(15—17)% increased Movement Speed
(6—9)% increased Movement Speed if you haven't been Hit Recently
4x CurrencyUpgradeToRareOrb of AlchemyBootsPromenade
(18—20)% increased Movement Speed
(6—9)% increased Movement Speed if you haven't been Hit Recently
4x CurrencyRerollRareChaos OrbBootsPromenade
(13—14)% increased Movement Speed
(8—12)% chance to gain Onslaught for 4 seconds on Kill
4x CurrencyUpgradeRandomlyOrb of ChanceBootsPromenade
(15—17)% increased Movement Speed
(8—12)% chance to gain Onslaught for 4 seconds on Kill
4x CurrencyUpgradeToRareOrb of AlchemyBootsPromenade
(18—20)% increased Movement Speed
(8—12)% chance to gain Onslaught for 4 seconds on Kill
4x CurrencyRerollRareChaos OrbBootsPromenade
(13—14)% increased Movement Speed
100% chance to Avoid being Chilled
4x CurrencyUpgradeRandomlyOrb of ChanceBootsPromenade
(15—17)% increased Movement Speed
100% chance to Avoid being Chilled
4x CurrencyUpgradeToRareOrb of AlchemyBootsPromenade
(18—20)% increased Movement Speed
100% chance to Avoid being Chilled
4x CurrencyRerollRareChaos OrbBootsPromenade
+(105—150) to Armour and Evasion Rating8x CurrencyRerollMagicOrb of AlterationBelt · QuiverGeode
+(151—213) to Armour and Evasion Rating2x CurrencyUpgradeToRareOrb of AlchemyBelt · QuiverGeode
+(214—285) to Armour and Evasion Rating4x CurrencyRerollRareChaos OrbBelt · QuiverGeode
+(105—150) to Armour
+(11—15) to maximum Energy Shield
8x CurrencyRerollMagicOrb of AlterationBeltGeode
+(151—213) to Armour
+(16—20) to maximum Energy Shield
2x CurrencyUpgradeToRareOrb of AlchemyBeltGeode
+(214—285) to Armour
+(21—25) to maximum Energy Shield
4x CurrencyRerollRareChaos OrbBeltGeode
+(105—150) to Evasion Rating
+(11—15) to maximum Energy Shield
8x CurrencyRerollMagicOrb of AlterationBelt · QuiverGeode
+(151—213) to Evasion Rating
+(16—20) to maximum Energy Shield
2x CurrencyUpgradeToRareOrb of AlchemyBelt · QuiverGeode
+(214—285) to Evasion Rating
+(21—25) to maximum Energy Shield
4x CurrencyRerollRareChaos OrbBelt · QuiverGeode
20% reduced Flask Charges gained
Flasks applied to you have (8—10)% increased Effect
2x CurrencyRerollRareChaos OrbBeltMarshes
33% reduced Flask Charges gained
Flasks applied to you have (11—14)% increased Effect
4x CurrencyAddModToRareExalted OrbBeltMarshes
(6—8)% increased Cooldown Recovery Rate2x CurrencyRerollRareChaos OrbBeltVolcano
(9—12)% increased Cooldown Recovery Rate4x CurrencyAddModToRareExalted OrbBeltVolcano
(5—6)% increased Damage per Endurance Charge3x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedDark Forest
(3—4)% increased Damage per Endurance Charge3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedDark Forest
(5—6)% increased Damage per Frenzy Charge3x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedIceberg
(3—4)% increased Damage per Frenzy Charge3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedIceberg
(5—6)% increased Damage per Power Charge3x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedTemple
(3—4)% increased Damage per Power Charge3x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedTemple
(20—25)% of Physical Damage Converted to Fire Damage4x CurrencyRerollRareChaos OrbGlovesAtoll
(20—25)% of Physical Damage Converted to Cold Damage4x CurrencyRerollRareChaos OrbGlovesAtoll
(20—25)% of Physical Damage Converted to Lightning Damage4x CurrencyRerollRareChaos OrbGlovesAtoll
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
4x CurrencyRerollRareChaos OrbHelmetOrchard
(16—22)% increased Effect of Non-Damaging Ailments2x CurrencyUpgradeRandomlyOrb of ChanceBoots · AmuletCage
(23—30)% increased Effect of Non-Damaging Ailments2x CurrencyUpgradeMagicToRareRegal OrbBoots · AmuletCage
(4—5)% increased Effect of your Curses2x CurrencyRerollRareChaos OrbShieldStrand
(6—7)% increased Effect of your Curses4x CurrencyAddModToRareExalted OrbShieldStrand
(6—7)% chance to Avoid Damage of each Element from Hits during Soul Gain Prevention2x CurrencyVaalVaal OrbBody Armour · HelmetShrine
(8—9)% chance to Avoid Damage of each Element from Hits during Soul Gain Prevention4x CurrencyVaalVaal OrbBody Armour · HelmetShrine
+(1000—1600) to Armour during Soul Gain Prevention2x CurrencyVaalVaal OrbBody Armour · ShieldShrine
+(1601—2200) to Armour during Soul Gain Prevention3x CurrencyVaalVaal OrbBody Armour · ShieldShrine
+(2201—3000) to Armour during Soul Gain Prevention4x CurrencyVaalVaal OrbBody Armour · ShieldShrine
You have Onslaught during Soul Gain Prevention3x CurrencyVaalVaal OrbBoots · GlovesShrine
(30—40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention1x CurrencyVaalVaal OrbBoots · GlovesShrine
(41—50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention2x CurrencyVaalVaal OrbBoots · GlovesShrine
(51—60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention4x CurrencyVaalVaal OrbBoots · GlovesShrine
+1 to Level of Socketed AoE Gems
(8—10)% increased Area of Effect
4x CurrencyRerollRareChaos OrbHelmetBramble Valley
+1 to Level of Socketed Projectile Gems
Projectiles Pierce 1 additional Targets
4x CurrencyRerollRareChaos OrbHelmetIvory Temple
+1 to Level of Socketed Melee Gems
+0.2 metres to Melee Strike Range
4x CurrencyRerollRareChaos OrbHelmetMausoleum
+(25—31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedSummit
+(32—38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedSummit
+(39—45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedSummit
+(17—21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedSummit
+(22—25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedSummit
+(26—30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedSummit
(14—16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedSummit
(17—19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedSummit
(20—22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedSummit
7% increased Attack Speed while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedSummit
(8—9)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedSummit
(10—11)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedSummit
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby6x CurrencyRerollMagicOrb of AlterationBody Armour · BeltSummit
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · BeltSummit
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby4x CurrencyRerollRareChaos OrbBody Armour · BeltSummit
(9—10)% increased Global Critical Strike Chance
3% chance to gain a Frenzy Charge on Critical Strike
6x CurrencyRerollMagicOrb of AlterationQuiverIceberg
(11—12)% increased Global Critical Strike Chance
4% chance to gain a Frenzy Charge on Critical Strike
2x CurrencyUpgradeToRareOrb of AlchemyQuiverIceberg
(13—14)% increased Global Critical Strike Chance
5% chance to gain a Frenzy Charge on Critical Strike
4x CurrencyRerollRareChaos OrbQuiverIceberg
(11—12)% increased Global Critical Strike Chance
(14—16)% increased Elemental Damage if you've dealt a Critical Strike Recently
6x CurrencyRerollMagicOrb of AlterationGloves · QuiverBelfry
(13—14)% increased Global Critical Strike Chance
(17—19)% increased Elemental Damage if you've dealt a Critical Strike Recently
2x CurrencyUpgradeToRareOrb of AlchemyGloves · QuiverBelfry
(15—16)% increased Global Critical Strike Chance
(20—22)% increased Elemental Damage if you've dealt a Critical Strike Recently
4x CurrencyRerollRareChaos OrbGloves · QuiverBelfry
(11—12)% increased Global Critical Strike Chance
Adds (10—11) to (14—16) Chaos Damage if you've dealt a Critical Strike Recently
6x CurrencyRerollMagicOrb of AlterationGloves · QuiverBelfry
(13—14)% increased Global Critical Strike Chance
Adds (12—13) to (17—20) Chaos Damage if you've dealt a Critical Strike Recently
2x CurrencyUpgradeToRareOrb of AlchemyGloves · QuiverBelfry
(15—16)% increased Global Critical Strike Chance
Adds (14—16) to (21—24) Chaos Damage if you've dealt a Critical Strike Recently
4x CurrencyRerollRareChaos OrbGloves · QuiverBelfry
+(28—33) to maximum Life
Regenerate 2 Mana per second
6x CurrencyRerollMagicOrb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverSilo
+(34—40) to maximum Life
Regenerate 3 Mana per second
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverSilo
+(41—45) to maximum Life
Regenerate 4 Mana per second
4x CurrencyRerollRareChaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverSilo
Regenerate 15 Life per second
+(28—33) to maximum Mana
6x CurrencyRerollMagicOrb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverSilo
Regenerate 20 Life per second
+(34—40) to maximum Mana
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverSilo
Regenerate 25 Life per second
+(41—45) to maximum Mana
4x CurrencyRerollRareChaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverSilo
(18—20)% increased Totem Placement speed6x CurrencyAddModToMagicOrb of AugmentationBoots · AmuletGhetto
(21—25)% increased Totem Placement speed3x CurrencyUpgradeToRareOrb of AlchemyBoots · AmuletGhetto
(26—30)% increased Totem Placement speed3x CurrencyRerollRareChaos OrbBoots · AmuletGhetto
Adds (6—7) to (9—10) Fire Damage
Adds (6—7) to (9—10) Cold Damage
8x CurrencyUpgradeToMagicOrb of TransmutationShield · Ring · Quiver · AmuletGardens
Adds (8—9) to (11—13) Fire Damage
Adds (8—9) to (11—13) Cold Damage
3x CurrencyUpgradeToRareOrb of AlchemyShield · Ring · Quiver · AmuletGardens
Adds (10—12) to (14—16) Fire Damage
Adds (10—12) to (14—16) Cold Damage
3x CurrencyRerollRareChaos OrbShield · Ring · Quiver · AmuletGardens
Adds (6—7) to (9—10) Fire Damage
Adds 1 to (14—16) Lightning Damage
8x CurrencyUpgradeToMagicOrb of TransmutationShield · Ring · Quiver · AmuletGardens
Adds (8—9) to (11—13) Fire Damage
Adds 1 to (17—20) Lightning Damage
3x CurrencyUpgradeToRareOrb of AlchemyShield · Ring · Quiver · AmuletGardens
Adds (10—12) to (14—16) Fire Damage
Adds 1 to (21—24) Lightning Damage
3x CurrencyRerollRareChaos OrbShield · Ring · Quiver · AmuletGardens
Adds (6—7) to (9—10) Cold Damage
Adds 1 to (14—16) Lightning Damage
8x CurrencyUpgradeToMagicOrb of TransmutationShield · Ring · Quiver · AmuletGardens
Adds (8—9) to (11—13) Cold Damage
Adds 1 to (17—20) Lightning Damage
3x CurrencyUpgradeToRareOrb of AlchemyShield · Ring · Quiver · AmuletGardens
Adds (10—12) to (14—16) Cold Damage
Adds 1 to (21—24) Lightning Damage
3x CurrencyRerollRareChaos OrbShield · Ring · Quiver · AmuletGardens
Your Critical Strike Chance is Lucky while Focused
grant focus skill [1]
9x CurrencyRerollMagicOrb of AlterationBeltBelfry
(16—18)% increased Evasion Rating while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationHelmet · BootsGeode
(19—22)% increased Evasion Rating while Focused
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · BootsGeode
(23—25)% increased Evasion Rating while Focused
grant focus skill [1]
4x CurrencyRerollRareChaos OrbHelmet · BootsGeode
8% additional Physical Damage Reduction while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationHelmet · GlovesGeode
(9—10)% additional Physical Damage Reduction while Focused
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · GlovesGeode
(11—12)% additional Physical Damage Reduction while Focused
grant focus skill [1]
4x CurrencyRerollRareChaos OrbHelmet · GlovesGeode
Shock nearby Enemies for 2 Seconds when you Focus
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationRingCage
Shock nearby Enemies for 3 Seconds when you Focus
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyRingCage
Shock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
2x CurrencyRerollRareChaos OrbRingCage
1% of Evasion Rating is Regenerated as Life per second while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbBody ArmourGeode
Recover (23—25)% of Mana and Energy Shield when you Focus
grant focus skill [1]
6x CurrencyRerollMagicOrb of AlterationBody ArmourBasilica
Recover (26—28)% of Mana and Energy Shield when you Focus
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourBasilica
Recover (29—31)% of Mana and Energy Shield when you Focus
grant focus skill [1]
4x CurrencyRerollRareChaos OrbBody ArmourBasilica
(16—20)% chance to deal Double Damage while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedColonnade
(21—25)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedColonnade
(26—30)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedColonnade
(7—9)% chance to deal Double Damage while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · ShieldColonnade
(10—12)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · ShieldColonnade
(13—15)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · ShieldColonnade
(22—25)% increased Attack and Cast Speed while Focused
grant focus skill [1]
6x CurrencyRerollMagicOrb of AlterationGlovesResidence
(26—30)% increased Attack and Cast Speed while Focused
grant focus skill [1]
3x CurrencyUpgradeToRareOrb of AlchemyGlovesResidence
(31—36)% increased Attack and Cast Speed while Focused
grant focus skill [1]
2x CurrencyRerollRareChaos OrbGlovesResidence
(16—20)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationHelmetCage
(21—25)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x CurrencyUpgradeToRareOrb of AlchemyHelmetCage
(26—30)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x CurrencyRerollRareChaos OrbHelmetCage
You are Immune to Ailments while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbBootsCage
You have Vaal Pact while Focused
10% of Damage Leeched as Life while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbAmuletJungle Valley
+5 to maximum Fortification while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationBody ArmourGeode
+6 to maximum Fortification while Focused
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourGeode
+7 to maximum Fortification while Focused
grant focus skill [1]
2x CurrencyRerollRareChaos OrbBody ArmourGeode
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown
grant focus skill [1]
3x CurrencyRerollRareChaos OrbHelmetThe Refinery
(11—15)% of Damage is taken from Mana before Life while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbBody ArmourSunken City
Minions Recover 100% of their Life when you Focus
grant focus skill [1]
3x CurrencyRerollRareChaos OrbGlovesOrchard
(12—14)% increased Damage4x CurrencyRerollRareChaos OrbRing · BeltLaboratory
(15—17)% increased Damage4x CurrencyAddModToRareExalted OrbRing · BeltLaboratory
+1 to Level of Socketed Support Gems8x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldPrimordial Pool
+2 to Level of Socketed Support Gems4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldPrimordial Pool
Channelling Skills have -1 to Total Mana Cost2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletTower
Channelling Skills have -2 to Total Mana Cost2x CurrencyRerollRareChaos OrbRing · AmuletTower
Channelling Skills have -3 to Total Mana Cost4x CurrencyRerollRareChaos OrbRing · AmuletTower
Non-Channelling Skills have -4 to Total Mana Cost2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletTower
Non-Channelling Skills have -5 to Total Mana Cost2x CurrencyRerollRareChaos OrbRing · AmuletTower
Non-Channelling Skills have (-7—-6) to Total Mana Cost4x CurrencyRerollRareChaos OrbRing · AmuletTower
(31—36)% increased Damage while Leeching3x CurrencyRerollRareChaos OrbGloves · AmuletJungle Valley
(37—43)% increased Damage while Leeching4x CurrencyAddModToRareExalted OrbGloves · AmuletJungle Valley
+(6—7)% to Quality of Socketed Gems8x CurrencyGemQualityGemcutter's PrismOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldBeach
+(7—8)% to Quality of Socketed Gems4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldBeach
Adds (11—13) to (16—17) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedCage
Adds (14—16) to (18—20) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedCage
Adds (7—8) to (10—11) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedCage
Adds (9—11) to (12—14) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCage
Hits can't be Evaded4x CurrencyAddModToRareExalted OrbOne Hand Melee · Two Hand MeleeArachnid Tomb
(19—23)% increased Damage during any Flask Effect2x CurrencyUpgradeToRareOrb of AlchemyGlovesPort
(24—28)% increased Damage during any Flask Effect4x CurrencyRerollRareChaos OrbGlovesPort
(36—40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies8x CurrencyUpgradeRandomlyOrb of ChanceHelmetTerrace
(41—45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies4x CurrencyUpgradeMagicToRareRegal OrbHelmetTerrace
Gain (11—13)% of Fire Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedLookout
Gain (14—16)% of Fire Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedLookout
Gain (5—6)% of Fire Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldLookout
Gain (7—8)% of Fire Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldLookout
Gain (11—13)% of Cold Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedPalace
Gain (14—16)% of Cold Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedPalace
Gain (5—6)% of Cold Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldPalace
Gain (7—8)% of Cold Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldPalace
Gain (11—13)% of Lightning Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedCemetery
Gain (14—16)% of Lightning Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedCemetery
Gain (5—6)% of Lightning Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldCemetery
Gain (7—8)% of Lightning Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldCemetery
Gain (11—13)% of Physical Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedVault
Gain (14—16)% of Physical Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee · Two Hand RangedVault
Gain (5—6)% of Physical Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldVault
Gain (7—8)% of Physical Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee · One Hand Ranged · ShieldVault
5% increased Attributes2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourPrimordial Blocks
6% increased Attributes4x CurrencyRerollRareChaos OrbBody ArmourPrimordial Blocks
Banner Skills have (12—15)% increased Aura Effect2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourPier
Banner Skills have (16—20)% increased Aura Effect4x CurrencyRerollRareChaos OrbBody ArmourPier
Trigger Level 10 Summon Spectral Wolf on Kill3x CurrencyRerollRareChaos OrbAmuletAlleyways
(10—14)% increased Warcry Buff Effect2x CurrencyUpgradeToRareOrb of AlchemyHelmetFungal Hollow
(15—18)% increased Warcry Buff Effect4x CurrencyRerollRareChaos OrbHelmetFungal Hollow
80% chance to Avoid being Frozen4x CurrencyRerollRareChaos OrbBootsCore
100% chance to Avoid being Frozen4x CurrencyAddModToRareExalted OrbBootsCore
(12—13)% increased Global Critical Strike Chance
+(18—20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
2x CurrencyUpgradeToRareOrb of AlchemyRingBelfry
(14—16)% increased Global Critical Strike Chance
+(21—23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
4x CurrencyRerollRareChaos OrbRingBelfry
(11—13)% increased Global Physical Damage
(11—13)% increased Chaos Damage
2x CurrencyUpgradeToRareOrb of AlchemyRingFoundry
(14—16)% increased Global Physical Damage
(14—16)% increased Chaos Damage
4x CurrencyRerollRareChaos OrbRingFoundry
(11—13)% increased Fire Damage
(11—13)% increased Lightning Damage
2x CurrencyUpgradeToRareOrb of AlchemyRingGardens
(14—16)% increased Fire Damage
(14—16)% increased Lightning Damage
4x CurrencyRerollRareChaos OrbRingGardens
Regenerate 3% of Life per second during Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskPort
50% Chance to Avoid being Stunned during Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskPort
(20—30)% increased Rarity of Items found during Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskPort
Prevent +(45—55)% of Reflected Damage during Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskPort
15% of Damage Taken from Hits is Leeched as Life during Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskPort
+(15—19) to Dexterity and Intelligence
(8—10)% increased Attack Speed
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedResidence
+(20—24) to Dexterity and Intelligence
(13—16)% increased Attack Speed
4x CurrencyAddModToRareExalted OrbOne Hand Melee · Two Hand MeleeResidence
+(15—19) to Strength and Intelligence
(15—20)% increased Critical Strike Chance
2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBelfry
+(20—24) to Strength and Intelligence
(21—25)% increased Critical Strike Chance
4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBelfry
+(15—19) to Strength and Dexterity
+(161—200) to Accuracy Rating
4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedDunes
+(20—24) to Strength and Dexterity
+(201—250) to Accuracy Rating
4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedDunes
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(8—10)% increased Attack Speed
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedCourthouse
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(13—16)% increased Attack Speed
4x CurrencyAddModToRareExalted OrbOne Hand Melee · Two Hand MeleeCourthouse
(12—14)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollMagicOrb of AlterationTwo Hand Melee · Two Hand RangedCourthouse
(15—18)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedCourthouse
(19—24)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollRareChaos OrbTwo Hand Melee · Two Hand RangedCourthouse
(8—9)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand RangedCourthouse
(10—12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedCourthouse
(13—16)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand RangedCourthouse
+(9—10)% to Fire and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard
+(11—12)% to Fire and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard
+(13—15)% to Fire and Chaos Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard
+(9—10)% to Lightning and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard
+(11—12)% to Lightning and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard
+(13—15)% to Lightning and Chaos Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard
+(9—10)% to Cold and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard
+(11—12)% to Cold and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard
+(13—15)% to Cold and Chaos Resistances3x CurrencyRerollRareChaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverShipyard
+(10—15) to Strength
(21—25)% chance to Avoid being Ignited
8x CurrencyArmourQualityArmourer's ScrapBody Armour · ShieldMaelström of Chaos
+(16—20) to Strength
(21—25)% chance to Avoid being Ignited
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldMaelström of Chaos
+(21—25) to Strength
(21—25)% chance to Avoid being Ignited
4x CurrencyRerollRareChaos OrbBody Armour · ShieldMaelström of Chaos
+(10—15) to Dexterity
(21—25)% chance to Avoid being Frozen
8x CurrencyArmourQualityArmourer's ScrapBody Armour · ShieldMaelström of Chaos
+(16—20) to Dexterity
(21—25)% chance to Avoid being Frozen
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldMaelström of Chaos
+(21—25) to Dexterity
(21—25)% chance to Avoid being Frozen
4x CurrencyRerollRareChaos OrbBody Armour · ShieldMaelström of Chaos
+(10—15) to Intelligence
(21—25)% chance to Avoid being Shocked
8x CurrencyArmourQualityArmourer's ScrapBody Armour · ShieldMaelström of Chaos
+(16—20) to Intelligence
(21—25)% chance to Avoid being Shocked
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldMaelström of Chaos
+(21—25) to Intelligence
(21—25)% chance to Avoid being Shocked
4x CurrencyRerollRareChaos OrbBody Armour · ShieldMaelström of Chaos
(7—8)% increased Trap Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationAmulet · BeltOvergrown Shrine
(9—10)% increased Trap Throwing Speed3x CurrencyUpgradeToRareOrb of AlchemyAmulet · BeltOvergrown Shrine
(11—12)% increased Trap Throwing Speed4x CurrencyRerollRareChaos OrbAmulet · BeltOvergrown Shrine
(7—8)% increased Mine Throwing Speed6x CurrencyAddModToMagicOrb of AugmentationAmulet · HelmetOvergrown Shrine
(9—10)% increased Mine Throwing Speed3x CurrencyUpgradeToRareOrb of AlchemyAmulet · HelmetOvergrown Shrine
(11—12)% increased Mine Throwing Speed4x CurrencyRerollRareChaos OrbAmulet · HelmetOvergrown Shrine
(11—13)% increased Brand Attachment range6x CurrencyAddModToMagicOrb of AugmentationAmulet · GlovesArachnid Nest
(14—16)% increased Brand Attachment range3x CurrencyUpgradeToRareOrb of AlchemyAmulet · GlovesArachnid Nest
(17—20)% increased Brand Attachment range4x CurrencyRerollRareChaos OrbAmulet · GlovesArachnid Nest
(5—8)% increased maximum Life
(5—8)% increased maximum Mana
6x CurrencyRerollRareChaos OrbBody ArmourSilo
(5—7)% Chance to Block Attack Damage4x CurrencyRerollRareChaos OrbBody ArmourCity Square
(6—8)% Chance to Block Spell Damage4x CurrencyRerollRareChaos OrbBody ArmourCity Square
(20—25)% chance to Avoid Elemental Ailments
(20—25)% chance to Avoid being Stunned
6x CurrencyUpgradeToRareOrb of AlchemyBody ArmourCore
(6—7)% increased Area of Effect
(9—10)% increased Area Damage
3x CurrencyUpgradeToRareOrb of AlchemyGlovesBramble Valley
(8—9)% increased Area of Effect
(11—13)% increased Area Damage
3x CurrencyRerollRareChaos OrbGlovesBramble Valley
(10—12)% increased Area of Effect
(14—16)% increased Area Damage
4x CurrencyAddModToRareExalted OrbGlovesBramble Valley
(10—12)% increased Projectile Speed
(9—10)% increased Projectile Damage
3x CurrencyUpgradeToRareOrb of AlchemyGlovesIvory Temple
(13—16)% increased Projectile Speed
(11—13)% increased Projectile Damage
3x CurrencyRerollRareChaos OrbGlovesIvory Temple
(17—20)% increased Projectile Speed
(14—16)% increased Projectile Damage
4x CurrencyAddModToRareExalted OrbGlovesIvory Temple
(9—10)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x CurrencyUpgradeToRareOrb of AlchemyGlovesMausoleum
(11—13)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x CurrencyRerollRareChaos OrbGlovesMausoleum
(14—16)% increased Melee Damage
+0.1 metres to Melee Strike Range
4x CurrencyAddModToRareExalted OrbGlovesMausoleum
Focus has (21—25)% increased Cooldown Recovery Rate3x CurrencyRerollRareChaos OrbBootsVolcano
Reroll the Rarity of a non-Unique item1x CurrencyUpgradeRandomlyOrb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like ItemsDefault
Reroll 3 random modifiers on a Rare item3x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like ItemsDefault
Reroll a random modifier on a Rare item8x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like ItemsDefault
+(8—10)% Chance to Block Attack Damage9x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeRelic Chambers
+(11—13)% Chance to Block Attack Damage3x CurrencyRerollRareChaos OrbTwo Hand MeleeCity Square
+(8—10)% Chance to Block Spell Damage9x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeRelic Chambers
+(11—13)% Chance to Block Spell Damage3x CurrencyRerollRareChaos OrbTwo Hand MeleeCity Square
Prefixes Cannot Be Changed2x CurrencyModValuesDivine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Coward's Trial
Suffixes Cannot Be Changed2x CurrencyModValuesDivine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverOba's Cursed Trove
Can have up to 3 Crafted Modifiers2x CurrencyModValuesDivine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Putrid Cloister
Cannot roll Attack Modifiers1x CurrencyModValuesDivine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCaer Blaidd, Wolfpack's Den
Cannot roll Caster Modifiers1x CurrencyModValuesDivine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverWhakawairua Tuahu
Bestiary Recipe /78
NameRecipe
Create a Rare: Four-Linked HelmetRhoaBestiaryBoss
Create Currency Items: A Stack of 4 Jeweller's OrbsShieldCrab
Create Currency Items: Orb of FusingSandSpitter
Create Currency Items: A Stack of 10 Random CurrencyIguanaBestiaryBoss
Create Currency Items: A Stack of 2 Orbs of BindingSandSpitter ShieldCrab
Create Currency Items: A Stack of 3 Orbs of UnmakingHellion2 CaveBeast
Create a Unique: ItemCrabParasite
Create a Unique: RingHellion1
Create a Unique: AmuletBloodChieftain
Create a Unique: BeltBloodMonkeyBestiaryBoss
Create a Unique: FlaskGoatmanBestiaryBoss
Create a Unique: HelmetCaveBeast
Create a Unique: Body ArmourDropBearBestiaryBoss
Create a Unique: BootsKiweth
Create a Unique: GlovesScaleSpider
Create a Unique: Claw or DaggerSquid
Create a Unique: Mace or SceptreSnake1
Create a Unique: Shield or QuiverRootSpiderBestiaryBoss
Create a Unique: Sword or AxeSnake2
Create a Unique: StaffInsectSpawner
Create a Unique: BowSpikerBestiaryBoss
Create a Unique: WandSandLeaper
Create a Unique: MapBullBestiaryBoss
Transform an Item: Reroll a Talisman Base Type
Retains Implicit and Explicit Modifiers
SeawitchSpawnBestiaryBoss
Transform an Item: Adds 500m Experience to an Exceptional Support GemRedBrambleHulkTier
Transform an Item: Reroll a Synthesis Implicit Modifier on a Unique ItemGreenVultureParasiteTier3
Create an Item: 23% Quality Corrupted GemHoundBestiaryBoss
Create an Item: Level 21 Corrupted GemPitbullBestiaryBoss
Create an Item: Fully-linked Six-socket RareVultureBestiaryBoss
Create an Item: Shaper Guardian, Elder Guardian or Conqueror MapGreenPlatedScorpionTier3
Create an Item: Synthesis Unique MapBlueRhexLargeTier3
Create an Item: A valuable ScarabBlueNessaCrabTier3
Create an Item: Nightmare MapBlueGoatmanTier3
Create an Imprint: Of a Magic ItemGemFrog
Create an Imprint: Of a Rare TalismanPlagueSpider
Corrupt a Map: To have an Implicit ModifierParasiticSquid
Corrupt a Map: TwiceParasiticSquid Scorpion
Fracture a Modifer: On a Rare Talisman with at least 4 modifiers
Does not work on Influenced or Fractured items
Hellion2
Modify Mods on an Item: Add a Suffix, Remove a Random Prefix
Only works on rare items
Lynx
Modify Mods on an Item: Add a Prefix, Remove a Random Suffix
Only works on rare items
Wolf
Modify Mods on an Item: Add a Mod to a Shaper ItemRootSpiderBestiaryBoss Frog
Modify Mods on an Item: Add a Mod to an Elder ItemSnake2 Frog
Modify Mods on an Item: Add a Mod to a Redeemer ItemInsectSpawner Frog
Modify Mods on an Item: Add a Mod to a Hunter ItemSquid Frog
Modify Mods on an Item: Add a Mod to a Crusader ItemSpikerBestiaryBoss Frog
Modify Mods on an Item: Add a Mod to a Warlord ItemSandLeaper Frog
Modify Mods on an Item: Add a Mod to a Rare Map
Only works on rare maps
CrabParasite Snake1
Modify Mods on an Item: Add a crafted Meta-modifier to a non-Unique ItemRedBeastTier3
Modify Mods on an Item: Reroll a Watcher's Eye Modifier
Cannot reroll Maximum Life, Mana or Energy Shield modifiers
RedHellionTier3
Convert this Unique Item: Into Another Random Unique ItemScorpion
Add a Mod to a Life or Mana Flask: Adds "of Convection"
Requires Flask to have no existing Suffix
Grants Immunity to Chill for (6—8) seconds if used while Chilled
Grants Immunity to Freeze for (6—8) seconds if used while Frozen
Add a Mod to a Life or Mana Flask: Adds "of Damping"
Requires Flask to have no existing Suffix
Grants Immunity to Ignite for (6—8) seconds if used while Ignited
Removes all Burning when used
Add a Mod to a Life or Mana Flask: Adds "of Sealing"
Requires Flask to have no existing Suffix
Grants Immunity to Bleeding for (6—8) seconds if used while Bleeding
Grants Immunity to Corrupted Blood for (6—8) seconds if used while affected by Corrupted Blood
Add a Mod to a Life or Mana Flask: Adds "of Earthing"
Requires Flask to have no existing Suffix
Grants Immunity to Shock for (6—8) seconds if used while Shocked
Add a Mod to a Life or Mana Flask: Adds "of the Antitoxin"
Requires Flask to have no existing Suffix
Grants Immunity to Poison for (6—8) seconds if used while Poisoned
Add a Mod to a Life or Mana Flask: Adds "of Warding"
Requires Flask to have no existing Suffix
Removes Curses on use
Add a Mod to a Utility Flask: Adds "of the Lizard"
Requires Flask to have no existing Suffix
(45—49)% less Duration
Immunity to Bleeding and Corrupted Blood during Effect
Add a Mod to a Utility Flask: Adds "of the Skunk"
Requires Flask to have no existing Suffix
(45—49)% less Duration
Immunity to Poison during Effect
Add a Mod to a Utility Flask: Adds "of the Conger"
Requires Flask to have no existing Suffix
(45—49)% less Duration
Immunity to Shock during Effect
Add a Mod to a Utility Flask: Adds "of the Deer"
Requires Flask to have no existing Suffix
(45—49)% less Duration
Immunity to Freeze and Chill during Effect
Add a Mod to a Utility Flask: Adds "of the Urchin"
Requires Flask to have no existing Suffix
(45—49)% less Duration
Immunity to Ignite during Effect
Removes Burning on use
Open a Portal: to Farrul's DenTiger
Open a Portal: to Saqawal's RoostMarakethBird
Open a Portal: to Fenumus' LairPlatedSpider
Open a Portal: to Craiceann's CoveCrabSpider
Craft an Aspect Skill onto an Item: Aspect of the Cat skill
Aspect of the Cat
SpiritBossTiger
Craft an Aspect Skill onto an Item: Aspect of the Avian skill
Aspect of the Avian
SpiritBossRex
Craft an Aspect Skill onto an Item: Aspect of the Spider skill
Aspect of the Spider
SpiritBossScorpion
Craft an Aspect Skill onto an Item: Aspect of the Crab skill
Aspect of the Crab
SpiritBossCrab
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Cat skillSpiritBossTiger GullGoliath
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Avian skillSpiritBossRex GullGoliath
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Spider skillSpiritBossScorpion GullGoliath
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Crab skillSpiritBossCrab GullGoliath
Sacrifice an Exceptional Support Gem: for 3 high Level, high Quality Support Gems
Resultant gems are not Exceptional
GreenSquidTier3
Apply a Hinekora's Lock: To a Magic ItemGemFrog GullGoliath
Fracture two Modifers: On a Rare Talisman with at least 6 modifiers
Does not work on Influenced or Fractured items
PlagueSpider GullGoliath
Modify an Item: to Have Maximum Possible LinksSandSpitter GullGoliath
Modify an Item: to Have Maximum Possible Number of SocketsShieldCrab GullGoliath
Bestiary Recipe Ruthless /65
NameRecipe
Enchant a Utility Flask: Adds "Used when an adjacent Flask is used"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Reused at the end of this Flask's effect"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when Charges reach full"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you Use a Guard Skill"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you Use a Travel Skill"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you Hit a Rare or Unique Enemy, if not already in effect"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Frozen"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Chilled"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Shocked"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Ignited"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you start Bleeding"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Poisoned"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you Block"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you take a Savage Hit"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you use a Life Flask"
Replaces any existing Enchantment
Create a Talisman: Rhoa TalismanRhoaBestiaryBoss
Create a Talisman: Shield Crab TalismanShieldCrab
Create a Talisman: Sand Spitter TalismanSandSpitter
Create a Talisman: Savage Crab TalismanCrabParasite
Create a Talisman: Flame Hellion TalismanHellion1
Create a Talisman: Chieftain TalismanBloodChieftain
Create a Talisman: Ape TalismanBloodMonkeyBestiaryBoss
Create a Talisman: Goatman TalismanGoatmanBestiaryBoss
Create a Talisman: Gargantuan TalismanCaveBeast
Create a Talisman: Ursa TalismanDropBearBestiaryBoss
Create a Talisman: Retch TalismanKiweth
Create a Talisman: Black Widow TalismanScaleSpider
Create a Talisman: Squid TalismanSeawitchSpawnBestiaryBoss
Create a Talisman: Watcher TalismanSquid
Create a Talisman: Cobra TalismanSnake1
Create a Talisman: Devourer TalismanRootSpiderBestiaryBoss
Create a Talisman: Blood Viper TalismanSnake2
Create a Talisman: Carrion Queen TalismanInsectSpawner
Create a Talisman: Goliath TalismanSpikerBestiaryBoss
Create a Talisman: Scrabbler TalismanSandLeaper
Create a Talisman: Taurus TalismanBullBestiaryBoss
Create a Talisman: Magma Hound TalismanHoundBestiaryBoss
Create a Talisman: Pitbull TalismanPitbullBestiaryBoss
Create a Talisman: Plagued Arachnid TalismanPlagueSpider
Create a Talisman: Vulture TalismanVultureBestiaryBoss
Create a Talisman: Frost Hellion TalismanHellion2
Create a Talisman: Lynx TalismanLynx
Create a Talisman: Wolf Alpha TalismanWolf
Create a Talisman: Great Maw TalismanFrog
Create a Talisman: Chimeral TalismanIguanaBestiaryBoss
Create a Talisman: Croaker TalismanGemFrog
Create a Talisman: Octopus TalismanParasiticSquid
Create a Talisman: Scorpion TalismanScorpion
Create a Talisman: Tiger TalismanTiger
Create a Talisman: Summergrand TalismanMarakethBird
Create a Talisman: Skittercreep TalismanPlatedSpider
Create a Talisman: Crabcrust TalismanCrabSpider
Open a Portal: to Farrul's DenTiger
Open a Portal: to Saqawal's RoostMarakethBird
Open a Portal: to Fenumus' LairPlatedSpider
Open a Portal: to Craiceann's CoveCrabSpider
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Cat skillSpiritBossTiger
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Avian skillSpiritBossRex
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Spider skillSpiritBossScorpion
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Crab skillSpiritBossCrab
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Cat skillSpiritBossTiger GullGoliath
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Avian skillSpiritBossRex GullGoliath
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Spider skillSpiritBossScorpion GullGoliath
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Crab skillSpiritBossCrab GullGoliath
Apply a Hinekora's Lock: To a Magic ItemGemFrog GullGoliath
Crafting Bench Topic /2
NPCName
HelenaAlright, I've taken the liberty of performing a few tests. There are a few magical modifications the Transmutia Device can make that are safe every time. Try enhancing a piece of equipment now. Let's see if my results hold.
HelenaI could hardly hope for better results. Do note the device needs special reagents to perform, so not all uses will be so easy.
Crafting Bench
Category: Utility
Creates an object in your hideout
Crafting Bench HideoutCraftingBench /6
NameShow Full Descriptions
Shop TagUtility
CategoryHideout Item
Hideout Doodad CategoryUtility
Path of Exile 11
Path of Exile 20
MetadataMetadata/Items/HideoutInteractables/HideoutCraftingBench

Community Wiki

Edit

Crafting Bench

The Crafting Bench lets players craft a modifier into Equipment or modify sockets and links at the cost of some Currency. It can be found in the player's Hideout.

Mechanics

Typically, only one crafted modifier may be added to an item; the crafted modifier is shown in a brighter color than regular mods. Crafting a mod follows the normal affix rules. Specifically:

  • The item cannot already have a mod of that type.
  • The item must have a prefix or suffix slot open as appropriate. This means that a second prefix or suffix cannot be crafted onto a magic item, nor a fourth prefix or suffix onto a rare item.

It is possible to craft more than one mod onto an item with the of Crafting meta-crafting mod.

Players can remove a crafted mod from an item with an CurrencyConvertToNormalOrb of Scouring. If the item already has a crafted mod, the recipe will automatically use a Orb of Scouring to add a different crafted mod.

There are also recipes which modify the number of sockets, socket colors, or links on the item. Players may use socket recipes on corrupted equipment, which will require the same amount of CurrencyVaalVaal Orb as the required currency.

For convenience, the ingredients/currency needed to craft a mod onto a piece of equipment do not need to directly be in your inventory at the time. The Crafting Bench will fully track, and use, items in your Stash as well.

Unlock locations

Crafting recipes are discovered in various locations across multiple content. The type of location depends on which category of recipe it is, or in other words which master it belongs to.

  • Recipes are found in various locations in Wraeclast and Oriath, as well as maps, which Helena will appraise.
  • Unveiling Veiled items adds experience towards that recipe.
  • Socket crafting recipes can be found in the Azurite Mine at specific kinds of nodes.

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.