Skill Gem /16
Skill Gem Quality /2
Item | Stats |
---|---|
Essence Drain | Regenerate +(0–0.5)% of Debuff Damage as Life |
Summon Carrion Golem | Minions Regenerate (0–2)% of Life per second |
Support Gem /1
Name |
---|
Arcane Surge Support |
Item mods /200
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Newt | 1 | Suffix | Regenerate (1–2) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 default 1000 |
of the Lizard | 7 | Suffix | Regenerate (2.1–8) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 default 1000 |
of the Flatworm | 19 | Suffix | Regenerate (8.1–16) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 default 1000 |
of the Starfish | 31 | Suffix | Regenerate (16.1–24) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 default 1000 |
of the Hydra | 44 | Suffix | Regenerate (24.1–32) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 default 1000 |
of the Troll | 55 | Suffix | Regenerate (32.1–48) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 default 1000 |
of Ryslatha | 68 | Suffix | Regenerate (48.1–64) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 default 1000 |
of the Phoenix | 74 | Suffix | Regenerate (64.1–96) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 ring 0 default 1000 |
of Recuperation | 78 | Suffix | Regenerate (96.1–128) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 ring 0 amulet 0 boots 0 gloves 0 default 1000 |
of Life-giving | 83 | Suffix | Regenerate (128.1–152) Life per second resource life | shield 1000 body_armour 1000 default 0 |
of Convalescence | 86 | Suffix | Regenerate (152.1–176) Life per second resource life | body_armour 1000 default 0 |
of Excitement | 2 | Suffix | (10–19)% increased Mana Regeneration Rate resource mana | ring 1000 amulet 1000 focus 1000 staff 1000 sceptre 1000 wand 1000 claw 1000 dagger 1000 str_int_shield 1000 dex_int_shield 1000 default 0 |
of Joy | 18 | Suffix | (20–29)% increased Mana Regeneration Rate resource mana | ring 1000 amulet 1000 focus 1000 staff 1000 sceptre 1000 wand 1000 claw 1000 dagger 1000 str_int_shield 1000 dex_int_shield 1000 default 0 |
of Elation | 29 | Suffix | (30–39)% increased Mana Regeneration Rate resource mana | ring 1000 amulet 1000 focus 1000 staff 1000 sceptre 1000 wand 1000 claw 1000 dagger 1000 str_int_shield 1000 dex_int_shield 1000 default 0 |
of Bliss | 42 | Suffix | (40–49)% increased Mana Regeneration Rate resource mana | ring 1000 amulet 1000 focus 1000 staff 1000 sceptre 1000 wand 1000 claw 1000 dagger 1000 str_int_shield 1000 dex_int_shield 1000 default 0 |
of Euphoria | 55 | Suffix | (50–59)% increased Mana Regeneration Rate resource mana | ring 1000 amulet 1000 focus 1000 staff 1000 sceptre 1000 wand 1000 claw 1000 dagger 1000 str_int_shield 1000 dex_int_shield 1000 default 0 |
of Nirvana | 79 | Suffix | (60–69)% increased Mana Regeneration Rate resource mana | ring 1000 amulet 1000 focus 1000 staff 1000 sceptre 1000 wand 1000 claw 1000 dagger 1000 str_int_shield 1000 dex_int_shield 1000 default 0 |
1 | Corrupted | Regenerate (1.6–2)% of Life per second resource life | helmet 1000 default 0 | |
60 | Corrupted | Regenerate 100 Life per second while moving resource life | boots 1000 default 0 | |
of Esprit | 46 | Suffix | (9–11)% increased Life Regeneration rate resource life | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of Perpetuity | 57 | Suffix | (12–14)% increased Life Regeneration rate resource life | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of Vivification | 68 | Suffix | (15–17)% increased Life Regeneration rate resource life | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of Youth | 76 | Suffix | (18–19)% increased Life Regeneration rate resource life | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of Everlasting | 85 | Suffix | (20–21)% increased Life Regeneration rate resource life | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 |
of Shaping | 68 | Suffix | (41–55)% increased Mana Regeneration Rate resource mana | helmet_shaper 800 default 0 |
of Shaping | 75 | Suffix | (56–70)% increased Mana Regeneration Rate resource mana | helmet_shaper 800 default 0 |
of Shaping | 68 | Suffix | Regenerate (3–5) Mana per second resource mana | helmet_shaper 800 default 0 |
of Shaping | 80 | Suffix | Regenerate (6–8) Mana per second resource mana | helmet_shaper 800 default 0 |
of the Conquest | 68 | Suffix | (41–55)% increased Mana Regeneration Rate resource mana | helmet_adjudicator 500 default 0 |
of the Conquest | 75 | Suffix | (56–70)% increased Mana Regeneration Rate resource mana | helmet_adjudicator 500 default 0 |
of Redemption | 68 | Suffix | Regenerate (3–5) Mana per second resource mana | helmet_eyrie 500 default 0 |
of Redemption | 75 | Suffix | Regenerate (6–8) Mana per second resource mana | helmet_eyrie 500 default 0 |
Hunter's | 80 | Prefix | Every 4 seconds, Regenerate 15% of Life over one second resource life | body_armour_basilisk 250 default 0 |
of the Conquest | 68 | Suffix | Regenerate 0.3% of Mana per second resource mana | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | Regenerate 0.4% of Mana per second resource mana | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | Regenerate 0.7% of Mana per second resource mana | staff_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | Regenerate 0.8% of Mana per second resource mana | staff_adjudicator 500 default 0 |
45 | ScourgeUpside | (7–9)% increased Life Regeneration rate resource life | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 helmet 0 boots 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | (10–12)% increased Life Regeneration rate resource life | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 helmet 0 boots 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | (13–15)% increased Life Regeneration rate resource life | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 helmet 0 boots 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeUpside | Regenerate (10.8–11.7) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 1000 | |
25 | ScourgeUpside | Regenerate (12.5–13.3) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 500 | |
35 | ScourgeUpside | Regenerate (14.2–15) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 333 | |
45 | ScourgeUpside | Regenerate (15.8–16.7) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 1000 | |
52 | ScourgeUpside | Regenerate (17.5–18.3) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 500 | |
59 | ScourgeUpside | Regenerate (19.2–20) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 333 | |
68 | ScourgeUpside | Regenerate (20.8–21.7) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 333 | |
68 | ScourgeUpside | Regenerate (22.5–23.3) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 200 | |
68 | ScourgeUpside | Regenerate (24.2–25) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 100 | |
68 | ScourgeUpside | Regenerate (25.8–26.7) Life per second resource life | fishing_rod 0 weapon 0 quiver 0 flask 0 map 0 default 1000 | |
45 | ScourgeUpside | Minions Regenerate 2% of Life per second resource life minion | helmet 250 default 0 | |
55 | ScourgeUpside | Minions Regenerate 2.5% of Life per second resource life minion | helmet 250 default 0 | |
68 | ScourgeUpside | Minions Regenerate 3% of Life per second resource life minion | helmet 250 default 0 | |
68 | ScourgeUpside | Minions Regenerate 3.5% of Life per second resource life minion | helmet 250 default 0 | |
1 | ScourgeUpside | (18–20)% increased Mana Regeneration Rate resource mana | ring 500 amulet 500 focus 500 staff 500 sceptre 500 wand 500 claw 500 dagger 500 shield 500 default 0 | |
45 | ScourgeUpside | (23–25)% increased Mana Regeneration Rate resource mana | ring 500 amulet 500 focus 500 staff 500 sceptre 500 wand 500 claw 500 dagger 500 shield 500 default 0 | |
55 | ScourgeUpside | (28–30)% increased Mana Regeneration Rate resource mana | ring 250 amulet 250 focus 250 staff 250 sceptre 250 wand 250 claw 250 dagger 250 shield 250 default 0 | |
68 | ScourgeUpside | (33–35)% increased Mana Regeneration Rate resource mana | ring 500 amulet 500 focus 500 staff 500 sceptre 500 wand 500 claw 500 dagger 500 shield 500 default 0 | |
68 | ScourgeUpside | (38–40)% increased Mana Regeneration Rate resource mana | ring 250 amulet 250 focus 250 staff 250 sceptre 250 wand 250 claw 250 dagger 250 shield 250 default 0 | |
68 | ScourgeUpside | (43–45)% increased Mana Regeneration Rate resource mana | ring 500 amulet 500 focus 500 staff 500 sceptre 500 wand 500 claw 500 dagger 500 shield 500 default 0 | |
1 | ScourgeUpside | Regenerate (0.8–0.8) Mana per second resource mana | helmet 200 default 0 | |
15 | ScourgeUpside | Regenerate (1.5–1.7) Mana per second resource mana | helmet 200 default 0 | |
25 | ScourgeUpside | Regenerate (2.6–2.8) Mana per second resource mana | helmet 200 default 0 | |
35 | ScourgeUpside | Regenerate (4–4.3) Mana per second resource mana | helmet 200 default 0 | |
45 | ScourgeUpside | Regenerate (5.1–5.7) Mana per second resource mana | helmet 200 default 0 | |
55 | ScourgeUpside | Regenerate (6.3–6.7) Mana per second resource mana | helmet 200 default 0 | |
68 | ScourgeUpside | Regenerate (8–8.3) Mana per second resource mana | helmet 200 default 0 | |
68 | ScourgeUpside | Regenerate (8.8–9.2) Mana per second resource mana | helmet 200 default 0 | |
45 | ScourgeDownside | (21–27)% reduced Life Regeneration rate resource life | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 helmet 0 boots 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeDownside | (30–36)% reduced Life Regeneration rate resource life | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 helmet 0 boots 0 str_armour 1000 str_int_armour 500 str_dex_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeDownside | (16–20)% reduced Mana Regeneration Rate resource mana | ring 1000 amulet 1000 focus 1000 staff 1000 sceptre 1000 wand 1000 claw 1000 dagger 1000 str_int_shield 1000 dex_int_shield 1000 default 0 | |
1 | ScourgeDownside | (21–25)% reduced Mana Regeneration Rate resource mana | ring 1000 amulet 1000 focus 1000 staff 1000 sceptre 1000 wand 1000 claw 1000 dagger 1000 str_int_shield 1000 dex_int_shield 1000 default 0 | |
45 | ScourgeDownside | (26–30)% reduced Mana Regeneration Rate resource mana | ring 1000 amulet 1000 focus 1000 staff 1000 sceptre 1000 wand 1000 claw 1000 dagger 1000 str_int_shield 1000 dex_int_shield 1000 default 0 | |
55 | ScourgeDownside | (31–35)% reduced Mana Regeneration Rate resource mana | ring 500 amulet 500 focus 500 staff 500 sceptre 500 wand 500 claw 500 dagger 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeDownside | (36–40)% reduced Mana Regeneration Rate resource mana | ring 1000 amulet 1000 focus 1000 staff 1000 sceptre 1000 wand 1000 claw 1000 dagger 1000 str_int_shield 1000 dex_int_shield 1000 default 0 | |
68 | ScourgeDownside | (46–50)% reduced Mana Regeneration Rate resource mana | ring 500 amulet 500 focus 500 staff 500 sceptre 500 wand 500 claw 500 dagger 500 str_int_shield 500 dex_int_shield 500 default 0 | |
45 | ScourgeDownside | You have no Life Regeneration resource life | weapon 0 quiver 0 ring 0 amulet 0 belt 0 shield 0 body_armour 0 helmet 0 boots 0 str_armour 500 str_int_armour 250 str_dex_armour 250 str_dex_int_armour 150 default 0 | |
45 | ScourgeDownside | You have no Mana Regeneration | amulet 500 default 0 | |
45 | ScourgeDownside | You cannot Regenerate Energy Shield defences | helmet 500 default 0 | |
75 | BlueImplicit | (19–21)% increased Mana Regeneration Rate resource mana | no_tier_6_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (22–24)% increased Mana Regeneration Rate resource mana | no_tier_5_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (25–27)% increased Mana Regeneration Rate resource mana | no_tier_4_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (28–30)% increased Mana Regeneration Rate resource mana | no_tier_3_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (31–33)% increased Mana Regeneration Rate resource mana | no_tier_2_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | (34–36)% increased Mana Regeneration Rate resource mana | no_tier_1_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (34–36)% increased Mana Regeneration Rate resource mana | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (37–39)% increased Mana Regeneration Rate resource mana | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (40–42)% increased Mana Regeneration Rate resource mana | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (43–45)% increased Mana Regeneration Rate resource mana | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (46–48)% increased Mana Regeneration Rate resource mana | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Mana Regeneration Rate resource mana | no_tier_4_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (52–54)% increased Mana Regeneration Rate resource mana | no_tier_3_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (55–57)% increased Mana Regeneration Rate resource mana | no_tier_2_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (58–60)% increased Mana Regeneration Rate resource mana | no_tier_1_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | Enemies you've Hit Recently have (65–67)% reduced Life Regeneration rate | no_tier_6_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | Enemies you've Hit Recently have (68–70)% reduced Life Regeneration rate | no_tier_5_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | Enemies you've Hit Recently have (71–73)% reduced Life Regeneration rate | no_tier_4_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | Enemies you've Hit Recently have (74–76)% reduced Life Regeneration rate | no_tier_3_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | Enemies you've Hit Recently have (77–79)% reduced Life Regeneration rate | no_tier_2_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | Enemies you've Hit Recently have (80–82)% reduced Life Regeneration rate | no_tier_1_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (77–79)% reduced Life Regeneration rate resource life | no_tier_5_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (80–82)% reduced Life Regeneration rate resource life | no_tier_4_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (83–85)% reduced Life Regeneration rate resource life | no_tier_3_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (86–88)% reduced Life Regeneration rate resource life | no_tier_2_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (89–91)% reduced Life Regeneration rate resource life | no_tier_1_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (89–91)% reduced Life Regeneration rate resource life | no_tier_4_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (92–94)% reduced Life Regeneration rate resource life | no_tier_3_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (95–97)% reduced Life Regeneration rate resource life | no_tier_2_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (98–100)% reduced Life Regeneration rate resource life | no_tier_1_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | 5% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_6_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | 5% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_5_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | 5% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_4_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | 5% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_3_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | 6% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_2_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | 6% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_1_eldritch_implicit 0 helmet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_4_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_3_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_2_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 8% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_1_eldritch_implicit 0 helmet 200 default 0 | |
75 | BlueImplicit | 7% increased Life Regeneration rate resource life | no_tier_6_eldritch_implicit 0 boots 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 8% increased Life Regeneration rate resource life | no_tier_5_eldritch_implicit 0 boots 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 9% increased Life Regeneration rate resource life | no_tier_4_eldritch_implicit 0 boots 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 10% increased Life Regeneration rate resource life | no_tier_3_eldritch_implicit 0 boots 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 11% increased Life Regeneration rate resource life | no_tier_2_eldritch_implicit 0 boots 1000 amulet 1000 default 0 | |
75 | BlueImplicit | 12% increased Life Regeneration rate resource life | no_tier_1_eldritch_implicit 0 boots 1000 amulet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 11% increased Life Regeneration rate resource life | no_tier_5_eldritch_implicit 0 boots 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 12% increased Life Regeneration rate resource life | no_tier_4_eldritch_implicit 0 boots 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 13% increased Life Regeneration rate resource life | no_tier_3_eldritch_implicit 0 boots 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 14% increased Life Regeneration rate resource life | no_tier_2_eldritch_implicit 0 boots 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 15% increased Life Regeneration rate resource life | no_tier_1_eldritch_implicit 0 boots 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 15% increased Life Regeneration rate resource life | no_tier_4_eldritch_implicit 0 boots 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 16% increased Life Regeneration rate resource life | no_tier_3_eldritch_implicit 0 boots 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 17% increased Life Regeneration rate resource life | no_tier_2_eldritch_implicit 0 boots 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 18% increased Life Regeneration rate resource life | no_tier_1_eldritch_implicit 0 boots 200 amulet 200 default 0 | |
75 | BlueImplicit | Regenerate 0.2% of Life per second per Endurance Charge resource life | no_tier_6_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | Regenerate 0.2% of Life per second per Endurance Charge resource life | no_tier_5_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | Regenerate 0.2% of Life per second per Endurance Charge resource life | no_tier_4_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | Regenerate 0.2% of Life per second per Endurance Charge resource life | no_tier_3_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_2_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_1_eldritch_implicit 0 boots 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_4_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_3_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.5% of Life per second per Endurance Charge resource life | no_tier_2_eldritch_implicit 0 boots 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.5% of Life per second per Endurance Charge resource life | no_tier_1_eldritch_implicit 0 boots 200 default 0 | |
1 | WeaponTree | +15 to maximum Life Regenerate 0.4% of Life per second | shield 500 default 0 | |
40 | WeaponTree | +20 to maximum Life Regenerate 0.4% of Life per second | shield 500 default 0 | |
65 | WeaponTree | +25 to maximum Life Regenerate 0.4% of Life per second | shield 500 default 0 | |
20 | WeaponTree | +28 to maximum Energy Shield 25% reduced Mana Regeneration Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
55 | WeaponTree | +34 to maximum Energy Shield 25% reduced Mana Regeneration Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
83 | WeaponTree | +40 to maximum Energy Shield 25% reduced Mana Regeneration Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
8 | WeaponTree | 30% increased Global Physical Damage 10% reduced Life Regeneration rate | shield 200 default 0 | |
42 | WeaponTree | 35% increased Global Physical Damage 10% reduced Life Regeneration rate | shield 200 default 0 | |
72 | WeaponTree | 40% increased Global Physical Damage 10% reduced Life Regeneration rate | shield 200 default 0 | |
1 | WeaponTree | Regenerate 1.5% of Mana per second 15% less maximum Mana | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
30 | WeaponTree | Regenerate 1.8% of Mana per second 15% less maximum Mana | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
60 | WeaponTree | Regenerate 2% of Mana per second 15% less maximum Mana | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
1 | WeaponTree | Regenerate 2% of Mana per second 25% less maximum Mana | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
30 | WeaponTree | Regenerate 2.5% of Mana per second 25% less maximum Mana | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
60 | WeaponTree | Regenerate 3% of Mana per second 25% less maximum Mana | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
10 | WeaponTree | Regenerate 1% of Mana per second 20% reduced Reservation Efficiency of Skills | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
50 | WeaponTree | Regenerate 1.3% of Mana per second 20% reduced Reservation Efficiency of Skills | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
80 | WeaponTree | Regenerate 1.5% of Mana per second 20% reduced Reservation Efficiency of Skills | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
10 | WeaponTree | Regenerate 1.5% of Mana per second 30% reduced Reservation Efficiency of Skills | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
50 | WeaponTree | Regenerate 2% of Mana per second 30% reduced Reservation Efficiency of Skills | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
80 | WeaponTree | Regenerate 2.5% of Mana per second 30% reduced Reservation Efficiency of Skills | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
1 | WeaponTree | Regenerate 0.5% of Mana per second | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
30 | WeaponTree | Regenerate 0.6% of Mana per second | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
60 | WeaponTree | Regenerate 0.7% of Mana per second | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
1 | WeaponTree | Regenerate 0.8% of Mana per second | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 default 0 | |
30 | WeaponTree | Regenerate 0.9% of Mana per second | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 default 0 | |
60 | WeaponTree | Regenerate 1% of Mana per second | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 default 0 | |
1 | WeaponTree | Regenerate 0.2% of Mana per second 5% more maximum Mana | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
30 | WeaponTree | Regenerate 0.3% of Mana per second 5% more maximum Mana | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
60 | WeaponTree | Regenerate 0.4% of Mana per second 5% more maximum Mana | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 default 0 | |
1 | WeaponTree | Regenerate 0.5% of Mana per second 8% more maximum Mana | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
30 | WeaponTree | Regenerate 0.6% of Mana per second 8% more maximum Mana | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
60 | WeaponTree | Regenerate 0.7% of Mana per second 8% more maximum Mana | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 default 0 | |
10 | WeaponTree | Regenerate 0.2% of Mana per second 10% increased Mana Cost of Skills | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
50 | WeaponTree | Regenerate 0.3% of Mana per second 10% increased Mana Cost of Skills | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
80 | WeaponTree | Regenerate 0.4% of Mana per second 10% increased Mana Cost of Skills | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
10 | WeaponTree | Regenerate 0.5% of Mana per second 15% increased Mana Cost of Skills | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
50 | WeaponTree | Regenerate 0.6% of Mana per second 15% increased Mana Cost of Skills | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
80 | WeaponTree | Regenerate 0.7% of Mana per second 15% increased Mana Cost of Skills | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
1 | WeaponTree | Regenerate 2% of Life per second while on Low Life | shield 500 default 0 | |
50 | WeaponTree | Regenerate 3% of Life per second while on Low Life | shield 500 default 0 | |
10 | WeaponTree | Regenerate 2% of Energy Shield per second while on Low Life | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
80 | WeaponTree | Regenerate 3% of Energy Shield per second while on Low Life | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 default 0 | |
1 | WeaponTree | Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Regenerate 25 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
of Haunting | 1 | Suffix | (40–60)% increased Mana Regeneration Rate resource mana | necropolis_helmet 750 default 0 |
Enchantment Modifier /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Regeneration 1 | 53 | Enchantment | Regenerate 1% of Life per second if you were Hit Recently resource life | boots 100 default 0 |
Enchantment Regeneration 2 | 66 | Enchantment | Regenerate 1.5% of Life per second if you were Hit Recently resource life | boots 100 default 0 |
Enchantment Regeneration 3 | 75 | Enchantment | Regenerate 2% of Life per second if you were Hit Recently resource life | boots 100 default 0 |
Enchantment Mana Regeneration 1 | 53 | Enchantment | 15% increased Mana Regeneration Rate if you've cast a Spell Recently resource mana caster | boots 100 default 0 |
Enchantment Mana Regeneration 2 | 66 | Enchantment | 25% increased Mana Regeneration Rate if you've cast a Spell Recently resource mana caster | boots 100 default 0 |
Enchantment Mana Regeneration 3 | 75 | Enchantment | 35% increased Mana Regeneration Rate if you've cast a Spell Recently resource mana caster | boots 100 default 0 |
Enchantment Arcane Cloak Grants Life Regeneration 1 | 75 | Enchantment | Arcane Cloak grants Life Regeneration equal to 15% of Mana Spent per Second resource life | helmet 100 default 0 |
Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 1 | 66 | Enchantment | Rejuvenation Totem also grants Mana Regeneration equal to 10% of its Life Regeneration resource mana | helmet 100 default 0 |
Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 2 | 75 | Enchantment | Rejuvenation Totem also grants Mana Regeneration equal to 15% of its Life Regeneration resource mana | helmet 100 default 0 |
83 | Enchantment | Enemies Hindered by you have 50% reduced Life Regeneration rate resource life | belt 1 default 0 |
Monsters mods /27
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Sanguine | 8 | Unique | Regenerate 0.67% of Life per second resource life | default 1000 |
1 | Unique | Regenerate 1.33% of Life per second resource life | ||
1 | Unique | Regenerate 10% of Life per second resource life | ||
1 | Unique | Regenerate 2% of Life per second resource life | ||
Life Regen Aura | 8 | Unique | Regenerate 1% of Life per second resource life | magic 0 default 500 |
4 | Unique | Regenerate 2.5% of Life per second resource life | ||
1 | Unique | Regenerate 5% of Life per second resource life | ||
1 | Unique | Regenerate 1% of Life per second while on Low Life resource life | ||
1 | Unique | Regenerate 1.3% of Life per second while on Low Life resource life | ||
1 | Unique | Regenerate 1.7% of Energy Shield per second Gain 100% of Maximum Life as Extra Maximum Energy Shield defences | ||
Rejuvenating | 34 | Unique | 20% increased maximum Life Regenerate 2% of Life per second | no_common_monster_mods 0 default 500 |
of Drought | 46 | Unique | Regenerate 1.5% of Life per second Flasks gain -6 Charges every 3 seconds dropped items are converted to utility flasks [1] remove enemy flask charge on hit % chance [100] | magic 0 default 200 |
1 | Unique | Regenerate 1% of Life per second resource life | ||
1 | Unique | Regenerate 4% of Life per second stance movement speed +% final [-300] resource life speed | ||
1 | Unique | Regenerate 3.3% of Mana per second resource mana | ||
1 | Unique | Regenerate 2.5% of Life per second resource life | default 1000 | |
1 | Unique | Regenerate 200 Mana per second resource mana | ||
1 | Unique | Regenerate 20% of Life per second resource life | ||
1 | Unique | Regenerate 5.6% of Mana per second resource mana | ||
1 | Unique | base life regeneration per minute % while in lava [180] lava buff effect on self +% [-100] resource life | ||
1 | Unique | 100% increased maximum Life Regenerate 2% of Life per second 50% reduced Visibility to Enemies resource life | ||
1 | Unique | 50% increased maximum Life Regenerate 1% of Life per second 50% reduced Visibility to Enemies resource life | ||
1 | Unique | 25% increased Damage Regenerate 5% of Life per second 50% reduced Damage taken resource life damage | ||
of the Hydra | 24 | Suffix | Regenerate 3% of Life per second | default 5000 |
1 | Unique | Ancestral Totems regenerate 5% of Life per second | ||
1 | Unique | Regenerate 10% of Life per second while Banishing an Ancestral Totem | ||
1 | Unique | life mastery nearby enemy life regeneration rate +% [-50] |
Abyss Jewel mods /16
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Fuelling | 1 | Prefix | Minions Regenerate (22–30) Life per second resource life minion | abyss_jewel_summoner 500 default 0 |
Lively | 30 | Prefix | Minions Regenerate (32–40) Life per second resource life minion | abyss_jewel_summoner 500 default 0 |
Exuberant | 60 | Prefix | Minions Regenerate (42–60) Life per second resource life minion | abyss_jewel_summoner 500 default 0 |
Captivating | 1 | Prefix | Regenerate (9–12) Energy Shield per second defences | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Beautiful | 30 | Prefix | Regenerate (13–16) Energy Shield per second defences | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Breathtaking | 60 | Prefix | Regenerate (17–20) Energy Shield per second defences | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Youthful | 1 | Prefix | Regenerate (9–12) Life per second resource life | abyss_jewel_melee 500 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 250 default 0 |
Spirited | 40 | Prefix | Regenerate (13–16) Life per second resource life | abyss_jewel_melee 500 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 250 default 0 |
Vivacious | 80 | Prefix | Regenerate (17–20) Life per second resource life | abyss_jewel_melee 500 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 250 default 0 |
Energising | 1 | Prefix | Regenerate (1.1–2) Mana per second resource mana | default 350 |
Inspirational | 40 | Prefix | Regenerate (2.1–3) Mana per second resource mana | default 350 |
Resonating | 75 | Prefix | Regenerate (3.3–4) Mana per second resource mana | default 350 |
of Longevity | 1 | Suffix | Minions Regenerate (0.4–0.8)% of Life per second resource life minion | abyss_jewel_summoner 800 default 0 |
of Praxis | 1 | Suffix | (20–25)% increased Mana Regeneration Rate while moving resource mana | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 250 default 0 |
of Vivaciousness | 1 | Suffix | Regenerate (0.5–1)% of Life per second while moving resource life | abyss_jewel_melee 500 abyss_jewel_ranged 250 abyss_jewel_caster 250 abyss_jewel_summoner 250 default 0 |
of Enervation | 84 | Suffix | Enemies Hindered by you have (15–20)% reduced Life Regeneration rate resource life | abyss_jewel_melee 500 abyss_jewel_ranged 100 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Cluster Jewel mods /19
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Excitement | 1 | Suffix | Added Small Passive Skills also grant: 4% increased Mana Regeneration Rate resource mana | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
of Joy | 68 | Suffix | Added Small Passive Skills also grant: 5% increased Mana Regeneration Rate resource mana | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
of Elation | 84 | Suffix | Added Small Passive Skills also grant: 6% increased Mana Regeneration Rate resource mana | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
of the Newt | 1 | Suffix | Added Small Passive Skills also grant: Regenerate 0.1% of Life per Second resource life | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
of the Lizard | 68 | Suffix | Added Small Passive Skills also grant: Regenerate 0.15% of Life per Second resource life | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
of the Flatworm | 84 | Suffix | Added Small Passive Skills also grant: Regenerate 0.2% of Life per Second resource life | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
of Excitement | 1 | Suffix | Added Small Passive Skills also grant: 4% increased Mana Regeneration Rate resource mana | expansion_jewel_small 500 default 0 |
of Joy | 68 | Suffix | Added Small Passive Skills also grant: 5% increased Mana Regeneration Rate resource mana | expansion_jewel_small 400 default 0 |
of Elation | 73 | Suffix | Added Small Passive Skills also grant: 6% increased Mana Regeneration Rate resource mana | expansion_jewel_small 300 default 0 |
of Bliss | 78 | Suffix | Added Small Passive Skills also grant: (7–8)% increased Mana Regeneration Rate resource mana | expansion_jewel_small 200 default 0 |
of Euphoria | 84 | Suffix | Added Small Passive Skills also grant: (9–10)% increased Mana Regeneration Rate resource mana | expansion_jewel_small 100 default 0 |
of the Newt | 1 | Suffix | Added Small Passive Skills also grant: Regenerate 0.1% of Life per Second resource life | expansion_jewel_small 500 default 0 |
of the Lizard | 68 | Suffix | Added Small Passive Skills also grant: Regenerate 0.15% of Life per Second resource life | expansion_jewel_small 400 default 0 |
of the Flatworm | 73 | Suffix | Added Small Passive Skills also grant: Regenerate 0.2% of Life per Second resource life | expansion_jewel_small 300 default 0 |
of the Starfish | 78 | Suffix | Added Small Passive Skills also grant: Regenerate 0.25% of Life per Second resource life | expansion_jewel_small 200 default 0 |
of the Hydra | 84 | Suffix | Added Small Passive Skills also grant: Regenerate 0.3% of Life per Second resource life | expansion_jewel_small 100 default 0 |
of Fostering | 1 | Suffix | Added Small Passive Skills also grant: Minions Regenerate 0.1% of Life per Second resource life minion | affliction_minion_life 350 default 0 |
of Nurturing | 68 | Suffix | Added Small Passive Skills also grant: Minions Regenerate 0.15% of Life per Second resource life minion | affliction_minion_life 350 default 0 |
of Motherhood | 84 | Suffix | Added Small Passive Skills also grant: Minions Regenerate 0.2% of Life per Second resource life minion | affliction_minion_life 250 default 0 |
Fossil mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | Regenerate 1% of Life per second resource life | abyss_jewel 0 jewel 0 quiver 2000 shield 2000 body_armour 2000 helmet 2000 gloves 2000 boots 2000 default 0 |
Subterranean | 1 | Prefix | Regenerate 0.3% of Life per second resource life | jewel 1000 abyss_jewel 1000 default 0 |
of the Underground | 1 | Suffix | Regenerate 0.5% of Energy Shield per second if you've Hit an Enemy Recently defences | abyss_jewel 0 jewel 0 dagger 1600 claw 1600 wand 1600 sceptre 1600 default 0 |
of the Underground | 1 | Suffix | Regenerate 1% of Energy Shield per second if you've Hit an Enemy Recently defences | abyss_jewel 0 jewel 0 staff 2000 default 0 |
of the Underground | 1 | Suffix | Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently defences | jewel 300 abyss_jewel 300 default 0 |
of the Underground | 1 | Suffix | Regenerate 1% of Energy Shield per second defences | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 helmet 0 int_armour 2000 dex_int_armour 2000 str_int_armour 2000 default 0 |
of the Underground | 1 | Suffix | Regenerate 0.4% of Mana per second if you've Hit an Enemy Recently resource mana | abyss_jewel 0 jewel 0 one_hand_weapon 2000 shield 2000 default 0 |
of the Underground | 1 | Suffix | Regenerate 0.8% of Mana per second if you've Hit an Enemy Recently resource mana | abyss_jewel 0 jewel 0 two_hand_weapon 2000 default 0 |
of the Underground | 1 | Suffix | (50–70)% increased Mana Regeneration Rate while moving resource mana | abyss_jewel 0 jewel 0 boots 2000 default 0 |
of the Underground | 1 | Suffix | Regenerate 0.5% of Mana per second resource mana | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
Map mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Suffocating | 69 | Prefix | Players cannot Regenerate Life, Mana or Energy Shield Found Items have 3% chance to drop Corrupted in Area 25% increased Quantity of Items found in this Area resource life mana | uber_tier_map 0 secret_area 400 default 0 |
of Stasis | 1 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life mana defences | uber_tier_map 0 mid_tier_map 300 top_tier_map 600 expedition_logbook 0 primordial_map 0 default 0 |
of Stasis | 1 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life mana defences | uber_tier_map 0 mid_tier_map 0 top_tier_map 0 expedition_logbook 600 default 0 |
Heist Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Stasis | 73 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] resource life mana defences | default 300 |
Heist Equipment mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Newt | 1 | Suffix | Players and their Minions Regenerate (0.8–1.1)% of Life per second resource life | heist_equipment_melee 1000 default 0 |
of the Lizard | 45 | Suffix | Players and their Minions Regenerate (1.2–1.4)% of Life per second resource life | heist_equipment_melee 800 default 0 |
of the Flatworm | 75 | Suffix | Players and their Minions Regenerate (1.5–1.7)% of Life per second resource life | heist_equipment_melee 600 default 0 |
of the Starfish | 82 | Suffix | Players and their Minions Regenerate (1.8–2)% of Life per second resource life | heist_equipment_melee 400 default 0 |
of Excitement | 1 | Suffix | Players and their Minions have (21–25)% increased Mana Regeneration Rate resource mana | heist_equipment_caster 1000 default 0 |
of Joy | 45 | Suffix | Players and their Minions have (26–30)% increased Mana Regeneration Rate resource mana | heist_equipment_caster 800 default 0 |
of Elation | 75 | Suffix | Players and their Minions have (31–35)% increased Mana Regeneration Rate resource mana | heist_equipment_caster 600 default 0 |
of Bliss | 82 | Suffix | Players and their Minions have (36–40)% increased Mana Regeneration Rate resource mana | heist_equipment_caster 400 default 0 |
Veiled mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (70–79)% increased Spell Damage (18–20)% increased Mana Regeneration Rate resource mana damage caster | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (100–109)% increased Spell Damage (36–40)% increased Mana Regeneration Rate resource mana damage caster | bow 0 staff 1000 two_hand_weapon 100 default 0 |
Chosen | 60 | Prefix | +(51–55) to maximum Mana Regenerate 5.3 Mana per second resource mana | ring 600 amulet 600 default 0 |
of the Order | 60 | Suffix | Regenerate (1.03–1.33)% of Life per second resource life | shield 0 amulet 0 default 0 |
of the Order | 60 | Suffix | Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby defences | body_armour 1500 belt 1500 default 0 |
Chosen | 60 | Prefix | +(55–60) to maximum Life Regenerate 5.3 Mana per second resource life mana | helmet 1000 boots 1000 gloves 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
Chosen | 60 | Prefix | +(55–60) to maximum Mana Regenerate 33.3 Life per second resource life mana | helmet 1000 boots 1000 gloves 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Order | 60 | Suffix | 1.5% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] resource life | body_armour 1000 default 0 |
of the Order | 60 | Suffix | Regenerate 3% of Life per second during Effect resource life | flask 1000 default 0 |
of the Order | 60 | Suffix | Regenerate 3% of Life per second during any Flask Effect resource life | belt 0 default 0 |
Crafting Bench /25
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(20–30)% increased Mana Regeneration Rate | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Shield | Labyrinth Trial in The Chamber of Sins Level 2 |
(31–40)% increased Mana Regeneration Rate | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Shield | Estuary Map |
(5–6)% increased Life Regeneration rate | 2x Orb of Alchemy | Helmet · Gloves · Boots | Dungeon Map |
(7–8)% increased Life Regeneration rate | 4x Chaos Orb | Helmet · Gloves · Boots | Underground Sea Map |
Regenerate (12–20) Life per second Regenerate (1.8–3) Mana per second | 1x Orb of Alchemy | Amulet | The Archives |
(60–64)% increased Spell Damage (16–20)% increased Mana Regeneration Rate | 8x Orb of Transmutation | Two Hand Melee | Betrayal Unveil |
(65–72)% increased Spell Damage (21–25)% increased Mana Regeneration Rate | 2x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(73–80)% increased Spell Damage (26–30)% increased Mana Regeneration Rate | 6x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(36–41)% increased Spell Damage (7–9)% increased Mana Regeneration Rate | 8x Orb of Transmutation | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(42–50)% increased Spell Damage (10–12)% increased Mana Regeneration Rate | 2x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(51–60)% increased Spell Damage (13–15)% increased Mana Regeneration Rate | 6x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
+(26–30) to maximum Mana Regenerate 2 Mana per second | 6x Orb of Augmentation | Ring · Amulet | Betrayal Unveil |
+(31–35) to maximum Mana Regenerate 3 Mana per second | 4x Orb of Alchemy | Ring · Amulet | Betrayal Unveil |
+(36–40) to maximum Mana Regenerate 4 Mana per second | 4x Chaos Orb | Ring · Amulet | Betrayal Unveil |
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Body Armour · Belt | Betrayal Unveil |
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Body Armour · Belt | Betrayal Unveil |
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Body Armour · Belt | Betrayal Unveil |
+(28–33) to maximum Life Regenerate 2 Mana per second | 6x Orb of Alteration | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(34–40) to maximum Life Regenerate 3 Mana per second | 2x Orb of Alchemy | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(41–45) to maximum Life Regenerate 4 Mana per second | 4x Chaos Orb | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(28–33) to maximum Mana Regenerate 15 Life per second | 6x Orb of Alteration | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(34–40) to maximum Mana Regenerate 20 Life per second | 2x Orb of Alchemy | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(41–45) to maximum Mana Regenerate 25 Life per second | 4x Chaos Orb | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x Chaos Orb | Body Armour | Betrayal Unveil |
Regenerate 3% of Life per second during Effect | 6x Glassblower's Bauble | Flask | Betrayal Unveil |
Misc mods /34
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Removes all but one Life on use Removed life is Regenerated as Energy Shield over 2 seconds resource life defences | ||
1 | Jewel | Unique | (20–30)% increased Mana Regeneration Rate resource mana | ||
1 | Jewel | Unique | 10% increased Mana Regeneration Rate resource mana | ||
1 | Jewel | Unique | Regenerate 3 Mana per second resource mana | ||
1 | Jewel | Unique | Regenerate 2% of Life per second resource life | ||
Energetic | 1 | Jewel | Prefix | (12–15)% increased Mana Regeneration Rate resource mana | not_int 250 default 500 |
1 | Jewel | Unique | Summoned Golems Regenerate 2% of their Life per second resource life minion | ||
1 | Jewel | Unique | While your Passive Skill Tree connects to the Witch's starting location, you gain: 0.5% of Mana Regenerated per second resource mana | ||
1 | Jewel | Unique | While your Passive Skill Tree connects to the Marauder's starting location, you gain: 1% of Life Regenerated per second resource life | ||
1 | Jewel | Unique | Regenerate 0.4% of Energy Shield per Second for every 10 Intelligence on Allocated Passives in Radius defences | ||
1 | Jewel | Unique | Regenerate 0.1% of Life per second resource life | jewel 1 default 0 | |
1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% improved Rewards Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] resource life damage | ||
1 | ExpeditionRelic | Prefix | Every 4 seconds, Runic Monsters Regenerate 30% of Life over one second | default 1000 | |
of Focus | 75 | SanctumSpecial | Suffix | (30–40)% increased Mana Regeneration Rate resource mana | int_special_relic 1000 default 250 |
Festering | 75 | SanctumSpecial | Prefix | Enemies you've Hit Recently have (70–80)% reduced Life Regeneration rate | int_special_relic 600 default 150 |
of Concentration | 75 | SanctumSpecial | Suffix | (6–8)% increased Mana Regeneration Rate per Power Charge resource mana | int_special_relic 600 default 150 |
Rejuvenating | 75 | SanctumSpecial | Prefix | (8–12)% increased Life Regeneration rate resource life | str_special_relic 600 default 150 |
Steadfast | 75 | SanctumSpecial | Prefix | Regenerate 0.3% of Life per second per Endurance Charge resource life | str_special_relic 600 default 150 |
of Stasis | 1 | CrucibleMap | Suffix | Players cannot Regenerate Life, Mana or Energy Shield map item drop quantity +% [19] map item drop rarity +% [11] | uber_tier_map 0 crucible_map_low 500 crucible_map_high 500 default 0 |
of the Juggernaut | 45 | Charm | Suffix | (10–15)% increased Life Regeneration rate | str_animal_charm 500 default 0 |
of the Juggernaut | 72 | Charm | Suffix | (16–20)% increased Life Regeneration rate | str_animal_charm 250 default 0 |
Guardian's | 1 | Charm | Prefix | Every 4 seconds, Regenerate 10% of Life over one second | int_animal_charm 500 str_animal_charm 500 default 0 |
Guardian's | 60 | Charm | Prefix | Every 4 seconds, Regenerate 20% of Life over one second | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Occultist | 1 | Charm | Suffix | Regenerate (1–1.5)% of Energy Shield per second | int_animal_charm 1000 default 0 |
of the Occultist | 60 | Charm | Suffix | Regenerate (2–3)% of Energy Shield per second | int_animal_charm 500 default 0 |
of the Necromancer | 1 | Charm | Suffix | Regenerate (2–3)% of Mana over 2 seconds when you Consume a corpse | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | Charm | Suffix | Regenerate (4–5)% of Mana over 2 seconds when you Consume a corpse | int_animal_charm 500 default 0 |
of the Necromancer | 1 | Charm | Suffix | Regenerate (2–3)% of Energy Shield over 2 seconds when you Consume a corpse | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | Charm | Suffix | Regenerate (4–5)% of Energy Shield over 2 seconds when you Consume a corpse | int_animal_charm 500 default 0 |
12 | Necropolis | NecropolisHaunted | Regenerate 4% of Life per second monster necropolis mod value +% [80] | default 600 | |
46 | Necropolis | NecropolisHaunted | Regenerate 5% of Life per second monster necropolis mod value +% [120] | default 400 | |
68 | Necropolis | NecropolisHaunted | Regenerate 8% of Life per second monster necropolis mod value +% [160] | default 200 | |
of Stasis | 1 | UberMap | Suffix | Players cannot Recharge Energy Shield Players cannot Regenerate Life, Mana or Energy Shield 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 25% increased Pack size | uber_tier_map 0 default 0 |
of Stasis | 1 | UberMap | Suffix | Players cannot Regenerate Life, Mana or Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size resource life mana defences | has_uber_map_suffix 36 default 0 |
Essence /11
Item /7
Unrelenting Timeless Karui Emblem
Portal: Domain of Timeless Conflict
Area Level: 80
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% increased Experience Gain
10% improved Rewards
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% increased Experience Gain
10% improved Rewards
Sand of Eternity
The next Idol you hit will no longer regenerate life
Coral Amulet
Requires Level 3
Regenerate (2–4) Life per second
Marble Amulet
Requires Level 74
Regenerate (1.2–1.6)% of Life per second
Paua Amulet
Requires Level 3
(20–30)% increased Mana Regeneration Rate
Blue Pearl Amulet
Requires Level 77
(48–56)% increased Mana Regeneration Rate
Primal Skull Talisman
Talisman Tier: 2
Regenerate 2% of Life per second
local stat monsters pick up item [1]
Corrupted
Unique /127
(20–30)% increased Mana Regeneration Rate
+100 to maximum Mana
(16–24)% increased maximum Mana
(80–100)% increased Mana Regeneration Rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
+(25–40) to maximum Life
+(75–100) to maximum Life
Regenerate (200–350) Life per second
Regenerate (8–10) Mana per second
(-25–-15)% to all Elemental Resistances
(-50–-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
Adds 1 to 4 Physical Damage to Attacks
Adds (10–15) to (20–25) Chaos Damage to Attacks
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
+(20–30)% to Cold Resistance
20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30–40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
+(20–30) to maximum Mana
+(25–30) to maximum Mana
(45–65)% increased Mana Regeneration Rate
2% increased Experience gain
2% increased Intelligence for each Unique Item Equipped
3% chance for Slain monsters to drop an additional Scroll of Wisdom
(Flasks and Jewels are not Equipped)
+(15–25) to maximum Energy Shield
+(60–75) to Intelligence
Right ring slot: You cannot Regenerate Mana
Right ring slot: Regenerate 6% of Energy Shield per second
Right ring slot: +250 to maximum Mana
Left ring slot: You cannot Recharge or Regenerate Energy Shield
Left ring slot: Regenerate 40 Mana per Second
Left ring slot: +250 to maximum Energy Shield
(300–400)% increased Evasion and Energy Shield
+(100–150) to maximum Mana
Regenerate 1% of Mana per second
(40% of Damage is taken from Mana before Life)
Adds 1 to 40 Lightning Damage to Attacks
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
+(30–40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Kill
(20–30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
frenzy charge blood dance art variation [1]
(20–40)% increased Rarity of Items found
60% increased Mana Regeneration Rate
+(40–50)% to Fire Resistance
10% increased Movement Speed
+5 to Dexterity
+(10–20) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(30–60)% increased Spell Damage
(10–15)% increased Attack Speed
+(30–50) to maximum Energy Shield
30% increased Mana Regeneration Rate
+(16–24) to all Attributes
Regenerate 2 Life per second
(20–30)% increased Rarity of Items found
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
3% increased Movement Speed
+(60–80) to maximum Life
Regenerate (5–7.5) Life per second
+30% to Lightning Resistance
0.6% of Physical Attack Damage Leeched as Life
+5% Chance to Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+8% to all Elemental Resistances
(240–300)% increased Armour and Energy Shield
Regenerate (100–200) Life per second
+5% to maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
100% chance to Avoid being Ignited while on Low Life
(Maximum Resistances cannot be raised above 90%)
(You are on Low Life if you have 50% of your Maximum Life or less)
+4% to all Elemental Resistances
(80–120)% increased Armour and Energy Shield
Regenerate (30–50) Life per second
80% reduced Freeze Duration on you
Regenerate 100 Life per Second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
30% increased Global Critical Strike Chance
Adds (140–155) to (210–235) Physical Damage
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
(8–12)% increased Spell Damage
+1 to Level of Socketed Spell Gems
(20–28)% increased Spell Damage
(5–8)% increased Cast Speed
+(15–20) to maximum Life
+(15–20) to maximum Mana
Regenerate (6–8) Life over 1 second when you Cast a Spell
(180–200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
(6–9)% increased Attack Speed
(80–120)% increased Armour and Evasion
Regenerate (3–4) Life per second
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
Rampage
(Recently refers to the past 4 seconds)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+(20–30) to Strength
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+(8–12) to all Attributes
(16–24)% increased Rarity of Items found
(30–40)% increased Mana Regeneration Rate
3% increased Character Size
+(20–30)% to Lightning Resistance
+(10–15) to all Attributes
(20–40)% increased Mana Regeneration Rate
60% reduced Effect of Curses on you
Regenerate 3 Life per second per Level
(Attributes are Strength, Dexterity, and Intelligence)
Socketed Gems are supported by Level 20 Cast on Death
+(10–15) to all Attributes
20% increased Damage when on Low Life
(60–100)% increased Armour and Energy Shield
+(50–70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43–61)% to Chaos Resistance
(You are on Low Life if you have 50% of your Maximum Life or less)
(Attributes are Strength, Dexterity, and Intelligence)
(8–12)% increased Spell Damage
20% increased Spell Damage
12% increased Cast Speed
Regenerate 2 Mana per second
4% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(16–24) to Strength and Intelligence
(60–100)% increased Mana Regeneration Rate
Regenerate 4% of Life per second
Nearby Allies gain 4% of Life Regenerated per second
Nearby Allies gain 80% increased Mana Regeneration Rate
Maximum 10 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
(20–30)% increased Mana Regeneration Rate
(40–60)% increased Spell Damage while no Mana is Reserved
10% increased Mana Regeneration Rate
4% increased Movement Speed
4% increased Attack and Cast Speed
+(15–25) to maximum Energy Shield
Regenerate (10–15) Life per second
(20–40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion Death
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100–200)% increased Endurance, Frenzy and Power Charge Duration
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(20–30) to maximum Life
(130–150)% increased Armour
+(40–60) to maximum Life
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Has 1 Socket
Socketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30–40) to Strength
(20–30)% increased Fire Damage
+(30–40) to maximum Life
(5–10)% increased Spell Damage
+3 to Level of Socketed Warcry Gems
(8–12)% increased Cast Speed
+(70–90) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
+(20–30) to maximum Energy Shield
(50–80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Regenerate (1.2–1.6)% of Life per second
Adds 10 to 20 Physical Damage to Attacks
+(60–70) to maximum Life
Regenerate (16–24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(12–24)% increased Global Physical Damage
Adds 5 to 10 Physical Damage to Attacks
+(20–40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
25% increased Duration
Chaos Damage taken does not bypass Energy Shield during effect
Removes all but one Life on use
Removed life is Regenerated as Energy Shield over 2 seconds
Removed life is Regenerated as Energy Shield over 2 seconds
+(16–24) to Strength and Intelligence
+(30–50) to maximum Life
+(50–70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80–100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
+(60–120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
12% increased Reservation Efficiency of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
(The Stun Threshold determines how much Damage can Stun something)
+25% Chance to Block Spell Damage while wielding a Staff
+2 to Level of Socketed Minion Gems
Minions deal (60–80)% increased Damage
+1% Chance to Block Attack Damage per Summoned Skeleton
2% increased Attack and Cast Speed per Summoned Raging Spirit
Regenerate 0.6% of Life per second for each Raised Zombie
30% increased Mana Regeneration Rate per Raised Spectre
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
(40–60)% increased Physical Damage
Adds 1 to (35–45) Lightning Damage
(15–25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25–35)% chance to gain a Power Charge on Kill
+(12–16)% to Fire and Cold Resistances
Trigger Level 10 Summon Spectral Wolf on Kill
(20–30)% increased Mana Regeneration Rate
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
(50–75)% increased Armour and Energy Shield
+(30–40) to maximum Energy Shield
+(60–70) to maximum Life
+(14–18)% to all Elemental Resistances
+2 maximum Energy Shield per 5 Strength
(Life Regeneration is applied to Energy Shield instead.)
+(25–40) to maximum Life
(8–12)% increased maximum Life
Regenerate 2% of Life per second
Flasks do not apply to you
Flasks you Use apply to your Raised Zombies and Spectres
Creates Consecrated Ground on Use
Life Recovery from Flasks also applies to Energy Shield during Effect
(25–50)% increased Duration
Zealot's Oath during Effect
(Life Regeneration is applied to Energy Shield instead.)
(Life flask effects are still removed when unreserved life is filled)
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
+10 to Dexterity
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
Regenerate 1% of Energy Shield per second
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds (10–15) to (20–25) Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Regenerate (2–4) Life per second
(50–70)% increased Fire Damage
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Regenerate 1% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+(20–30) to maximum Life
+(10–20) to Strength
Regenerate 0.2% of Life per second per Endurance Charge
Gain (2–4) Life per Enemy Hit with Attacks
+1 to Maximum Endurance Charges
2% increased Area of Effect per Endurance Charge
+4% to all Elemental Resistances
(80–120)% increased Armour and Energy Shield
+(100–150) to maximum Life
80% reduced Freeze Duration on you
Regenerate 3% of Life per second while on Low Life
Regenerate 3% of Life per second
(You are on Low Life if you have 50% of your Maximum Life or less)
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–30) to maximum Mana
+(30–60) to maximum Mana
Regenerate (3–6) Mana per second
(-8–-4) to Total Mana Cost of Skills
8% of Damage taken Recouped as Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Golem Skills have (20–30)% increased Cooldown Recovery Rate
Summoned Golems have (30–45)% increased Cooldown Recovery Rate
(16–20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial
+(260–300) to Armour
+(26–32)% to Fire Resistance
+(8–16)% to Chaos Resistance
20% increased Light Radius
(8–12)% increased Maximum Life if no Equipped Items are Corrupted
Regenerate 400 Life per second if no Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
Adds (13–17) to (29–37) Chaos Damage
+(150–200) to maximum Energy Shield
+(32–40)% to Cold Resistance
+(15–20)% to Lightning Resistance
Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
Regenerate 35 Mana per second if all Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
Corrupted
100% increased Global Physical Damage
(300–400)% increased Armour and Evasion
+(240–300) to maximum Life
Regenerate 10% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabled
+(30–40) to Dexterity
(300–340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
(15–25)% increased Stun and Block Recovery
+(20–40) to Intelligence
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Immortal Ambition
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
+25% Chance to Block Attack Damage while wielding a Staff
+(40–55)% to Chaos Damage over Time Multiplier
(20–30)% increased Chaos Damage
2% increased Cast Speed per Power Charge
+2 to Level of all Chaos Spell Skill Gems
Gain a Power Charge after Spending a total of 200 Mana
Regenerate 2 Mana per Second per Power Charge
+(130–160) to maximum Energy Shield
+(150–200) to maximum Mana
(30–40)% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
20% reduced Reservation Efficiency of Skills
1% increased Armour per 50 Reserved Mana
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: Melee Skills have 25% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
Marauder: Melee Skills have 25% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Attributes are Strength, Dexterity, and Intelligence)
Grants Level 15 Blood Offering Skill
(100–120)% increased Evasion and Energy Shield
(15–25)% increased maximum Life
Minions have (20–30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12–15)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Cold Damage
+(50–70) to maximum Life
(45–50)% increased Mana Regeneration Rate
+(20–25)% to Cold Resistance
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Fire Damage
+(50–70) to maximum Life
+(20–25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(10–16) to all Attributes
Adds (10–13) to (43–47) Lightning Damage
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
(150–200)% increased Armour
Regenerate (50–70) Life per second
+(30–40)% to Fire Resistance
3% increased Damage per Crab Barrier
10% chance that if you would gain a Crab Barrier, you instead gain up to
your maximum number of Crab Barriers
your maximum number of Crab Barriers
+(30–40) to Intelligence
(120–140)% increased Energy Shield
Regenerate (80–100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50–70)% increased Aspect of the Spider Area of Effect
(15–25)% increased Elemental Damage
(40–45)% increased Mana Regeneration Rate
+(20–30)% to Fire and Lightning Resistances
Your Lightning Damage can Ignite
(8–12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
(Recently refers to the past 4 seconds)
Grants Level 20 Aspect of the Avian Skill
(100–150)% increased Armour and Evasion
(20–30)% increased Movement Speed
(-2–2) seconds to Avian's Flight Duration
Regenerate 100 Life per Second while you have Avian's Flight
Regenerate 12 Mana per Second while you have Avian's Flight
10% increased Attack Speed
(260–300)% increased Evasion and Energy Shield
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(10–20)% increased Movement Speed while Ignited
+25% chance to be Ignited
Regenerate (75–125) Life per second while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(15–25) to maximum Energy Shield
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(40–45) to maximum Energy Shield
15% increased Mana Regeneration Rate
(-20–20)% reduced Skill Effect Duration
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+2 to Level of Socketed Fire Gems
+2 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 30 Cold to Fire
(450–500)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire and Cold Resistances
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(100–120) to maximum Energy Shield
30% increased Mana Regeneration Rate
5% increased Movement Speed
(30–40)% increased Stun and Block Recovery
(140–220)% increased Armour and Energy Shield
+(30–60) to maximum Energy Shield
+(80–100) to maximum Life
Cannot gain Energy Shield
Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield
Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield
Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield
Your Energy Shield starts at zero
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
+(40–50) to Intelligence
+(160–180) to maximum Energy Shield
Strength provides no bonus to Maximum Life
Intelligence provides no inherent bonus to Maximum Mana
+1 to Maximum Life per 2 Intelligence
Cannot gain Energy Shield
Regenerate 1% of Life per second per 500 Maximum Energy Shield
Your Energy Shield starts at zero
+5% chance to Suppress Spell Damage
(40–50)% increased Spell Damage
+(60–80) to maximum Energy Shield
+(50–70) to maximum Life
1% increased Area of Effect per Enemy killed recently, up to 50%
You have Zealot's Oath if you haven't been hit recently
(Recently refers to the past 4 seconds)
(Life Regeneration is applied to Energy Shield instead.)
Has 2 Abyssal Sockets
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Has 1 Abyssal Socket
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
+25% Chance to Block Attack Damage while wielding a Staff
Trigger Level 20 Summon Phantasm Skill when you Consume a corpse
(100–140)% increased Spell Damage
(25–30)% increased Cast Speed
(80–100)% increased Mana Regeneration Rate
Minions deal (45–51) to (66–78) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
(Recently refers to the past 4 seconds)
(30–50)% increased Spell Damage
(180–220)% increased Energy Shield
Spectres have (50–100)% increased maximum Life
Gain Arcane Surge when you deal a Critical Strike
Your Raised Spectres also gain Arcane Surge when you do
(40–50)% increased Spell Critical Strike Chance per Raised Spectre
veiled mod seed [1,30000]
veiled mod type [4]
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
+(10–16) to all Attributes
(30–40)% increased Damage
+(50–70) to maximum Life
Regenerate (8–10) Mana per second
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Temporal Chains has no Reservation if Cast as an Aura
(Shaper's Presence causes effects on you and nearby allies to expire 20% slower)
(Effects cannot be slowed below 25% of their normal expiry rate)
Has 1 Socket
+5 to Level of Socketed Aura Gems
Socketed Gems have 20% reduced Reservation Efficiency
+(15–25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
veiled mod seed [1,30000]
veiled mod type [2]
(Attributes are Strength, Dexterity, and Intelligence)
(5–10)% increased Spell Damage
+3 to Level of Socketed Minion Gems
+(40–80) to maximum Energy Shield
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(Recently refers to the past 4 seconds)
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
(5–10)% increased Spell Damage
+(1–100) to maximum Mana
(1–100)% increased Mana Regeneration Rate
Gain (1–100) Mana per Enemy Killed
(1–100)% increased Mana Recovery from Flasks
When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage
equal to 50% of Sacrificed Mana for 4 seconds
equal to 50% of Sacrificed Mana for 4 seconds
+(40–70) to Intelligence
+30 to maximum Energy Shield per 100 Reserved Life
+(80–100) to maximum Mana
Regenerate 2% of Energy Shield per second
Chaos Damage is taken from Mana before Life
24% increased Elemental Damage
+(20–30) to Intelligence
(8–15)% increased Cast Speed
(40–60)% increased Mana Regeneration Rate
Minions deal (40–60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
(Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack)
Adds (12–15) to (24–27) Physical Damage to Attacks
+(20–40) to Dexterity
(40–60)% increased Projectile Damage while in Blood Stance
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(25–30)% increased Attack Speed if you've changed Stance Recently
Regenerate (150–200) Life per Second while in Blood Stance
(You are in Blood Stance by default)
(Recently refers to the past 4 seconds)
Triggers Level 20 Corpse Walk when Equipped
(80–120)% increased Evasion and Energy Shield
25% increased Movement Speed
For each nearby corpse, Regenerate 8 Life per second
For each nearby corpse, 1% increased Movement Speed
Regenerate (1–2)% of Life per second
+100 to maximum Life
(20–25)% increased Life Regeneration rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Frenzy Charges
-2 to Maximum Endurance Charges
Regenerate (100–140) Life per second per Endurance Charge
+(20–30) to Intelligence
(25–40)% increased Mana Regeneration Rate
+(15–25)% to all Elemental Resistances
+(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
(1–2) to (36–40) Lightning Damage per Power Charge
90% less Power Charge Duration
Socketed Travel Skills deal 80% more Damage
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
+(20–30) to Dexterity
+(60–100) to maximum Life
+(60–100) to maximum Mana
60% reduced Mana Regeneration Rate
You and nearby Allies have 30% increased Mana Regeneration Rate
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: 1% of Life Regenerated per second
Duelist: +0.2 metres to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
Marauder: 1% of Life Regenerated per second
Duelist: +0.2 metres to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
(5–8)% increased Intelligence
+(50–70) to maximum Life
5% increased Damage per Power Charge
Regenerate 0.5% of Life per second per Power Charge
5% increased Movement Speed per Power Charge
Maximum 5 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Gain up to maximum Fragile Regrowth when Hit
Lose 1 Fragile Regrowth each second
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Cannot Leech or Regenerate Mana
+5% chance to Suppress Spell Damage
(400–500)% increased Evasion and Energy Shield
(25–40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning Damage
(Shock increases Damage taken by 15%, for 2 seconds)
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)
+5% chance to Suppress Spell Damage
(160–220)% increased Evasion and Energy Shield
+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10–15)% of Energy Shield when you deal a Critical Strike
Lose (10–15)% of Life when you deal a Critical Strike
+(25–35) to Strength
+(800–1200) to Armour
Regenerate (50–70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced Guard
(The Stun Threshold determines how much Damage can Stun something)
(100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%)
(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
Grants Level 20 Unhinge Skill
(40–60)% more Critical Strike Chance while Insane
Enemies Killed by your Hits are destroyed while Insane
(30–40)% less Physical and Chaos Damage Taken while Sane
Regenerate 10% Life over one second when Hit while Sane
Corrupted Soul
Divine Flesh
Immortal Ambition
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)
(Maximum Resistances cannot be raised above 90%)
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
+(10–20) to Intelligence
8% increased Effect of Arcane Surge on you per
Hypnotic Eye Jewel affecting you, up to a maximum of 40%
Hypnotic Eye Jewel affecting you, up to a maximum of 40%
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+5 to Dexterity
+(10–20) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(20–30) to maximum Life
+25% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
(0.3–0.5)% of Physical Attack Damage Leeched as Life
Life Recovery from Regeneration is not applied
Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration
Does not delay Inherent Loss of Rage
Does not delay Inherent Loss of Rage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
[One to three random synthesis implicit modifiers]
You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
24% reduced maximum Life
Regenerate (200–250) Life per second
100% increased Stun and Block Recovery
Reserves 8% of Life
Nearby Enemy Monsters have at least 8% of Life Reserved
Physical Damage taken bypasses Energy Shield
(150–250)% increased Armour and Energy Shield
+(17–29)% to Chaos Resistance
Regenerate 3% of Life per second
Armour also applies to Chaos Damage taken from Hits
+(9–20) to maximum Energy Shield
+(40–50) to maximum Life
(40–60)% increased Stun and Block Recovery
Reflects (100–150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Regenerate (2–4) Life per second
Regenerate (3–5) Mana per second
(30–40)% increased Life Recovery from Flasks
(20–30)% increased Mana Recovery from Flasks
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
(You are on Low Life if you have 50% of your Maximum Life or less)
(You are on Low Mana if you have 50% of your Maximum Mana or less)
+(20–30) to maximum Life
10% chance to Trigger Summon Spirit of Akoya on Kill
+(10–20) to all Attributes
(30–50)% increased Mana Regeneration Rate
(10–15)% of Damage taken Recouped as Life
(Attributes are Strength, Dexterity, and Intelligence)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
(20–30)% increased Stun Duration on Enemies
Regenerate (30–50) Life per second
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour
Passive /39
Regenerate 1.8% of Life per second
20% increased Stun Threshold
+20 to Strength
(The Stun Threshold determines how much Damage can Stun something)
50% increased Stun and Block Recovery
Regenerate 5% of Energy Shield over 1 second when Stunned
Regenerate 5% of Life over 1 second when Stunned
8% increased maximum Life
20% chance to Avoid being Stunned
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds
Regenerate 1% of Life per second
10% increased Melee Physical Damage
+0.3 metres to Melee Strike Range
+20 to Strength
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Minions have 20% increased maximum Life
Regenerate 1% of Life per second
Minions Regenerate 1% of Life per second
Life Regeneration is applied to Energy Shield instead
7% increased maximum Life
20% increased Mana Regeneration Rate
Regenerate 0.8% of Life per second
20% increased Armour
10% increased maximum Energy Shield
Regenerate 1% of Life per second
+10 to Strength and Intelligence
10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds
40% increased Melee Damage with Hits at Close Range
(Close Range is up to 2 metres)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
Regenerate 1% of Life per second
Minions deal 20% increased Damage
Minions Regenerate 1% of Life per second
20% increased Spell Damage while Dual Wielding
6% increased Cast Speed while Dual Wielding
40% increased Mana Regeneration if you've used a Movement Skill Recently
(Recently refers to the past 4 seconds)
30% chance to Ignore Stuns while Casting
50% increased Stun and Block Recovery
30% increased Mana Regeneration Rate while stationary
Every 4 seconds, Regenerate 15% of Life over one second
Regenerate 4% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
15% increased maximum Mana
10% increased Effect of Arcane Surge on you per
200 Mana spent Recently, up to 50%
200 Mana spent Recently, up to 50%
10% chance to gain Arcane Surge when you Kill an Enemy
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
(Recently refers to the past 4 seconds)
Cursed Enemies you Kill are destroyed
Enemies you Curse cannot Recharge Energy Shield
Enemies Cursed by you have 50% reduced Life Regeneration Rate
6% Chance to Block Spell Damage
1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
50% less Life Regeneration Rate
50% less maximum Total Life Recovery per Second from Leech
Energy Shield Recharge instead applies to Life
50% less maximum Total Life Recovery per Second from Leech
Energy Shield Recharge instead applies to Life
30% increased Damage if you have Consumed a corpse Recently
Desecrate and Unearth have +2 to Maximum number of corpses allowed
Regenerate 2% of Life per second if you've Consumed a corpse Recently
(Recently refers to the past 4 seconds)
Regenerate 1% of Life per second if you have Stunned an Enemy Recently
25% increased Physical Damage
Cannot Recover Energy Shield to above Armour
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
(Recently refers to the past 4 seconds)
16% increased Spell Damage
+14 to maximum Energy Shield
25% increased Mana Regeneration Rate
+30 to Intelligence
Consecrated Ground you create also grants
50% reduced duration of Damaging Ailments on you
50% reduced duration of Damaging Ailments on you
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% increased effect of Arcane Surge on you per Summoned Totem
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate)
Create Fungal Ground instead of Consecrated Ground
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.)
Ascendancy Passive /12
Ascendancy: Juggernaut
Character: Marauder
40% increased Life Regeneration rate
1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
10 seconds is Regenerated as Life per second
Ascendancy: Elementalist
Character: Witch
Exposure you inflict applies an extra -25% to the affected Resistance
Regenerate 1% of Mana per second if you've inflicted Exposure Recently
(Recently refers to the past 4 seconds)
Ascendancy: Necromancer
Character: Witch
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
per second, up to 50 per second
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
Ascendancy: Inquisitor
Character: Templar
Consecrated Ground you create applies 15% increased Damage taken to Enemies
You have Consecrated Ground around you while stationary
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
Ascendancy: Inquisitor
Character: Templar
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies
also Recover Energy Shield for you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Ascendancy: Hierophant
Character: Templar
5% more Damage per Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
You and your Totems Regenerate 1% of Life per second for each Summoned Totem
Ascendancy: Hierophant
Character: Templar
Arcane Surge grants 20% more Spell Damage to you
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Cluster Jewel Passive /27
Totems' Action Speed cannot be modified to below Base Value
Totems Regenerate 2% of Life per second
Gain Arcane Surge when you Summon a Totem
Spells cast by Totems deal 25% increased Damage
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
5% increased Attack and Cast Speed while Channelling
Channelling Skills deal 20% increased Damage
Gain Arcane Surge after Channelling for 1 second
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
30% increased Effect of Arcane Surge on you
10% chance to gain Arcane Surge when you Hit a Unique enemy
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
20% increased Trap Damage
20% increased Mine Damage
Gain Arcane Surge when your Mine is Detonated targeting an Enemy
Gain Arcane Surge when your Trap is Triggered by an Enemy
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
25% increased Mana Regeneration Rate
Discipline has 80% increased Mana Reservation Efficiency
Enemies Poisoned by you cannot Regenerate Life
+6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
20% increased Chaos Damage
16% increased maximum Mana
20% increased Mana Regeneration Rate
24% increased Damage over Time
4% increased maximum Life
Regenerate 0.6% of Life per second
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
10% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Recently refers to the past 4 seconds)
Minions have 15% increased maximum Life
Regenerate 2% of Life per second if a Minion has Died Recently
Minions Recover 4% of Life on Minion Death
(Recently refers to the past 4 seconds)
+2% to maximum Fire Resistance
Regenerate 1% of Life per second
(Maximum Resistances cannot be raised above 90%)
6% Chance to Block Spell Damage
0.3% of Spell Damage Leeched as Energy Shield
Regenerate 1.5% of Energy Shield per second
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
8% increased maximum Life
20% increased Armour while stationary
Regenerate 2% of Life per second while stationary
Minions Regenerate 1% of Life per second
Minions have 5% chance to deal Double Damage while they are on Full Life
Radius: 60
Non-Curse Aura Skills have 20% increased Duration
You and nearby Allies Regenerate 1% of Life per second
+13% to Chaos Resistance
Regenerate 1.2% of Life per second
Regenerate 0.6% of Energy Shield per second
Regenerate 0.3% of Mana per second
20% increased Mana Regeneration Rate
+20% to Lightning Resistance
Regenerate 1.5% of Life per second
20% increased Spell Damage
30% increased Mana Regeneration Rate
Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently
(Recently refers to the past 4 seconds)
10% increased maximum Energy Shield
Regenerate 3% of Energy Shield per second while stationary
20% increased Damage during any Flask Effect
Regenerate 2% of Life per second during any Flask Effect
0.4% of Attack Damage Leeched as Life
Regenerate 1.5% of Life per second
+6% Chance to Block Attack Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
24% increased Damage over Time
6% increased maximum Energy Shield
Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently
(Recently refers to the past 4 seconds)
Channelling Skills deal 30% increased Damage
Regenerate 1.5% of Life per second while Channelling
Timeless Jewel Passive /6
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Keystone | Immortal Ambition | Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second Life Leech effects are not removed when Unreserved Life is Filled Life Leech effects Recover Energy Shield instead while on Full Life You may live forever, so long as someone remains to be sacrificed. Glorious Vanity: Ahuana |
Vaal | Passive | Mana Regeneration | (12–17)% increased Mana Regeneration Rate |
Vaal | Notable | Ritual of Flesh | (6–10)% increased maximum LifeRegenerate (0.7–1.2)% of Life per second |
Vaal | Notable | Ritual of Memory | (17–23)% increased maximum Mana(15–25)% increased Mana Regeneration Rate |
Karui | Keystone | Chainbreaker | Mana Recovery from Regeneration is not applied 1 Rage Regenerated for every 25 Mana Regeneration per Second Does not delay Inherent Loss of Rage Skills Cost +3 Rage No man may enslave you, for you have a secret: you're always angry. Lethal Pride: Akoya |
Eternal | Notable | Laureate | 50% increased Mana Regeneration Rate |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (12–17)% increased Mana Regeneration Rate | vaal_small_mana_regeneration |
Karui | Notable | Regenerate 1% of Life per second | karui_notable_add_life_regen |
Elevated modifier List /18
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Elder | 68 | Regenerate (1–1.5)% of Life per second Group: 109 | Regenerate (1.6–2)% of Life per second |
of the Elder | 75 | Regenerate (1.6–2)% of Life per second Group: 109 | Regenerate (2.1–3)% of Life per second |
of the Crusade | 80 | (12–15)% increased Energy Shield Recovery rate Group: 1755 | (12–15)% increased Energy Shield Recovery rate Regenerate (50–100) Energy Shield per second |
Hunter's | 80 | Every 4 seconds, Regenerate 15% of Life over one second Group: 3565 | Every 4 seconds, Regenerate 25% of Life over one second |
of the Hunt | 68 | Regenerate (1–1.5)% of Life per second Group: 109 | Regenerate (1.6–2)% of Life per second |
of the Hunt | 75 | Regenerate (1.6–2)% of Life per second Group: 109 | Regenerate (2.1–3)% of Life per second |
of Shaping | 68 | (41–55)% increased Mana Regeneration Rate Group: 32 | (56–70)% increased Mana Regeneration Rate |
of Shaping | 75 | (56–70)% increased Mana Regeneration Rate Group: 32 | (56–70)% increased Mana Regeneration Rate 20% increased Mana Regeneration Rate while stationary |
of Shaping | 68 | Regenerate (3–5) Mana per second Group: 32 | Regenerate (6–8) Mana per second |
of Shaping | 80 | Regenerate (6–8) Mana per second Group: 32 | Regenerate (6–8) Mana per second Mana Flasks gain 1 Charge every 3 seconds |
of the Conquest | 68 | Regenerate (0.8–1.2)% of Life per second Group: 109 | Regenerate (1.3–1.5)% of Life per second |
of the Conquest | 73 | Regenerate (1.3–1.5)% of Life per second Group: 109 | Regenerate (1.6–2)% of Life per second |
of the Crusade | 75 | Regenerate (1–1.5)% of Energy Shield per second Group: 33 | (15–25)% increased Energy Shield Recharge Rate Regenerate (1–1.5)% of Energy Shield per second |
of the Conquest | 68 | (41–55)% increased Mana Regeneration Rate Group: 32 | (56–70)% increased Mana Regeneration Rate |
of the Conquest | 75 | (56–70)% increased Mana Regeneration Rate Group: 32 | (56–70)% increased Mana Regeneration Rate 20% increased Mana Regeneration Rate while stationary |
of the Conquest | 75 | Minions have (31–35)% increased maximum Life Group: 149 | Minions have (36–40)% increased maximum Life Minions Regenerate (1–1.5)% of Life per second |
of Redemption | 68 | Regenerate (3–5) Mana per second Group: 32 | Regenerate (6–8) Mana per second |
of Redemption | 75 | Regenerate (6–8) Mana per second Group: 32 | Regenerate (6–8) Mana per second Mana Flasks gain 1 Charge every 3 seconds |
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Regeneration
Regeneration is a form of recovery that automatically restores Life, Mana or energy shield over time.
Mechanics
All Character classes have the following base regeneration stats:
- Regenerate 1.8% of Mana per second
When Vaal Pact is allocated all Life regeneration has no effect, including Zealot's Oath.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.