죽음과 의무

죽음과 의무
매장지 지도
지도
지도 등급: 12, 15, 16, 16, 16
길드 태그 편집: °
고유 보스가 주는 피해 (30–35)% 증가
고유 보스의 공격 및 시전 속도 (25–30)% 증가
고유 보스가 주는 경험치 20000% 증가
고유 보스가 화폐 아이템 (12–20)개를 추가로 떨어뜨림
이 지역에서 발견하는 아이템 수량 150% 증가
map no exiles [1]
침략자들은 춤을 추며
적들을 서쪽 저 멀리로,
확실한 죽음으로 이끌었다.
전용 지도 장치에서 해당 아이템을 사용해 지도 안으로 이동할 수 있습니다. 한 번만 사용할 수 있습니다.
Death and Taxes
죽음과 의무 Attr /6
이름상세 설명 표시
시장시장
IconArt/2DItems/Maps/DeathandTaxes
Icon
Release Version1.1.4
BaseType매장지 지도
Referencepoe.ninja, Community Wiki
고유 보스가 주는 피해 (30–35)% 증가
고유 보스의 공격 및 시전 속도 (25–30)% 증가
이 지역에서 발견하는 아이템 수량 150% 증가
FamilyMapDangerousBoss
DomainsArea (5)
GenerationType고유 (3)
Req. level1
Stats
  • map boss damage +% Min: 30 Max: 35 Global
  • map item drop quantity +% Min: 150 Max: 150 Global
  • map boss attack and cast speed +% Min: 25 Max: 30 Global
  • Craft Tagsattack caster speed
    map no exiles [1]
    FamilyMapExiles
    DomainsArea (5)
    GenerationType고유 (3)
    Req. level1
    Stats
  • map no exiles Min: 1 Max: 1 Global
  • 고유 보스가 주는 경험치 20000% 증가
    FamilyMapDangerousBoss
    DomainsArea (5)
    GenerationType고유 (3)
    Req. level1
    Stats
  • display map boss gives experience +% Min: 20000 Max: 20000 Global
  • 고유 보스가 화폐 아이템 (12–20)개를 추가로 떨어뜨림
    FamilyMapDangerousBoss
    DomainsArea (5)
    GenerationType고유 (3)
    Req. level1
    Stats
  • map death and taxes boss drops additional currency Min: 12 Max: 20 Global
  • { "w": 1, "h": 1, "icon": "https://web.poecdn.com/gen/image/WzI4LDE0LHsiZiI6IjJESXRlbXMvTWFwcy9EZWF0aGFuZFRheGVzIiwidyI6MSwiaCI6MSwic2NhbGUiOjF9XQ/0cc72adc19/DeathandTaxes.png", "league": "Affliction", "name": "Death and Taxes", "typeLine": "Necropolis Map", "baseType": "Necropolis Map", "rarity": "Unique", "ilvl": 69, "properties": [ { "name": "Map Tier", "values": [ [ "12", 0 ] ], "displayMode": 0, "type": 1 }, { "name": "Item Quantity", "values": [ [ "+157%", 1 ] ], "displayMode": 0, "type": 2 }, { "name": "Quality", "values": [ [ "+7%", 1 ] ], "displayMode": 0, "type": 6 } ], "explicitMods": [ "Unique Boss deals 34% increased Damage", "Unique Boss has 25% increased Attack and Cast Speed", "Unique Boss gives 20000% increased Experience", "Unique Boss drops 12 additional Currency Items" ], "descrText": "Travel to this Map by using it in a personal Map Device. Maps can only be used once.", "flavourText": [ "So the raiders danced,\r", "leading their foe ever west,\r", "towards certain death." ], "frameType": 3, "extended": { "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_124877078", "min": 30, "max": 35 }, { "hash": "explicit.stat_2109106920", "min": 25, "max": 30 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2484223218", "min": 20000, "max": 20000 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1733969225", "min": 12, "max": 20 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": null } ] }, "hashes": { "explicit": [ [ "explicit.stat_124877078", [ 0 ] ], [ "explicit.stat_2109106920", [ 0 ] ], [ "explicit.stat_2484223218", [ 1 ] ], [ "explicit.stat_1733969225", [ 2 ] ] ] }, "text": "Item Class: Maps
    Rarity: Unique
    Death and Taxes
    Necropolis Map
    --------
    Map Tier: 12
    Item Quantity: +157% (augmented)
    Quality: +7% (augmented)
    --------
    Item Level: 69
    --------
    Unique Boss deals 34% increased Damage
    Unique Boss has 25% increased Attack and Cast Speed
    Unique Boss gives 20000% increased Experience
    Unique Boss drops 12 additional Currency Items
    --------
    So the raiders danced,
    leading their foe ever west,
    towards certain death.
    --------
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    --------
    Note: ~price 4 chaos
    " } }

    죽음과 의무

    죽음과 의무
    Id: MapWorldsNecropolisUnique
    Act: 11
    Area 레벨: 79
    보스전: 종말의 화신
    Death and Taxes
    죽음과 의무 Attr /8
    이름상세 설명 표시
    Act11
    몬스터 레벨79
    Boss종말의 화신
    Tagsdungeon, indoors_area, unique_map, 지도, limited_tempests, no_monster_packs, no_strongboxes, no_leaguestone, map_drops_can_upgrade_to_ziggurat
    Atlas Linked매장지 지도
    Card Tags깨어난 자 Boss
    변화 Boss
    TopologiesEndGameDeathAndTaxes
    Loading
    레벨이름경험치DamageAttack Time생명력방어도회피에너지 보호막
    79종말의 화신138,0392,6071.00555,323,233101,9856,892040404025
    79액시옴 서리수호병15,0594291.60516,98567,9907,92612,03604000
    79말라붙은 방화범15,0594291.60516,98578,1896,89212,03640000
    79액시옴 천둥수호병15,0594291.60516,98567,9906,89212,03600400
    79서리 용사15,0591,0301.60521,83878,1897,9266,01804000
    79화염 용사15,0591,0301.60521,83888,3876,8926,01840000
    79천둥 수호자15,0591,0301.60521,83878,1896,8927,82300400
    79바알 몰락자12,5491,1521.3229,320135,9806,89202020200
    79바알 몰락자12,5491,1521.3229,320135,9806,89202020200
    79바알 처형자15,0594291.99519,41267,9907,58103737370
    79수집가12,5497151.570,77267,9906,89200000
    79수집가12,5497151.570,77267,9906,89200000
    79수집가12,5497151.570,77267,9906,89200000
    79수집가12,5497151.570,77267,9906,89200000
    79수집가12,5497151.570,77267,9906,89200000
    79수집가12,5495721.560,66167,9908,27000000
    79수집가12,5497151.570,77267,9906,89200000
    79수집가12,5495721.560,66167,9908,27000000

    Community Wiki

    Edit

    Death and Taxes

    Death and Taxes is a unique Necropolis Map. The map may have variable tier if the base map has more than one variants from the effect of socketed watchstone.

    Map type

    Indoor

    Encounters

    Boss

    Mechanics

    Death and Taxes is reminiscent of a raid boss in classic MMORPGs. The map is initially empty. Players must run past three orange portals, which are surrounded by elemental effects similar to those of certain Shrines, to the end of the map where a final fourth orange portal can be found. Upon reaching the end, the boss is activated and blue portals throughout the map will spawn hostile animated weapons.

    The map has no native monsters other than the boss, which has 4 forms, though portals will spawn animated weapons after the boss has been engaged. Once each form is killed, the boss will enter an "in-between stage", becoming immune to damage until it is lured to the next orange portal. Players need to kill every form to complete the map. Each form will drop loot.

    Animated weapons

    Once the first portal is activated, these are spawned continuously until the last boss's form is dead. Caveat: animated weapons can't be hit with Spark. Spark is ground projectile, and animated weapons are flying.

    Avatar of Ash

    Once the first portal is activated, Avatar of Ash will spawn, which uses Flameblast, Summon Raging Spirit and Fireball supported by Lesser Multiple Projectiles. Flameblast is by far the most dangerous of these, especially since all of the action tends to make the expanding circle difficult to see until it is too late, especially in the presence of stun and desync. You need to pre-emptively move every few seconds in order not to get hit.

    Avatar of Winter

    Upon reaching the next portal, the boss will take form of Avatar of Winter, which uses a huge AoE Ice Nova, long range Glacial Cascade and spawns ice versions of Firestorm.

    Avatar of Silence

    Upon reaching the next portal, the boss takes form of Avatar of Silence, which casts Shock Nova, Ball Lightning, and Storm Call. As with Avatar of Ash's Flameblasts, it is unwise to stand still; while one Storm Call hit probably won't kill you, an entire salvo may do so.

    Avatar of Apocalypse

    Upon entering the final portal, Avatar of Apocalypse spawns, which uses all previous spells combined. This is the boss' final form; Avatar of Apocalypse will not respawn once killed.

    Version history

    VersionChanges
    3.14.0
  • There has not been a shuffle of the Atlas for Ultimatum. Map tiers are unchanged from Ritual.
  • 3.13.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
  • 3.12.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
  • 3.11.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
  • 3.10.0
  • The '''Death and Taxes''' boss visuals have been improved, and it now has more life, uses new skills, moves more quickly and will transition phases more rapidly. It will no longer target non-player characters (such as minions) during phase transitions. Fewer extra monsters spawn during the fight. The boss now always drops map-related currency on death. We have more extensive changes planned for this map.
  • 3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
  • Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as Hallowed Ground) now instead rely on the variable tier.
  • 3.5.0
  • (not in patch notes) Starting from this patch, almost every leagues have new series of maps, which shuffle the tier and location.
  • 3.2.0
  • The change in how monster rarity affects damage increases (see above) has resulted in changes to the Savage and Overlord's map prefixes, as well as the '''Death and Taxes''' map mods. These changes can be obtained on existing items by using a Divine Orb.
  • The boss in the '''Death and Taxes''' unique map deals less damage with its melee attack, and should be significantly less likely to one-shot you after transforming.
  • 3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
  • 3.0.1b
  • Reduced the damage of the boss of the '''Death and Taxes''' unique map.
  • 2.2.2
  • The '''Death and Taxes''' unique map can no longer spawn Perandus Chests or Cadiro, as they were capable of spawning on areas the boss needed to go to in order for the map to be completed.
  • 2.0.0
  • The Awakening series of maps were introduced
  • 1.1.4
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.