Act 1 Area /15 ⍟
Act 1 Quest /21 ⍟
Icon | Name |
---|---|
![]() | Enemy at the Gate Normal Act: 1 A large zombie called Hillock is attacking the town. Kill him to gain access. Reward: Skill Gems |
![]() | Mercy Mission Normal Act: 1 Nessa needs a medicine chest to heal the wounded in town. See if you can find one. Reward: Life Flasks |
![]() | Breaking Some Eggs Normal Act: 1 Tarkleigh has suggested that Rhoas like to collect shiny objects. Investigate their nests in the Mud Flats. Reward: Skill Gems |
![]() | A Dirty Job Optional Act: 1 Tarkleigh wants you to clear the Fetid Pool of all undead and any other monsters. Travel up the Coast and enter the Mud Flats, then search for the Fetid Pool. Reward: 2 Passive Respec Points |
![]() | The Dweller of the Deep Optional Act: 1 Tarkleigh has asked you to dispatch the Dweller of the Deep, a giant crab lurking in the depths below the Submerged Passage. Reward: 1 Passive Skill Points |
![]() | The Caged Brute Normal Act: 1 The Warden, Brutus, has blockaded Axiom Prison. Kill him to get through. Reward: Skill Gems |
![]() | The Marooned Mariner Optional Act: 1 Search the Ship Graveyard for Captain Fairgraves. Reward: 1 Passive Skill Points |
![]() | The Siren's Cadence Normal Act: 1 Merveil, the Siren, is luring sailors and exiles alike to their doom. Find her and kill her. Reward: Skill Gems |
![]() | The Way Forward Normal Act: 2 You have made your way to the forest. Find the encampment. |
![]() | The Lord's Labyrinth Labyrinth Act: 12 Solve all the Trials of Ascendancy to access the Lord's Labyrinth. |
![]() | Shattered Past MasterQuest Act: 1 Cavas has found a memory and needs your help exploring and stabilising it. |
![]() | Into The Nexus MasterQuest Act: 1 Use a waypoint to travel to the Memory Nexus. |
![]() | Figments Reforged MasterQuest Act: 1 Use the Synthesiser in the Memory Nexus to Synthesise 3 Fractured Items of the same Type (such as 3 Helmets) into a new Item. |
![]() | Paying Tribute Normal Act: 1 There are always multiple Ritual Altars in an area. Seek another out and complete the Ritual. |
![]() | A Choice of Futures Normal Act: 1 Your path has led you to an entity of Chaos. Approach him. |
![]() | A Glimpse Beyond Normal Act: 1 A mysterious stranger has arrived on Wraeclast. Talk to her in town. |
![]() | Thirst for Blood Normal Act: 1 The Blood Crucible seems to have the capacity to hold an item. Place a piece of equipment into it. |
![]() | Archnemesis Normal Act: 1 Search for Archnemesis Statues in other areas to use the Modifier you have found. |
![]() | Sentinel Normal Act: 1 Open the Sentinel Cache. |
![]() | Lake of Kalandra Normal Act: 1 You have discovered a mysterious basalt column. Investigate it further. |
![]() | Dying for a Fight Normal Act: 1 You have found a Silver Coin. Rub it between your fingers in a Town or Hideout to open a portal to the Halls of the Dead. |
Text Audio /16 ⍟
Type | Name | Quantity |
---|---|---|
Act 1 | Bestel | 51 |
Act 1 | Brutus, the Warden | 13 |
Act 1 | Captain Fairgraves | 28 |
Act 1 | Damp Diary | 1 |
Act 1 | Doorman | |
Act 1 | Dying Exile | 3 |
Act 1 | Letter of Instruction | 1 |
Act 1 | Letters of Exile | 15 |
Act 1 | Lioneye's Standard | 1 |
Act 1 | Merveil | 5 |
Act 1 | Nessa | 51 |
Act 1 | Order of Protection | 1 |
Act 1 | Sailor's Skin | 1 |
Act 1 | Shavronne's Journal | 1 |
Act 1 | Tarkleigh | 62 |
Act 1 | Weathered Carving | 11 |
Community Wiki
Act 1
Act. 1 (about 30 minutes with minimal practice)
Kill Hillock
Check Nessa / Tarkleigh for your Links, Gems and movement Speed boots
Go Through "The Coast" and get the waypoint.
Continue onwards to "The Mud Flats" and get the 3 glyphs into "The Submerged Passage" waypoint
Take that Waypoint back to The Coast and proceed to "The Tidal Island"
Kill Hailrake and logout
Check Nessa / Tarkleigh for your Links, Gems and movement Speed boots (again) - Don't forget your movement ability for 2nd Tarkleigh Reward and Quicksilver Flask from Nessa
Go back to "The Submerged Passage" until you find the Bridge. OPEN A PORTAL and Keep going towards "The Ledge"。
Go through "The Ledge" and through The Climb" until you reach the waypoint in the " The Lower Prison"
Take that The Lower Prison and enter your Lioneye's Watch from earlier (to the "The Submerged Passage" ).
Find "The Flooded Depths" and go kill the The Dweller of the Deep and log out afterwards.
Check Nessa / Tarkleigh for any missing Links, Gems and movement Speed boots (again) - Also grab your Skill point from Tarkleigh
Head back to "The Lower Prison" and find your Trial of ascendancy, complete it and keep going towards "The Upper Prison"
Find and Kill Brutus and log out. Prioritize picking up Rare items since they sell for more Alteration Shards when identified, compared to magic items.
Check Nessa / Tarkleigh for your Links, Gems and movement Speed boots (again) - Don't forget your upgraded Movement Ability from Tarkleigh
Take the waypoint to "Prisoner's Gate" and head over to "The Ship Graveyard"。
Find the Waypoint for "The Ship Graveyard", it's typically very close to the entrance.
Find "The Ship Graveyard Cave" and go through it in order to find the Allflame.
Come out of the Cave and keep going until you find the entrance to "The Cavern of Wrath"
Take the waypoint from "The Cavern of Wrath" back to "The Ship Graveyard" waypoint and find Fairgraves
Kill Fairgraves and Logout
Talk to Bestel for your Skillpoint and maybe have another quick look for any missing Links or movement speed boots from Tarkleigh.
Take your waypoint back to "The Cavern of Wrath" and make your way to Merveil, the Siren.
Kill Merveil!
Prioritize picking up Rare items once again! Also Prioritize BOOTS. Early movement speed feels really good!
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