Act 1 Quest /28
Normal
Act 1
Reward: Skill Gems
A large zombie called Hillock is attacking the town. Kill him to gain access.
Normal
Act 1
Nessa needs a medicine chest to heal the wounded in town. See if you can find one.
Normal
Act 1
Reward: Skill Gems
Tarkleigh has suggested that Rhoas like to collect shiny objects. Investigate their nests in the Mud Flats.
Optional
Act 1
Reward: Book of Regrets, 2 Passive Respec Points
Tarkleigh wants you to clear the Fetid Pool of all undead and any other monsters. Travel up the Coast and enter the Mud Flats, then search for the Fetid Pool.
Optional
Act 1
Reward: Book of Skill, 1 Passive Skill Points
Tarkleigh has asked you to dispatch the Dweller of the Deep, a giant crab lurking in the depths below the Submerged Passage.
Normal
Act 1
Reward: Skill Gems
The Warden, Brutus, has blockaded Axiom Prison. Kill him to get through.
Optional
Act 1
Reward: Book of Skill, 1 Passive Skill Points
Search the Ship Graveyard for Captain Fairgraves.
Normal
Act 1
Reward: Skill Gems
Merveil, the Siren, is luring sailors and exiles alike to their doom. Find her and kill her.
Normal
Act 1
Reward: Book of Skill, 1 Passive Skill Points
Tarkleigh wants you to find a path to the Emperor's Road and the inland forest it leads to.
Labyrinth
Act 1
Solve all the Trials of Ascendancy to access the Lord's Labyrinth.
MasterQuest
Act 1
Cavas has found a memory and needs your help exploring and stabilising it.
MasterQuest
Act 1
Use a waypoint to travel to the Memory Nexus.
MasterQuest
Act 1
Use the Synthesiser in the Memory Nexus to Synthesise 3 Fractured Items of the same Type (such as 3 Helmets) into a new Item.
MasterQuest
Act 1
There are always multiple Ritual Altars in an area. Seek another out and complete the Ritual.
MasterQuest
Act 1
A mysterious stranger has arrived on Wraeclast. Talk to her in town.
MasterQuest
Act 1
The Blood Crucible seems to have the capacity to hold an item. Place a piece of equipment into it.
MasterQuest
Act 1
Search for Archnemesis Statues in other areas to use the Modifier you have found.
MasterQuest
Act 1
Open the Sentinel Cache.
MasterQuest
Act 1
You have discovered a mysterious basalt column. Investigate it further.
MasterQuest
Act 1
You have found a Silver Coin. Rub it between your fingers in a Town or Hideout to open a portal to the Halls of the Dead.
MasterQuest
Act 1
A mysterious old man has approached you. Speak with him.
MasterQuest
Act 1
Reward: Gold
You have found some Gold. See if anyone in town has any more information about it.
MasterQuest
Act 1
Interact with the Strange Ore.
MasterQuest
Act 1
Reward: Gold
Speak to Tujen about setting up a shipping industry.
MasterQuest
Act 1
Reward: Gold
Speak to Dannig about smelting the raw ore you've found.
MasterQuest
Act 1
Reward: Gold
Speak to Sonja about clearing some land to grow some crops.
MasterQuest
Act 1
Reward: Gold
Talk to Rog about setting up a Disenchanting shop.
MasterQuest
Act 1
Reward: Gold
Talk to Isla about setting up a Map Device in Kingsmarch.
Text Audio /16

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Act 1

Act. 1 (about 30 minutes with minimal practice)

  1. Kill Hillock

  2. Check Nessa / Tarkleigh for your Links, Gems and movement Speed boots

  3. Go Through "The Coast" and get the waypoint.

  4. Continue onwards to "The Mud Flats" and get the 3 glyphs into "The Submerged Passage" waypoint

  5. Take that Waypoint back to The Coast and proceed to "The Tidal Island"

  6. Kill Hailrake and logout

  7. Check Nessa / Tarkleigh for your Links, Gems and movement Speed boots (again) - Don't forget your movement ability for 2nd Tarkleigh Reward and Quicksilver Flask from Nessa

  8. Go back to "The Submerged Passage" until you find the Bridge. OPEN A PORTAL and Keep going towards "The Ledge"。

  9. Go through "The Ledge" and through The Climb" until you reach the waypoint in the " The Lower Prison"

  10. Take that The Lower Prison and enter your Lioneye's Watch from earlier (to the "The Submerged Passage" ).

  11. Find "The Flooded Depths" and go kill the The Dweller of the Deep and log out afterwards.

  12. Check Nessa / Tarkleigh for any missing Links, Gems and movement Speed boots (again) - Also grab your Skill point from Tarkleigh

  13. Head back to "The Lower Prison" and find your Trial of ascendancy, complete it and keep going towards "The Upper Prison"

  14. Find and Kill Brutus and log out. Prioritize picking up Rare items since they sell for more Alteration Shards when identified, compared to magic items.

  15. Check Nessa / Tarkleigh for your Links, Gems and movement Speed boots (again) - Don't forget your upgraded Movement Ability from Tarkleigh

  16. Take the waypoint to "Prisoner's Gate" and head over to "The Ship Graveyard"。

  17. Find the Waypoint for "The Ship Graveyard", it's typically very close to the entrance.

  18. Find "The Ship Graveyard Cave" and go through it in order to find the Allflame.

  19. Come out of the Cave and keep going until you find the entrance to "The Cavern of Wrath"

  20. Take the waypoint from "The Cavern of Wrath" back to "The Ship Graveyard" waypoint and find Fairgraves

  21. Kill Fairgraves and Logout

  22. Talk to Bestel for your Skillpoint and maybe have another quick look for any missing Links or movement speed boots from Tarkleigh.

  23. Take your waypoint back to "The Cavern of Wrath" and make your way to Merveil, the Siren.

  24. Kill Merveil!

  25. Prioritize picking up Rare items once again! Also Prioritize BOOTS. Early movement speed feels really good!


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