Power Charges
Players gain increased Critical Strike Chance for each Power Charge they have
actual_current_power_charges
Attribute /5

power_charge

KeyValue
AcronymIgnite
IsCharged1
BuffGroupsID30
IsBuffDefinition1
BuffMergeModesID4
Crucible Weapon /28
WeightDesc
300 (T3, T4)50% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)65% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)80% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)100% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)120% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)140% increased Endurance, Frenzy and Power Charge Duration
200 (T3, T4)75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 (T3, T4)50% reduced Power Charge Duration
Gain a Power Charge on Kill
300 (T3, T4)+1 to Minimum Frenzy Charges
+1 to Minimum Power Charges
-1 to Maximum Endurance Charges
300 (T3, T4)+2 to Minimum Frenzy Charges
+2 to Minimum Power Charges
-2 to Maximum Endurance Charges
300 (T3, T4)+1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Minimum Power Charges
300 (T3, T4)+2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Minimum Power Charges
300 (T3, T4)+1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
-1 to Maximum Power Charges
300 (T3, T4)+2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
-2 to Maximum Power Charges
150 (T3, T4)-1 to Maximum Endurance, Frenzy and Power Charges
+1 to Minimum Endurance, Frenzy and Power Charges
150 (T3, T4)-1 to Maximum Endurance, Frenzy and Power Charges
+2 to Minimum Endurance, Frenzy and Power Charges
500 (T4)+1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
-1 to Maximum Endurance Charges
500 (T4)+2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
-2 to Maximum Endurance Charges
500 (T4)-1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
-1 to Maximum Endurance Charges
500 (T4)-2 to Maximum Frenzy Charges
+2 to Maximum Power Charges
-2 to Maximum Endurance Charges
500 (T4)-1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
+1 to Maximum Endurance Charges
500 (T4)-2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
+2 to Maximum Endurance Charges
150 (T4)-1 to Maximum Power Charges
4% increased Cooldown Recovery Rate per Power Charge
150 (T4)-1 to Maximum Power Charges
6% increased Cooldown Recovery Rate per Power Charge
150 (T4)15% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
150 (T4)25% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 (T5)Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 (T1, T2, T3, T4, T5)Socketed Gems are Supported by Level 30 Power Charge On Critical Strike
Codevirtual maximum power charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual1
IsScalable1
StatSemanticsDiscrete
Codeactual current power charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codeminimum power charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual1
IsScalable1
StatSemanticsDiscrete
Skill Gem Quality /5
ItemStats
Flicker Strike(0–20)% chance to gain a Power Charge on Critical Strike
Assassin's MarkCursed Enemies have a (0–5)% chance to grant a Power Charge when Hit
Power Siphon+(0–10)% to Critical Strike Multiplier per Power Charge
Vaal Power Siphon+(0–10)% to Critical Strike Multiplier per Power Charge
Cold Snap(0–20)% chance to gain a Power Charge on Critical Strike
Support Gem Quality /1
ItemStats
Power Charge On Critical SupportSupported Skills have (0–10)% chance to gain a Power Charge on Critical Strike
Item mods /109
NameLevelPre/SufDescriptionWeight
1Corrupted(5–7)% chance to gain a Power Charge on Critical Strike criticalwand 1000
dagger 1000
claw 1000
sceptre 1000
staff 1000
default 0
60Corrupted+1 to Maximum Power Chargeshelmet 1000
default 0
The Shaper's68Prefix(4–6)% chance to gain a Power Charge on Killhelmet_shaper 400
staff_shaper 400
warstaff_shaper 400
default 0
The Shaper's84Prefix(7–10)% chance to gain a Power Charge on Killhelmet_shaper 400
staff_shaper 400
warstaff_shaper 400
default 0
of Shaping68SuffixGain an Endurance, Frenzy or Power charge when you Blockshield_shaper 800
default 0
The Elder's68PrefixSocketed Gems are Supported by Level 10 Power Charge On Critical Strike gemgrants_2h_support 0
staff_elder 400
warstaff_elder 400
default 0
of Shaping68Suffix+(22–25)% to Global Critical Strike Multiplier
(5–8)% chance to gain a Power Charge on Critical Strike
damage attack critical
bow_shaper 500
default 0
of Shaping75Suffix+(26–29)% to Global Critical Strike Multiplier
(9–10)% chance to gain a Power Charge on Critical Strike
damage attack critical
bow_shaper 500
default 0
of Shaping68Suffix(60–74)% increased Spell Critical Strike Chance
10% chance to gain a Power Charge on Critical Strike
caster critical
attack_staff 0
staff_shaper 1000
default 0
of Shaping75Suffix(75–82)% increased Spell Critical Strike Chance
10% chance to gain a Power Charge on Critical Strike
caster critical
attack_staff 0
staff_shaper 1000
default 0
of Shaping84Suffix+1 to Maximum Power Chargesstaff_shaper 1000
warstaff_shaper 1000
default 0
of the Elder68Suffix+5% Chance to Block Attack Damage while wielding a Staff
25% chance to gain a Power Charge when you Block
staff_elder 1000
warstaff_elder 1000
default 0
of Shaping68SuffixGain a Power Charge after Spending a total of 200 Manawand_shaper 1000
default 0
of the Elder68Suffix(5–10)% increased Damage per Power Charge damagewand_elder 1000
default 0
Warlord's75Prefix+1 to Maximum Power Chargeshelmet_adjudicator 125
default 0
Redeemer's68Prefix(4–6)% chance to gain a Power Charge on Killhelmet_eyrie 250
claw_eyrie 250
dagger_eyrie 250
rune_dagger_eyrie 250
sceptre_eyrie 250
wand_eyrie 250
staff_eyrie 250
warstaff_eyrie 250
default 0
Redeemer's80Prefix(7–10)% chance to gain a Power Charge on Killhelmet_eyrie 250
claw_eyrie 250
dagger_eyrie 250
rune_dagger_eyrie 250
sceptre_eyrie 250
wand_eyrie 250
staff_eyrie 250
warstaff_eyrie 250
default 0
of the Crusade80Suffix15% chance to gain a Power Charge on Critical Strike criticalbody_armour_crusader 250
default 0
of the Crusade68Suffix+1 to Minimum Power Chargesshield_crusader 500
default 0
of the Crusade80Suffix+2 to Minimum Power Chargesshield_crusader 500
default 0
of the Hunt68SuffixGain an Endurance, Frenzy or Power charge when you Blockshield_basilisk 250
default 0
Crusader's75Prefix1 to (6–8) Lightning Damage per Power Charge damage elemental lightningring_crusader 500
default 0
Crusader's80Prefix(1–2) to (9–11) Lightning Damage per Power Charge damage elemental lightningring_crusader 500
default 0
Crusader's68Prefix(3–4)% increased Damage per Power Charge damageamulet_crusader 500
default 0
Crusader's80Prefix(5–6)% increased Damage per Power Charge damageamulet_crusader 500
default 0
of the Crusade68Suffix(5–7)% increased Damage per Power Charge damagesceptre_crusader 500
rune_dagger_crusader 500
wand_crusader 500
default 0
of the Crusade73Suffix(8–10)% increased Damage per Power Charge damagesceptre_crusader 500
rune_dagger_crusader 500
wand_crusader 500
default 0
of the Crusade68Suffix(10–13)% increased Damage per Power Charge damagestaff_crusader 500
default 0
of the Crusade73Suffix(14–17)% increased Damage per Power Charge damagestaff_crusader 500
default 0
68ScourgeUpside+1 to Minimum Power Chargesring 100
default 0
1ScourgeUpside(5–6)% chance to gain a Power Charge on Killring 200
default 0
45ScourgeUpside(7–8)% chance to gain a Power Charge on Killring 200
default 0
68ScourgeUpside(9–10)% chance to gain a Power Charge on Killring 200
default 0
68ScourgeUpside(11–12)% chance to gain a Power Charge on Killring 200
default 0
68ScourgeDownside-1 to Maximum Power Chargesring 500
default 0
75RedImplicit4% increased Damage per Power Charge damageno_tier_6_eldritch_implicit 0
helmet 1000
default 0
75RedImplicit4% increased Damage per Power Charge damageno_tier_5_eldritch_implicit 0
helmet 1000
default 0
75RedImplicit5% increased Damage per Power Charge damageno_tier_4_eldritch_implicit 0
helmet 1000
default 0
75RedImplicit5% increased Damage per Power Charge damageno_tier_3_eldritch_implicit 0
helmet 1000
default 0
75RedImplicit6% increased Damage per Power Charge damageno_tier_2_eldritch_implicit 0
helmet 1000
default 0
75RedImplicit6% increased Damage per Power Charge damageno_tier_1_eldritch_implicit 0
helmet 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 5% increased Damage per Power Charge damageno_tier_5_eldritch_implicit 0
helmet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 6% increased Damage per Power Charge damageno_tier_4_eldritch_implicit 0
helmet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 6% increased Damage per Power Charge damageno_tier_3_eldritch_implicit 0
helmet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 7% increased Damage per Power Charge damageno_tier_2_eldritch_implicit 0
helmet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, 7% increased Damage per Power Charge damageno_tier_1_eldritch_implicit 0
helmet 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Power Charge damageno_tier_4_eldritch_implicit 0
helmet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 7% increased Damage per Power Charge damageno_tier_3_eldritch_implicit 0
helmet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Power Charge damageno_tier_2_eldritch_implicit 0
helmet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Power Charge damageno_tier_1_eldritch_implicit 0
helmet 200
default 0
75BlueImplicit5% increased Mana Regeneration Rate per Power Charge resource manano_tier_6_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit5% increased Mana Regeneration Rate per Power Charge resource manano_tier_5_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit5% increased Mana Regeneration Rate per Power Charge resource manano_tier_4_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit5% increased Mana Regeneration Rate per Power Charge resource manano_tier_3_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit6% increased Mana Regeneration Rate per Power Charge resource manano_tier_2_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicit6% increased Mana Regeneration Rate per Power Charge resource manano_tier_1_eldritch_implicit 0
helmet 1000
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge resource manano_tier_5_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge resource manano_tier_4_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge resource manano_tier_3_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource manano_tier_2_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource manano_tier_1_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource manano_tier_4_eldritch_implicit 0
helmet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource manano_tier_3_eldritch_implicit 0
helmet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 8% increased Mana Regeneration Rate per Power Charge resource manano_tier_2_eldritch_implicit 0
helmet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 8% increased Mana Regeneration Rate per Power Charge resource manano_tier_1_eldritch_implicit 0
helmet 200
default 0
75RedImplicitGain a Power Charge every 15 secondsno_tier_6_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitGain a Power Charge every 14 secondsno_tier_5_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitGain a Power Charge every 13 secondsno_tier_4_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitGain a Power Charge every 12 secondsno_tier_3_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitGain a Power Charge every 11 secondsno_tier_2_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitGain a Power Charge every 10 secondsno_tier_1_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain a Power Charge every 10 secondsno_tier_5_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain a Power Charge every 9 secondsno_tier_4_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain a Power Charge every 8 secondsno_tier_3_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain a Power Charge every 7 secondsno_tier_2_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain a Power Charge every 6 secondsno_tier_1_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain a Power Charge every 5 secondsno_tier_4_eldritch_implicit 0
body_armour 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain a Power Charge every 4 secondsno_tier_3_eldritch_implicit 0
body_armour 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain a Power Charge every 3 secondsno_tier_2_eldritch_implicit 0
body_armour 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain a Power Charge every 2 secondsno_tier_1_eldritch_implicit 0
body_armour 100
default 0
24WeaponTree50% increased Endurance, Frenzy and Power Charge Durationone_hand_weapon 300
shield 300
default 0
55WeaponTree65% increased Endurance, Frenzy and Power Charge Durationone_hand_weapon 300
shield 300
default 0
78WeaponTree80% increased Endurance, Frenzy and Power Charge Durationone_hand_weapon 300
shield 300
default 0
24WeaponTree100% increased Endurance, Frenzy and Power Charge Durationtwo_hand_weapon 300
default 0
55WeaponTree120% increased Endurance, Frenzy and Power Charge Durationtwo_hand_weapon 300
default 0
78WeaponTree140% increased Endurance, Frenzy and Power Charge Durationtwo_hand_weapon 300
default 0
70WeaponTree75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
fishing_rod 0
default 200
30WeaponTree50% reduced Power Charge Duration
Gain a Power Charge on Kill
fishing_rod 0
default 400
30WeaponTree+1 to Minimum Frenzy Charges
+1 to Minimum Power Charges
-1 to Maximum Endurance Charges
one_hand_weapon 300
shield 300
default 0
30WeaponTree+2 to Minimum Frenzy Charges
+2 to Minimum Power Charges
-2 to Maximum Endurance Charges
two_hand_weapon 300
default 0
30WeaponTree+1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Minimum Power Charges
one_hand_weapon 300
shield 300
default 0
30WeaponTree+2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Minimum Power Charges
two_hand_weapon 300
default 0
30WeaponTree+1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
-1 to Maximum Power Charges
one_hand_weapon 300
shield 300
default 0
30WeaponTree+2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
-2 to Maximum Power Charges
two_hand_weapon 300
default 0
30WeaponTree-1 to Maximum Endurance, Frenzy and Power Charges
+1 to Minimum Endurance, Frenzy and Power Charges
one_hand_weapon 150
shield 150
default 0
30WeaponTree-1 to Maximum Endurance, Frenzy and Power Charges
+2 to Minimum Endurance, Frenzy and Power Charges
two_hand_weapon 150
default 0
70WeaponTreeRecombined+1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
-1 to Maximum Endurance Charges
one_hand_weapon 500
shield 500
default 0
70WeaponTreeRecombined+2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
-2 to Maximum Endurance Charges
two_hand_weapon 500
default 0
70WeaponTreeRecombined-1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
-1 to Maximum Endurance Charges
one_hand_weapon 500
shield 500
default 0
70WeaponTreeRecombined-2 to Maximum Frenzy Charges
+2 to Maximum Power Charges
-2 to Maximum Endurance Charges
two_hand_weapon 500
default 0
70WeaponTreeRecombined-1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
+1 to Maximum Endurance Charges
one_hand_weapon 500
shield 500
default 0
70WeaponTreeRecombined-2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
+2 to Maximum Endurance Charges
two_hand_weapon 500
default 0
50WeaponTree-1 to Maximum Power Charges
4% increased Cooldown Recovery Rate per Power Charge
one_hand_weapon 150
shield 150
default 0
50WeaponTree-1 to Maximum Power Charges
6% increased Cooldown Recovery Rate per Power Charge
two_hand_weapon 150
default 0
70WeaponTree15% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
one_hand_weapon 150
shield 150
default 0
70WeaponTree25% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
two_hand_weapon 150
default 0
1WeaponTreeFlicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Chargesranged 0
shield 500
weapon 1000
default 0
1WeaponTreeSocketed Gems are Supported by Level 30 Power Charge On Critical Strikecrucible_unique_staff 1000
default 0
Haunted16Prefix+1 to Maximum Power Chargesnecropolis_helmet 250
default 0
Enchantment Modifier /4
NameLevelPre/SufDescriptionWeight
Enchantment Ice Spear Percent Chance To Gain Power Charge On Critical Strike 166Enchantment10% Chance to gain a Power Charge on Critical Strike with Ice Spear casterhelmet 100
default 0
Enchantment Ice Spear Percent Chance To Gain Power Charge On Critical Strike 275Enchantment15% Chance to gain a Power Charge on Critical Strike with Ice Spear casterhelmet 75
default 0
Enchantment Power Siphon Percent Chance To Gain Power Charge On Kill 166Enchantment30% Chance to gain an additional Power Charge on Kill with Power Siphon attackhelmet 75
default 0
Enchantment Power Siphon Percent Chance To Gain Power Charge On Kill 275Enchantment45% Chance to gain an additional Power Charge on Kill with Power Siphon attackhelmet 75
default 0
Monsters mods /13
NameLevelPre/SufDescriptionWeight
1Uniquegain power charge for each quarter life removed [100]
of Power1Unique50% chance to gain a Power Charge on Hitnot_int 0
default 1000
1Unique50% chance to gain a Power Charge on Hit
1Unique100% chance to gain a Power Charge on Hit
map related item drop chance +% final from league [-40]
1Unique50% increased Cast Speed per Power Charge caster speed
1Uniquemonster gain power charge on kin death [1]
Bootlegger's Touch1Tormentgain power charge for each quarter life removed [1]
Bootlegger's Grip1Torment50% chance to gain a Power Charge on Hit
Shared Boon1Bloodlines100% chance to gain a Power Charge on Hit
monster share charges with pack [1]
1Unique+3 to Maximum Frenzy Charges
+3 to Maximum Power Charges
+3 to Maximum Endurance Charges
500% increased Endurance, Frenzy and Power Charge Duration
1Unique100% chance to gain a Power Charge on Hit
of Power24Suffixgain X power charges on casting a spell [1]caster 2000
default 0
1UniqueDefender Teammates gain 3 Endurance, Frenzy or Power Charges every 6 seconds
Map mods /3
NameLevelPre/SufDescriptionWeight
of Power1SuffixMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 800
of Power1SuffixMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
uber_tier_map 0
secret_area 0
unique_map 0
maven_map 800
primordial_map 800
default 0
of Power1SuffixMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
secret_area 0
unique_map 0
expedition_logbook 800
default 0
Delve Area mods /2
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have (30–60)% chance to gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
52DelveAreaMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
Heist Area mods /2
NameLevelPre/SufDescriptionWeight
of Power1SuffixMonsters have (30–60)% chance to gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Power68SuffixMonsters gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Veiled mods /3
NameLevelPre/SufDescriptionWeight
of the Order60Suffix+1 to Minimum Power Charges
(3–4)% chance to gain a Power Charge on Kill
ring 1500
amulet 1500
default 0
of the Order60Suffix(5–6)% increased Damage per Power Charge damageone_hand_weapon 1000
default 0
of the Order60Suffix(7–8)% increased Damage per Power Charge damagetwo_hand_weapon 1000
default 0
Crafting Bench /3
ModRequireItemClassesUnlock
+1 to Minimum Power Charges1x Exalted OrbRing · AmuletBetrayal Unveil
(5–6)% increased Damage per Power Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedBetrayal Unveil
(3–4)% increased Damage per Power Charge3x Chaos OrbOne Hand Melee · One Hand RangedBetrayal Unveil
Misc mods /26
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueGain (1–3) Power Charge on use
1JewelUnique-1 to Maximum Power Charges
1JewelCorrupted(3–7)% increased Endurance, Frenzy and Power Charge Durationjewel 0
default 0
of Power1JewelSuffix(10–14)% increased Power Charge Durationnot_int 0
default 0
1JewelUniqueWith at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
local jewel effect base radius [1200]
caster
1JewelUnique+1 to Minimum Power Charges per Grand Spectrum
number of stackable unique jewels [1]
1JewelUniquePassives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
local jewel effect base radius [1500]
1JewelUnique10% increased Power Charge Durationjewel 1
default 0
1PrimordialAltarUnique(-40–-20)% to Critical Strike Multiplier per Power Chargeprimordial_altar_upside 0
tangle_altar 400
default 0
of the Assassin1SentinelSuffixCharacter Gains Power Charges for 15 seconds on deploymentspecial_sentinel_mod 0
default 30
Ambitious75SanctumSpecialPrefix(6–8)% increased Damage per Power Charge damageint_special_relic 600
default 150
of Concentration75SanctumSpecialSuffix(6–8)% increased Mana Regeneration Rate per Power Charge resource manaint_special_relic 600
default 150
of Untapped Power84SanctumSpecialSuffix+1 to Maximum Power Chargesint_special_relic 200
default 50
of the Hierophant70CharmSuffix+1 to Minimum Endurance Charges
+1 to Minimum Power Charges
int_animal_charm 50
str_animal_charm 50
default 0
Occultist's1CharmPrefix(2–3)% increased Area of Effect per Power Chargeint_animal_charm 1000
default 0
Occultist's60CharmPrefix4% increased Area of Effect per Power Chargeint_animal_charm 500
default 0
Assassin's1CharmPrefix(10–15)% chance to gain a Power Charge on Critical Strikeint_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60CharmPrefix(16–25)% chance to gain a Power Charge on Critical Strikeint_animal_charm 250
dex_animal_charm 250
default 0
Assassin's1CharmPrefix+(2–3)% to Critical Strike Multiplier per Power Chargeint_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60CharmPrefix+(4–5)% to Critical Strike Multiplier per Power Chargeint_animal_charm 250
dex_animal_charm 250
default 0
Assassin's1CharmPrefix+(0.4–0.6)% Critical Strike Chance while at maximum Power Chargesint_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60CharmPrefix+(0.61–1)% Critical Strike Chance while at maximum Power Chargesint_animal_charm 250
dex_animal_charm 250
default 0
46NecropolisNecropolisHaunted100% chance to gain a Power Charge on Hit
monster necropolis mod value +% [80]
default 400
of Power1UberMapSuffixMonsters have +1 to Maximum Power Charges
Monsters gain a Power Charge on Hit
20% increased Quantity of Items found in this Area
12% increased Rarity of Items found in this Area
6% increased Pack size
50% more Maps found in Area
uber_tier_map 100
default 0
of Powerlessness1UberMapSuffixPlayers cannot gain Endurance Charges
Players cannot gain Frenzy Charges
Players cannot gain Power Charges
24% increased Quantity of Items found in this Area
14% increased Rarity of Items found in this Area
6% increased Pack size
84% more Currency found in Area
uber_tier_map 0
default 0
of Power1UberMapSuffixMonsters gain a Power Charge on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
has_uber_map_suffix 96
default 0
Essence /1
Item /7
Assembler Wand
Physical Damage: 15-28
Critical Strike Chance: 9%
Attacks per Second: 1.5
Requires Level 30, 101 Int
Gain an Endurance, Frenzy or Power Charge every 6 seconds
Congregator Wand
Physical Damage: 23-43
Critical Strike Chance: 9%
Attacks per Second: 1.5
Requires Level 50, 168 Int
Gain an Endurance, Frenzy or Power Charge every 6 seconds
Accumulator Wand
Physical Damage: 27-50
Critical Strike Chance: 9%
Attacks per Second: 1.5
Requires Level 70, 237 Int
Gain 2 Endurance, Frenzy or Power Charges every 6 seconds
Capacity Rod
Physical Damage: 39-73
Critical Strike Chance: 8.3%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 30, 54 Str, 54 Int
+1 to Maximum Power Charges and Maximum Endurance Charges
Potentiality Rod
Physical Damage: 61-113
Critical Strike Chance: 8.3%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 50, 86 Str, 86 Int
+1 to Maximum Power Charges and Maximum Endurance Charges
Eventuality Rod
Physical Damage: 78-144
Critical Strike Chance: 8.3%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 70, 117 Str, 117 Int
+1 to Maximum Power Charges and Maximum Endurance Charges
Monkey Paw Talisman
Talisman Tier: 3
10% chance to gain a Power Charge on Kill
local stat monsters pick up item [1]
Corrupted
Unique /53
+(16–24) to Dexterity and Intelligence
+(30–40)% to Lightning Resistance
+(8–10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
+(16–24) to Strength and Intelligence
+(20–30) to maximum Energy Shield
+(30–40) to maximum Life
+(15–20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
+(60–80) to maximum Energy Shield
+(60–70) to maximum Energy Shield
+(45–55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20–25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% increased Global Critical Strike Chance
+333 to Accuracy Rating
+(15–25)% to Global Critical Strike Multiplier
+(40–60) to maximum Mana
0.4% of Physical Attack Damage Leeched as Mana
Gain a Power Charge on Non-Critical Strike
Lose all Power Charges on Critical Strike
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(100–150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
(3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges)
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
(10–15)% reduced maximum Mana
(10–15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
(Share Endurance, Frenzy and Power Charges with nearby party members)
(36–40)% increased Spell Damage
80% reduced Spell Damage
(10–20)% increased Cast Speed
(50–65)% increased Global Critical Strike Chance
+(40–50) to maximum Mana
+1 to Maximum Power Charges
25% increased Spell Damage per Power Charge
(250–300)% increased Charges per use
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
Gain (1–3) Endurance Charge on use
Gain (1–3) Frenzy Charge on use
Gain (1–3) Power Charge on use
+5% chance to Suppress Spell Damage
Grants Level 25 Bear Trap Skill
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(60–80) to maximum Life
(-18–-14) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
+25% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
Adds (135–145) to (160–175) Physical Damage
(12–16)% increased Attack Speed
(10–20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
(Warstaves are considered Staves)
30% increased Global Critical Strike Chance
Adds 1 to 4 Physical Damage
10% increased Attack Speed
100% increased Critical Strike Chance
+45% to Global Critical Strike Multiplier
15% chance to gain a Power Charge on Kill
-1 to Maximum Power Charges
Corrupted
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100–200)% increased Endurance, Frenzy and Power Charge Duration
26% increased Elemental Damage
Adds (35–46) to (85–128) Physical Damage
(25–50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(90–110)% increased Armour and Evasion
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
(10–15)% increased Cold Damage
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
+(16–24) to Strength and Intelligence
+(30–50) to maximum Life
+(50–70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80–100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
+(60–120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
12% increased Reservation Efficiency of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
(The Stun Threshold determines how much Damage can Stun something)
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
(40–60)% increased Physical Damage
Adds 1 to (35–45) Lightning Damage
(15–25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25–35)% chance to gain a Power Charge on Kill
(10–15)% increased Spell Damage
(210–250)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12–16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
(Shock increases Damage taken by 15%, for 2 seconds)
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
(10–20)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 50 to 70 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
Adds (120–140) to (150–170) Cold Damage to Spells
Gain a Power Charge on Killing a Frozen Enemy
Cold Exposure you inflict applies an extra -12% to Cold Resistance
+(20–25) Mana gained on Killing a Frozen Enemy
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
+(15–20) to all Attributes
(60–140)% increased Armour and Energy Shield
+(60–70) to maximum Life
-1 to Maximum Power Charges
Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
(5–8)% increased Intelligence
+(50–70) to maximum Life
25% increased Movement Speed
5% increased Damage per Power Charge
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
+(16–24) to Dexterity and Intelligence
(4–8)% increased maximum Life
(25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge
(80–100)% increased Evasion and Energy Shield
+(60–80) to maximum Life
Gain (15–25) Energy Shield per Enemy Hit with Attacks
Gain (15–25) Life per Enemy Hit with Attacks
Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
(Malachai's Endurance gives 10% chance to grant an Endurance Charge on Hit)
(Malachai's Frenzy gives 10% chance to grant a Frenzy Charge on Hit)
(Malachai's Power gives 10% chance to grant a Power Charge on Hit)
+25% Chance to Block Attack Damage while wielding a Staff
+(40–55)% to Chaos Damage over Time Multiplier
(20–30)% increased Chaos Damage
2% increased Cast Speed per Power Charge
+2 to Level of all Chaos Spell Skill Gems
Gain a Power Charge after Spending a total of 200 Mana
Regenerate 2 Mana per Second per Power Charge
+(15–25)% to Cold Resistance
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks
(30–40)% increased Spell Damage
Adds (26–35) to (95–105) Lightning Damage to Spells
+(6–10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
Aspect of the Cat has no Reservation
+2 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's Stealth
Adds (16–21) to (31–36) Chaos Damage to Spells
(220–250)% increased Energy Shield
10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
(6–10)% chance to Poison per Power Charge
(15–20)% increased Damage with Poison per Power Charge
Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Skills used by Traps have (10–20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy
Skills which throw Traps Cost Life instead of Mana
(20–30)% increased Mana Regeneration Rate
Adds (22–27) to (34–38) Fire Damage
Adds (20–23) to (31–35) Cold Damage
Adds (1–3) to (47–52) Lightning Damage
Gain up to maximum Power Charges when you use a Vaal Skill
Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
10% increased Movement Speed if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
+(16–24) to Dexterity and Intelligence
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7–10)% increased Effect of Elusive on you per Power Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose a Power Charge when you gain Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(200–250)% increased Evasion and Energy Shield
1% of Damage dealt by your Mines is Leeched to you as Life
(20–30)% reduced Recovery rate of Life and Energy Shield
5% increased Recovery rate of Life and Energy Shield per Power Charge
Lose a Power Charge each second if you have not Detonated Mines Recently
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
+(20–30) to Intelligence
(25–40)% increased Mana Regeneration Rate
+(15–25)% to all Elemental Resistances
+(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
(1–2) to (36–40) Lightning Damage per Power Charge
90% less Power Charge Duration
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
(15–25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15–20)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge when you Hit a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
(350–400)% increased Evasion and Energy Shield
+5% Chance to Block Spell Damage per Power Charge
(3–5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Lose all Power Charges when you Block
(60–100)% increased Armour
+(60–100) to maximum Life
30% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
(5–8)% increased Intelligence
+(50–70) to maximum Life
5% increased Damage per Power Charge
Regenerate 0.5% of Life per second per Power Charge
5% increased Movement Speed per Power Charge
Minions deal (15–20)% increased Damage
(150–200)% increased Armour and Energy Shield
Minions have (20–40)% reduced maximum Life
Minions have (15–25)% increased Movement Speed
Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have
Minions can hear the whispers for 5 seconds after they deal a Critical Strike
(Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you)
30% increased Global Critical Strike Chance
(200–250)% increased Physical Damage
(20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120–150) Life on Culling Strike
Gain (10–20) Mana on Culling Strike
(Recently refers to the past 4 seconds)
(15–25)% increased Stun and Block Recovery
+(60–70) to maximum Energy Shield
(16–20)% increased maximum Mana
+(40–60)% to Lightning Resistance
+1 to Maximum Power Charges
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
Maximum Absorption Charges is equal to Maximum Power Charges
Gain Absorption Charges instead of Power Charges
(Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
32% increased Elemental Damage
(80–120)% increased Damage with Vaal Skills
(6–8)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
(Vaal Non-Aura Skills have 80% less Soul Cost. Vaal Non-Aura Skills have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds)
+3% chance to Suppress Spell Damage
Grants Level 5 Bear Trap Skill
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(10–20) to maximum Life
(-3–-2) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
+(15–25)% to Cold Resistance
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
+1 to Minimum Power Charges per Grand Spectrum
number of stackable unique jewels [1]
+(15–25) to maximum Energy Shield
+(30–40) to Intelligence
(10–15)% increased Cast Speed
(10–20)% chance to gain a Power Charge when you Cast a Curse Spell
Your Curse Limit is equal to your maximum Power Charges
+(16–24) to Strength and Intelligence
+(40–70) to maximum Mana
(-13–13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
Maximum Endurance, Frenzy and Power Charges is 0
(Maximum Resistances cannot be raised above 90%)
Lose a Power Charge each second
Corrupted
+(30–50) to Intelligence
(80–120)% increased Armour and Evasion
+1 to Level of all Minion Skill Gems
25% increased Light Radius
Minions have the same maximum number of Endurance, Frenzy and Power Charges as you
Minions count as having the same number of
Endurance, Frenzy and Power Charges as you
Passive /11
+8% Chance to Block Spell Damage while wielding a Staff
20% chance to gain a Power Charge when you Block
+8% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
10% increased Wand Damage per Power Charge
10% chance to gain a Power Charge on Kill
+1 to Maximum Power Charges
+1 to Maximum Power Charges
+1 to Maximum Power Charges
Share Endurance, Frenzy and Power Charges with nearby party members
60% increased Critical Strike Chance with Traps
+20% to Critical Strike Multiplier with Traps
15% chance to gain a Power Charge when your Trap is triggered by an Enemy
50% increased Critical Strike Chance with Mines
+25% to Critical Strike Multiplier with Mines
10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy
+8% Chance to Block Spell Damage while wielding a Staff
3% increased Area of Effect per Power Charge
25% chance to gain a Power Charge when you Block Spell Damage
(Warstaves are considered Staves)
60% increased Critical Strike Chance with Maces or Sceptres
10% reduced Enemy Stun Threshold with Maces or Sceptres
10% chance to gain a Power Charge when you Stun with Melee Damage
(The Stun Threshold determines how much Damage can Stun something)
+1 to Minimum Power Charges
8% chance to gain a Power Charge on Kill
8% increased Damage per Power Charge
Ascendancy Passive /4
Ascendancy: Occultist
Character: Witch
6% increased Area of Effect per Power Charge
6% increased Damage per Power Charge
Gain a Power Charge after Spending a total of 200 Mana
+1 to Maximum Power Charges
Ascendancy: Hierophant
Character: Templar
+4 to Minimum Endurance Charges
+4 to Minimum Power Charges
+1 to Maximum Power Charges and Maximum Endurance Charges
Ascendancy: Assassin
Character: Shadow
10% chance to gain a Power Charge on Critical Strike
20% chance to gain a Power Charge on Non-Critical Strike
+1 to Maximum Power Charges
Ascendancy: Assassin
Character: Shadow
+5% to Critical Strike Multiplier per Power Charge
+1.5% Critical Strike Chance while at maximum Power Charges
Cluster Jewel Passive /8
15% increased maximum Mana
20% increased Mana Recovery from Flasks
25% chance to gain a Power Charge when you use a Mana Flask
+6% Chance to Block Spell Damage while Dual Wielding
Attack Skills deal 20% increased Damage while Dual Wielding
20% chance to gain a Power Charge when you Block
6% Chance to Block Spell Damage
20% increased Spell Damage
20% chance to gain a Power Charge when you Block
Exerted Attacks deal 25% increased Damage
Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
20% chance to gain a Power Charge when you Block
+10% Chance to Block Spell Damage while at Maximum Power Charges
10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies
20% increased Area Damage
3% increased Area of Effect per Power Charge, up to a maximum of 50%
+15% to Critical Strike Multiplier with Claws or Daggers
10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger
Timeless Jewel Passive /6
FactionCategoryNameShow Full Descriptions
TemplarKeystoneInner Conviction
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges

Your every move is calm and calculated with absolute certainty.
Militant Faith: Dominus
TemplarNotablePowerful Faith
+1 to Minimum Power Charges while you have at least 150 Devotion
EternalKeystoneSupreme Grandstanding
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge

Your fiery passion inspires everyone around you - especially your foes.
Elegant Hubris: Victario
EternalNotableEternal Subjugation
15% chance to gain a Power Charge on Critical Strike
EternalNotableEternal Separation
4% increased Energy Shield per Power Charge
EternalNotableEternal Exploitation
10% increased Damage per Power Charge
Elevated modifier List /6
NameLvModsElevated Mods
of the Crusade8015% chance to gain a Power Charge on Critical Strike
Group: 1602
15% chance to gain a Power Charge on Critical Strike
3% increased Damage per Power Charge
The Shaper's68(4–6)% chance to gain a Power Charge on Kill
Group: 594
(7–10)% chance to gain a Power Charge on Kill
The Shaper's84(7–10)% chance to gain a Power Charge on Kill
Group: 594
50% increased Power Charge Duration
(11–15)% chance to gain a Power Charge on Kill
Warlord's75+1 to Maximum Power Charges
Group: 565
+1 to Maximum Power Charges
10% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Redeemer's68(4–6)% chance to gain a Power Charge on Kill
Group: 594
(7–10)% chance to gain a Power Charge on Kill
Redeemer's80(7–10)% chance to gain a Power Charge on Kill
Group: 594
50% increased Power Charge Duration
(11–15)% chance to gain a Power Charge on Kill

Community Wiki

Edit

Power Charge

Power charges are one of the three charge types. They grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges.

Players gain increased Critical Strike Chance for each Power Charge they have

  • 40% increased Critical Strike Chance per Power Charge

Effects on monsters

The effects of power charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have power charges.

  • 200% increased Critical Strike Chance per Power Charge

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.