Pierce
Projectiles Pierce an additional Target
Pierce Attr /14
NameShow Full Descriptions
IDprojectile_damage_pierce1685
IconArt/2DArt/SkillIcons/passives/IncreasedProjectileSpeedNode.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash31222
Pierce
Projectiles Pierce an additional Target
Pierce Attr /14
NameShow Full Descriptions
IDprojectile_damage_pierce1686
IconArt/2DArt/SkillIcons/passives/Pierce.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedfalse
isRoyalefalse
PassiveSkillsHash17206
Skill Gem Quality /4
ItemStats
Spectral ThrowProjectiles that have Pierced deal (0–10)% more Damage
Vaal Spectral ThrowProjectiles that have Pierced deal (0–10)% more Damage
FrostboltProjectiles that have Pierced deal (0–20)% more Damage
Spectral HelixProjectiles that have Pierced deal (0–10)% more Damage
Item mods /38
NameLevelPre/SufDescriptionWeight
40CorruptedProjectiles deal (8–10)% increased Damage with Hits and Ailments for each Enemy Pierced damagequiver 1000
default 0
The Elder's68PrefixProjectiles Pierce an additional Targetamulet_elder 800
quiver_elder 800
default 0
of Shaping68SuffixProjectiles Pierce an additional Targetbow_shaper 1000
wand_shaper 1000
default 0
of Shaping75SuffixProjectiles Pierce 2 additional Targetsbow_shaper 1000
wand_shaper 1000
default 0
of Shaping68SuffixProjectiles deal (20–30)% increased Damage with Hits and Ailments for each Enemy Pierced damagebow_shaper 1000
default 0
Hunter's75PrefixProjectiles Pierce an additional Targetboots_basilisk 500
quiver_basilisk 500
amulet_basilisk 500
default 0
Hunter's80PrefixProjectiles Pierce 2 additional Targetsboots_basilisk 500
default 0
Hunter's68Prefix(25–34)% increased Physical Damage
Projectiles Pierce an additional Target
damage physical attack
wand_basilisk 500
bow_basilisk 500
default 0
Hunter's71Prefix(35–44)% increased Physical Damage
Projectiles Pierce an additional Target
damage physical attack
wand_basilisk 250
bow_basilisk 250
default 0
Hunter's74Prefix(45–54)% increased Physical Damage
Projectiles Pierce an additional Target
damage physical attack
wand_basilisk 150
bow_basilisk 150
default 0
Hunter's77Prefix(55–64)% increased Physical Damage
Projectiles Pierce an additional Target
damage physical attack
wand_basilisk 100
bow_basilisk 100
default 0
Hunter's80Prefix(65–69)% increased Physical Damage
Projectiles Pierce an additional Target
damage physical attack
wand_basilisk 50
bow_basilisk 50
default 0
of the Crusade68SuffixProjectiles deal (15–20)% increased Damage with Hits and Ailments for each Enemy Pierced damagebow_crusader 500
default 0
of the Crusade70SuffixProjectiles deal (21–25)% increased Damage with Hits and Ailments for each Enemy Pierced damagebow_crusader 500
default 0
of the Crusade73SuffixProjectiles deal (26–30)% increased Damage with Hits and Ailments for each Enemy Pierced damagebow_crusader 500
default 0
68ScourgeUpsideProjectiles Pierce 2 additional Targetsquiver 5
default 0
75BlueImplicitProjectiles Pierce an additional Targetno_tier_6_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitProjectiles Pierce an additional Targetno_tier_5_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitProjectiles Pierce an additional Targetno_tier_4_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitProjectiles Pierce an additional Targetno_tier_3_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitProjectiles Pierce 2 additional Targetsno_tier_2_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitProjectiles Pierce 2 additional Targetsno_tier_1_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targetsno_tier_5_eldritch_implicit 0
gloves 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targetsno_tier_4_eldritch_implicit 0
gloves 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targetsno_tier_3_eldritch_implicit 0
gloves 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Projectiles Pierce 3 additional Targetsno_tier_2_eldritch_implicit 0
gloves 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Projectiles Pierce 3 additional Targetsno_tier_1_eldritch_implicit 0
gloves 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 3 additional Targetsno_tier_4_eldritch_implicit 0
gloves 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 3 additional Targetsno_tier_3_eldritch_implicit 0
gloves 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 4 additional Targetsno_tier_2_eldritch_implicit 0
gloves 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 4 additional Targetsno_tier_1_eldritch_implicit 0
gloves 100
default 0
78WeaponTreeProjectiles Pierce an additional Targettwo_hand_weapon 0
ranged 300
one_hand_weapon 75
default 0
16WeaponTreeProjectiles Pierce an additional Targetone_hand_weapon 0
ranged 300
two_hand_weapon 75
default 0
78WeaponTreeProjectiles Pierce 2 additional Targetsone_hand_weapon 0
ranged 300
two_hand_weapon 75
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Pierceone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Piercetwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Pierceone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Piercetwo_hand_weapon 25
default 0
Enchantment Modifier /11
NameLevelPre/SufDescriptionWeight
Enchantment Ethereal Knives Number Of Targets To Pierce 175EnchantmentEthereal Knives Pierces an additional Target casterhelmet 0
default 0
66Enchantmentlightning strike additional pierce per 10 old [20] attackhelmet 0
default 0
75Enchantmentlightning strike additional pierce per 10 old [30] attackhelmet 0
default 0
Enchantment Lightning Strike Additional Pierce 166EnchantmentLightning Strike pierces 2 additional Targets attackhelmet 100
default 0
Enchantment Lightning Strike Additional Pierce 275EnchantmentLightning Strike pierces 3 additional Targets attackhelmet 100
default 0
66Enchantmentlightning trap additional pierce per 10 old [20] casterhelmet 0
default 0
75Enchantmentlightning trap additional pierce per 10 old [30] casterhelmet 0
default 0
Enchantment Lightning Trap Additional Pierce 166EnchantmentLightning Trap pierces 2 additional Targets casterhelmet 100
default 0
Enchantment Lightning Trap Additional Pierce 275EnchantmentLightning Trap pierces 3 additional Targets casterhelmet 100
default 0
Enchantment Shrapnel Ballista Extra Pierces 166EnchantmentShrapnel Ballista Pierces 4 additional Targets attackhelmet 100
default 0
Enchantment Shrapnel Ballista Extra Pierces 275EnchantmentShrapnel Ballista Pierces 6 additional Targets attackhelmet 100
default 0
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters' Projectiles always Pierce
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1000
Veiled mods /1
NameLevelPre/SufDescriptionWeight
Chosen60Prefix+2 to Level of Socketed Projectile Gems
Projectiles Pierce an additional Target
gem
helmet 1500
gloves 1500
default 0
Crafting Bench /1
ModRequireItemClassesUnlock
+1 to Level of Socketed Projectile Gems
Projectiles Pierce an additional Target
4x Chaos OrbHelmet · GlovesBetrayal Unveil
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
1JewelUniqueProjectiles Pierce an additional Target
1JewelUniqueWith at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
local jewel effect base radius [1200]
attack
1JewelUniqueWith at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
local jewel effect base radius [1200]
attack
of Piercing75SanctumSpecialSuffixProjectiles Pierce an additional Targetdex_special_relic 600
default 150
Essence /1
Item /2
Horned Talisman
Talisman Tier: 2
Projectiles Pierce 2 additional Targets
local stat monsters pick up item [1]
Corrupted
Penetrating Arrow Quiver
Requires Level 25
Arrows Pierce an additional Target
Unique /11
Arrows Pierce an additional Target
(8–12)% increased Attack Speed
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
Socketed Gems are Supported by Level 15 Pierce
+160 Dexterity Requirement
(200–250)% increased Armour
+(60–100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
Enemy Projectiles Pierce you
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Projectiles Pierce an additional Target
10% increased Projectile Damage
Socketed Gems are Supported by Level 20 Greater Volley
(50–75)% increased Physical Damage
Adds (10–16) to (45–60) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
(30–50)% increased Critical Strike Chance
Adds (80–95) to (220–240) Physical Damage
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
+(20–30)% to Cold Resistance
(20–40)% increased Spell Damage
(5–10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
(160–190)% increased Physical Damage
Gain (200–300) Life per Ignited Enemy Killed
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
Projectiles Pierce all Burning Enemies
Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(15–20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
+(30–40) to Strength
Adds (5–8) to (12–16) Physical Damage to Attacks
10% reduced Attack Speed
(80–100)% increased Armour
Arrows Pierce 2 additional Targets
(Strength's Damage bonus also applies to Projectile Attacks)
Passive /1
Projectiles Pierce 2 additional Targets
Cluster Jewel Passive /2
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
Projectiles Pierce an additional Target
10% increased Projectile Speed
10% increased Projectile Damage
Elevated modifier List /2
NameLvModsElevated Mods
Hunter's75Projectiles Pierce an additional Target
Group: 1028
Projectiles Pierce 2 additional Targets
Hunter's80Projectiles Pierce 2 additional Targets
Group: 1028
Projectiles Pierce (3–5) additional Targets

Community Wiki

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Pierce

Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory.

Mechanics

Only one projectile behaviour can be applied each time a projectile hits a target. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. This means that if you had pierce, fork, and chain supporting the same skill, it would first pierce to its maximum number of pierces, then fork, and only then would it be able to chain to its maximum number of chains.

The number of times a projectile can pierce is equal to the sum of all Projectiles Pierce x additional Targets modifiers. If a projectile is an arrow, Arrows Pierce x additional Targets modifiers are included in the sum. The Projectiles Pierce all Targets modifier built in to Freezing Pulse and Soulrend allow projectiles to pierce an unlimited number of times. The Arrows Pierce all Targets modifier found on Infractem functions the same way for arrow projectiles.

Projectiles apply their on-hit effects to each target they pierce or otherwise hit. For example, Essence Drain will apply its debuff to each target a projectile hits. Skills such as Ice Shot and Kinetic Blast apply their on-hit area damage effects each time a projectile pierces or otherwise hits a target. The explosion behaviour of some projectiles, such as Fireball and Creeping Frost, is not an on-hit effect and occurs only when a projectile ceases to exist.

Some unique items or passive skills provide bonuses based off of pierce.

  • Powerful Precision grants Projectiles Pierce all nearby Targets and Projectiles have 100% increased Critical Strike Chance against Targets they Pierce .

  • Drillneck grants the modifier Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce .

  • Slivertongue has 50% chance to inflict bleeding with Piercing arrows.


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