Skill Gem /17
Skill Gem Quality /5
Item | Stats |
---|---|
Lightning Strike | Chains +(0–2) Times |
Arc | Chains +(0–1) Times |
Vaal Arc | Chains +(0–1) Times |
Rolling Magma | Chains +(0–2) Times |
Cobra Lash | Chains +(0–2) Times |
Support Gem /2
Support Gem Quality /2
Item | Stats |
---|---|
Chain Support | Supported Skills have (0–10)% increased Chaining range |
Awakened Chain Support | Supported Skills have (0–10)% increased Chaining range |
Item mods /18
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
80 | Corrupted | Arrows Chain +1 times attack | quiver 200 default 0 | |
40 | Corrupted | Projectiles deal (20–25)% increased Damage with Hits and Ailments for each time they have Chained damage | quiver 1000 default 0 | |
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Blastchain Mine (20–25)% increased Mine Damage damage gem | helmet_shaper 250 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Blastchain Mine (26–30)% increased Mine Damage damage gem | helmet_shaper 250 default 0 |
of Shaping | 80 | Suffix | Socketed Gems are Supported by Level 22 Blastchain Mine (31–35)% increased Mine Damage damage gem | helmet_shaper 250 default 0 |
of Shaping | 85 | Suffix | Socketed Gems Chain 1 additional times gem | bow_shaper 200 default 0 |
of the Crusade | 85 | Suffix | Socketed Gems Chain 1 additional times gem | bow_crusader 100 default 0 |
68 | ScourgeUpside | Skills Chain +1 times | quiver 5 default 0 | |
84 | WeaponTreeRecombined | Arrows Chain +1 times 50% reduced Chaining range | bow 500 default 0 | |
38 | WeaponTree | 20% increased Chaining range | two_hand_weapon 0 ranged 200 one_hand_weapon 50 default 0 | |
78 | WeaponTree | 30% increased Chaining range | two_hand_weapon 0 ranged 200 one_hand_weapon 50 default 0 | |
38 | WeaponTree | 40% increased Chaining range | one_hand_weapon 0 ranged 200 two_hand_weapon 50 default 0 | |
78 | WeaponTree | 60% increased Chaining range | one_hand_weapon 0 ranged 200 two_hand_weapon 50 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Chain | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Chain | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Chain | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Chain | two_hand_weapon 25 default 0 | |
1 | WeaponTree | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills | two_hand_weapon 0 sword 500 axe 500 mace 500 sceptre 500 shield 1000 default 0 |
Enchantment Modifier /21
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
66 | Enchantment | Arc Chains an additional time caster | helmet 0 default 0 | |
Enchantment Arc Num Of Additional Projectiles In Chain 1 | 75 | Enchantment | Arc Chains an additional time caster | helmet 75 default 0 |
Enchantment Arc Damage Per Chain 1 | 66 | Enchantment | Arc deals 8% increased Damage for each time it has Chained damage caster | helmet 100 default 0 |
Enchantment Arc Damage Per Chain 2 | 75 | Enchantment | Arc deals 12% increased Damage for each time it has Chained damage caster | helmet 75 default 0 |
Enchantment Exsanguinate Additional Chain Chance 1 | 75 | Enchantment | Exsanguinate has a 25% chance to Chain an additional time | helmet 100 default 0 |
Enchantment Rolling Magma Num Of Additional Projectiles In Chain 1 | 66 | Enchantment | Rolling Magma Chains an additional time caster | helmet 0 default 0 |
Enchantment Rolling Magma Num Of Additional Projectiles In Chain 2 | 75 | Enchantment | Rolling Magma Chains an additional time caster | helmet 100 default 0 |
Storm Brand Additional Chain Chance 1 | 66 | Enchantment | Storm Brand has a 12% chance to Chain an additional time caster | helmet 100 default 0 |
Storm Brand Additional Chain Chance 2 | 75 | Enchantment | Storm Brand has a 18% chance to Chain an additional time caster | helmet 100 default 0 |
Enchantment Tempest Shield Num Of Additional Projectiles In Chain 1 | 66 | Enchantment | Tempest Shield chains an additional 2 times caster | helmet 100 default 0 |
Enchantment Tempest Shield Num Of Additional Projectiles In Chain 2 | 75 | Enchantment | Tempest Shield chains an additional 3 times caster | helmet 100 default 0 |
Enchantment Wild Strike Num Of Additional Projectiles In Chain 1 | 66 | Enchantment | Wild Strike's Beam Chains an additional 4 times attack | helmet 100 default 0 |
Enchantment Wild Strike Num Of Additional Projectiles In Chain 2 | 75 | Enchantment | Wild Strike's Beam Chains an additional 6 times attack | helmet 100 default 0 |
Enchantment Chain Hook Gain Rage On Hit Chance 1 | 66 | Enchantment | Chain Hook grants 1 Rage if it Hits Enemies attack | helmet 100 default 0 |
Enchantment Chain Hook Gain Rage On Hit Chance 2 | 75 | Enchantment | Chain Hook grants 1 Rage if it Hits Enemies attack | helmet 100 default 0 |
Enchantment Chain Hook Cone Radius Per 12 Rage 1 | 75 | Enchantment | Chain Hook has +0.1 metres to radius per 12 Rage attack | helmet 100 default 0 |
Enchantment Chain Hook Damage 1 | 66 | Enchantment | Chain Hook deals 25% increased Damage damage attack | helmet 100 default 0 |
Enchantment Chain Hook Damage 2 | 75 | Enchantment | Chain Hook deals 40% increased Damage damage attack | helmet 100 default 0 |
Enchantment Cobra Lash Number Of Additional Chains 1 | 66 | Enchantment | Cobra Lash Chains 2 additional times attack | helmet 100 default 0 |
Enchantment Cobra Lash Number Of Additional Chains 2 | 75 | Enchantment | Cobra Lash Chains 3 additional times attack | helmet 100 default 0 |
Enchantment Galvanic Field Additional Chain 1 | 75 | Enchantment | Galvanic Field Chains an additional time caster | helmet 100 default 0 |
Monsters mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Bombardment | 34 | Unique | Skills Chain +2 times Skills fire 2 additional Projectiles Projectiles have 20% chance to be able to Chain when colliding with terrain Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | no_common_monster_mods 0 magic 0 ranged 800 default 0 |
1 | Unique | Skills Chain +1 times | ||
1 | Unique | Skills Chain +2 times | ||
1 | Unique | cannot be chained from [1] | ||
Chaining | 34 | Prefix | Skills Chain +2 times Projectiles have 25% chance to be able to Chain when colliding with terrain | ranged 1500 default 0 |
Map mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chaining | 1 | Prefix | Monsters' skills Chain 2 additional times 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1000 |
Chaining | 1 | Prefix | Monsters' skills Chain 2 additional times 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area | uber_tier_map 0 secret_area 0 maven_map 1000 primordial_map 1000 default 0 |
Chaining | 1 | Prefix | Monsters' skills Chain 2 additional times 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 0 secret_area 0 expedition_logbook 1000 default 0 |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters' skills Chain 1 additional times 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1000 | |
52 | DelveArea | Monsters' skills Chain 2 additional times 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1000 | |
173 | DelveArea | Monsters' skills Chain 3 additional times 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size | default 1000 |
Heist Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chaining | 1 | Prefix | Monsters' skills Chain 1 additional times heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
Chaining | 68 | Prefix | Monsters' skills Chain 2 additional times heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
Misc mods /14
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile With at least 40 Intelligence in Radius, Rolling Magma has 10% increased Area of Effect per Chain local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain With at least 40 Intelligence in Radius, Rolling Magma has 10% increased Area of Effect per Chain local jewel effect base radius [1200] damage caster | ||
Chaining | 1 | Sentinel | Prefix | Beams Chain an additional time | special_sentinel_mod 0 sentinel_c 0 default 0 |
Arcing | 1 | Sentinel | Prefix | Beams Chain +2 times | special_sentinel_mod 0 sentinel_c 0 default 500 |
Ricochetting | 1 | Sentinel | Prefix | Beams Chain +3 times | special_sentinel_mod 0 sentinel_c 0 default 500 |
Reaching | 1 | Sentinel | Prefix | (21–30)% increased Chaining range | special_sentinel_mod 0 sentinel_c 0 default 0 |
Extending | 1 | Sentinel | Prefix | (31–40)% increased Chaining range | special_sentinel_mod 0 sentinel_c 0 default 500 |
Stretching | 1 | Sentinel | Prefix | (41–55)% increased Chaining range | special_sentinel_mod 0 sentinel_c 0 default 500 |
1 | Sentinel | Unique | Beams Chain an additional time | ||
1 | Sentinel | Unique | (30–40)% increased Chaining range | ||
Deadeye's | 45 | Charm | Prefix | Projectiles have (7–13)% chance to be able to Chain when colliding with terrain | dex_animal_charm 500 default 0 |
Deadeye's | 72 | Charm | Prefix | Projectiles have (14–20)% chance to be able to Chain when colliding with terrain | dex_animal_charm 250 default 0 |
Chaining | 1 | UberMap | Prefix | Monsters' skills Chain 3 additional times Monsters' Projectiles can Chain when colliding with Terrain 24% increased Quantity of Items found in this Area 45% increased Rarity of Items found in this Area 7% increased Pack size | uber_tier_map 50 default 0 |
Item /3
Item Level: 60
Unique /12
Socketed Lightning Spells have no Cost if Triggered
has 10% increased Area of Effect per Chain
Searching Eye Jewel affecting you, up to a maximum of 20%
Passive /1
Ascendancy Passive /1
Cluster Jewel Passive /2
Projectiles cannot Pierce, Fork or Chain
Elevated modifier List /3
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of Shaping | 68 | Socketed Gems are Supported by Level 18 Blastchain Mine (20–25)% increased Mine Damage Group: 2724 | Socketed Gems are Supported by Level 20 Blastchain Mine (26–30)% increased Mine Damage |
of Shaping | 75 | Socketed Gems are Supported by Level 20 Blastchain Mine (26–30)% increased Mine Damage Group: 2724 | Socketed Gems are Supported by Level 22 Blastchain Mine (31–35)% increased Mine Damage |
of Shaping | 80 | Socketed Gems are Supported by Level 22 Blastchain Mine (31–35)% increased Mine Damage Group: 2724 | Socketed Gems are Supported by Level 25 Blastchain Mine (31–35)% increased Mine Damage |
Community Wiki
Chain
Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets.
Mechanics
Only one projectile behavior can be applied each time a projectile hits a target. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. If a projectile is unable to perform a behavior in its sequence, it will attempt the next behavior and retry prior behaviors. For example, a projectile that can both chain and return will now hit a target and, if there are no enemies for it to chain to, it will return. If it then hits another group of enemies, it will attempt to chain again (though it will not return again after chaining).
When a projectile chains, it bounces off the target it hits and continues in the direction of another nearby target. A non-projectile chaining skill like Arc functions similarly. A projectile cannot chain to a target it has already hit. If a skill produces multiple projectiles, none of those projectiles can chain to a target which any of them have already hit. If a projectile has no valid chain targets, it will target a nearby enemy but pass through without hitting them.
Arc is not a projectile and can chain to targets it has already hit, but not immediately. It must first hit a third target before bouncing back to the first. Because it forks with each bounce, Arc requires at least 4 grouped targets to chain back to the original.
Each projectile or chaining skill can chain a certain number of times. The number of times a projectile or chaining skill can chain is equal to the sum of all Skills Chain +x times modifiers and other similarly-worded modifiers.
Projectiles apply their on-hit effects to each target they chain on or otherwise hit. For example, Essence Drain will apply its debuff to each target a projectile hits. Skills such as Ice Shot and Kinetic Blast apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as Fireball and Creeping Frost, is not an on-hit effect and occurs only when a projectile ceases to exist.
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