Skill Gem /13
Skill Gem Quality /3
Item | Stats |
---|---|
Glacial Hammer | Every third successive strike Freezes enemies as though dealing (0–100)% more Damage |
Frostbite | Freezes on Cursed enemies have (0–20)% increased Duration |
Wild Strike | (0–20)% chance to Freeze, Shock and Ignite |
Support Gem /3
Support Gem Quality /1
Item | Stats |
---|---|
Hypothermia Support | Supported Skills have +(0–20)% chance to Freeze Enemies which are Chilled |
Item mods /154
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Freezing | 15 | Suffix | 10% chance to Freeze elemental cold ailment | sceptre 1000 wand 1000 default 0 |
of Bleakness | 45 | Suffix | 15% chance to Freeze elemental cold ailment | sceptre 1000 wand 1000 default 0 |
of the Hyperboreal | 75 | Suffix | 20% chance to Freeze elemental cold ailment | sceptre 500 wand 500 default 0 |
of Freezing | 15 | Suffix | 20% chance to Freeze elemental cold ailment | staff 1000 default 0 |
of Bleakness | 45 | Suffix | 25% chance to Freeze elemental cold ailment | staff 1000 default 0 |
of the Hyperboreal | 75 | Suffix | 30% chance to Freeze elemental cold ailment | staff 500 default 0 |
The Shaper's | 68 | Prefix | Adds (17–23) to (35–41) Cold Damage against Chilled or Frozen Enemies damage elemental cold ailment | ring_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Adds (20–26) to (41–48) Cold Damage against Chilled or Frozen Enemies damage elemental cold ailment | ring_shaper 800 default 0 |
of Shaping | 75 | Suffix | Remove Chill and Freeze when you use a Flask elemental cold ailment | belt_shaper 400 default 0 |
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Elemental Proliferation (5–7)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Elemental Proliferation (8–10)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_shaper 1000 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Unbound Ailments (5–7)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Unbound Ailments (8–10)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem | sceptre_elder 1000 default 0 |
of the Crusade | 75 | Suffix | (51–60)% chance to Avoid being Frozen elemental cold ailment | boots_crusader 1000 quiver_crusader 1000 default 0 |
of the Crusade | 75 | Suffix | (51–60)% reduced Freeze Duration on you elemental cold ailment | helmet_crusader 1000 default 0 |
of Redemption | 68 | Suffix | (8–12)% increased Freeze Duration on Enemies (6–8)% chance to Freeze elemental cold ailment | helmet_eyrie 500 default 0 |
of Redemption | 75 | Suffix | (13–15)% increased Freeze Duration on Enemies (6–8)% chance to Freeze elemental cold ailment | helmet_eyrie 500 default 0 |
of Redemption | 75 | Suffix | Remove Chill and Freeze when you use a Flask elemental cold ailment | belt_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | Adds (17–23) to (35–41) Cold Damage against Chilled or Frozen Enemies damage elemental cold ailment | ring_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | Adds (20–26) to (41–48) Cold Damage against Chilled or Frozen Enemies damage elemental cold ailment | ring_eyrie 500 default 0 |
1 | FlaskEnchantmentInjector | Used when you become Frozen | flask 100 default 0 | |
68 | ScourgeUpside | (31–35)% reduced Freeze Duration on you elemental cold ailment | helmet 500 default 0 | |
68 | ScourgeUpside | (36–40)% reduced Freeze Duration on you elemental cold ailment | helmet 500 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Chilled (26–30)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Chilled (31–35)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Chilled (36–40)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 | |
45 | ScourgeUpside | (5–6)% chance to Freeze elemental cold ailment | sceptre 500 wand 500 default 0 | |
68 | ScourgeUpside | (7–8)% chance to Freeze elemental cold ailment | sceptre 500 wand 500 default 0 | |
68 | ScourgeUpside | (9–10)% chance to Freeze elemental cold ailment | sceptre 500 wand 500 default 0 | |
45 | ScourgeUpside | (7–9)% chance to Freeze elemental cold ailment | staff 500 default 0 | |
68 | ScourgeUpside | (10–12)% chance to Freeze elemental cold ailment | staff 500 default 0 | |
68 | ScourgeUpside | (13–15)% chance to Freeze elemental cold ailment | staff 500 default 0 | |
1 | ScourgeUpside | Cannot be Frozen elemental cold ailment | boots 200 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within 1.2 metres | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within 1.3 metres | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within 1.4 metres | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within 1.5 metres | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within 1.6 metres | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | Freezes you inflict spread to other Enemies within 1.7 metres | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 1.6 metres elemental cold ailment | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 1.7 metres elemental cold ailment | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 1.8 metres elemental cold ailment | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 1.9 metres elemental cold ailment | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 2 metres elemental cold ailment | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within 2 metres elemental cold ailment | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within 2.1 metres elemental cold ailment | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within 2.2 metres elemental cold ailment | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within 2.3 metres elemental cold ailment | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 5% chance to Freeze elemental cold ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 10% chance to Freeze elemental cold ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 15% chance to Freeze elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 20% chance to Freeze elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 25% chance to Freeze elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | 30% chance to Freeze elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 20% chance to Freeze elemental cold ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 25% chance to Freeze elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% chance to Freeze elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% chance to Freeze elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% chance to Freeze elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Freeze elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Freeze elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Freeze elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Freeze elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | (33–35)% reduced Freeze Duration on you elemental cold ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (36–38)% reduced Freeze Duration on you elemental cold ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (39–41)% reduced Freeze Duration on you elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (42–44)% reduced Freeze Duration on you elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (45–47)% reduced Freeze Duration on you elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (48–50)% reduced Freeze Duration on you elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% reduced Freeze Duration on you elemental cold ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% reduced Freeze Duration on you elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% reduced Freeze Duration on you elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% reduced Freeze Duration on you elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% reduced Freeze Duration on you elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Freeze Duration on you elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% reduced Freeze Duration on you elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% reduced Freeze Duration on you elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% reduced Freeze Duration on you elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 | |
75 | RedImplicit | (33–35)% chance to Avoid being Frozen elemental cold ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (36–38)% chance to Avoid being Frozen elemental cold ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (39–41)% chance to Avoid being Frozen elemental cold ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (42–44)% chance to Avoid being Frozen elemental cold ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (45–47)% chance to Avoid being Frozen elemental cold ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (48–50)% chance to Avoid being Frozen elemental cold ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Frozen elemental cold ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Frozen elemental cold ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Frozen elemental cold ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Frozen elemental cold ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Frozen elemental cold ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Frozen elemental cold ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Frozen elemental cold ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Frozen elemental cold ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Frozen elemental cold ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
1 | WeaponTree | Adds 1 to 5 Cold Damage 10% chance to Freeze | one_hand_weapon 250 default 0 | |
26 | WeaponTree | Adds 3 to 6 Cold Damage 10% chance to Freeze | one_hand_weapon 250 default 0 | |
42 | WeaponTree | Adds 7 to 10 Cold Damage 10% chance to Freeze | one_hand_weapon 250 default 0 | |
62 | WeaponTree | Adds 12 to 19 Cold Damage 10% chance to Freeze | one_hand_weapon 125 default 0 | |
82 | WeaponTree | Adds 24 to 35 Cold Damage 10% chance to Freeze | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 4 to 6 Cold Damage 20% chance to Freeze | two_hand_weapon 250 default 0 | |
26 | WeaponTree | Adds 7 to 11 Cold Damage 20% chance to Freeze | two_hand_weapon 250 default 0 | |
42 | WeaponTree | Adds 13 to 21 Cold Damage 20% chance to Freeze | two_hand_weapon 250 default 0 | |
62 | WeaponTree | Adds 23 to 35 Cold Damage 20% chance to Freeze | two_hand_weapon 125 default 0 | |
82 | WeaponTree | Adds 45 to 66 Cold Damage 20% chance to Freeze | two_hand_weapon 63 default 0 | |
36 | WeaponTree | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage 5% chance to Freeze, Shock and Ignite | one_hand_weapon 31 default 0 | |
36 | WeaponTree | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 15 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 125 default 0 | |
60 | WeaponTree | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 25 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 46 Lightning Damage 10% chance to Freeze, Shock and Ignite | two_hand_weapon 31 default 0 | |
1 | WeaponTree | Adds 1 to 3 Cold Damage to Spells 10% chance to Freeze | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
26 | WeaponTree | Adds 2 to 4 Cold Damage to Spells 10% chance to Freeze | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
42 | WeaponTree | Adds 4 to 8 Cold Damage to Spells 10% chance to Freeze | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
62 | WeaponTree | Adds 8 to 14 Cold Damage to Spells 10% chance to Freeze | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |
82 | WeaponTree | Adds 17 to 25 Cold Damage to Spells 10% chance to Freeze | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
1 | WeaponTree | Adds 2 to 5 Cold Damage to Spells 20% chance to Freeze | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
26 | WeaponTree | Adds 5 to 8 Cold Damage to Spells 20% chance to Freeze | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
42 | WeaponTree | Adds 9 to 15 Cold Damage to Spells 20% chance to Freeze | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
62 | WeaponTree | Adds 16 to 25 Cold Damage to Spells 20% chance to Freeze | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |
82 | WeaponTree | Adds 32 to 47 Cold Damage to Spells 20% chance to Freeze | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
1 | WeaponTree | Minions deal 2 to 5 additional Cold Damage Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
26 | WeaponTree | Minions deal 3 to 7 additional Cold Damage Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
42 | WeaponTree | Minions deal 8 to 14 additional Cold Damage Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
62 | WeaponTree | Minions deal 14 to 21 additional Cold Damage Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 29 to 43 additional Cold Damage Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
1 | WeaponTree | Minions deal 4 to 7 additional Cold Damage Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
26 | WeaponTree | Minions deal 7 to 12 additional Cold Damage Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
42 | WeaponTree | Minions deal 15 to 24 additional Cold Damage Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
62 | WeaponTree | Minions deal 26 to 40 additional Cold Damage Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
82 | WeaponTree | Minions deal 53 to 79 additional Cold Damage Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
25 | WeaponTree | 6% chance to inflict Brittle Cannot inflict Freeze or Chill | one_hand_weapon 250 default 0 | |
68 | WeaponTree | 10% chance to inflict Brittle Cannot inflict Freeze or Chill | one_hand_weapon 250 default 0 | |
25 | WeaponTree | 12% chance to inflict Brittle Cannot inflict Freeze or Chill | two_hand_weapon 250 default 0 | |
68 | WeaponTree | 20% chance to inflict Brittle Cannot inflict Freeze or Chill | two_hand_weapon 250 default 0 | |
1 | WeaponTree | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 35% increased Freeze Duration on Enemies 30% increased Freeze Duration on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 50% increased Freeze Duration on Enemies 40% increased Freeze Duration on you | two_hand_weapon 300 default 0 | |
1 | WeaponTree | 60% chance to Avoid being Frozen +20% chance to be Ignited | shield 750 default 0 | |
60 | WeaponTree | 100% chance to Avoid being Frozen +20% chance to be Ignited | shield 750 default 0 | |
1 | WeaponTree | 60% chance to Avoid being Shocked +20% chance to be Frozen | shield 750 default 0 | |
60 | WeaponTree | 100% chance to Avoid being Shocked +20% chance to be Frozen | shield 750 default 0 | |
25 | WeaponTree | 20% increased Freeze Duration on you Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 20% increased Freeze Duration on you Minions have 12% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | 40% increased Freeze Duration on you Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 40% increased Freeze Duration on you Minions have 24% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
1 | WeaponTree | Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen | bow 1000 default 0 | |
1 | WeaponTree | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock | shield 500 weapon 500 default 0 | |
1 | WeaponTree | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze | shield 500 sword 500 mace 1000 sceptre 1000 axe 500 staff 1000 default 0 | |
1 | WeaponTree | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen | shield 500 mace 1000 sceptre 1000 axe 1000 staff 1000 default 0 | |
1 | WeaponTree | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors | ranged 0 two_hand_weapon 1000 default 0 | |
1 | WeaponTree | Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Manabond and Stormbind Freeze enemies as though dealing 200% more Damage 50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Manabond and Stormbind Freeze enemies as though dealing 300% more Damage 100% of Manabond and Stormbind Lightning Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
of Haunting | 16 | Suffix | (60–75)% chance to Avoid being Frozen elemental cold ailment | necropolis_boots 500 default 0 |
Enchantment Modifier /17
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Status Ailments 1 | 53 | Enchantment | 6% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailment | boots 100 default 0 |
Enchantment Status Ailments 2 | 66 | Enchantment | 8% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailment | boots 100 default 0 |
Enchantment Status Ailments 3 | 75 | Enchantment | 10% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailment | boots 100 default 0 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 1 | 66 | Enchantment | Elemental Hit has +20% chance to Freeze, Shock and Ignite elemental fire cold lightning attack ailment | helmet 100 default 0 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 2 | 75 | Enchantment | Elemental Hit has +30% chance to Freeze, Shock and Ignite elemental fire cold lightning attack ailment | helmet 100 default 0 |
Enchantment Frost Bolt Freeze Chance 1 | 66 | Enchantment | Frostbolt has +10% chance to Freeze elemental cold caster ailment | helmet 100 default 0 |
Enchantment Frost Bolt Freeze Chance 2 | 75 | Enchantment | Frostbolt has +15% chance to Freeze elemental cold caster ailment | helmet 100 default 0 |
Enchantment Glacial Hammer Freeze Chance 1 | 66 | Enchantment | Glacial Hammer has +20% chance to Freeze elemental cold attack ailment | helmet 100 default 0 |
Enchantment Glacial Hammer Freeze Chance 2 | 75 | Enchantment | Glacial Hammer has +30% chance to Freeze elemental cold attack ailment | helmet 100 default 0 |
Enchantment Ice Nova Freeze Chance 1 | 66 | Enchantment | Ice Nova has +20% chance to Freeze elemental cold caster ailment | helmet 75 default 0 |
Enchantment Ice Nova Freeze Chance 2 | 75 | Enchantment | Ice Nova has +30% chance to Freeze elemental cold caster ailment | helmet 75 default 0 |
Enchantment Frozen Sweep Damage 1 | 66 | Enchantment | Frozen Sweep deals 25% increased Damage damage attack | helmet 100 default 0 |
Enchantment Frozen Sweep Damage 2 | 75 | Enchantment | Frozen Sweep deals 40% increased Damage damage attack | helmet 100 default 0 |
Enchantment Frozen Legion Cooldown Recovery 1 | 66 | Enchantment | Frozen Legion has 20% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Frozen Legion Cooldown Recovery 2 | 75 | Enchantment | Frozen Legion has 30% increased Cooldown Recovery Rate attack | helmet 100 default 0 |
Enchantment Frozen Legion Additional Cooldown 1 | 66 | Enchantment | Frozen Legion has +1 Cooldown Use attack | helmet 100 default 0 |
Enchantment Frozen Legion Additional Cooldown 2 | 75 | Enchantment | Frozen Legion has +2 Cooldown Uses attack | helmet 100 default 0 |
Monsters mods /18
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen elemental cold ailment | ||
1 | Unique | Chill Effect and Freeze Duration on you are based on 100% of Energy Shield elemental cold ailment | ||
Freezing | 68 | Unique | 25% increased Freeze Duration on Enemies 35% chance to Freeze All Damage can Freeze cold ailment effect on self +% [-80] | no_common_monster_mods 0 magic 0 default 2500 |
Freezing | 68 | Unique | 20% chance to Freeze All Damage can Freeze cold ailment effect on self +% [1] | no_common_monster_mods 0 rare 0 default 2500 |
1 | Unique | 10% chance to Freeze All Damage can Freeze | ||
1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Ignited 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled Avoids Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Gain 20% of Physical Damage as Extra Cold Damage 10% chance to Freeze bleed damage physical elemental cold ailment | ||
Aurora Cultist's Grip | 1 | Torment | +40% to Cold Resistance Gain 60% of Physical Damage as Extra Cold Damage 20% chance to Freeze bleed damage physical elemental cold resistance ailment | default 1000 |
Three Hands Talisman | 1 | Talisman | 50% chance to Ignite 50% chance to Freeze 50% chance to Shock Gain 30% of Physical Damage as Extra Damage of a random Element bleed damage physical elemental fire cold lightning ailment | |
1 | Unique | 50% chance to Avoid being Chilled 50% chance to Avoid being Frozen 50% chance to Avoid being Ignited 50% chance to Avoid being Shocked 50% chance to Avoid being Poisoned 50% chance to Avoid Bleeding ailment | ||
1 | Unique | Hex Reflection Chill and Freeze Reflection Shock Reflection | ||
of the Ice | 1 | Suffix | +75% to Cold Resistance 80% reduced Effect of Chill on you 80% increased Freeze Duration on you | default 5000 |
of Freezing | 34 | Suffix | 25% chance to Freeze | cold_affinity 2500 default 0 |
1 | Unique | Immune to Chill Immune to Freeze | ||
1 | Unique | Your Ancestral Totem periodically Freezes nearby Enemies Periodically Freeze nearby Enemies |
Abyss Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (20–25)% chance to Avoid being Frozen elemental cold ailment | default 1000 | |
of Warming | 50 | Suffix | (31–40)% chance to Avoid being Frozen elemental cold ailment | default 300 |
of Heating | 70 | Suffix | (41–50)% chance to Avoid being Frozen elemental cold ailment | default 150 |
Cluster Jewel mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Notable | 68 | Prefix | 1 Added Passive Skill is Blast-Freeze damage elemental cold ailment | affliction_cold_damage 95 affliction_cold_damage_over_time_multiplier 178 affliction_effect_of_non-damaging_ailments 305 default 0 |
Notable | 50 | Prefix | 1 Added Passive Skill is Antifreeze elemental cold resistance ailment | affliction_cold_resistance 686 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | Cannot be Chilled or Frozen while moving elemental cold ailment | abyss_jewel 0 jewel 0 amulet 2000 default 0 |
Map mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Empowered | 1 | Prefix | Monsters have a 15% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Empowered | 1 | Prefix | Monsters have a 10% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Empowered | 73 | Prefix | Monsters have a 15% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Empowered | 1 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Empowered | 1 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Empowered | 78 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have a (10–15)% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | default 1000 | |
52 | DelveArea | Monsters have a (16–25)% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | default 1000 | |
173 | DelveArea | Monsters have a (26–35)% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | default 1000 |
Heist Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Empowered | 73 | Prefix | Monsters have a 15% chance to Ignite, Freeze and Shock on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] ailment | default 800 |
Empowered | 78 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] ailment | default 800 |
Veiled mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (70–79)% increased Cold Damage (21–23)% chance to Freeze damage elemental cold ailment | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (100–109)% increased Cold Damage (35–40)% chance to Freeze damage elemental cold ailment | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Rin's | 60 | Prefix | (20–30)% chance to Avoid being Chilled 100% chance to Avoid being Frozen elemental cold ailment | boots 2000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Dexterity (21–25)% chance to Avoid being Frozen attribute | body_armour 1000 shield 1000 default 0 |
Crafting Bench /13
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(11–15)% reduced Effect of Freeze on you | 4x Orb of Alteration | Helmet | The Ascent |
(16–20)% reduced Effect of Freeze on you | 2x Chaos Orb | Helmet | Malformation Map |
(60–64)% increased Cold Damage (21–24)% chance to Freeze | 3x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
(65–72)% increased Cold Damage (25–28)% chance to Freeze | 3x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(73–80)% increased Cold Damage (29–34)% chance to Freeze | 8x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(36–41)% increased Cold Damage (13–15)% chance to Freeze | 3x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(42–50)% increased Cold Damage (16–17)% chance to Freeze | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(51–60)% increased Cold Damage (18–20)% chance to Freeze | 8x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
80% chance to Avoid being Frozen | 4x Chaos Orb | Boots | Betrayal Unveil |
100% chance to Avoid being Frozen | 1x Exalted Orb | Boots | Betrayal Unveil |
+(10–15) to Dexterity (21–25)% chance to Avoid being Frozen | 8x Armourer's Scrap | Body Armour · Shield | Betrayal Unveil |
+(16–20) to Dexterity (21–25)% chance to Avoid being Frozen | 3x Orb of Alchemy | Body Armour · Shield | Betrayal Unveil |
+(21–25) to Dexterity (21–25)% chance to Avoid being Frozen | 4x Chaos Orb | Body Armour · Shield | Betrayal Unveil |
Misc mods /48
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Grants Immunity to Chill for 4 seconds if used while Chilled Grants Immunity to Freeze for 4 seconds if used while Frozen elemental cold ailment | ||
of Foisting | 12 | Flask | Suffix | (19–22)% chance to Freeze, Shock and Ignite during Effect elemental fire cold lightning ailment | utility_flask 750 default 0 |
of Imposing | 32 | Flask | Suffix | (23–26)% chance to Freeze, Shock and Ignite during Effect elemental fire cold lightning ailment | utility_flask 750 default 0 |
of Wreaking | 52 | Flask | Suffix | (27–30)% chance to Freeze, Shock and Ignite during Effect elemental fire cold lightning ailment | utility_flask 750 default 0 |
of Infliction | 72 | Flask | Suffix | (31–34)% chance to Freeze, Shock and Ignite during Effect elemental fire cold lightning ailment | utility_flask 750 default 0 |
of the Rabbit | 4 | Flask | Suffix | (36–41)% reduced Effect of Chill on you during Effect (36–41)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Cat | 23 | Flask | Suffix | (42–47)% reduced Effect of Chill on you during Effect (42–47)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Fox | 42 | Flask | Suffix | (48–52)% reduced Effect of Chill on you during Effect (48–52)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Sable | 61 | Flask | Suffix | (52–59)% reduced Effect of Chill on you during Effect (52–59)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Bear | 80 | Flask | Suffix | (60–65)% reduced Effect of Chill on you during Effect (60–65)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Orca | 4 | Flask | Suffix | (31–35)% chance to Avoid being Chilled during Effect (31–35)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Sea Lion | 23 | Flask | Suffix | (36–40)% chance to Avoid being Chilled during Effect (36–40)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Narwhal | 42 | Flask | Suffix | (41–45)% chance to Avoid being Chilled during Effect (41–45)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Beluga | 61 | Flask | Suffix | (46–50)% chance to Avoid being Chilled during Effect (46–50)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Seal | 80 | Flask | Suffix | (51–55)% chance to Avoid being Chilled during Effect (51–55)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
1 | Flask | Unique | 30% chance to Avoid being Frozen during Effect elemental cold ailment | ||
1 | Flask | Unique | Immunity to Freeze, Chill, Curses and Stuns during Effect | ||
of Convection | 4 | Flask | Suffix | Grants Immunity to Chill for (6–8) seconds if used while Chilled Grants Immunity to Freeze for (6–8) seconds if used while Frozen | utility_flask 0 default 750 |
of Thermodynamics | 28 | Flask | Suffix | Grants Immunity to Chill for (9–11) seconds if used while Chilled Grants Immunity to Freeze for (9–11) seconds if used while Frozen | utility_flask 0 default 750 |
of Entropy | 52 | Flask | Suffix | Grants Immunity to Chill for (12–14) seconds if used while Chilled Grants Immunity to Freeze for (12–14) seconds if used while Frozen | utility_flask 0 default 750 |
of Thawing | 76 | Flask | Suffix | Grants Immunity to Chill for (15–17) seconds if used while Chilled Grants Immunity to Freeze for (15–17) seconds if used while Frozen | utility_flask 0 default 750 |
of the Deer | 4 | Flask | Suffix | (45–49)% less Duration Immunity to Freeze and Chill during Effect | utility_flask 1000 default 0 |
of the Walrus | 38 | Flask | Suffix | (40–44)% less Duration Immunity to Freeze and Chill during Effect | utility_flask 1000 default 0 |
of the Penguin | 72 | Flask | Suffix | (35–39)% less Duration Immunity to Freeze and Chill during Effect | utility_flask 1000 default 0 |
Arctic | 8 | Chest | Prefix | Freezes you when activated | default 1000 |
1 | Jewel | Unique | 2% chance to Freeze elemental cold ailment | ||
1 | Jewel | Corrupted | (3–5)% reduced Freeze Duration on you elemental cold ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Chilled (20–25)% chance to Avoid being Frozen elemental cold ailment | jewel 0 default 0 | |
of Freezing | 1 | Jewel | Suffix | (12–16)% increased Freeze Duration on Enemies (3–5)% chance to Freeze elemental cold ailment | not_dex 250 default 350 |
1 | Jewel | Unique | 15% reduced Freeze Duration on you elemental cold ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Frozen elemental cold ailment | jewel 1 default 0 | |
1 | ExpeditionRelic | Prefix | Monsters have 100% chance to Avoid being Chilled Monsters have 100% chance to Avoid being Frozen Monsters have 100% chance to Avoid being Ignited Monsters have 100% chance to Avoid being Shocked | default 1000 | |
10 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits can Freeze Monsters' Hits have 10% chance to Freeze | default 1000 | |
Wintry | 75 | SanctumSpecial | Prefix | Freezes you inflict spread to other Enemies within 1.6 metres | dex_special_relic 200 default 50 |
of Freezing | 75 | SanctumSpecial | Suffix | (20–30)% chance to Freeze elemental cold ailment | dex_special_relic 600 default 150 |
of Melting | 75 | SanctumSpecial | Suffix | (40–50)% reduced Freeze Duration on you elemental cold ailment | dex_special_relic 600 default 150 |
of the Guiltless | 75 | SanctumSpecial | Suffix | (40–50)% chance to Avoid being Frozen elemental cold ailment | dex_special_relic 600 default 150 |
Cataclysmic | 84 | SanctumSpecial | Prefix | Your Lightning Damage can Freeze elemental cold lightning ailment | int_special_relic 200 default 50 |
of Frostbite | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits can Freeze Monsters' Hits have 10% chance to Freeze map item drop quantity +% [12] map item drop rarity +% [7] | uber_tier_map 0 crucible_map_low 400 default 0 |
of Frostbite | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits can Freeze Monsters' Hits have 20% chance to Freeze Monsters have 100% increased Freeze Duration map item drop quantity +% [12] map item drop rarity +% [7] | uber_tier_map 0 crucible_map_high 400 default 0 |
1 | Tincture | Unique | 25% chance to Freeze with Melee Weapons (25–35)% increased Effect of Chill from Melee Weapons damage elemental cold attack ailment | ||
Elementalist's | 1 | Charm | Prefix | (10–15)% chance to Freeze, Shock and Ignite | int_animal_charm 1000 default 0 |
Elementalist's | 60 | Charm | Prefix | (16–25)% chance to Freeze, Shock and Ignite | int_animal_charm 500 default 0 |
9 | Necropolis | NecropolisHaunted | 5% chance to Freeze All Damage can Freeze monster necropolis mod value +% [40] | default 300 | |
38 | Necropolis | NecropolisHaunted | 10% chance to Freeze All Damage can Freeze monster necropolis mod value +% [80] | default 200 | |
68 | Necropolis | NecropolisHaunted | 20% chance to Freeze All Damage can Freeze monster necropolis mod value +% [120] | default 100 | |
Afflicting | 1 | UberMap | Prefix | All Monster Damage can Ignite, Freeze and Shock Monsters Ignite, Freeze and Shock on Hit 36% increased Quantity of Items found in this Area 20% increased Rarity of Items found in this Area 6% increased Pack size 90% more Scarabs found in Area | uber_tier_map 50 default 0 |
Empowered | 1 | UberMap | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental fire cold lightning ailment | has_uber_map_prefix 96 default 0 |
Essence /5
Item /2
(25–35)% increased Effect of Chill from Melee Weapons
Unique /91
each type of Elemental Ailment on Enemy
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
Nova Spells Cast at the targeted location instead of around you
Critical Strikes inflict Scorch, Brittle and Sapped)
Cost every fifth time you Pay it
Passive /18
Critical Strikes do not deal extra Damage
Non-Critical Strikes cannot inflict Ailments
2% reduced Duration of Elemental Ailments on you per 15 Intelligence
100% more Duration of Ailments on you
Ascendancy Passive /9
Cannot gain Unbound Fury while Unbound
Cluster Jewel Passive /17
Critical Strikes inflict Scorch, Brittle and Sapped
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Freeze Chance | (3–6)% chance to Freeze(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (3–6)% chance to Freeze | vaal_small_chance_to_freeze |
Elevated modifier List /8
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Crusade | 68 | (31–35)% reduced Freeze Duration on you Group: 21 | (36–40)% reduced Freeze Duration on you |
of the Crusade | 70 | (36–40)% reduced Freeze Duration on you Group: 21 | (51–60)% reduced Freeze Duration on you |
of the Crusade | 75 | (51–60)% reduced Freeze Duration on you Group: 21 | (51–60)% reduced Freeze Duration on you (4–7)% reduced Damage taken if you've been Frozen Recently |
of Redemption | 68 | (8–12)% increased Freeze Duration on Enemies (6–8)% chance to Freeze Group: 421 | (13–15)% increased Freeze Duration on Enemies (6–8)% chance to Freeze |
of Redemption | 75 | (13–15)% increased Freeze Duration on Enemies (6–8)% chance to Freeze Group: 421 | (10–15)% chance to Freeze Freeze Enemies as though dealing (30–50)% more Damage |
of the Crusade | 68 | (31–35)% chance to Avoid being Frozen Group: 1229 | (36–40)% chance to Avoid being Frozen |
of the Crusade | 70 | (36–40)% chance to Avoid being Frozen Group: 1229 | (51–60)% chance to Avoid being Frozen |
of the Crusade | 75 | (51–60)% chance to Avoid being Frozen Group: 1229 | (71–80)% chance to Avoid being Frozen |
Attribute /6
frozen
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xOrb of Alchemy |
Acronym | Ignite |
BuffIcon | |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 13 |
Crucible Weapon /9
Weight | Desc |
---|---|
750 (T3, T4) | 60% chance to Avoid being Frozen +20% chance to be Ignited |
750 (T3, T4) | 100% chance to Avoid being Frozen +20% chance to be Ignited |
750 (T3, T4) | 60% chance to Avoid being Shocked +20% chance to be Frozen |
750 (T3, T4) | 100% chance to Avoid being Shocked +20% chance to be Frozen |
1000 (T5) | Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen |
500 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
500 (T5) | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen |
1000 (T5) | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors |
1000 (T5) | Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen |
Code | action speed -% from freeze |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Community Wiki
Freeze
Freeze (known in status as Frozen) is an elemental ailment associated with Cold that slows action speed by 100%, completely preventing the target from moving, attacking, or using any skills. It is possible to counteract this effect with flasks containing the 'of Heat' suffix, and the Unstoppable passive node. Acceleration Shrines and Tailwind cannot be used to overcome this slow.
Mechanics
A hit of damage that has a chance to freeze is capable of inflicting freeze. Critical strikes inherently have a 100% chance to freeze. By default, only cold damage is able to inflict freeze, but certain equipment can alter the default behavior such as The Three Dragons can change which damage types are able to inflict freeze.
Base freeze duration is 60 milliseconds (0.06 seconds) for every 1% of the target's maximum life (before party scaling) dealt by cold damage, up to a maximum of 50% (3 seconds). Freezes with a duration smaller than 0.3 seconds are discarded, effectively requiring a hit of 5% enemy life. As an example, a mob that has approximately 20 000 000 life. Minimally freezing the mob would thus require a single hit of at least 1 000 000 cold damage.
Freeze duration can be increased (and therefore, minimum hit damage decreased) by freeze and ailment duration modifiers.
When a target is frozen, it is also considered chilled. As the target becomes unfrozen, chill will remain on the target for an additional duration of 0.3 seconds.
The Temporal Chains curse slows timers but does not affect duration stats, which means it does not count toward the 0.3 second minimum, but it will cause the "real duration" of freeze to be longer.
Non-unique enemies that are killed while frozen shatter into pieces. They will still leave loot, but most other on-death effects are suppressed, including:
- Leaving a corpse. This prevents raising or exploding the corpse. Furthermore, there is no corpse to transfer status ailments with Elemental Proliferation Support.
- Taking on a secondary form, such as the Shield Crab.
- Spines shot by the Porcupine Goliath.
These on-death effects are not suppressed:
- Spawning enemies, such as with Fracturing enemies.
- On-death explosions, such as those from a Tormented Martyr.
- Zombies spreading tar.
Item with mods Cannot be Frozen means 100% chance to avoid being Frozen.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.