Skill Gem /2
Item mods /177
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Glinting | 5 | Prefix | Adds 1 to 2 Physical Damage to Attacks damage physical attack | ring 1000 amulet 1000 gloves 1000 default 0 |
Burnished | 13 | Prefix | Adds (2–3) to (4–5) Physical Damage to Attacks damage physical attack | ring 1000 amulet 1000 gloves 1000 default 0 |
Polished | 19 | Prefix | Adds (3–4) to (6–7) Physical Damage to Attacks damage physical attack | ring 1000 amulet 1000 gloves 1000 default 0 |
Honed | 28 | Prefix | Adds (4–6) to (9–10) Physical Damage to Attacks damage physical attack | ring 1000 amulet 1000 gloves 1000 default 0 |
Gleaming | 35 | Prefix | Adds (5–7) to (11–12) Physical Damage to Attacks damage physical attack | ring 1000 amulet 1000 gloves 0 default 0 |
Annealed | 44 | Prefix | Adds (6–9) to (13–15) Physical Damage to Attacks damage physical attack | ring 1000 amulet 1000 gloves 0 default 0 |
Razor-sharp | 52 | Prefix | Adds (7–10) to (15–18) Physical Damage to Attacks damage physical attack | ring 0 amulet 1000 gloves 0 default 0 |
Tempered | 64 | Prefix | Adds (9–12) to (19–22) Physical Damage to Attacks damage physical attack | ring 0 amulet 1000 gloves 0 default 0 |
Flaring | 76 | Prefix | Adds (11–15) to (22–26) Physical Damage to Attacks damage physical attack | ring 0 amulet 1000 gloves 0 default 0 |
Glinting | 5 | Prefix | Adds (1–2) to 3 Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Burnished | 13 | Prefix | Adds (3–4) to (6–8) Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Polished | 19 | Prefix | Adds (5–6) to (9–10) Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Honed | 28 | Prefix | Adds (6–9) to (13–16) Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Gleaming | 35 | Prefix | Adds (8–11) to (16–18) Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Annealed | 44 | Prefix | Adds (10–13) to (19–23) Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Razor-sharp | 52 | Prefix | Adds (11–16) to (23–26) Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Tempered | 64 | Prefix | Adds (14–19) to (28–33) Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Flaring | 76 | Prefix | Adds (17–23) to (34–39) Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Heated | 1 | Prefix | Adds 1 to 2 Fire Damage to Attacks damage elemental fire attack | ring 500 amulet 500 gloves 500 default 0 |
Smouldering | 12 | Prefix | Adds (3–5) to (7–8) Fire Damage to Attacks damage elemental fire attack | ring 500 amulet 500 gloves 500 default 0 |
Smoking | 20 | Prefix | Adds (5–7) to (11–13) Fire Damage to Attacks damage elemental fire attack | ring 500 amulet 500 gloves 500 default 0 |
Burning | 28 | Prefix | Adds (7–10) to (15–18) Fire Damage to Attacks damage elemental fire attack | ring 500 amulet 500 gloves 500 default 0 |
Flaming | 35 | Prefix | Adds (9–12) to (19–22) Fire Damage to Attacks damage elemental fire attack | ring 500 amulet 500 gloves 500 default 0 |
Scorching | 44 | Prefix | Adds (11–15) to (23–27) Fire Damage to Attacks damage elemental fire attack | ring 500 amulet 500 gloves 500 default 0 |
Incinerating | 52 | Prefix | Adds (13–18) to (27–31) Fire Damage to Attacks damage elemental fire attack | ring 100 amulet 500 gloves 0 default 0 |
Blasting | 64 | Prefix | Adds (16–22) to (32–38) Fire Damage to Attacks damage elemental fire attack | ring 100 amulet 500 gloves 0 default 0 |
Cremating | 76 | Prefix | Adds (19–25) to (39–45) Fire Damage to Attacks damage elemental fire attack | ring 50 amulet 250 gloves 0 default 0 |
Heated | 1 | Prefix | Adds (1–2) to 3 Fire Damage to Attacks damage elemental fire attack | quiver 250 default 0 |
Smouldering | 12 | Prefix | Adds (5–7) to (10–12) Fire Damage to Attacks damage elemental fire attack | quiver 250 default 0 |
Smoking | 20 | Prefix | Adds (8–10) to (15–18) Fire Damage to Attacks damage elemental fire attack | quiver 250 default 0 |
Burning | 28 | Prefix | Adds (11–14) to (21–25) Fire Damage to Attacks damage elemental fire attack | quiver 250 default 0 |
Flaming | 35 | Prefix | Adds (13–18) to (27–31) Fire Damage to Attacks damage elemental fire attack | quiver 250 default 0 |
Scorching | 44 | Prefix | Adds (17–22) to (33–38) Fire Damage to Attacks damage elemental fire attack | quiver 250 default 0 |
Incinerating | 52 | Prefix | Adds (20–27) to (40–47) Fire Damage to Attacks damage elemental fire attack | quiver 250 default 0 |
Blasting | 64 | Prefix | Adds (27–35) to (53–62) Fire Damage to Attacks damage elemental fire attack | quiver 250 default 0 |
Cremating | 76 | Prefix | Adds (37–50) to (74–87) Fire Damage to Attacks damage elemental fire attack | quiver 125 default 0 |
Frosted | 2 | Prefix | Adds 1 to 2 Cold Damage to Attacks damage elemental cold attack | ring 500 amulet 500 gloves 500 default 0 |
Chilled | 13 | Prefix | Adds (3–4) to (7–8) Cold Damage to Attacks damage elemental cold attack | ring 500 amulet 500 gloves 500 default 0 |
Icy | 21 | Prefix | Adds (5–7) to (10–12) Cold Damage to Attacks damage elemental cold attack | ring 500 amulet 500 gloves 500 default 0 |
Frigid | 29 | Prefix | Adds (6–9) to (13–16) Cold Damage to Attacks damage elemental cold attack | ring 500 amulet 500 gloves 500 default 0 |
Freezing | 36 | Prefix | Adds (8–11) to (16–19) Cold Damage to Attacks damage elemental cold attack | ring 500 amulet 500 gloves 500 default 0 |
Frozen | 45 | Prefix | Adds (10–13) to (20–24) Cold Damage to Attacks damage elemental cold attack | ring 500 amulet 500 gloves 500 default 0 |
Glaciated | 53 | Prefix | Adds (12–16) to (24–28) Cold Damage to Attacks damage elemental cold attack | ring 100 amulet 500 gloves 0 default 0 |
Polar | 65 | Prefix | Adds (14–19) to (29–34) Cold Damage to Attacks damage elemental cold attack | ring 100 amulet 500 gloves 0 default 0 |
Entombing | 77 | Prefix | Adds (17–22) to (34–40) Cold Damage to Attacks damage elemental cold attack | ring 50 amulet 250 gloves 0 default 0 |
Frosted | 2 | Prefix | Adds (1–2) to (2–3) Cold Damage to Attacks damage elemental cold attack | quiver 250 default 0 |
Chilled | 13 | Prefix | Adds (5–6) to (9–10) Cold Damage to Attacks damage elemental cold attack | quiver 250 default 0 |
Icy | 21 | Prefix | Adds (7–9) to (14–16) Cold Damage to Attacks damage elemental cold attack | quiver 250 default 0 |
Frigid | 29 | Prefix | Adds (10–13) to (19–22) Cold Damage to Attacks damage elemental cold attack | quiver 250 default 0 |
Freezing | 36 | Prefix | Adds (12–16) to (24–28) Cold Damage to Attacks damage elemental cold attack | quiver 250 default 0 |
Frozen | 45 | Prefix | Adds (15–20) to (30–35) Cold Damage to Attacks damage elemental cold attack | quiver 250 default 0 |
Glaciated | 53 | Prefix | Adds (18–24) to (36–42) Cold Damage to Attacks damage elemental cold attack | quiver 250 default 0 |
Polar | 65 | Prefix | Adds (23–32) to (48–55) Cold Damage to Attacks damage elemental cold attack | quiver 250 default 0 |
Entombing | 77 | Prefix | Adds (33–45) to (67–78) Cold Damage to Attacks damage elemental cold attack | quiver 125 default 0 |
Humming | 3 | Prefix | Adds 1 to 5 Lightning Damage to Attacks damage elemental lightning attack | ring 500 amulet 500 gloves 500 default 0 |
Buzzing | 13 | Prefix | Adds 1 to (14–15) Lightning Damage to Attacks damage elemental lightning attack | ring 500 amulet 500 gloves 500 default 0 |
Snapping | 22 | Prefix | Adds (1–2) to (22–23) Lightning Damage to Attacks damage elemental lightning attack | ring 500 amulet 500 gloves 500 default 0 |
Crackling | 28 | Prefix | Adds (1–2) to (27–28) Lightning Damage to Attacks damage elemental lightning attack | ring 500 amulet 500 gloves 500 default 0 |
Sparking | 35 | Prefix | Adds (1–3) to (33–34) Lightning Damage to Attacks damage elemental lightning attack | ring 500 amulet 500 gloves 500 default 0 |
Arcing | 44 | Prefix | Adds (1–4) to (40–43) Lightning Damage to Attacks damage elemental lightning attack | ring 500 amulet 500 gloves 500 default 0 |
Shocking | 52 | Prefix | Adds (2–5) to (47–50) Lightning Damage to Attacks damage elemental lightning attack | ring 100 amulet 500 gloves 0 default 0 |
Discharging | 64 | Prefix | Adds (3–6) to (57–61) Lightning Damage to Attacks damage elemental lightning attack | ring 100 amulet 500 gloves 0 default 0 |
Electrocuting | 76 | Prefix | Adds (3–7) to (68–72) Lightning Damage to Attacks damage elemental lightning attack | ring 50 amulet 250 gloves 0 default 0 |
Humming | 3 | Prefix | Adds 1 to (3–4) Lightning Damage to Attacks damage elemental lightning attack | quiver 250 default 0 |
Buzzing | 13 | Prefix | Adds 2 to (16–18) Lightning Damage to Attacks damage elemental lightning attack | quiver 250 default 0 |
Snapping | 22 | Prefix | Adds (1–3) to (25–28) Lightning Damage to Attacks damage elemental lightning attack | quiver 250 default 0 |
Crackling | 28 | Prefix | Adds (2–3) to (35–40) Lightning Damage to Attacks damage elemental lightning attack | quiver 250 default 0 |
Sparking | 35 | Prefix | Adds (2–4) to (44–50) Lightning Damage to Attacks damage elemental lightning attack | quiver 250 default 0 |
Arcing | 44 | Prefix | Adds (2–5) to (56–62) Lightning Damage to Attacks damage elemental lightning attack | quiver 250 default 0 |
Shocking | 52 | Prefix | Adds (2–6) to (66–75) Lightning Damage to Attacks damage elemental lightning attack | quiver 250 default 0 |
Discharging | 64 | Prefix | Adds (3–8) to (89–99) Lightning Damage to Attacks damage elemental lightning attack | quiver 250 default 0 |
Electrocuting | 76 | Prefix | Adds (5–11) to (124–140) Lightning Damage to Attacks damage elemental lightning attack | quiver 125 default 0 |
Malicious | 83 | Prefix | Adds (27–41) to (55–69) Chaos Damage to Attacks damage chaos attack | quiver 125 default 0 |
1 | Corrupted | Adds (3–4) to (7–8) Cold Damage to Spells and Attacks damage elemental cold attack caster | ring 1000 default 0 | |
31 | Corrupted | Adds (6–9) to (13–16) Cold Damage to Spells and Attacks damage elemental cold attack caster | ring 1000 default 0 | |
81 | Corrupted | Adds (12–16) to (24–28) Cold Damage to Spells and Attacks damage elemental cold attack caster | ring 250 default 0 | |
1 | Corrupted | Adds (3–5) to (7–8) Fire Damage to Spells and Attacks damage elemental fire attack caster | ring 1000 default 0 | |
31 | Corrupted | Adds (7–10) to (15–18) Fire Damage to Spells and Attacks damage elemental fire attack caster | ring 1000 default 0 | |
82 | Corrupted | Adds (13–18) to (28–33) Fire Damage to Spells and Attacks damage elemental fire attack caster | ring 250 default 0 | |
1 | Corrupted | Adds 1 to (14–15) Lightning Damage to Spells and Attacks damage elemental lightning attack caster | ring 1000 default 0 | |
31 | Corrupted | Adds (1–2) to (27–28) Lightning Damage to Spells and Attacks damage elemental lightning attack caster | ring 1000 default 0 | |
83 | Corrupted | Adds (1–5) to (50–52) Lightning Damage to Spells and Attacks damage elemental lightning attack caster | ring 250 default 0 | |
The Shaper's | 68 | Prefix | Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack | sword_shaper 200 axe_shaper 200 mace_shaper 200 sceptre_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack | 2h_sword_shaper 200 2h_axe_shaper 200 2h_mace_shaper 200 staff_shaper 200 warstaff_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack | sword_shaper 200 axe_shaper 200 claw_shaper 200 dagger_shaper 200 rune_dagger_shaper 200 bow_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack | 2h_sword_shaper 200 2h_axe_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attack | claw_shaper 200 sceptre_shaper 200 dagger_shaper 200 rune_dagger_shaper 200 wand_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attack | staff_shaper 200 warstaff_shaper 200 default 0 |
Hunter's | 68 | Prefix | Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack | sword_basilisk 200 axe_basilisk 200 mace_basilisk 200 sceptre_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack | 2h_sword_basilisk 200 2h_axe_basilisk 200 2h_mace_basilisk 200 staff_basilisk 200 warstaff_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack | sword_basilisk 200 axe_basilisk 200 claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 bow_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack | 2h_sword_basilisk 200 2h_axe_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attack | claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 sceptre_basilisk 200 wand_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attack | staff_basilisk 200 warstaff_basilisk 200 default 0 |
75 | RedImplicit | Adds (3–5) to (7–9) Physical Damage to Attacks damage physical attack | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (4–5) to (8–9) Physical Damage to Attacks damage physical attack | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (4–6) to (9–10) Physical Damage to Attacks damage physical attack | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (5–6) to (10–11) Physical Damage to Attacks damage physical attack | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (5–7) to (11–12) Physical Damage to Attacks damage physical attack | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (6–7) to (12–14) Physical Damage to Attacks damage physical attack | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (5–7) to (11–12) Physical Damage to Attacks damage physical | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (6–7) to (12–14) Physical Damage to Attacks damage physical | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (6–9) to (13–15) Physical Damage to Attacks damage physical | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (7–9) to (14–17) Physical Damage to Attacks damage physical | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (8–10) to (16–18) Physical Damage to Attacks damage physical | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (8–10) to (16–18) Physical Damage to Attacks damage physical | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (9–12) to (18–21) Physical Damage to Attacks damage physical | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (10–14) to (21–24) Physical Damage to Attacks damage physical | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (12–15) to (24–28) Physical Damage to Attacks damage physical | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | Adds (6–8) to (13–15) Fire Damage to Attacks damage elemental fire attack | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (7–9) to (14–16) Fire Damage to Attacks damage elemental fire attack | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (8–10) to (15–18) Fire Damage to Attacks damage elemental fire attack | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (8–11) to (17–20) Fire Damage to Attacks damage elemental fire attack | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (9–12) to (19–22) Fire Damage to Attacks damage elemental fire attack | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (10–13) to (21–24) Fire Damage to Attacks damage elemental fire attack | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (9–12) to (19–22) Fire Damage to Attacks damage elemental fire | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (10–13) to (21–24) Fire Damage to Attacks damage elemental fire | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (11–15) to (23–26) Fire Damage to Attacks damage elemental fire | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (13–16) to (25–29) Fire Damage to Attacks damage elemental fire | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (13–18) to (28–32) Fire Damage to Attacks damage elemental fire | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (13–18) to (28–32) Fire Damage to Attacks damage elemental fire | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (16–20) to (32–37) Fire Damage to Attacks damage elemental fire | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (18–24) to (37–42) Fire Damage to Attacks damage elemental fire | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (21–27) to (42–49) Fire Damage to Attacks damage elemental fire | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | Adds (6–7) to (11–13) Cold Damage to Attacks damage elemental cold attack | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (6–8) to (12–15) Cold Damage to Attacks damage elemental cold attack | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (7–9) to (13–16) Cold Damage to Attacks damage elemental cold attack | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (7–10) to (15–18) Cold Damage to Attacks damage elemental cold attack | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (8–11) to (17–19) Cold Damage to Attacks damage elemental cold attack | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (9–12) to (18–22) Cold Damage to Attacks damage elemental cold attack | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (8–11) to (17–19) Cold Damage to Attacks damage elemental cold | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (9–12) to (18–22) Cold Damage to Attacks damage elemental cold | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (10–13) to (20–24) Cold Damage to Attacks damage elemental cold | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (11–15) to (22–26) Cold Damage to Attacks damage elemental cold | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (12–16) to (24–29) Cold Damage to Attacks damage elemental cold | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (12–16) to (24–29) Cold Damage to Attacks damage elemental cold | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (14–18) to (28–33) Cold Damage to Attacks damage elemental cold | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (16–21) to (32–38) Cold Damage to Attacks damage elemental cold | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (18–24) to (37–44) Cold Damage to Attacks damage elemental cold | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | Adds (1–2) to (22–24) Lightning Damage to Attacks damage elemental lightning attack | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (1–3) to (24–26) Lightning Damage to Attacks damage elemental lightning attack | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (1–3) to (27–28) Lightning Damage to Attacks damage elemental lightning attack | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (1–3) to (29–32) Lightning Damage to Attacks damage elemental lightning attack | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (2–4) to (32–35) Lightning Damage to Attacks damage elemental lightning attack | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (2–4) to (36–38) Lightning Damage to Attacks damage elemental lightning attack | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (2–4) to (32–35) Lightning Damage to Attacks damage elemental lightning | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (2–4) to (36–38) Lightning Damage to Attacks damage elemental lightning | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (2–4) to (39–42) Lightning Damage to Attacks damage elemental lightning | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (2–4) to (43–47) Lightning Damage to Attacks damage elemental lightning | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (2–5) to (48–51) Lightning Damage to Attacks damage elemental lightning | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (2–5) to (48–51) Lightning Damage to Attacks damage elemental lightning | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (2–6) to (55–59) Lightning Damage to Attacks damage elemental lightning | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (3–6) to (63–68) Lightning Damage to Attacks damage elemental lightning | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (3–8) to (72–78) Lightning Damage to Attacks damage elemental lightning | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | Adds (5–6) to (10–11) Chaos Damage to Attacks damage chaos attack | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (5–7) to (11–12) Chaos Damage to Attacks damage chaos attack | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (6–7) to (12–14) Chaos Damage to Attacks damage chaos attack | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (6–9) to (13–15) Chaos Damage to Attacks damage chaos attack | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (7–9) to (14–17) Chaos Damage to Attacks damage chaos attack | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (8–10) to (16–18) Chaos Damage to Attacks damage chaos attack | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (7–9) to (14–17) Chaos Damage to Attacks damage chaos | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (8–10) to (16–18) Chaos Damage to Attacks damage chaos | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (9–11) to (17–20) Chaos Damage to Attacks damage chaos | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (10–13) to (19–22) Chaos Damage to Attacks damage chaos | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (10–14) to (21–24) Chaos Damage to Attacks damage chaos | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (10–14) to (21–24) Chaos Damage to Attacks damage chaos | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (12–15) to (24–28) Chaos Damage to Attacks damage chaos | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (13–18) to (28–32) Chaos Damage to Attacks damage chaos | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (16–20) to (32–37) Chaos Damage to Attacks damage chaos | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
60 | WeaponTreeRecombined | Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity | two_hand_weapon 0 dagger 500 claw 500 sword 500 bow 1000 axe 500 default 0 | |
60 | WeaponTreeRecombined | Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity | one_hand_weapon 0 dagger 500 claw 500 sword 500 bow 1000 axe 500 default 0 | |
60 | WeaponTreeRecombined | Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength | two_hand_weapon 0 sword 500 axe 500 mace 1000 sceptre 500 staff 500 default 0 | |
60 | WeaponTreeRecombined | Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength | one_hand_weapon 0 sword 500 axe 500 mace 1000 sceptre 500 staff 500 default 0 | |
60 | WeaponTreeRecombined | Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence | two_hand_weapon 0 wand 1000 staff 500 sceptre 500 dagger 500 claw 500 default 0 | |
60 | WeaponTreeRecombined | Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence | one_hand_weapon 0 wand 1000 staff 500 sceptre 500 dagger 500 claw 500 default 0 | |
60 | WeaponTreeRecombined | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute | one_hand_weapon 250 default 0 | |
60 | WeaponTreeRecombined | Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute | two_hand_weapon 250 default 0 |
Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Adds 4 to 5 Physical Damage to Attacks damage physical attack |
Abyss Jewel mods /21
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Coals | 35 | Suffix | Adds (4–5) to (10–12) Fire Damage to Attacks damage elemental fire attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Cinders | 44 | Suffix | Adds (6–7) to (13–16) Fire Damage to Attacks damage elemental fire attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Flames | 52 | Suffix | Adds (8–9) to (17–20) Fire Damage to Attacks damage elemental fire attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Immolation | 64 | Suffix | Adds (10–12) to (21–24) Fire Damage to Attacks damage elemental fire attack | abyss_jewel_melee 500 abyss_jewel_ranged 500 default 0 |
of Ashes | 76 | Suffix | Adds (13–15) to (25–28) Fire Damage to Attacks damage elemental fire attack | abyss_jewel_melee 300 abyss_jewel_ranged 300 default 0 |
of Sleet | 36 | Suffix | Adds (4–5) to (8–10) Cold Damage to Attacks damage elemental cold attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Ice | 45 | Suffix | Adds (6–7) to (11–13) Cold Damage to Attacks damage elemental cold attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Rime | 53 | Suffix | Adds (8–9) to (14–17) Cold Damage to Attacks damage elemental cold attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Floe | 65 | Suffix | Adds (10–11) to (18–21) Cold Damage to Attacks damage elemental cold attack | abyss_jewel_melee 500 abyss_jewel_ranged 500 default 0 |
of Glaciation | 77 | Suffix | Adds (12–13) to (22–26) Cold Damage to Attacks damage elemental cold attack | abyss_jewel_melee 300 abyss_jewel_ranged 300 default 0 |
of Static | 35 | Suffix | Adds 1 to (19–20) Lightning Damage to Attacks damage elemental lightning attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Electricity | 44 | Suffix | Adds (1–2) to (25–27) Lightning Damage to Attacks damage elemental lightning attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Voltage | 52 | Suffix | Adds (1–3) to (29–32) Lightning Damage to Attacks damage elemental lightning attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Discharge | 64 | Suffix | Adds (1–4) to (36–39) Lightning Damage to Attacks damage elemental lightning attack | abyss_jewel_melee 500 abyss_jewel_ranged 500 default 0 |
of Arcing | 76 | Suffix | Adds (1–4) to (43–48) Lightning Damage to Attacks damage elemental lightning attack | abyss_jewel_melee 300 abyss_jewel_ranged 300 default 0 |
of Weight | 34 | Suffix | Adds 1 to 3 Physical Damage to Attacks damage physical attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Impact | 45 | Suffix | Adds (2–3) to (4–5) Physical Damage to Attacks damage physical attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Collision | 61 | Suffix | Adds (4–5) to (6–7) Physical Damage to Attacks damage physical attack | abyss_jewel_melee 500 abyss_jewel_ranged 500 default 0 |
of Malevolence | 36 | Suffix | Adds (6–7) to (11–13) Chaos Damage to Attacks damage chaos attack | abyss_jewel_melee 750 abyss_jewel_ranged 750 default 0 |
of Malice | 48 | Suffix | Adds (8–9) to (14–17) Chaos Damage to Attacks damage chaos attack | abyss_jewel_melee 750 abyss_jewel_ranged 750 default 0 |
of Sin | 64 | Suffix | Adds (10–11) to (18–21) Chaos Damage to Attacks damage chaos attack | abyss_jewel_melee 375 abyss_jewel_ranged 375 default 0 |
Crafting Bench /16
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Adds (8–11) to (16–20) Fire Damage to Attacks | 4x ![]() | Ring · Amulet · Gloves | The Solaris Temple Level 2 |
Adds (12–17) to (26–30) Fire Damage to Attacks | 2x ![]() | Ring · Amulet | The Dread Thicket |
Adds (6–8) to (14–18) Cold Damage to Attacks | 4x ![]() | Ring · Amulet · Gloves | The Crystal Veins |
Adds (11–15) to (23–27) Cold Damage to Attacks | 2x ![]() | Ring · Amulet | The Causeway |
Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x ![]() | Ring · Amulet · Gloves | The Lunaris Temple Level 2 |
Adds (1–5) to (41–48) Lightning Damage to Attacks | 2x ![]() | Ring · Amulet | The Chamber of Sins Level 1 |
Adds (3–5) to (6–8) Physical Damage to Attacks | 4x ![]() | Ring · Amulet · Quiver · Gloves | The Sewers |
Adds (5–7) to (8–10) Physical Damage to Attacks | 2x ![]() | Ring · Amulet · Quiver | The Ossuary |
Adds (6–8) to (14–18) Chaos Damage to Attacks | 6x ![]() | Ring · Amulet · Quiver · Gloves | The Temple of Decay Level 2 |
Adds (11–15) to (23–27) Chaos Damage to Attacks | 2x ![]() | Ring · Amulet · Quiver | The Ossuary |
Adds (9–11) to (16–21) Fire Damage to Attacks | 4x ![]() | Quiver | The Solaris Temple Level 2 |
Adds (19–23) to (37–42) Fire Damage to Attacks | 2x ![]() | Quiver | The Dread Thicket |
Adds (9–11) to (16–21) Cold Damage to Attacks | 4x ![]() | Quiver | The Crystal Veins |
Adds (19–23) to (37–42) Cold Damage to Attacks | 2x ![]() | Quiver | The Causeway |
Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x ![]() | Quiver | The Lunaris Temple Level 2 |
Adds (3–6) to (52–70) Lightning Damage to Attacks | 2x ![]() | Quiver | The Chamber of Sins Level 1 |
Misc mods /12
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect damage elemental lightning attack | ||
1 | Jewel | Unique | Adds 3 to 7 Physical Damage to Attacks damage physical attack | ||
1 | Jewel | Corrupted | Adds 1 to (2–3) Chaos Damage to Attacks damage chaos attack | jewel 0 default 0 | |
1 | Jewel | Unique | Adds 1 to 2 Lightning Damage to Attacks Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius local jewel effect base radius [1500] damage elemental lightning attack | ||
Tempered | 75 | SanctumSpecial | Prefix | Adds (5–7) to (11–12) Physical Damage to Attacks damage physical attack | str_special_relic 1000 default 250 |
Blazing | 75 | SanctumSpecial | Prefix | Adds (9–12) to (19–22) Fire Damage to Attacks damage elemental fire attack | str_special_relic 1000 default 250 |
Hyperboreal | 75 | SanctumSpecial | Prefix | Adds (8–11) to (17–19) Cold Damage to Attacks damage elemental cold attack | dex_special_relic 1000 default 250 |
Electrocuting | 75 | SanctumSpecial | Prefix | Adds (2–4) to (32–35) Lightning Damage to Attacks damage elemental lightning attack | dex_special_relic 1000 default 250 |
Malicious | 75 | SanctumSpecial | Prefix | Adds (7–9) to (14–17) Chaos Damage to Attacks damage chaos attack | dex_special_relic 1000 default 250 |
Forceful | 84 | SanctumSpecial | Prefix | Adds 2 to 3 Fire Damage to Attacks per 10 Strength elemental fire attack | str_special_relic 200 default 50 |
Skillful | 84 | SanctumSpecial | Prefix | Adds 2 to 3 Cold Damage to Attacks per 10 Dexterity elemental cold attack | dex_special_relic 200 default 50 |
Genius | 84 | SanctumSpecial | Prefix | Adds 1 to 4 Lightning Damage to Attacks per 10 Intelligence elemental lightning attack | int_special_relic 200 default 50 |
Essence /25
Item /16
Icon | Name |
---|---|
![]() | Goat's Horn Physical Damage: 9-16 Critical Strike Chance: 7% Attacks per Second: 1.2 Requires Level 6, 29 Int Adds (1–2) to (3–4) Fire Damage to Spells and Attacks |
![]() | Quartz Wand Physical Damage: 14-27 Critical Strike Chance: 7% Attacks per Second: 1.3 Requires Level 18, 65 Int Adds (2–3) to (4–7) Cold Damage to Spells and Attacks |
![]() | Spiraled Wand Physical Damage: 12-37 Critical Strike Chance: 7% Attacks per Second: 1.3 Requires Level 24, 83 Int Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks |
![]() | Faun's Horn Physical Damage: 26-48 Critical Strike Chance: 7% Attacks per Second: 1.2 Requires Level 35, 116 Int Adds (5–10) to (11–13) Fire Damage to Spells and Attacks |
![]() | Crystal Wand Physical Damage: 28-52 Critical Strike Chance: 7% Attacks per Second: 1.3 Requires Level 45, 146 Int Adds (4–8) to (10–12) Cold Damage to Spells and Attacks |
![]() | Coiled Wand Physical Damage: 21-64 Critical Strike Chance: 7% Attacks per Second: 1.3 Requires Level 49, 158 Int Adds (1–2) to (22–24) Lightning Damage to Spells and Attacks |
![]() | Demon's Horn Physical Damage: 38-71 Critical Strike Chance: 7% Attacks per Second: 1.2 Requires Level 56, 179 Int Adds (18–36) to (53–59) Fire Damage to Spells and Attacks |
![]() | Opal Wand Physical Damage: 35-65 Critical Strike Chance: 7% Attacks per Second: 1.3 Requires Level 62, 212 Int Adds (14–29) to (42–47) Cold Damage to Spells and Attacks |
![]() | Tornado Wand Physical Damage: 25-75 Critical Strike Chance: 7% Attacks per Second: 1.3 Requires Level 65, 212 Int Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks |
![]() | Iron Ring Adds 1 to 4 Physical Damage to Attacks |
![]() | Steel Ring Requires Level 80 Adds (3–4) to (10–14) Physical Damage to Attacks |
![]() | Serrated Arrow Quiver Requires Level 4 Adds 1 to 4 Physical Damage to Attacks |
![]() | Fire Arrow Quiver Requires Level 9 Adds 3 to 5 Fire Damage to Attacks |
![]() | Blunt Arrow Quiver Requires Level 31 Adds (7–9) to (13–16) Physical Damage to Attacks |
![]() | Blazing Arrow Quiver Requires Level 45 Adds (12–15) to (24–27) Fire Damage to Attacks |
![]() | Heavy Arrow Quiver Requires Level 61 Adds (12–15) to (24–27) Physical Damage to Attacks |
Unique /87
Icon | Name |
---|---|
![]() | The Ignomon Gold Amulet (12–20)% increased Rarity of Items found Adds (18–24) to (32–40) Fire Damage to Attacks +(100–150) to Accuracy Rating +(100–150) to Evasion Rating +20% to Fire Resistance 20% increased Light Radius Nearby Enemies are Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | Meginord's Girdle Heavy Belt +(25–35) to Strength +25 to Strength Adds 10 to 20 Physical Damage to Attacks 10% increased maximum Life +(10–20)% to Cold Resistance 25% increased Flask Life Recovery rate |
![]() | Berek's Grip Two-Stone Ring +(12–16)% to Cold and Lightning Resistances (25–30)% increased Cold Damage Adds 1 to (50–70) Lightning Damage to Spells and Attacks +(30–40) to maximum Life 1% of Damage Leeched as Life against Shocked Enemies 1% of Damage Leeched as Energy Shield against Frozen Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Berek's Pass Two-Stone Ring +(12–16)% to Fire and Cold Resistances (25–30)% increased Fire Damage Adds (20–25) to (30–50) Cold Damage to Spells and Attacks +(30–40) to maximum Energy Shield 30% increased Damage while Ignited +5000 to Armour while Frozen |
![]() | Berek's Respite Two-Stone Ring +(12–16)% to Fire and Lightning Resistances (25–30)% increased Lightning Damage Adds (20–25) to (30–50) Fire Damage to Spells and Attacks +(30–40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy (Shock increases Damage taken by 15%, for 2 seconds) (Ignite deals Fire Damage over time) |
![]() | Blackheart Iron Ring Adds 1 to 4 Physical Damage to Attacks Adds (10–15) to (20–25) Chaos Damage to Attacks Regenerate (10–15) Life per second 10% chance to Cause Monsters to Flee |
![]() | Hyrri's Bite Sharktooth Arrow Quiver Gain (6–8) Life per Enemy Hit with Attacks +(15–25) to Strength +(35–45) to Dexterity +(15–25) to Intelligence Adds 10 to 20 Cold Damage to Attacks (7–10)% increased Attack Speed Gain (2–3) Life per Enemy Hit with Attacks 10% increased Area of Effect |
![]() | Lightning Coil Desert Brigandine Adds 1 to (20–30) Lightning Damage to Attacks +(60–80) to maximum Life (90–120)% increased Armour and Evasion -60% to Lightning Resistance 50% of Physical Damage from Hits taken as Lightning Damage |
![]() | Thousand Ribbons Simple Robe Socketed Gems are Supported by Level 5 Elemental Proliferation Adds (2–4) to (5–9) Fire Damage to Spells and Attacks Adds (2–4) to (5–9) Cold Damage to Spells and Attacks Adds 1 to (4–12) Lightning Damage to Spells and Attacks +(30–60) to Evasion Rating +(30–60) to maximum Energy Shield +(25–50) to maximum Life +(25–50) to maximum Mana +(15–30)% to Fire Resistance +(15–30)% to Cold Resistance +(15–30)% to Lightning Resistance |
![]() | Zahndethus' Cassock Sage's Robe Adds 1 to 40 Lightning Damage to Attacks (125–150)% increased Energy Shield +(40–50)% to Chaos Resistance 25% increased Light Radius 100% chance to create Consecrated Ground when you Block consecrate on block % life regen per minute [360] consecrate on block base radius [18] consecrate on block duration ms [8000] (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) |
![]() | Alberon's Warpath Soldier Boots (15–18)% increased Strength Adds 1 to 80 Chaos Damage to Attacks +(180–220) to Armour +(13–19)% to Chaos Resistance 25% increased Movement Speed Summoned Skeleton Warriors are Permanent and Follow you Summon Skeletons cannot Summon more than 1 Skeleton Warrior |
![]() | Dusktoe Ironscale Boots (60–100)% increased Armour and Evasion 20% increased Movement Speed 20% reduced Light Radius +50% to Chaos Resistance during any Flask Effect Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect |
![]() | Lioneye's Paws Bronzescale Boots Trigger Level 5 Rain of Arrows when you Attack with a Bow +(40–60) to Strength +(40–60) to Dexterity Adds 12 to 24 Fire Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Wake of Destruction Mesh Boots Adds 1 to 120 Lightning Damage to Attacks (20–60)% increased Armour and Energy Shield Gain (10–20) Life per Enemy Killed 15% increased Movement Speed Drops Shocked Ground while moving, lasting 2 seconds (Shock increases Damage taken by 15%) |
![]() | Ondar's Clasp Wrapped Mitts 30% increased Attack Speed when on Full Life Adds (1–4) to (30–50) Lightning Damage to Attacks +(100–200) to Accuracy Rating 20% increased Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Sadima's Touch Wool Gloves Adds 4 to 8 Fire Damage to Attacks Adds 1 to 13 Lightning Damage to Attacks +18 to maximum Energy Shield (5–10)% increased Quantity of Items found |
![]() | Abyssus Ezomyte Burgonet +(20–25) to all Attributes Adds 40 to 60 Physical Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Physical Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Bringer of Rain Nightmare Bascinet Socketed Gems are Supported by Level 30 Melee Physical Damage Socketed Gems are Supported by Level 30 Faster Attacks Socketed Gems are supported by Level 30 Blind 6% Chance to Block Attack Damage Adds 20 to 30 Physical Damage to Attacks +(200–300) to maximum Life (200–300)% increased Armour and Evasion 20% chance to gain an Endurance Charge when you Block Can't use Chest armour Extra gore |
![]() | Fairgraves' Tricorne Tricorne Adds 15 to 25 Cold Damage to Attacks 70% increased Evasion Rating +(20–30)% to Lightning Resistance Cannot be Shocked You can be Touched by Tormented Spirits |
![]() | Honourhome Soldier Helmet +2 to Level of Socketed Gems Adds 1 to 30 Lightning Damage to Spells and Attacks (10–20)% increased Rarity of Items found (100–150)% increased Armour and Energy Shield (10–20)% reduced Mana Cost of Skills |
![]() | Chernobog's Pillar Ebony Tower Shield +(20–30) to maximum Life Adds (12–15) to (30–35) Fire Damage to Spells and Attacks (120–150)% increased Armour +(60–80) to maximum Life +(35–50)% to Fire Resistance 25% of Physical Damage Converted to Fire Damage 25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit (Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds) |
![]() | Soul Strike Spike-Point Arrow Quiver (20–30)% increased Critical Strike Chance with Bows +30 to Dexterity Adds (13–18) to (26–32) Chaos Damage to Attacks (8–12)% increased Attack Speed +(100–120) to maximum Energy Shield 80% faster start of Energy Shield Recharge 40% reduced Energy Shield Recharge Rate |
![]() | Edge of Madness Etched Greatsword 60% increased Global Accuracy Rating +1 to Level of Socketed Skill Gems (40–60)% increased Physical Damage Adds (60–68) to (90–102) Chaos Damage 1% increased Chaos Damage per Level Adds 1 to 2 Physical Damage to Attacks per Level |
![]() | Winterweave
Coral Ring +(20–30) to maximum Life Adds (12–15) to (25–30) Fire Damage to Attacks +(20–40) to maximum Life +(10–15)% to Cold Resistance 75% reduced Effect of Chill on you 10% increased Movement Speed while Ignited (Chill reduces Action Speed by up to 30%) |
![]() | Great Old One's Ward Corrugated Buckler 3% increased Movement Speed (8–12)% Chance to Block Spell Damage Adds (8–12) to (15–20) Physical Damage to Attacks (6–10)% increased Attack Speed +(50–70) to maximum Life |
![]() | Brutus' Lead Sprinkler Ritual Sceptre 16% increased Elemental Damage Adds (8–13) to (26–31) Physical Damage 20% increased Physical Damage 30% increased Fire Damage (15–20)% increased Attack Speed (30–40)% increased Critical Strike Chance Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength |
![]() | Maligaro's Restraint Chain Belt +(9–20) to maximum Energy Shield Adds 1 to (30–50) Lightning Damage to Attacks 100% increased Shock Duration on you Shocks you cause are reflected back to you 60% increased Damage while Shocked 15% increased Movement Speed while Shocked (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Ngamahu's Sign Ruby Ring +(20–30)% to Fire Resistance +(15–25) to Strength Adds (20–25) to (30–35) Fire Damage to Spells and Attacks 15% increased Ignite Duration on Enemies 10% chance to Ignite Recover (20–30) Life when you Ignite an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Tasalio's Sign Sapphire Ring +(20–30)% to Cold Resistance Adds (7–10) to (15–20) Cold Damage to Spells and Attacks +(200–300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled Enemies |
![]() | Prismweave Rustic Sash (12–24)% increased Global Physical Damage Adds (14–16) to (30–32) Fire Damage to Attacks Adds (10–12) to (24–28) Cold Damage to Attacks Adds 1 to (60–68) Lightning Damage to Attacks +(6–15)% to all Elemental Resistances 30% increased Elemental Damage with Attack Skills during any Flask Effect |
![]() | Sibyl's Lament Coral Ring +(20–30) to maximum Life Adds (8–15) to (20–28) Fire Damage to Attacks (10–20)% reduced Rarity of Items found Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage (20–30)% increased Elemental Damage with Attack Skills |
![]() | Blood of Corruption Amber Amulet +(20–30) to Strength Grants Level 10 Gluttony of Elements Skill Adds 19 to 43 Chaos Damage to Attacks (-10–-5)% to all Elemental Resistances +(17–29)% to Chaos Resistance Corrupted |
![]() | Southbound Soldier Gloves Adds (60–72) to (88–100) Cold Damage to Attacks (12–16)% increased maximum Life +(40–50)% to Cold Resistance 100% increased Freeze Duration on Enemies Your Hits can only Kill Frozen Enemies |
![]() | The Deep One's Hide Studded Round Shield 60% increased Block Recovery Adds 4 to 8 Physical Damage to Attacks Adds 12 to 15 Cold Damage to Attacks (90–130)% increased Armour and Evasion +(30–50)% to Fire Resistance Curse Enemies with Vulnerability on Block (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds) |
![]() | Mutewind Seal Unset Ring Has 1 Socket Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill Socketed Golem Skills have 20% increased Attack and Cast Speed +3 to Level of Socketed Golem Gems Adds (5–10) to (11–15) Physical Damage to Attacks (5–10)% increased Attack Speed (3–5)% increased Movement Speed (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Demigod's Beacon Golden Flame +(11–19)% to Chaos Resistance Adds 10 to 20 Fire Damage to Attacks (10–20)% increased Rarity of Items found 20% increased Light Radius |
![]() | Redblade Tramplers Ancient Greaves Adds (2–5) to (7–10) Physical Damage to Attacks (150–200)% increased Armour (5–10)% reduced Enemy Stun Threshold +(50–70) to maximum Life +(20–30)% to Fire Resistance 25% increased Movement Speed Unaffected by Burning Ground (The Stun Threshold determines how much Damage can Stun something) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Ylfeban's Trickery Hubris Circlet Trigger Level 10 Shock Ground when Hit Adds 1 to (60–80) Lightning Damage to Spells and Attacks (130–170)% increased Energy Shield +(25–35)% to Lightning Resistance Curse Enemies which Hit you with a random Hex, ignoring Curse Limit |
![]() | Bloodgrip Marble Amulet Regenerate (1.2–1.6)% of Life per second Adds 10 to 20 Physical Damage to Attacks +(60–70) to maximum Life Regenerate (16–24) Life per second 100% increased Life Recovery from Flasks Moving while Bleeding doesn't cause you to take extra Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Feastbind Rustic Sash (12–24)% increased Global Physical Damage Adds 5 to 10 Physical Damage to Attacks +(20–40) to maximum Life 0.2% of Physical Attack Damage Leeched as Life 50% increased Flask Charges gained during any Flask Effect 50% increased Mana Regeneration Rate during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Iron Commander Death Bow (30–50)% increased Critical Strike Chance Adds (8–12) to (16–24) Physical Damage (14–20)% increased Attack Speed (14–20)% increased Totem Life (14–20)% increased Totem Placement speed Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity |
![]() | Hrimburn Goathide Gloves +(20–30) to Strength Adds (5–7) to (13–15) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers Your Cold Damage can Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | The Warden's Brand Iron Ring Adds 1 to 4 Physical Damage to Attacks Adds (5–15) to (25–50) Physical Damage to Attacks 30% reduced Attack Speed 15% chance to gain a Frenzy Charge when you Stun an Enemy |
![]() | Hand of Thought and Motion Imperial Claw Grants 46 Life per Enemy Hit (8–12)% increased Dexterity (8–12)% increased Intelligence Recover 1% of Life on Kill Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity 5% increased Critical Strike Chance per 25 Intelligence |
![]() | Hand of Wisdom and Action Imperial Claw Grants 46 Life per Enemy Hit (8–12)% increased Dexterity (8–12)% increased Intelligence 1% of Attack Damage Leeched as Life Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Attack Speed per 25 Dexterity (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Ryslatha's Coil Studded Belt (20–30)% increased Stun Duration on Enemies +(20–40) to Strength (30–40)% more Maximum Physical Attack Damage (30–40)% less Minimum Physical Attack Damage Adds 1 to (15–20) Physical Damage to Attacks +(80–100) to maximum Life Gain 50 Life when you Stun an Enemy |
![]() | Volkuur's Guidance Zealot Gloves Adds (16–20) to (25–30) Cold Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Cold Resistance Your Cold Damage can Poison 50% less Poison Duration Cold Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Volkuur's Guidance Zealot Gloves Adds (16–20) to (25–30) Fire Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Fire Resistance Your Fire Damage can Poison 50% less Poison Duration Fire Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Volkuur's Guidance Zealot Gloves Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Lightning Resistance Your Lightning Damage can Poison 50% less Poison Duration Lightning Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | The Fracturing Spinner Blunt Arrow Quiver Adds (7–9) to (13–16) Physical Damage to Attacks Grants Summon Harbinger of Directions Skill +(30–50) to Strength and Dexterity Adds (19–22) to (30–35) Fire Damage to Spells and Attacks Adds (19–22) to (30–35) Cold Damage to Spells and Attacks +(15–25)% to Fire and Cold Resistances |
![]() | Yriel's Fostering Exquisite Leather Grants Level 20 Summon Bestial Snake Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to Poison on Hit while you have a Bestial Minion Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Yriel's Fostering Exquisite Leather Grants Level 20 Summon Bestial Ursa Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while you have a Bestial Minion Adds (11–16) to (21–25) Physical Damage to Attacks while you have a Bestial Minion (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Giantsbane Bronze Gauntlets +(30–40) to Strength Adds (5–8) to (12–16) Physical Damage to Attacks 10% reduced Attack Speed (80–100)% increased Armour Arrows Pierce 2 additional Targets Iron Grip (Strength's Damage bonus also applies to Projectile Attacks) |
![]() | The Poet's Pen Carved Wand (11–15)% increased Spell Damage +1 to Level of Socketed Skill Gems per 25 Player Levels Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels (8–12)% increased Attack Speed |
![]() | Oni-Goroshi Charan's Sword 40% increased Global Accuracy Rating Uses both hand slots (70–90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level local six linked sockets [1] use goddess player audio [1] (Her Embrace grants the following: Cannot be Stunned 123% of Sword Physical Damage gained as Extra Fire Damage Unaffected by Burning Ground Immune to Freeze, Chill and Ignite 20% increased Attack, Cast and Movement Speed) |
![]() | Disintegrator Maelström Staff +25% Chance to Block Attack Damage while wielding a Staff Adds (220–240) to (270–300) Physical Damage 25% chance to gain a Siphoning Charge when you use a Skill Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped 1% additional Physical Damage Reduction from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge Battlemage (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) (Recently refers to the past 4 seconds) |
![]() | Voidfletcher Primal Arrow Quiver (20–30)% increased Elemental Damage with Attack Skills Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill Adds (30–40) to (80–100) Cold Damage to Attacks +(80–120) to maximum Energy Shield +(20–30)% to Cold Resistance Gain (20–40) Mana per Enemy Killed 30% increased Projectile Speed 5 Maximum Void Charges Gain a Void Charge every 0.5 seconds |
![]() | Mark of the Elder Steel Ring Adds (3–4) to (10–14) Physical Damage to Attacks 20% chance to Trigger Level 20 Tentacle Whip on Kill Adds (26–32) to (42–48) Cold Damage to Attacks (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life (60–80)% increased Attack Damage if your other Ring is a Shaper Item Cannot be Stunned by Attacks if your other Ring is an Elder Item |
![]() | Loreweave Elegant Ringmail Has 6 Sockets +(8–24) to all Attributes Adds (4–10) to (14–36) Physical Damage to Attacks (20–60)% increased Global Critical Strike Chance +(15–50) to maximum Energy Shield +(20–60) to maximum Life +(20–50) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (76–78)% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Winterweave Coral Ring +(20–30) to maximum Life Adds (12–15) to (25–30) Fire Damage to Attacks Adds (12–15) to (25–30) Cold Damage to Attacks +(20–40) to maximum Life +(25–30)% to Cold Resistance 10% increased Movement Speed while Ignited The Effect of Chill on you is reversed |
![]() | Duskblight Ironscale Boots Trigger Level 1 Stalking Pustule on Kill +(50–60) to maximum Life (120–150)% increased Armour and Evasion 20% increased Movement Speed 50% increased Stun and Block Recovery 20% reduced Light Radius +50% to Chaos Resistance during any Flask Effect Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect |
![]() | Doryani's Delusion Titan Greaves Grants Level 25 Purity of Fire Skill Adds (25–30) to (40–45) Fire Damage to Spells and Attacks (100–120)% increased Armour +(60–70) to maximum Life 30% increased Movement Speed |
![]() | Doryani's Delusion Sorcerer Boots Grants Level 25 Purity of Lightning Skill Adds (1–3) to (68–72) Lightning Damage to Spells and Attacks (150–180)% increased Energy Shield +(60–70) to maximum Life 30% increased Movement Speed |
![]() | Doryani's Delusion Slink Boots Grants Level 25 Purity of Ice Skill Adds (25–30) to (40–45) Cold Damage to Spells and Attacks (100–120)% increased Evasion Rating +(60–70) to maximum Life 30% increased Movement Speed |
![]() | Great Old One's Tentacles Eelskin Gloves Adds (8–12) to (15–20) Physical Damage to Attacks +(50–70) to maximum Life (10–20)% chance to Impale Enemies on Hit with Attacks 50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
![]() | The Shattered Divinity Blunt Arrow Quiver Adds (7–9) to (13–16) Physical Damage to Attacks Grants Summon Greater Harbinger of Directions Skill +(30–50) to Strength and Dexterity Adds (19–22) to (30–35) Fire Damage to Spells and Attacks Adds (19–22) to (30–35) Cold Damage to Spells and Attacks +(15–25)% to Fire and Cold Resistances |
![]() | Bear's Girdle Leather Belt +(25–40) to maximum Life Adds (5–7) to (11–12) Physical Damage to Attacks (20–30)% increased Stun Duration on Enemies Nearby Enemies are Crushed while you have at least 25 Rage (4–6)% increased Physical Damage per 10 Rage +20 to Maximum Rage (Crushed lowers Physical Damage Reduction by 15%) |
![]() | Replica Iron Commander Death Bow (30–50)% increased Critical Strike Chance Adds (8–12) to (16–24) Physical Damage (14–20)% increased Attack Speed (14–20)% increased Totem Life (14–20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength |
![]() | Replica Lioneye's Paws Bronzescale Boots Trigger Level 5 Toxic Rain when you Attack with a Bow +(40–60) to Strength +(40–60) to Dexterity Adds 12 to 24 Chaos Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Replica Abyssus Ezomyte Burgonet +(20–25) to all Attributes Adds 40 to 75 Fire Damage to Attacks Adds 30 to 65 Cold Damage to Attacks Adds 10 to 130 Lightning Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Elemental Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Replica Tasalio's Sign Sapphire Ring +(20–30)% to Cold Resistance Adds (15–20) to (25–35) Cold Damage to Spells and Attacks +(200–300) to Evasion Rating Immune to Chill Your Cold Damage cannot Freeze Adds 60 to 80 Cold Damage against Chilled Enemies |
![]() | Replica Soul Strike Spike-Point Arrow Quiver (20–30)% increased Critical Strike Chance with Bows +30 to Dexterity Adds (13–18) to (26–32) Physical Damage to Attacks (8–12)% increased Attack Speed +(60–80) to maximum Life 80% reduced Maximum Recovery per Life Leech 40% increased Maximum total Life Recovery per second from Leech |
![]() | Replica Loreweave Elegant Ringmail Has 6 Sockets +(8–24) to all Attributes Adds (4–10) to (14–36) Physical Damage to Attacks (120–160)% increased Global Critical Strike Chance +(150–200) to maximum Energy Shield +(120–160) to maximum Life +(120–160) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (70–72)% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Replica Alberon's Warpath Soldier Boots (15–18)% increased Strength +(180–220) to Armour +(13–19)% to Chaos Resistance 25% increased Movement Speed Cannot deal non-Chaos Damage Adds 1 to 80 Chaos Damage to Attacks per 80 Strength |
![]() | Ceaseless Feast Spiked Gloves (16–20)% increased Melee Damage Adds (2–3) to (22–26) Physical Damage to Attacks (100–150)% increased Armour (20–30)% chance to inflict Corrosion on Hit with Attacks (20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour (20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating (-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion) |
![]() | Royale Lioneye's Paws Leatherscale Boots Trigger Level 1 Rain of Arrows when you Attack with a Bow +(20–30) to Strength +(20–30) to Dexterity Adds 4 to 8 Fire Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Royale Abyssus Cone Helmet +(20–25) to all Attributes Adds 5 to 15 Physical Damage to Attacks +(25–30)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Physical Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Royale Hrimsorrow Rawhide Gloves +(20–30) to Strength Adds (1–3) to (4–5) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(10–20)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
![]() | Royale Giantsbane Iron Gauntlets +(15–25) to Strength Adds (1–2) to (3–4) Physical Damage to Attacks (80–100)% increased Armour Iron Grip (Strength's Damage bonus also applies to Projectile Attacks) |
![]() | Royale Hand of Thought and Motion Nailed Fist Grants 3 Life per Enemy Hit Adds 1 to (5–6) Lightning Damage (10–15)% increased Attack Speed Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence (20–25)% increased Elemental Damage with Attack Skills |
![]() | Royale Edge of Madness Longsword +60 to Accuracy Rating +1 to Level of Socketed Skill Gems (10–20)% increased Physical Damage Adds (7–11) to (13–23) Chaos Damage 1% increased Chaos Damage per Level Adds 1 to 2 Physical Damage to Attacks per Level |
![]() | Royale Prismweave Rustic Sash (12–24)% increased Global Physical Damage Adds 2 to 3 Fire Damage to Attacks Adds 1 to 3 Cold Damage to Attacks Adds 1 to 5 Lightning Damage to Attacks +(6–15)% to all Elemental Resistances 15% increased Elemental Damage with Attack Skills during any Flask Effect 10% increased Elemental Damage with Attack Skills |
![]() | Royale Meginord's Girdle Heavy Belt +(25–35) to Strength +25 to Strength Adds 10 to 20 Physical Damage to Attacks 10% increased maximum Life +(10–20)% to Cold Resistance 25% increased Flask Life Recovery rate |
![]() | Royale Maligaro's Restraint Chain Belt +(9–20) to maximum Energy Shield Adds 1 to (15–20) Lightning Damage to Attacks 100% increased Shock Duration on you Shocks you cause are reflected back to you 30% increased Damage while Shocked 15% increased Movement Speed while Shocked (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | The Poised Prism Primal Arrow Quiver (20–30)% increased Elemental Damage with Attack Skills +(15–25)% to Fire Resistance +(15–25)% to Cold Resistance +(15–25)% to Lightning Resistance Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence |
![]() | Ahuana's Bite Sharktooth Arrow Quiver Gain (6–8) Life per Enemy Hit with Attacks Adds (30–40) to (60–70) Cold Damage to Attacks +(20–30)% to Cold Resistance Enemies Chilled by your Hits have Damage taken increased by Chill Effect Chill Enemies as though dealing (60–100)% more Damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.