Item mods /178
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Glinting | 5 | Prefix | Adds 1 to 2 Physical Damage to Attacks damage physical attack | ring 1000 amulet 1000 gloves 1000 default 0 |
Burnished | 13 | Prefix | Adds (2–3) to (4–5) Physical Damage to Attacks damage physical attack | ring 1000 amulet 1000 gloves 1000 default 0 |
Polished | 19 | Prefix | Adds (3–4) to (6–7) Physical Damage to Attacks damage physical attack | ring 1000 amulet 1000 gloves 1000 default 0 |
Honed | 28 | Prefix | Adds (4–6) to (9–10) Physical Damage to Attacks damage physical attack | ring 1000 amulet 1000 gloves 1000 default 0 |
Gleaming | 35 | Prefix | Adds (5–7) to (11–12) Physical Damage to Attacks damage physical attack | ring 1000 amulet 1000 gloves 0 default 0 |
Annealed | 44 | Prefix | Adds (6–9) to (13–15) Physical Damage to Attacks damage physical attack | ring 1000 amulet 1000 gloves 0 default 0 |
Razor-sharp | 52 | Prefix | Adds (7–10) to (15–18) Physical Damage to Attacks damage physical attack | ring 0 amulet 1000 gloves 0 default 0 |
Tempered | 64 | Prefix | Adds (9–12) to (19–22) Physical Damage to Attacks damage physical attack | ring 0 amulet 1000 gloves 0 default 0 |
Flaring | 76 | Prefix | Adds (11–15) to (22–26) Physical Damage to Attacks damage physical attack | ring 0 amulet 1000 gloves 0 default 0 |
Glinting | 5 | Prefix | Adds (1–2) to 3 Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Burnished | 13 | Prefix | Adds (3–4) to (6–8) Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Polished | 19 | Prefix | Adds (5–6) to (9–10) Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Honed | 28 | Prefix | Adds (6–9) to (13–16) Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Gleaming | 35 | Prefix | Adds (8–11) to (16–18) Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Annealed | 44 | Prefix | Adds (10–13) to (19–23) Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Razor-sharp | 52 | Prefix | Adds (11–16) to (23–26) Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Tempered | 64 | Prefix | Adds (14–19) to (28–33) Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Flaring | 76 | Prefix | Adds (17–23) to (34–39) Physical Damage to Attacks damage physical attack | quiver 500 default 0 |
Heated | 1 | Prefix | Adds 1 to 2 Fire Damage to Attacks damage elemental fire attack | ring 500 amulet 500 gloves 500 default 0 |
Smouldering | 12 | Prefix | Adds (3–5) to (7–8) Fire Damage to Attacks damage elemental fire attack | ring 500 amulet 500 gloves 500 default 0 |
Smoking | 20 | Prefix | Adds (5–7) to (11–13) Fire Damage to Attacks damage elemental fire attack | ring 500 amulet 500 gloves 500 default 0 |
Burning | 28 | Prefix | Adds (7–10) to (15–18) Fire Damage to Attacks damage elemental fire attack | ring 500 amulet 500 gloves 500 default 0 |
Flaming | 35 | Prefix | Adds (9–12) to (19–22) Fire Damage to Attacks damage elemental fire attack | ring 500 amulet 500 gloves 500 default 0 |
Scorching | 44 | Prefix | Adds (11–15) to (23–27) Fire Damage to Attacks damage elemental fire attack | ring 500 amulet 500 gloves 500 default 0 |
Incinerating | 52 | Prefix | Adds (13–18) to (27–31) Fire Damage to Attacks damage elemental fire attack | ring 100 amulet 500 gloves 0 default 0 |
Blasting | 64 | Prefix | Adds (16–22) to (32–38) Fire Damage to Attacks damage elemental fire attack | ring 100 amulet 500 gloves 0 default 0 |
Cremating | 76 | Prefix | Adds (19–25) to (39–45) Fire Damage to Attacks damage elemental fire attack | ring 50 amulet 250 gloves 0 default 0 |
Heated | 1 | Prefix | Adds (1–2) to 3 Fire Damage to Attacks damage elemental fire attack | quiver 250 default 0 |
Smouldering | 12 | Prefix | Adds (5–7) to (10–12) Fire Damage to Attacks damage elemental fire attack | quiver 250 default 0 |
Smoking | 20 | Prefix | Adds (8–10) to (15–18) Fire Damage to Attacks damage elemental fire attack | quiver 250 default 0 |
Burning | 28 | Prefix | Adds (11–14) to (21–25) Fire Damage to Attacks damage elemental fire attack | quiver 250 default 0 |
Flaming | 35 | Prefix | Adds (13–18) to (27–31) Fire Damage to Attacks damage elemental fire attack | quiver 250 default 0 |
Scorching | 44 | Prefix | Adds (17–22) to (33–38) Fire Damage to Attacks damage elemental fire attack | quiver 250 default 0 |
Incinerating | 52 | Prefix | Adds (20–27) to (40–47) Fire Damage to Attacks damage elemental fire attack | quiver 250 default 0 |
Blasting | 64 | Prefix | Adds (27–35) to (53–62) Fire Damage to Attacks damage elemental fire attack | quiver 250 default 0 |
Cremating | 76 | Prefix | Adds (37–50) to (74–87) Fire Damage to Attacks damage elemental fire attack | quiver 125 default 0 |
Frosted | 2 | Prefix | Adds 1 to 2 Cold Damage to Attacks damage elemental cold attack | ring 500 amulet 500 gloves 500 default 0 |
Chilled | 13 | Prefix | Adds (3–4) to (7–8) Cold Damage to Attacks damage elemental cold attack | ring 500 amulet 500 gloves 500 default 0 |
Icy | 21 | Prefix | Adds (5–7) to (10–12) Cold Damage to Attacks damage elemental cold attack | ring 500 amulet 500 gloves 500 default 0 |
Frigid | 29 | Prefix | Adds (6–9) to (13–16) Cold Damage to Attacks damage elemental cold attack | ring 500 amulet 500 gloves 500 default 0 |
Freezing | 36 | Prefix | Adds (8–11) to (16–19) Cold Damage to Attacks damage elemental cold attack | ring 500 amulet 500 gloves 500 default 0 |
Frozen | 45 | Prefix | Adds (10–13) to (20–24) Cold Damage to Attacks damage elemental cold attack | ring 500 amulet 500 gloves 500 default 0 |
Glaciated | 53 | Prefix | Adds (12–16) to (24–28) Cold Damage to Attacks damage elemental cold attack | ring 100 amulet 500 gloves 0 default 0 |
Polar | 65 | Prefix | Adds (14–19) to (29–34) Cold Damage to Attacks damage elemental cold attack | ring 100 amulet 500 gloves 0 default 0 |
Entombing | 77 | Prefix | Adds (17–22) to (34–40) Cold Damage to Attacks damage elemental cold attack | ring 50 amulet 250 gloves 0 default 0 |
Frosted | 2 | Prefix | Adds (1–2) to 3 Cold Damage to Attacks damage elemental cold attack | quiver 250 default 0 |
Chilled | 13 | Prefix | Adds (5–6) to (9–10) Cold Damage to Attacks damage elemental cold attack | quiver 250 default 0 |
Icy | 21 | Prefix | Adds (7–9) to (14–16) Cold Damage to Attacks damage elemental cold attack | quiver 250 default 0 |
Frigid | 29 | Prefix | Adds (10–13) to (19–22) Cold Damage to Attacks damage elemental cold attack | quiver 250 default 0 |
Freezing | 36 | Prefix | Adds (12–16) to (24–28) Cold Damage to Attacks damage elemental cold attack | quiver 250 default 0 |
Frozen | 45 | Prefix | Adds (15–20) to (30–35) Cold Damage to Attacks damage elemental cold attack | quiver 250 default 0 |
Glaciated | 53 | Prefix | Adds (18–24) to (36–42) Cold Damage to Attacks damage elemental cold attack | quiver 250 default 0 |
Polar | 65 | Prefix | Adds (23–32) to (48–55) Cold Damage to Attacks damage elemental cold attack | quiver 250 default 0 |
Entombing | 77 | Prefix | Adds (33–45) to (67–78) Cold Damage to Attacks damage elemental cold attack | quiver 125 default 0 |
Humming | 3 | Prefix | Adds 1 to 5 Lightning Damage to Attacks damage elemental lightning attack | ring 500 amulet 500 gloves 500 default 0 |
Buzzing | 13 | Prefix | Adds 1 to (14–15) Lightning Damage to Attacks damage elemental lightning attack | ring 500 amulet 500 gloves 500 default 0 |
Snapping | 22 | Prefix | Adds (1–2) to (22–23) Lightning Damage to Attacks damage elemental lightning attack | ring 500 amulet 500 gloves 500 default 0 |
Crackling | 28 | Prefix | Adds (1–2) to (27–28) Lightning Damage to Attacks damage elemental lightning attack | ring 500 amulet 500 gloves 500 default 0 |
Sparking | 35 | Prefix | Adds (1–3) to (33–34) Lightning Damage to Attacks damage elemental lightning attack | ring 500 amulet 500 gloves 500 default 0 |
Arcing | 44 | Prefix | Adds (1–4) to (40–43) Lightning Damage to Attacks damage elemental lightning attack | ring 500 amulet 500 gloves 500 default 0 |
Shocking | 52 | Prefix | Adds (2–5) to (47–50) Lightning Damage to Attacks damage elemental lightning attack | ring 100 amulet 500 gloves 0 default 0 |
Discharging | 64 | Prefix | Adds (3–6) to (57–61) Lightning Damage to Attacks damage elemental lightning attack | ring 100 amulet 500 gloves 0 default 0 |
Electrocuting | 76 | Prefix | Adds (3–7) to (68–72) Lightning Damage to Attacks damage elemental lightning attack | ring 50 amulet 250 gloves 0 default 0 |
Humming | 3 | Prefix | Adds 1 to (3–4) Lightning Damage to Attacks damage elemental lightning attack | quiver 250 default 0 |
Buzzing | 13 | Prefix | Adds 2 to (16–18) Lightning Damage to Attacks damage elemental lightning attack | quiver 250 default 0 |
Snapping | 22 | Prefix | Adds (1–3) to (25–28) Lightning Damage to Attacks damage elemental lightning attack | quiver 250 default 0 |
Crackling | 28 | Prefix | Adds (2–3) to (35–40) Lightning Damage to Attacks damage elemental lightning attack | quiver 250 default 0 |
Sparking | 35 | Prefix | Adds (2–4) to (44–50) Lightning Damage to Attacks damage elemental lightning attack | quiver 250 default 0 |
Arcing | 44 | Prefix | Adds (2–5) to (56–62) Lightning Damage to Attacks damage elemental lightning attack | quiver 250 default 0 |
Shocking | 52 | Prefix | Adds (2–6) to (66–75) Lightning Damage to Attacks damage elemental lightning attack | quiver 250 default 0 |
Discharging | 64 | Prefix | Adds (3–8) to (89–99) Lightning Damage to Attacks damage elemental lightning attack | quiver 250 default 0 |
Electrocuting | 76 | Prefix | Adds (5–11) to (124–140) Lightning Damage to Attacks damage elemental lightning attack | quiver 125 default 0 |
Malicious | 83 | Prefix | Adds (27–41) to (55–69) Chaos Damage to Attacks damage chaos attack | quiver 125 default 0 |
1 | Corrupted | Adds (3–4) to (7–8) Cold Damage to Spells and Attacks damage elemental cold attack caster | ring 1000 default 0 | |
31 | Corrupted | Adds (6–9) to (13–16) Cold Damage to Spells and Attacks damage elemental cold attack caster | ring 1000 default 0 | |
81 | Corrupted | Adds (12–16) to (24–28) Cold Damage to Spells and Attacks damage elemental cold attack caster | ring 250 default 0 | |
1 | Corrupted | Adds (3–5) to (7–8) Fire Damage to Spells and Attacks damage elemental fire attack caster | ring 1000 default 0 | |
31 | Corrupted | Adds (7–10) to (15–18) Fire Damage to Spells and Attacks damage elemental fire attack caster | ring 1000 default 0 | |
82 | Corrupted | Adds (13–18) to (28–33) Fire Damage to Spells and Attacks damage elemental fire attack caster | ring 250 default 0 | |
1 | Corrupted | Adds 1 to (14–15) Lightning Damage to Spells and Attacks damage elemental lightning attack caster | ring 1000 default 0 | |
31 | Corrupted | Adds (1–2) to (27–28) Lightning Damage to Spells and Attacks damage elemental lightning attack caster | ring 1000 default 0 | |
83 | Corrupted | Adds (1–5) to (50–52) Lightning Damage to Spells and Attacks damage elemental lightning attack caster | ring 250 default 0 | |
The Shaper's | 68 | Prefix | Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack | sword_shaper 200 axe_shaper 200 mace_shaper 200 sceptre_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack | 2h_sword_shaper 200 2h_axe_shaper 200 2h_mace_shaper 200 staff_shaper 200 warstaff_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack | sword_shaper 200 axe_shaper 200 claw_shaper 200 dagger_shaper 200 rune_dagger_shaper 200 bow_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack | 2h_sword_shaper 200 2h_axe_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attack | claw_shaper 200 sceptre_shaper 200 dagger_shaper 200 rune_dagger_shaper 200 wand_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attack | staff_shaper 200 warstaff_shaper 200 default 0 |
Hunter's | 68 | Prefix | Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack | sword_basilisk 200 axe_basilisk 200 mace_basilisk 200 sceptre_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack | 2h_sword_basilisk 200 2h_axe_basilisk 200 2h_mace_basilisk 200 staff_basilisk 200 warstaff_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack | sword_basilisk 200 axe_basilisk 200 claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 bow_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack | 2h_sword_basilisk 200 2h_axe_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attack | claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 sceptre_basilisk 200 wand_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attack | staff_basilisk 200 warstaff_basilisk 200 default 0 |
75 | RedImplicit | Adds (3–5) to (7–9) Physical Damage to Attacks damage physical attack | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (4–5) to (8–9) Physical Damage to Attacks damage physical attack | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (4–6) to (9–10) Physical Damage to Attacks damage physical attack | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (5–6) to (10–11) Physical Damage to Attacks damage physical attack | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (5–7) to (11–12) Physical Damage to Attacks damage physical attack | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (6–7) to (12–14) Physical Damage to Attacks damage physical attack | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (5–7) to (11–12) Physical Damage to Attacks damage physical | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (6–7) to (12–14) Physical Damage to Attacks damage physical | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (6–9) to (13–15) Physical Damage to Attacks damage physical | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (7–9) to (14–17) Physical Damage to Attacks damage physical | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (8–10) to (16–18) Physical Damage to Attacks damage physical | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (8–10) to (16–18) Physical Damage to Attacks damage physical | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (9–12) to (18–21) Physical Damage to Attacks damage physical | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (10–14) to (21–24) Physical Damage to Attacks damage physical | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (12–15) to (24–28) Physical Damage to Attacks damage physical | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | Adds (6–8) to (13–15) Fire Damage to Attacks damage elemental fire attack | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (7–9) to (14–16) Fire Damage to Attacks damage elemental fire attack | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (8–10) to (15–18) Fire Damage to Attacks damage elemental fire attack | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (8–11) to (17–20) Fire Damage to Attacks damage elemental fire attack | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (9–12) to (19–22) Fire Damage to Attacks damage elemental fire attack | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (10–13) to (21–24) Fire Damage to Attacks damage elemental fire attack | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (9–12) to (19–22) Fire Damage to Attacks damage elemental fire | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (10–13) to (21–24) Fire Damage to Attacks damage elemental fire | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (11–15) to (23–26) Fire Damage to Attacks damage elemental fire | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (13–16) to (25–29) Fire Damage to Attacks damage elemental fire | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (13–18) to (28–32) Fire Damage to Attacks damage elemental fire | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (13–18) to (28–32) Fire Damage to Attacks damage elemental fire | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (16–20) to (32–37) Fire Damage to Attacks damage elemental fire | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (18–24) to (37–42) Fire Damage to Attacks damage elemental fire | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (21–27) to (42–49) Fire Damage to Attacks damage elemental fire | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | Adds (6–7) to (11–13) Cold Damage to Attacks damage elemental cold attack | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (6–8) to (12–15) Cold Damage to Attacks damage elemental cold attack | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (7–9) to (13–16) Cold Damage to Attacks damage elemental cold attack | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (7–10) to (15–18) Cold Damage to Attacks damage elemental cold attack | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (8–11) to (17–19) Cold Damage to Attacks damage elemental cold attack | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (9–12) to (18–22) Cold Damage to Attacks damage elemental cold attack | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (8–11) to (17–19) Cold Damage to Attacks damage elemental cold | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (9–12) to (18–22) Cold Damage to Attacks damage elemental cold | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (10–13) to (20–24) Cold Damage to Attacks damage elemental cold | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (11–15) to (22–26) Cold Damage to Attacks damage elemental cold | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (12–16) to (24–29) Cold Damage to Attacks damage elemental cold | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (12–16) to (24–29) Cold Damage to Attacks damage elemental cold | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (14–18) to (28–33) Cold Damage to Attacks damage elemental cold | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (16–21) to (32–38) Cold Damage to Attacks damage elemental cold | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (18–24) to (37–44) Cold Damage to Attacks damage elemental cold | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | Adds (1–2) to (22–24) Lightning Damage to Attacks damage elemental lightning attack | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (1–3) to (24–26) Lightning Damage to Attacks damage elemental lightning attack | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (1–3) to (27–28) Lightning Damage to Attacks damage elemental lightning attack | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (1–3) to (29–32) Lightning Damage to Attacks damage elemental lightning attack | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (2–4) to (32–35) Lightning Damage to Attacks damage elemental lightning attack | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (2–4) to (36–38) Lightning Damage to Attacks damage elemental lightning attack | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (2–4) to (32–35) Lightning Damage to Attacks damage elemental lightning | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (2–4) to (36–38) Lightning Damage to Attacks damage elemental lightning | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (2–4) to (39–42) Lightning Damage to Attacks damage elemental lightning | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (2–4) to (43–47) Lightning Damage to Attacks damage elemental lightning | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (2–5) to (48–51) Lightning Damage to Attacks damage elemental lightning | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (2–5) to (48–51) Lightning Damage to Attacks damage elemental lightning | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (2–6) to (55–59) Lightning Damage to Attacks damage elemental lightning | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (3–6) to (63–68) Lightning Damage to Attacks damage elemental lightning | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (3–8) to (72–78) Lightning Damage to Attacks damage elemental lightning | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | Adds (5–6) to (10–11) Chaos Damage to Attacks damage chaos attack | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (5–7) to (11–12) Chaos Damage to Attacks damage chaos attack | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (6–7) to (12–14) Chaos Damage to Attacks damage chaos attack | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (6–9) to (13–15) Chaos Damage to Attacks damage chaos attack | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (7–9) to (14–17) Chaos Damage to Attacks damage chaos attack | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | Adds (8–10) to (16–18) Chaos Damage to Attacks damage chaos attack | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (7–9) to (14–17) Chaos Damage to Attacks damage chaos | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (8–10) to (16–18) Chaos Damage to Attacks damage chaos | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (9–11) to (17–20) Chaos Damage to Attacks damage chaos | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (10–13) to (19–22) Chaos Damage to Attacks damage chaos | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Adds (10–14) to (21–24) Chaos Damage to Attacks damage chaos | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (10–14) to (21–24) Chaos Damage to Attacks damage chaos | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (12–15) to (24–28) Chaos Damage to Attacks damage chaos | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (13–18) to (28–32) Chaos Damage to Attacks damage chaos | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Adds (16–20) to (32–37) Chaos Damage to Attacks damage chaos | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
60 | WeaponTreeRecombined | Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity | two_hand_weapon 0 dagger 500 claw 500 sword 500 bow 1000 axe 500 default 0 | |
60 | WeaponTreeRecombined | Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity | one_hand_weapon 0 dagger 500 claw 500 sword 500 bow 1000 axe 500 default 0 | |
60 | WeaponTreeRecombined | Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength | two_hand_weapon 0 sword 500 axe 500 mace 1000 sceptre 500 staff 500 default 0 | |
60 | WeaponTreeRecombined | Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength | one_hand_weapon 0 sword 500 axe 500 mace 1000 sceptre 500 staff 500 default 0 | |
60 | WeaponTreeRecombined | Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence | two_hand_weapon 0 wand 1000 staff 500 sceptre 500 dagger 500 claw 500 default 0 | |
60 | WeaponTreeRecombined | Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence | one_hand_weapon 0 wand 1000 staff 500 sceptre 500 dagger 500 claw 500 default 0 | |
60 | WeaponTreeRecombined | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute | one_hand_weapon 250 default 0 | |
60 | WeaponTreeRecombined | Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute | two_hand_weapon 250 default 0 | |
Haunted | 1 | Prefix | Adds (13–17) to (23–29) Chaos Damage to Attacks damage chaos attack | necropolis_gloves 750 default 0 |
Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Adds 4 to 5 Physical Damage to Attacks damage physical attack |
Abyss Jewel mods /21
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Coals | 35 | Suffix | Adds (4–5) to (10–12) Fire Damage to Attacks damage elemental fire attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Cinders | 44 | Suffix | Adds (6–7) to (13–16) Fire Damage to Attacks damage elemental fire attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Flames | 52 | Suffix | Adds (8–9) to (17–20) Fire Damage to Attacks damage elemental fire attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Immolation | 64 | Suffix | Adds (10–12) to (21–24) Fire Damage to Attacks damage elemental fire attack | abyss_jewel_melee 500 abyss_jewel_ranged 500 default 0 |
of Ashes | 76 | Suffix | Adds (13–15) to (25–28) Fire Damage to Attacks damage elemental fire attack | abyss_jewel_melee 300 abyss_jewel_ranged 300 default 0 |
of Sleet | 36 | Suffix | Adds (4–5) to (8–10) Cold Damage to Attacks damage elemental cold attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Ice | 45 | Suffix | Adds (6–7) to (11–13) Cold Damage to Attacks damage elemental cold attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Rime | 53 | Suffix | Adds (8–9) to (14–17) Cold Damage to Attacks damage elemental cold attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Floe | 65 | Suffix | Adds (10–11) to (18–21) Cold Damage to Attacks damage elemental cold attack | abyss_jewel_melee 500 abyss_jewel_ranged 500 default 0 |
of Glaciation | 77 | Suffix | Adds (12–13) to (22–26) Cold Damage to Attacks damage elemental cold attack | abyss_jewel_melee 300 abyss_jewel_ranged 300 default 0 |
of Static | 35 | Suffix | Adds 1 to (19–20) Lightning Damage to Attacks damage elemental lightning attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Electricity | 44 | Suffix | Adds (1–2) to (25–27) Lightning Damage to Attacks damage elemental lightning attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Voltage | 52 | Suffix | Adds (1–3) to (29–32) Lightning Damage to Attacks damage elemental lightning attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Discharge | 64 | Suffix | Adds (1–4) to (36–39) Lightning Damage to Attacks damage elemental lightning attack | abyss_jewel_melee 500 abyss_jewel_ranged 500 default 0 |
of Arcing | 76 | Suffix | Adds (1–4) to (43–48) Lightning Damage to Attacks damage elemental lightning attack | abyss_jewel_melee 300 abyss_jewel_ranged 300 default 0 |
of Weight | 34 | Suffix | Adds 1 to 3 Physical Damage to Attacks damage physical attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Impact | 45 | Suffix | Adds (2–3) to (4–5) Physical Damage to Attacks damage physical attack | abyss_jewel_melee 1000 abyss_jewel_ranged 1000 default 0 |
of Collision | 61 | Suffix | Adds (4–5) to (6–7) Physical Damage to Attacks damage physical attack | abyss_jewel_melee 500 abyss_jewel_ranged 500 default 0 |
of Malevolence | 36 | Suffix | Adds (6–7) to (11–13) Chaos Damage to Attacks damage chaos attack | abyss_jewel_melee 750 abyss_jewel_ranged 750 default 0 |
of Malice | 48 | Suffix | Adds (8–9) to (14–17) Chaos Damage to Attacks damage chaos attack | abyss_jewel_melee 750 abyss_jewel_ranged 750 default 0 |
of Sin | 64 | Suffix | Adds (10–11) to (18–21) Chaos Damage to Attacks damage chaos attack | abyss_jewel_melee 375 abyss_jewel_ranged 375 default 0 |
Crafting Bench /16
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Adds (8–11) to (16–20) Fire Damage to Attacks | 4x Orb of Transmutation | Ring · Amulet · Gloves | The Solaris Temple Level 2 |
Adds (12–17) to (26–30) Fire Damage to Attacks | 2x Orb of Alchemy | Ring · Amulet | The Dread Thicket |
Adds (6–8) to (14–18) Cold Damage to Attacks | 4x Orb of Transmutation | Ring · Amulet · Gloves | The Crystal Veins |
Adds (11–15) to (23–27) Cold Damage to Attacks | 2x Orb of Alchemy | Ring · Amulet | The Causeway |
Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x Orb of Transmutation | Ring · Amulet · Gloves | The Lunaris Temple Level 2 |
Adds (1–5) to (41–48) Lightning Damage to Attacks | 2x Orb of Alchemy | Ring · Amulet | The Chamber of Sins Level 1 |
Adds (3–5) to (6–8) Physical Damage to Attacks | 4x Orb of Transmutation | Ring · Amulet · Quiver · Gloves | The Sewers |
Adds (5–7) to (8–10) Physical Damage to Attacks | 2x Chaos Orb | Ring · Amulet · Quiver | The Ossuary |
Adds (6–8) to (14–18) Chaos Damage to Attacks | 6x Orb of Transmutation | Ring · Amulet · Quiver · Gloves | The Temple of Decay Level 2 |
Adds (11–15) to (23–27) Chaos Damage to Attacks | 2x Chaos Orb | Ring · Amulet · Quiver | The Ossuary |
Adds (9–11) to (16–21) Fire Damage to Attacks | 4x Orb of Transmutation | Quiver | The Solaris Temple Level 2 |
Adds (19–23) to (37–42) Fire Damage to Attacks | 2x Orb of Alchemy | Quiver | The Dread Thicket |
Adds (9–11) to (16–21) Cold Damage to Attacks | 4x Orb of Transmutation | Quiver | The Crystal Veins |
Adds (19–23) to (37–42) Cold Damage to Attacks | 2x Orb of Alchemy | Quiver | The Causeway |
Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x Orb of Transmutation | Quiver | The Lunaris Temple Level 2 |
Adds (3–6) to (52–70) Lightning Damage to Attacks | 2x Orb of Alchemy | Quiver | The Chamber of Sins Level 1 |
Misc mods /12
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect damage elemental lightning attack | ||
1 | Jewel | Unique | Adds 3 to 7 Physical Damage to Attacks damage physical attack | ||
1 | Jewel | Corrupted | Adds 1 to (2–3) Chaos Damage to Attacks damage chaos attack | jewel 0 default 0 | |
1 | Jewel | Unique | Adds 1 to 2 Lightning Damage to Attacks Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius local jewel effect base radius [1500] damage elemental lightning attack | ||
Tempered | 75 | SanctumSpecial | Prefix | Adds (5–7) to (11–12) Physical Damage to Attacks damage physical attack | str_special_relic 1000 default 250 |
Blazing | 75 | SanctumSpecial | Prefix | Adds (9–12) to (19–22) Fire Damage to Attacks damage elemental fire attack | str_special_relic 1000 default 250 |
Hyperboreal | 75 | SanctumSpecial | Prefix | Adds (8–11) to (17–19) Cold Damage to Attacks damage elemental cold attack | dex_special_relic 1000 default 250 |
Electrocuting | 75 | SanctumSpecial | Prefix | Adds (2–4) to (32–35) Lightning Damage to Attacks damage elemental lightning attack | dex_special_relic 1000 default 250 |
Malicious | 75 | SanctumSpecial | Prefix | Adds (7–9) to (14–17) Chaos Damage to Attacks damage chaos attack | dex_special_relic 1000 default 250 |
Forceful | 84 | SanctumSpecial | Prefix | Adds 2 to 3 Fire Damage to Attacks per 10 Strength elemental fire attack | str_special_relic 200 default 50 |
Skillful | 84 | SanctumSpecial | Prefix | Adds 2 to 3 Cold Damage to Attacks per 10 Dexterity elemental cold attack | dex_special_relic 200 default 50 |
Genius | 84 | SanctumSpecial | Prefix | Adds 1 to 4 Lightning Damage to Attacks per 10 Intelligence elemental lightning attack | int_special_relic 200 default 50 |
Essence /25
Item /16
Iron Ring
Requires Level 2
Adds 1 to 4 Physical Damage to Attacks
Steel Ring
Requires Level 78
Adds (3–4) to (10–14) Physical Damage to Attacks
Serrated Arrow Quiver
Requires Level 4
Adds 1 to 4 Physical Damage to Attacks
Blunt Arrow Quiver
Requires Level 31
Adds (7–9) to (13–16) Physical Damage to Attacks
Heavy Arrow Quiver
Requires Level 61
Adds (12–15) to (24–27) Physical Damage to Attacks
Fire Arrow Quiver
Requires Level 9
Adds 3 to 5 Fire Damage to Attacks
Blazing Arrow Quiver
Requires Level 45
Adds (12–15) to (24–27) Fire Damage to Attacks
Goat's Horn
Physical Damage: 7-13
Critical Strike Chance: 9%
Attacks per Second: 1.4
Requires Level 6, 29 Int
Adds (1–2) to (3–4) Fire Damage to Spells and Attacks
Faun's Horn
Physical Damage: 21-38
Critical Strike Chance: 8.5%
Attacks per Second: 1.4
Requires Level 35, 116 Int
Adds (5–10) to (11–13) Fire Damage to Spells and Attacks
Demon's Horn
Physical Damage: 31-57
Critical Strike Chance: 9.5%
Attacks per Second: 1.4
Requires Level 56, 179 Int
Adds (18–36) to (53–59) Fire Damage to Spells and Attacks
Quartz Wand
Physical Damage: 12-23
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 18, 65 Int
Adds (2–3) to (4–7) Cold Damage to Spells and Attacks
Crystal Wand
Physical Damage: 24-45
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 45, 146 Int
Adds (4–8) to (10–12) Cold Damage to Spells and Attacks
Opal Wand
Physical Damage: 30-56
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 62, 212 Int
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
Spiraled Wand
Physical Damage: 11-32
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 24, 83 Int
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
Coiled Wand
Physical Damage: 18-55
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 49, 158 Int
Adds (1–2) to (22–24) Lightning Damage to Spells and Attacks
Tornado Wand
Physical Damage: 22-65
Critical Strike Chance: 9%
Attacks per Second: 1.45
Requires Level 65, 212 Int
Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks
Unique /95
(12–20)% increased Rarity of Items found
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+20% to Fire Resistance
20% increased Light Radius
Nearby Enemies are Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
+(25–35) to Strength
+25 to Strength
Adds 10 to 20 Physical Damage to Attacks
10% increased maximum Life
+(10–20)% to Cold Resistance
25% increased Flask Life Recovery rate
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(12–16)% to Fire and Cold Resistances
(25–30)% increased Fire Damage
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
+(30–40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
(Ignite deals Fire Damage over time)
Adds 1 to 4 Physical Damage to Attacks
Adds (10–15) to (20–25) Chaos Damage to Attacks
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Gain (6–8) Life per Enemy Hit with Attacks
+(15–25) to Strength
+(35–45) to Dexterity
+(15–25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7–10)% increased Attack Speed
Gain (2–3) Life per Enemy Hit with Attacks
10% increased Area of Effect
Adds 1 to (20–30) Lightning Damage to Attacks
(90–120)% increased Armour and Evasion
+(60–80) to maximum Life
-60% to Lightning Resistance
50% of Physical Damage from Hits taken as Lightning Damage
Socketed Gems are Supported by Level 5 Elemental Proliferation
Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
Adds 1 to (4–12) Lightning Damage to Spells and Attacks
+(30–60) to Evasion Rating
+(30–60) to maximum Energy Shield
+(25–50) to maximum Life
+(25–50) to maximum Mana
+(15–30)% to Fire Resistance
+(15–30)% to Cold Resistance
+(15–30)% to Lightning Resistance
Adds 1 to 40 Lightning Damage to Attacks
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(15–18)% increased Strength
Adds 1 to 80 Chaos Damage to Attacks
+(180–220) to Armour
+(13–19)% to Chaos Resistance
25% increased Movement Speed
Summoned Skeleton Warriors are Permanent and Follow you
Summon Skeletons cannot Summon more than 1 Skeleton Warrior
Summon Skeletons cannot Summon more than 1 Skeleton Warrior
(60–100)% increased Armour and Evasion
20% increased Movement Speed
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
Trigger Level 5 Rain of Arrows when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Adds 1 to 120 Lightning Damage to Attacks
(20–60)% increased Armour and Energy Shield
Gain (10–20) Life per Enemy Killed
15% increased Movement Speed
Drops Shocked Ground while moving, lasting 2 seconds
(Shock increases Damage taken by 15%)
30% increased Attack Speed when on Full Life
Adds (1–4) to (30–50) Lightning Damage to Attacks
+(100–200) to Accuracy Rating
20% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Adds 4 to 8 Fire Damage to Attacks
Adds 1 to 13 Lightning Damage to Attacks
+18 to maximum Energy Shield
(5–15)% increased Rarity of Items found
+(20–25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Physical Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
Socketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200–300)% increased Armour and Evasion
+(200–300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
Adds 15 to 25 Cold Damage to Attacks
70% increased Evasion Rating
+(20–30)% to Lightning Resistance
Cannot be Shocked
You can be Touched by Tormented Spirits
+2 to Level of Socketed Gems
Adds 1 to 30 Lightning Damage to Spells and Attacks
(100–150)% increased Armour and Energy Shield
(10–20)% increased Rarity of Items found
(10–20)% reduced Mana Cost of Skills
+(20–30) to maximum Life
Adds (12–15) to (30–35) Fire Damage to Spells and Attacks
(120–150)% increased Armour
+(60–80) to maximum Life
+(35–50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit
(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds)
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Chaos Damage to Attacks
(8–12)% increased Attack Speed
+(100–120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
60% increased Global Accuracy Rating
+1 to Level of Socketed Skill Gems
(40–60)% increased Physical Damage
Adds (60–68) to (90–102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
3% increased Movement Speed
(8–12)% Chance to Block Spell Damage
Adds (8–12) to (15–20) Physical Damage to Attacks
(6–10)% increased Attack Speed
+(50–70) to maximum Life
16% increased Elemental Damage
20% increased Physical Damage
Adds (8–13) to (26–31) Physical Damage
30% increased Fire Damage
(15–20)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
+(9–20) to maximum Energy Shield
Adds 1 to (30–50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
+(20–30)% to Fire Resistance
+(15–25) to Strength
Adds (20–25) to (30–35) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
Recover (20–30) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(20–30)% to Cold Resistance
Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(12–24)% increased Global Physical Damage
Adds (14–16) to (30–32) Fire Damage to Attacks
Adds (10–12) to (24–28) Cold Damage to Attacks
Adds 1 to (60–68) Lightning Damage to Attacks
+(6–15)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
+(20–30) to maximum Life
Adds (8–15) to (20–28) Fire Damage to Attacks
(10–20)% reduced Rarity of Items found
Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage
Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage
(20–30)% increased Elemental Damage with Attack Skills
+(20–30) to Strength
Grants Level 10 Gluttony of Elements Skill
Adds 19 to 43 Chaos Damage to Attacks
(-10–-5)% to all Elemental Resistances
+(17–29)% to Chaos Resistance
Corrupted
Adds (60–72) to (88–100) Cold Damage to Attacks
(12–16)% increased maximum Life
+(40–50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
Adds 1 to 2 Lightning Damage to Attacks
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
60% increased Block Recovery
Adds 4 to 8 Physical Damage to Attacks
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
Has 1 Socket
Socketed Golem Skills have 20% increased Attack and Cast Speed
Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
+3 to Level of Socketed Golem Gems
Adds (5–10) to (11–15) Physical Damage to Attacks
(5–10)% increased Attack Speed
(3–5)% increased Movement Speed
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(11–19)% to Chaos Resistance
Adds 10 to 20 Fire Damage to Attacks
(10–20)% increased Rarity of Items found
20% increased Light Radius
Adds (2–5) to (7–10) Physical Damage to Attacks
(5–10)% reduced Enemy Stun Threshold
(150–200)% increased Armour
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
(The Stun Threshold determines how much Damage can Stun something)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Trigger Level 10 Shock Ground when Hit
Adds 1 to (60–80) Lightning Damage to Spells and Attacks
(130–170)% increased Energy Shield
+(25–35)% to Lightning Resistance
Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
Regenerate (1.2–1.6)% of Life per second
Adds 10 to 20 Physical Damage to Attacks
+(60–70) to maximum Life
Regenerate (16–24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(12–24)% increased Global Physical Damage
Adds 5 to 10 Physical Damage to Attacks
+(20–40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
Adds 2 to 4 Physical Damage to Attacks
+2000 to Armour
+(30–60) to maximum Life
(-15–-10) Physical Damage taken from Attack Hits
1000% of Melee Physical Damage taken reflected to Attacker
+(20–30) to Strength
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
(Recently refers to the past 4 seconds)
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds (10–15) to (20–25) Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Adds 1 to 4 Physical Damage to Attacks
Adds (5–15) to (25–50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
Grants 46 Life per Enemy Hit
(8–12)% increased Dexterity
(8–12)% increased Intelligence
Recover 1% of Life on Kill
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity
5% increased Critical Strike Chance per 25 Intelligence
Grants 46 Life per Enemy Hit
(8–12)% increased Dexterity
(8–12)% increased Intelligence
1% of Attack Damage Leeched as Life
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% increased Stun Duration on Enemies
+(20–40) to Strength
(30–40)% more Maximum Physical Attack Damage
(30–40)% less Minimum Physical Attack Damage
Adds 1 to (15–20) Physical Damage to Attacks
+(80–100) to maximum Life
Gain 50 Life when you Stun an Enemy
Adds (16–20) to (25–30) Cold Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
Your Cold Damage can Poison
50% less Poison Duration
Cold Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (16–20) to (25–30) Fire Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
Your Fire Damage can Poison
50% less Poison Duration
Fire Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
Your Lightning Damage can Poison
50% less Poison Duration
Lightning Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
you have a Bestial Minion
Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Grants Level 20 Summon Bestial Ursa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
you have a Bestial Minion
Adds (11–16) to (21–25) Physical Damage to Attacks while you have a Bestial Minion
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(30–40) to Strength
Adds (5–8) to (12–16) Physical Damage to Attacks
10% reduced Attack Speed
(80–100)% increased Armour
Arrows Pierce 2 additional Targets
(Strength's Damage bonus also applies to Projectile Attacks)
(11–15)% increased Spell Damage
+1 to Level of Socketed Skill Gems per 25 Player Levels
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
(8–12)% increased Attack Speed
40% increased Global Accuracy Rating
Uses both hand slots
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
local six linked sockets [1]
use goddess player audio [1]
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
+(20–30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+(400–500) to Evasion Rating
(120–150)% increased Evasion Rating
+1500 to Evasion Rating while on Full Life
10% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are on Full Life
(Unlucky things are rolled twice and the worst result used)
+25% Chance to Block Attack Damage while wielding a Staff
Adds (220–240) to (270–300) Physical Damage
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(Recently refers to the past 4 seconds)
(20–30)% increased Elemental Damage with Attack Skills
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
Gain (20–40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
Adds (3–4) to (10–14) Physical Damage to Attacks
20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26–32) to (42–48) Cold Damage to Attacks
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(20–60)% increased Global Critical Strike Chance
+(15–50) to maximum Energy Shield
+(20–60) to maximum Life
+(20–50) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (76–78)%
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Gain (6–8) Life per Enemy Hit with Attacks
+(15–30) to all Attributes
(7–10)% increased Attack Speed
Gain (2–3) Life per Enemy Hit with Attacks
10% increased Area of Effect
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
(Attributes are Strength, Dexterity, and Intelligence)
Trigger Level 1 Stalking Pustule on Kill
(120–150)% increased Armour and Evasion
+(50–60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
(12–20)% increased Rarity of Items found
+25 to Dexterity
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+(20–30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
Grants Level 25 Purity of Fire Skill
Adds (25–30) to (40–45) Fire Damage to Spells and Attacks
(100–120)% increased Armour
+(60–70) to maximum Life
30% increased Movement Speed
Grants Level 25 Purity of Lightning Skill
Adds (1–3) to (68–72) Lightning Damage to Spells and Attacks
(150–180)% increased Energy Shield
+(60–70) to maximum Life
30% increased Movement Speed
Grants Level 25 Purity of Ice Skill
Adds (25–30) to (40–45) Cold Damage to Spells and Attacks
(100–120)% increased Evasion Rating
+(60–70) to maximum Life
30% increased Movement Speed
Adds (8–12) to (15–20) Physical Damage to Attacks
+(50–70) to maximum Life
(10–20)% chance to Impale Enemies on Hit with Attacks
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Greater Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
+10 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
Trigger Level 5 Toxic Rain when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+(20–25) to all Attributes
Adds 40 to 75 Fire Damage to Attacks
Adds 30 to 65 Cold Damage to Attacks
Adds 10 to 130 Lightning Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Elemental Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30)% to Cold Resistance
Adds (15–20) to (25–35) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Physical Damage to Attacks
(8–12)% increased Attack Speed
+(60–80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Life Recovery per second from Leech
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(120–160)% increased Global Critical Strike Chance
+(150–200) to maximum Energy Shield
+(120–160) to maximum Life
+(120–160) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (70–72)%
(Attributes are Strength, Dexterity, and Intelligence)
(15–18)% increased Strength
+(180–220) to Armour
+(13–19)% to Chaos Resistance
25% increased Movement Speed
Cannot deal non-Chaos Damage
Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
(16–20)% increased Melee Damage
Adds (2–3) to (22–26) Physical Damage to Attacks
(100–150)% increased Armour
(20–30)% chance to inflict Corrosion on Hit with Attacks
(20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
(20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
(-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
Trigger Level 1 Rain of Arrows when you Attack with a Bow
+(20–30) to Strength
+(20–30) to Dexterity
Adds 4 to 8 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+(20–25) to all Attributes
Adds 5 to 15 Physical Damage to Attacks
+(25–30)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Physical Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to Strength
Adds (1–3) to (4–5) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(10–20)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
+(15–25) to Strength
Adds (1–2) to (3–4) Physical Damage to Attacks
(80–100)% increased Armour
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
Grants 3 Life per Enemy Hit
Adds 1 to (5–6) Lightning Damage
(10–15)% increased Attack Speed
Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
(20–25)% increased Elemental Damage with Attack Skills
+60 to Accuracy Rating
+1 to Level of Socketed Skill Gems
(10–20)% increased Physical Damage
Adds (7–11) to (13–23) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
(12–24)% increased Global Physical Damage
Adds 2 to 3 Fire Damage to Attacks
Adds 1 to 3 Cold Damage to Attacks
Adds 1 to 5 Lightning Damage to Attacks
+(6–15)% to all Elemental Resistances
15% increased Elemental Damage with Attack Skills during any Flask Effect
10% increased Elemental Damage with Attack Skills
+(25–35) to Strength
+25 to Strength
Adds 10 to 20 Physical Damage to Attacks
10% increased maximum Life
+(10–20)% to Cold Resistance
25% increased Flask Life Recovery rate
+(9–20) to maximum Energy Shield
Adds 1 to (15–20) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
30% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
(20–30)% increased Elemental Damage with Attack Skills
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
Gain (6–8) Life per Enemy Hit with Attacks
Adds (30–40) to (60–70) Cold Damage to Attacks
+(20–30)% to Cold Resistance
Enemies Chilled by your Hits have Damage taken increased by Chill Effect
Chill Enemies as though dealing (60–100)% more Damage
(6–15)% increased Rarity of Items found
+(10–15) to all Attributes
Adds (7–10) to (15–18) Chaos Damage to Attacks
Adds (9–12) to (19–22) Fire Damage to Spells
+(15–20)% to Global Critical Strike Multiplier
+(80–100) to Armour
+(80–100) to Evasion Rating
+(30–35) to maximum Energy Shield
+(25–30) to maximum Life
+(20–25) to maximum Mana
+(8–10)% to all Elemental Resistances
(6–8)% increased Attack and Cast Speed
Maximum Quality is 200%
(Attributes are Strength, Dexterity, and Intelligence)
Corrupted