Skill Gem /2

Skill Gem /2

Item mods /169

Item mods /169

NameLevelPre/SufDescriptionWeight
Glinting5PrefixAdds 1 to 2 Physical Damage to Attacks physical_damage damage physical attackring 1000
amulet 1000
gloves 1000
default 0
Burnished13PrefixAdds (2–3) to (4–5) Physical Damage to Attacks physical_damage damage physical attackring 1000
amulet 1000
gloves 1000
default 0
Polished19PrefixAdds (3–4) to (6–7) Physical Damage to Attacks physical_damage damage physical attackring 1000
amulet 1000
gloves 1000
default 0
Honed28PrefixAdds (4–6) to (9–10) Physical Damage to Attacks physical_damage damage physical attackring 1000
amulet 1000
gloves 1000
default 0
Gleaming35PrefixAdds (5–7) to (11–12) Physical Damage to Attacks physical_damage damage physical attackring 1000
amulet 1000
gloves 0
default 0
Annealed44PrefixAdds (6–9) to (13–15) Physical Damage to Attacks physical_damage damage physical attackring 1000
amulet 1000
gloves 0
default 0
Razor-sharp52PrefixAdds (7–10) to (15–18) Physical Damage to Attacks physical_damage damage physical attackring 0
amulet 1000
gloves 0
default 0
Tempered64PrefixAdds (9–12) to (19–22) Physical Damage to Attacks physical_damage damage physical attackring 0
amulet 1000
gloves 0
default 0
Flaring76PrefixAdds (11–15) to (22–26) Physical Damage to Attacks physical_damage damage physical attackring 0
amulet 1000
gloves 0
default 0
Glinting5PrefixAdds (1–2) to 3 Physical Damage to Attacks physical_damage damage physical attackquiver 500
default 0
Burnished13PrefixAdds (3–4) to (6–8) Physical Damage to Attacks physical_damage damage physical attackquiver 500
default 0
Polished19PrefixAdds (5–6) to (9–10) Physical Damage to Attacks physical_damage damage physical attackquiver 500
default 0
Honed28PrefixAdds (6–9) to (13–16) Physical Damage to Attacks physical_damage damage physical attackquiver 500
default 0
Gleaming35PrefixAdds (8–11) to (16–18) Physical Damage to Attacks physical_damage damage physical attackquiver 500
default 0
Annealed44PrefixAdds (10–13) to (19–23) Physical Damage to Attacks physical_damage damage physical attackquiver 500
default 0
Razor-sharp52PrefixAdds (11–16) to (23–26) Physical Damage to Attacks physical_damage damage physical attackquiver 500
default 0
Tempered64PrefixAdds (14–19) to (28–33) Physical Damage to Attacks physical_damage damage physical attackquiver 500
default 0
Flaring76PrefixAdds (17–23) to (34–39) Physical Damage to Attacks physical_damage damage physical attackquiver 500
default 0
Heated1PrefixAdds 1 to 2 Fire Damage to Attacks elemental_damage damage elemental fire attackring 500
amulet 500
gloves 500
default 0
Smouldering12PrefixAdds (3–5) to (7–8) Fire Damage to Attacks elemental_damage damage elemental fire attackring 500
amulet 500
gloves 500
default 0
Smoking20PrefixAdds (5–7) to (11–13) Fire Damage to Attacks elemental_damage damage elemental fire attackring 500
amulet 500
gloves 500
default 0
Burning28PrefixAdds (7–10) to (15–18) Fire Damage to Attacks elemental_damage damage elemental fire attackring 500
amulet 500
gloves 500
default 0
Flaming35PrefixAdds (9–12) to (19–22) Fire Damage to Attacks elemental_damage damage elemental fire attackring 500
amulet 500
gloves 500
default 0
Scorching44PrefixAdds (11–15) to (23–27) Fire Damage to Attacks elemental_damage damage elemental fire attackring 500
amulet 500
gloves 500
default 0
Incinerating52PrefixAdds (13–18) to (27–31) Fire Damage to Attacks elemental_damage damage elemental fire attackring 100
amulet 500
gloves 0
default 0
Blasting64PrefixAdds (16–22) to (32–38) Fire Damage to Attacks elemental_damage damage elemental fire attackring 100
amulet 500
gloves 0
default 0
Cremating76PrefixAdds (19–25) to (39–45) Fire Damage to Attacks elemental_damage damage elemental fire attackring 50
amulet 250
gloves 0
default 0
Heated1PrefixAdds (1–2) to 3 Fire Damage to Attacks elemental_damage damage elemental fire attackquiver 250
default 0
Smouldering12PrefixAdds (5–7) to (10–12) Fire Damage to Attacks elemental_damage damage elemental fire attackquiver 250
default 0
Smoking20PrefixAdds (8–10) to (15–18) Fire Damage to Attacks elemental_damage damage elemental fire attackquiver 250
default 0
Burning28PrefixAdds (11–14) to (21–25) Fire Damage to Attacks elemental_damage damage elemental fire attackquiver 250
default 0
Flaming35PrefixAdds (13–18) to (27–31) Fire Damage to Attacks elemental_damage damage elemental fire attackquiver 250
default 0
Scorching44PrefixAdds (17–22) to (33–38) Fire Damage to Attacks elemental_damage damage elemental fire attackquiver 250
default 0
Incinerating52PrefixAdds (20–27) to (40–47) Fire Damage to Attacks elemental_damage damage elemental fire attackquiver 250
default 0
Blasting64PrefixAdds (27–35) to (53–62) Fire Damage to Attacks elemental_damage damage elemental fire attackquiver 250
default 0
Cremating76PrefixAdds (37–50) to (74–87) Fire Damage to Attacks elemental_damage damage elemental fire attackquiver 125
default 0
Frosted2PrefixAdds 1 to 2 Cold Damage to Attacks elemental_damage damage elemental cold attackring 500
amulet 500
gloves 500
default 0
Chilled13PrefixAdds (3–4) to (7–8) Cold Damage to Attacks elemental_damage damage elemental cold attackring 500
amulet 500
gloves 500
default 0
Icy21PrefixAdds (5–7) to (10–12) Cold Damage to Attacks elemental_damage damage elemental cold attackring 500
amulet 500
gloves 500
default 0
Frigid29PrefixAdds (6–9) to (13–16) Cold Damage to Attacks elemental_damage damage elemental cold attackring 500
amulet 500
gloves 500
default 0
Freezing36PrefixAdds (8–11) to (16–19) Cold Damage to Attacks elemental_damage damage elemental cold attackring 500
amulet 500
gloves 500
default 0
Frozen45PrefixAdds (10–13) to (20–24) Cold Damage to Attacks elemental_damage damage elemental cold attackring 500
amulet 500
gloves 500
default 0
Glaciated53PrefixAdds (12–16) to (24–28) Cold Damage to Attacks elemental_damage damage elemental cold attackring 100
amulet 500
gloves 0
default 0
Polar65PrefixAdds (14–19) to (29–34) Cold Damage to Attacks elemental_damage damage elemental cold attackring 100
amulet 500
gloves 0
default 0
Entombing77PrefixAdds (17–22) to (34–40) Cold Damage to Attacks elemental_damage damage elemental cold attackring 50
amulet 250
gloves 0
default 0
Frosted2PrefixAdds (1–2) to (2–3) Cold Damage to Attacks elemental_damage damage elemental cold attackquiver 250
default 0
Chilled13PrefixAdds (5–6) to (9–10) Cold Damage to Attacks elemental_damage damage elemental cold attackquiver 250
default 0
Icy21PrefixAdds (7–9) to (14–16) Cold Damage to Attacks elemental_damage damage elemental cold attackquiver 250
default 0
Frigid29PrefixAdds (10–13) to (19–22) Cold Damage to Attacks elemental_damage damage elemental cold attackquiver 250
default 0
Freezing36PrefixAdds (12–16) to (24–28) Cold Damage to Attacks elemental_damage damage elemental cold attackquiver 250
default 0
Frozen45PrefixAdds (15–20) to (30–35) Cold Damage to Attacks elemental_damage damage elemental cold attackquiver 250
default 0
Glaciated53PrefixAdds (18–24) to (36–42) Cold Damage to Attacks elemental_damage damage elemental cold attackquiver 250
default 0
Polar65PrefixAdds (23–32) to (48–55) Cold Damage to Attacks elemental_damage damage elemental cold attackquiver 250
default 0
Entombing77PrefixAdds (33–45) to (67–78) Cold Damage to Attacks elemental_damage damage elemental cold attackquiver 125
default 0
Humming3PrefixAdds 1 to 5 Lightning Damage to Attacks elemental_damage damage elemental lightning attackring 500
amulet 500
gloves 500
default 0
Buzzing13PrefixAdds 1 to (14–15) Lightning Damage to Attacks elemental_damage damage elemental lightning attackring 500
amulet 500
gloves 500
default 0
Snapping22PrefixAdds (1–2) to (22–23) Lightning Damage to Attacks elemental_damage damage elemental lightning attackring 500
amulet 500
gloves 500
default 0
Crackling28PrefixAdds (1–2) to (27–28) Lightning Damage to Attacks elemental_damage damage elemental lightning attackring 500
amulet 500
gloves 500
default 0
Sparking35PrefixAdds (1–3) to (33–34) Lightning Damage to Attacks elemental_damage damage elemental lightning attackring 500
amulet 500
gloves 500
default 0
Arcing44PrefixAdds (1–4) to (40–43) Lightning Damage to Attacks elemental_damage damage elemental lightning attackring 500
amulet 500
gloves 500
default 0
Shocking52PrefixAdds (2–5) to (47–50) Lightning Damage to Attacks elemental_damage damage elemental lightning attackring 100
amulet 500
gloves 0
default 0
Discharging64PrefixAdds (3–6) to (57–61) Lightning Damage to Attacks elemental_damage damage elemental lightning attackring 100
amulet 500
gloves 0
default 0
Electrocuting76PrefixAdds (3–7) to (68–72) Lightning Damage to Attacks elemental_damage damage elemental lightning attackring 50
amulet 250
gloves 0
default 0
Humming3PrefixAdds 1 to (3–4) Lightning Damage to Attacks elemental_damage damage elemental lightning attackquiver 250
default 0
Buzzing13PrefixAdds 2 to (16–18) Lightning Damage to Attacks elemental_damage damage elemental lightning attackquiver 250
default 0
Snapping22PrefixAdds (1–3) to (25–28) Lightning Damage to Attacks elemental_damage damage elemental lightning attackquiver 250
default 0
Crackling28PrefixAdds (2–3) to (35–40) Lightning Damage to Attacks elemental_damage damage elemental lightning attackquiver 250
default 0
Sparking35PrefixAdds (2–4) to (44–50) Lightning Damage to Attacks elemental_damage damage elemental lightning attackquiver 250
default 0
Arcing44PrefixAdds (2–5) to (56–62) Lightning Damage to Attacks elemental_damage damage elemental lightning attackquiver 250
default 0
Shocking52PrefixAdds (2–6) to (66–75) Lightning Damage to Attacks elemental_damage damage elemental lightning attackquiver 250
default 0
Discharging64PrefixAdds (3–8) to (89–99) Lightning Damage to Attacks elemental_damage damage elemental lightning attackquiver 250
default 0
Electrocuting76PrefixAdds (5–11) to (124–140) Lightning Damage to Attacks elemental_damage damage elemental lightning attackquiver 125
default 0
Malicious83PrefixAdds (27–41) to (55–69) Chaos Damage to Attacks chaos_damage damage chaos attackquiver 125
default 0
1CorruptedAdds (3–4) to (7–8) Cold Damage to Spells and Attacks elemental_damage damage elemental cold attack casterring 1000
default 0
31CorruptedAdds (6–9) to (13–16) Cold Damage to Spells and Attacks elemental_damage damage elemental cold attack casterring 1000
default 0
81CorruptedAdds (12–16) to (24–28) Cold Damage to Spells and Attacks elemental_damage damage elemental cold attack casterring 250
default 0
1CorruptedAdds (3–5) to (7–8) Fire Damage to Spells and Attacks elemental_damage damage elemental fire attack casterring 1000
default 0
31CorruptedAdds (7–10) to (15–18) Fire Damage to Spells and Attacks elemental_damage damage elemental fire attack casterring 1000
default 0
82CorruptedAdds (13–18) to (28–33) Fire Damage to Spells and Attacks elemental_damage damage elemental fire attack casterring 250
default 0
1CorruptedAdds 1 to (14–15) Lightning Damage to Spells and Attacks elemental_damage damage elemental lightning attack casterring 1000
default 0
31CorruptedAdds (1–2) to (27–28) Lightning Damage to Spells and Attacks elemental_damage damage elemental lightning attack casterring 1000
default 0
83CorruptedAdds (1–5) to (50–52) Lightning Damage to Spells and Attacks elemental_damage damage elemental lightning attack casterring 250
default 0
The Shaper's68PrefixAdds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength elemental_damage damage elemental fire attacksword_shaper 200
axe_shaper 200
mace_shaper 200
sceptre_shaper 200
default 0
The Shaper's68PrefixAdds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength elemental_damage damage elemental fire attack2h_sword_shaper 200
2h_axe_shaper 200
2h_mace_shaper 200
staff_shaper 200
warstaff_shaper 200
default 0
The Shaper's68PrefixAdds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity elemental_damage damage elemental cold attacksword_shaper 200
axe_shaper 200
claw_shaper 200
dagger_shaper 200
rune_dagger_shaper 200
bow_shaper 200
default 0
The Shaper's68PrefixAdds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity elemental_damage damage elemental cold attack2h_sword_shaper 200
2h_axe_shaper 200
default 0
The Shaper's68PrefixAdds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence elemental_damage damage elemental lightning attackclaw_shaper 200
sceptre_shaper 200
dagger_shaper 200
rune_dagger_shaper 200
wand_shaper 200
default 0
The Shaper's68PrefixAdds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence elemental_damage damage elemental lightning attackstaff_shaper 200
warstaff_shaper 200
default 0
Hunter's68PrefixAdds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength elemental_damage damage elemental fire attacksword_basilisk 200
axe_basilisk 200
mace_basilisk 200
sceptre_basilisk 200
default 0
Hunter's68PrefixAdds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength elemental_damage damage elemental fire attack2h_sword_basilisk 200
2h_axe_basilisk 200
2h_mace_basilisk 200
staff_basilisk 200
warstaff_basilisk 200
default 0
Hunter's68PrefixAdds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity elemental_damage damage elemental cold attacksword_basilisk 200
axe_basilisk 200
claw_basilisk 200
dagger_basilisk 200
rune_dagger_basilisk 200
bow_basilisk 200
default 0
Hunter's68PrefixAdds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity elemental_damage damage elemental cold attack2h_sword_basilisk 200
2h_axe_basilisk 200
default 0
Hunter's68PrefixAdds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence elemental_damage damage elemental lightning attackclaw_basilisk 200
dagger_basilisk 200
rune_dagger_basilisk 200
sceptre_basilisk 200
wand_basilisk 200
default 0
Hunter's68PrefixAdds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence elemental_damage damage elemental lightning attackstaff_basilisk 200
warstaff_basilisk 200
default 0
75RedImplicitAdds (3–5) to (7–9) Physical Damage to Attacks physical_damage damage physical attackno_tier_6_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (4–5) to (8–9) Physical Damage to Attacks physical_damage damage physical attackno_tier_5_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (4–6) to (9–10) Physical Damage to Attacks physical_damage damage physical attackno_tier_4_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (5–6) to (10–11) Physical Damage to Attacks physical_damage damage physical attackno_tier_3_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (5–7) to (11–12) Physical Damage to Attacks physical_damage damage physical attackno_tier_2_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (6–7) to (12–14) Physical Damage to Attacks physical_damage damage physical attackno_tier_1_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (5–7) to (11–12) Physical Damage to Attacksno_tier_5_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (6–7) to (12–14) Physical Damage to Attacksno_tier_4_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (6–9) to (13–15) Physical Damage to Attacksno_tier_3_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (7–9) to (14–17) Physical Damage to Attacksno_tier_2_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (8–10) to (16–18) Physical Damage to Attacksno_tier_1_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (8–10) to (16–18) Physical Damage to Attacksno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (9–12) to (18–21) Physical Damage to Attacksno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (10–14) to (21–24) Physical Damage to Attacksno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (12–15) to (24–28) Physical Damage to Attacksno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitAdds (6–8) to (13–15) Fire Damage to Attacks elemental_damage damage elemental fire attackno_tier_6_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (7–9) to (14–16) Fire Damage to Attacks elemental_damage damage elemental fire attackno_tier_5_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (8–10) to (15–18) Fire Damage to Attacks elemental_damage damage elemental fire attackno_tier_4_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (8–11) to (17–20) Fire Damage to Attacks elemental_damage damage elemental fire attackno_tier_3_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (9–12) to (19–22) Fire Damage to Attacks elemental_damage damage elemental fire attackno_tier_2_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (10–13) to (21–24) Fire Damage to Attacks elemental_damage damage elemental fire attackno_tier_1_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (9–12) to (19–22) Fire Damage to Attacksno_tier_5_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (10–13) to (21–24) Fire Damage to Attacksno_tier_4_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (11–15) to (23–26) Fire Damage to Attacksno_tier_3_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (13–16) to (25–29) Fire Damage to Attacksno_tier_2_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (13–18) to (28–32) Fire Damage to Attacksno_tier_1_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (13–18) to (28–32) Fire Damage to Attacksno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (16–20) to (32–37) Fire Damage to Attacksno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (18–24) to (37–42) Fire Damage to Attacksno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (21–27) to (42–49) Fire Damage to Attacksno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitAdds (6–7) to (11–13) Cold Damage to Attacks elemental_damage damage elemental cold attackno_tier_6_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (6–8) to (12–15) Cold Damage to Attacks elemental_damage damage elemental cold attackno_tier_5_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (7–9) to (13–16) Cold Damage to Attacks elemental_damage damage elemental cold attackno_tier_4_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (7–10) to (15–18) Cold Damage to Attacks elemental_damage damage elemental cold attackno_tier_3_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (8–11) to (17–19) Cold Damage to Attacks elemental_damage damage elemental cold attackno_tier_2_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (9–12) to (18–22) Cold Damage to Attacks elemental_damage damage elemental cold attackno_tier_1_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (8–11) to (17–19) Cold Damage to Attacksno_tier_5_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (9–12) to (18–22) Cold Damage to Attacksno_tier_4_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (10–13) to (20–24) Cold Damage to Attacksno_tier_3_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (11–15) to (22–26) Cold Damage to Attacksno_tier_2_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (12–16) to (24–29) Cold Damage to Attacksno_tier_1_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (12–16) to (24–29) Cold Damage to Attacksno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (14–18) to (28–33) Cold Damage to Attacksno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (16–21) to (32–38) Cold Damage to Attacksno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (18–24) to (37–44) Cold Damage to Attacksno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitAdds (1–2) to (22–24) Lightning Damage to Attacks elemental_damage damage elemental lightning attackno_tier_6_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (1–3) to (24–26) Lightning Damage to Attacks elemental_damage damage elemental lightning attackno_tier_5_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (1–3) to (27–28) Lightning Damage to Attacks elemental_damage damage elemental lightning attackno_tier_4_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (1–3) to (29–32) Lightning Damage to Attacks elemental_damage damage elemental lightning attackno_tier_3_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (2–4) to (32–35) Lightning Damage to Attacks elemental_damage damage elemental lightning attackno_tier_2_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (2–4) to (36–38) Lightning Damage to Attacks elemental_damage damage elemental lightning attackno_tier_1_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (2–4) to (32–35) Lightning Damage to Attacksno_tier_5_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (2–4) to (36–38) Lightning Damage to Attacksno_tier_4_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (2–4) to (39–42) Lightning Damage to Attacksno_tier_3_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (2–4) to (43–47) Lightning Damage to Attacksno_tier_2_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (2–5) to (48–51) Lightning Damage to Attacksno_tier_1_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (2–5) to (48–51) Lightning Damage to Attacksno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (2–6) to (55–59) Lightning Damage to Attacksno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (3–6) to (63–68) Lightning Damage to Attacksno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (3–8) to (72–78) Lightning Damage to Attacksno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitAdds (5–6) to (10–11) Chaos Damage to Attacks chaos_damage damage chaos attackno_tier_6_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (5–7) to (11–12) Chaos Damage to Attacks chaos_damage damage chaos attackno_tier_5_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (6–7) to (12–14) Chaos Damage to Attacks chaos_damage damage chaos attackno_tier_4_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (6–9) to (13–15) Chaos Damage to Attacks chaos_damage damage chaos attackno_tier_3_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (7–9) to (14–17) Chaos Damage to Attacks chaos_damage damage chaos attackno_tier_2_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (8–10) to (16–18) Chaos Damage to Attacks chaos_damage damage chaos attackno_tier_1_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (7–9) to (14–17) Chaos Damage to Attacksno_tier_5_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (8–10) to (16–18) Chaos Damage to Attacksno_tier_4_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (9–11) to (17–20) Chaos Damage to Attacksno_tier_3_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (10–13) to (19–22) Chaos Damage to Attacksno_tier_2_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (10–14) to (21–24) Chaos Damage to Attacksno_tier_1_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (10–14) to (21–24) Chaos Damage to Attacksno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (12–15) to (24–28) Chaos Damage to Attacksno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (13–18) to (28–32) Chaos Damage to Attacksno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (16–20) to (32–37) Chaos Damage to Attacksno_tier_1_eldritch_implicit 0
gloves 200
default 0
Monsters mods /1

Monsters mods /1

NameLevelPre/SufDescriptionWeight
1UniqueAdds 4 to 5 Physical Damage to Attacks physical_damage damage physical attack
Abyss Jewel mods /21

Abyss Jewel mods /21

NameLevelPre/SufDescriptionWeight
of Coals35SuffixAdds (4–5) to (10–12) Fire Damage to Attacks elemental_damage damage elemental fire attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Cinders44SuffixAdds (6–7) to (13–16) Fire Damage to Attacks elemental_damage damage elemental fire attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Flames52SuffixAdds (8–9) to (17–20) Fire Damage to Attacks elemental_damage damage elemental fire attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Immolation64SuffixAdds (10–12) to (21–24) Fire Damage to Attacks elemental_damage damage elemental fire attackabyss_jewel_melee 500
abyss_jewel_ranged 500
default 0
of Ashes76SuffixAdds (13–15) to (25–28) Fire Damage to Attacks elemental_damage damage elemental fire attackabyss_jewel_melee 300
abyss_jewel_ranged 300
default 0
of Sleet36SuffixAdds (4–5) to (8–10) Cold Damage to Attacks elemental_damage damage elemental cold attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Ice45SuffixAdds (6–7) to (11–13) Cold Damage to Attacks elemental_damage damage elemental cold attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Rime53SuffixAdds (8–9) to (14–17) Cold Damage to Attacks elemental_damage damage elemental cold attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Floe65SuffixAdds (10–11) to (18–21) Cold Damage to Attacks elemental_damage damage elemental cold attackabyss_jewel_melee 500
abyss_jewel_ranged 500
default 0
of Glaciation77SuffixAdds (12–13) to (22–26) Cold Damage to Attacks elemental_damage damage elemental cold attackabyss_jewel_melee 300
abyss_jewel_ranged 300
default 0
of Static35SuffixAdds 1 to (19–20) Lightning Damage to Attacks elemental_damage damage elemental lightning attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Electricity44SuffixAdds (1–2) to (25–27) Lightning Damage to Attacks elemental_damage damage elemental lightning attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Voltage52SuffixAdds (1–3) to (29–32) Lightning Damage to Attacks elemental_damage damage elemental lightning attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Discharge64SuffixAdds (1–4) to (36–39) Lightning Damage to Attacks elemental_damage damage elemental lightning attackabyss_jewel_melee 500
abyss_jewel_ranged 500
default 0
of Arcing76SuffixAdds (1–4) to (43–48) Lightning Damage to Attacks elemental_damage damage elemental lightning attackabyss_jewel_melee 300
abyss_jewel_ranged 300
default 0
of Weight34SuffixAdds 1 to 3 Physical Damage to Attacks physical_damage damage physical attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Impact45SuffixAdds (2–3) to (4–5) Physical Damage to Attacks physical_damage damage physical attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Collision61SuffixAdds (4–5) to (6–7) Physical Damage to Attacks physical_damage damage physical attackabyss_jewel_melee 500
abyss_jewel_ranged 500
default 0
of Malevolence36SuffixAdds (6–7) to (11–13) Chaos Damage to Attacks chaos_damage damage chaos attackabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of Malice48SuffixAdds (8–9) to (14–17) Chaos Damage to Attacks chaos_damage damage chaos attackabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of Sin64SuffixAdds (10–11) to (18–21) Chaos Damage to Attacks chaos_damage damage chaos attackabyss_jewel_melee 375
abyss_jewel_ranged 375
default 0
Crafting Bench /16

Crafting Bench /16

IDModRequireItemClassesUnlock
HelenaAdds (8–11) to (16–20) Fire Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationRing, Amulet, GlovesThe Solaris Temple Level 2
HelenaAdds (12–17) to (26–30) Fire Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyRing, AmuletThe Dread Thicket
HelenaAdds (6–8) to (14–18) Cold Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationRing, Amulet, GlovesThe Crystal Veins
HelenaAdds (11–15) to (23–27) Cold Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyRing, AmuletThe Causeway
HelenaAdds (1–4) to (32–36) Lightning Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationRing, Amulet, GlovesThe Lunaris Temple Level 2
HelenaAdds (1–5) to (41–48) Lightning Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyRing, AmuletThe Chamber of Sins Level 1
HelenaAdds (3–5) to (6–8) Physical Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationRing, Amulet, Quiver, GlovesThe Sewers
HelenaAdds (5–7) to (8–10) Physical Damage to Attacks2x CurrencyRerollRareChaos OrbRing, Amulet, QuiverThe Ossuary
HelenaAdds (6–8) to (14–18) Chaos Damage to Attacks6x CurrencyUpgradeToMagicOrb of TransmutationRing, Amulet, Quiver, GlovesThe Temple of Decay Level 2
HelenaAdds (11–15) to (23–27) Chaos Damage to Attacks2x CurrencyRerollRareChaos OrbRing, Amulet, QuiverThe Ossuary
HelenaAdds (9–11) to (16–21) Fire Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationQuiverThe Solaris Temple Level 2
HelenaAdds (19–23) to (37–42) Fire Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyQuiverThe Dread Thicket
HelenaAdds (9–11) to (16–21) Cold Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationQuiverThe Crystal Veins
HelenaAdds (19–23) to (37–42) Cold Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyQuiverThe Causeway
HelenaAdds (1–4) to (32–36) Lightning Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationQuiverThe Lunaris Temple Level 2
HelenaAdds (3–6) to (52–70) Lightning Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyQuiverThe Chamber of Sins Level 1
Misc mods /4

Misc mods /4

NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueAdds (10–15) to (55–65) Lightning Damage to Attacks during Flask effect elemental_damage damage elemental lightning attack
1JewelUniqueAdds 3 to 7 Physical Damage to Attacks physical_damage damage physical attack
1JewelCorruptedAdds 1 to (2–3) Chaos Damage to Attacks chaos_damage damage chaos attackjewel 0
default 0
1JewelUniqueAdds 1 to 2 Lightning Damage to Attacks
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
local jewel effect base radius [1500]
elemental_damage damage elemental lightning attack
Item /7

Item /7

IconName
Iron Ring
Adds 1 to 4 Physical Damage to Attacks
Steel Ring
Requires Level 80
Adds (3–4) to (10–14) Physical Damage to Attacks
Serrated Arrow Quiver
Requires Level 4
Adds 1 to 4 Physical Damage to Attacks
Fire Arrow Quiver
Requires Level 9
Adds 3 to 5 Fire Damage to Attacks
Blunt Arrow Quiver
Requires Level 31
Adds (7–9) to (13–16) Physical Damage to Attacks
Blazing Arrow Quiver
Requires Level 45
Adds (12–15) to (24–27) Fire Damage to Attacks
Heavy Arrow Quiver
Requires Level 61
Adds (12–15) to (24–27) Physical Damage to Attacks
Unique /94

Unique /94

NameShow Full Descriptions
Amulet6UniqueThe Ignomon Gold Amulet
(12–20)% increased Rarity of Items found
+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+20% to Fire Resistance
Belt7UniqueMeginord's Girdle Heavy Belt
+(25–35) to Strength
+25 to Strength
Adds 5 to 15 Physical Damage to Attacks
10% increased maximum Life
+(10–20)% to Cold Resistance
25% increased Flask Life Recovery rate
BereksGripBerek's Grip Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
BereksPassBerek's Pass Two-Stone Ring
+(12–16)% to Fire and Cold Resistances
(25–30)% increased Fire Damage
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
+(30–40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
BereksRespiteBerek's Respite Two-Stone Ring
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
(Ignite deals Fire Damage over time)
Ring1UniqueBlackheart Iron Ring
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (2–4) Life per second
10% chance to Cause Monsters to Flee
HryyisBiteHyrri's Bite Sharktooth Arrow Quiver
+(6–8) Life gained for each Enemy hit by your Attacks
+(15–25) to Strength
+(35–45) to Dexterity
+(15–25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7–10)% increased Attack Speed
+(2–3) Life gained for each Enemy hit by your Attacks
10% increased Area of Effect
BramblejackBramblejack Plate Vest
Adds 2 to 4 Physical Damage to Attacks
+(12–20) to maximum Life
-2 Physical Damage taken from Attack Hits
40% of Melee Physical Damage taken reflected to Attacker
FoxshadeFoxshade Wild Leather
+(20–30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+500 to Evasion Rating while on Full Life
(50–70)% increased Evasion Rating
10% increased Movement Speed
LightningCoilLightning Coil Desert Brigandine
Adds 1 to (20–30) Lightning Damage to Attacks
(90–120)% increased Armour and Evasion
+(60–80) to maximum Life
-60% to Lightning Resistance
30% of Physical Damage from Hits taken as Lightning Damage
ThousandribbonsThousand Ribbons Simple Robe
Socketed Gems are Supported by Level 5 Elemental Proliferation
Adds 2 to 3 Fire Damage to Spells and Attacks
Adds 2 to 3 Cold Damage to Spells and Attacks
Adds 1 to 4 Lightning Damage to Spells and Attacks
+(10–20) to Evasion Rating
+(10–20) to maximum Energy Shield
+6 to maximum Life
+6 to maximum Mana
+(5–10)% to Fire Resistance
+(5–10)% to Cold Resistance
+(5–10)% to Lightning Resistance
ZahndethuscassockZahndethus' Cassock Sage's Robe
Adds 1 to 40 Lightning Damage to Attacks
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
AlberonswarpathAlberon's Warpath Soldier Boots
(15–18)% increased Strength
Adds 1 to 80 Chaos Damage to Attacks
+(180–220) to Armour
+(9–12)% to Chaos Resistance
20% increased Movement Speed
+1 to maximum number of Skeletons
BootsStrDexUnique3Dusktoe Ironscale Boots
(40–60)% increased Armour and Evasion
+(20–30) to maximum Life
15% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (15–20) to (25–30) Chaos Damage to Spells and Attacks during any Flask Effect
LioneyesPawsLioneye's Paws Bronzescale Boots
Trigger Level 5 Rain of Arrows when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
WakeOfDestructionWake of Destruction Mesh Boots
Adds 1 to 120 Lightning Damage to Attacks
(20–60)% increased Armour and Energy Shield
+(10–20) Life gained on Kill
15% increased Movement Speed
Drops Shocked Ground while moving, lasting 2 seconds
(Shock increases Damage taken by 15%)
HrimsorrowHrimsorrow Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
OndarsClaspOndar's Clasp Wrapped Mitts
30% increased Attack Speed when on Full Life
Adds 1 to 13 Lightning Damage to Attacks
+(50–80) to Accuracy Rating
20% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
SadimasTouchSadima's Touch Wool Gloves
Adds 4 to 8 Fire Damage to Attacks
Adds 1 to 13 Lightning Damage to Attacks
+18 to maximum Energy Shield
(5–10)% increased Quantity of Items found
thunderclawThunderfist Murder Mitts
Socketed Gems are Supported by Level 18 Added Lightning Damage
Adds 1 to 100 Lightning Damage to Attacks
10% increased Attack Speed
+(25–30) to maximum Energy Shield
10% increased Stun Duration on Enemies
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
AbyssusAbyssus Ezomyte Burgonet
+(20–25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Physical Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
TheBringerofRainThe Bringer of Rain Nightmare Bascinet
Socketed Gems are Supported by Level 18 Melee Physical Damage
Socketed Gems are Supported by Level 18 Faster Attacks
Socketed Gems are supported by Level 18 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200–300)% increased Armour and Evasion
+(200–220) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
DeidbellDeidbell Gilded Sallet
+(20–30) to Strength
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
FairgravesTricorneFairgraves' Tricorne Tricorne
Adds 6 to 12 Cold Damage to Attacks
70% increased Evasion Rating
+(15–30) to maximum Mana
+(20–30)% to Lightning Resistance
Cannot be Shocked
15% increased Stun and Block Recovery
HonourhomeHonourhome Soldier Helmet
+(1–2) to Level of Socketed Gems
Adds 1 to 13 Lightning Damage to Spells and Attacks
(100–150)% increased Armour and Energy Shield
(10–20)% increased Rarity of Items found
(10–20)% reduced Mana Cost of Skills
ChernobogspillarChernobog's Pillar Ebony Tower Shield
+(20–30) to maximum Life
Adds (12–15) to (30–35) Fire Damage to Spells and Attacks
(120–150)% increased Armour
+(60–80) to maximum Life
+(35–50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with 80% increased Effect
(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 21%, or 10% on Rare or Unique targets. It lasts 9 seconds)
SoulstrikeSoul Strike Spike-Point Arrow Quiver
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Chaos Damage to Attacks
(8–12)% increased Attack Speed
+(100–120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
EdgeOfMadnessEdge of Madness Etched Greatsword
60% increased Global Accuracy Rating
+1 to Level of Socketed Active Skill Gems
(40–60)% increased Physical Damage
Adds (60–68) to (90–102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
BloodBoilWinterweave Coral Ring
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
+(20–40) to maximum Life
+(10–15)% to Cold Resistance
75% reduced Effect of Chill on you
10% increased Movement Speed while Ignited
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
GreatOldOnesWardGreat Old One's Ward Corrugated Buckler
3% increased Movement Speed
(8–12)% Chance to Block Spell Damage
Adds (8–12) to (15–20) Physical Damage to Attacks
(6–10)% increased Attack Speed
+(50–70) to maximum Life
TheLeadSprinklerBrutus' Lead Sprinkler Ritual Sceptre
16% increased Elemental Damage
20% increased Physical Damage
Adds (8–13) to (26–31) Physical Damage
30% increased Fire Damage
(15–20)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
MaligarosRestraintMaligaro's Restraint Chain Belt
+(9–20) to maximum Energy Shield
Adds 1 to (30–50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
NgamahusSignNgamahu's Sign Ruby Ring
+(20–30)% to Fire Resistance
+(15–25) to Strength
Adds (8–10) to (12–14) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
Recover (20–30) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
TasaliosSignTasalio's Sign Sapphire Ring
+(20–30)% to Cold Resistance
Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
0% chance to Avoid being Frozen
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
PrismweavePrismweave Rustic Sash
(12–24)% increased Global Physical Damage
Adds (7–8) to (15–16) Fire Damage to Attacks
Adds (5–6) to (12–14) Cold Damage to Attacks
Adds 1 to (30–34) Lightning Damage to Attacks
+(6–8)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
10% increased Elemental Damage with Attack Skills
SibylsLamentSibyl's Lament Coral Ring
+(20–30) to maximum Life
Adds (8–15) to (20–28) Fire Damage to Attacks
(10–20)% reduced Rarity of Items found
Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage
Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage
(20–30)% increased Elemental Damage with Attack Skills
HeartOfCorruptionBlood of Corruption Amber Amulet
+(20–30) to Strength
Grants Level 10 Gluttony of Elements Skill
Adds 19 to 43 Chaos Damage to Attacks
(-10–-5)% to all Elemental Resistances
+(17–29)% to Chaos Resistance

Corrupted
NorthboundSouthbound Soldier Gloves
Adds (30–36) to (44–50) Cold Damage to Attacks
(12–16)% increased maximum Life
+(40–50)% to Cold Resistance
25% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
50% increased Herald of Ice Damage
GreenJewel7Static Electricity Viridian Jewel
Adds 1 to 2 Lightning Damage to Attacks
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
ChitinhullThe Deep One's Hide Studded Round Shield
60% increased Block Recovery
Adds 4 to 8 Physical Damage to Attacks
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block, with 20% increased Effect
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
MutewindMutewind Seal Unset Ring
Has 1 Socket
Socketed Golem Skills have 20% increased Attack and Cast Speed
Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
+3 to Level of Socketed Golem Gems
Adds (5–10) to (11–15) Physical Damage to Attacks
(5–10)% increased Attack Speed
(3–5)% increased Movement Speed
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
DemigodsShieldDemigod's Beacon Golden Flame
+(11–19)% to Chaos Resistance
Adds 10 to 20 Fire Damage to Attacks
(10–20)% increased Rarity of Items found
20% increased Light Radius
RumblestepRedblade Tramplers Ancient Greaves
Adds (2–5) to (7–10) Physical Damage to Attacks
(5–10)% reduced Enemy Stun Threshold
(150–200)% increased Armour
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
(The Stun Threshold determines how much Damage can Stun something)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
YlfebanYlfeban's Trickery Hubris Circlet
Trigger Level 10 Shock Ground when Hit
Adds 1 to (60–80) Lightning Damage to Spells and Attacks
(130–170)% increased Energy Shield
+(25–35)% to Lightning Resistance
20% chance to Curse non-Cursed Enemies with a random Hex on Hit
BloodAmuletBloodgrip Marble Amulet
Regenerate (1.2–1.6)% of Life per second
Adds 10 to 20 Physical Damage to Attacks
+(60–70) to maximum Life
Regenerate (16–24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
FeastbindFeastbind Rustic Sash
(12–24)% increased Global Physical Damage
Adds 5 to 10 Physical Damage to Attacks
+(20–40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Mana Regeneration Rate during any Flask Effect
50% increased Flask Charges gained during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
IronCommendantIron Commander Death Bow
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
HrimsorrowHrimburn Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
TheWardensBandThe Warden's Brand Iron Ring
Adds 1 to 4 Physical Damage to Attacks
Adds (5–15) to (25–50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
ThoughtMotion1Hand of Thought and Motion Blinder
+12 Life gained for each Enemy hit by Attacks
Adds 1 to (50–60) Lightning Damage
(10–15)% increased Attack Speed
Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
(20–25)% increased Elemental Damage with Attack Skills
ThoughtMotion2Hand of Wisdom and Action Imperial Claw
+46 Life gained for each Enemy hit by Attacks
(8–12)% increased Dexterity
(8–12)% increased Intelligence
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
(25–30)% increased Elemental Damage with Attack Skills
RyuslathasClutchesRyslatha's Coil Studded Belt
(20–30)% increased Stun Duration on Enemies
+(20–40) to Strength
(30–40)% more Maximum Physical Attack Damage
(30–40)% less Minimum Physical Attack Damage
Adds 1 to (15–20) Physical Damage to Attacks
+(80–100) to maximum Life
Gain 50 Life when you Stun an Enemy
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (16–20) to (25–30) Cold Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
Your Cold Damage can Poison
50% less Poison Duration
Cold Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (16–20) to (25–30) Fire Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
Your Fire Damage can Poison
50% less Poison Duration
Fire Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
Your Lightning Damage can Poison
50% less Poison Duration
Lightning Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
HarbingerQuiverThe Fracturing Spinner Blunt Arrow Quiver
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13–19)-(23–29) Chaos Damage to Attacks while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Ursa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11–16)-(21–25) Physical Damage to Attacks while you have a Bestial Minion
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
VinktarFlaskVessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken
You are Shocked during Flask effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Attacks during Flask effect
20% of Lightning Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
DeathforgeGiantsbane Bronze Gauntlets
+(30–40) to Strength
Adds (3–6) to (10–12) Physical Damage to Attacks
(80–100)% increased Armour
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
PoetsPenThe Poet's Pen Carved Wand
(11–15)% increased Spell Damage
+1 to Level of Socketed Active Skill Gems per 25 Player Levels
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
(8–12)% increased Attack Speed
TheGoddessUnleashedOni-Goroshi Charan's Sword
40% increased Global Accuracy Rating
Uses both hand slots
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
ElderStaffDisintegrator Maelström Staff
+25% Chance to Block Attack Damage while wielding a Staff
Adds (220–240) to (270–300) Physical Damage
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(Recently refers to the past 4 seconds)
EldarQuiverVoidfletcher Primal Arrow Quiver
(20–30)% increased Elemental Damage with Attack Skills
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
+(20–40) Mana gained on Kill
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
UberElderRingMark of the Elder Steel Ring
Adds (3–4) to (10–14) Physical Damage to Attacks
20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26–32) to (42–48) Cold Damage to Attacks
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
LoreweaveLoreweave Elegant Ringmail
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(20–60)% increased Global Critical Strike Chance
+(15–50) to maximum Energy Shield
+(20–60) to maximum Life
+(20–50) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (76–78)%
(Attributes are Strength, Dexterity, and Intelligence)
BloodBoilWinterweave Coral Ring
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
HryyisBiteHyrri's Demise Sharktooth Arrow Quiver
+(6–8) Life gained for each Enemy hit by your Attacks
+(15–30) to all Attributes
(7–10)% increased Attack Speed
+(2–3) Life gained for each Enemy hit by your Attacks
10% increased Area of Effect
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence
(Attributes are Strength, Dexterity, and Intelligence)
BootsStrDexUnique3Duskblight Ironscale Boots
Trigger Level 1 Stalking Pustule on Kill
(120–150)% increased Armour and Evasion
+(50–60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
DoriyanisRedDoryani's Delusion Titan Greaves
Grants Level 25 Purity of Fire Skill
Adds (25–30) to (40–45) Fire Damage to Spells and Attacks
(100–120)% increased Armour
+(60–70) to maximum Life
30% increased Movement Speed
DoriyanisBlueDoryani's Delusion Sorcerer Boots
Grants Level 25 Purity of Lightning Skill
Adds (1–3) to (68–72) Lightning Damage to Spells and Attacks
(150–180)% increased Energy Shield
+(60–70) to maximum Life
30% increased Movement Speed
DoriyanisGreenDoryani's Delusion Slink Boots
Grants Level 25 Purity of Ice Skill
Adds (25–30) to (40–45) Cold Damage to Spells and Attacks
(100–120)% increased Evasion Rating
+(60–70) to maximum Life
30% increased Movement Speed
SynthesisAccuracyAmuletHyrri's Truth Jade Amulet
+(20–30) to Dexterity
Grants Level 22 Precision Skill
+(25–35) to Dexterity
Adds (12–15) to (24–28) Physical Damage to Attacks
Adds (11–15) to (23–28) Cold Damage to Attacks
+(23–28)% to Global Critical Strike Multiplier
(0.8–1)% of Physical Attack Damage Leeched as Life
Precision has 100% increased Mana Reservation Efficiency
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
ImpaleGlovesGreat Old One's Tentacles Eelskin Gloves
Adds (8–12) to (15–20) Physical Damage to Attacks
+(50–70) to maximum Life
(10–20)% chance to Impale Enemies on Hit with Attacks
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
HarbingerQuiverUpgradedThe Shattered Divinity Blunt Arrow Quiver
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Greater Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
BearsClutchBear's Girdle Leather Belt
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
(4–6)% increased Physical Damage per 10 Rage
+20 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
IronCommendantReplica Iron Commander Death Bow
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
LioneyesPawsReplica Lioneye's Paws Bronzescale Boots
Trigger Level 5 Toxic Rain when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
AbyssusReplica Abyssus Ezomyte Burgonet
+(20–25) to all Attributes
Adds 40 to 75 Fire Damage to Attacks
Adds 30 to 65 Cold Damage to Attacks
Adds 10 to 130 Lightning Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Elemental Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
TasaliosSignReplica Tasalio's Sign Sapphire Ring
+(20–30)% to Cold Resistance
Adds (15–20) to (25–35) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
SoulstrikeReplica Soul Strike Spike-Point Arrow Quiver
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Physical Damage to Attacks
(8–12)% increased Attack Speed
+(60–80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Life Recovery per second from Leech
LoreweaveReplica Loreweave Elegant Ringmail
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(120–160)% increased Global Critical Strike Chance
+(150–200) to maximum Energy Shield
+(120–160) to maximum Life
+(120–160) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (70–72)%
(Attributes are Strength, Dexterity, and Intelligence)
SynthesisAccuracyAmuletReplica Hyrri's Truth Jade Amulet
+(20–30) to Dexterity
Grants Level 22 Hatred Skill
+(25–35) to Dexterity
Adds (12–15) to (24–28) Physical Damage to Attacks
Adds (11–15) to (23–28) Cold Damage to Attacks
+(23–28)% to Global Critical Strike Multiplier
(0.8–1)% of Cold Damage Leeched as Life
Hatred has 100% increased Mana Reservation Efficiency
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
AlberonswarpathReplica Alberon's Warpath Soldier Boots
(15–18)% increased Strength
+(180–220) to Armour
+(9–12)% to Chaos Resistance
20% increased Movement Speed
Cannot deal non-Chaos Damage
Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
TouchOfRustCeaseless Feast Spiked Gloves
(16–20)% increased Melee Damage
Adds (2–3) to (22–26) Physical Damage to Attacks
(100–150)% increased Armour
(20–30)% chance to inflict Corrosion on Hit with Attacks
(20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
(20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
(-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
LioneyesPawsRoyale Lioneye's Paws Leatherscale Boots
Trigger Level 1 Rain of Arrows when you Attack with a Bow
+(20–30) to Strength
+(20–30) to Dexterity
Adds 4 to 8 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
AbyssusRoyale Abyssus Cone Helmet
+(20–25) to all Attributes
Adds 5 to 15 Physical Damage to Attacks
+(25–30)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Physical Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
HrimsorrowRoyale Hrimsorrow Rawhide Gloves
+(20–30) to Strength
Adds (1–3) to (4–5) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(10–20)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
DeathforgeRoyale Giantsbane Iron Gauntlets
+(15–25) to Strength
Adds (1–2) to (3–4) Physical Damage to Attacks
(80–100)% increased Armour
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
ThoughtMotion1Royale Hand of Thought and Motion Nailed Fist
+3 Life gained for each Enemy hit by Attacks
Adds 1 to (5–6) Lightning Damage
(10–15)% increased Attack Speed
Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
(20–25)% increased Elemental Damage with Attack Skills
EdgeOfMadnessRoyale Edge of Madness Longsword
+60 to Accuracy Rating
+1 to Level of Socketed Active Skill Gems
(10–20)% increased Physical Damage
Adds (7–11) to (13–23) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
PrismweaveRoyale Prismweave Rustic Sash
(12–24)% increased Global Physical Damage
Adds 2 to 3 Fire Damage to Attacks
Adds 1 to 3 Cold Damage to Attacks
Adds 1 to 5 Lightning Damage to Attacks
+(6–8)% to all Elemental Resistances
15% increased Elemental Damage with Attack Skills during any Flask Effect
10% increased Elemental Damage with Attack Skills
Belt7UniqueRoyale Meginord's Girdle Heavy Belt
+(25–35) to Strength
+25 to Strength
Adds 5 to 15 Physical Damage to Attacks
10% increased maximum Life
+(10–20)% to Cold Resistance
25% increased Flask Life Recovery rate
MaligarosRestraintRoyale Maligaro's Restraint Chain Belt
+(9–20) to maximum Energy Shield
Adds 1 to (15–20) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
30% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
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