Skill Gem /2
Item mods /178
NameLevelPre/SufDescriptionWeight
Glinting5PrefixAdds 1 to 2 Physical Damage to Attacks damage physical attackring 1000
amulet 1000
gloves 1000
default 0
Burnished13PrefixAdds (2–3) to (4–5) Physical Damage to Attacks damage physical attackring 1000
amulet 1000
gloves 1000
default 0
Polished19PrefixAdds (3–4) to (6–7) Physical Damage to Attacks damage physical attackring 1000
amulet 1000
gloves 1000
default 0
Honed28PrefixAdds (4–6) to (9–10) Physical Damage to Attacks damage physical attackring 1000
amulet 1000
gloves 1000
default 0
Gleaming35PrefixAdds (5–7) to (11–12) Physical Damage to Attacks damage physical attackring 1000
amulet 1000
gloves 0
default 0
Annealed44PrefixAdds (6–9) to (13–15) Physical Damage to Attacks damage physical attackring 1000
amulet 1000
gloves 0
default 0
Razor-sharp52PrefixAdds (7–10) to (15–18) Physical Damage to Attacks damage physical attackring 0
amulet 1000
gloves 0
default 0
Tempered64PrefixAdds (9–12) to (19–22) Physical Damage to Attacks damage physical attackring 0
amulet 1000
gloves 0
default 0
Flaring76PrefixAdds (11–15) to (22–26) Physical Damage to Attacks damage physical attackring 0
amulet 1000
gloves 0
default 0
Glinting5PrefixAdds (1–2) to 3 Physical Damage to Attacks damage physical attackquiver 500
default 0
Burnished13PrefixAdds (3–4) to (6–8) Physical Damage to Attacks damage physical attackquiver 500
default 0
Polished19PrefixAdds (5–6) to (9–10) Physical Damage to Attacks damage physical attackquiver 500
default 0
Honed28PrefixAdds (6–9) to (13–16) Physical Damage to Attacks damage physical attackquiver 500
default 0
Gleaming35PrefixAdds (8–11) to (16–18) Physical Damage to Attacks damage physical attackquiver 500
default 0
Annealed44PrefixAdds (10–13) to (19–23) Physical Damage to Attacks damage physical attackquiver 500
default 0
Razor-sharp52PrefixAdds (11–16) to (23–26) Physical Damage to Attacks damage physical attackquiver 500
default 0
Tempered64PrefixAdds (14–19) to (28–33) Physical Damage to Attacks damage physical attackquiver 500
default 0
Flaring76PrefixAdds (17–23) to (34–39) Physical Damage to Attacks damage physical attackquiver 500
default 0
Heated1PrefixAdds 1 to 2 Fire Damage to Attacks damage elemental fire attackring 500
amulet 500
gloves 500
default 0
Smouldering12PrefixAdds (3–5) to (7–8) Fire Damage to Attacks damage elemental fire attackring 500
amulet 500
gloves 500
default 0
Smoking20PrefixAdds (5–7) to (11–13) Fire Damage to Attacks damage elemental fire attackring 500
amulet 500
gloves 500
default 0
Burning28PrefixAdds (7–10) to (15–18) Fire Damage to Attacks damage elemental fire attackring 500
amulet 500
gloves 500
default 0
Flaming35PrefixAdds (9–12) to (19–22) Fire Damage to Attacks damage elemental fire attackring 500
amulet 500
gloves 500
default 0
Scorching44PrefixAdds (11–15) to (23–27) Fire Damage to Attacks damage elemental fire attackring 500
amulet 500
gloves 500
default 0
Incinerating52PrefixAdds (13–18) to (27–31) Fire Damage to Attacks damage elemental fire attackring 100
amulet 500
gloves 0
default 0
Blasting64PrefixAdds (16–22) to (32–38) Fire Damage to Attacks damage elemental fire attackring 100
amulet 500
gloves 0
default 0
Cremating76PrefixAdds (19–25) to (39–45) Fire Damage to Attacks damage elemental fire attackring 50
amulet 250
gloves 0
default 0
Heated1PrefixAdds (1–2) to 3 Fire Damage to Attacks damage elemental fire attackquiver 250
default 0
Smouldering12PrefixAdds (5–7) to (10–12) Fire Damage to Attacks damage elemental fire attackquiver 250
default 0
Smoking20PrefixAdds (8–10) to (15–18) Fire Damage to Attacks damage elemental fire attackquiver 250
default 0
Burning28PrefixAdds (11–14) to (21–25) Fire Damage to Attacks damage elemental fire attackquiver 250
default 0
Flaming35PrefixAdds (13–18) to (27–31) Fire Damage to Attacks damage elemental fire attackquiver 250
default 0
Scorching44PrefixAdds (17–22) to (33–38) Fire Damage to Attacks damage elemental fire attackquiver 250
default 0
Incinerating52PrefixAdds (20–27) to (40–47) Fire Damage to Attacks damage elemental fire attackquiver 250
default 0
Blasting64PrefixAdds (27–35) to (53–62) Fire Damage to Attacks damage elemental fire attackquiver 250
default 0
Cremating76PrefixAdds (37–50) to (74–87) Fire Damage to Attacks damage elemental fire attackquiver 125
default 0
Frosted2PrefixAdds 1 to 2 Cold Damage to Attacks damage elemental cold attackring 500
amulet 500
gloves 500
default 0
Chilled13PrefixAdds (3–4) to (7–8) Cold Damage to Attacks damage elemental cold attackring 500
amulet 500
gloves 500
default 0
Icy21PrefixAdds (5–7) to (10–12) Cold Damage to Attacks damage elemental cold attackring 500
amulet 500
gloves 500
default 0
Frigid29PrefixAdds (6–9) to (13–16) Cold Damage to Attacks damage elemental cold attackring 500
amulet 500
gloves 500
default 0
Freezing36PrefixAdds (8–11) to (16–19) Cold Damage to Attacks damage elemental cold attackring 500
amulet 500
gloves 500
default 0
Frozen45PrefixAdds (10–13) to (20–24) Cold Damage to Attacks damage elemental cold attackring 500
amulet 500
gloves 500
default 0
Glaciated53PrefixAdds (12–16) to (24–28) Cold Damage to Attacks damage elemental cold attackring 100
amulet 500
gloves 0
default 0
Polar65PrefixAdds (14–19) to (29–34) Cold Damage to Attacks damage elemental cold attackring 100
amulet 500
gloves 0
default 0
Entombing77PrefixAdds (17–22) to (34–40) Cold Damage to Attacks damage elemental cold attackring 50
amulet 250
gloves 0
default 0
Frosted2PrefixAdds (1–2) to (2–3) Cold Damage to Attacks damage elemental cold attackquiver 250
default 0
Chilled13PrefixAdds (5–6) to (9–10) Cold Damage to Attacks damage elemental cold attackquiver 250
default 0
Icy21PrefixAdds (7–9) to (14–16) Cold Damage to Attacks damage elemental cold attackquiver 250
default 0
Frigid29PrefixAdds (10–13) to (19–22) Cold Damage to Attacks damage elemental cold attackquiver 250
default 0
Freezing36PrefixAdds (12–16) to (24–28) Cold Damage to Attacks damage elemental cold attackquiver 250
default 0
Frozen45PrefixAdds (15–20) to (30–35) Cold Damage to Attacks damage elemental cold attackquiver 250
default 0
Glaciated53PrefixAdds (18–24) to (36–42) Cold Damage to Attacks damage elemental cold attackquiver 250
default 0
Polar65PrefixAdds (23–32) to (48–55) Cold Damage to Attacks damage elemental cold attackquiver 250
default 0
Entombing77PrefixAdds (33–45) to (67–78) Cold Damage to Attacks damage elemental cold attackquiver 125
default 0
Humming3PrefixAdds 1 to 5 Lightning Damage to Attacks damage elemental lightning attackring 500
amulet 500
gloves 500
default 0
Buzzing13PrefixAdds 1 to (14–15) Lightning Damage to Attacks damage elemental lightning attackring 500
amulet 500
gloves 500
default 0
Snapping22PrefixAdds (1–2) to (22–23) Lightning Damage to Attacks damage elemental lightning attackring 500
amulet 500
gloves 500
default 0
Crackling28PrefixAdds (1–2) to (27–28) Lightning Damage to Attacks damage elemental lightning attackring 500
amulet 500
gloves 500
default 0
Sparking35PrefixAdds (1–3) to (33–34) Lightning Damage to Attacks damage elemental lightning attackring 500
amulet 500
gloves 500
default 0
Arcing44PrefixAdds (1–4) to (40–43) Lightning Damage to Attacks damage elemental lightning attackring 500
amulet 500
gloves 500
default 0
Shocking52PrefixAdds (2–5) to (47–50) Lightning Damage to Attacks damage elemental lightning attackring 100
amulet 500
gloves 0
default 0
Discharging64PrefixAdds (3–6) to (57–61) Lightning Damage to Attacks damage elemental lightning attackring 100
amulet 500
gloves 0
default 0
Electrocuting76PrefixAdds (3–7) to (68–72) Lightning Damage to Attacks damage elemental lightning attackring 50
amulet 250
gloves 0
default 0
Humming3PrefixAdds 1 to (3–4) Lightning Damage to Attacks damage elemental lightning attackquiver 250
default 0
Buzzing13PrefixAdds 2 to (16–18) Lightning Damage to Attacks damage elemental lightning attackquiver 250
default 0
Snapping22PrefixAdds (1–3) to (25–28) Lightning Damage to Attacks damage elemental lightning attackquiver 250
default 0
Crackling28PrefixAdds (2–3) to (35–40) Lightning Damage to Attacks damage elemental lightning attackquiver 250
default 0
Sparking35PrefixAdds (2–4) to (44–50) Lightning Damage to Attacks damage elemental lightning attackquiver 250
default 0
Arcing44PrefixAdds (2–5) to (56–62) Lightning Damage to Attacks damage elemental lightning attackquiver 250
default 0
Shocking52PrefixAdds (2–6) to (66–75) Lightning Damage to Attacks damage elemental lightning attackquiver 250
default 0
Discharging64PrefixAdds (3–8) to (89–99) Lightning Damage to Attacks damage elemental lightning attackquiver 250
default 0
Electrocuting76PrefixAdds (5–11) to (124–140) Lightning Damage to Attacks damage elemental lightning attackquiver 125
default 0
Malicious83PrefixAdds (27–41) to (55–69) Chaos Damage to Attacks damage chaos attackquiver 125
default 0
1CorruptedAdds (3–4) to (7–8) Cold Damage to Spells and Attacks damage elemental cold attack casterring 1000
default 0
31CorruptedAdds (6–9) to (13–16) Cold Damage to Spells and Attacks damage elemental cold attack casterring 1000
default 0
81CorruptedAdds (12–16) to (24–28) Cold Damage to Spells and Attacks damage elemental cold attack casterring 250
default 0
1CorruptedAdds (3–5) to (7–8) Fire Damage to Spells and Attacks damage elemental fire attack casterring 1000
default 0
31CorruptedAdds (7–10) to (15–18) Fire Damage to Spells and Attacks damage elemental fire attack casterring 1000
default 0
82CorruptedAdds (13–18) to (28–33) Fire Damage to Spells and Attacks damage elemental fire attack casterring 250
default 0
1CorruptedAdds 1 to (14–15) Lightning Damage to Spells and Attacks damage elemental lightning attack casterring 1000
default 0
31CorruptedAdds (1–2) to (27–28) Lightning Damage to Spells and Attacks damage elemental lightning attack casterring 1000
default 0
83CorruptedAdds (1–5) to (50–52) Lightning Damage to Spells and Attacks damage elemental lightning attack casterring 250
default 0
The Shaper's68PrefixAdds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attacksword_shaper 200
axe_shaper 200
mace_shaper 200
sceptre_shaper 200
default 0
The Shaper's68PrefixAdds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack2h_sword_shaper 200
2h_axe_shaper 200
2h_mace_shaper 200
staff_shaper 200
warstaff_shaper 200
default 0
The Shaper's68PrefixAdds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attacksword_shaper 200
axe_shaper 200
claw_shaper 200
dagger_shaper 200
rune_dagger_shaper 200
bow_shaper 200
default 0
The Shaper's68PrefixAdds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack2h_sword_shaper 200
2h_axe_shaper 200
default 0
The Shaper's68PrefixAdds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attackclaw_shaper 200
sceptre_shaper 200
dagger_shaper 200
rune_dagger_shaper 200
wand_shaper 200
default 0
The Shaper's68PrefixAdds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attackstaff_shaper 200
warstaff_shaper 200
default 0
Hunter's68PrefixAdds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attacksword_basilisk 200
axe_basilisk 200
mace_basilisk 200
sceptre_basilisk 200
default 0
Hunter's68PrefixAdds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack2h_sword_basilisk 200
2h_axe_basilisk 200
2h_mace_basilisk 200
staff_basilisk 200
warstaff_basilisk 200
default 0
Hunter's68PrefixAdds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attacksword_basilisk 200
axe_basilisk 200
claw_basilisk 200
dagger_basilisk 200
rune_dagger_basilisk 200
bow_basilisk 200
default 0
Hunter's68PrefixAdds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack2h_sword_basilisk 200
2h_axe_basilisk 200
default 0
Hunter's68PrefixAdds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attackclaw_basilisk 200
dagger_basilisk 200
rune_dagger_basilisk 200
sceptre_basilisk 200
wand_basilisk 200
default 0
Hunter's68PrefixAdds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attackstaff_basilisk 200
warstaff_basilisk 200
default 0
75RedImplicitAdds (3–5) to (7–9) Physical Damage to Attacks damage physical attackno_tier_6_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (4–5) to (8–9) Physical Damage to Attacks damage physical attackno_tier_5_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (4–6) to (9–10) Physical Damage to Attacks damage physical attackno_tier_4_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (5–6) to (10–11) Physical Damage to Attacks damage physical attackno_tier_3_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (5–7) to (11–12) Physical Damage to Attacks damage physical attackno_tier_2_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (6–7) to (12–14) Physical Damage to Attacks damage physical attackno_tier_1_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (5–7) to (11–12) Physical Damage to Attacks damage physicalno_tier_5_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (6–7) to (12–14) Physical Damage to Attacks damage physicalno_tier_4_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (6–9) to (13–15) Physical Damage to Attacks damage physicalno_tier_3_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (7–9) to (14–17) Physical Damage to Attacks damage physicalno_tier_2_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (8–10) to (16–18) Physical Damage to Attacks damage physicalno_tier_1_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (8–10) to (16–18) Physical Damage to Attacks damage physicalno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (9–12) to (18–21) Physical Damage to Attacks damage physicalno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (10–14) to (21–24) Physical Damage to Attacks damage physicalno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (12–15) to (24–28) Physical Damage to Attacks damage physicalno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitAdds (6–8) to (13–15) Fire Damage to Attacks damage elemental fire attackno_tier_6_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (7–9) to (14–16) Fire Damage to Attacks damage elemental fire attackno_tier_5_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (8–10) to (15–18) Fire Damage to Attacks damage elemental fire attackno_tier_4_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (8–11) to (17–20) Fire Damage to Attacks damage elemental fire attackno_tier_3_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (9–12) to (19–22) Fire Damage to Attacks damage elemental fire attackno_tier_2_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (10–13) to (21–24) Fire Damage to Attacks damage elemental fire attackno_tier_1_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (9–12) to (19–22) Fire Damage to Attacks damage elemental fireno_tier_5_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (10–13) to (21–24) Fire Damage to Attacks damage elemental fireno_tier_4_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (11–15) to (23–26) Fire Damage to Attacks damage elemental fireno_tier_3_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (13–16) to (25–29) Fire Damage to Attacks damage elemental fireno_tier_2_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (13–18) to (28–32) Fire Damage to Attacks damage elemental fireno_tier_1_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (13–18) to (28–32) Fire Damage to Attacks damage elemental fireno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (16–20) to (32–37) Fire Damage to Attacks damage elemental fireno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (18–24) to (37–42) Fire Damage to Attacks damage elemental fireno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (21–27) to (42–49) Fire Damage to Attacks damage elemental fireno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitAdds (6–7) to (11–13) Cold Damage to Attacks damage elemental cold attackno_tier_6_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (6–8) to (12–15) Cold Damage to Attacks damage elemental cold attackno_tier_5_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (7–9) to (13–16) Cold Damage to Attacks damage elemental cold attackno_tier_4_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (7–10) to (15–18) Cold Damage to Attacks damage elemental cold attackno_tier_3_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (8–11) to (17–19) Cold Damage to Attacks damage elemental cold attackno_tier_2_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (9–12) to (18–22) Cold Damage to Attacks damage elemental cold attackno_tier_1_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (8–11) to (17–19) Cold Damage to Attacks damage elemental coldno_tier_5_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (9–12) to (18–22) Cold Damage to Attacks damage elemental coldno_tier_4_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (10–13) to (20–24) Cold Damage to Attacks damage elemental coldno_tier_3_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (11–15) to (22–26) Cold Damage to Attacks damage elemental coldno_tier_2_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (12–16) to (24–29) Cold Damage to Attacks damage elemental coldno_tier_1_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (12–16) to (24–29) Cold Damage to Attacks damage elemental coldno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (14–18) to (28–33) Cold Damage to Attacks damage elemental coldno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (16–21) to (32–38) Cold Damage to Attacks damage elemental coldno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (18–24) to (37–44) Cold Damage to Attacks damage elemental coldno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitAdds (1–2) to (22–24) Lightning Damage to Attacks damage elemental lightning attackno_tier_6_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (1–3) to (24–26) Lightning Damage to Attacks damage elemental lightning attackno_tier_5_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (1–3) to (27–28) Lightning Damage to Attacks damage elemental lightning attackno_tier_4_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (1–3) to (29–32) Lightning Damage to Attacks damage elemental lightning attackno_tier_3_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (2–4) to (32–35) Lightning Damage to Attacks damage elemental lightning attackno_tier_2_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (2–4) to (36–38) Lightning Damage to Attacks damage elemental lightning attackno_tier_1_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (2–4) to (32–35) Lightning Damage to Attacks damage elemental lightningno_tier_5_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (2–4) to (36–38) Lightning Damage to Attacks damage elemental lightningno_tier_4_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (2–4) to (39–42) Lightning Damage to Attacks damage elemental lightningno_tier_3_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (2–4) to (43–47) Lightning Damage to Attacks damage elemental lightningno_tier_2_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (2–5) to (48–51) Lightning Damage to Attacks damage elemental lightningno_tier_1_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (2–5) to (48–51) Lightning Damage to Attacks damage elemental lightningno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (2–6) to (55–59) Lightning Damage to Attacks damage elemental lightningno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (3–6) to (63–68) Lightning Damage to Attacks damage elemental lightningno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (3–8) to (72–78) Lightning Damage to Attacks damage elemental lightningno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitAdds (5–6) to (10–11) Chaos Damage to Attacks damage chaos attackno_tier_6_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (5–7) to (11–12) Chaos Damage to Attacks damage chaos attackno_tier_5_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (6–7) to (12–14) Chaos Damage to Attacks damage chaos attackno_tier_4_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (6–9) to (13–15) Chaos Damage to Attacks damage chaos attackno_tier_3_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (7–9) to (14–17) Chaos Damage to Attacks damage chaos attackno_tier_2_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitAdds (8–10) to (16–18) Chaos Damage to Attacks damage chaos attackno_tier_1_eldritch_implicit 0
gloves 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (7–9) to (14–17) Chaos Damage to Attacks damage chaosno_tier_5_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (8–10) to (16–18) Chaos Damage to Attacks damage chaosno_tier_4_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (9–11) to (17–20) Chaos Damage to Attacks damage chaosno_tier_3_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (10–13) to (19–22) Chaos Damage to Attacks damage chaosno_tier_2_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Adds (10–14) to (21–24) Chaos Damage to Attacks damage chaosno_tier_1_eldritch_implicit 0
gloves 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (10–14) to (21–24) Chaos Damage to Attacks damage chaosno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (12–15) to (24–28) Chaos Damage to Attacks damage chaosno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (13–18) to (28–32) Chaos Damage to Attacks damage chaosno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Adds (16–20) to (32–37) Chaos Damage to Attacks damage chaosno_tier_1_eldritch_implicit 0
gloves 200
default 0
60WeaponTreeRecombinedAdds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexteritytwo_hand_weapon 0
dagger 500
claw 500
sword 500
bow 1000
axe 500
default 0
60WeaponTreeRecombinedAdds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterityone_hand_weapon 0
dagger 500
claw 500
sword 500
bow 1000
axe 500
default 0
60WeaponTreeRecombinedAdds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strengthtwo_hand_weapon 0
sword 500
axe 500
mace 1000
sceptre 500
staff 500
default 0
60WeaponTreeRecombinedAdds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strengthone_hand_weapon 0
sword 500
axe 500
mace 1000
sceptre 500
staff 500
default 0
60WeaponTreeRecombinedAdds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligencetwo_hand_weapon 0
wand 1000
staff 500
sceptre 500
dagger 500
claw 500
default 0
60WeaponTreeRecombinedAdds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligenceone_hand_weapon 0
wand 1000
staff 500
sceptre 500
dagger 500
claw 500
default 0
60WeaponTreeRecombinedAdds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attributeone_hand_weapon 250
default 0
60WeaponTreeRecombinedAdds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attributetwo_hand_weapon 250
default 0
Haunted1PrefixAdds (13–17) to (23–29) Chaos Damage to Attacks damage chaos attacknecropolis_gloves 750
default 0
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1UniqueAdds 4 to 5 Physical Damage to Attacks damage physical attack
Abyss Jewel mods /21
NameLevelPre/SufDescriptionWeight
of Coals35SuffixAdds (4–5) to (10–12) Fire Damage to Attacks damage elemental fire attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Cinders44SuffixAdds (6–7) to (13–16) Fire Damage to Attacks damage elemental fire attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Flames52SuffixAdds (8–9) to (17–20) Fire Damage to Attacks damage elemental fire attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Immolation64SuffixAdds (10–12) to (21–24) Fire Damage to Attacks damage elemental fire attackabyss_jewel_melee 500
abyss_jewel_ranged 500
default 0
of Ashes76SuffixAdds (13–15) to (25–28) Fire Damage to Attacks damage elemental fire attackabyss_jewel_melee 300
abyss_jewel_ranged 300
default 0
of Sleet36SuffixAdds (4–5) to (8–10) Cold Damage to Attacks damage elemental cold attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Ice45SuffixAdds (6–7) to (11–13) Cold Damage to Attacks damage elemental cold attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Rime53SuffixAdds (8–9) to (14–17) Cold Damage to Attacks damage elemental cold attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Floe65SuffixAdds (10–11) to (18–21) Cold Damage to Attacks damage elemental cold attackabyss_jewel_melee 500
abyss_jewel_ranged 500
default 0
of Glaciation77SuffixAdds (12–13) to (22–26) Cold Damage to Attacks damage elemental cold attackabyss_jewel_melee 300
abyss_jewel_ranged 300
default 0
of Static35SuffixAdds 1 to (19–20) Lightning Damage to Attacks damage elemental lightning attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Electricity44SuffixAdds (1–2) to (25–27) Lightning Damage to Attacks damage elemental lightning attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Voltage52SuffixAdds (1–3) to (29–32) Lightning Damage to Attacks damage elemental lightning attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Discharge64SuffixAdds (1–4) to (36–39) Lightning Damage to Attacks damage elemental lightning attackabyss_jewel_melee 500
abyss_jewel_ranged 500
default 0
of Arcing76SuffixAdds (1–4) to (43–48) Lightning Damage to Attacks damage elemental lightning attackabyss_jewel_melee 300
abyss_jewel_ranged 300
default 0
of Weight34SuffixAdds 1 to 3 Physical Damage to Attacks damage physical attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Impact45SuffixAdds (2–3) to (4–5) Physical Damage to Attacks damage physical attackabyss_jewel_melee 1000
abyss_jewel_ranged 1000
default 0
of Collision61SuffixAdds (4–5) to (6–7) Physical Damage to Attacks damage physical attackabyss_jewel_melee 500
abyss_jewel_ranged 500
default 0
of Malevolence36SuffixAdds (6–7) to (11–13) Chaos Damage to Attacks damage chaos attackabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of Malice48SuffixAdds (8–9) to (14–17) Chaos Damage to Attacks damage chaos attackabyss_jewel_melee 750
abyss_jewel_ranged 750
default 0
of Sin64SuffixAdds (10–11) to (18–21) Chaos Damage to Attacks damage chaos attackabyss_jewel_melee 375
abyss_jewel_ranged 375
default 0
Crafting Bench /16
ModRequireItemClassesUnlock
Adds (8–11) to (16–20) Fire Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Solaris Temple Level 2
Adds (12–17) to (26–30) Fire Damage to Attacks2x Orb of AlchemyRing · AmuletThe Dread Thicket
Adds (6–8) to (14–18) Cold Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Crystal Veins
Adds (11–15) to (23–27) Cold Damage to Attacks2x Orb of AlchemyRing · AmuletThe Causeway
Adds (1–4) to (32–36) Lightning Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Lunaris Temple Level 2
Adds (1–5) to (41–48) Lightning Damage to Attacks2x Orb of AlchemyRing · AmuletThe Chamber of Sins Level 1
Adds (3–5) to (6–8) Physical Damage to Attacks4x Orb of TransmutationRing · Amulet · Quiver · GlovesThe Sewers
Adds (5–7) to (8–10) Physical Damage to Attacks2x Chaos OrbRing · Amulet · QuiverThe Ossuary
Adds (6–8) to (14–18) Chaos Damage to Attacks6x Orb of TransmutationRing · Amulet · Quiver · GlovesThe Temple of Decay Level 2
Adds (11–15) to (23–27) Chaos Damage to Attacks2x Chaos OrbRing · Amulet · QuiverThe Ossuary
Adds (9–11) to (16–21) Fire Damage to Attacks4x Orb of TransmutationQuiverThe Solaris Temple Level 2
Adds (19–23) to (37–42) Fire Damage to Attacks2x Orb of AlchemyQuiverThe Dread Thicket
Adds (9–11) to (16–21) Cold Damage to Attacks4x Orb of TransmutationQuiverThe Crystal Veins
Adds (19–23) to (37–42) Cold Damage to Attacks2x Orb of AlchemyQuiverThe Causeway
Adds (1–4) to (32–36) Lightning Damage to Attacks4x Orb of TransmutationQuiverThe Lunaris Temple Level 2
Adds (3–6) to (52–70) Lightning Damage to Attacks2x Orb of AlchemyQuiverThe Chamber of Sins Level 1
Misc mods /12
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueAdds (10–15) to (55–65) Lightning Damage to Attacks during Effect damage elemental lightning attack
1JewelUniqueAdds 3 to 7 Physical Damage to Attacks damage physical attack
1JewelCorruptedAdds 1 to (2–3) Chaos Damage to Attacks damage chaos attackjewel 0
default 0
1JewelUniqueAdds 1 to 2 Lightning Damage to Attacks
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
local jewel effect base radius [1500]
damage elemental lightning attack
Tempered75SanctumSpecialPrefixAdds (5–7) to (11–12) Physical Damage to Attacks damage physical attackstr_special_relic 1000
default 250
Blazing75SanctumSpecialPrefixAdds (9–12) to (19–22) Fire Damage to Attacks damage elemental fire attackstr_special_relic 1000
default 250
Hyperboreal75SanctumSpecialPrefixAdds (8–11) to (17–19) Cold Damage to Attacks damage elemental cold attackdex_special_relic 1000
default 250
Electrocuting75SanctumSpecialPrefixAdds (2–4) to (32–35) Lightning Damage to Attacks damage elemental lightning attackdex_special_relic 1000
default 250
Malicious75SanctumSpecialPrefixAdds (7–9) to (14–17) Chaos Damage to Attacks damage chaos attackdex_special_relic 1000
default 250
Forceful84SanctumSpecialPrefixAdds 2 to 3 Fire Damage to Attacks per 10 Strength elemental fire attackstr_special_relic 200
default 50
Skillful84SanctumSpecialPrefixAdds 2 to 3 Cold Damage to Attacks per 10 Dexterity elemental cold attackdex_special_relic 200
default 50
Genius84SanctumSpecialPrefixAdds 1 to 4 Lightning Damage to Attacks per 10 Intelligence elemental lightning attackint_special_relic 200
default 50
Item /16
Goat's Horn
Physical Damage: 9-16
Critical Strike Chance: 7%
Attacks per Second: 1.2
Requires Level 6, 29 Int
Adds (1–2) to (3–4) Fire Damage to Spells and Attacks
Quartz Wand
Physical Damage: 14-27
Critical Strike Chance: 7%
Attacks per Second: 1.3
Requires Level 18, 65 Int
Adds (2–3) to (4–7) Cold Damage to Spells and Attacks
Spiraled Wand
Physical Damage: 12-37
Critical Strike Chance: 7%
Attacks per Second: 1.3
Requires Level 24, 83 Int
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
Faun's Horn
Physical Damage: 26-48
Critical Strike Chance: 7%
Attacks per Second: 1.2
Requires Level 35, 116 Int
Adds (5–10) to (11–13) Fire Damage to Spells and Attacks
Crystal Wand
Physical Damage: 28-52
Critical Strike Chance: 7%
Attacks per Second: 1.3
Requires Level 45, 146 Int
Adds (4–8) to (10–12) Cold Damage to Spells and Attacks
Coiled Wand
Physical Damage: 21-64
Critical Strike Chance: 7%
Attacks per Second: 1.3
Requires Level 49, 158 Int
Adds (1–2) to (22–24) Lightning Damage to Spells and Attacks
Demon's Horn
Physical Damage: 38-71
Critical Strike Chance: 7%
Attacks per Second: 1.2
Requires Level 56, 179 Int
Adds (18–36) to (53–59) Fire Damage to Spells and Attacks
Opal Wand
Physical Damage: 35-65
Critical Strike Chance: 7%
Attacks per Second: 1.3
Requires Level 62, 212 Int
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
Tornado Wand
Physical Damage: 25-75
Critical Strike Chance: 7%
Attacks per Second: 1.3
Requires Level 65, 212 Int
Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks
Iron Ring
Adds 1 to 4 Physical Damage to Attacks
Steel Ring
Requires Level 80
Adds (3–4) to (10–14) Physical Damage to Attacks
Serrated Arrow Quiver
Requires Level 4
Adds 1 to 4 Physical Damage to Attacks
Fire Arrow Quiver
Requires Level 9
Adds 3 to 5 Fire Damage to Attacks
Blunt Arrow Quiver
Requires Level 31
Adds (7–9) to (13–16) Physical Damage to Attacks
Blazing Arrow Quiver
Requires Level 45
Adds (12–15) to (24–27) Fire Damage to Attacks
Heavy Arrow Quiver
Requires Level 61
Adds (12–15) to (24–27) Physical Damage to Attacks
Unique /95
(12–20)% increased Rarity of Items found
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+20% to Fire Resistance
20% increased Light Radius
Nearby Enemies are Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
+(25–35) to Strength
+25 to Strength
Adds 10 to 20 Physical Damage to Attacks
10% increased maximum Life
+(10–20)% to Cold Resistance
25% increased Flask Life Recovery rate
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(12–16)% to Fire and Cold Resistances
(25–30)% increased Fire Damage
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
+(30–40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
(Ignite deals Fire Damage over time)
Adds 1 to 4 Physical Damage to Attacks
Adds (10–15) to (20–25) Chaos Damage to Attacks
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Gain (6–8) Life per Enemy Hit with Attacks
+(15–25) to Strength
+(35–45) to Dexterity
+(15–25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7–10)% increased Attack Speed
Gain (2–3) Life per Enemy Hit with Attacks
10% increased Area of Effect
Adds 1 to (20–30) Lightning Damage to Attacks
(90–120)% increased Armour and Evasion
+(60–80) to maximum Life
-60% to Lightning Resistance
50% of Physical Damage from Hits taken as Lightning Damage
Socketed Gems are Supported by Level 5 Elemental Proliferation
Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
Adds 1 to (4–12) Lightning Damage to Spells and Attacks
+(30–60) to Evasion Rating
+(30–60) to maximum Energy Shield
+(25–50) to maximum Life
+(25–50) to maximum Mana
+(15–30)% to Fire Resistance
+(15–30)% to Cold Resistance
+(15–30)% to Lightning Resistance
Adds 1 to 40 Lightning Damage to Attacks
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(15–18)% increased Strength
Adds 1 to 80 Chaos Damage to Attacks
+(180–220) to Armour
+(13–19)% to Chaos Resistance
25% increased Movement Speed
Summoned Skeleton Warriors are Permanent and Follow you
Summon Skeletons cannot Summon more than 1 Skeleton Warrior
(60–100)% increased Armour and Evasion
20% increased Movement Speed
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
Trigger Level 5 Rain of Arrows when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Adds 1 to 120 Lightning Damage to Attacks
(20–60)% increased Armour and Energy Shield
Gain (10–20) Life per Enemy Killed
15% increased Movement Speed
Drops Shocked Ground while moving, lasting 2 seconds
(Shock increases Damage taken by 15%)
30% increased Attack Speed when on Full Life
Adds (1–4) to (30–50) Lightning Damage to Attacks
+(100–200) to Accuracy Rating
20% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Adds 4 to 8 Fire Damage to Attacks
Adds 1 to 13 Lightning Damage to Attacks
+18 to maximum Energy Shield
(5–10)% increased Quantity of Items found
+(20–25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Physical Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
Socketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200–300)% increased Armour and Evasion
+(200–300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
Adds 15 to 25 Cold Damage to Attacks
70% increased Evasion Rating
+(20–30)% to Lightning Resistance
Cannot be Shocked
You can be Touched by Tormented Spirits
+2 to Level of Socketed Gems
Adds 1 to 30 Lightning Damage to Spells and Attacks
(100–150)% increased Armour and Energy Shield
(10–20)% increased Rarity of Items found
(10–20)% reduced Mana Cost of Skills
+(20–30) to maximum Life
Adds (12–15) to (30–35) Fire Damage to Spells and Attacks
(120–150)% increased Armour
+(60–80) to maximum Life
+(35–50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit
(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds)
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Chaos Damage to Attacks
(8–12)% increased Attack Speed
+(100–120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
60% increased Global Accuracy Rating
+1 to Level of Socketed Skill Gems
(40–60)% increased Physical Damage
Adds (60–68) to (90–102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
3% increased Movement Speed
(8–12)% Chance to Block Spell Damage
Adds (8–12) to (15–20) Physical Damage to Attacks
(6–10)% increased Attack Speed
+(50–70) to maximum Life
16% increased Elemental Damage
20% increased Physical Damage
Adds (8–13) to (26–31) Physical Damage
30% increased Fire Damage
(15–20)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
+(9–20) to maximum Energy Shield
Adds 1 to (30–50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
+(20–30)% to Fire Resistance
+(15–25) to Strength
Adds (20–25) to (30–35) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
Recover (20–30) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(20–30)% to Cold Resistance
Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(12–24)% increased Global Physical Damage
Adds (14–16) to (30–32) Fire Damage to Attacks
Adds (10–12) to (24–28) Cold Damage to Attacks
Adds 1 to (60–68) Lightning Damage to Attacks
+(6–15)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
+(20–30) to maximum Life
Adds (8–15) to (20–28) Fire Damage to Attacks
(10–20)% reduced Rarity of Items found
Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage
Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage
(20–30)% increased Elemental Damage with Attack Skills
+(20–30) to Strength
Grants Level 10 Gluttony of Elements Skill
Adds 19 to 43 Chaos Damage to Attacks
(-10–-5)% to all Elemental Resistances
+(17–29)% to Chaos Resistance
Corrupted
Adds (60–72) to (88–100) Cold Damage to Attacks
(12–16)% increased maximum Life
+(40–50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
Adds 1 to 2 Lightning Damage to Attacks
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
60% increased Block Recovery
Adds 4 to 8 Physical Damage to Attacks
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
Has 1 Socket
Socketed Golem Skills have 20% increased Attack and Cast Speed
Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
+3 to Level of Socketed Golem Gems
Adds (5–10) to (11–15) Physical Damage to Attacks
(5–10)% increased Attack Speed
(3–5)% increased Movement Speed
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(11–19)% to Chaos Resistance
Adds 10 to 20 Fire Damage to Attacks
(10–20)% increased Rarity of Items found
20% increased Light Radius
Adds (2–5) to (7–10) Physical Damage to Attacks
(5–10)% reduced Enemy Stun Threshold
(150–200)% increased Armour
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
(The Stun Threshold determines how much Damage can Stun something)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Trigger Level 10 Shock Ground when Hit
Adds 1 to (60–80) Lightning Damage to Spells and Attacks
(130–170)% increased Energy Shield
+(25–35)% to Lightning Resistance
Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
Regenerate (1.2–1.6)% of Life per second
Adds 10 to 20 Physical Damage to Attacks
+(60–70) to maximum Life
Regenerate (16–24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(12–24)% increased Global Physical Damage
Adds 5 to 10 Physical Damage to Attacks
+(20–40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
Adds 2 to 4 Physical Damage to Attacks
+2000 to Armour
+(30–60) to maximum Life
(-15–-10) Physical Damage taken from Attack Hits
1000% of Melee Physical Damage taken reflected to Attacker
+(20–30) to Strength
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
(Recently refers to the past 4 seconds)
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds (10–15) to (20–25) Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Adds 1 to 4 Physical Damage to Attacks
Adds (5–15) to (25–50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
Grants 46 Life per Enemy Hit
(8–12)% increased Dexterity
(8–12)% increased Intelligence
Recover 1% of Life on Kill
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity
5% increased Critical Strike Chance per 25 Intelligence
Grants 46 Life per Enemy Hit
(8–12)% increased Dexterity
(8–12)% increased Intelligence
1% of Attack Damage Leeched as Life
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% increased Stun Duration on Enemies
+(20–40) to Strength
(30–40)% more Maximum Physical Attack Damage
(30–40)% less Minimum Physical Attack Damage
Adds 1 to (15–20) Physical Damage to Attacks
+(80–100) to maximum Life
Gain 50 Life when you Stun an Enemy
Adds (16–20) to (25–30) Cold Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
Your Cold Damage can Poison
50% less Poison Duration
Cold Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (16–20) to (25–30) Fire Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
Your Fire Damage can Poison
50% less Poison Duration
Fire Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
Your Lightning Damage can Poison
50% less Poison Duration
Lightning Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Grants Level 20 Summon Bestial Ursa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11–16) to (21–25) Physical Damage to Attacks while you have a Bestial Minion
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(30–40) to Strength
Adds (5–8) to (12–16) Physical Damage to Attacks
10% reduced Attack Speed
(80–100)% increased Armour
Arrows Pierce 2 additional Targets
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
(11–15)% increased Spell Damage
+1 to Level of Socketed Skill Gems per 25 Player Levels
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
(8–12)% increased Attack Speed
40% increased Global Accuracy Rating
Uses both hand slots
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
local six linked sockets [1]
use goddess player audio [1]
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
+(20–30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+1500 to Evasion Rating while on Full Life
+(400–500) to Evasion Rating
(120–150)% increased Evasion Rating
10% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are on Full Life
(Unlucky things are rolled twice and the worst result used)
+25% Chance to Block Attack Damage while wielding a Staff
Adds (220–240) to (270–300) Physical Damage
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(Recently refers to the past 4 seconds)
(20–30)% increased Elemental Damage with Attack Skills
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
Gain (20–40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
Adds (3–4) to (10–14) Physical Damage to Attacks
20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26–32) to (42–48) Cold Damage to Attacks
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(20–60)% increased Global Critical Strike Chance
+(15–50) to maximum Energy Shield
+(20–60) to maximum Life
+(20–50) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (76–78)%
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Gain (6–8) Life per Enemy Hit with Attacks
+(15–30) to all Attributes
(7–10)% increased Attack Speed
Gain (2–3) Life per Enemy Hit with Attacks
10% increased Area of Effect
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
(Attributes are Strength, Dexterity, and Intelligence)
Trigger Level 1 Stalking Pustule on Kill
(120–150)% increased Armour and Evasion
+(50–60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
(12–20)% increased Rarity of Items found
+25 to Dexterity
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+(20–30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
Grants Level 25 Purity of Fire Skill
Adds (25–30) to (40–45) Fire Damage to Spells and Attacks
(100–120)% increased Armour
+(60–70) to maximum Life
30% increased Movement Speed
Grants Level 25 Purity of Lightning Skill
Adds (1–3) to (68–72) Lightning Damage to Spells and Attacks
(150–180)% increased Energy Shield
+(60–70) to maximum Life
30% increased Movement Speed
Grants Level 25 Purity of Ice Skill
Adds (25–30) to (40–45) Cold Damage to Spells and Attacks
(100–120)% increased Evasion Rating
+(60–70) to maximum Life
30% increased Movement Speed
Adds (8–12) to (15–20) Physical Damage to Attacks
+(50–70) to maximum Life
(10–20)% chance to Impale Enemies on Hit with Attacks
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Greater Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
(4–6)% increased Physical Damage per 10 Rage
+20 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
Trigger Level 5 Toxic Rain when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+(20–25) to all Attributes
Adds 40 to 75 Fire Damage to Attacks
Adds 30 to 65 Cold Damage to Attacks
Adds 10 to 130 Lightning Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Elemental Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30)% to Cold Resistance
Adds (15–20) to (25–35) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Physical Damage to Attacks
(8–12)% increased Attack Speed
+(60–80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Life Recovery per second from Leech
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(120–160)% increased Global Critical Strike Chance
+(150–200) to maximum Energy Shield
+(120–160) to maximum Life
+(120–160) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (70–72)%
(Attributes are Strength, Dexterity, and Intelligence)
(15–18)% increased Strength
+(180–220) to Armour
+(13–19)% to Chaos Resistance
25% increased Movement Speed
Cannot deal non-Chaos Damage
Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
(16–20)% increased Melee Damage
Adds (2–3) to (22–26) Physical Damage to Attacks
(100–150)% increased Armour
(20–30)% chance to inflict Corrosion on Hit with Attacks
(20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
(20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
(-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
Trigger Level 1 Rain of Arrows when you Attack with a Bow
+(20–30) to Strength
+(20–30) to Dexterity
Adds 4 to 8 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+(20–25) to all Attributes
Adds 5 to 15 Physical Damage to Attacks
+(25–30)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Physical Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to Strength
Adds (1–3) to (4–5) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(10–20)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
+(15–25) to Strength
Adds (1–2) to (3–4) Physical Damage to Attacks
(80–100)% increased Armour
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
Grants 3 Life per Enemy Hit
Adds 1 to (5–6) Lightning Damage
(10–15)% increased Attack Speed
Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
(20–25)% increased Elemental Damage with Attack Skills
+60 to Accuracy Rating
+1 to Level of Socketed Skill Gems
(10–20)% increased Physical Damage
Adds (7–11) to (13–23) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
(12–24)% increased Global Physical Damage
Adds 2 to 3 Fire Damage to Attacks
Adds 1 to 3 Cold Damage to Attacks
Adds 1 to 5 Lightning Damage to Attacks
+(6–15)% to all Elemental Resistances
15% increased Elemental Damage with Attack Skills during any Flask Effect
10% increased Elemental Damage with Attack Skills
+(25–35) to Strength
+25 to Strength
Adds 10 to 20 Physical Damage to Attacks
10% increased maximum Life
+(10–20)% to Cold Resistance
25% increased Flask Life Recovery rate
+(9–20) to maximum Energy Shield
Adds 1 to (15–20) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
30% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
(20–30)% increased Elemental Damage with Attack Skills
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
Gain (6–8) Life per Enemy Hit with Attacks
Adds (30–40) to (60–70) Cold Damage to Attacks
+(20–30)% to Cold Resistance
Enemies Chilled by your Hits have Damage taken increased by Chill Effect
Chill Enemies as though dealing (60–100)% more Damage
(6–15)% increased Rarity of Items found
+(10–15) to all Attributes
Adds (7–10) to (15–18) Chaos Damage to Attacks
Adds (9–12) to (19–22) Fire Damage to Spells
+(15–20)% to Global Critical Strike Multiplier
+(80–100) to Armour
+(80–100) to Evasion Rating
+(30–35) to maximum Energy Shield
+(25–30) to maximum Life
+(20–25) to maximum Mana
+(8–10)% to all Elemental Resistances
(6–8)% increased Attack and Cast Speed
Maximum Quality is 200%
(Attributes are Strength, Dexterity, and Intelligence)
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