Royale Unique /78
30% increased Global Critical Strike Chance
+(10–15) to Dexterity
(50–70)% increased Physical Damage
Adds (1–2) to (3–5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(8–12)% increased Spell Damage
+1 to Level of Socketed Spell Gems
(20–28)% increased Spell Damage
(5–8)% increased Cast Speed
+(15–20) to maximum Life
+(15–20) to maximum Mana
Regenerate (6–8) Life over 1 second when you Cast a Spell
+(10–20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
+(20–25) to all Attributes
Adds 5 to 15 Physical Damage to Attacks
+(25–30)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Physical Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
Has no Sockets
(25–50)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
(15–18)% increased Strength
Adds 1 to 7 Chaos Damage to Attacks
+(15–30) to Armour
+(13–19)% to Chaos Resistance
10% increased Movement Speed
+1 to maximum number of Skeletons
Grants Level 2 Blight Skill
(20–30)% increased Damage over Time
(100–120)% increased Energy Shield
10% increased Area of Effect
Blight has (20–30)% increased Hinder Duration
You cannot be Hindered
12% increased Elemental Damage
(50–90)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
(40–60)% increased Armour and Evasion
(70–100)% increased Rarity of Items found
+5% to all Elemental Resistances
5% reduced Movement Speed
+(9–20) to maximum Energy Shield
+(15–25) to Intelligence
10% increased Damage
+(20–30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
+(25–35) to Strength
5% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(10–20) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
Socketed Gems are Supported by Level 15 Bonechill
Socketed Gems are Supported by Level 15 Hypothermia
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Cold Penetration
Socketed Gems are Supported by Level 1 Added Cold Damage
Socketed Gems are Supported by Level 15 Inspiration
Grants 6 Life per Enemy Hit
(20–50)% increased Physical Damage
Adds 2 to 4 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(75–100) Strength Requirement
(80–120)% increased Armour
(25–50)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
+4% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
50% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
+5 to Level of Socketed Movement Gems
10% increased Attack Speed
(15–25)% increased Damage with Movement Skills
(50–100)% increased Evasion Rating
10% increased Movement Speed
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
(Recently refers to the past 4 seconds)
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
15% reduced Enemy Stun Threshold
(10–20)% increased Physical Damage
Adds (1–3) to (5–8) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
+(10–20) to Dexterity
(70–100)% increased Physical Damage
Adds 4 to 8 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
+(20–30) to Intelligence
Trigger Level 1 Lightning Bolt when you deal a Critical Strike
20% increased Lightning Damage
(10–20)% increased maximum Mana
-30% to Lightning Resistance
Critical Strike Chance is increased by Overcapped Lightning Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(40–80)% increased Evasion and Energy Shield
+(30–50) to maximum Mana
% of Damage is taken from Mana before Life
Mind Over Matter
(40% of Damage is taken from Mana before Life)
+(30–35) to Accuracy Rating
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(25–30)% to Lightning Resistance
15% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
(50–80)% increased Armour and Evasion
+(25–40) to maximum Life
2% of Physical Attack Damage Leeched as Life
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
You lose all Endurance Charges when Hit
(20–50)% increased Effect of Onslaught on you
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Socketed Gems are Supported by Level 1 Trap
(50–100)% increased Evasion Rating
+(10–20) to maximum Life
10% increased Movement Speed
(14–18)% increased Trap Throwing Speed
15% increased Movement Speed for 9 seconds on Throwing a Trap
30% increased Global Critical Strike Chance
(20–30)% increased Spell Damage
Gain 10 Life per Enemy Killed
Gain 3 Mana per Enemy Killed
30% increased Area of Effect
(200–250)% increased Critical Strike Chance for Spells if you've Killed Recently
+(10–30)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
(Recently refers to the past 4 seconds)
+(20–30) to maximum Mana
+(5–20) to Intelligence
+(5–20)% to all Elemental Resistances
Gain (5–20) Mana per Enemy Killed
You can apply an additional Curse
+60 to Accuracy Rating
+1 to Level of Socketed Skill Gems
(10–20)% increased Physical Damage
Adds (7–11) to (13–23) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
+(20–30)% to Fire Resistance
(10–20)% increased Fire Damage
(5–10)% increased Cast Speed
10% chance to Ignite
40% less Burning Damage
You can inflict an additional Ignite on each Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600–800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(12–24)% increased Global Physical Damage
+(5–15)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 20 Chaos Damage per second to nearby Enemies
+(20–30) to maximum Mana
+(20–40) to Intelligence
Curse Skills have (8–12)% increased Cast Speed
Non-Aura Hexes expire upon reaching (180–220)% of base Effect
Non-Aura Hexes gain 20% increased Effect per second
+(15–25) to Strength
Adds (1–2) to (3–4) Physical Damage to Attacks
(80–100)% increased Armour
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
(20–30)% increased Global Critical Strike Chance
Trigger Level 10 Consecrate when you deal a Critical Strike
(30–35)% increased Global Critical Strike Chance
(10–15)% increased Light Radius
(40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
25% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
40% increased Global Accuracy Rating
(45–75)% increased Physical Damage
(15–20)% increased Attack Speed
30% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
Grants 3 Life per Enemy Hit
Adds 1 to (5–6) Lightning Damage
(10–15)% increased Attack Speed
Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
(20–25)% increased Elemental Damage with Attack Skills
Can be modified while Corrupted
Can have up to 5 Implicit Modifiers while Item has this Modifier
(150–200)% increased Armour and Energy Shield
(7–12)% increased maximum Life
+(20–30)% to Fire and Lightning Resistances
(Loses all but 1 Implicit Modifier if this Modifier is lost)
60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (6–10) to (12–16) Physical Damage
(40–50)% increased Critical Strike Chance
Enemies you Attack Reflect 20 Physical Damage to you
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(20–30) to Strength
Adds (1–3) to (4–5) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(10–20)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
+3% chance to Suppress Spell Damage
Grants Level 5 Bear Trap Skill
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(10–20) to maximum Life
(-3–-2) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
Has no Sockets
+100 to maximum Life
+(20–30) to Dexterity
+(20–30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
(60–120)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 5 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [600]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
Trigger Level 1 Rain of Arrows when you Attack with a Bow
+(20–30) to Strength
+(20–30) to Dexterity
Adds 4 to 8 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+(10–20) to maximum Life
+2 to Level of Socketed Gems
Triggers Level 1 Elemental Aegis when Equipped
(180–220)% increased Armour
+(20–40) to maximum Life
+(40–50) to Evasion Rating and Energy Shield
+(9–20) to maximum Energy Shield
Adds 1 to (15–20) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
30% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(20–30) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+20% Chance to Block Spell Damage while wielding a Staff
Grants Level 1 Vengeance Skill
+(12–16)% Chance to Block Attack Damage while wielding a Staff
30% increased Fire Damage
Adds (12–18) to (22–26) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
+(25–35) to Strength
+25 to Strength
Adds 10 to 20 Physical Damage to Attacks
10% increased maximum Life
+(10–20)% to Cold Resistance
25% increased Flask Life Recovery rate
Trigger Level 1 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
(80–100)% increased Evasion Rating
+(10–20)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Call to Arms
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Your Warcries do not grant Buffs or Charges to You. 100% more Warcry Duration)
(12–24)% increased Global Physical Damage
Adds 2 to 3 Fire Damage to Attacks
Adds 1 to 3 Cold Damage to Attacks
Adds 1 to 5 Lightning Damage to Attacks
+(6–15)% to all Elemental Resistances
15% increased Elemental Damage with Attack Skills during any Flask Effect
10% increased Elemental Damage with Attack Skills
+(15–25)% to Cold Resistance
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
15% increased Attack Speed
(60–75)% increased Global Critical Strike Chance
150% increased Evasion Rating
(20–25)% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
(11–15)% increased Spell Damage
Grants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life
(Lucky things are rolled twice and the best result used)
(You are on Low Life if you have 50% of your Maximum Life or less)
Trigger Level 1 Shield Shatter when you Block
(120–150)% increased Armour and Evasion
+(25–35) to maximum Life
+(8–12)% Chance to Block
12% increased Elemental Damage
Adds (3–5) to (7–10) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(20–35)% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+20% Chance to Block Spell Damage while wielding a Staff
Socketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15–20) to all Attributes
+(5–7)% to all Elemental Resistances
(15–30)% increased Projectile Damage
20% increased Light Radius
(Attributes are Strength, Dexterity, and Intelligence)
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Siren Worm Bait
(40–50)% reduced Quantity of Fish Caught
(50–60)% increased Rarity of Fish Caught
You can catch Exotic Fish
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (15–30)% increased Damage
Summoned Raging Spirits have (20–30)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
20% increased Spell Damage
(50–70)% increased Energy Shield
(50–100)% increased Energy Shield Recovery rate
10% increased Area of Effect
10% increased Damage taken
(30–80)% increased Armour and Evasion
(30–50)% increased Projectile Speed
(10–30)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
(Close Range is up to 2 metres)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120–150)% increased Evasion and Energy Shield
+(5–10) to maximum Energy Shield
+(10–20) to maximum Life
+(10–15)% to Cold Resistance
25% increased Effect of Shrine Buffs on you
50% reduced Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
+(15–30) to maximum Life
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
20% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
40% increased Global Accuracy Rating
(20–50)% increased Physical Damage
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
Adds (2–3) to (6–7) Physical Damage
(10–15)% increased Attack Speed
Minions have (10–15)% increased Attack Speed
Increases and Reductions to Minion Damage also affect you at 150% of their value
Minions deal 15% increased Damage if you've Hit Recently
(Recently refers to the past 4 seconds)
30% increased Stun Duration on Enemies
50% reduced Attack Speed
This Weapon's Critical Strike Chance is 100%
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 1 to 10 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
+(16–24) to Dexterity and Intelligence
(250–350)% increased Global Critical Strike Chance
+(30–50) to maximum Life
+(30–50) to maximum Mana
40% increased Stun and Block Recovery
Your Critical Strikes do not deal extra Damage
+5 to Dexterity
+(10–20) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
+(16–24) to Dexterity and Intelligence
(10–25)% increased Attack Speed
(10–25)% increased Cast Speed
(10–15)% increased Movement Speed
(10–20)% reduced Skill Effect Duration
30% increased total Recovery per second from Life, Mana, or Energy Shield Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–30)% to Fire Resistance
+(15–30) to Strength
(20–25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
Adds (6–8) to (12–16) Cold Damage
Adds 1 to (25–35) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(20–30)% increased Physical Damage
Adds (3–5) to (9–12) Fire Damage in Main Hand
Adds (3–5) to (9–12) Chaos Damage in Off Hand
Counts as Dual Wielding
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(20–30) to maximum Life
+25% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
+1 to Level of Socketed Bow Gems
(80–100)% increased Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
local six linked white sockets [1]
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
[Sockets are White]
Notable Passive /101
10% increased maximum Life
20% reduced Cost of Skills
+40 to maximum Life
Attacks Cost Life instead of Mana
20% increased Life Recovery from Flasks
20% increased Flask Effect Duration
5% of Attack Damage Leeched as Life
100% increased total Recovery per second from Life Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Gain 4 Life per Enemy Hit with Attacks
75% reduced Flask Life Recovery rate
10% increased Damage
Gain 5 Mana per Enemy Killed
20% increased maximum Energy Shield
30% increased Energy Shield Recharge Rate
+20 to maximum Energy Shield
30% faster start of Energy Shield Recharge
50% increased maximum Energy Shield
30% reduced maximum Life
Chaos Damage taken does not bypass Energy Shield
You take 50% reduced Extra Damage from Critical Strikes
75% chance to avoid Ailments from Critical Strikes
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
20% increased Attack Speed with Movement Skills
Gain Elusive on Kill
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
15% reduced Damage taken if you haven't been Hit Recently
(Recently refers to the past 4 seconds)
20% of Damage is taken from Mana before Life
20% increased maximum Mana
20% increased Spell Damage while not on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
+50 to maximum Mana
25% chance to Crush for 2 seconds on Hit
Enemies you Kill Explode, dealing 10% of their Life as Physical Damage
10% increased Physical Damage
(Crushed lowers Physical Damage Reduction by 15%)
(Crushed lowers Physical Damage Reduction by 15%)
Attacks have 50% chance to cause Bleeding
15% increased Damage with Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Ignore all Movement Penalties from Armour
10% increased Physical Damage
100% of Physical Damage converted to a random Element
Deal no Non-Physical Damage
20% increased Physical Damage
35% increased Damage with Bleeding
25% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
30% chance to Impale Enemies on Hit
100% increased Impale Duration
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Elemental Resistances are Zero
Damage Penetrates 20% of Enemy Elemental Resistances
10% increased Elemental Damage
5% increased Attack and Cast Speed
Radius: 30
Nearby Enemies deal 5% less Elemental Damage
Nearby Enemies take 10% increased Elemental Damage
Spells you Cast have Added Spell Damage equal to 25% of the Damage of your Main Hand Weapon
250% increased Critical Strike Chance with Elemental Skills
Every second, inflict Withered on nearby Enemies for 5 seconds
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Enemies Hindered by you take 10% increased Chaos Damage
Hinder Enemies on Hit with Spells
(Hinder reduces movement speed by 30% for 4 seconds)
+20% chance to Suppress Spell Damage
Phasing
(While you have Phasing, your movement is not blocked by Enemies)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
10% increased Melee Attack Speed
+0.3 metres to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Melee Skills have 10% increased Area of Effect
Deal up to 15% more Melee Damage to Enemies, based on proximity
Regenerate 3% of Life per second
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+0.2 metres to Melee Strike Range
Non-Vaal Strike Skills target 2 additional nearby Enemies
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Projectiles deal 25% increased Damage with Hits to targets at the start
of their movement, reducing to 0% as they travel farther
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
25% chance to Poison on Hit
Poisons you inflict on non-Poisoned Enemies deal 200% increased Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Projectiles Pierce an additional Target
30% increased Projectile Speed
5% increased Movement Speed
10% increased Projectile Damage
Projectiles gain Damage as they travel farther, dealing up
to 25% increased Damage with Hits to targets
100% increased Critical Strike Chance with Bows
Knocks Back Enemies if you get a Critical Strike with a Bow
(Knockback pushes Enemies away when Hit)
15% increased Area of Effect
10% increased Damage with Bows
50% increased Projectile Speed
10% increased Damage Over Time with Bow Skills
15% increased Cast Speed while Dual Wielding
5% increased Cast Speed
30% increased Cooldown Recovery Rate of Movement Skills
10% increased Cast Speed
20% chance to Gain Arcane Surge on Hit with Spells
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
10% increased Melee Damage
Gain 15 Life per Enemy Killed
10% increased Melee Attack Speed
25% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
(Recently refers to the past 4 seconds)
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Spell Skills have 15% increased Area of Effect
10% increased Spell Damage while holding a Shield
+10% chance to Block Spell Damage while holding a Shield
15% increased Spell Damage while wielding a Staff
+20% to Global Critical Strike Multiplier while wielding a Staff
(Warstaves are considered Staves)
Flasks applied to you have 20% increased Effect
Life Flasks gain 1 Charge every 3 seconds
30% increased Flask Effect Duration
Mana Flasks gain 1 Charge every 3 seconds
20% increased Damage with Hits against Chilled Enemies
25% chance to Shock
Shocks from your Hits always increase Damage taken by at least 15%
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
20% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
15% increased Trap Damage
Traps cannot be Damaged for +2 seconds after being Thrown
50% increased Trap Trigger Area of Effect
20% increased Trap Throwing Speed
When your Traps Trigger, your nearby Traps also Trigger
10% increased Movement Speed
You gain Onslaught for 5 seconds on Kill
20% increased Cooldown Recovery Rate of Movement Skills
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
1000% more Critical Strike Chance against Enemies that are on Full Life
20% chance to gain a Power Charge on Critical Strike
+10% to Critical Strike Multiplier per Power Charge
300% more Critical Strike Chance against Enemies that are on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
300% increased Power Charge Duration
+1 to Maximum Power Charges
100% increased Block Recovery
Chance to Block Spell Damage is equal to Chance to Block Attack Damage
Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage
1% increased Damage per 1% Chance to Block Attack Damage
+8% Chance to Block Attack Damage while holding a Shield
Cover Enemies in Ash when they Hit you
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
Attacks with Two Handed Weapons deal 35% increased Damage with Hits and Ailments
10% reduced Movement Speed
Cannot Evade Enemy Attacks
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+10% Chance to Block Attack Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
Attacks have 20% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
50% increased Global Accuracy Rating
+30% to Critical Strike Multiplier while Dual Wielding
150% increased Critical Strike Chance while Dual Wielding
15% increased Damage over Time
20% increased Skill Effect Duration
20% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
(Recently refers to the past 4 seconds)
30% reduced Chaos Damage taken over time
30% reduced Physical Damage taken over time
25% increased Poison Duration
25% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Trigger Level 1 Tawhoa's Chosen when you Attack with
a Non-Vaal Slam or Strike Skill near an Enemy
(This skill is triggered when you use a Slam or Strike skill, and summons a Mirage Chieftain who will use that Slam or Strike skill once before dissipating)
50% chance to Avoid being Stunned
50% reduced Stun Duration on you
Skills fire an additional Projectile
20% increased Freeze Duration on Enemies
10% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
25% chance to Shock
+10% to Maximum Effect of Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Base Maximum Effect of Shock is 50% increased Damage taken)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
10% chance to Ignite
Ignites you inflict spread to other Enemies within 2.5 metres
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+15% to Fire Resistance
80% reduced Ignite Duration on you
+15% to Lightning Resistance
50% reduced Effect of Shock on you
(Shock increases Damage taken by up to 50%)
+15% to Cold Resistance
Action Speed cannot be modified to below 90% of base value
Gain Adrenaline for 5 seconds when you reach Low Life
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Gain a Power, Frenzy or Endurance Charge on Kill
50% increased Stun Duration on Enemies
25% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
10% chance to gain a Frenzy Charge on Hit
15% increased Accuracy Rating per Frenzy Charge
300% increased Frenzy Charge Duration
+1 to Maximum Frenzy Charges
5% increased Physical Damage per Endurance Charge
50% chance to gain an Endurance Charge when you are Hit
+30 to maximum Energy Shield
20% increased maximum Energy Shield
300% increased Endurance Charge Duration
+1 to Maximum Endurance Charges
15% increased Lightning Damage
Lightning Skills have 20% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(The Stun Threshold determines how much Damage can Stun something)
100% increased Critical Strike Chance with Lightning Skills
Damage with Hits is Lucky
15% increased Fire Damage
10% chance to create a Smoke Cloud when Hit
(Enemies standing in Smoke Clouds are Blinded)
(Enemies standing in Smoke Clouds are Blinded)
15% increased Cold Damage
20% increased Effect of Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Radius: 20
10% chance to Freeze
Nearby Enemies are Chilled
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Chill reduces Enemy Action Speed by 10%)
Royale Gem/154
Attack Melee Strike Slam Warcry Spell Orb Nova Channelling Physical Fire Cold Lightning Chaos Bow Projectile Chaining Prismatic Minion Mine Trap Totem Aura Stance Movement Travel Blink Curse Hex Mark AoE Duration Support Critical Trigger
Name
Bladestorm (1)
Attack, AoE, Duration, Melee
Blood and Sand (1)
Spell, Stance
Chain Hook (1)
Attack, AoE, Movement, Melee
Cleave (1)
Attack, AoE, Melee
Dominating Blow (1)
Attack, Minion, Duration, Melee, Strike
Ground Slam (1)
Attack, AoE, Slam, Melee
Heavy Strike (1)
Attack, Melee, Strike
Infernal Blow (1)
Attack, AoE, Melee, Strike, Fire, Duration
Molten Strike (1)
Attack, Projectile, AoE, Melee, Strike, Fire
Shockwave Totem (1)
Totem, Spell, AoE, Physical, Nova
Smite (1)
Lightning, Attack, AoE, Duration, Melee, Strike, Aura
Sweep (1)
Attack, AoE, Melee
Vitality (1)
Aura, Spell, AoE
Ancestral Protector (4)
Attack, Totem, Melee, Strike
Ancestral Warchief (4)
Attack, Totem, AoE, Slam, Melee
Earthquake (4)
Attack, AoE, Duration, Slam, Melee
Enduring Cry (4)
Warcry, AoE, Duration
General's Cry (4)
Warcry, AoE, Duration
Glacial Hammer (4)
Attack, Melee, Strike, Cold
Holy Flame Totem (4)
Totem, Spell, Projectile, Fire, Channelling, Physical
Ice Crash (4)
Attack, AoE, Cold, Slam, Melee
Leap Slam (4)
Attack, AoE, Movement, Travel, Slam, Melee
Reap (4)
Spell, Physical, AoE, Duration
Rejuvenation Totem (4)
Totem, Aura, Spell, AoE
Searing Bond (4)
Spell, Totem, Fire
Shield Charge (4)
Attack, AoE, Movement, Travel, Physical, Melee
Sunder (4)
Attack, AoE, Slam, Melee
Ancestral Call Support (4)
Support, Melee, Attack, Strike
Ballista Totem Support (4)
Bow, Projectile, Support, Totem
Chance to Bleed Support (4)
Attack, Physical, Support
Fist of War Support (4)
Slam, Attack, Melee, AoE, Support
Fortify Support (4)
Attack, Support, Melee
Increased Duration Support (4)
Support, Duration
Knockback Support (4)
Support
Less Duration Support (4)
Support, Duration
Lifetap Support (4)
Support, Duration
Maim Support (4)
Attack, Physical, Support
Melee Splash Support (4)
Support, Melee, Attack, Strike, AoE
Multiple Totems Support (4)
Totem, Support
Multistrike Support (4)
Attack, Melee, Support
Rage Support (4)
Support, Melee, Attack
Spell Totem Support (4)
Support, Spell, Totem
Stun Support (4)
Support
Vulnerability (4)
Spell, AoE, Duration, Curse, Physical, Hex
Warlord's Mark (4)
Spell, Curse, Mark
Name
Artillery Ballista (1)
Attack, Totem, AoE, Fire, Projectile, Bow
Blade Blast (1)
Spell, AoE, Physical
Blade Flurry (1)
Attack, AoE, Channelling, Melee
Blade Vortex (1)
Critical, Spell, AoE, Duration, Physical
Burning Arrow (1)
Attack, Projectile, Fire, Bow
Charged Dash (1)
Movement, AoE, Channelling, Attack, Lightning, Melee
Cobra Lash (1)
Critical, Attack, Projectile, Chaos
Dual Strike (1)
Critical, Attack, Melee, Strike
Elemental Hit (1)
Attack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
Ethereal Knives (1)
Spell, Projectile, Physical
Explosive Arrow (1)
Attack, Projectile, AoE, Duration, Fire, Bow
Fire Trap (1)
Trap, Spell, Duration, AoE, Fire
Ice Trap (1)
Trap, Spell, AoE, Cold
Lightning Arrow (1)
Attack, AoE, Projectile, Lightning, Bow
Precision (1)
Aura, Critical, Spell, AoE
Smoke Mine (1)
Mine, Spell, AoE, Duration, Movement, Travel, Blink
Spectral Shield Throw (1)
Attack, Projectile, Physical
Spectral Throw (1)
Attack, Projectile
Toxic Rain (1)
Attack, AoE, Chaos, Duration, Projectile, Bow
Venom Gyre (1)
Attack, Projectile, Chaos, Duration
Viper Strike (1)
Attack, Duration, Melee, Strike, Chaos
Bear Trap (4)
Trap, Spell, Duration, Physical
Bladefall (4)
Critical, Spell, AoE, Physical, Duration
Blast Rain (4)
Fire, Attack, AoE, Projectile, Bow
Blink Arrow (4)
Attack, Minion, Duration, Movement, Travel, Bow
Caustic Arrow (4)
Attack, Projectile, AoE, Duration, Chaos, Bow
Cremation (4)
Spell, AoE, Fire, Duration, Projectile, Orb
Cyclone (4)
Attack, AoE, Movement, Channelling, Melee
Dash (4)
Spell, Movement, Travel, Blink
Desecrate (4)
Spell, AoE, Duration, Chaos
Detonate Dead (4)
Spell, AoE, Fire
Ensnaring Arrow (4)
Attack, Projectile, AoE, Bow
Flamethrower Trap (4)
Trap, Spell, Duration, AoE, Fire
Frost Blades (4)
Attack, Projectile, Melee, Strike, Cold
Galvanic Arrow (4)
Lightning, Attack, Projectile, AoE, Bow
Ice Shot (4)
Attack, Projectile, AoE, Cold, Bow
Lacerate (4)
Attack, AoE, Physical, Melee
Phase Run (4)
Spell, Duration, Movement, Physical, Travel
Poacher's Mark (4)
Spell, Curse, Mark
Puncture (4)
Attack, Projectile, Duration, Physical, Bow
Rain of Arrows (4)
Attack, AoE, Projectile, Bow
Scourge Arrow (4)
Attack, Projectile, Channelling, Chaos, Bow
Shattering Steel (4)
Attack, Projectile, AoE, Physical
Siege Ballista (4)
Attack, Projectile, Totem, Bow
Added Cold Damage Support (4)
Cold, Support
Advanced Traps Support (4)
Trap, Support
Arrow Nova Support (4)
Bow, Attack, Support, Projectile
Blind Support (4)
Support
Cast on Death Support (4)
Support, Spell, Trigger
Faster Projectiles Support (4)
Support, Projectile
Lesser Multiple Projectiles Support (4)
Support, Projectile
Point Blank Support (4)
Projectile, Attack, Support
Second Wind Support (4)
Support
Trap Support (4)
Support, Trap
Volley Support (4)
Support, Projectile
Unearth (4)
Spell, Projectile, AoE, Physical
Whirling Blades (4)
Attack, Movement, Travel, Melee
Wild Strike (4)
Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Faster Attacks Support (10)
Attack, Support
Name
Ball Lightning (1)
Spell, Projectile, AoE, Lightning
Blight (1)
Spell, Chaos, AoE, Channelling, Duration
Clarity (1)
Aura, Spell, AoE
Fireball (1)
Projectile, Spell, AoE, Fire
Frostbolt (1)
Spell, Projectile, Cold
Ice Spear (1)
Critical, Spell, Projectile, Cold
Lightning Tendrils (1)
Spell, AoE, Lightning, Channelling
Lightning Trap (1)
Trap, Critical, Spell, Projectile, Lightning
Rolling Magma (1)
Spell, AoE, Fire, Projectile, Chaining
Storm Call (1)
Spell, AoE, Duration, Lightning
Summon Raging Spirit (1)
Spell, Minion, Duration, Fire
Summon Skeletons (1)
Spell, Minion, Duration
Vortex (1)
Spell, AoE, Cold, Duration, Nova
Assassin's Mark (4)
Critical, Spell, Curse, Mark
Blazing Salvo (4)
Spell, AoE, Fire, Projectile
Cold Snap (4)
Spell, AoE, Cold, Duration
Creeping Frost (4)
Spell, Projectile, Duration, AoE, Cold
Dark Pact (4)
Minion, Spell, AoE, Chaining, Chaos, Nova
Despair (4)
Spell, AoE, Duration, Chaos, Curse, Hex
Divine Ire (4)
Lightning, Spell, AoE, Channelling, Physical
Elemental Weakness (4)
Spell, AoE, Duration, Curse, Hex
Essence Drain (4)
Spell, Projectile, Duration, Chaos, AoE
Firestorm (4)
Spell, AoE, Duration, Fire
Flame Dash (4)
Spell, Movement, Duration, Fire, Travel, Blink
Freezing Pulse (4)
Spell, Projectile, Cold
Frost Bomb (4)
Spell, AoE, Duration, Cold, Orb
Frostblink (4)
Spell, Movement, Duration, Cold, Travel, Blink, AoE
Glacial Cascade (4)
Spell, AoE, Cold, Physical
Hydrosphere (4)
Spell, AoE, Duration, Cold, Orb, Lightning, Physical
Ice Nova (4)
Spell, AoE, Cold, Nova
Incinerate (4)
Spell, Fire, Channelling, AoE
Lightning Spire Trap (4)
Trap, Critical, Spell, Duration, AoE, Lightning
Lightning Warp (4)
Spell, AoE, Duration, Movement, Lightning, Travel
Purifying Flame (4)
Fire, Spell, AoE, Duration, Physical
Shock Nova (4)
Spell, AoE, Lightning, Nova
Siphoning Trap (4)
Trap, Spell, Duration, AoE, Cold
Added Lightning Damage Support (4)
Lightning, Support
Blasphemy Support (4)
Support, Hex, Aura
Cast while Channelling Support (4)
Support, Channelling, Spell, Trigger
Concentrated Effect Support (4)
Support, AoE
Faster Casting Support (4)
Support, Spell
Impending Doom Support (4)
Support, Hex, Spell, AoE, Chaos, Trigger
Increased Area of Effect Support (4)
Support, AoE
Increased Critical Strikes Support (4)
Critical, Support
Spell Cascade Support (4)
AoE, Spell, Support
Spell Echo Support (4)
Spell, Support
Summon Phantasm Support (4)
Support, Minion
Unleash Support (4)
Spell, Support
Void Sphere (4)
Spell, AoE, Duration, Physical, Chaos, Orb
Wave of Conviction (4)
Fire, Lightning, Spell, AoE, Duration, Physical
Royale Modifiers /4
NameLevelPre/SufDescriptionWeight
Sprinter's5Prefix(15–25)% increased Movement Speed speedboots 1000
default 0
of Nimbleness4Suffix(8–15)% increased Cast Speed caster speedwand 1000
staff 0
sceptre 1000
amulet 800
focus 1000
str_int_shield 1000
dex_int_shield 1000
gloves 500
default 0
of Ease4Suffix(15–25)% increased Attack Speed attack speedweapon 1000
default 0
of Ease4Suffix(8–15)% increased Attack Speed attack speedgloves 500
quiver 500
dex_shield 500
str_dex_shield 500
dex_int_shield 500
default 0
Shrine /16
Acceleration Shrine
You have increased Action Speed and Projectile Speed
40% increased Action Speed
50% increased Projectile Speed
has shrine effect [1]
Death doesn't wait.
Brutal Shrine
Your hits have Knockback, and increased Damage and Stun Duration
Knocks Enemies Back on Hit
Extra gore
30% increased Stun Duration on enemies
40% increased Damage
has shrine effect [1]
Hit hard. Hit once.
Burning Shrine
Fire rains down around you
has shrine effect [1]
The sky falls. The land burns.
Charged Shrine
You have a chance to gain a Power, Frenzy or Endurance Charge on Hit and on Kill, and gain extra bonuses from Charges.
60% chance to gain a Power, Frenzy or Endurance Charge on Kill
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
5% increased Damage per Endurance, Frenzy or Power Charge
4% increased Attack Speed per Frenzy Charge
40% increased Critical Strike Chance per Power Charge
Buff grants 4% additional Physical Damage Reduction per Endurance Charge
Buff grants +4% to all Elemental Resistances per Endurance Charge
base cast speed +% per frenzy charge [4]
has shrine effect [1]
object inherent damage +% final per frenzy charge [4]
Overpower, overrun, overcome.
Diamond Shrine
You always deal Critical Strikes
500% increased Critical Strike Chance
has shrine effect [1]
Deliver pain exquisite.
Echoing Shrine
Your skills are repeated.
Skills Repeat an additional Time
echoing shrine attack speed +% final [100]
echoing shrine cast speed +% final [100]
has shrine effect [1]
Let your rage flow freely.
Freezing Shrine
Ice Novas happen around you
has shrine effect [1]
Turn your world to ice.
Gloom Shrine
You gain a portion of Non-Chaos Damage as extra Chaos Damage and Enemies you Kill have a chance to Explode, dealing a portion of their Maximum Life as Chaos Damage.
Enemies you Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Gain 10% of Non-Chaos Damage as extra Chaos Damage
has shrine effect [1]
Stay not your vile tongue.
Hexing Shrine
Your hits inflict random curses.
100% chance to Curse Enemies with a random Hex on Hit
has shrine effect [1]
random curses include silence [1]
Stay not your vile tongue.
Impenetrable Shrine
You have increased Armour, Evasion and Energy Shield
100% increased Evasion Rating
100% increased maximum Energy Shield
Gain % of Maximum Life as Extra Maximum Energy Shield
Buff grants 100% increased Armour
has shrine effect [1]
None shall stop you.
Lightning Shrine
Shock Novas happen around you
has shrine effect [1]
Open the eye of the storm.
Massive Shrine
You have increased Life, Area of Effect, and Size
30% increased maximum Life
30% increased Character Size
40% increased Area of Effect
has shrine effect [1]
Courage stands tall.
Replenishing Shrine
You are regenerating Life and Mana
Regenerate 5% of Mana per second
Regenerate 5% of Life per second
has shrine effect [1]
Restore that which was lost.
Resistance Shrine
You have additional Resistance to Elemental Damage
+30% to all Elemental Resistances
has shrine effect [1]
Fear not the elements.
Shrouded Shrine
Smoke shrouds you
has shrine effect [1]
Shroud your path in the fog of war.
Static Shrine
Lightning arcs from you
has shrine effect [1]
Reach out and touch hate.

Community Wiki

Edit

Royale

Path of Exile: Royale is back and it's available right now for PC players until the weekend is over, then every weekend for the duration of Expedition, except for its launch weekend. If you want to know more, we've put together a guide on what to expect and everything you need to know.

Path of Exile: Royale was originally launched as an April Fool's event back in 2018. Like other Royale games, it was a fast-paced massively PvP experience where players fought for items, experience and survival on a shrinking island. Despite being put together very quickly and only being available for one day, it turned out to be surprisingly popular, and the community has been asking for it to return ever since. Well it's finally back, and this time we've put a lot of effort into making it more than a quick joke. Whether you played the original and have been waiting for it to come back ever since, are brand new to Path of Exile as a whole, or anywhere in between, here's a guide for what to expect and how to succeed in Path of Exile: Royale.

Joining a Game

A round of Path of Exile: Royale requires a fresh level 1 character and takes about 15 minutes at most. You can find Royale on the character selection screen, in the Events list (under your list of characters). Click join, pick a class as usual, and you'll be thrown into the currently-filling game. You don't have to make a new character for each round — once you've made a character, you can select them again to join more games, though they'll be reset to level 1 and lose all their items each time, of course.

You'll find yourself on the shores of Royale Island while you wait for the game to fill. Rounds start when they have some initial threshold of players (which we'll start at 50/100, but may tweak as needed). If you have a few seconds to wait, why not pass the time by taking a look at the brand new Royale-exclusive passive skill tree?

The Passive Skill Tree

Royale now has a completely different passive skill tree to regular Path of Exile. It's designed specifically for fast games and PvP combat, and to be a bit easier to understand than the regular tree.

The first thing you might notice is that there are no class start positions anymore. That's because in Royale, your class doesn't affect your starting location on the passive tree. All classes can allocate points from any of the nine starting points. The six outer branches are themed around different kinds of skills and damage types, while the skills in the centre provide powerful but situational defensive stats. You'll probably also notice that the passive tree window doesn't take up your whole screen, so you can manage your tree without taking your eye off the action.

When you level up, you'll receive two passive skill points instead of one. Clicking on a skill immediately allocates it rather than needing to be confirmed, and there are no respec points in Royale, so make sure you choose carefully! Or maybe just convince yourself that your "experimental" new build is secretly OP…

Starting the Round

Everyone starts on the beach of a mysterious island. You start with only a few flasks and basic weapons, so your first goal should be to find some skill gems and more gear. The beach is full of chests and scattered items to help you gear up, so make a beeline for those to find a skill gem you can use.

There are plenty of monsters on the beach you can kill to start gaining experience and levelling up, but other players are also ripe for the picking! Killing players gives bonus experience so can be a way to gain an early experience lead, as long as you make sure your targets don't kill you first. Once you feel strong enough, you can push inland to find stronger monsters, higher level gems and gear, and maybe some valuable chests in the centre of the island.

As soon as the game begins, a timer begins counting down. When this timer hits zero, a storm will sweep in from the sea and cover part of the island. Anyone standing in the storm will start taking damage over time, which becomes more and more deadly until they either reach safety or succumb. Once the storm stops moving, the timer starts again, and the cycle continues until the storm covers the whole island!

The boundary of the storm appears in red in the game world and on your minimap. The inside circle in blue indicates the area that will still be safe after the storm's next movement. When you're outside the safe zone, indicators will show you the direction and distance to safety.

Gems and Items

There are currently around 50 skill gems and 15 support gems available in Royale. They have been chosen from all of the gems in the regular game and, if necessary, scaled down for use in low-level play. For example, you may find a skill at level 1 that requires level 28 in regular Path of Exile. To keep things relatively simple, the skills available are exclusively damage and/or movement related.

The beach offers a fairly limited selection of skills, and no support gems. As you explore inland you will find a wider selection of gems.

The equipment you find will mostly look the same as it would in act 1 of the regular game, but there are a few differences. Most importantly, your life flasks will be interrupted if another player hits you, so you can't rely on them to save you in PvP combat. Some items also have tweaked balance values, a few extra mods available, or appear at much lower levels than they normally do. Royale also contains a pool of around 75 unique items, and like gems many of these are items that you would normally find at much higher levels, scaled down for low-level play. These adjustments are purely numerical though, so you can trust that your favourite unique will still work just like it does in the regular game.

When a player dies, you can loot their stuff! By interacting with their corpse, you can see all the items they were holding and take what you like. Watch out for corpses as you wander the island, though don't be surprised if someone else has looted them first!

It's worth noting that item filters are disabled in Royale. Even though the number of item drops has been reduced as much as possible, a finely-tuned item filter can provide too much advantage over someone playing without a filter, particularly for spotting items on the minimap. We may introduce less-powerful ways of filtering items in Royale in the future. Cosmetic microtransactions are also disabled for the time being, until we can find a solution to loading them without causing enormous initial load times or degrading performance.

Other Gameplay Features

In your wanderings you'll find flask stations that completely refill your flasks when touched. After they've been used, their power is drained for a few seconds. Look out for these if you're running low on flask charges, but watch out for other players waiting in ambush.

Your character has also been beefed up compared to the wimpy Exiles who wash up on the Twilight Strand. Compared to the normal game, you start with more life, less mana but more mana regeneration, higher stun and ailment thresholds, more balanced base attributes, and faster experience gain.

Winning and Losing

If you die, that's it. Your round is over. Your death will appear on the kill feed, mostly so that everyone can laugh if you're killed by Rhoas. You can still watch the game, however! You can move around freely as a spectator, or use the spectate menu to select another player and watch from their perspective. Or you can just quit out and jump right into the next round.

The storm creates an ever-shrinking safe zone that means the remaining players will eventually be forced to battle it out for glory. If you're skilled (or just lucky) enough to be the last person standing, then congratulations! You win not only fame and glory, but also the brand new Rhoa Feast hideout decoration for the main game! This transforming decoration unlocks new, more impressive variations the more rounds you win and shows your win count when hovered, letting you show off your PvP skill to anyone in your hideout.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.