Volley Support
Level: (1–10)
Cost & Reservation Multiplier: 140%
Requires Level (4–36), (12–60) Dex
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Supported Skills fire 2 additional Projectiles
Supported Skills also fire Projectiles from up to 2 points on each side of you
Supported Skills deal (8–12)% less Projectile Damage
Supported Skills also fire Projectiles from up to 2 points on each side of you
Supported Skills deal (8–12)% less Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Royale Volley Support
Genus
Level Effect /10
Implicit |
---|
Cost & Reservation Multiplier: 140% Supported Skills also fire Projectiles from up to 2 points on each side of you Supported Skills fire 2 additional Projectiles |
Level | Requires Level | Dex | Supported Skills deal 12% less Projectile Damage | Experience |
---|---|---|---|---|
1 | 4 | 12 | 12 | 841 |
2 | 6 | 15 | 12 | 3,099 |
3 | 9 | 19 | 11 | 7,433 |
4 | 12 | 24 | 11 | 22,895 |
5 | 16 | 30 | 10 | 49,725 |
6 | 20 | 36 | 10 | 95,714 |
7 | 24 | 42 | 9 | 169,595 |
8 | 28 | 48 | 9 | 283,759 |
9 | 32 | 54 | 8 | 453,996 |
10 | 36 | 60 | 8 |
Attribute /6
Royale Volley Support
Key | Value |
---|---|
Acronym | Projectile |
DropLevel | 4 |
BaseType | Royale Volley Support |
Class | Support Gems |
Icon | = |
ItemType | Metadata/Items/Gems/SupportGemParallelProjectilesRoyale |
Volley Support
Level: (1–10)
Cost & Reservation Multiplier: 140%
Requires Level (4–36), (12–60) Dex
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Supported Skills fire 2 additional Projectiles
Supported Skills also fire Projectiles from up to 2 points on each side of you
Supported Skills deal (8–12)% less Projectile Damage
volley additional projectiles fire parallel x dist [80]
Supported Skills also fire Projectiles from up to 2 points on each side of you
Supported Skills deal (8–12)% less Projectile Damage
volley additional projectiles fire parallel x dist [80]
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Royale Volley Support
Supported Gem /76
Icon | Name |
---|---|
Fireball Unleashes a ball of fire towards a target which explodes, damaging nearby foes. | |
Elemental Hit of the Spectrum Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them. | |
Frenzy Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. | |
Unearth Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands. | |
Split Arrow Fires multiple arrows at different targets. | |
Caustic Arrow Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time. | |
Caustic Arrow of Poison Fires a poisonous arrow which deals chaos damage in an area on impact. | |
Spark Launches unpredictable sparks that move randomly until they hit an enemy or expire. | |
Spark of the Nova Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire. | |
Spark of Unpredictability Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire. | |
Ice Spear Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. | |
Ice Spear of Splitting Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies. | |
Freezing Pulse An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates. | |
Explosive Arrow Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. | |
Power Siphon Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit. | |
Power Siphon of the Archmage Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit. | |
Puncture Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration. | |
Lightning Arrow Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies. | |
Lightning Arrow of Electrocution Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times. | |
Burning Arrow Fires a burning arrow that deals fire damage and has a chance to ignite. | |
Burning Arrow of Vigour Fires a burning arrow that deals fire damage and has a chance to ignite. | |
Vaal Burning Arrow Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them. | |
Icicle Mine Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing. | |
Icicle Mine of Fanning Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing. | |
Icicle Mine of Sabotage Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing. | |
Ethereal Knives Fires an arc of knives outwards in front of the caster which deal physical damage. | |
Ethereal Knives of the Massacre Fires a circle of knives outwards around the caster which deal physical damage. | |
Ice Shot Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. | |
Ice Shot of Penetration Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target. | |
Creeping Frost Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires. | |
Holy Flame Totem Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem. | |
Lightning Trap Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. | |
Lightning Trap of Sparking Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. | |
Vaal Lightning Trap Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground. | |
Spectral Throw Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. | |
Spectral Throw of Materialising Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning. | |
Vaal Spectral Throw Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path. | |
Barrage After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered. | |
Barrage of Volley Fire After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered. | |
Ball Lightning Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning. | |
Tornado Shot Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing. | |
Kinetic Blast Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies. | |
Kinetic Blast of Clustering Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies. | |
Rolling Magma Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times. | |
Galvanic Arrow Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you. | |
Galvanic Arrow of Surging Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target | |
Siege Ballista Summons a ballista totem that attacks with piercing arrows. Requires a Bow. | |
Siege Ballista of Splintering Summons a ballista totem that attacks with forking arrows.
Requires a Bow. | |
Essence Drain Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. | |
Essence Drain of Desperation Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion. | |
Essence Drain of Wickedness Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. | |
Frostbolt Fires a slow-moving projectile that pierces through enemies, dealing cold damage. | |
Scourge Arrow Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows. | |
Scourge Arrow of Menace Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod. | |
Shattering Steel Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. | |
Shattering Steel of Ammunition Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill. | |
Soulrend Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it. | |
Soulrend of Reaping Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield. | |
Cobra Lash Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw. | |
Venom Gyre Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw. | |
Shrapnel Ballista Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. | |
Shrapnel Ballista of Steel Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill. | |
Ensnaring Arrow Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect. | |
Kinetic Bolt Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. | |
Kinetic Bolt of Fragmentation Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target. | |
Blazing Salvo Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area. | |
Spectral Helix Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. | |
Forbidden Rite Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you. | |
Forbidden Rite of Soul Sacrifice Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you. | |
Explosive Concoction Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon. | |
Explosive Concoction of Destruction Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon. | |
Poisonous Concoction Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon. | |
Poisonous Concoction of Bouncing Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon. | |
Vaal Caustic Arrow Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time. | |
Vaal Lightning Arrow Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies. | |
Snipe Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems. |