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Point Blank Support
Level: (1—10)
Cost & Reservation Multiplier: 120%
Requires Level (4—36), (0—60) Dex
Supports projectile skills.
Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Supported Skills have (2—20)% reduced Attack Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Royale Point Blank Support
Level Effect /10
Implicit
Mana: 120%
Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
LevelRequires LevelDexBase DamageSupported Skills have 20% reduced Attack SpeedExperience
140100%, 100%, 100%20841
2615100%, 100%, 100%183,099
3919100%, 100%, 100%167,433
41224100%, 100%, 100%1422,895
51630100%, 100%, 100%1249,725
62036100%, 100%, 100%1095,714
72442100%, 100%, 100%8169,595
82848100%, 100%, 100%6283,759
93254100%, 100%, 100%4453,996
103660100%, 100%, 100%2
Attribute /7

Royale Point Blank Support

NameShow Full Descriptions
AcronymHit, Projectile
IdSupportPointBlankRoyale
DropLevel 4
BaseType Royale Point Blank Support
Class Support Gems
Iconb
ItemTypeMetadata/Items/Gems/SupportGemPointBlankRoyale
Point Blank Support
Level: (1—10)
Cost & Reservation Multiplier: 120%
Requires Level (4—36), (0—60) Dex
Supports projectile skills.
Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Supported Skills have (2—20)% reduced Attack Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Royale Point Blank Support
Supported Gem /111
  • Allow Type: RangedAttack, ThresholdJewelRangedAttack
  • MoltenStrike
    Molten Strike
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
    MoltenStrike
    Molten Strike of the Zenith
    Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.
    VolcanicFissureSkillGem
    Volcanic Fissure
    Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    VaalVolcanicFissureSkillGem
    Vaal Volcanic Fissure
    Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    VaalMoltenStrike
    Vaal Molten Strike
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.
    Elementalhit
    Elemental Hit of the Spectrum
    Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.
    Frenzy
    Frenzy
    Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
    SplitArrow
    Split Arrow
    Fires multiple arrows at different targets.
    SplitArrow
    Split Arrow of Splitting
    Fires an arrow that splits to hit different targets.
    PoisonArrow
    Caustic Arrow
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
    PoisonArrow
    Caustic Arrow of Poison
    Fires a poisonous arrow which deals chaos damage in an area on impact.
    ExplosiveArrow
    Explosive Arrow
    Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
    RainofArrows
    Rain of Arrows
    Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
    RainofArrows
    Rain of Arrows of Artillery
    Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.
    RainofArrows
    Rain of Arrows of Saturation
    Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
    VaalRainofArrows
    Vaal Rain of Arrows
    Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
    LightningStrike
    Lightning Strike
    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
    LightningStrike
    Lightning Strike of Arcing
    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.
    VaalLightningStrike
    Vaal Lightning Strike
    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
    Puncture
    Puncture
    Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.
    LightningArrow
    Lightning Arrow
    Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
    LightningArrow
    Lightning Arrow of Electrocution
    Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.
    BurningArrow
    Burning Arrow
    Fires a burning arrow that deals fire damage and has a chance to ignite.
    BurningArrow
    Burning Arrow of Vigour
    Fires a burning arrow that deals fire damage and has a chance to ignite.
    VaalBurningArrow
    Vaal Burning Arrow
    Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
    IceShot
    Ice Shot
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
    IceShot
    Ice Shot of Penetration
    Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.
    ThrownShield
    Spectral Shield Throw
    Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
    ThrownShield
    Spectral Shield Throw of Shattering
    Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
    ThrownShield
    Spectral Shield Throw of Trarthus
    Throws a spectral copy of your shield as a piercing projectile which deals off-hand damage augmented by the defences of the shield. When it reaches the targeted location it will hover in place, repeatedly firing a number of smaller shards as projectiles in all directions. The rate at which it releases shards will increase until all shards have been fired. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
    GhostlyThrow
    Spectral Throw
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    GhostlyThrow
    Spectral Throw of Materialising
    Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.
    GhostlyThrow
    Spectral Throw of Trarthus
    Throws a trap which, once triggered, fires many spectral copies of your melee weapon. They fly out in all directions and then return to where the trap triggered, in a spinning attack that damages enemies in their path. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.
    VaalGhostlyThrow
    Vaal Spectral Throw
    Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
    AnimateWeapon
    Animate Weapon
    Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
    AnimateWeapon
    Animate Weapon of Self Reflection
    Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.
    AnimateWeapon
    Animate Weapon of Ranged Arms
    Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
    Barrage
    Barrage
    After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
    Barrage
    Barrage of Volley Fire
    After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
    TornadoShot
    Tornado Shot
    Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
    TornadoShot
    Tornado Shot of Cloudburst
    Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.
    HeraldOfAgonyGem
    Herald of Agony
    Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.
    BlinkArrow
    Blink Arrow
    Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
    BlinkArrow
    Blink Arrow of Bombarding Clones
    Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
    BlinkArrow
    Blink Arrow of Prismatic Clones
    Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
    MirrorArrow
    Mirror Arrow
    Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.
    MirrorArrow
    Mirror Arrow of Bombarding Clones
    Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
    MirrorArrow
    Mirror Arrow of Prismatic Clones
    Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
    IceStrike
    Frost Blades
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
    ElementalStrike
    Wild Strike
    Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
    ElementalStrike
    Wild Strike of Extremes
    Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
    BlastRainGem
    Blast Rain
    Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
    BlastRainGem
    Blast Rain of Trarthus
    Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies. The impact of the arrow will also inflict this debuff.
    ShrapnelShot
    Galvanic Arrow
    Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.
    ShrapnelShot
    Galvanic Arrow of Energy
    Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.
    ShrapnelShot
    Galvanic Arrow of Surging
    Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target
    CrossBowTotemGem
    Siege Ballista
    Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
    CrossBowTotemGem
    Siege Ballista of Splintering
    Summons a ballista totem that attacks with forking arrows. Requires a Bow.
    CrossBowTotemGem
    Siege Ballista of Trarthus
    Summons a ring of ballista totems around a targeted location. These ballistae fire once at the targeted location and then expire. Requires a Bow.
    VirulentArrow
    Scourge Arrow
    Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.
    VirulentArrow
    Scourge Arrow of Menace
    Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.
    RainofSporesGem
    Toxic Rain
    Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
    RainofSporesGem
    Toxic Rain of Sporeburst
    Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.
    RainofSporesGem
    Toxic Rain of Withering
    Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.
    LancingSteel
    Lancing Steel
    Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
    LancingSteel
    Lancing Steel of Spraying
    Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.
    ShatteringSteel
    Shattering Steel
    Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.
    ShatteringSteel
    Shattering Steel of Ammunition
    Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
    CobraLash
    Cobra Lash
    Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
    SnappingAdder
    Venom Gyre
    Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
    ShotgunTotemBowSkillGem
    Shrapnel Ballista
    Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
    ShotgunTotemBowSkillGem
    Shrapnel Ballista of Steel
    Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.
    EnsnaringArrow
    Ensnaring Arrow
    Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
    MortarTotemBowSkillGem
    Artillery Ballista
    Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
    MortarTotemBowSkillGem
    Artillery Ballista of Cross Strafe
    Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
    MortarTotemBowSkillGem
    Artillery Ballista of Focus Fire
    Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.
    ImpactingSteelGem
    Splitting Steel
    Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.
    ImpactingSteelGem
    Splitting Steel of Ammunition
    Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
    SpectralSpiralGem
    Spectral Helix
    Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
    SpectralSpiralGem
    Spectral Helix of Trarthus
    Throws a trap which, once triggered, fires a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.
    PrismaticRain
    Storm Rain
    Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
    PrismaticRain
    Storm Rain of the Conduit
    Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.
    PrismaticRain
    Storm Rain of the Fence
    Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
    ExplosiveFlaskSkillGem
    Explosive Concoction
    Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
    ExplosiveFlaskSkillGem
    Explosive Concoction of Destruction
    Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
    PoisonousConcoction
    Poisonous Concoction
    Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
    PoisonousConcoction
    Poisonous Concoction of Bouncing
    Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
    VaalPoisonArrow
    Vaal Caustic Arrow
    Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
    VaalSnappingAdder
    Vaal Venom Gyre
    Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
    VaalAnimateWeapon
    Vaal Animate Weapon
    Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
    VaalLightningArrow
    Vaal Lightning Arrow
    Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
    VaalIceShot
    Vaal Ice Shot
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.
    SniperSkillGem
    Snipe
    Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
    ConflagrationSkillGem
    Conflagration
    Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.
    WindstormSkillGem
    Thunderstorm
    Fires an arrow into the air to land at a targeted location. On impact, deals area damage and creates a thunderstorm which blinds enemies within it. Entering the thunderstorm will cause it to gain stages, and leaving it will cause it to dissipate. Leaving the storm while it is at maximum stages will cause it to explode, dealing damage and triggering Thunderburst. You must use this skill yourself, it cannot be used by Totems, Traps, Mines, or other objects that use skills for you.
    RaiseSpectre
    Raise Spectre
    Raises a spectral version of a defeated foe as a minion to fight for you in battle.
    RaiseSpectre
    Raise Spectre of Transience
    Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.
    SummonSkeletons
    Summon Skeletons of Archers
    Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration.
    VaalSummonSkeletons
    Vaal Summon Skeletons
    Summons an army of skeletal soldiers, archers and mages, led by a powerful general.
    PowerSiphon
    Power Siphon
    Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
    PowerSiphon
    Power Siphon of the Archmage
    Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
    VaalPowerSiphon
    Vaal Power Siphon
    Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.
    ClusterBurst
    Kinetic Blast
    Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
    ClusterBurst
    Kinetic Blast of Clustering
    Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
    ZigZagWandSkill
    Kinetic Bolt
    Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
    ZigZagWandSkill
    Kinetic Bolt of Fragmentation
    Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.
    KineticRainSkillGem
    Kinetic Rain
    Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.
    KineticRainSkillGem
    Kinetic Rain of Impact
    Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.
    KineticShellSkillGem
    Somatic Shell
    Fire a damaging projectile from your wand which aims itself towards an enemy and applies a shell to the first enemy struck. Damage from hits against that target is taken from the shell first. If fully depleted, the shell will explode, dealing area damage and firing a projectile at another target to apply a new shell to it. If multiple projectiles are fired by an exploding shell, only the first one to hit a target can apply a shell.
    KineticFullisadeSkillGem
    Kinetic Fusillade
    Wave your wand to create a hovering kinetic projectile. After a short duration, the projectile is fired at an enemy, dealing area damage on impact and chaining to further targets. Using this attack again will reset the duration for all hovering projectiles. Multiple projectiles fired in sequence will attempt to target different enemies. Cannot be directly used by traps or mines.
    KineticFullisadeSkillGem
    Kinetic Fusillade of Detonation
    Wave your wand to create multiple hovering kinetic projectiles. After a short duration, the projectiles explode, dealing area damage. Using this attack again will reset the duration for all hovering projectiles. Cannot be directly used by traps or mines.
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