Skill Gem Quality /7
Skill Gem Quality /7
Item | Type | Stats | Weight |
---|---|---|---|
Grace | Anomalous | You and nearby Allies have (0–2)% chance to avoid Elemental Ailments | 20 |
Grace | Divergent | You and nearby Allies have (0–1)% chance to Avoid Chaos Damage from Hits | 100 |
Determination | Anomalous | You and nearby Allies have (0–5)% chance to Avoid being Stunned | 100 |
Cyclone | Phantasmal | (0–20)% Chance to Avoid Interruption from Stuns While Using this Skill | 100 |
Purity of Fire | Anomalous | You and nearby Allies have (0–5)% chance to avoid being Ignited | 100 |
Purity of Ice | Anomalous | You and nearby Allies have (0–5)% chance to avoid being Frozen | 100 |
Purity of Lightning | Anomalous | You and nearby Allies have (0–5)% chance to avoid being Shocked | 100 |
Support Gem Quality /1
Support Gem Quality /1
Item | Type | Stats | Weight |
---|---|---|---|
Elemental Focus Support | Divergent | (0–20)% Chance to Avoid Interruption from Stuns While Using Supported Skills | 20 |
Item mods /157
Item mods /157
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Stoicism | 23 | Suffix | (16–20)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 1000 default 0 |
of Resolve | 41 | Suffix | (21–25)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 1000 default 0 |
of Fortitude | 57 | Suffix | (26–30)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 1000 default 0 |
of Will | 73 | Suffix | (31–35)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 1000 default 0 |
of the Elder | 82 | Suffix | (31–35)% chance to Avoid being Stunned | boots_elder 1600 quiver_elder 1600 default 0 |
of Shaping | 81 | Suffix | (31–35)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | boots_shaper 1600 default 0 |
of Shaping | 68 | Suffix | (6–9)% chance to avoid Projectiles | boots_shaper 500 default 0 |
of Shaping | 84 | Suffix | (10–12)% chance to avoid Projectiles | boots_shaper 500 default 0 |
of Shaping | 68 | Suffix | (15–20)% chance to Avoid interruption from Stuns while Casting | gloves_shaper 800 default 0 |
of Shaping | 75 | Suffix | (21–25)% chance to Avoid interruption from Stuns while Casting | gloves_shaper 800 default 0 |
of Shaping | 80 | Suffix | (26–30)% chance to Avoid interruption from Stuns while Casting | gloves_shaper 800 default 0 |
of the Elder | 68 | Suffix | (15–17)% increased Cast Speed (15–25)% chance to Avoid interruption from Stuns while Casting caster speed | attack_staff 0 staff_elder 1000 default 0 |
of the Elder | 75 | Suffix | (18–20)% increased Cast Speed (26–35)% chance to Avoid interruption from Stuns while Casting caster speed | attack_staff 0 staff_elder 500 default 0 |
of the Crusade | 75 | Suffix | (51–60)% chance to Avoid being Ignited elemental fire ailment | boots_crusader 1000 quiver_crusader 1000 default 0 |
of the Crusade | 75 | Suffix | (51–60)% chance to Avoid being Frozen elemental cold ailment | boots_crusader 1000 quiver_crusader 1000 default 0 |
of the Crusade | 75 | Suffix | (51–60)% chance to Avoid being Shocked elemental lightning ailment | boots_crusader 1000 quiver_crusader 1000 default 0 |
of Redemption | 68 | Suffix | (6–9)% chance to avoid Projectiles | boots_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (10–12)% chance to avoid Projectiles | boots_eyrie 500 default 0 |
of the Conquest | 75 | Suffix | (31–35)% chance to Avoid being Stunned | boots_adjudicator 1000 gloves_adjudicator 1000 quiver_adjudicator 1000 default 0 |
of the Conquest | 68 | Suffix | (5–7)% chance to Avoid Fire Damage from Hits elemental fire | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (8–10)% chance to Avoid Fire Damage from Hits elemental fire | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | (5–7)% chance to Avoid Cold Damage from Hits elemental cold | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (8–10)% chance to Avoid Cold Damage from Hits elemental cold | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | (5–7)% chance to Avoid Lightning Damage from Hits elemental lightning | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (8–10)% chance to Avoid Lightning Damage from Hits elemental lightning | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Hunt | 75 | Suffix | (41–50)% chance to Avoid being Poisoned (41–50)% chance to Avoid Bleeding bleed poison physical chaos attack ailment | boots_basilisk 1000 default 0 |
of the Crusade | 68 | Suffix | (21–25)% chance to Avoid interruption from Stuns while Casting | gloves_crusader 500 default 0 |
of the Crusade | 70 | Suffix | (26–30)% chance to Avoid interruption from Stuns while Casting | gloves_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (31–35)% chance to Avoid interruption from Stuns while Casting | gloves_crusader 500 default 0 |
of Redemption | 68 | Suffix | (5–7)% chance to Avoid Physical Damage from Hits physical | shield_eyrie 500 quiver_eyrie 500 default 0 |
of Redemption | 80 | Suffix | (8–10)% chance to Avoid Physical Damage from Hits physical | shield_eyrie 500 quiver_eyrie 500 default 0 |
45 | ScourgeUpside | (26–30)% chance to Avoid Bleeding bleed physical attack ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid Bleeding bleed physical attack ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid Bleeding bleed physical attack ailment | ring 500 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Chilled (26–30)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Chilled (31–35)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Chilled (36–40)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Ignited elemental fire ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Ignited elemental fire ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Ignited elemental fire ailment | ring 500 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Poisoned poison chaos ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Poisoned poison chaos ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Poisoned poison chaos ailment | ring 500 default 0 | |
45 | ScourgeUpside | (17–19)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 | |
68 | ScourgeUpside | (20–22)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 | |
68 | ScourgeUpside | (23–25)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 | |
45 | ScourgeUpside | (17–19)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 500 default 0 | |
68 | ScourgeUpside | (20–22)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 500 default 0 | |
68 | ScourgeUpside | (23–25)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 500 default 0 | |
75 | RedImplicit | (33–35)% chance to Avoid being Ignited elemental fire ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (36–38)% chance to Avoid being Ignited elemental fire ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (39–41)% chance to Avoid being Ignited elemental fire ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (42–44)% chance to Avoid being Ignited elemental fire ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (45–47)% chance to Avoid being Ignited elemental fire ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (48–50)% chance to Avoid being Ignited elemental fire ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Ignited | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Ignited | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Ignited | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Ignited | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Ignited | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Ignited | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Ignited | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Ignited | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Ignited | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | (33–35)% chance to Avoid being Frozen elemental cold ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (36–38)% chance to Avoid being Frozen elemental cold ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (39–41)% chance to Avoid being Frozen elemental cold ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (42–44)% chance to Avoid being Frozen elemental cold ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (45–47)% chance to Avoid being Frozen elemental cold ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (48–50)% chance to Avoid being Frozen elemental cold ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Frozen | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Frozen | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Frozen | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Frozen | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Frozen | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Frozen | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Frozen | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Frozen | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Frozen | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | (33–35)% chance to Avoid being Shocked elemental lightning ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (36–38)% chance to Avoid being Shocked elemental lightning ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (39–41)% chance to Avoid being Shocked elemental lightning ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (42–44)% chance to Avoid being Shocked elemental lightning ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (45–47)% chance to Avoid being Shocked elemental lightning ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (48–50)% chance to Avoid being Shocked elemental lightning ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Shocked | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Shocked | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Shocked | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Shocked | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Shocked | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Shocked | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Shocked | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Shocked | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Shocked | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | (15–17)% chance to Avoid being Stunned | no_tier_6_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (18–20)% chance to Avoid being Stunned | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (21–23)% chance to Avoid being Stunned | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (24–26)% chance to Avoid being Stunned | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (27–29)% chance to Avoid being Stunned | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (30–32)% chance to Avoid being Stunned | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–29)% chance to Avoid being Stunned | no_tier_5_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (30–32)% chance to Avoid being Stunned | no_tier_4_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–35)% chance to Avoid being Stunned | no_tier_3_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (36–38)% chance to Avoid being Stunned | no_tier_2_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (39–41)% chance to Avoid being Stunned | no_tier_1_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid being Stunned | no_tier_4_eldritch_implicit 0 boots 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (42–44)% chance to Avoid being Stunned | no_tier_3_eldritch_implicit 0 boots 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (45–47)% chance to Avoid being Stunned | no_tier_2_eldritch_implicit 0 boots 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (48–50)% chance to Avoid being Stunned | no_tier_1_eldritch_implicit 0 boots 100 default 0 | |
75 | BlueImplicit | (15–17)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_6_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | (18–20)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | (21–23)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | (24–26)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | (27–29)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | (30–32)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (27–29)% chance to Avoid Elemental Ailments | no_tier_5_eldritch_implicit 0 boots 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (30–32)% chance to Avoid Elemental Ailments | no_tier_4_eldritch_implicit 0 boots 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (33–35)% chance to Avoid Elemental Ailments | no_tier_3_eldritch_implicit 0 boots 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (36–38)% chance to Avoid Elemental Ailments | no_tier_2_eldritch_implicit 0 boots 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (39–41)% chance to Avoid Elemental Ailments | no_tier_1_eldritch_implicit 0 boots 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid Elemental Ailments | no_tier_4_eldritch_implicit 0 boots 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (42–44)% chance to Avoid Elemental Ailments | no_tier_3_eldritch_implicit 0 boots 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (45–47)% chance to Avoid Elemental Ailments | no_tier_2_eldritch_implicit 0 boots 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (48–50)% chance to Avoid Elemental Ailments | no_tier_1_eldritch_implicit 0 boots 100 default 0 | |
75 | BlueImplicit | (33–35)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (36–38)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (39–41)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (42–44)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (45–47)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (48–50)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid Bleeding | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid Bleeding | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid Bleeding | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid Bleeding | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid Bleeding | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid Bleeding | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid Bleeding | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid Bleeding | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid Bleeding | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | (33–35)% chance to Avoid being Poisoned poison chaos ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (36–38)% chance to Avoid being Poisoned poison chaos ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (39–41)% chance to Avoid being Poisoned poison chaos ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (42–44)% chance to Avoid being Poisoned poison chaos ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (45–47)% chance to Avoid being Poisoned poison chaos ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (48–50)% chance to Avoid being Poisoned poison chaos ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Poisoned | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Poisoned | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Poisoned | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Poisoned | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Poisoned | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Poisoned | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Poisoned | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Poisoned | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Poisoned | no_tier_1_eldritch_implicit 0 boots 140 default 0 |
Enchantment Modifier /6
Enchantment Modifier /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Stun Avoidance 1 | 53 | Enchantment | 50% chance to Avoid being Stunned if you've Killed Recently | boots 100 default 0 |
Enchantment Stun Avoidance 2 | 66 | Enchantment | 65% chance to Avoid being Stunned if you've Killed Recently | boots 100 default 0 |
Enchantment Stun Avoidance 3 | 75 | Enchantment | 80% chance to Avoid being Stunned if you've Killed Recently | boots 100 default 0 |
66 | Enchantment | 30% chance to Avoid interruption from Stuns while Casting Storm Burst caster | helmet 0 default 0 | |
75 | Enchantment | 45% chance to Avoid interruption from Stuns while Casting Storm Burst caster | helmet 0 default 0 | |
83 | Enchantment | 20% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightning ailment | belt 1 default 0 |
Monsters mods /16
Monsters mods /16
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Camouflaged Predator | 1 | Unique | avoid damage % [25] disable light [1] | |
of Splitting | 6 | Suffix | Skills fire 4 additional Projectiles 30% increased Projectile Damage 50% chance to avoid Projectiles | ranged 5000 default 0 |
1 | Unique | Avoids Ignited Avoids Shocked Cannot be Chilled Cannot be Frozen elemental fire cold lightning ailment | ||
1 | Unique | Avoids Ignited 0% chance to Avoid being Chilled 0% chance to Avoid being Frozen Cannot be Shocked elemental fire cold lightning ailment | ||
1 | Unique | Avoids Shocked 0% chance to Avoid being Chilled 0% chance to Avoid being Frozen Cannot be Ignited elemental fire cold lightning ailment | ||
Rogue's Touch | 1 | Torment | 20% increased Movement Speed 20% reduced Character Size avoid damage % [33] speed | default 1000 |
Rogue's Grip | 1 | Torment | 30% increased Movement Speed 20% reduced Character Size avoid damage % [33] speed | default 1000 |
Splitnewt Talisman | 1 | Talisman | Quick avoid damage % [20] speed | |
Three Rat Talisman | 1 | Talisman | 25% increased Damage 20% increased maximum Life avoid damage % [15] maximum life % to add to maximum energy shield [30] resource life defences damage | |
Wailing Essence of Zeal | 1 | Essence | 75% increased Attack Speed 75% increased Cast Speed 75% increased Movement Speed avoid damage % [50] attack caster speed | |
Screaming Essence of Zeal | 1 | Essence | 75% increased Attack Speed 75% increased Cast Speed 75% increased Movement Speed avoid damage % [50] attack caster speed | |
Shrieking Essence of Zeal | 1 | Essence | 75% increased Attack Speed 75% increased Cast Speed 75% increased Movement Speed avoid damage % [50] attack caster speed | |
Deafening Essence of Zeal | 1 | Essence | 75% increased Attack Speed 75% increased Cast Speed 75% increased Movement Speed avoid damage % [50] attack caster speed | |
1 | Unique | avoid damage % [15] | ||
Saqawine Presence | 20 | Bestiary | 70% increased maximum Life 15% increased Movement Speed avoid damage % [10] monster dropped item quantity +% [500] monster dropped item rarity +% [0] resource life speed | bestiary_sands 100 default 0 |
1 | Unique | 50% chance to Avoid being Chilled 50% chance to Avoid being Frozen 50% chance to Avoid being Ignited 50% chance to Avoid being Shocked 50% chance to Avoid Bleeding ailment |
Abyss Jewel mods /19
Abyss Jewel mods /19
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (20–25)% chance to Avoid being Ignited elemental fire ailment | default 1000 | |
1 | Corrupted | (20–25)% chance to Avoid being Chilled (20–25)% chance to Avoid being Frozen elemental cold ailment | default 1000 | |
1 | Corrupted | (20–25)% chance to Avoid being Shocked elemental lightning ailment | default 1000 | |
1 | Corrupted | (20–25)% chance to Avoid being Poisoned poison chaos ailment | default 1000 | |
1 | Corrupted | (20–25)% chance to Avoid Bleeding bleed physical attack ailment | default 1000 | |
1 | Corrupted | (20–25)% chance to Avoid being Stunned | default 1000 | |
of Extinguishing | 1 | Suffix | (21–24)% chance to Avoid being Ignited elemental fire ailment | default 300 |
of Extinguishing | 30 | Suffix | (25–30)% chance to Avoid being Ignited elemental fire ailment | default 150 |
of Warming | 1 | Suffix | (21–24)% chance to Avoid being Chilled (21–24)% chance to Avoid being Frozen elemental cold ailment | default 300 |
of Warming | 30 | Suffix | (25–30)% chance to Avoid being Chilled (25–30)% chance to Avoid being Frozen elemental cold ailment | default 150 |
of Insulating | 1 | Suffix | (21–24)% chance to Avoid being Shocked elemental lightning ailment | default 300 |
of Insulating | 30 | Suffix | (25–30)% chance to Avoid being Shocked elemental lightning ailment | default 150 |
of Tolerance | 20 | Suffix | (21–24)% chance to Avoid being Poisoned poison chaos ailment | default 300 |
of Tolerance | 50 | Suffix | (25–30)% chance to Avoid being Poisoned poison chaos ailment | default 150 |
of Mending | 20 | Suffix | (21–24)% chance to Avoid Bleeding bleed physical attack ailment | default 300 |
of Mending | 50 | Suffix | (25–30)% chance to Avoid Bleeding bleed physical attack ailment | default 150 |
of Unwavering | 1 | Suffix | (21–24)% chance to Avoid being Stunned | default 300 |
of Unwavering | 20 | Suffix | (25–30)% chance to Avoid being Stunned | default 150 |
of Escape | 84 | Suffix | (8–10)% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightning ailment | abyss_jewel_melee 100 abyss_jewel_ranged 500 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Fossil mods /6
Fossil mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | (8–10)% chance to Avoid Fire Damage from Hits elemental fire | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
Subterranean | 1 | Prefix | (6–10)% chance to Avoid Cold Damage from Hits elemental cold | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
Subterranean | 1 | Prefix | (6–10)% chance to Avoid Lightning Damage from Hits elemental lightning | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
of the Underground | 1 | Suffix | 50% chance to Avoid being Poisoned poison chaos ailment | abyss_jewel 0 jewel 0 shield 1600 helmet 1600 boots 1600 body_armour 1600 default 0 |
of the Underground | 1 | Suffix | 50% chance to Avoid Bleeding bleed physical attack ailment | abyss_jewel 0 jewel 0 shield 1600 helmet 1600 boots 1600 body_armour 1600 default 0 |
of the Underground | 1 | Suffix | (15–20)% chance to Avoid interruption from Stuns while Casting | jewel 1000 abyss_jewel 1000 default 0 |
Map mods /12
Map mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Insulation | 1 | Suffix | Monsters have 30% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Insulation | 1 | Suffix | Monsters have 50% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Insulation | 1 | Suffix | Monsters have 70% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Insulation | 1 | Suffix | Monsters have 70% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area elemental fire cold lightning ailment | top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Impervious | 1 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 1 | Prefix | Monsters have a 10% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 68 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 1 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 73 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 1 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 1 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area bleed poison physical chaos attack ailment | top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Impervious | 78 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | top_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /6
Delve Area mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have 30% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | default 1000 | |
52 | DelveArea | Monsters have 40% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | default 1000 | |
173 | DelveArea | Monsters have 50% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | default 1000 | |
1 | DelveArea | Monsters have a 30% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 | |
52 | DelveArea | Monsters have a 40% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 | |
173 | DelveArea | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 |
Heist Area mods /6
Heist Area mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Impervious | 46 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
Impervious | 73 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
Impervious | 78 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
of Insulation | 46 | Suffix | Monsters have 30% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] elemental fire cold lightning ailment | default 800 |
of Insulation | 73 | Suffix | Monsters have 50% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] elemental fire cold lightning ailment | default 800 |
of Insulation | 78 | Suffix | Monsters have 70% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] elemental fire cold lightning ailment | default 800 |
Heist Equipment mods /4
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Devious | 1 | Prefix | (9–11)% chance to Avoid being Interrupted | heist_equipment_lockpick 1000 heist_equipment_engineering 1000 heist_equipment_demolition 1000 heist_equipment_trapdisarmament 1000 default 0 |
Wiley | 45 | Prefix | (12–14)% chance to Avoid being Interrupted | heist_equipment_lockpick 800 heist_equipment_engineering 800 heist_equipment_demolition 800 heist_equipment_trapdisarmament 800 default 0 |
Elusive | 75 | Prefix | (15–17)% chance to Avoid being Interrupted | heist_equipment_lockpick 600 heist_equipment_engineering 600 heist_equipment_demolition 600 heist_equipment_trapdisarmament 600 default 0 |
Untouchable | 81 | Prefix | (18–20)% chance to Avoid being Interrupted | heist_equipment_lockpick 400 heist_equipment_engineering 400 heist_equipment_demolition 400 heist_equipment_trapdisarmament 400 default 0 |
Veiled mods /9
Veiled mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 1 | Prefix | (20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned elemental fire cold lightning ailment | body_armour 0 default 0 |
of the Order | 60 | Suffix | (10–12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention elemental | helmet 1000 body_armour 1000 default 0 |
Rin's | 60 | Prefix | (20–30)% chance to Avoid being Chilled Cannot be Frozen elemental cold ailment | boots 2000 default 0 |
of the Order | 60 | Suffix | 50% Chance to Avoid being Stunned during Flask Effect speed | flask 0 default 0 |
of the Order | 60 | Suffix | 50% Chance to Avoid being Stunned during Flask Effect | flask 1000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Strength (21–25)% chance to Avoid being Ignited attribute | has_flat_strength_mod 0 body_armour 1000 shield 1000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Dexterity (21–25)% chance to Avoid being Frozen attribute | has_flat_dexterity_mod 0 body_armour 1000 shield 1000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Intelligence (21–25)% chance to Avoid being Shocked attribute | has_flat_intelligence_mod 0 body_armour 1000 shield 1000 default 0 |
Chosen | 60 | Prefix | (30–35)% chance to Avoid Elemental Ailments (30–35)% chance to Avoid being Stunned elemental fire cold lightning ailment | body_armour 2000 default 0 |
Crafting Bench /20
Crafting Bench /20
ID | Mod | Require | ItemClasses | Unlock |
---|---|---|---|---|
Helena | (15–20)% chance to Avoid being Stunned | 1x ![]() | Helmet, Gloves | The Ascent |
Helena | (21–25)% chance to Avoid being Stunned | 2x ![]() | Helmet, Gloves | Orchard Map |
Helena | (16–20)% chance to Avoid Elemental Ailments | 1x ![]() | Boots, Shield | The Ascent |
Helena | (21–25)% chance to Avoid Elemental Ailments | 2x ![]() | Boots, Shield | Orchard Map |
Helena | (41–50)% chance to Avoid Bleeding | 4x ![]() | Boots | The Ascent |
Helena | (51–60)% chance to Avoid Bleeding | 2x ![]() | Boots | Orchard Map |
Jun | (6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 2x ![]() | Body Armour, Helmet | Unveil |
Jun | (8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 4x ![]() | Body Armour, Helmet | Unveil |
Jun | 80% chance to Avoid being Frozen | 4x ![]() | Boots | Unveil, Rin |
Jun | 50% Chance to Avoid being Stunned during Flask Effect | 6x ![]() | Flask | Unveil |
Jun | +(10–15) to Strength (21–25)% chance to Avoid being Ignited | 8x ![]() | Body Armour, Shield | Unveil |
Jun | +(16–20) to Strength (21–25)% chance to Avoid being Ignited | 3x ![]() | Body Armour, Shield | Unveil |
Jun | +(21–25) to Strength (21–25)% chance to Avoid being Ignited | 4x ![]() | Body Armour, Shield | Unveil |
Jun | +(10–15) to Dexterity (21–25)% chance to Avoid being Frozen | 8x ![]() | Body Armour, Shield | Unveil |
Jun | +(16–20) to Dexterity (21–25)% chance to Avoid being Frozen | 3x ![]() | Body Armour, Shield | Unveil |
Jun | +(21–25) to Dexterity (21–25)% chance to Avoid being Frozen | 4x ![]() | Body Armour, Shield | Unveil |
Jun | +(10–15) to Intelligence (21–25)% chance to Avoid being Shocked | 8x ![]() | Body Armour, Shield | Unveil |
Jun | +(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x ![]() | Body Armour, Shield | Unveil |
Jun | +(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x ![]() | Body Armour, Shield | Unveil |
Jun | (20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned | 6x ![]() | Body Armour | Unveil |
Misc mods /37
Misc mods /37
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Composure | 12 | Flask | Suffix | (16–21)% Chance to Avoid being Stunned during Flask Effect | utility_flask 600 default 0 |
of Surefootedness | 29 | Flask | Suffix | (22–27)% Chance to Avoid being Stunned during Flask Effect | utility_flask 600 default 0 |
of Persistence | 46 | Flask | Suffix | (28–33)% Chance to Avoid being Stunned during Flask Effect | utility_flask 600 default 0 |
of Relentlessness | 63 | Flask | Suffix | (34–39)% Chance to Avoid being Stunned during Flask Effect | utility_flask 600 default 0 |
of Tenaciousness | 80 | Flask | Suffix | (40–45)% Chance to Avoid being Stunned during Flask Effect | utility_flask 600 default 0 |
of the Orca | 4 | Flask | Suffix | (31–35)% chance to Avoid being Chilled during Flask Effect (31–35)% chance to Avoid being Frozen during Flask Effect | utility_flask 600 default 0 |
of the Sea Lion | 23 | Flask | Suffix | (36–40)% chance to Avoid being Chilled during Flask Effect (36–40)% chance to Avoid being Frozen during Flask Effect | utility_flask 600 default 0 |
of the Narwhal | 42 | Flask | Suffix | (41–45)% chance to Avoid being Chilled during Flask Effect (41–45)% chance to Avoid being Frozen during Flask Effect | utility_flask 600 default 0 |
of the Beluga | 61 | Flask | Suffix | (46–50)% chance to Avoid being Chilled during Flask Effect (46–50)% chance to Avoid being Frozen during Flask Effect | utility_flask 600 default 0 |
of the Seal | 80 | Flask | Suffix | (51–55)% chance to Avoid being Chilled during Flask Effect (51–55)% chance to Avoid being Frozen during Flask Effect | utility_flask 600 default 0 |
of the Guppy | 6 | Flask | Suffix | (31–35)% chance to Avoid being Ignited during Flask Effect | utility_flask 600 default 0 |
of the Goldfish | 25 | Flask | Suffix | (36–40)% chance to Avoid being Ignited during Flask Effect | utility_flask 600 default 0 |
of the Carp | 44 | Flask | Suffix | (41–45)% chance to Avoid being Ignited during Flask Effect | utility_flask 600 default 0 |
of the Catfish | 63 | Flask | Suffix | (46–50)% chance to Avoid being Ignited during Flask Effect | utility_flask 600 default 0 |
of the Sunfish | 82 | Flask | Suffix | (51–55)% chance to Avoid being Ignited during Flask Effect | utility_flask 600 default 0 |
of Tree Moss | 6 | Flask | Suffix | (31–35)% chance to Avoid being Shocked during Flask Effect | utility_flask 600 default 0 |
of Turf Moss | 25 | Flask | Suffix | (36–40)% chance to Avoid being Shocked during Flask Effect | utility_flask 600 default 0 |
of Tooth Moss | 44 | Flask | Suffix | (41–45)% chance to Avoid being Shocked during Flask Effect | utility_flask 600 default 0 |
of Plume Moss | 63 | Flask | Suffix | (46–50)% chance to Avoid being Shocked during Flask Effect | utility_flask 600 default 0 |
of Bog Moss | 82 | Flask | Suffix | (51–55)% chance to Avoid being Shocked during Flask Effect | utility_flask 600 default 0 |
1 | Flask | Unique | 30% chance to Avoid being Chilled during Flask effect elemental cold ailment | ||
1 | Flask | Unique | 30% chance to Avoid being Frozen during Flask effect elemental cold ailment | ||
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Ignited elemental fire ailment | jewel 1000 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Chilled (20–25)% chance to Avoid being Frozen elemental cold ailment | jewel 1000 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Shocked elemental lightning ailment | jewel 1000 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Poisoned poison chaos ailment | jewel 1000 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid Bleeding bleed physical attack ailment | jewel 1000 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Stunned | jewel 1000 default 0 | |
1 | Jewel | Unique | 10% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | ||
1 | Jewel | Unique | 15% chance to Avoid being Stunned | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Chilled elemental cold ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Frozen elemental cold ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Shocked elemental lightning ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Ignited elemental fire ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Poisoned poison chaos ailment | jewel 1 default 0 | |
1 | MapDevice | Unique | 10% more Monster Life 0% increased Monster Damage 0% improved Rewards Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain +20% chance to Avoid being Stunned each time they are Revived map fragment level + [2] resource life damage | ||
1 | ExpeditionRelic | Prefix | Monsters have 30% chance to Avoid All Damage from Hits | default 1000 |
Essence /22
Essence /22
Item /1
Item /1
Icon | Name |
---|---|
![]() | Unrelenting Timeless Karui Emblem Portal: Domain of Timeless Conflict Area Level: 68Monsters gain 10% increased Maximum Life each time they are Revived Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain +20% chance to Avoid being Stunned for each time they are Revived 10% improved Rewards |
Unique /25
Unique /25
Name | Show Full Descriptions |
---|---|
![]() | Icetomb Latticed Ringmail +(30–40) to Strength +(30–40) to Intelligence (140–160)% increased Armour and Energy Shield +(50–75)% to Cold Resistance Cannot be Chilled 0% chance to Avoid being Frozen 150% increased Chill Duration on Enemies |
![]() | Alpha's Howl Sinner Tricorne +2 to Level of Socketed Aura Gems (80–100)% increased Evasion Rating +(20–30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen 16% increased Mana Reservation Efficiency of Skills |
![]() | Tasalio's Sign Sapphire Ring +(20–30)% to Cold ResistanceAdds (7–10) to (15–20) Cold Damage to Spells and Attacks +(200–300) to Evasion Rating 50% chance to Avoid being Chilled 0% chance to Avoid being Frozen 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled Enemies |
![]() | Taste of Hate Sapphire Flask (10–15)% of Physical Damage from Hits taken as Cold Damage during Flask effect 30% chance to Avoid being Chilled during Flask effect 30% chance to Avoid being Frozen during Flask effect Gain (10–15)% of Physical Damage as Extra Cold Damage during effect |
![]() | Rust of Winter Rusted Hatchet Adds 2 to 4 Physical Damage Adds 2 to 4 Cold Damage 50% chance to Avoid being Chilled 0% chance to Avoid being Frozen Your Physical Damage can Chill (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Conqueror's Longevity Viridian Jewel +3% chance to Suppress Spell Damage 10% chance to Avoid Elemental Ailments 10% increased Life Recovery from Flasks (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Lakishu's Blade Elegant Sword +190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike (60–80)% increased Physical Damage Adds (5–8) to (10–14) Physical Damage (10–15)% increased Attack Speed 20% chance to Avoid being Stunned (30–40)% reduced Stun and Block Recovery |
![]() | Band of the Victor Jet Ring (5–10)% increased Global Defences(10–20)% chance to Avoid being Stunned (10–20)% increased Elemental Damage |
![]() | Winterheart Gold Amulet (12–20)% increased Rarity of Items found+(20–30) to Dexterity +(50–70) to maximum Life +75% to Cold Resistance Cannot be Chilled 0% chance to Avoid being Frozen Regenerate 10% of Life per second while Frozen |
![]() | Glitterdisc Burnished Spiked Shield +5% chance to Suppress Spell Damage(120–140)% increased Evasion and Energy Shield +(20–30) to maximum Energy Shield +(30–50) to maximum Life 10% increased Rarity of Items found 25% chance to Avoid Fire Damage from Hits You always Ignite while Burning (No chance to avoid damage can be higher than 75%) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Saemus' Gift Feathered Arrow Quiver (20–30)% increased Projectile Speed+(30–40) to Dexterity (8–12)% increased Cast Speed +(30–60) to maximum Life +(20–40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 Intelligence |
![]() | Three-step Assault Shagreen Boots +(25–35) to Dexterity (20–40)% increased Evasion Rating 100% increased Evasion Rating during Onslaught +(50–70) to maximum Life 25% increased Movement Speed 30% chance to Avoid Elemental Ailments while Phasing (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Voidwalker Murder Boots +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 20% chance to Avoid Projectiles while Phasing You have Phasing if you've Killed Recently Projectiles Pierce 5 additional Targets while you have Phasing Celestial Footprints (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | The Coming Calamity Destroyer Regalia +2 to Level of Socketed Herald Gems (80–100)% increased Energy Shield 35% chance to avoid being Stunned for each Herald Buff affecting you Mana Reservation of Herald Skills is always 45% |
![]() | Hopeshredder Ranger Bow Adds (130–150) to (270–300) Cold Damage (15–25)% increased Attack Speed 4% increased Movement Speed per Frenzy Charge +(400–500) to Accuracy Rating 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 12 to 14 Added Cold Damage per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while moving (No chance to avoid damage can be higher than 75%) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Farrul's Chase Slink Boots Trigger Level 20 Intimidating Cry when you lose Cat's Stealth (110–150)% increased Evasion Rating +(50–70) to maximum Life 20% increased Movement Speed (40–50)% chance to Avoid Bleeding 20% increased Movement Speed while you have Cat's Stealth |
![]() | Badge of the Brotherhood Turquoise Amulet +(16–24) to Dexterity and IntelligenceYour Maximum Frenzy Charges is equal to your Maximum Power Charges (7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7–10)% increased Effect of Elusive on you per Power Charge (20–25)% chance to lose a Frenzy Charge when you use a Travel Skill (20–25)% chance to lose a Power Charge when you gain Elusive (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
![]() | Mistwall Lacquered Buckler 6% increased Movement Speed(120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +(8–15)% chance to Avoid Elemental Damage from Hits while Phasing You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently You have Phasing if you have Blocked Recently (No chance to avoid damage can be higher than 75%) (Recently refers to the past 4 seconds) |
![]() | Astral Projector Topaz Ring +(20–30)% to Lightning Resistance+(30–50) to Intelligence (20–25)% increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players Nova Spells Cast at the targeted location instead of around you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Warrior's Legacy Ruby Ring +(20–30)% to Fire Resistance+(30–50) to Strength (20–25)% increased Melee Damage 30% chance to Avoid being Stunned 20% less Attack Speed Strike Skills also target the previous location they were Used |
![]() | Replica Three-step Assault Shagreen Boots +(25–35) to Dexterity (20–40)% increased Evasion Rating +(50–70) to maximum Life 25% increased Movement Speed (10–30)% increased Elusive Effect 10% increased Movement Speed if you've Hit an Enemy Recently (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (Recently refers to the past 4 seconds) |
![]() | Replica Alpha's Howl Sinner Tricorne +4 to Level of Socketed Herald Gems (80–100)% increased Evasion Rating +(20–30)% to Chaos Resistance 25% chance to Avoid being Poisoned 16% increased Mana Reservation Efficiency of Skills You cannot be Hindered |
![]() | Replica Harvest Jasper Chopper (120–140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain Elusive on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
![]() | Replica Mistwall Lacquered Buckler 6% increased Movement Speed(120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +75% Chance to Block Spell Damage if you have not Blocked Recently +(8–15)% chance to Avoid Physical Damage from Hits while Phasing You have Phasing if you have Blocked Recently (Recently refers to the past 4 seconds) |
![]() | Royale Winterheart Gold Amulet (12–20)% increased Rarity of Items found+(20–30) to Dexterity +(20–30) to maximum Life +25% to Cold Resistance Cannot be Chilled 0% chance to Avoid being Frozen Regenerate 10% of Life per second while Frozen |
Passive /7
Passive /7
Category | Name | Show Full Descriptions |
---|---|---|
Notable | Heart of Oak![]() | 8% increased maximum Life 20% chance to Avoid being Stunned Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds |
Notable | Crystal Skin![]() | +1% to all maximum Elemental Resistances 20% chance to Avoid Elemental Ailments |
Notable | Thick Skin![]() | 10% increased maximum Life 8% chance to Avoid Elemental Ailments |
Notable | Practical Application![]() | +10% to all Elemental Resistances 25% chance to Avoid interruption from Stuns while Casting +20 to Strength and Dexterity |
Notable | Tolerance![]() | 30% chance to Avoid being Poisoned 30% chance to Avoid being Stunned 30% chance to Avoid Bleeding |
Notable | Arcane Sanctuary![]() | 30% increased Spell Damage while holding a Shield 25% chance to Avoid Elemental Ailments while holding a Shield 25% chance to Avoid being Stunned while holding a Shield |
Notable | Aspect of Stone![]() | 20% chance to Avoid Physical Damage from Hits |
Ascendancy Passive /1
Ascendancy Passive /1
Category | Name | Show Full Descriptions |
---|---|---|
Notable | Avatar of the Veil![]() | 50% chance to Avoid Elemental Ailments while Phasing Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances |
Cluster Jewel Passive /8
Cluster Jewel Passive /8
Category | Name | Show Full Descriptions |
---|---|---|
Notable | Antifreeze![]() | +1% to maximum Cold Resistance +20% to Cold Resistance 30% chance to Avoid being Frozen |
Notable | Antivenom![]() | +1% to maximum Chaos Resistance +23% to Chaos Resistance 30% chance to Avoid being Poisoned |
Notable | Elegant Form![]() | +6% chance to Suppress Spell Damage 20% chance to Avoid Elemental Ailments |
Notable | Insulated![]() | +1% to maximum Lightning Resistance +20% to Lightning Resistance 30% chance to Avoid being Shocked |
Notable | Non-Flammable![]() | +1% to maximum Fire Resistance +20% to Fire Resistance 30% chance to Avoid being Ignited |
Notable | Practiced Caster![]() | 20% increased Spell Damage 5% increased Cast Speed 35% chance to Avoid interruption from Stuns while Casting |
Notable | Readiness![]() | 30% chance to Avoid Bleeding 30% chance to Avoid being Impaled 30% increased Evasion Rating if you haven't been Hit Recently |
Notable | Unwavering Focus![]() | 50% chance to Avoid being Stunned while Channelling Channelling Skills deal 30% increased Damage |
Timeless Jewel Passive /5
Timeless Jewel Passive /5
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Avoid Elemental Ailments![]() | 3% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Vaal | Notable | Jungle Paths![]() | (8–10)% chance to Avoid Elemental Ailments (8–10)% chance to Avoid being Stunned (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Eternal | Notable | Rites of Solaris![]() | 80% chance to Avoid being Chilled |
Eternal | Notable | Rural Life![]() | 80% chance to Avoid being Shocked |
Eternal | Notable | Secret Tunnels![]() | 20% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Timeless Jewel Passive Additions /2
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions |
---|---|---|
Vaal | Notable | 3% chance to Avoid Elemental Ailments |
Maraketh | Notable | 20% chance to Avoid being Stunned |
Elevated modifier List /38
Elevated modifier List /38
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Conquest | 85 | Socketed Attacks have -15 to Total Mana Cost Group: SocketedAttacksManaCost | Avoid Interruption from Stuns while using Socketed Attack Skills Socketed Attacks have -20 to Total Mana Cost |
of Shaping | 68 | (15–20)% chance to Avoid interruption from Stuns while Casting Group: AvoidInterruptionWhileCasting | (21–25)% chance to Avoid interruption from Stuns while Casting |
of Shaping | 75 | (21–25)% chance to Avoid interruption from Stuns while Casting Group: AvoidInterruptionWhileCasting | (26–30)% chance to Avoid interruption from Stuns while Casting |
of Shaping | 80 | (26–30)% chance to Avoid interruption from Stuns while Casting Group: AvoidInterruptionWhileCasting | (31–60)% chance to Avoid interruption from Stuns while Casting |
of the Conquest | 68 | (16–20)% chance to Avoid being Stunned Group: AvoidStun | (21–25)% chance to Avoid being Stunned |
of the Conquest | 70 | (21–25)% chance to Avoid being Stunned Group: AvoidStun | (31–35)% chance to Avoid being Stunned |
of the Conquest | 75 | (31–35)% chance to Avoid being Stunned Group: AvoidStun | (36–50)% chance to Avoid being Stunned |
of the Crusade | 68 | (21–25)% chance to Avoid interruption from Stuns while Casting Group: AvoidInterruptionWhileCasting | (26–30)% chance to Avoid interruption from Stuns while Casting |
of the Crusade | 70 | (26–30)% chance to Avoid interruption from Stuns while Casting Group: AvoidInterruptionWhileCasting | (31–35)% chance to Avoid interruption from Stuns while Casting |
of the Crusade | 75 | (31–35)% chance to Avoid interruption from Stuns while Casting Group: AvoidInterruptionWhileCasting | (31–60)% chance to Avoid interruption from Stuns while Casting |
of the Elder | 68 | (15–22)% chance to Avoid being Stunned Group: AvoidStun | (23–30)% chance to Avoid being Stunned |
of the Elder | 75 | (23–30)% chance to Avoid being Stunned Group: AvoidStun | (31–35)% chance to Avoid being Stunned |
of the Elder | 82 | (31–35)% chance to Avoid being Stunned Group: AvoidStun | (36–50)% chance to Avoid being Stunned |
of Shaping | 68 | (14–17)% chance to Avoid Elemental Ailments Group: AvoidElementalStatusAilments | (18–21)% chance to Avoid Elemental Ailments |
of Shaping | 75 | (18–21)% chance to Avoid Elemental Ailments Group: AvoidElementalStatusAilments | (31–35)% chance to Avoid Elemental Ailments |
of Shaping | 81 | (31–35)% chance to Avoid Elemental Ailments Group: AvoidElementalStatusAilments | (36–45)% chance to Avoid Elemental Ailments |
of Shaping | 68 | (6–9)% chance to avoid Projectiles Group: ChanceToAvoidProjectiles | (10–12)% chance to avoid Projectiles |
of Shaping | 84 | (10–12)% chance to avoid Projectiles Group: ChanceToAvoidProjectiles | (11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently (10–12)% chance to avoid Projectiles |
of the Crusade | 68 | (31–35)% chance to Avoid being Ignited Group: AvoidIgnite | (36–40)% chance to Avoid being Ignited |
of the Crusade | 70 | (36–40)% chance to Avoid being Ignited Group: AvoidIgnite | (51–60)% chance to Avoid being Ignited |
of the Crusade | 75 | (51–60)% chance to Avoid being Ignited Group: AvoidIgnite | (71–80)% chance to Avoid being Ignited |
of the Crusade | 68 | (31–35)% chance to Avoid being Frozen Group: AvoidFreeze | (36–40)% chance to Avoid being Frozen |
of the Crusade | 70 | (36–40)% chance to Avoid being Frozen Group: AvoidFreeze | (51–60)% chance to Avoid being Frozen |
of the Crusade | 75 | (51–60)% chance to Avoid being Frozen Group: AvoidFreeze | (71–80)% chance to Avoid being Frozen |
of the Crusade | 68 | (31–35)% chance to Avoid being Shocked Group: AvoidShock | (36–40)% chance to Avoid being Shocked |
of the Crusade | 70 | (36–40)% chance to Avoid being Shocked Group: AvoidShock | (51–60)% chance to Avoid being Shocked |
of the Crusade | 75 | (51–60)% chance to Avoid being Shocked Group: AvoidShock | (71–80)% chance to Avoid being Shocked |
of Redemption | 68 | (6–9)% chance to avoid Projectiles Group: ChanceToAvoidProjectiles | (10–12)% chance to avoid Projectiles |
of Redemption | 73 | (10–12)% chance to avoid Projectiles Group: ChanceToAvoidProjectiles | (11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently (10–12)% chance to avoid Projectiles |
of the Conquest | 68 | (5–7)% chance to Avoid Fire Damage from Hits Group: FireDamageAvoidance | (8–10)% chance to Avoid Fire Damage from Hits |
of the Conquest | 80 | (8–10)% chance to Avoid Fire Damage from Hits Group: FireDamageAvoidance | +(20–30)% to Fire Resistance (8–10)% chance to Avoid Fire Damage from Hits |
of the Conquest | 68 | (5–7)% chance to Avoid Cold Damage from Hits Group: ColdDamageAvoidance | (8–10)% chance to Avoid Cold Damage from Hits |
of the Conquest | 80 | (8–10)% chance to Avoid Cold Damage from Hits Group: ColdDamageAvoidance | +(20–30)% to Cold Resistance (8–10)% chance to Avoid Cold Damage from Hits |
of the Conquest | 68 | (5–7)% chance to Avoid Lightning Damage from Hits Group: LightningDamageAvoidance | (8–10)% chance to Avoid Lightning Damage from Hits |
of the Conquest | 80 | (8–10)% chance to Avoid Lightning Damage from Hits Group: LightningDamageAvoidance | +(20–30)% to Lightning Resistance (8–10)% chance to Avoid Lightning Damage from Hits |
of the Hunt | 68 | (21–25)% chance to Avoid being Poisoned (21–25)% chance to Avoid Bleeding Group: AvoidBleedAndPoison | (26–30)% chance to Avoid being Poisoned (26–30)% chance to Avoid Bleeding |
of the Hunt | 70 | (26–30)% chance to Avoid being Poisoned (26–30)% chance to Avoid Bleeding Group: AvoidBleedAndPoison | (41–50)% chance to Avoid being Poisoned (41–50)% chance to Avoid Bleeding |
of the Hunt | 75 | (41–50)% chance to Avoid being Poisoned (41–50)% chance to Avoid Bleeding Group: AvoidBleedAndPoison | (61–70)% chance to Avoid being Poisoned (61–70)% chance to Avoid Bleeding |
Avoidance
passives
10% chance to Avoid being Stunned
10% chance to Avoid Bleeding

Avoidance Attr /13 ⍟
Avoidance Attr /13 ⍟
Name | Show Full Descriptions |
---|---|
ID | channelling_damage2276 |
Icon | Art/2DArt/SkillIcons/passives/BleedAndPoisonMitigateNode.png |
IsKeystone | false |
IsNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
IsSocket | false |
IsJustIcon | false |
isUsed | true |
isRoyale | false |
PassiveID | 57746 |
Stats |
Community Wiki
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Avoidance
Avoidance is a mechanic that stops the damage of a hit after block has failed.[citation needed] It still counts as a hit, even if it deals 0 damage. Avoidance should not be confused or conflated with Evasion, Dodge, Block, or Immunity.
Damage avoidance from hits are capped at 75%.
Pantheon
Several Gods provide chances to avoid varying types of damage and/or effects.
Major Gods
- Soul of Lunaris upgrade 10% chance to avoid Projectile Damage
- Soul of Lunaris upgrade Avoid Projectiles that have Chained
- Soul of Solaris upgrade 50% chance to avoid Ailments from Critical Strikes
- Soul of Arakaali grants 10% chance to Avoid Lightning Damage when Hit
Minor Gods
- Soul of Ralakesh grants 25% chance to avoid Bleeding
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.