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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Skill Gem Quality /8

Skill Gem Quality /8

ItemTypeStatsWeight
Purity of ElementsAnomalous You and nearby Allies have (0–2)% chance to avoid Elemental Ailments100
GraceAnomalous You and nearby Allies have (0–2)% chance to avoid Elemental Ailments20
GraceDivergent You and nearby Allies have (0–1)% chance to Avoid Chaos Damage from Hits100
DeterminationAnomalous You and nearby Allies have (0–5)% chance to Avoid being Stunned100
CyclonePhantasmal (0–20)% Chance to Avoid Interruption from Stuns While Using this Skill100
Purity of FireAnomalous You and nearby Allies have (0–5)% chance to avoid being Ignited100
Purity of IceAnomalous You and nearby Allies have (0–5)% chance to avoid being Frozen100
Purity of LightningAnomalous You and nearby Allies have (0–5)% chance to avoid being Shocked100
Support Gem Quality /1

Support Gem Quality /1

ItemTypeStatsWeight
Elemental Focus SupportDivergent Supported Skills have a (0–20)% Chance to Avoid Interruption from Stuns While Using this Skill20
Item mods /67

Item mods /67

NameLevelPre/SufDescriptionSpawn Weight
1Corrupted(10–20)% chance to Avoid being Frozen elemental coldamulet 0
body_armour 0
ring 0
default 0
1Corrupted(10–20)% chance to Avoid being Ignited elemental fireamulet 0
body_armour 0
shield 0
default 0
1Corrupted(10–20)% chance to Avoid being Shocked elemental lightningbody_armour 0
belt 0
default 0
of Stoicism23Suffix(8–11)% chance to Avoid Elemental Ailments elemental fire cold lightningdex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of Resolve41Suffix(12–15)% chance to Avoid Elemental Ailments elemental fire cold lightningdex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of Fortitude57Suffix(16–19)% chance to Avoid Elemental Ailments elemental fire cold lightningdex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of Will73Suffix(20–23)% chance to Avoid Elemental Ailments elemental fire cold lightningdex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of Composure1Suffix(11–13)% chance to Avoid being Stunnedstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Surefootedness1Suffix(14–16)% chance to Avoid being Stunnedstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Persistence1Suffix(17–19)% chance to Avoid being Stunnedstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Relentlessness1Suffix(20–22)% chance to Avoid being Stunnedstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of the Elder68Suffix(15–22)% chance to Avoid being Stunnedboots_elder 800
quiver_elder 800
default 0
of the Elder75Suffix(23–30)% chance to Avoid being Stunnedboots_elder 800
quiver_elder 800
default 0
of the Elder82Suffix(31–35)% chance to Avoid being Stunnedboots_elder 800
quiver_elder 800
default 0
of Shaping68Suffix(14–17)% chance to Avoid Elemental Ailments elemental fire cold lightningboots_shaper 800
default 0
of Shaping75Suffix(18–21)% chance to Avoid Elemental Ailments elemental fire cold lightningboots_shaper 800
default 0
of Shaping81Suffix(22–25)% chance to Avoid Elemental Ailments elemental fire cold lightningboots_shaper 800
default 0
of Shaping68Suffix(6–9)% chance to avoid Projectilesboots_shaper 500
default 0
of Shaping84Suffix(10–12)% chance to avoid Projectilesboots_shaper 500
default 0
of Shaping68Suffix(15–20)% chance to Avoid interruption from Stuns while Castinggloves_shaper 800
default 0
of Shaping75Suffix(21–25)% chance to Avoid interruption from Stuns while Castinggloves_shaper 800
default 0
of Shaping80Suffix(26–30)% chance to Avoid interruption from Stuns while Castinggloves_shaper 800
default 0
of the Elder68Suffix(15–17)% increased Cast Speed
(15–25)% chance to Avoid interruption from Stuns while Casting caster speed
attack_staff 0
staff_elder 1000
default 0
of the Elder75Suffix(18–20)% increased Cast Speed
(26–35)% chance to Avoid interruption from Stuns while Casting caster speed
attack_staff 0
staff_elder 500
default 0
of the Crusade68Suffix(31–35)% chance to Avoid being Ignited elemental fireboots_crusader 500
quiver_crusader 500
default 0
of the Crusade70Suffix(36–40)% chance to Avoid being Ignited elemental fireboots_crusader 500
quiver_crusader 500
default 0
of the Crusade75Suffix(41–45)% chance to Avoid being Ignited elemental fireboots_crusader 500
quiver_crusader 500
default 0
of the Crusade68Suffix(31–35)% chance to Avoid being Frozen elemental coldboots_crusader 500
quiver_crusader 500
default 0
of the Crusade70Suffix(36–40)% chance to Avoid being Frozen elemental coldboots_crusader 500
quiver_crusader 500
default 0
of the Crusade75Suffix(41–45)% chance to Avoid being Frozen elemental coldboots_crusader 500
quiver_crusader 500
default 0
of the Crusade68Suffix(31–35)% chance to Avoid being Shocked elemental lightningboots_crusader 500
quiver_crusader 500
default 0
of the Crusade70Suffix(36–40)% chance to Avoid being Shocked elemental lightningboots_crusader 500
quiver_crusader 500
default 0
of the Crusade75Suffix(41–45)% chance to Avoid being Shocked elemental lightningboots_crusader 500
quiver_crusader 500
default 0
of the Crusade68Suffix(6–9)% chance to avoid Projectilesboots_crusader 500
default 0
of the Crusade73Suffix(10–12)% chance to avoid Projectilesboots_crusader 500
default 0
of the Conquest68Suffix(16–20)% chance to Avoid being Stunnedboots_adjudicator 500
gloves_adjudicator 500
quiver_adjudicator 500
default 0
of the Conquest70Suffix(21–25)% chance to Avoid being Stunnedboots_adjudicator 500
gloves_adjudicator 500
quiver_adjudicator 500
default 0
of the Conquest75Suffix(26–30)% chance to Avoid being Stunnedboots_adjudicator 500
gloves_adjudicator 500
quiver_adjudicator 500
default 0
of the Conquest68Suffix(5–7)% chance to Avoid Fire Damage from Hits elemental fireboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest80Suffix(8–10)% chance to Avoid Fire Damage from Hits elemental fireboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest68Suffix(5–7)% chance to Avoid Cold Damage from Hits elemental coldboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest80Suffix(8–10)% chance to Avoid Cold Damage from Hits elemental coldboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest68Suffix(5–7)% chance to Avoid Lightning Damage from Hits elemental lightningboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest80Suffix(8–10)% chance to Avoid Lightning Damage from Hits elemental lightningboots_adjudicator 500
shield_adjudicator 500
default 0
of the Hunt68Suffix(21–25)% chance to avoid Bleeding
(21–25)% chance to Avoid being Poisoned bleed poison physical chaos attack
boots_basilisk 500
default 0
of the Hunt70Suffix(26–30)% chance to avoid Bleeding
(26–30)% chance to Avoid being Poisoned bleed poison physical chaos attack
boots_basilisk 500
default 0
of the Hunt75Suffix(31–35)% chance to avoid Bleeding
(31–35)% chance to Avoid being Poisoned bleed poison physical chaos attack
boots_basilisk 500
default 0
of the Crusade68Suffix(21–25)% chance to Avoid interruption from Stuns while Castinggloves_crusader 500
default 0
of the Crusade70Suffix(26–30)% chance to Avoid interruption from Stuns while Castinggloves_crusader 500
default 0
of the Crusade75Suffix(31–35)% chance to Avoid interruption from Stuns while Castinggloves_crusader 500
default 0
of Redemption68Suffix(5–7)% chance to Avoid Physical Damage from Hits physicalshield_eyrie 500
quiver_eyrie 500
default 0
of Redemption80Suffix(8–10)% chance to Avoid Physical Damage from Hits physicalshield_eyrie 500
quiver_eyrie 500
default 0
of the Elevated Conquest95SuffixSocketed Attacks have -20 to Total Mana Cost
Avoid Interruption from Stuns while using Socketed Attack Skills resource mana attack gem
body_armour_adjudicator 0
default 0
of Elevated Shaping90Suffix(31–60)% chance to Avoid interruption from Stuns while Castinggloves_shaper 0
default 0
of the Elevated Conquest85Suffix(31–50)% chance to Avoid being Stunnedboots_adjudicator 0
gloves_adjudicator 0
quiver_adjudicator 0
default 0
of the Elevated Crusade85Suffix(31–60)% chance to Avoid interruption from Stuns while Castinggloves_crusader 0
default 0
of the Elevated Elder92Suffix(36–50)% chance to Avoid being Stunnedboots_elder 0
quiver_elder 0
default 0
of Elevated Shaping91Suffix(31–35)% chance to Avoid Elemental Ailments elemental fire cold lightningboots_shaper 0
default 0
of Elevated Shaping94Suffix(10–12)% chance to avoid Projectiles
(11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently
boots_shaper 0
default 0
of the Elevated Crusade85Suffix(46–60)% chance to Avoid being Ignited elemental fireboots_crusader 0
quiver_crusader 0
default 0
of the Elevated Crusade85Suffix(46–60)% chance to Avoid being Frozen elemental coldboots_crusader 0
quiver_crusader 0
default 0
of the Elevated Crusade85Suffix(46–60)% chance to Avoid being Shocked elemental lightningboots_crusader 0
quiver_crusader 0
default 0
of the Elevated Crusade83Suffix(10–12)% chance to avoid Projectiles
(11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently
boots_crusader 0
default 0
of the Elevated Conquest90Suffix(8–10)% chance to Avoid Fire Damage from Hits
+(20–30)% to Fire Resistance elemental fire resistance
boots_adjudicator 0
shield_adjudicator 0
default 0
of the Elevated Conquest90Suffix(8–10)% chance to Avoid Cold Damage from Hits
+(20–30)% to Cold Resistance elemental cold resistance
boots_adjudicator 0
shield_adjudicator 0
default 0
of the Elevated Conquest90Suffix(8–10)% chance to Avoid Lightning Damage from Hits
+(20–30)% to Lightning Resistance elemental lightning resistance
boots_adjudicator 0
shield_adjudicator 0
default 0
of the Elevated Hunt85Suffix(36–50)% chance to avoid Bleeding
(36–50)% chance to Avoid being Poisoned bleed poison physical chaos attack
boots_basilisk 0
default 0
Enchantment Modifier /6

Enchantment Modifier /6

NameLevelPre/SufDescriptionSpawn Weight
Enchantment Stun Avoidance 153Enchantment50% chance to Avoid being Stunned if you've Killed Recentlyboots 100
default 0
Enchantment Stun Avoidance 266Enchantment65% chance to Avoid being Stunned if you've Killed Recentlyboots 100
default 0
Enchantment Stun Avoidance 375Enchantment80% chance to Avoid being Stunned if you've Killed Recentlyboots 100
default 0
66Enchantment30% chance to Avoid interruption from Stuns while Casting Storm Burst casterhelmet 0
default 0
75Enchantment45% chance to Avoid interruption from Stuns while Casting Storm Burst casterhelmet 0
default 0
83Enchantment20% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightningbelt 1
default 0
Abyss Jewel mods /13

Abyss Jewel mods /13

NameLevelPre/SufDescriptionSpawn Weight
of Extinguishing1Suffix(12–16)% chance to Avoid being Ignited elemental firedefault 300
of Extinguishing30Suffix(17–20)% chance to Avoid being Ignited elemental firedefault 150
of Warming1Suffix(12–16)% chance to Avoid being Chilled
(12–16)% chance to Avoid being Frozen elemental cold
default 300
of Warming30Suffix(17–20)% chance to Avoid being Chilled
(17–20)% chance to Avoid being Frozen elemental cold
default 150
of Insulating1Suffix(12–16)% chance to Avoid being Shocked elemental lightningdefault 300
of Insulating30Suffix(17–20)% chance to Avoid being Shocked elemental lightningdefault 150
of Tolerance20Suffix(12–16)% chance to Avoid being Poisoned poison chaosdefault 300
of Tolerance50Suffix(17–20)% chance to Avoid being Poisoned poison chaosdefault 150
of Mending20Suffix(12–16)% chance to avoid Bleeding bleed physical attackdefault 300
of Mending50Suffix(17–20)% chance to avoid Bleeding bleed physical attackdefault 150
of Unwavering1Suffix(12–16)% chance to Avoid being Stunneddefault 300
of Unwavering20Suffix(17–20)% chance to Avoid being Stunneddefault 150
of Escape84Suffix(8–10)% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightningabyss_jewel_melee 100
abyss_jewel_ranged 500
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Veiled mods /5

Veiled mods /5

NameLevelPre/SufDescriptionSpawn Weight
Chosen1Prefix(15–20)% chance to Avoid Elemental Ailments
(15–20)% chance to Avoid being Stunned elemental fire cold lightning
body_armour 0
default 0
of the Order60Suffix(10–12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention elementalhelmet 1000
body_armour 1000
default 0
Rin's60PrefixCannot be Frozen
(20–30)% chance to Avoid being Chilled elemental cold
boots 2000
default 0
of the Order60Suffix50% Chance to avoid being Stunned during Flask Effect speedflask 1000
default 0
Chosen60Prefix(25–30)% chance to Avoid Elemental Ailments
(25–30)% chance to Avoid being Stunned elemental fire cold lightning
body_armour 2000
default 0
Fossil mods /6

Fossil mods /6

NameLevelPre/SufDescriptionSpawn Weight
Subterranean1Prefix(8–10)% chance to Avoid Fire Damage from Hits elemental fireabyss_jewel 0
jewel 0
body_armour 2000
shield 2000
quiver 2000
default 0
Subterranean1Prefix(6–10)% chance to Avoid Cold Damage from Hits elemental coldabyss_jewel 0
jewel 0
body_armour 2000
shield 2000
quiver 2000
default 0
Subterranean1Prefix(6–10)% chance to Avoid Lightning Damage from Hits elemental lightningabyss_jewel 0
jewel 0
body_armour 2000
shield 2000
quiver 2000
default 0
of the Underground1Suffix50% chance to Avoid being Poisoned poison chaosabyss_jewel 0
jewel 0
shield 1600
helmet 1600
boots 1600
body_armour 1600
default 0
of the Underground1Suffix50% chance to avoid Bleeding bleed physical attackabyss_jewel 0
jewel 0
shield 1600
helmet 1600
boots 1600
body_armour 1600
default 0
of the Underground1Suffix(15–20)% chance to Avoid interruption from Stuns while Castingjewel 1000
abyss_jewel 1000
default 0
Map mods /18

Map mods /18

NameLevelPre/SufDescriptionSpawn Weight
of Insulation1Suffix18% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters have 30% chance to Avoid Elemental Ailments
low_tier_map 0
default 0
of Insulation1Suffix18% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters have 60% chance to Avoid Elemental Ailments
mid_tier_map 0
default 0
of Insulation1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 30% chance to Avoid Elemental Ailments elemental fire cold lightning
low_tier_map 800
expedition_logbook 0
default 0
of Insulation1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 50% chance to Avoid Elemental Ailments elemental fire cold lightning
mid_tier_map 800
expedition_logbook 0
default 0
of Insulation1Suffix18% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters have 90% chance to Avoid Elemental Ailments
top_tier_map 0
default 0
of Insulation1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have 70% chance to Avoid Elemental Ailments elemental fire cold lightning
top_tier_map 800
maven_map 0
expedition_logbook 0
default 0
of Insulation1Suffix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters have 70% chance to Avoid Elemental Ailments elemental fire cold lightning
top_tier_map 0
maven_map 800
default 0
Impervious1Prefix18% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters have a 20% chance to avoid Poison, Blind, and Bleeding bleed poison physical chaos attack
low_tier_map 0
default 0
Impervious1Prefix18% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters have a 35% chance to avoid Poison, Blind, and Bleeding bleed poison physical chaos attack
mid_tier_map 0
default 0
Impervious1Prefix18% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters have a 50% chance to avoid Poison, Blind, and Bleeding bleed poison physical chaos attack
top_tier_map 0
default 0
Impervious1Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 20% chance to avoid Poison, Blind, and Bleeding bleed poison physical chaos attack
low_tier_map 800
expedition_logbook 0
default 0
Impervious1Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 10% chance to avoid Poison, Blind, and Bleeding bleed poison physical chaos attack
top_tier_map 0
expedition_logbook 800
default 0
Impervious68Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 20% chance to avoid Poison, Blind, and Bleeding bleed poison physical chaos attack
top_tier_map 0
expedition_logbook 800
default 0
Impervious1Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 35% chance to avoid Poison, Blind, and Bleeding bleed poison physical chaos attack
mid_tier_map 800
expedition_logbook 0
default 0
Impervious73Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 35% chance to avoid Poison, Blind, and Bleeding bleed poison physical chaos attack
top_tier_map 0
expedition_logbook 800
default 0
Impervious1Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 50% chance to avoid Poison, Blind, and Bleeding bleed poison physical chaos attack
top_tier_map 800
maven_map 0
expedition_logbook 0
default 0
Impervious1Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters have a 50% chance to avoid Poison, Blind, and Bleeding bleed poison physical chaos attack
top_tier_map 0
maven_map 800
default 0
Impervious78Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 50% chance to avoid Poison, Blind, and Bleeding bleed poison physical chaos attack
top_tier_map 0
expedition_logbook 800
default 0
Delve Area mods /6

Delve Area mods /6

NameLevelPre/SufDescriptionSpawn Weight
1DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have 30% chance to Avoid Elemental Ailments elemental fire cold lightning
default 1000
52DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have 40% chance to Avoid Elemental Ailments elemental fire cold lightning
default 1000
173DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have 50% chance to Avoid Elemental Ailments elemental fire cold lightning
default 1000
1DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have a 30% chance to avoid Poison, Blind, and Bleeding bleed poison physical chaos attack
default 1000
52DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have a 40% chance to avoid Poison, Blind, and Bleeding bleed poison physical chaos attack
default 1000
173DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters have a 50% chance to avoid Poison, Blind, and Bleeding bleed poison physical chaos attack
default 1000
Heist Area mods /6

Heist Area mods /6

NameLevelPre/SufDescriptionSpawn Weight
Impervious46PrefixMonsters have a 20% chance to avoid Poison, Blind, and Bleeding
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [4]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [null] bleed poison physical chaos attack
default 800
Impervious73PrefixMonsters have a 35% chance to avoid Poison, Blind, and Bleeding
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [4]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [null] bleed poison physical chaos attack
default 800
Impervious78PrefixMonsters have a 50% chance to avoid Poison, Blind, and Bleeding
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [4]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [null] bleed poison physical chaos attack
default 800
of Insulation46SuffixMonsters have 30% chance to Avoid Elemental Ailments
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [4]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [null] elemental fire cold lightning
default 800
of Insulation73SuffixMonsters have 50% chance to Avoid Elemental Ailments
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [4]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [null] elemental fire cold lightning
default 800
of Insulation78SuffixMonsters have 70% chance to Avoid Elemental Ailments
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [4]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [null] elemental fire cold lightning
default 800
Heist Equipment mods /4

Heist Equipment mods /4

NameLevelPre/SufDescriptionSpawn Weight
Devious1Prefix(9–11)% chance to Avoid being Interruptedheist_equipment_lockpick 1000
heist_equipment_engineering 1000
heist_equipment_demolition 1000
heist_equipment_trapdisarmament 1000
default 0
Wiley45Prefix(12–14)% chance to Avoid being Interruptedheist_equipment_lockpick 800
heist_equipment_engineering 800
heist_equipment_demolition 800
heist_equipment_trapdisarmament 800
default 0
Elusive75Prefix(15–17)% chance to Avoid being Interruptedheist_equipment_lockpick 600
heist_equipment_engineering 600
heist_equipment_demolition 600
heist_equipment_trapdisarmament 600
default 0
Untouchable81Prefix(18–20)% chance to Avoid being Interruptedheist_equipment_lockpick 400
heist_equipment_engineering 400
heist_equipment_demolition 400
heist_equipment_trapdisarmament 400
default 0
Crafting Bench /9

Crafting Bench /9

IDModRequireItemClassesUnlock
Helena(15–20)% chance to Avoid being Stunned1x CurrencyUpgradeMagicToRareRegal OrbHelmet, GlovesBazaar Map
Helena(21–25)% chance to Avoid being Stunned2x CurrencyUpgradeMagicToRareRegal OrbHelmet, GlovesSiege Map
Helena(13–15)% chance to Avoid Elemental Ailments1x CurrencyRerollRareChaos OrbBoots, ShieldBazaar Map
Helena(16–18)% chance to Avoid Elemental Ailments2x CurrencyRerollRareChaos OrbBoots, ShieldSiege Map
Jun(6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention2x CurrencyVaalVaal OrbBody Armour, HelmetUnveil
Jun(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention4x CurrencyVaalVaal OrbBody Armour, HelmetUnveil
Jun80% chance to Avoid being Frozen4x CurrencyRerollRareChaos OrbBootsUnveil, Rin
Jun50% Chance to avoid being Stunned during Flask Effect6x CurrencyFlaskQualityGlassblower's BaubleFlaskUnveil
Jun(15–20)% chance to Avoid Elemental Ailments
(15–20)% chance to Avoid being Stunned
6x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Misc mods /7

Misc mods /7

NameLevelDomainPre/SufDescriptionSpawn Weight
of Inertia12FlaskSuffix(15–25)% Chance to avoid being Stunned during Flask Effectdefault 1000
1JewelUnique10% chance to Avoid being Stunnedjewel 1
default 0
1JewelUnique10% chance to Avoid being Chilled elemental coldjewel 1
default 0
1JewelUnique10% chance to Avoid being Frozen elemental coldjewel 1
default 0
1JewelUnique10% chance to Avoid being Shocked elemental lightningjewel 1
default 0
1JewelUnique10% chance to Avoid being Ignited elemental firejewel 1
default 0
1JewelUnique10% chance to Avoid being Poisoned poison chaosjewel 1
default 0
Unique /19

Unique /19

NameShow Full Descriptions
WolfheadAlpha's Howl Sinner Tricorne
+2 to Level of Socketed Aura Gems
(80–100)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
8% reduced Reservation of Skills
TasaliosSignTasalio's Sign Sapphire Ring
+(20–30)% to Cold Resistance
Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
TasteOfHateTaste of Hate Sapphire Flask
(10–15)% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
OneHandAxe1Rust of Winter Rusted Hatchet
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
TearOfPurityTear of Purity Lapis Amulet
+(20–30) to Intelligence
+(5–10) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
+(20–40) to maximum Life
Grants Level 10 Purity of Elements Skill
5% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
HighQuestRewardGreenConqueror's Longevity Viridian Jewel
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
3% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
OneHandSword5UniqueLakishu's Blade Elegant Sword
+190 to Accuracy Rating
(60–80)% increased Physical Damage
Adds (5–8) to (10–14) Physical Damage
(10–15)% increased Attack Speed
(30–40)% reduced Stun and Block Recovery
20% chance to Avoid being Stunned
Socketed Gems are supported by Level 1 Multistrike
GlitterdiskGlitterdisc Burnished Spiked Shield
4% chance to Dodge Attack Hits
(120–140)% increased Evasion and Energy Shield
+(30–50) to maximum Life
+(20–30) to maximum Energy Shield
10% increased Rarity of Items found
25% chance to Avoid Fire Damage from Hits
(No chance to avoid damage can be higher than 75%)
You always Ignite while Burning
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
SeamusGiftSaemus' Gift Spike-Point Arrow Quiver
(20–30)% increased Global Critical Strike Chance
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
CrossingTheVoidVoidwalker Murder Boots
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
SpiritHarnessThe Coming Calamity Destroyer Regalia
(80–100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Buff affecting you
Mana Reservation of Herald Skills is always 45%
+2 to Level of Socketed Herald Gems
ElderBowHopeshredder Ranger Bow
Adds (130–150) to (270–300) Cold Damage
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
(15–25)% increased Attack Speed
12 to 14 Added Cold Damage per Frenzy Charge
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
(No chance to avoid damage can be higher than 75%)
0.5% of Attack Damage Leeched as Life per Frenzy Charge
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
200 Cold Damage taken per second per Frenzy Charge while moving
TigerBootsFarrul's Chase Slink Boots
Trigger Level 20 Intimidating Cry when you lose Cat's Stealth
(110–150)% increased Evasion Rating
+(50–70) to maximum Life
20% increased Movement Speed
(40–50)% chance to avoid Bleeding
20% increased Movement Speed while you have Cat's Stealth
MistwallMistwall Lacquered Buckler
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
(No chance to avoid damage can be higher than 75%)
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
You have Phasing if you have Blocked Recently
AstralProjectorAstral Projector Topaz Ring
+(20–30)% to Lightning Resistance
+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
WarriorsLegacyWarrior's Legacy Ruby Ring
+(20–30)% to Fire Resistance
+(30–50) to Strength
(20–25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
WolfheadReplica Alpha's Howl Sinner Tricorne
+4 to Level of Socketed Herald Gems
(80–100)% increased Evasion Rating
+(20–30)% to Chaos Resistance
25% chance to Avoid being Poisoned
8% reduced Reservation of Skills
You cannot be Hindered
MistwallReplica Mistwall Lacquered Buckler
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+75% Chance to Block Spell Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
SmokeAndMirrorsThe Ghastly Theatre Teak Round Shield
180% increased Block Recovery
+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300–400)% increased Armour and Evasion
(30–50)% chance to avoid Bleeding
(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50–70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
(Blinded enemies have their Chance to Hit halved)
passives /13

passives /13

CategoryNameShow Full Descriptions
NotableNimbleness
nimbleness
6% increased Cast Speed
4% increased Movement Speed
15% chance to Avoid interruption from Stuns while Casting
+12% to Critical Strike Multiplier for Spells
NotableHeart of Oak
HeartoftheOak
20% chance to Avoid being Stunned
8% increased maximum Life
Regenerate 1% of Life per second
20% increased Stun and Block Recovery
NotableCrystal Skin
diamondskin
15% chance to Avoid Elemental Ailments
+1% to all maximum Elemental Resistances
+5% to all Elemental Resistances
NotableThick Skin
thickskin
10% increased maximum Life
8% chance to Avoid Elemental Ailments
NotablePractical Application
castavoidinterruption
25% chance to Avoid interruption from Stuns while Casting
+25 to Strength and Dexterity
NotableElemental Focus
ElementalFocus
20% increased Elemental Damage
10% increased Duration of Elemental Ailments on Enemies
10% chance to Avoid Elemental Ailments
20% increased Effect of Non-Damaging Ailments
NotableLucidity
ConcentrationNotable
Channelling Skills deal 30% increased Damage
Channelling Skills have -3 to Total Mana Cost
40% chance to Avoid being Stunned while Channelling
NotableArcane Swiftness
ShieldNotable
5% increased Spell Damage per 5% Chance to Block Attack Damage
+3% Chance to Block Attack Damage while holding a Shield
20% chance to Avoid being Stunned while holding a Shield
20% chance to Avoid Elemental Ailments while holding a Shield
5% increased Cast Speed while holding a Shield
NotableSilent Steps
EvasionAndBlindNotable
20% increased Evasion Rating
60% chance to Avoid Blind
10% chance to Blind Enemies on Hit with Attacks
+200 to Evasion Rating
NotableUnpredictable Offensive
ChannellingAttacksNotable2
Channelling Skills have 10% increased Attack Speed
30% chance to Avoid being Stunned while Channelling
5% chance to Dodge Attack Hits while Channelling
NotableAspect of Stone
IgnorePain
20% chance to Avoid Physical Damage from Hits
NotableImplacable
Unwavering
You take 50% reduced Extra Damage from Critical Strikes
75% chance to avoid Ailments from Critical Strikes
NotableHardheaded
KeystoneUnwaveringStance
50% chance to Avoid being Stunned
50% reduced Stun Duration on you
Ascendancy passives /1

Ascendancy passives /1

CategoryNameShow Full Descriptions
NotableAvatar of the Veil
QuartzInfusion
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
Nearby Enemies have 20% less Accuracy Rating while you have Phasing
50% chance to Avoid Elemental Ailments while Phasing
Cluster Jewel passives /8

Cluster Jewel passives /8

CategoryNameShow Full Descriptions
NotableAntifreeze
ColdResistNotable
+20% to Cold Resistance
30% chance to Avoid being Frozen
+1% to maximum Cold Resistance
NotableAntivenom
ChaosResistNotable
+23% to Chaos Resistance
30% chance to Avoid being Poisoned
+1% to maximum Chaos Resistance
NotableElegant Form
DodgeAtksNotable
3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits
15% chance to Avoid Elemental Ailments
NotableInsulated
LightningResistNotable
+20% to Lightning Resistance
30% chance to Avoid being Shocked
+1% to maximum Lightning Resistance
NotableNon-Flammable
FireResistNotable
+20% to Fire Resistance
30% chance to Avoid being Ignited
+1% to maximum Fire Resistance
NotablePracticed Caster
IncreasedSpellDamageNotable
20% increased Spell Damage
5% increased Cast Speed
35% chance to Avoid interruption from Stuns while Casting
NotableReadiness
EvasionNotable
30% increased Evasion Rating if you haven't been Hit Recently
30% chance to avoid Bleeding
30% chance to avoid being Impaled
NotableUnwavering Focus
DmgWhenChannelSkillsNotable
Channelling Skills deal 25% increased Damage
15% reduced Cost of Channelling Skills
40% chance to Avoid being Stunned while Channelling
Timeless Jewel Passives /3

Timeless Jewel Passives /3

FactionTypeIconNameStats
VaalNotableVaalNotableDefensiveJungle Paths4% chance to Dodge Attack Hits
(8–10)% chance to Avoid being Stunned
EternalNotableEternalEmpireDefensiveNotableRites of Solaris50% chance to Avoid being Chilled
EternalNotableEternalEmpireDefensiveNotableRural Life50% chance to Avoid being Shocked
Timeless Jewel Passive Skills Additions /1

Timeless Jewel Passive Skills Additions /1

FactionTypeStats
MarakethNotable
10% chance to Avoid being Stunned

Community Wiki

Wiki Edit

Avoidance

Avoidance is a mechanic that stops the damage of a hit after block has failed.[citation needed] It still counts as a hit, even if it deals 0 damage. Avoidance should not be confused or conflated with evadepercentageEvasion, Dodge, Block, or Immunity.

Damage avoidance from hits are capped at 75%.

Pantheon

Several Gods provide chances to avoid varying types of damage and/or effects.

Major Gods

  • Soul of Lunaris upgrade 10% chance to avoid Projectile Damage
  • Soul of Lunaris upgrade Avoid Projectiles that have Chained
  • Soul of Solaris upgrade 50% chance to avoid Ailments from Critical Strikes
  • Soul of Arakaali grants 10% chance to Avoid Lightning Damage when Hit

Minor Gods

  • Soul of Ralakesh grants 25% chance to avoid Bleeding

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.