Skill Gem Quality /6
Item | Type | Stats | Weight |
---|---|---|---|
Grace | Anomalous | You and nearby Allies have (0–2)% chance to avoid Elemental Ailments | 20 |
Grace | Divergent | You and nearby Allies have (0–1)% chance to Avoid Chaos Damage from Hits | 100 |
Determination | Anomalous | You and nearby Allies have (0–5)% chance to Avoid being Stunned | 100 |
Purity of Fire | Anomalous | You and nearby Allies have (0–5)% chance to avoid being Ignited | 100 |
Purity of Ice | Anomalous | You and nearby Allies have (0–5)% chance to avoid being Frozen | 100 |
Purity of Lightning | Anomalous | You and nearby Allies have (0–5)% chance to avoid being Shocked | 100 |
Item mods /162
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Stoicism | 23 | Suffix | (16–20)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 1000 default 0 |
of Resolve | 41 | Suffix | (21–25)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 1000 default 0 |
of Fortitude | 57 | Suffix | (26–30)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 1000 default 0 |
of Will | 73 | Suffix | (31–35)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 1000 default 0 |
of the Elder | 82 | Suffix | (31–35)% chance to Avoid being Stunned | boots_elder 1600 quiver_elder 1600 default 0 |
of Shaping | 81 | Suffix | (31–35)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | boots_shaper 1600 default 0 |
of Shaping | 68 | Suffix | (6–9)% chance to avoid Projectiles | boots_shaper 500 default 0 |
of Shaping | 84 | Suffix | (10–12)% chance to avoid Projectiles | boots_shaper 500 default 0 |
of the Crusade | 75 | Suffix | (51–60)% chance to Avoid being Ignited elemental fire ailment | boots_crusader 1000 quiver_crusader 1000 default 0 |
of the Crusade | 75 | Suffix | (51–60)% chance to Avoid being Frozen elemental cold ailment | boots_crusader 1000 quiver_crusader 1000 default 0 |
of the Crusade | 75 | Suffix | (51–60)% chance to Avoid being Shocked elemental lightning ailment | boots_crusader 1000 quiver_crusader 1000 default 0 |
of Redemption | 68 | Suffix | (6–9)% chance to avoid Projectiles | boots_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (10–12)% chance to avoid Projectiles | boots_eyrie 500 default 0 |
of the Conquest | 75 | Suffix | (31–35)% chance to Avoid being Stunned | boots_adjudicator 1000 gloves_adjudicator 1000 quiver_adjudicator 1000 default 0 |
of the Conquest | 68 | Suffix | (5–7)% chance to Avoid Fire Damage from Hits elemental fire | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (8–10)% chance to Avoid Fire Damage from Hits elemental fire | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | (5–7)% chance to Avoid Cold Damage from Hits elemental cold | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (8–10)% chance to Avoid Cold Damage from Hits elemental cold | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | (5–7)% chance to Avoid Lightning Damage from Hits elemental lightning | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (8–10)% chance to Avoid Lightning Damage from Hits elemental lightning | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Hunt | 75 | Suffix | (41–50)% chance to Avoid being Poisoned (41–50)% chance to Avoid Bleeding bleed poison physical chaos attack ailment | boots_basilisk 1000 default 0 |
of Redemption | 68 | Suffix | (5–7)% chance to Avoid Physical Damage from Hits physical | shield_eyrie 500 quiver_eyrie 500 default 0 |
of Redemption | 80 | Suffix | (8–10)% chance to Avoid Physical Damage from Hits physical | shield_eyrie 500 quiver_eyrie 500 default 0 |
45 | ScourgeUpside | (26–30)% chance to Avoid Bleeding bleed physical attack ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid Bleeding bleed physical attack ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid Bleeding bleed physical attack ailment | ring 500 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Chilled (26–30)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Chilled (31–35)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Chilled (36–40)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Ignited elemental fire ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Ignited elemental fire ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Ignited elemental fire ailment | ring 500 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Poisoned poison chaos ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Poisoned poison chaos ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Poisoned poison chaos ailment | ring 500 default 0 | |
45 | ScourgeUpside | (17–19)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 | |
68 | ScourgeUpside | (20–22)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 | |
68 | ScourgeUpside | (23–25)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 | |
45 | ScourgeUpside | (17–19)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 500 default 0 | |
68 | ScourgeUpside | (20–22)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 500 default 0 | |
68 | ScourgeUpside | (23–25)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 500 default 0 | |
75 | RedImplicit | (33–35)% chance to Avoid being Ignited elemental fire ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (36–38)% chance to Avoid being Ignited elemental fire ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (39–41)% chance to Avoid being Ignited elemental fire ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (42–44)% chance to Avoid being Ignited elemental fire ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (45–47)% chance to Avoid being Ignited elemental fire ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (48–50)% chance to Avoid being Ignited elemental fire ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Ignited elemental fire ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Ignited elemental fire ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Ignited elemental fire ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Ignited elemental fire ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Ignited elemental fire ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Ignited elemental fire ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Ignited elemental fire ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Ignited elemental fire ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Ignited elemental fire ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | (33–35)% chance to Avoid being Frozen elemental cold ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (36–38)% chance to Avoid being Frozen elemental cold ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (39–41)% chance to Avoid being Frozen elemental cold ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (42–44)% chance to Avoid being Frozen elemental cold ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (45–47)% chance to Avoid being Frozen elemental cold ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (48–50)% chance to Avoid being Frozen elemental cold ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Frozen elemental cold ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Frozen elemental cold ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Frozen elemental cold ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Frozen elemental cold ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Frozen elemental cold ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Frozen elemental cold ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Frozen elemental cold ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Frozen elemental cold ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Frozen elemental cold ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | (33–35)% chance to Avoid being Shocked elemental lightning ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (36–38)% chance to Avoid being Shocked elemental lightning ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (39–41)% chance to Avoid being Shocked elemental lightning ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (42–44)% chance to Avoid being Shocked elemental lightning ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (45–47)% chance to Avoid being Shocked elemental lightning ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (48–50)% chance to Avoid being Shocked elemental lightning ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Shocked elemental lightning ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Shocked elemental lightning ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Shocked elemental lightning ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Shocked elemental lightning ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Shocked elemental lightning ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Shocked elemental lightning ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Shocked elemental lightning ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Shocked elemental lightning ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Shocked elemental lightning ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | (15–17)% chance to Avoid being Stunned | no_tier_6_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (18–20)% chance to Avoid being Stunned | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (21–23)% chance to Avoid being Stunned | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (24–26)% chance to Avoid being Stunned | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (27–29)% chance to Avoid being Stunned | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (30–32)% chance to Avoid being Stunned | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–29)% chance to Avoid being Stunned | no_tier_5_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (30–32)% chance to Avoid being Stunned | no_tier_4_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–35)% chance to Avoid being Stunned | no_tier_3_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (36–38)% chance to Avoid being Stunned | no_tier_2_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (39–41)% chance to Avoid being Stunned | no_tier_1_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid being Stunned | no_tier_4_eldritch_implicit 0 boots 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (42–44)% chance to Avoid being Stunned | no_tier_3_eldritch_implicit 0 boots 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (45–47)% chance to Avoid being Stunned | no_tier_2_eldritch_implicit 0 boots 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (48–50)% chance to Avoid being Stunned | no_tier_1_eldritch_implicit 0 boots 100 default 0 | |
75 | BlueImplicit | (15–17)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_6_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | (18–20)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | (21–23)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | (24–26)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | (27–29)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | (30–32)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (27–29)% chance to Avoid Elemental Ailments elemental ailment | no_tier_5_eldritch_implicit 0 boots 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (30–32)% chance to Avoid Elemental Ailments elemental ailment | no_tier_4_eldritch_implicit 0 boots 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (33–35)% chance to Avoid Elemental Ailments elemental ailment | no_tier_3_eldritch_implicit 0 boots 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (36–38)% chance to Avoid Elemental Ailments elemental ailment | no_tier_2_eldritch_implicit 0 boots 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (39–41)% chance to Avoid Elemental Ailments elemental ailment | no_tier_1_eldritch_implicit 0 boots 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid Elemental Ailments elemental ailment | no_tier_4_eldritch_implicit 0 boots 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (42–44)% chance to Avoid Elemental Ailments elemental ailment | no_tier_3_eldritch_implicit 0 boots 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (45–47)% chance to Avoid Elemental Ailments elemental ailment | no_tier_2_eldritch_implicit 0 boots 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (48–50)% chance to Avoid Elemental Ailments elemental ailment | no_tier_1_eldritch_implicit 0 boots 100 default 0 | |
75 | BlueImplicit | (33–35)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (36–38)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (39–41)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (42–44)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (45–47)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (48–50)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid Bleeding bleed physical ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid Bleeding bleed physical ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid Bleeding bleed physical ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid Bleeding bleed physical ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid Bleeding bleed physical ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid Bleeding bleed physical ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid Bleeding bleed physical ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid Bleeding bleed physical ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid Bleeding bleed physical ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | (33–35)% chance to Avoid being Poisoned poison chaos ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (36–38)% chance to Avoid being Poisoned poison chaos ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (39–41)% chance to Avoid being Poisoned poison chaos ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (42–44)% chance to Avoid being Poisoned poison chaos ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (45–47)% chance to Avoid being Poisoned poison chaos ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (48–50)% chance to Avoid being Poisoned poison chaos ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Poisoned poison chaos ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Poisoned poison chaos ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Poisoned poison chaos ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Poisoned poison chaos ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Poisoned poison chaos ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Poisoned poison chaos ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Poisoned poison chaos ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Poisoned poison chaos ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Poisoned poison chaos ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
1 | WeaponTree | 60% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 default 0 | |
60 | WeaponTree | 100% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 default 0 | |
1 | WeaponTree | 60% chance to Avoid being Frozen +20% chance to be Ignited | shield 750 default 0 | |
60 | WeaponTree | 100% chance to Avoid being Frozen +20% chance to be Ignited | shield 750 default 0 | |
1 | WeaponTree | 60% chance to Avoid being Shocked +20% chance to be Frozen | shield 750 default 0 | |
60 | WeaponTree | 100% chance to Avoid being Shocked +20% chance to be Frozen | shield 750 default 0 | |
12 | WeaponTree | +20% chance to be Poisoned 60% chance to Avoid Bleeding | shield 750 default 0 | |
65 | WeaponTree | +20% chance to be Poisoned 100% chance to Avoid Bleeding | shield 750 default 0 | |
12 | WeaponTree | 60% chance to Avoid being Poisoned 50% increased Bleed Duration on you | shield 750 default 0 | |
65 | WeaponTree | 100% chance to Avoid being Poisoned 50% increased Bleed Duration on you | shield 750 default 0 | |
40 | WeaponTree | 100% chance to Avoid Elemental Ailments while on Consecrated Ground 50% reduced Effect of Consecrated Ground you create | shield 250 default 0 | |
1 | WeaponTree | 50% chance to avoid Ailments from Critical Strikes | shield 400 default 0 | |
70 | WeaponTree | 75% chance to avoid Ailments from Critical Strikes | shield 400 default 0 |
Enchantment Modifier /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Stun Avoidance 1 | 53 | Enchantment | 50% chance to Avoid being Stunned if you've Killed Recently | boots 100 default 0 |
Enchantment Stun Avoidance 2 | 66 | Enchantment | 65% chance to Avoid being Stunned if you've Killed Recently | boots 100 default 0 |
Enchantment Stun Avoidance 3 | 75 | Enchantment | 80% chance to Avoid being Stunned if you've Killed Recently | boots 100 default 0 |
Enchantment Snipe Stun Avoidance 1 | 66 | Enchantment | 35% chance to Avoid being Stunned while Channelling Snipe attack | helmet 100 default 0 |
Enchantment Snipe Stun Avoidance 2 | 75 | Enchantment | 50% chance to Avoid being Stunned while Channelling Snipe attack | helmet 100 default 0 |
83 | Enchantment | 20% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightning ailment | belt 1 default 0 |
Monsters mods /19
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen elemental cold ailment | ||
1 | Unique | 100% chance to Avoid being Ignited elemental fire ailment | ||
Camouflaged Predator | 1 | Unique | avoid damage % [25] disable light [1] | |
of Splitting | 6 | Unique | Skills fire 4 additional Projectiles 30% increased Projectile Damage 30% chance to avoid Projectiles | no_common_monster_mods 0 ranged 5000 default 0 |
1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Ignited 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled Avoids Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
Rogue's Touch | 1 | Torment | 20% increased Movement Speed 20% reduced Character Size avoid damage % [33] speed | default 1000 |
Rogue's Grip | 1 | Torment | 30% increased Movement Speed 20% reduced Character Size avoid damage % [33] speed | default 1000 |
Splitnewt Talisman | 1 | Talisman | avoid damage % [20] speed | |
Three Rat Talisman | 1 | Talisman | 25% increased Damage 20% increased maximum Life avoid damage % [15] maximum life % to add to maximum energy shield [30] resource life defences damage | |
Wailing Essence of Zeal | 1 | Essence | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed avoid damage % [50] attack caster speed | |
Screaming Essence of Zeal | 1 | Essence | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed avoid damage % [50] attack caster speed | |
Shrieking Essence of Zeal | 1 | Essence | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed avoid damage % [50] attack caster speed | |
Deafening Essence of Zeal | 1 | Essence | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed avoid damage % [50] attack caster speed | |
1 | Unique | avoid damage % [15] | ||
Saqawine Presence | 20 | Bestiary | 50% increased maximum Life 15% increased Movement Speed avoid damage % [10] monster dropped item rarity +% [0] resource life speed | bestiary_sands 100 default 0 |
1 | Unique | 50% chance to Avoid being Chilled 50% chance to Avoid being Frozen 50% chance to Avoid being Ignited 50% chance to Avoid being Shocked 50% chance to Avoid Bleeding ailment |
Abyss Jewel mods /19
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (20–25)% chance to Avoid being Ignited elemental fire ailment | default 1000 | |
1 | Corrupted | (20–25)% chance to Avoid being Frozen elemental cold ailment | default 1000 | |
1 | Corrupted | (20–25)% chance to Avoid being Shocked elemental lightning ailment | default 1000 | |
1 | Corrupted | (20–25)% chance to Avoid being Poisoned poison chaos ailment | default 1000 | |
1 | Corrupted | (20–25)% chance to Avoid Bleeding bleed physical attack ailment | default 1000 | |
1 | Corrupted | (20–25)% chance to Avoid being Stunned | default 1000 | |
of Nonflammability | 50 | Suffix | (31–40)% chance to Avoid being Ignited elemental fire ailment | default 300 |
of Fireproofing | 70 | Suffix | (41–50)% chance to Avoid being Ignited elemental fire ailment | default 150 |
of Warming | 50 | Suffix | (31–40)% chance to Avoid being Frozen elemental cold ailment | default 300 |
of Heating | 70 | Suffix | (41–50)% chance to Avoid being Frozen elemental cold ailment | default 150 |
of Insulating | 50 | Suffix | (31–40)% chance to Avoid being Shocked elemental lightning ailment | default 300 |
of the Lightning Rod | 70 | Suffix | (41–50)% chance to Avoid being Shocked elemental lightning ailment | default 150 |
of Tolerance | 50 | Suffix | (31–40)% chance to Avoid being Poisoned poison chaos ailment | default 300 |
of Immunity | 70 | Suffix | (41–50)% chance to Avoid being Poisoned poison chaos ailment | default 150 |
of Stemming | 50 | Suffix | (31–40)% chance to Avoid Bleeding bleed physical attack ailment | default 300 |
of the Tourniquet | 70 | Suffix | (41–50)% chance to Avoid Bleeding bleed physical attack ailment | default 150 |
of Balance | 50 | Suffix | (21–24)% chance to Avoid being Stunned | default 300 |
of Poise | 70 | Suffix | (25–30)% chance to Avoid being Stunned | default 150 |
of Escape | 84 | Suffix | (8–10)% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightning ailment | abyss_jewel_melee 100 abyss_jewel_ranged 500 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Fossil mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | (8–10)% chance to Avoid Fire Damage from Hits elemental fire | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
Subterranean | 1 | Prefix | (6–10)% chance to Avoid Cold Damage from Hits elemental cold | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
Subterranean | 1 | Prefix | (6–10)% chance to Avoid Lightning Damage from Hits elemental lightning | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
of the Underground | 1 | Suffix | 50% chance to Avoid being Poisoned poison chaos ailment | abyss_jewel 0 jewel 0 shield 1600 helmet 1600 boots 1600 body_armour 1600 default 0 |
of the Underground | 1 | Suffix | 50% chance to Avoid Bleeding bleed physical attack ailment | abyss_jewel 0 jewel 0 shield 1600 helmet 1600 boots 1600 body_armour 1600 default 0 |
Map mods /13
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Insulating | 69 | Prefix | Monsters have (70–80)% chance to Avoid Ailments Found Items have 2% chance to drop Corrupted in Area 16% increased Quantity of Items found in this Area ailment | secret_area 800 default 0 |
of Insulation | 1 | Suffix | Monsters have 30% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Insulation | 1 | Suffix | Monsters have 50% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Insulation | 1 | Suffix | Monsters have 70% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Insulation | 1 | Suffix | Monsters have 70% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area elemental fire cold lightning ailment | top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Impervious | 1 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 1 | Prefix | Monsters have a 10% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 68 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 1 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 73 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 1 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 1 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area bleed poison physical chaos attack ailment | top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Impervious | 78 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | top_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have 30% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | default 1000 | |
52 | DelveArea | Monsters have 40% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | default 1000 | |
173 | DelveArea | Monsters have 50% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | default 1000 | |
1 | DelveArea | Monsters have a 30% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 | |
52 | DelveArea | Monsters have a 40% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 | |
173 | DelveArea | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 |
Heist Area mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Impervious | 46 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
Impervious | 73 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
Impervious | 78 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
of Insulation | 46 | Suffix | Monsters have 30% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] elemental fire cold lightning ailment | default 800 |
of Insulation | 73 | Suffix | Monsters have 50% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] elemental fire cold lightning ailment | default 800 |
of Insulation | 78 | Suffix | Monsters have 70% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] elemental fire cold lightning ailment | default 800 |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Devious | 1 | Prefix | (9–11)% chance to Avoid being Interrupted | heist_equipment_lockpick 1000 heist_equipment_engineering 1000 heist_equipment_demolition 1000 heist_equipment_trapdisarmament 1000 default 0 |
Wiley | 45 | Prefix | (12–14)% chance to Avoid being Interrupted | heist_equipment_lockpick 800 heist_equipment_engineering 800 heist_equipment_demolition 800 heist_equipment_trapdisarmament 800 default 0 |
Elusive | 75 | Prefix | (15–17)% chance to Avoid being Interrupted | heist_equipment_lockpick 600 heist_equipment_engineering 600 heist_equipment_demolition 600 heist_equipment_trapdisarmament 600 default 0 |
Untouchable | 81 | Prefix | (18–20)% chance to Avoid being Interrupted | heist_equipment_lockpick 400 heist_equipment_engineering 400 heist_equipment_demolition 400 heist_equipment_trapdisarmament 400 default 0 |
Veiled mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 1 | Prefix | (20–25)% chance to Avoid being Stunned (20–25)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | body_armour 0 default 0 |
Chosen | 60 | Prefix | 100% chance to Avoid being Chilled (25–30)% increased Movement Speed elemental cold speed ailment | boots 1500 default 0 |
of the Order | 60 | Suffix | (10–12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention elemental | helmet 1000 body_armour 1000 default 0 |
Rin's | 60 | Prefix | (20–30)% chance to Avoid being Chilled 100% chance to Avoid being Frozen elemental cold ailment | boots 2000 default 0 |
of the Order | 60 | Suffix | 50% Chance to Avoid being Stunned during Effect speed | flask 0 default 0 |
of the Order | 60 | Suffix | 50% Chance to Avoid being Stunned during Effect | flask 1000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Strength (21–25)% chance to Avoid being Ignited attribute | body_armour 1000 shield 1000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Dexterity (21–25)% chance to Avoid being Frozen attribute | body_armour 1000 shield 1000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Intelligence (21–25)% chance to Avoid being Shocked attribute | body_armour 1000 shield 1000 default 0 |
Chosen | 60 | Prefix | (30–35)% chance to Avoid being Stunned (30–35)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | body_armour 2000 default 0 |
Crafting Bench /24
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(15–20)% chance to Avoid being Stunned | 1x ![]() | Helmet · Gloves | The Ascent |
(21–25)% chance to Avoid being Stunned | 2x ![]() | Helmet · Gloves | Orchard Map |
(16–20)% chance to Avoid Elemental Ailments | 1x ![]() | Boots · Shield | The Ascent |
(21–25)% chance to Avoid Elemental Ailments | 2x ![]() | Boots · Shield | Orchard Map |
(41–50)% chance to Avoid Bleeding | 4x ![]() | Boots | The Ascent |
(51–60)% chance to Avoid Bleeding | 2x ![]() | Boots | Orchard Map |
100% chance to Avoid being Chilled (13–14)% increased Movement Speed | 4x ![]() | Boots | Betrayal Unveil |
100% chance to Avoid being Chilled (15–17)% increased Movement Speed | 4x ![]() | Boots | Betrayal Unveil |
100% chance to Avoid being Chilled (18–20)% increased Movement Speed | 4x ![]() | Boots | Betrayal Unveil |
(6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 2x ![]() | Body Armour · Helmet | Betrayal Unveil |
(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 4x ![]() | Body Armour · Helmet | Betrayal Unveil |
80% chance to Avoid being Frozen | 4x ![]() | Boots | Betrayal Unveil, Rin |
100% chance to Avoid being Frozen | 1x ![]() | Boots | Betrayal Unveil, Rin |
50% Chance to Avoid being Stunned during Effect | 6x ![]() | Flask | Betrayal Unveil |
+(10–15) to Strength (21–25)% chance to Avoid being Ignited | 8x ![]() | Body Armour · Shield | Betrayal Unveil |
+(16–20) to Strength (21–25)% chance to Avoid being Ignited | 3x ![]() | Body Armour · Shield | Betrayal Unveil |
+(21–25) to Strength (21–25)% chance to Avoid being Ignited | 4x ![]() | Body Armour · Shield | Betrayal Unveil |
+(10–15) to Dexterity (21–25)% chance to Avoid being Frozen | 8x ![]() | Body Armour · Shield | Betrayal Unveil |
+(16–20) to Dexterity (21–25)% chance to Avoid being Frozen | 3x ![]() | Body Armour · Shield | Betrayal Unveil |
+(21–25) to Dexterity (21–25)% chance to Avoid being Frozen | 4x ![]() | Body Armour · Shield | Betrayal Unveil |
+(10–15) to Intelligence (21–25)% chance to Avoid being Shocked | 8x ![]() | Body Armour · Shield | Betrayal Unveil |
+(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x ![]() | Body Armour · Shield | Betrayal Unveil |
+(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x ![]() | Body Armour · Shield | Betrayal Unveil |
(20–25)% chance to Avoid being Stunned (20–25)% chance to Avoid Elemental Ailments | 6x ![]() | Body Armour | Betrayal Unveil |
Misc mods /61
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Composure | 12 | Flask | Suffix | (31–35)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of Surefootedness | 29 | Flask | Suffix | (36–40)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of Persistence | 46 | Flask | Suffix | (41–45)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of Relentlessness | 63 | Flask | Suffix | (46–50)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of Tenaciousness | 80 | Flask | Suffix | (51–55)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of the Orca | 4 | Flask | Suffix | (31–35)% chance to Avoid being Chilled during Effect (31–35)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Sea Lion | 23 | Flask | Suffix | (36–40)% chance to Avoid being Chilled during Effect (36–40)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Narwhal | 42 | Flask | Suffix | (41–45)% chance to Avoid being Chilled during Effect (41–45)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Beluga | 61 | Flask | Suffix | (46–50)% chance to Avoid being Chilled during Effect (46–50)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Seal | 80 | Flask | Suffix | (51–55)% chance to Avoid being Chilled during Effect (51–55)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Guppy | 6 | Flask | Suffix | (31–35)% chance to Avoid being Ignited during Effect | utility_flask 600 default 0 |
of the Goldfish | 25 | Flask | Suffix | (36–40)% chance to Avoid being Ignited during Effect | utility_flask 600 default 0 |
of the Carp | 44 | Flask | Suffix | (41–45)% chance to Avoid being Ignited during Effect | utility_flask 600 default 0 |
of the Catfish | 63 | Flask | Suffix | (46–50)% chance to Avoid being Ignited during Effect | utility_flask 600 default 0 |
of the Sunfish | 82 | Flask | Suffix | (51–55)% chance to Avoid being Ignited during Effect | utility_flask 600 default 0 |
of Tree Moss | 6 | Flask | Suffix | (31–35)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
of Turf Moss | 25 | Flask | Suffix | (36–40)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
of Tooth Moss | 44 | Flask | Suffix | (41–45)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
of Plume Moss | 63 | Flask | Suffix | (46–50)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
of Bog Moss | 82 | Flask | Suffix | (51–55)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
1 | Flask | Unique | 30% chance to Avoid being Chilled during Effect elemental cold ailment | ||
1 | Flask | Unique | 30% chance to Avoid being Frozen during Effect elemental cold ailment | ||
of Devotion | 1 | SanctumRelic | Suffix | 3% chance to Avoid gaining an Affliction | large_sanctum_relic 100 default 0 |
of Piousness | 74 | SanctumRelic | Suffix | 4% chance to Avoid gaining an Affliction | large_sanctum_relic 100 default 0 |
of Righteousness | 80 | SanctumRelic | Suffix | 5% chance to Avoid gaining an Affliction | large_sanctum_relic 50 default 0 |
of Sainthood | 85 | SanctumRelic | Suffix | (6–7)% chance to Avoid gaining an Affliction | large_sanctum_relic 20 default 0 |
Agile | 1 | SanctumRelic | Prefix | (5–6)% increased chance to Avoid Resolve Loss from Enemy Melee Hits | medium_sanctum_relic 30 default 0 |
Fleet | 77 | SanctumRelic | Prefix | (7–8)% increased chance to Avoid Resolve Loss from Enemy Melee Hits | medium_sanctum_relic 30 default 0 |
Blurred | 84 | SanctumRelic | Prefix | (9–10)% increased chance to Avoid Resolve Loss from Enemy Melee Hits | medium_sanctum_relic 15 default 0 |
Dancer's | 1 | SanctumRelic | Prefix | (5–6)% increased chance to Avoid Resolve Loss from Enemy Projectile Hits | medium_sanctum_relic 30 default 0 |
Acrobat's | 77 | SanctumRelic | Prefix | (7–8)% increased chance to Avoid Resolve Loss from Enemy Projectile Hits | medium_sanctum_relic 30 default 0 |
Tumbler's | 84 | SanctumRelic | Prefix | (9–10)% increased chance to Avoid Resolve Loss from Enemy Projectile Hits | medium_sanctum_relic 15 default 0 |
of the Shade | 1 | SanctumRelic | Suffix | (2–3)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recently | medium_sanctum_relic 60 default 0 |
of the Spectre | 77 | SanctumRelic | Suffix | (4–5)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recently | medium_sanctum_relic 60 default 0 |
of the Phantasm | 84 | SanctumRelic | Suffix | (6–7)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recently | medium_sanctum_relic 30 default 0 |
1 | SanctumRelic | Unique | No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis | ||
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Ignited elemental fire ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Chilled (20–25)% chance to Avoid being Frozen elemental cold ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Shocked elemental lightning ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Poisoned poison chaos ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid Bleeding bleed physical attack ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Stunned | jewel 0 default 0 | |
1 | Jewel | Unique | 10% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | ||
1 | Jewel | Unique | 12% chance to Avoid Elemental Ailments per Grand Spectrum number of stackable unique jewels [1] elemental | ||
1 | Jewel | Unique | 15% chance to Avoid being Stunned | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Chilled elemental cold ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Frozen elemental cold ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Shocked elemental lightning ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Ignited elemental fire ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Poisoned poison chaos ailment | jewel 1 default 0 | |
1 | Jewel | Unique | Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments | ||
1 | MapDevice | Unique | 10% increased Experience gain 10% increased Monster Damage 15% more Monster Life 0% improved Rewards Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived Monsters Regenerate 1% of Life per second for each time they have been Revived map num legion uber fragments [1] resource life damage | ||
1 | ExpeditionRelic | Prefix | Monsters have 30% chance to Avoid All Damage from Hits | default 1000 | |
1 | ExpeditionRelic | Prefix | Monsters have 100% chance to Avoid being Chilled Monsters have 100% chance to Avoid being Frozen Monsters have 100% chance to Avoid being Ignited Monsters have 100% chance to Avoid being Shocked | default 1000 | |
of the Blameless | 75 | SanctumSpecial | Suffix | (40–50)% chance to Avoid being Ignited elemental fire ailment | str_special_relic 600 default 150 |
of the Guiltless | 75 | SanctumSpecial | Suffix | (40–50)% chance to Avoid being Frozen elemental cold ailment | dex_special_relic 600 default 150 |
of the Faultless | 75 | SanctumSpecial | Suffix | (40–50)% chance to Avoid being Shocked elemental lightning ailment | int_special_relic 600 default 150 |
of Righteousness | 75 | SanctumSpecial | Suffix | (25–35)% chance to Avoid being Stunned | dex_special_relic 600 default 150 |
of the Untouchable | 75 | SanctumSpecial | Suffix | (20–30)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | dex_special_relic 600 default 150 |
of Staunching | 75 | SanctumSpecial | Suffix | (40–50)% chance to Avoid Bleeding bleed physical attack ailment | str_special_relic 600 default 150 |
of Constitution | 75 | SanctumSpecial | Suffix | (40–50)% chance to Avoid being Poisoned poison chaos ailment | dex_special_relic 600 default 150 |
Essence /22
Item /2
Icon | Name |
---|---|
![]() | Unrelenting Timeless Karui Emblem Portal: Domain of Timeless Conflict Area Level: 80 Monsters gain 10% increased Maximum Life each time they are Revived Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain +20% chance to Avoid being Stunned for each time they are Revived 10% increased Experience Gain 10% improved Rewards |
![]() | ![]() Will be Consumed when you reach 25% of Life to grant 75% chance to Avoid Damage from Hits for 4 seconds |
Unique /33
Icon | Name |
---|---|
![]() | Araku Tiki Coral Amulet Regenerate (2–4) Life per second +(150–250) to Evasion Rating while on Low Life +(30–50) to maximum Life +(20–30)% to Fire Resistance Gain Elusive on reaching Low Life You have Phasing while on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (While you have Phasing, your movement is not blocked by Enemies) |
![]() | Alpha's Howl Sinner Tricorne +2 to Level of Socketed Aura Gems (80–100)% increased Evasion Rating +(20–30)% to Cold Resistance Cannot be Frozen 25% chance to Avoid being Chilled 16% increased Mana Reservation Efficiency of Skills |
![]() | Hrimnor's Resolve Samnite Helmet (30–40)% increased Fire Damage (100–120)% increased Armour +(50–70) to maximum Life +30% to Cold Resistance 100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently |
![]() | Rise of the Phoenix Mosaic Kite Shield +8% to all Elemental Resistances Regenerate (100–200) Life per second +5% to maximum Fire Resistance +(20–25)% to Fire Resistance +25% to Fire Resistance while on Low Life (240–300)% increased Armour and Energy Shield 100% chance to Avoid being Ignited while on Low Life 10% increased Movement Speed when on Low Life (Maximum Resistances cannot be raised above 90%) (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Tasalio's Sign Sapphire Ring +(20–30)% to Cold Resistance Adds (7–10) to (15–20) Cold Damage to Spells and Attacks +(200–300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled Enemies |
![]() | Taste of Hate Sapphire Flask 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during Effect Gain (10–15)% of Physical Damage as Extra Cold Damage during effect (10–15)% of Physical Damage from Hits taken as Cold Damage during Effect |
![]() | Rust of Winter Rusted Hatchet Adds 2 to 4 Physical Damage Adds 2 to 4 Cold Damage 50% chance to Avoid being Chilled Your Physical Damage can Chill (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Relentless Fury Decorative Axe Adds (3–5) to (7–10) Physical Damage (60–80)% increased Physical Damage 2% of Physical Attack Damage Leeched as Life Culling Strike You gain Onslaught for 3 seconds on Culling Strike 100% chance to Avoid being Chilled during Onslaught (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Lakishu's Blade Elegant Sword +190 to Accuracy Rating Socketed Gems are supported by Level 1 Multistrike Adds (5–8) to (10–14) Physical Damage (60–80)% increased Physical Damage (10–15)% increased Attack Speed 20% chance to Avoid being Stunned (30–40)% reduced Stun and Block Recovery |
![]() | The Stormheart Royal Staff +18% Chance to Block Attack Damage while wielding a Staff (80–100)% increased Physical Damage Adds (25–35) to (45–60) Cold Damage Adds (1–10) to (70–90) Lightning Damage (20–35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to Shock Chilled Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | The Goddess Unleashed Eternal Sword +475 to Accuracy Rating Uses both hand slots Adds (3–6) to (33–66) Physical Damage (44–66)% increased Critical Strike Chance 33% increased Ignite Duration on Enemies Gain (66–99)% of Sword Physical Damage as Extra Fire Damage Gain Her Blessing for 3 seconds when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing 100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing 20% increased Attack and Movement Speed with Her Blessing local level requirement + [-15] local six linked sockets [1] use goddess player audio [1] (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Band of the Victor Jet Ring (5–10)% increased Global Defences (10–20)% chance to Avoid being Stunned (10–20)% increased Elemental Damage |
![]() | Saemus' Gift Feathered Arrow Quiver (20–30)% increased Projectile Speed +(30–40) to Dexterity (8–12)% increased Cast Speed +(30–60) to maximum Life +(20–40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 Intelligence |
![]() | Three-step Assault Shagreen Boots +(25–35) to Dexterity (20–40)% increased Evasion Rating 100% increased Evasion Rating during Onslaught +(50–70) to maximum Life 25% increased Movement Speed 30% chance to Avoid Elemental Ailments while Phasing (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Voidwalker Murder Boots +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 20% chance to Avoid Projectiles while Phasing You have Phasing if you've Killed Recently Projectiles Pierce 5 additional Targets while you have Phasing Celestial Footprints (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | The Coming Calamity Destroyer Regalia +2 to Level of Socketed Herald Gems (80–100)% increased Energy Shield 35% chance to avoid being Stunned for each Herald Buff affecting you Mana Reservation of Herald Skills is always 45% |
![]() | Hopeshredder Ranger Bow Adds (130–150) to (270–300) Cold Damage (15–25)% increased Attack Speed 4% increased Movement Speed per Frenzy Charge +(400–500) to Accuracy Rating 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 12 to 14 Added Cold Damage per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while moving charge elder art variation [1] (No chance to avoid damage can be higher than 75%) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | The Stormwall Royal Staff +18% Chance to Block Attack Damage while wielding a Staff +15% Chance to Block Attack Damage while wielding a Staff Adds (242–260) to (268–285) Physical Damage (20–35)% increased Critical Strike Chance 50% of Physical Damage Converted to Cold Damage 50% of Physical Damage Converted to Lightning Damage 100% chance to Avoid being Shocked while Chilled (30–40)% chance to Chill Attackers for 4 seconds on Block (30–40)% chance to Shock Attackers for 4 seconds on Block (Warstaves are considered Staves) (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | Farrul's Chase Slink Boots Trigger Level 20 Intimidating Cry when you lose Cat's Stealth (110–150)% increased Evasion Rating +(50–70) to maximum Life 20% increased Movement Speed (40–50)% chance to Avoid Bleeding 20% increased Movement Speed while you have Cat's Stealth |
![]() | Badge of the Brotherhood Turquoise Amulet +(16–24) to Dexterity and Intelligence Your Maximum Frenzy Charges is equal to your Maximum Power Charges (7–10)% increased Effect of Elusive on you per Power Charge (20–25)% chance to lose a Frenzy Charge when you use a Travel Skill (20–25)% chance to lose a Power Charge when you gain Elusive (7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
![]() | Mistwall Lacquered Buckler 6% increased Movement Speed (120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +(8–15)% chance to Avoid Elemental Damage from Hits while Phasing You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently You have Phasing if you have Blocked Recently (No chance to avoid damage can be higher than 75%) (Recently refers to the past 4 seconds) |
![]() | Astral Projector Topaz Ring +(20–30)% to Lightning Resistance +(30–50) to Intelligence (20–25)% increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with Hits and Ailments Nova Spells Cast at the targeted location instead of around you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Warrior's Legacy Ruby Ring +(20–30)% to Fire Resistance +(30–50) to Strength (20–25)% increased Melee Damage 30% chance to Avoid being Stunned 20% less Attack Speed Strike Skills also target the previous location they were Used |
![]() | Replica Three-step Assault Shagreen Boots +(25–35) to Dexterity (20–40)% increased Evasion Rating +(50–70) to maximum Life 25% increased Movement Speed (10–30)% increased Elusive Effect 10% increased Movement Speed if you've Hit an Enemy Recently (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (Recently refers to the past 4 seconds) |
![]() | Replica Alpha's Howl Sinner Tricorne +4 to Level of Socketed Herald Gems (80–100)% increased Evasion Rating +(20–30)% to Chaos Resistance 25% chance to Avoid being Poisoned 16% increased Mana Reservation Efficiency of Skills You cannot be Hindered |
![]() | Replica Harvest Jasper Chopper (120–140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain Elusive on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
![]() | Replica Mistwall Lacquered Buckler 6% increased Movement Speed (120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +75% Chance to Block Spell Damage if you have not Blocked Recently +(8–15)% chance to Avoid Physical Damage from Hits while Phasing You have Phasing if you have Blocked Recently (Recently refers to the past 4 seconds) |
![]() | The Ghastly Theatre Teak Round Shield 180% increased Block Recovery +2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300–400)% increased Armour and Evasion 100% chance to Avoid Bleeding (8–15)% increased Attack and Cast Speed while Physical Aegis is depleted (50–70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depleted (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | Grand Spectrum Viridian Jewel 12% chance to Avoid Elemental Ailments per Grand Spectrum number of stackable unique jewels [1] |
![]() | Elevore Wolf Pelt +(20–25)% chance to Suppress Spell Damage (60–100)% increased Evasion Rating (20–25)% chance to Avoid Elemental Ailments Recover (100–200) Life when you Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Stormshroud Viridian Jewel +(10–15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Ancestral Vision Viridian Jewel +(5–10) to Dexterity Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Kiloava's Bluster Ironwood Buckler 3% increased Movement Speed (100–150)% increased Evasion Rating (15–25)% chance to Avoid Elemental Ailments +(3–8)% Chance to Block (30–40)% chance for Elemental Resistances to count as being 90% against Enemy Hits (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Passive /7
Icon | Name |
---|---|
From the Shadows Notable 12% increased Attack Speed with Daggers 40% increased Elusive Effect (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (Rune Daggers are considered Daggers) | |
Heart of Oak Notable 8% increased maximum Life 20% chance to Avoid being Stunned Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds | |
Crystal Skin Notable +1% to all maximum Elemental Resistances 20% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Maximum Resistances cannot be raised above 90%) | |
Thick Skin Notable 10% increased maximum Life 8% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Perfectionist Notable 30% chance to Avoid being Stunned 5% increased Movement Speed 50% increased Stun and Block Recovery | |
Tolerance Notable +19% to Chaos Resistance 30% chance to Avoid being Poisoned 30% chance to Avoid Bleeding | |
Aspect of Stone Notable 20% chance to Avoid Physical Damage from Hits (No chance to avoid damage can be higher than 75%) |
Ascendancy Passive /2
Icon | Name |
---|---|
Avatar of the Veil Notable 50% chance to Avoid Elemental Ailments while Phasing Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Mistwalker Notable Gain Elusive on Critical Strike 50% increased Elusive Effect You take no Extra Damage from Critical Strikes while Elusive (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
Cluster Jewel Passive /8
Icon | Name |
---|---|
Antifreeze Notable +20% to Cold Resistance +1% to maximum Cold Resistance 30% chance to Avoid being Frozen (Maximum Resistances cannot be raised above 90%) | |
Antivenom Notable +23% to Chaos Resistance +1% to maximum Chaos Resistance 30% chance to Avoid being Poisoned (Maximum Resistances cannot be raised above 90%) | |
Elegant Form Notable +10% chance to Suppress Spell Damage 20% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Insulated Notable +1% to maximum Lightning Resistance +20% to Lightning Resistance 30% chance to Avoid being Shocked (Maximum Resistances cannot be raised above 90%) | |
Non-Flammable Notable +1% to maximum Fire Resistance +20% to Fire Resistance 30% chance to Avoid being Ignited (Maximum Resistances cannot be raised above 90%) | |
No Witnesses Notable 10% chance to gain Elusive on Kill 25% increased Elusive Effect (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) | |
Readiness Notable 30% chance to Avoid Bleeding 30% chance to Avoid being Impaled 30% increased Evasion Rating if you haven't been Hit Recently | |
Unwavering Focus Notable 50% chance to Avoid being Stunned while Channelling Channelling Skills deal 30% increased Damage |
Timeless Jewel Passive /5
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Avoid Elemental Ailments![]() | 3% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Vaal | Notable | Jungle Paths![]() | (8–10)% chance to Avoid being Stunned (8–10)% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Eternal | Notable | Rites of Solaris![]() | 80% chance to Avoid being Chilled |
Eternal | Notable | Rural Life![]() | 80% chance to Avoid being Shocked |
Eternal | Notable | Secret Tunnels![]() | 20% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | 3% chance to Avoid Elemental Ailments | vaal_small_attack_dodge |
Maraketh | Notable | 20% chance to Avoid being Stunned | maraketh_notable_add_ailment_avoid |
Elevated modifier List /31
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Conquest | 68 | (16–20)% chance to Avoid being Stunned Group: 1222 | (21–25)% chance to Avoid being Stunned |
of the Conquest | 70 | (21–25)% chance to Avoid being Stunned Group: 1222 | (31–35)% chance to Avoid being Stunned |
of the Conquest | 75 | (31–35)% chance to Avoid being Stunned Group: 1222 | (36–50)% chance to Avoid being Stunned |
of the Elder | 68 | (15–22)% chance to Avoid being Stunned Group: 1222 | (23–30)% chance to Avoid being Stunned |
of the Elder | 75 | (23–30)% chance to Avoid being Stunned Group: 1222 | (31–35)% chance to Avoid being Stunned |
of the Elder | 82 | (31–35)% chance to Avoid being Stunned Group: 1222 | (36–50)% chance to Avoid being Stunned |
of Shaping | 68 | (14–17)% chance to Avoid Elemental Ailments Group: 1309 | (18–21)% chance to Avoid Elemental Ailments |
of Shaping | 75 | (18–21)% chance to Avoid Elemental Ailments Group: 1309 | (31–35)% chance to Avoid Elemental Ailments |
of Shaping | 81 | (31–35)% chance to Avoid Elemental Ailments Group: 1309 | (36–45)% chance to Avoid Elemental Ailments |
of Shaping | 68 | (6–9)% chance to avoid Projectiles Group: 2700 | (10–12)% chance to avoid Projectiles |
of Shaping | 84 | (10–12)% chance to avoid Projectiles Group: 2700 | (11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently (10–12)% chance to avoid Projectiles |
of the Crusade | 68 | (31–35)% chance to Avoid being Ignited Group: 408 | (36–40)% chance to Avoid being Ignited |
of the Crusade | 70 | (36–40)% chance to Avoid being Ignited Group: 408 | (51–60)% chance to Avoid being Ignited |
of the Crusade | 75 | (51–60)% chance to Avoid being Ignited Group: 408 | (71–80)% chance to Avoid being Ignited |
of the Crusade | 68 | (31–35)% chance to Avoid being Frozen Group: 1223 | (36–40)% chance to Avoid being Frozen |
of the Crusade | 70 | (36–40)% chance to Avoid being Frozen Group: 1223 | (51–60)% chance to Avoid being Frozen |
of the Crusade | 75 | (51–60)% chance to Avoid being Frozen Group: 1223 | (71–80)% chance to Avoid being Frozen |
of the Crusade | 68 | (31–35)% chance to Avoid being Shocked Group: 1225 | (36–40)% chance to Avoid being Shocked |
of the Crusade | 70 | (36–40)% chance to Avoid being Shocked Group: 1225 | (51–60)% chance to Avoid being Shocked |
of the Crusade | 75 | (51–60)% chance to Avoid being Shocked Group: 1225 | (71–80)% chance to Avoid being Shocked |
of Redemption | 68 | (6–9)% chance to avoid Projectiles Group: 2700 | (10–12)% chance to avoid Projectiles |
of Redemption | 73 | (10–12)% chance to avoid Projectiles Group: 2700 | (11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently (10–12)% chance to avoid Projectiles |
of the Conquest | 68 | (5–7)% chance to Avoid Fire Damage from Hits Group: 1754 | (8–10)% chance to Avoid Fire Damage from Hits |
of the Conquest | 80 | (8–10)% chance to Avoid Fire Damage from Hits Group: 1754 | +(20–30)% to Fire Resistance (8–10)% chance to Avoid Fire Damage from Hits |
of the Conquest | 68 | (5–7)% chance to Avoid Cold Damage from Hits Group: 1755 | (8–10)% chance to Avoid Cold Damage from Hits |
of the Conquest | 80 | (8–10)% chance to Avoid Cold Damage from Hits Group: 1755 | +(20–30)% to Cold Resistance (8–10)% chance to Avoid Cold Damage from Hits |
of the Conquest | 68 | (5–7)% chance to Avoid Lightning Damage from Hits Group: 1756 | (8–10)% chance to Avoid Lightning Damage from Hits |
of the Conquest | 80 | (8–10)% chance to Avoid Lightning Damage from Hits Group: 1756 | +(20–30)% to Lightning Resistance (8–10)% chance to Avoid Lightning Damage from Hits |
of the Hunt | 68 | (21–25)% chance to Avoid being Poisoned (21–25)% chance to Avoid Bleeding Group: 2652 | (26–30)% chance to Avoid being Poisoned (26–30)% chance to Avoid Bleeding |
of the Hunt | 70 | (26–30)% chance to Avoid being Poisoned (26–30)% chance to Avoid Bleeding Group: 2652 | (41–50)% chance to Avoid being Poisoned (41–50)% chance to Avoid Bleeding |
of the Hunt | 75 | (41–50)% chance to Avoid being Poisoned (41–50)% chance to Avoid Bleeding Group: 2652 | (61–70)% chance to Avoid being Poisoned (61–70)% chance to Avoid Bleeding |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Avoidance
Avoidance is a mechanic that stops the damage of a hit after block has failed.[citation needed] It still counts as a hit, even if it deals 0 damage. Avoidance should not be confused or conflated with Evasion, Dodge, Block, or Immunity.
Damage avoidance from hits are capped at 75%.
Pantheon
Several Gods provide chances to avoid varying types of damage and/or effects.
Major Gods
- Soul of Lunaris upgrade 10% chance to avoid Projectile Damage
- Soul of Lunaris upgrade Avoid Projectiles that have Chained
- Soul of Solaris upgrade 50% chance to avoid Ailments from Critical Strikes
- Soul of Arakaali grants 10% chance to Avoid Lightning Damage when Hit
Minor Gods
- Soul of Ralakesh grants 25% chance to avoid Bleeding
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.