Item mods /162
NameLevelPre/SufDescriptionWeight
of Stoicism23Suffix(16–20)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentshield 1000
default 0
of Resolve41Suffix(21–25)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentshield 1000
default 0
of Fortitude57Suffix(26–30)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentshield 1000
default 0
of Will73Suffix(31–35)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentshield 1000
default 0
of the Elder82Suffix(31–35)% chance to Avoid being Stunnedboots_elder 1600
quiver_elder 1600
default 0
of Shaping81Suffix(31–35)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentboots_shaper 1600
default 0
of Shaping68Suffix(6–9)% chance to avoid Projectilesboots_shaper 500
default 0
of Shaping84Suffix(10–12)% chance to avoid Projectilesboots_shaper 500
default 0
of the Crusade75Suffix(51–60)% chance to Avoid being Ignited elemental fire ailmentboots_crusader 1000
quiver_crusader 1000
default 0
of the Crusade75Suffix(51–60)% chance to Avoid being Frozen elemental cold ailmentboots_crusader 1000
quiver_crusader 1000
default 0
of the Crusade75Suffix(51–60)% chance to Avoid being Shocked elemental lightning ailmentboots_crusader 1000
quiver_crusader 1000
default 0
of Redemption68Suffix(6–9)% chance to avoid Projectilesboots_eyrie 500
default 0
of Redemption73Suffix(10–12)% chance to avoid Projectilesboots_eyrie 500
default 0
of the Conquest75Suffix(31–35)% chance to Avoid being Stunnedboots_adjudicator 1000
gloves_adjudicator 1000
quiver_adjudicator 1000
default 0
of the Conquest68Suffix(5–7)% chance to Avoid Fire Damage from Hits elemental fireboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest80Suffix(8–10)% chance to Avoid Fire Damage from Hits elemental fireboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest68Suffix(5–7)% chance to Avoid Cold Damage from Hits elemental coldboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest80Suffix(8–10)% chance to Avoid Cold Damage from Hits elemental coldboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest68Suffix(5–7)% chance to Avoid Lightning Damage from Hits elemental lightningboots_adjudicator 500
shield_adjudicator 500
default 0
of the Conquest80Suffix(8–10)% chance to Avoid Lightning Damage from Hits elemental lightningboots_adjudicator 500
shield_adjudicator 500
default 0
of the Hunt75Suffix(41–50)% chance to Avoid being Poisoned
(41–50)% chance to Avoid Bleeding
bleed poison physical chaos attack ailment
boots_basilisk 1000
default 0
of Redemption68Suffix(5–7)% chance to Avoid Physical Damage from Hits physicalshield_eyrie 500
quiver_eyrie 500
default 0
of Redemption80Suffix(8–10)% chance to Avoid Physical Damage from Hits physicalshield_eyrie 500
quiver_eyrie 500
default 0
45ScourgeUpside(26–30)% chance to Avoid Bleeding bleed physical attack ailmentring 500
default 0
68ScourgeUpside(31–35)% chance to Avoid Bleeding bleed physical attack ailmentring 500
default 0
68ScourgeUpside(36–40)% chance to Avoid Bleeding bleed physical attack ailmentring 500
default 0
45ScourgeUpside(26–30)% chance to Avoid being Chilled
(26–30)% chance to Avoid being Frozen
elemental cold ailment
ring 500
default 0
68ScourgeUpside(31–35)% chance to Avoid being Chilled
(31–35)% chance to Avoid being Frozen
elemental cold ailment
ring 500
default 0
68ScourgeUpside(36–40)% chance to Avoid being Chilled
(36–40)% chance to Avoid being Frozen
elemental cold ailment
ring 500
default 0
45ScourgeUpside(26–30)% chance to Avoid being Shocked elemental lightning ailmentring 500
default 0
68ScourgeUpside(31–35)% chance to Avoid being Shocked elemental lightning ailmentring 500
default 0
68ScourgeUpside(36–40)% chance to Avoid being Shocked elemental lightning ailmentring 500
default 0
45ScourgeUpside(26–30)% chance to Avoid being Ignited elemental fire ailmentring 500
default 0
68ScourgeUpside(31–35)% chance to Avoid being Ignited elemental fire ailmentring 500
default 0
68ScourgeUpside(36–40)% chance to Avoid being Ignited elemental fire ailmentring 500
default 0
45ScourgeUpside(26–30)% chance to Avoid being Poisoned poison chaos ailmentring 500
default 0
68ScourgeUpside(31–35)% chance to Avoid being Poisoned poison chaos ailmentring 500
default 0
68ScourgeUpside(36–40)% chance to Avoid being Poisoned poison chaos ailmentring 500
default 0
45ScourgeUpside(17–19)% chance to Avoid being Stunnedhelmet 500
gloves 500
default 0
68ScourgeUpside(20–22)% chance to Avoid being Stunnedhelmet 500
gloves 500
default 0
68ScourgeUpside(23–25)% chance to Avoid being Stunnedhelmet 500
gloves 500
default 0
45ScourgeUpside(17–19)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentshield 500
default 0
68ScourgeUpside(20–22)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentshield 500
default 0
68ScourgeUpside(23–25)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentshield 500
default 0
75RedImplicit(33–35)% chance to Avoid being Ignited elemental fire ailmentno_tier_6_eldritch_implicit 0
boots 700
default 0
75RedImplicit(36–38)% chance to Avoid being Ignited elemental fire ailmentno_tier_5_eldritch_implicit 0
boots 700
default 0
75RedImplicit(39–41)% chance to Avoid being Ignited elemental fire ailmentno_tier_4_eldritch_implicit 0
boots 700
default 0
75RedImplicit(42–44)% chance to Avoid being Ignited elemental fire ailmentno_tier_3_eldritch_implicit 0
boots 700
default 0
75RedImplicit(45–47)% chance to Avoid being Ignited elemental fire ailmentno_tier_2_eldritch_implicit 0
boots 700
default 0
75RedImplicit(48–50)% chance to Avoid being Ignited elemental fire ailmentno_tier_1_eldritch_implicit 0
boots 700
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Ignited elemental fire ailmentno_tier_5_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Ignited elemental fire ailmentno_tier_4_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Ignited elemental fire ailmentno_tier_3_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Ignited elemental fire ailmentno_tier_2_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Ignited elemental fire ailmentno_tier_1_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Ignited elemental fire ailmentno_tier_4_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Ignited elemental fire ailmentno_tier_3_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Ignited elemental fire ailmentno_tier_2_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Ignited elemental fire ailmentno_tier_1_eldritch_implicit 0
boots 140
default 0
75RedImplicit(33–35)% chance to Avoid being Frozen elemental cold ailmentno_tier_6_eldritch_implicit 0
boots 700
default 0
75RedImplicit(36–38)% chance to Avoid being Frozen elemental cold ailmentno_tier_5_eldritch_implicit 0
boots 700
default 0
75RedImplicit(39–41)% chance to Avoid being Frozen elemental cold ailmentno_tier_4_eldritch_implicit 0
boots 700
default 0
75RedImplicit(42–44)% chance to Avoid being Frozen elemental cold ailmentno_tier_3_eldritch_implicit 0
boots 700
default 0
75RedImplicit(45–47)% chance to Avoid being Frozen elemental cold ailmentno_tier_2_eldritch_implicit 0
boots 700
default 0
75RedImplicit(48–50)% chance to Avoid being Frozen elemental cold ailmentno_tier_1_eldritch_implicit 0
boots 700
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Frozen elemental cold ailmentno_tier_5_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Frozen elemental cold ailmentno_tier_4_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Frozen elemental cold ailmentno_tier_3_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Frozen elemental cold ailmentno_tier_2_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Frozen elemental cold ailmentno_tier_1_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Frozen elemental cold ailmentno_tier_4_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Frozen elemental cold ailmentno_tier_3_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Frozen elemental cold ailmentno_tier_2_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Frozen elemental cold ailmentno_tier_1_eldritch_implicit 0
boots 140
default 0
75RedImplicit(33–35)% chance to Avoid being Shocked elemental lightning ailmentno_tier_6_eldritch_implicit 0
boots 700
default 0
75RedImplicit(36–38)% chance to Avoid being Shocked elemental lightning ailmentno_tier_5_eldritch_implicit 0
boots 700
default 0
75RedImplicit(39–41)% chance to Avoid being Shocked elemental lightning ailmentno_tier_4_eldritch_implicit 0
boots 700
default 0
75RedImplicit(42–44)% chance to Avoid being Shocked elemental lightning ailmentno_tier_3_eldritch_implicit 0
boots 700
default 0
75RedImplicit(45–47)% chance to Avoid being Shocked elemental lightning ailmentno_tier_2_eldritch_implicit 0
boots 700
default 0
75RedImplicit(48–50)% chance to Avoid being Shocked elemental lightning ailmentno_tier_1_eldritch_implicit 0
boots 700
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Shocked elemental lightning ailmentno_tier_5_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Shocked elemental lightning ailmentno_tier_4_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Shocked elemental lightning ailmentno_tier_3_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Shocked elemental lightning ailmentno_tier_2_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Shocked elemental lightning ailmentno_tier_1_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Shocked elemental lightning ailmentno_tier_4_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Shocked elemental lightning ailmentno_tier_3_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Shocked elemental lightning ailmentno_tier_2_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Shocked elemental lightning ailmentno_tier_1_eldritch_implicit 0
boots 140
default 0
75RedImplicit(15–17)% chance to Avoid being Stunnedno_tier_6_eldritch_implicit 0
boots 500
default 0
75RedImplicit(18–20)% chance to Avoid being Stunnedno_tier_5_eldritch_implicit 0
boots 500
default 0
75RedImplicit(21–23)% chance to Avoid being Stunnedno_tier_4_eldritch_implicit 0
boots 500
default 0
75RedImplicit(24–26)% chance to Avoid being Stunnedno_tier_3_eldritch_implicit 0
boots 500
default 0
75RedImplicit(27–29)% chance to Avoid being Stunnedno_tier_2_eldritch_implicit 0
boots 500
default 0
75RedImplicit(30–32)% chance to Avoid being Stunnedno_tier_1_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (27–29)% chance to Avoid being Stunnedno_tier_5_eldritch_implicit 0
boots 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (30–32)% chance to Avoid being Stunnedno_tier_4_eldritch_implicit 0
boots 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (33–35)% chance to Avoid being Stunnedno_tier_3_eldritch_implicit 0
boots 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (36–38)% chance to Avoid being Stunnedno_tier_2_eldritch_implicit 0
boots 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (39–41)% chance to Avoid being Stunnedno_tier_1_eldritch_implicit 0
boots 250
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid being Stunnedno_tier_4_eldritch_implicit 0
boots 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (42–44)% chance to Avoid being Stunnedno_tier_3_eldritch_implicit 0
boots 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (45–47)% chance to Avoid being Stunnedno_tier_2_eldritch_implicit 0
boots 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (48–50)% chance to Avoid being Stunnedno_tier_1_eldritch_implicit 0
boots 100
default 0
75BlueImplicit(15–17)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentno_tier_6_eldritch_implicit 0
boots 500
default 0
75BlueImplicit(18–20)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentno_tier_5_eldritch_implicit 0
boots 500
default 0
75BlueImplicit(21–23)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentno_tier_4_eldritch_implicit 0
boots 500
default 0
75BlueImplicit(24–26)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentno_tier_3_eldritch_implicit 0
boots 500
default 0
75BlueImplicit(27–29)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentno_tier_2_eldritch_implicit 0
boots 500
default 0
75BlueImplicit(30–32)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentno_tier_1_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (27–29)% chance to Avoid Elemental Ailments elemental ailmentno_tier_5_eldritch_implicit 0
boots 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (30–32)% chance to Avoid Elemental Ailments elemental ailmentno_tier_4_eldritch_implicit 0
boots 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (33–35)% chance to Avoid Elemental Ailments elemental ailmentno_tier_3_eldritch_implicit 0
boots 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (36–38)% chance to Avoid Elemental Ailments elemental ailmentno_tier_2_eldritch_implicit 0
boots 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (39–41)% chance to Avoid Elemental Ailments elemental ailmentno_tier_1_eldritch_implicit 0
boots 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid Elemental Ailments elemental ailmentno_tier_4_eldritch_implicit 0
boots 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (42–44)% chance to Avoid Elemental Ailments elemental ailmentno_tier_3_eldritch_implicit 0
boots 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (45–47)% chance to Avoid Elemental Ailments elemental ailmentno_tier_2_eldritch_implicit 0
boots 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (48–50)% chance to Avoid Elemental Ailments elemental ailmentno_tier_1_eldritch_implicit 0
boots 100
default 0
75BlueImplicit(33–35)% chance to Avoid Bleeding bleed physical attack ailmentno_tier_6_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(36–38)% chance to Avoid Bleeding bleed physical attack ailmentno_tier_5_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(39–41)% chance to Avoid Bleeding bleed physical attack ailmentno_tier_4_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(42–44)% chance to Avoid Bleeding bleed physical attack ailmentno_tier_3_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(45–47)% chance to Avoid Bleeding bleed physical attack ailmentno_tier_2_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(48–50)% chance to Avoid Bleeding bleed physical attack ailmentno_tier_1_eldritch_implicit 0
boots 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (45–47)% chance to Avoid Bleeding bleed physical ailmentno_tier_5_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (48–50)% chance to Avoid Bleeding bleed physical ailmentno_tier_4_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (51–53)% chance to Avoid Bleeding bleed physical ailmentno_tier_3_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (54–57)% chance to Avoid Bleeding bleed physical ailmentno_tier_2_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (58–61)% chance to Avoid Bleeding bleed physical ailmentno_tier_1_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid Bleeding bleed physical ailmentno_tier_4_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid Bleeding bleed physical ailmentno_tier_3_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid Bleeding bleed physical ailmentno_tier_2_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid Bleeding bleed physical ailmentno_tier_1_eldritch_implicit 0
boots 140
default 0
75BlueImplicit(33–35)% chance to Avoid being Poisoned poison chaos ailmentno_tier_6_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(36–38)% chance to Avoid being Poisoned poison chaos ailmentno_tier_5_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(39–41)% chance to Avoid being Poisoned poison chaos ailmentno_tier_4_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(42–44)% chance to Avoid being Poisoned poison chaos ailmentno_tier_3_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(45–47)% chance to Avoid being Poisoned poison chaos ailmentno_tier_2_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(48–50)% chance to Avoid being Poisoned poison chaos ailmentno_tier_1_eldritch_implicit 0
boots 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Poisoned poison chaos ailmentno_tier_5_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Poisoned poison chaos ailmentno_tier_4_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Poisoned poison chaos ailmentno_tier_3_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Poisoned poison chaos ailmentno_tier_2_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Poisoned poison chaos ailmentno_tier_1_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Poisoned poison chaos ailmentno_tier_4_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Poisoned poison chaos ailmentno_tier_3_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Poisoned poison chaos ailmentno_tier_2_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Poisoned poison chaos ailmentno_tier_1_eldritch_implicit 0
boots 140
default 0
1WeaponTree60% chance to Avoid being Ignited
+20% chance to be Shocked
shield 750
default 0
60WeaponTree100% chance to Avoid being Ignited
+20% chance to be Shocked
shield 750
default 0
1WeaponTree60% chance to Avoid being Frozen
+20% chance to be Ignited
shield 750
default 0
60WeaponTree100% chance to Avoid being Frozen
+20% chance to be Ignited
shield 750
default 0
1WeaponTree60% chance to Avoid being Shocked
+20% chance to be Frozen
shield 750
default 0
60WeaponTree100% chance to Avoid being Shocked
+20% chance to be Frozen
shield 750
default 0
12WeaponTree+20% chance to be Poisoned
60% chance to Avoid Bleeding
shield 750
default 0
65WeaponTree+20% chance to be Poisoned
100% chance to Avoid Bleeding
shield 750
default 0
12WeaponTree60% chance to Avoid being Poisoned
50% increased Bleed Duration on you
shield 750
default 0
65WeaponTree100% chance to Avoid being Poisoned
50% increased Bleed Duration on you
shield 750
default 0
40WeaponTree100% chance to Avoid Elemental Ailments while on Consecrated Ground
50% reduced Effect of Consecrated Ground you create
shield 250
default 0
1WeaponTree50% chance to avoid Ailments from Critical Strikesshield 400
default 0
70WeaponTree75% chance to avoid Ailments from Critical Strikesshield 400
default 0
Enchantment Modifier /6
NameLevelPre/SufDescriptionWeight
Enchantment Stun Avoidance 153Enchantment50% chance to Avoid being Stunned if you've Killed Recentlyboots 100
default 0
Enchantment Stun Avoidance 266Enchantment65% chance to Avoid being Stunned if you've Killed Recentlyboots 100
default 0
Enchantment Stun Avoidance 375Enchantment80% chance to Avoid being Stunned if you've Killed Recentlyboots 100
default 0
Enchantment Snipe Stun Avoidance 166Enchantment35% chance to Avoid being Stunned while Channelling Snipe attackhelmet 100
default 0
Enchantment Snipe Stun Avoidance 275Enchantment50% chance to Avoid being Stunned while Channelling Snipe attackhelmet 100
default 0
83Enchantment20% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightning ailmentbelt 1
default 0
Monsters mods /19
NameLevelPre/SufDescriptionWeight
1Unique100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
elemental cold ailment
1Unique100% chance to Avoid being Ignited elemental fire ailment
Camouflaged Predator1Uniqueavoid damage % [25]
disable light [1]
of Splitting6UniqueSkills fire 4 additional Projectiles
30% increased Projectile Damage
30% chance to avoid Projectiles
no_common_monster_mods 0
ranged 5000
default 0
1Unique100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
100% chance to Avoid being Ignited
Unaffected by Shock
elemental fire cold lightning ailment
1UniqueAvoids Ignited
100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
Unaffected by Shock
elemental fire cold lightning ailment
1UniqueAvoids Frozen
Avoids Chilled
Avoids Ignited
Unaffected by Shock
elemental fire cold lightning ailment
1UniqueAvoids Frozen
Avoids Chilled
100% chance to Avoid being Ignited
Unaffected by Shock
elemental fire cold lightning ailment
Rogue's Touch1Torment20% increased Movement Speed
20% reduced Character Size
avoid damage % [33]
speed
default 1000
Rogue's Grip1Torment30% increased Movement Speed
20% reduced Character Size
avoid damage % [33]
speed
default 1000
Splitnewt Talisman1Talismanavoid damage % [20] speed
Three Rat Talisman1Talisman25% increased Damage
20% increased maximum Life
Gain 30% of Maximum Life as Extra Maximum Energy Shield
avoid damage % [15]
resource life defences damage
Wailing Essence of Zeal1Essence50% increased Attack Speed
50% increased Cast Speed
50% increased Movement Speed
avoid damage % [50]
attack caster speed
Screaming Essence of Zeal1Essence50% increased Attack Speed
50% increased Cast Speed
50% increased Movement Speed
avoid damage % [50]
attack caster speed
Shrieking Essence of Zeal1Essence50% increased Attack Speed
50% increased Cast Speed
50% increased Movement Speed
avoid damage % [50]
attack caster speed
Deafening Essence of Zeal1Essence50% increased Attack Speed
50% increased Cast Speed
50% increased Movement Speed
avoid damage % [50]
attack caster speed
1Uniqueavoid damage % [15]
Saqawine Presence20Bestiary50% increased maximum Life
15% increased Movement Speed
avoid damage % [10]
monster dropped item rarity +% [0]
resource life speed
bestiary_sands 100
default 0
1Unique50% chance to Avoid being Chilled
50% chance to Avoid being Frozen
50% chance to Avoid being Ignited
50% chance to Avoid being Shocked
50% chance to Avoid Bleeding
ailment
Abyss Jewel mods /19
NameLevelPre/SufDescriptionWeight
1Corrupted(20–25)% chance to Avoid being Ignited elemental fire ailmentdefault 1000
1Corrupted(20–25)% chance to Avoid being Frozen elemental cold ailmentdefault 1000
1Corrupted(20–25)% chance to Avoid being Shocked elemental lightning ailmentdefault 1000
1Corrupted(20–25)% chance to Avoid being Poisoned poison chaos ailmentdefault 1000
1Corrupted(20–25)% chance to Avoid Bleeding bleed physical attack ailmentdefault 1000
1Corrupted(20–25)% chance to Avoid being Stunneddefault 1000
of Nonflammability50Suffix(31–40)% chance to Avoid being Ignited elemental fire ailmentdefault 300
of Fireproofing70Suffix(41–50)% chance to Avoid being Ignited elemental fire ailmentdefault 150
of Warming50Suffix(31–40)% chance to Avoid being Frozen elemental cold ailmentdefault 300
of Heating70Suffix(41–50)% chance to Avoid being Frozen elemental cold ailmentdefault 150
of Insulating50Suffix(31–40)% chance to Avoid being Shocked elemental lightning ailmentdefault 300
of the Lightning Rod70Suffix(41–50)% chance to Avoid being Shocked elemental lightning ailmentdefault 150
of Tolerance50Suffix(31–40)% chance to Avoid being Poisoned poison chaos ailmentdefault 300
of Immunity70Suffix(41–50)% chance to Avoid being Poisoned poison chaos ailmentdefault 150
of Stemming50Suffix(31–40)% chance to Avoid Bleeding bleed physical attack ailmentdefault 300
of the Tourniquet70Suffix(41–50)% chance to Avoid Bleeding bleed physical attack ailmentdefault 150
of Balance50Suffix(21–24)% chance to Avoid being Stunneddefault 300
of Poise70Suffix(25–30)% chance to Avoid being Stunneddefault 150
of Escape84Suffix(8–10)% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightning ailmentabyss_jewel_melee 100
abyss_jewel_ranged 500
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Fossil mods /5
NameLevelPre/SufDescriptionWeight
Subterranean1Prefix(8–10)% chance to Avoid Fire Damage from Hits elemental fireabyss_jewel 0
jewel 0
body_armour 2000
shield 2000
quiver 2000
default 0
Subterranean1Prefix(6–10)% chance to Avoid Cold Damage from Hits elemental coldabyss_jewel 0
jewel 0
body_armour 2000
shield 2000
quiver 2000
default 0
Subterranean1Prefix(6–10)% chance to Avoid Lightning Damage from Hits elemental lightningabyss_jewel 0
jewel 0
body_armour 2000
shield 2000
quiver 2000
default 0
of the Underground1Suffix50% chance to Avoid being Poisoned poison chaos ailmentabyss_jewel 0
jewel 0
shield 1600
helmet 1600
boots 1600
body_armour 1600
default 0
of the Underground1Suffix50% chance to Avoid Bleeding bleed physical attack ailmentabyss_jewel 0
jewel 0
shield 1600
helmet 1600
boots 1600
body_armour 1600
default 0
Map mods /13
NameLevelPre/SufDescriptionWeight
Insulating69PrefixMonsters have (70–80)% chance to Avoid Ailments
Found Items have 2% chance to drop Corrupted in Area
16% increased Quantity of Items found in this Area
ailment
secret_area 800
default 0
of Insulation1SuffixMonsters have 30% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
elemental fire cold lightning ailment
low_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
of Insulation1SuffixMonsters have 50% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
elemental fire cold lightning ailment
mid_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
of Insulation1SuffixMonsters have 70% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
elemental fire cold lightning ailment
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Insulation1SuffixMonsters have 70% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
elemental fire cold lightning ailment
top_tier_map 0
maven_map 800
primordial_map 800
default 0
Impervious1PrefixMonsters have a 20% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
low_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
Impervious1PrefixMonsters have a 10% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
top_tier_map 0
expedition_logbook 800
default 0
Impervious68PrefixMonsters have a 20% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
top_tier_map 0
expedition_logbook 800
default 0
Impervious1PrefixMonsters have a 35% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
mid_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
Impervious73PrefixMonsters have a 35% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
top_tier_map 0
expedition_logbook 800
default 0
Impervious1PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Impervious1PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
bleed poison physical chaos attack ailment
top_tier_map 0
maven_map 800
primordial_map 800
default 0
Impervious78PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
top_tier_map 0
expedition_logbook 800
default 0
Delve Area mods /6
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have 30% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
elemental fire cold lightning ailment
default 1000
52DelveAreaMonsters have 40% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
elemental fire cold lightning ailment
default 1000
173DelveAreaMonsters have 50% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
elemental fire cold lightning ailment
default 1000
1DelveAreaMonsters have a 30% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
default 1000
52DelveAreaMonsters have a 40% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
default 1000
173DelveAreaMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
default 1000
Heist Area mods /6
NameLevelPre/SufDescriptionWeight
Impervious46PrefixMonsters have a 20% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
bleed poison physical chaos attack ailment
default 800
Impervious73PrefixMonsters have a 35% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
bleed poison physical chaos attack ailment
default 800
Impervious78PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
bleed poison physical chaos attack ailment
default 800
of Insulation46SuffixMonsters have 30% chance to Avoid Elemental Ailments
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental fire cold lightning ailment
default 800
of Insulation73SuffixMonsters have 50% chance to Avoid Elemental Ailments
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental fire cold lightning ailment
default 800
of Insulation78SuffixMonsters have 70% chance to Avoid Elemental Ailments
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental fire cold lightning ailment
default 800
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
Devious1Prefix(9–11)% chance to Avoid being Interruptedheist_equipment_lockpick 1000
heist_equipment_engineering 1000
heist_equipment_demolition 1000
heist_equipment_trapdisarmament 1000
default 0
Wiley45Prefix(12–14)% chance to Avoid being Interruptedheist_equipment_lockpick 800
heist_equipment_engineering 800
heist_equipment_demolition 800
heist_equipment_trapdisarmament 800
default 0
Elusive75Prefix(15–17)% chance to Avoid being Interruptedheist_equipment_lockpick 600
heist_equipment_engineering 600
heist_equipment_demolition 600
heist_equipment_trapdisarmament 600
default 0
Untouchable81Prefix(18–20)% chance to Avoid being Interruptedheist_equipment_lockpick 400
heist_equipment_engineering 400
heist_equipment_demolition 400
heist_equipment_trapdisarmament 400
default 0
Veiled mods /10
NameLevelPre/SufDescriptionWeight
Chosen1Prefix(20–25)% chance to Avoid Elemental Ailments
(20–25)% chance to Avoid being Stunned
elemental fire cold lightning ailment
body_armour 0
default 0
Chosen60Prefix(25–30)% increased Movement Speed
100% chance to Avoid being Chilled
elemental cold speed ailment
boots 1500
default 0
of the Order60Suffix(10–12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention elementalhelmet 1000
body_armour 1000
default 0
Rin's60Prefix(20–30)% chance to Avoid being Chilled
100% chance to Avoid being Frozen
elemental cold ailment
boots 2000
default 0
of the Order60Suffix50% Chance to Avoid being Stunned during Effect speedflask 0
default 0
of the Order60Suffix50% Chance to Avoid being Stunned during Effectflask 1000
default 0
of the Order60Suffix+(31–35) to Strength
(21–25)% chance to Avoid being Ignited
attribute
body_armour 1000
shield 1000
default 0
of the Order60Suffix+(31–35) to Dexterity
(21–25)% chance to Avoid being Frozen
attribute
body_armour 1000
shield 1000
default 0
of the Order60Suffix+(31–35) to Intelligence
(21–25)% chance to Avoid being Shocked
attribute
body_armour 1000
shield 1000
default 0
Chosen60Prefix(30–35)% chance to Avoid Elemental Ailments
(30–35)% chance to Avoid being Stunned
elemental fire cold lightning ailment
body_armour 2000
default 0
Crafting Bench /24
ModRequireItemClassesUnlock
(15–20)% chance to Avoid being Stunned1x Regal OrbHelmet · GlovesThe Ascent
(21–25)% chance to Avoid being Stunned2x Regal OrbHelmet · GlovesCarcass Map
(16–20)% chance to Avoid Elemental Ailments1x Chaos OrbBoots · ShieldThe Ascent
(21–25)% chance to Avoid Elemental Ailments2x Chaos OrbBoots · ShieldCarcass Map
(41–50)% chance to Avoid Bleeding4x Orb of AlterationBootsThe Ascent
(51–60)% chance to Avoid Bleeding2x Chaos OrbBootsCarcass Map
(13–14)% increased Movement Speed
100% chance to Avoid being Chilled
4x Orb of ChanceBootsBetrayal Unveil
(15–17)% increased Movement Speed
100% chance to Avoid being Chilled
4x Orb of AlchemyBootsBetrayal Unveil
(18–20)% increased Movement Speed
100% chance to Avoid being Chilled
4x Chaos OrbBootsBetrayal Unveil
(6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention2x Vaal OrbBody Armour · HelmetBetrayal Unveil
(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention4x Vaal OrbBody Armour · HelmetBetrayal Unveil
80% chance to Avoid being Frozen4x Chaos OrbBootsBetrayal Unveil, Rin
100% chance to Avoid being Frozen1x Exalted OrbBootsBetrayal Unveil, Rin
50% Chance to Avoid being Stunned during Effect6x Glassblower's BaubleFlaskBetrayal Unveil
+(10–15) to Strength
(21–25)% chance to Avoid being Ignited
8x Armourer's ScrapBody Armour · ShieldBetrayal Unveil
+(16–20) to Strength
(21–25)% chance to Avoid being Ignited
3x Orb of AlchemyBody Armour · ShieldBetrayal Unveil
+(21–25) to Strength
(21–25)% chance to Avoid being Ignited
4x Chaos OrbBody Armour · ShieldBetrayal Unveil
+(10–15) to Dexterity
(21–25)% chance to Avoid being Frozen
8x Armourer's ScrapBody Armour · ShieldBetrayal Unveil
+(16–20) to Dexterity
(21–25)% chance to Avoid being Frozen
3x Orb of AlchemyBody Armour · ShieldBetrayal Unveil
+(21–25) to Dexterity
(21–25)% chance to Avoid being Frozen
4x Chaos OrbBody Armour · ShieldBetrayal Unveil
+(10–15) to Intelligence
(21–25)% chance to Avoid being Shocked
8x Armourer's ScrapBody Armour · ShieldBetrayal Unveil
+(16–20) to Intelligence
(21–25)% chance to Avoid being Shocked
3x Orb of AlchemyBody Armour · ShieldBetrayal Unveil
+(21–25) to Intelligence
(21–25)% chance to Avoid being Shocked
4x Chaos OrbBody Armour · ShieldBetrayal Unveil
(20–25)% chance to Avoid Elemental Ailments
(20–25)% chance to Avoid being Stunned
6x Orb of AlchemyBody ArmourBetrayal Unveil
Misc mods /63
NameLevelDomainPre/SufDescriptionWeight
of Composure12FlaskSuffix(31–35)% Chance to Avoid being Stunned during Effectutility_flask 600
default 0
of Surefootedness29FlaskSuffix(36–40)% Chance to Avoid being Stunned during Effectutility_flask 600
default 0
of Persistence46FlaskSuffix(41–45)% Chance to Avoid being Stunned during Effectutility_flask 600
default 0
of Relentlessness63FlaskSuffix(46–50)% Chance to Avoid being Stunned during Effectutility_flask 600
default 0
of Tenaciousness80FlaskSuffix(51–55)% Chance to Avoid being Stunned during Effectutility_flask 600
default 0
of the Orca4FlaskSuffix(31–35)% chance to Avoid being Chilled during Effect
(31–35)% chance to Avoid being Frozen during Effect
utility_flask 600
default 0
of the Sea Lion23FlaskSuffix(36–40)% chance to Avoid being Chilled during Effect
(36–40)% chance to Avoid being Frozen during Effect
utility_flask 600
default 0
of the Narwhal42FlaskSuffix(41–45)% chance to Avoid being Chilled during Effect
(41–45)% chance to Avoid being Frozen during Effect
utility_flask 600
default 0
of the Beluga61FlaskSuffix(46–50)% chance to Avoid being Chilled during Effect
(46–50)% chance to Avoid being Frozen during Effect
utility_flask 600
default 0
of the Seal80FlaskSuffix(51–55)% chance to Avoid being Chilled during Effect
(51–55)% chance to Avoid being Frozen during Effect
utility_flask 600
default 0
of the Guppy6FlaskSuffix(31–35)% chance to Avoid being Ignited during Effectutility_flask 600
default 0
of the Goldfish25FlaskSuffix(36–40)% chance to Avoid being Ignited during Effectutility_flask 600
default 0
of the Carp44FlaskSuffix(41–45)% chance to Avoid being Ignited during Effectutility_flask 600
default 0
of the Catfish63FlaskSuffix(46–50)% chance to Avoid being Ignited during Effectutility_flask 600
default 0
of the Sunfish82FlaskSuffix(51–55)% chance to Avoid being Ignited during Effectutility_flask 600
default 0
of Tree Moss6FlaskSuffix(31–35)% chance to Avoid being Shocked during Effectutility_flask 600
default 0
of Turf Moss25FlaskSuffix(36–40)% chance to Avoid being Shocked during Effectutility_flask 600
default 0
of Tooth Moss44FlaskSuffix(41–45)% chance to Avoid being Shocked during Effectutility_flask 600
default 0
of Plume Moss63FlaskSuffix(46–50)% chance to Avoid being Shocked during Effectutility_flask 600
default 0
of Bog Moss82FlaskSuffix(51–55)% chance to Avoid being Shocked during Effectutility_flask 600
default 0
1FlaskUnique30% chance to Avoid being Chilled during Effect elemental cold ailment
1FlaskUnique30% chance to Avoid being Frozen during Effect elemental cold ailment
of Devotion1SanctumRelicSuffix3% chance to Avoid gaining an Afflictionlarge_sanctum_relic 100
default 0
of Piousness74SanctumRelicSuffix4% chance to Avoid gaining an Afflictionlarge_sanctum_relic 100
default 0
of Righteousness80SanctumRelicSuffix5% chance to Avoid gaining an Afflictionlarge_sanctum_relic 50
default 0
of Sainthood85SanctumRelicSuffix(6–7)% chance to Avoid gaining an Afflictionlarge_sanctum_relic 20
default 0
Agile1SanctumRelicPrefix(5–6)% increased chance to Avoid Resolve Loss from Enemy Melee Hitsmedium_sanctum_relic 30
default 0
Fleet77SanctumRelicPrefix(7–8)% increased chance to Avoid Resolve Loss from Enemy Melee Hitsmedium_sanctum_relic 30
default 0
Blurred84SanctumRelicPrefix(9–10)% increased chance to Avoid Resolve Loss from Enemy Melee Hitsmedium_sanctum_relic 15
default 0
Dancer's1SanctumRelicPrefix(5–6)% increased chance to Avoid Resolve Loss from Enemy Projectile Hitsmedium_sanctum_relic 30
default 0
Acrobat's77SanctumRelicPrefix(7–8)% increased chance to Avoid Resolve Loss from Enemy Projectile Hitsmedium_sanctum_relic 30
default 0
Tumbler's84SanctumRelicPrefix(9–10)% increased chance to Avoid Resolve Loss from Enemy Projectile Hitsmedium_sanctum_relic 15
default 0
of the Shade1SanctumRelicSuffix(2–3)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recentlymedium_sanctum_relic 60
default 0
of the Spectre77SanctumRelicSuffix(4–5)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recentlymedium_sanctum_relic 60
default 0
of the Phantasm84SanctumRelicSuffix(6–7)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recentlymedium_sanctum_relic 30
default 0
1SanctumRelicUniqueNo Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis
1JewelCorrupted(20–25)% chance to Avoid being Ignited elemental fire ailmentjewel 0
default 0
1JewelCorrupted(20–25)% chance to Avoid being Chilled
(20–25)% chance to Avoid being Frozen
elemental cold ailment
jewel 0
default 0
1JewelCorrupted(20–25)% chance to Avoid being Shocked elemental lightning ailmentjewel 0
default 0
1JewelCorrupted(20–25)% chance to Avoid being Poisoned poison chaos ailmentjewel 0
default 0
1JewelCorrupted(20–25)% chance to Avoid Bleeding bleed physical attack ailmentjewel 0
default 0
1JewelCorrupted(20–25)% chance to Avoid being Stunnedjewel 0
default 0
1JewelUnique10% chance to Avoid Elemental Ailments elemental fire cold lightning ailment
1JewelUnique12% chance to Avoid Elemental Ailments per Grand Spectrum
number of stackable unique jewels [1]
elemental
1JewelUnique15% chance to Avoid being Stunnedjewel 1
default 0
1JewelUnique15% chance to Avoid being Chilled elemental cold ailmentjewel 1
default 0
1JewelUnique15% chance to Avoid being Frozen elemental cold ailmentjewel 1
default 0
1JewelUnique15% chance to Avoid being Shocked elemental lightning ailmentjewel 1
default 0
1JewelUnique15% chance to Avoid being Ignited elemental fire ailmentjewel 1
default 0
1JewelUnique15% chance to Avoid being Poisoned poison chaos ailmentjewel 1
default 0
1JewelUniqueModifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
1MapDeviceUnique10% increased Experience gain
15% more Monster Life
10% increased Monster Damage
% improved Rewards
Monsters gain +20% chance to Avoid being Stunned each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map num legion uber fragments [1]
resource life damage
1ExpeditionRelicPrefixMonsters have 30% chance to Avoid All Damage from Hitsdefault 1000
1ExpeditionRelicPrefixMonsters have 100% chance to Avoid being Chilled
Monsters have 100% chance to Avoid being Frozen
Monsters have 100% chance to Avoid being Ignited
Monsters have 100% chance to Avoid being Shocked
default 1000
of the Blameless75SanctumSpecialSuffix(40–50)% chance to Avoid being Ignited elemental fire ailmentstr_special_relic 600
default 150
of the Guiltless75SanctumSpecialSuffix(40–50)% chance to Avoid being Frozen elemental cold ailmentdex_special_relic 600
default 150
of the Faultless75SanctumSpecialSuffix(40–50)% chance to Avoid being Shocked elemental lightning ailmentint_special_relic 600
default 150
of Righteousness75SanctumSpecialSuffix(25–35)% chance to Avoid being Stunneddex_special_relic 600
default 150
of the Untouchable75SanctumSpecialSuffix(20–30)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentdex_special_relic 600
default 150
of Staunching75SanctumSpecialSuffix(40–50)% chance to Avoid Bleeding bleed physical attack ailmentstr_special_relic 600
default 150
of Constitution75SanctumSpecialSuffix(40–50)% chance to Avoid being Poisoned poison chaos ailmentdex_special_relic 600
default 150
of the Raider1CharmSuffix(10–15)% chance to Avoid Elemental Ailments while Phasingdex_animal_charm 1000
default 0
of the Raider60CharmSuffix(16–25)% chance to Avoid Elemental Ailments while Phasingdex_animal_charm 500
default 0
Item /2
Unrelenting Timeless Karui Emblem
Area Level: 80
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% increased Experience Gain
10% improved Rewards
Omen of Death-dancing
Will be Consumed when you reach 25% of Life
to grant 75% chance to Avoid Damage from Hits for 4 seconds
Unique /35
Regenerate (2–4) Life per second
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(While you have Phasing, your movement is not blocked by Enemies)
+2 to Level of Socketed Aura Gems
(80–100)% increased Evasion Rating
+(20–30)% to Cold Resistance
Cannot be Frozen
25% chance to Avoid being Chilled
16% increased Mana Reservation Efficiency of Skills
(30–40)% increased Fire Damage
(100–120)% increased Armour
+(50–70) to maximum Life
+30% to Cold Resistance
100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently
+8% to all Elemental Resistances
(240–300)% increased Armour and Energy Shield
Regenerate (100–200) Life per second
+5% to maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
100% chance to Avoid being Ignited while on Low Life
(Maximum Resistances cannot be raised above 90%)
(You are on Low Life if you have 50% of your Maximum Life or less)
+(20–30)% to Cold Resistance
Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
(10–15)% of Physical Damage from Hits taken as Cold Damage during Effect
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(60–80)% increased Physical Damage
Adds (3–5) to (7–10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
100% chance to Avoid being Chilled during Onslaught
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+190 to Accuracy Rating
Socketed Gems are supported by Level 1 Multistrike
(60–80)% increased Physical Damage
Adds (5–8) to (10–14) Physical Damage
(10–15)% increased Attack Speed
20% chance to Avoid being Stunned
(30–40)% reduced Stun and Block Recovery
+18% Chance to Block Attack Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+5% chance to Suppress Spell Damage
(120–140)% increased Evasion and Energy Shield
+(20–30) to maximum Energy Shield
+(30–50) to maximum Life
10% increased Rarity of Items found
25% chance to Avoid Fire Damage from Hits
You always Ignite while Burning
(No chance to avoid damage can be higher than 75%)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(20–30)% increased Projectile Speed
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50–70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
+2 to Level of Socketed Herald Gems
(80–100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Buff affecting you
Mana Reservation of Herald Skills is always 45%
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
charge elder art variation [1]
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+18% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
100% chance to Avoid being Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
Trigger Level 20 Intimidating Cry when you lose Cat's Stealth
(110–150)% increased Evasion Rating
+(50–70) to maximum Life
20% increased Movement Speed
(40–50)% chance to Avoid Bleeding
20% increased Movement Speed while you have Cat's Stealth
+(16–24) to Dexterity and Intelligence
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7–10)% increased Effect of Elusive on you per Power Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose a Power Charge when you gain Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
(No chance to avoid damage can be higher than 75%)
(Recently refers to the past 4 seconds)
+(20–30)% to Lightning Resistance
+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players with Hits and Ailments
Nova Spells Cast at the targeted location instead of around you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–30)% to Fire Resistance
+(30–50) to Strength
(20–25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
+(50–70) to maximum Life
25% increased Movement Speed
(10–30)% increased Elusive Effect
10% increased Movement Speed if you've Hit an Enemy Recently
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Recently refers to the past 4 seconds)
+4 to Level of Socketed Herald Gems
(80–100)% increased Evasion Rating
+(20–30)% to Chaos Resistance
25% chance to Avoid being Poisoned
16% increased Mana Reservation Efficiency of Skills
You cannot be Hindered
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
180% increased Block Recovery
+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300–400)% increased Armour and Evasion
100% chance to Avoid Bleeding
(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50–70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
12% chance to Avoid Elemental Ailments per Grand Spectrum
number of stackable unique jewels [1]
+(20–25)% chance to Suppress Spell Damage
(60–100)% increased Evasion Rating
(20–25)% chance to Avoid Elemental Ailments
Recover (100–200) Life when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(10–15)% to Lightning Resistance
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
The Herald of the Scourge drops an additional Forbidden Tome
No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis
This item is destroyed when applied to a Sanctum
+(5–10) to Dexterity
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
3% increased Movement Speed
(100–150)% increased Evasion Rating
(15–25)% chance to Avoid Elemental Ailments
+(3–8)% Chance to Block
(30–40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Passive /8
12% increased Attack Speed with Daggers
40% increased Elusive Effect
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Rune Daggers are considered Daggers)
8% increased maximum Life
20% chance to Avoid being Stunned
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds
+1% to all maximum Elemental Resistances
20% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Maximum Resistances cannot be raised above 90%)
10% increased maximum Life
8% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
5% increased Movement Speed
30% chance to Avoid being Stunned
50% increased Stun and Block Recovery
+19% to Chaos Resistance
30% chance to Avoid being Poisoned
30% chance to Avoid Bleeding
20% chance to Avoid Physical Damage from Hits
(No chance to avoid damage can be higher than 75%)
10% chance to Avoid non-Damaging Ailments on you per Bark below maximum
10% reduced Duration of Damaging Ailments on you per Bark
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy Passive /2
Ascendancy: Raider
Character: Ranger
50% chance to Avoid Elemental Ailments while Phasing
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy: Assassin
Character: Shadow
Gain Elusive on Critical Strike
50% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Cluster Jewel Passive /8
+1% to maximum Cold Resistance
+20% to Cold Resistance
30% chance to Avoid being Frozen
(Maximum Resistances cannot be raised above 90%)
+1% to maximum Chaos Resistance
+23% to Chaos Resistance
30% chance to Avoid being Poisoned
(Maximum Resistances cannot be raised above 90%)
+10% chance to Suppress Spell Damage
20% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+1% to maximum Lightning Resistance
+20% to Lightning Resistance
30% chance to Avoid being Shocked
(Maximum Resistances cannot be raised above 90%)
+1% to maximum Fire Resistance
+20% to Fire Resistance
30% chance to Avoid being Ignited
(Maximum Resistances cannot be raised above 90%)
10% chance to gain Elusive on Kill
25% increased Elusive Effect
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
30% chance to Avoid Bleeding
30% chance to Avoid being Impaled
30% increased Evasion Rating if you haven't been Hit Recently
50% chance to Avoid being Stunned while Channelling
Channelling Skills deal 30% increased Damage
Timeless Jewel Passive /5
FactionCategoryNameShow Full Descriptions
VaalPassiveAvoid Elemental Ailments
3% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
VaalNotableJungle Paths
(8–10)% chance to Avoid Elemental Ailments
(8–10)% chance to Avoid being Stunned
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
EternalNotableRites of Solaris
80% chance to Avoid being Chilled
EternalNotableRural Life
80% chance to Avoid being Shocked
EternalNotableSecret Tunnels
20% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Timeless Jewel Passive Additions /2
FactionCategoryShow Full DescriptionsCode
VaalNotable
3% chance to Avoid Elemental Ailmentsvaal_small_attack_dodge
MarakethNotable
20% chance to Avoid being Stunnedmaraketh_notable_add_ailment_avoid
Elevated modifier List /31
NameLvModsElevated Mods
of the Conquest68(16–20)% chance to Avoid being Stunned
Group: 1223
(21–25)% chance to Avoid being Stunned
of the Conquest70(21–25)% chance to Avoid being Stunned
Group: 1223
(31–35)% chance to Avoid being Stunned
of the Conquest75(31–35)% chance to Avoid being Stunned
Group: 1223
(36–50)% chance to Avoid being Stunned
of the Elder68(15–22)% chance to Avoid being Stunned
Group: 1223
(23–30)% chance to Avoid being Stunned
of the Elder75(23–30)% chance to Avoid being Stunned
Group: 1223
(31–35)% chance to Avoid being Stunned
of the Elder82(31–35)% chance to Avoid being Stunned
Group: 1223
(36–50)% chance to Avoid being Stunned
of Shaping68(14–17)% chance to Avoid Elemental Ailments
Group: 1310
(18–21)% chance to Avoid Elemental Ailments
of Shaping75(18–21)% chance to Avoid Elemental Ailments
Group: 1310
(31–35)% chance to Avoid Elemental Ailments
of Shaping81(31–35)% chance to Avoid Elemental Ailments
Group: 1310
(36–45)% chance to Avoid Elemental Ailments
of Shaping68(6–9)% chance to avoid Projectiles
Group: 2702
(10–12)% chance to avoid Projectiles
of Shaping84(10–12)% chance to avoid Projectiles
Group: 2702
(11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently
(10–12)% chance to avoid Projectiles
of the Crusade68(31–35)% chance to Avoid being Ignited
Group: 408
(36–40)% chance to Avoid being Ignited
of the Crusade70(36–40)% chance to Avoid being Ignited
Group: 408
(51–60)% chance to Avoid being Ignited
of the Crusade75(51–60)% chance to Avoid being Ignited
Group: 408
(71–80)% chance to Avoid being Ignited
of the Crusade68(31–35)% chance to Avoid being Frozen
Group: 1224
(36–40)% chance to Avoid being Frozen
of the Crusade70(36–40)% chance to Avoid being Frozen
Group: 1224
(51–60)% chance to Avoid being Frozen
of the Crusade75(51–60)% chance to Avoid being Frozen
Group: 1224
(71–80)% chance to Avoid being Frozen
of the Crusade68(31–35)% chance to Avoid being Shocked
Group: 1226
(36–40)% chance to Avoid being Shocked
of the Crusade70(36–40)% chance to Avoid being Shocked
Group: 1226
(51–60)% chance to Avoid being Shocked
of the Crusade75(51–60)% chance to Avoid being Shocked
Group: 1226
(71–80)% chance to Avoid being Shocked
of Redemption68(6–9)% chance to avoid Projectiles
Group: 2702
(10–12)% chance to avoid Projectiles
of Redemption73(10–12)% chance to avoid Projectiles
Group: 2702
(11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently
(10–12)% chance to avoid Projectiles
of the Conquest68(5–7)% chance to Avoid Fire Damage from Hits
Group: 1755
(8–10)% chance to Avoid Fire Damage from Hits
of the Conquest80(8–10)% chance to Avoid Fire Damage from Hits
Group: 1755
+(20–30)% to Fire Resistance
(8–10)% chance to Avoid Fire Damage from Hits
of the Conquest68(5–7)% chance to Avoid Cold Damage from Hits
Group: 1756
(8–10)% chance to Avoid Cold Damage from Hits
of the Conquest80(8–10)% chance to Avoid Cold Damage from Hits
Group: 1756
+(20–30)% to Cold Resistance
(8–10)% chance to Avoid Cold Damage from Hits
of the Conquest68(5–7)% chance to Avoid Lightning Damage from Hits
Group: 1757
(8–10)% chance to Avoid Lightning Damage from Hits
of the Conquest80(8–10)% chance to Avoid Lightning Damage from Hits
Group: 1757
+(20–30)% to Lightning Resistance
(8–10)% chance to Avoid Lightning Damage from Hits
of the Hunt68(21–25)% chance to Avoid being Poisoned
(21–25)% chance to Avoid Bleeding

Group: 2654
(26–30)% chance to Avoid being Poisoned
(26–30)% chance to Avoid Bleeding
of the Hunt70(26–30)% chance to Avoid being Poisoned
(26–30)% chance to Avoid Bleeding

Group: 2654
(41–50)% chance to Avoid being Poisoned
(41–50)% chance to Avoid Bleeding
of the Hunt75(41–50)% chance to Avoid being Poisoned
(41–50)% chance to Avoid Bleeding

Group: 2654
(61–70)% chance to Avoid being Poisoned
(61–70)% chance to Avoid Bleeding

Community Wiki

Edit

Avoidance

Avoidance is a mechanic that stops the damage of a hit after block has failed.[citation needed] It still counts as a hit, even if it deals 0 damage. Avoidance should not be confused or conflated with Evasion, Dodge, Block, or Immunity.

Damage avoidance from hits are capped at 75%.

Pantheon

Several Gods provide chances to avoid varying types of damage and/or effects.

Major Gods

  • Soul of Lunaris upgrade 10% chance to avoid Projectile Damage
  • Soul of Lunaris upgrade Avoid Projectiles that have Chained
  • Soul of Solaris upgrade 50% chance to avoid Ailments from Critical Strikes
  • Soul of Arakaali grants 10% chance to Avoid Lightning Damage when Hit

Minor Gods

  • Soul of Ralakesh grants 25% chance to avoid Bleeding

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.