Item mods /165
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Stoicism | 23 | Suffix | (16–20)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 1000 default 0 |
of Resolve | 41 | Suffix | (21–25)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 1000 default 0 |
of Fortitude | 57 | Suffix | (26–30)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 1000 default 0 |
of Will | 73 | Suffix | (31–35)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 1000 default 0 |
of the Elder | 82 | Suffix | (31–35)% chance to Avoid being Stunned | boots_elder 1600 quiver_elder 1600 default 0 |
of Shaping | 81 | Suffix | (31–35)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | boots_shaper 1600 default 0 |
of Shaping | 68 | Suffix | (6–9)% chance to avoid Projectiles | boots_shaper 500 default 0 |
of Shaping | 84 | Suffix | (10–12)% chance to avoid Projectiles | boots_shaper 500 default 0 |
of the Crusade | 75 | Suffix | (51–60)% chance to Avoid being Ignited elemental fire ailment | boots_crusader 1000 quiver_crusader 1000 default 0 |
of the Crusade | 75 | Suffix | (51–60)% chance to Avoid being Frozen elemental cold ailment | boots_crusader 1000 quiver_crusader 1000 default 0 |
of the Crusade | 75 | Suffix | (51–60)% chance to Avoid being Shocked elemental lightning ailment | boots_crusader 1000 quiver_crusader 1000 default 0 |
of Redemption | 68 | Suffix | (6–9)% chance to avoid Projectiles | boots_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (10–12)% chance to avoid Projectiles | boots_eyrie 500 default 0 |
of the Conquest | 75 | Suffix | (31–35)% chance to Avoid being Stunned | boots_adjudicator 1000 gloves_adjudicator 1000 quiver_adjudicator 1000 default 0 |
of the Conquest | 68 | Suffix | (5–7)% chance to Avoid Fire Damage from Hits elemental fire | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (8–10)% chance to Avoid Fire Damage from Hits elemental fire | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | (5–7)% chance to Avoid Cold Damage from Hits elemental cold | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (8–10)% chance to Avoid Cold Damage from Hits elemental cold | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | (5–7)% chance to Avoid Lightning Damage from Hits elemental lightning | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (8–10)% chance to Avoid Lightning Damage from Hits elemental lightning | boots_adjudicator 500 shield_adjudicator 500 default 0 |
of the Hunt | 75 | Suffix | (41–50)% chance to Avoid being Poisoned (41–50)% chance to Avoid Bleeding bleed poison physical chaos attack ailment | boots_basilisk 1000 default 0 |
of Redemption | 68 | Suffix | (5–7)% chance to Avoid Physical Damage from Hits physical | shield_eyrie 500 quiver_eyrie 500 default 0 |
of Redemption | 80 | Suffix | (8–10)% chance to Avoid Physical Damage from Hits physical | shield_eyrie 500 quiver_eyrie 500 default 0 |
45 | ScourgeUpside | (26–30)% chance to Avoid Bleeding bleed physical attack ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid Bleeding bleed physical attack ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid Bleeding bleed physical attack ailment | ring 500 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Chilled (26–30)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Chilled (31–35)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Chilled (36–40)% chance to Avoid being Frozen elemental cold ailment | ring 500 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Shocked elemental lightning ailment | ring 500 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Ignited elemental fire ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Ignited elemental fire ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Ignited elemental fire ailment | ring 500 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Poisoned poison chaos ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Poisoned poison chaos ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Poisoned poison chaos ailment | ring 500 default 0 | |
45 | ScourgeUpside | (17–19)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 | |
68 | ScourgeUpside | (20–22)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 | |
68 | ScourgeUpside | (23–25)% chance to Avoid being Stunned | helmet 500 gloves 500 default 0 | |
45 | ScourgeUpside | (17–19)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 500 default 0 | |
68 | ScourgeUpside | (20–22)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 500 default 0 | |
68 | ScourgeUpside | (23–25)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | shield 500 default 0 | |
75 | RedImplicit | (33–35)% chance to Avoid being Ignited elemental fire ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (36–38)% chance to Avoid being Ignited elemental fire ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (39–41)% chance to Avoid being Ignited elemental fire ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (42–44)% chance to Avoid being Ignited elemental fire ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (45–47)% chance to Avoid being Ignited elemental fire ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (48–50)% chance to Avoid being Ignited elemental fire ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Ignited elemental fire ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Ignited elemental fire ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Ignited elemental fire ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Ignited elemental fire ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Ignited elemental fire ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Ignited elemental fire ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Ignited elemental fire ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Ignited elemental fire ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Ignited elemental fire ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | (33–35)% chance to Avoid being Frozen elemental cold ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (36–38)% chance to Avoid being Frozen elemental cold ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (39–41)% chance to Avoid being Frozen elemental cold ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (42–44)% chance to Avoid being Frozen elemental cold ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (45–47)% chance to Avoid being Frozen elemental cold ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (48–50)% chance to Avoid being Frozen elemental cold ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Frozen elemental cold ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Frozen elemental cold ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Frozen elemental cold ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Frozen elemental cold ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Frozen elemental cold ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Frozen elemental cold ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Frozen elemental cold ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Frozen elemental cold ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Frozen elemental cold ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | (33–35)% chance to Avoid being Shocked elemental lightning ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (36–38)% chance to Avoid being Shocked elemental lightning ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (39–41)% chance to Avoid being Shocked elemental lightning ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (42–44)% chance to Avoid being Shocked elemental lightning ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (45–47)% chance to Avoid being Shocked elemental lightning ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | (48–50)% chance to Avoid being Shocked elemental lightning ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Shocked elemental lightning ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Shocked elemental lightning ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Shocked elemental lightning ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Shocked elemental lightning ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Shocked elemental lightning ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Shocked elemental lightning ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Shocked elemental lightning ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Shocked elemental lightning ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Shocked elemental lightning ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | (15–17)% chance to Avoid being Stunned | no_tier_6_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (18–20)% chance to Avoid being Stunned | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (21–23)% chance to Avoid being Stunned | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (24–26)% chance to Avoid being Stunned | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (27–29)% chance to Avoid being Stunned | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | (30–32)% chance to Avoid being Stunned | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–29)% chance to Avoid being Stunned | no_tier_5_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (30–32)% chance to Avoid being Stunned | no_tier_4_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–35)% chance to Avoid being Stunned | no_tier_3_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (36–38)% chance to Avoid being Stunned | no_tier_2_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (39–41)% chance to Avoid being Stunned | no_tier_1_eldritch_implicit 0 boots 250 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid being Stunned | no_tier_4_eldritch_implicit 0 boots 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (42–44)% chance to Avoid being Stunned | no_tier_3_eldritch_implicit 0 boots 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (45–47)% chance to Avoid being Stunned | no_tier_2_eldritch_implicit 0 boots 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (48–50)% chance to Avoid being Stunned | no_tier_1_eldritch_implicit 0 boots 100 default 0 | |
75 | BlueImplicit | (15–17)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_6_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | (18–20)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | (21–23)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | (24–26)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | (27–29)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | (30–32)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (27–29)% chance to Avoid Elemental Ailments elemental ailment | no_tier_5_eldritch_implicit 0 boots 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (30–32)% chance to Avoid Elemental Ailments elemental ailment | no_tier_4_eldritch_implicit 0 boots 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (33–35)% chance to Avoid Elemental Ailments elemental ailment | no_tier_3_eldritch_implicit 0 boots 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (36–38)% chance to Avoid Elemental Ailments elemental ailment | no_tier_2_eldritch_implicit 0 boots 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (39–41)% chance to Avoid Elemental Ailments elemental ailment | no_tier_1_eldritch_implicit 0 boots 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid Elemental Ailments elemental ailment | no_tier_4_eldritch_implicit 0 boots 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (42–44)% chance to Avoid Elemental Ailments elemental ailment | no_tier_3_eldritch_implicit 0 boots 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (45–47)% chance to Avoid Elemental Ailments elemental ailment | no_tier_2_eldritch_implicit 0 boots 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (48–50)% chance to Avoid Elemental Ailments elemental ailment | no_tier_1_eldritch_implicit 0 boots 100 default 0 | |
75 | BlueImplicit | (33–35)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (36–38)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (39–41)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (42–44)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (45–47)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (48–50)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid Bleeding bleed physical ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid Bleeding bleed physical ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid Bleeding bleed physical ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid Bleeding bleed physical ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid Bleeding bleed physical ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid Bleeding bleed physical ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid Bleeding bleed physical ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid Bleeding bleed physical ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid Bleeding bleed physical ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | (33–35)% chance to Avoid being Poisoned poison chaos ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (36–38)% chance to Avoid being Poisoned poison chaos ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (39–41)% chance to Avoid being Poisoned poison chaos ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (42–44)% chance to Avoid being Poisoned poison chaos ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (45–47)% chance to Avoid being Poisoned poison chaos ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (48–50)% chance to Avoid being Poisoned poison chaos ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Poisoned poison chaos ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Poisoned poison chaos ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Poisoned poison chaos ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Poisoned poison chaos ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Poisoned poison chaos ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Poisoned poison chaos ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Poisoned poison chaos ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Poisoned poison chaos ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Poisoned poison chaos ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
1 | WeaponTree | 60% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 default 0 | |
60 | WeaponTree | 100% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 default 0 | |
1 | WeaponTree | 60% chance to Avoid being Frozen +20% chance to be Ignited | shield 750 default 0 | |
60 | WeaponTree | 100% chance to Avoid being Frozen +20% chance to be Ignited | shield 750 default 0 | |
1 | WeaponTree | 60% chance to Avoid being Shocked +20% chance to be Frozen | shield 750 default 0 | |
60 | WeaponTree | 100% chance to Avoid being Shocked +20% chance to be Frozen | shield 750 default 0 | |
12 | WeaponTree | +20% chance to be Poisoned 60% chance to Avoid Bleeding | shield 750 default 0 | |
65 | WeaponTree | +20% chance to be Poisoned 100% chance to Avoid Bleeding | shield 750 default 0 | |
12 | WeaponTree | 60% chance to Avoid being Poisoned 50% increased Bleed Duration on you | shield 750 default 0 | |
65 | WeaponTree | 100% chance to Avoid being Poisoned 50% increased Bleed Duration on you | shield 750 default 0 | |
40 | WeaponTree | 100% chance to Avoid Elemental Ailments while on Consecrated Ground 50% reduced Effect of Consecrated Ground you create | shield 250 default 0 | |
1 | WeaponTree | 50% chance to avoid Ailments from Critical Strikes | shield 400 default 0 | |
70 | WeaponTree | 75% chance to avoid Ailments from Critical Strikes | shield 400 default 0 | |
of Haunting | 16 | Suffix | (60–75)% chance to Avoid being Ignited elemental fire ailment | necropolis_boots 500 default 0 |
of Haunting | 16 | Suffix | (60–75)% chance to Avoid being Frozen elemental cold ailment | necropolis_boots 500 default 0 |
of Haunting | 16 | Suffix | (60–75)% chance to Avoid being Shocked elemental lightning ailment | necropolis_boots 500 default 0 |
Enchantment Modifier /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Stun Avoidance 1 | 53 | Enchantment | 50% chance to Avoid being Stunned if you've Killed Recently | boots 100 default 0 |
Enchantment Stun Avoidance 2 | 66 | Enchantment | 65% chance to Avoid being Stunned if you've Killed Recently | boots 100 default 0 |
Enchantment Stun Avoidance 3 | 75 | Enchantment | 80% chance to Avoid being Stunned if you've Killed Recently | boots 100 default 0 |
Enchantment Snipe Stun Avoidance 1 | 66 | Enchantment | 35% chance to Avoid being Stunned while Channelling Snipe attack | helmet 100 default 0 |
Enchantment Snipe Stun Avoidance 2 | 75 | Enchantment | 50% chance to Avoid being Stunned while Channelling Snipe attack | helmet 100 default 0 |
83 | Enchantment | 20% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightning ailment | belt 1 default 0 |
Monsters mods /19
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen elemental cold ailment | ||
1 | Unique | 100% chance to Avoid being Ignited elemental fire ailment | ||
Camouflaged Predator | 1 | Unique | avoid damage % [25] disable light [1] | |
of Splitting | 6 | Unique | Skills fire 4 additional Projectiles 30% increased Projectile Damage 30% chance to avoid Projectiles | no_common_monster_mods 0 ranged 5000 default 0 |
1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Ignited 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled Avoids Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
Rogue's Touch | 1 | Torment | 20% increased Movement Speed 20% reduced Character Size avoid damage % [33] speed | default 1000 |
Rogue's Grip | 1 | Torment | 30% increased Movement Speed 20% reduced Character Size avoid damage % [33] speed | default 1000 |
Splitnewt Talisman | 1 | Talisman | avoid damage % [20] speed | |
Three Rat Talisman | 1 | Talisman | 25% increased Damage 20% increased maximum Life Gain 30% of Maximum Life as Extra Maximum Energy Shield avoid damage % [15] resource life defences damage | |
Wailing Essence of Zeal | 1 | Essence | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed avoid damage % [50] attack caster speed | |
Screaming Essence of Zeal | 1 | Essence | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed avoid damage % [50] attack caster speed | |
Shrieking Essence of Zeal | 1 | Essence | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed avoid damage % [50] attack caster speed | |
Deafening Essence of Zeal | 1 | Essence | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed avoid damage % [50] attack caster speed | |
1 | Unique | avoid damage % [15] | ||
Saqawine Presence | 20 | Bestiary | 50% increased maximum Life 15% increased Movement Speed % increased Rarity of Items Dropped avoid damage % [10] resource life speed | bestiary_sands 100 default 0 |
1 | Unique | 50% chance to Avoid being Chilled 50% chance to Avoid being Frozen 50% chance to Avoid being Ignited 50% chance to Avoid being Shocked 50% chance to Avoid being Poisoned 50% chance to Avoid Bleeding ailment |
Abyss Jewel mods /19
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (20–25)% chance to Avoid being Ignited elemental fire ailment | default 1000 | |
1 | Corrupted | (20–25)% chance to Avoid being Frozen elemental cold ailment | default 1000 | |
1 | Corrupted | (20–25)% chance to Avoid being Shocked elemental lightning ailment | default 1000 | |
1 | Corrupted | (20–25)% chance to Avoid being Poisoned poison chaos ailment | default 1000 | |
1 | Corrupted | (20–25)% chance to Avoid Bleeding bleed physical attack ailment | default 1000 | |
1 | Corrupted | (20–25)% chance to Avoid being Stunned | default 1000 | |
of Nonflammability | 50 | Suffix | (31–40)% chance to Avoid being Ignited elemental fire ailment | default 300 |
of Fireproofing | 70 | Suffix | (41–50)% chance to Avoid being Ignited elemental fire ailment | default 150 |
of Warming | 50 | Suffix | (31–40)% chance to Avoid being Frozen elemental cold ailment | default 300 |
of Heating | 70 | Suffix | (41–50)% chance to Avoid being Frozen elemental cold ailment | default 150 |
of Insulating | 50 | Suffix | (31–40)% chance to Avoid being Shocked elemental lightning ailment | default 300 |
of the Lightning Rod | 70 | Suffix | (41–50)% chance to Avoid being Shocked elemental lightning ailment | default 150 |
of Tolerance | 50 | Suffix | (31–40)% chance to Avoid being Poisoned poison chaos ailment | default 300 |
of Immunity | 70 | Suffix | (41–50)% chance to Avoid being Poisoned poison chaos ailment | default 150 |
of Stemming | 50 | Suffix | (31–40)% chance to Avoid Bleeding bleed physical attack ailment | default 300 |
of the Tourniquet | 70 | Suffix | (41–50)% chance to Avoid Bleeding bleed physical attack ailment | default 150 |
of Balance | 50 | Suffix | (21–24)% chance to Avoid being Stunned | default 300 |
of Poise | 70 | Suffix | (25–30)% chance to Avoid being Stunned | default 150 |
of Escape | 84 | Suffix | (8–10)% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightning ailment | abyss_jewel_melee 100 abyss_jewel_ranged 500 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Fossil mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | (8–10)% chance to Avoid Fire Damage from Hits elemental fire | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
Subterranean | 1 | Prefix | (6–10)% chance to Avoid Cold Damage from Hits elemental cold | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
Subterranean | 1 | Prefix | (6–10)% chance to Avoid Lightning Damage from Hits elemental lightning | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
of the Underground | 1 | Suffix | 50% chance to Avoid being Poisoned poison chaos ailment | abyss_jewel 0 jewel 0 shield 1600 helmet 1600 boots 1600 body_armour 1600 default 0 |
of the Underground | 1 | Suffix | 50% chance to Avoid Bleeding bleed physical attack ailment | abyss_jewel 0 jewel 0 shield 1600 helmet 1600 boots 1600 body_armour 1600 default 0 |
Map mods /13
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Insulating | 69 | Prefix | Monsters have (70–80)% chance to Avoid Ailments Found Items have 2% chance to drop Corrupted in Area 16% increased Quantity of Items found in this Area ailment | uber_tier_map 0 secret_area 800 default 0 |
of Insulation | 1 | Suffix | Monsters have 30% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Insulation | 1 | Suffix | Monsters have 50% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Insulation | 1 | Suffix | Monsters have 70% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Insulation | 1 | Suffix | Monsters have 70% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area elemental fire cold lightning ailment | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Impervious | 1 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 1 | Prefix | Monsters have a 10% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 68 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 1 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 73 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 1 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 1 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Impervious | 78 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have 30% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | default 1000 | |
52 | DelveArea | Monsters have 40% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | default 1000 | |
173 | DelveArea | Monsters have 50% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | default 1000 | |
1 | DelveArea | Monsters have a 30% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 | |
52 | DelveArea | Monsters have a 40% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 | |
173 | DelveArea | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 |
Heist Area mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Impervious | 46 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
Impervious | 73 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
Impervious | 78 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
of Insulation | 46 | Suffix | Monsters have 30% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] elemental fire cold lightning ailment | default 800 |
of Insulation | 73 | Suffix | Monsters have 50% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] elemental fire cold lightning ailment | default 800 |
of Insulation | 78 | Suffix | Monsters have 70% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] elemental fire cold lightning ailment | default 800 |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Devious | 1 | Prefix | (9–11)% chance to Avoid being Interrupted | heist_equipment_lockpick 1000 heist_equipment_engineering 1000 heist_equipment_demolition 1000 heist_equipment_trapdisarmament 1000 default 0 |
Wiley | 45 | Prefix | (12–14)% chance to Avoid being Interrupted | heist_equipment_lockpick 800 heist_equipment_engineering 800 heist_equipment_demolition 800 heist_equipment_trapdisarmament 800 default 0 |
Elusive | 75 | Prefix | (15–17)% chance to Avoid being Interrupted | heist_equipment_lockpick 600 heist_equipment_engineering 600 heist_equipment_demolition 600 heist_equipment_trapdisarmament 600 default 0 |
Untouchable | 81 | Prefix | (18–20)% chance to Avoid being Interrupted | heist_equipment_lockpick 400 heist_equipment_engineering 400 heist_equipment_demolition 400 heist_equipment_trapdisarmament 400 default 0 |
Veiled mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 1 | Prefix | (20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned elemental fire cold lightning ailment | body_armour 0 default 0 |
Chosen | 60 | Prefix | (25–30)% increased Movement Speed 100% chance to Avoid being Chilled elemental cold speed ailment | boots 1500 default 0 |
of the Order | 60 | Suffix | (10–12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention elemental | helmet 1000 body_armour 1000 default 0 |
Rin's | 60 | Prefix | (20–30)% chance to Avoid being Chilled 100% chance to Avoid being Frozen elemental cold ailment | boots 2000 default 0 |
of the Order | 60 | Suffix | 50% Chance to Avoid being Stunned during Effect speed | flask 0 default 0 |
of the Order | 60 | Suffix | 50% Chance to Avoid being Stunned during Effect | flask 1000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Strength (21–25)% chance to Avoid being Ignited attribute | body_armour 1000 shield 1000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Dexterity (21–25)% chance to Avoid being Frozen attribute | body_armour 1000 shield 1000 default 0 |
of the Order | 60 | Suffix | +(31–35) to Intelligence (21–25)% chance to Avoid being Shocked attribute | body_armour 1000 shield 1000 default 0 |
Chosen | 60 | Prefix | (30–35)% chance to Avoid Elemental Ailments (30–35)% chance to Avoid being Stunned elemental fire cold lightning ailment | body_armour 2000 default 0 |
Crafting Bench /24
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(15–20)% chance to Avoid being Stunned | 1x Regal Orb | Helmet · Gloves | The Ascent |
(21–25)% chance to Avoid being Stunned | 2x Regal Orb | Helmet · Gloves | Malformation Map |
(16–20)% chance to Avoid Elemental Ailments | 1x Chaos Orb | Boots · Shield | The Ascent |
(21–25)% chance to Avoid Elemental Ailments | 2x Chaos Orb | Boots · Shield | Malformation Map |
(41–50)% chance to Avoid Bleeding | 4x Orb of Alteration | Boots | The Ascent |
(51–60)% chance to Avoid Bleeding | 2x Chaos Orb | Boots | Malformation Map |
(13–14)% increased Movement Speed 100% chance to Avoid being Chilled | 4x Orb of Chance | Boots | Betrayal Unveil |
(15–17)% increased Movement Speed 100% chance to Avoid being Chilled | 4x Orb of Alchemy | Boots | Betrayal Unveil |
(18–20)% increased Movement Speed 100% chance to Avoid being Chilled | 4x Chaos Orb | Boots | Betrayal Unveil |
(6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 2x Vaal Orb | Body Armour · Helmet | Betrayal Unveil |
(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 4x Vaal Orb | Body Armour · Helmet | Betrayal Unveil |
80% chance to Avoid being Frozen | 4x Chaos Orb | Boots | Betrayal Unveil |
100% chance to Avoid being Frozen | 1x Exalted Orb | Boots | Betrayal Unveil |
50% Chance to Avoid being Stunned during Effect | 6x Glassblower's Bauble | Flask | Betrayal Unveil |
+(10–15) to Strength (21–25)% chance to Avoid being Ignited | 8x Armourer's Scrap | Body Armour · Shield | Betrayal Unveil |
+(16–20) to Strength (21–25)% chance to Avoid being Ignited | 3x Orb of Alchemy | Body Armour · Shield | Betrayal Unveil |
+(21–25) to Strength (21–25)% chance to Avoid being Ignited | 4x Chaos Orb | Body Armour · Shield | Betrayal Unveil |
+(10–15) to Dexterity (21–25)% chance to Avoid being Frozen | 8x Armourer's Scrap | Body Armour · Shield | Betrayal Unveil |
+(16–20) to Dexterity (21–25)% chance to Avoid being Frozen | 3x Orb of Alchemy | Body Armour · Shield | Betrayal Unveil |
+(21–25) to Dexterity (21–25)% chance to Avoid being Frozen | 4x Chaos Orb | Body Armour · Shield | Betrayal Unveil |
+(10–15) to Intelligence (21–25)% chance to Avoid being Shocked | 8x Armourer's Scrap | Body Armour · Shield | Betrayal Unveil |
+(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x Orb of Alchemy | Body Armour · Shield | Betrayal Unveil |
+(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x Chaos Orb | Body Armour · Shield | Betrayal Unveil |
(20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned | 6x Orb of Alchemy | Body Armour | Betrayal Unveil |
Misc mods /65
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Composure | 12 | Flask | Suffix | (31–35)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of Surefootedness | 29 | Flask | Suffix | (36–40)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of Persistence | 46 | Flask | Suffix | (41–45)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of Relentlessness | 63 | Flask | Suffix | (46–50)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of Tenaciousness | 80 | Flask | Suffix | (51–55)% Chance to Avoid being Stunned during Effect | utility_flask 600 default 0 |
of the Orca | 4 | Flask | Suffix | (31–35)% chance to Avoid being Chilled during Effect (31–35)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Sea Lion | 23 | Flask | Suffix | (36–40)% chance to Avoid being Chilled during Effect (36–40)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Narwhal | 42 | Flask | Suffix | (41–45)% chance to Avoid being Chilled during Effect (41–45)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Beluga | 61 | Flask | Suffix | (46–50)% chance to Avoid being Chilled during Effect (46–50)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Seal | 80 | Flask | Suffix | (51–55)% chance to Avoid being Chilled during Effect (51–55)% chance to Avoid being Frozen during Effect | utility_flask 600 default 0 |
of the Guppy | 6 | Flask | Suffix | (31–35)% chance to Avoid being Ignited during Effect | utility_flask 600 default 0 |
of the Goldfish | 25 | Flask | Suffix | (36–40)% chance to Avoid being Ignited during Effect | utility_flask 600 default 0 |
of the Carp | 44 | Flask | Suffix | (41–45)% chance to Avoid being Ignited during Effect | utility_flask 600 default 0 |
of the Catfish | 63 | Flask | Suffix | (46–50)% chance to Avoid being Ignited during Effect | utility_flask 600 default 0 |
of the Sunfish | 82 | Flask | Suffix | (51–55)% chance to Avoid being Ignited during Effect | utility_flask 600 default 0 |
of Tree Moss | 6 | Flask | Suffix | (31–35)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
of Turf Moss | 25 | Flask | Suffix | (36–40)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
of Tooth Moss | 44 | Flask | Suffix | (41–45)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
of Plume Moss | 63 | Flask | Suffix | (46–50)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
of Bog Moss | 82 | Flask | Suffix | (51–55)% chance to Avoid being Shocked during Effect | utility_flask 600 default 0 |
1 | Flask | Unique | 30% chance to Avoid being Chilled during Effect elemental cold ailment | ||
1 | Flask | Unique | 30% chance to Avoid being Frozen during Effect elemental cold ailment | ||
of Devotion | 1 | SanctumRelic | Suffix | 3% chance to Avoid gaining an Affliction | large_sanctum_relic 100 default 0 |
of Piousness | 74 | SanctumRelic | Suffix | 4% chance to Avoid gaining an Affliction | large_sanctum_relic 100 default 0 |
of Righteousness | 80 | SanctumRelic | Suffix | 5% chance to Avoid gaining an Affliction | large_sanctum_relic 50 default 0 |
of Sainthood | 85 | SanctumRelic | Suffix | (6–7)% chance to Avoid gaining an Affliction | large_sanctum_relic 20 default 0 |
Agile | 1 | SanctumRelic | Prefix | (5–6)% increased chance to Avoid Resolve Loss from Enemy Melee Hits | medium_sanctum_relic 30 default 0 |
Fleet | 77 | SanctumRelic | Prefix | (7–8)% increased chance to Avoid Resolve Loss from Enemy Melee Hits | medium_sanctum_relic 30 default 0 |
Blurred | 84 | SanctumRelic | Prefix | (9–10)% increased chance to Avoid Resolve Loss from Enemy Melee Hits | medium_sanctum_relic 15 default 0 |
Dancer's | 1 | SanctumRelic | Prefix | (5–6)% increased chance to Avoid Resolve Loss from Enemy Projectile Hits | medium_sanctum_relic 30 default 0 |
Acrobat's | 77 | SanctumRelic | Prefix | (7–8)% increased chance to Avoid Resolve Loss from Enemy Projectile Hits | medium_sanctum_relic 30 default 0 |
Tumbler's | 84 | SanctumRelic | Prefix | (9–10)% increased chance to Avoid Resolve Loss from Enemy Projectile Hits | medium_sanctum_relic 15 default 0 |
of the Shade | 1 | SanctumRelic | Suffix | (2–3)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recently | medium_sanctum_relic 60 default 0 |
of the Spectre | 77 | SanctumRelic | Suffix | (4–5)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recently | medium_sanctum_relic 60 default 0 |
of the Phantasm | 84 | SanctumRelic | Suffix | (6–7)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recently | medium_sanctum_relic 30 default 0 |
1 | SanctumRelic | Unique | No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis | ||
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Ignited elemental fire ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Chilled (20–25)% chance to Avoid being Frozen elemental cold ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Shocked elemental lightning ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Poisoned poison chaos ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid Bleeding bleed physical attack ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Stunned | jewel 0 default 0 | |
1 | Jewel | Unique | 10% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | ||
1 | Jewel | Unique | 12% chance to Avoid Elemental Ailments per Grand Spectrum number of stackable unique jewels [1] elemental | ||
1 | Jewel | Unique | 15% chance to Avoid being Stunned | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Chilled elemental cold ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Frozen elemental cold ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Shocked elemental lightning ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Ignited elemental fire ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% chance to Avoid being Poisoned poison chaos ailment | jewel 1 default 0 | |
1 | Jewel | Unique | Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments | ||
1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% improved Rewards Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] resource life damage | ||
1 | ExpeditionRelic | Prefix | Monsters have 30% chance to Avoid All Damage from Hits | default 1000 | |
1 | ExpeditionRelic | Prefix | Monsters have 100% chance to Avoid being Chilled Monsters have 100% chance to Avoid being Frozen Monsters have 100% chance to Avoid being Ignited Monsters have 100% chance to Avoid being Shocked | default 1000 | |
of the Blameless | 75 | SanctumSpecial | Suffix | (40–50)% chance to Avoid being Ignited elemental fire ailment | str_special_relic 600 default 150 |
of the Guiltless | 75 | SanctumSpecial | Suffix | (40–50)% chance to Avoid being Frozen elemental cold ailment | dex_special_relic 600 default 150 |
of the Faultless | 75 | SanctumSpecial | Suffix | (40–50)% chance to Avoid being Shocked elemental lightning ailment | int_special_relic 600 default 150 |
of Righteousness | 75 | SanctumSpecial | Suffix | (25–35)% chance to Avoid being Stunned | dex_special_relic 600 default 150 |
of the Untouchable | 75 | SanctumSpecial | Suffix | (20–30)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | dex_special_relic 600 default 150 |
of Staunching | 75 | SanctumSpecial | Suffix | (40–50)% chance to Avoid Bleeding bleed physical attack ailment | str_special_relic 600 default 150 |
of Constitution | 75 | SanctumSpecial | Suffix | (40–50)% chance to Avoid being Poisoned poison chaos ailment | dex_special_relic 600 default 150 |
of the Raider | 1 | Charm | Suffix | (10–15)% chance to Avoid Elemental Ailments while Phasing | dex_animal_charm 1000 default 0 |
of the Raider | 60 | Charm | Suffix | (16–25)% chance to Avoid Elemental Ailments while Phasing | dex_animal_charm 500 default 0 |
of Insulation | 1 | UberMap | Suffix | Monsters have 70% chance to Avoid Elemental Ailments 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size elemental fire cold lightning ailment | has_uber_map_suffix 96 default 0 |
Impervious | 1 | UberMap | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | has_uber_map_prefix 96 default 0 |
Essence /22
Item /2
Unrelenting Timeless Karui Emblem
Portal: Domain of Timeless Conflict
Area Level: 80
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% increased Experience Gain
10% improved Rewards
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain +20% chance to Avoid being Stunned for each time they are Revived
10% increased Experience Gain
10% improved Rewards
Omen of Death-dancing
Will be Consumed when you reach 25% of Life
to grant 75% chance to Avoid Damage from Hits for 4 seconds
to grant 75% chance to Avoid Damage from Hits for 4 seconds
Unique /35
Regenerate (2–4) Life per second
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(While you have Phasing, your movement is not blocked by Enemies)
+2 to Level of Socketed Aura Gems
(80–100)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
16% increased Mana Reservation Efficiency of Skills
(30–40)% increased Fire Damage
(100–120)% increased Armour
+(50–70) to maximum Life
+30% to Cold Resistance
100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently
+8% to all Elemental Resistances
(240–300)% increased Armour and Energy Shield
Regenerate (100–200) Life per second
+5% to maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
100% chance to Avoid being Ignited while on Low Life
(Maximum Resistances cannot be raised above 90%)
(You are on Low Life if you have 50% of your Maximum Life or less)
+(20–30)% to Cold Resistance
Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
(20–30)% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(60–80)% increased Physical Damage
Adds (3–5) to (7–10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
100% chance to Avoid being Chilled during Onslaught
You gain Onslaught for 3 seconds on Culling Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+190 to Accuracy Rating
Socketed Gems are supported by Level 1 Multistrike
(60–80)% increased Physical Damage
Adds (5–8) to (10–14) Physical Damage
(10–15)% increased Attack Speed
20% chance to Avoid being Stunned
(30–40)% reduced Stun and Block Recovery
+20% Chance to Block Spell Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+5% chance to Suppress Spell Damage
(120–140)% increased Evasion and Energy Shield
+(20–30) to maximum Energy Shield
+(30–50) to maximum Life
10% increased Rarity of Items found
25% chance to Avoid Fire Damage from Hits
You always Ignite while Burning
(No chance to avoid damage can be higher than 75%)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(20–30)% increased Projectile Speed
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50–70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
+2 to Level of Socketed Herald Gems
(80–100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Buff affecting you
Mana Reservation of Herald Skills is always 45%
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
charge elder art variation [1]
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+20% Chance to Block Spell Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
100% chance to Avoid being Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
(110–150)% increased Evasion Rating
+(50–70) to maximum Life
20% increased Movement Speed
(40–50)% chance to Avoid Bleeding
20% increased Movement Speed while you have Cat's Stealth
+(16–24) to Dexterity and Intelligence
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7–10)% increased Effect of Elusive on you per Power Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose a Power Charge when you gain Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
(No chance to avoid damage can be higher than 75%)
(Recently refers to the past 4 seconds)
+(20–30)% to Lightning Resistance
+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players with Hits and Ailments
Nova Spells Cast at the targeted location instead of around you
Nova Spells Cast at the targeted location instead of around you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–30)% to Fire Resistance
+(30–50) to Strength
(20–25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
+(50–70) to maximum Life
25% increased Movement Speed
(10–30)% increased Elusive Effect
10% increased Movement Speed if you've Hit an Enemy Recently
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Recently refers to the past 4 seconds)
+4 to Level of Socketed Herald Gems
(80–100)% increased Evasion Rating
+(20–30)% to Chaos Resistance
25% chance to Avoid being Poisoned
16% increased Mana Reservation Efficiency of Skills
You cannot be Hindered
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
180% increased Block Recovery
+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300–400)% increased Armour and Evasion
100% chance to Avoid Bleeding
(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50–70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
12% chance to Avoid Elemental Ailments per Grand Spectrum
number of stackable unique jewels [1]
+(20–25)% chance to Suppress Spell Damage
(60–100)% increased Evasion Rating
(20–25)% chance to Avoid Elemental Ailments
Recover (100–200) Life when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(10–15)% to Lightning Resistance
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
The Herald of the Scourge drops an additional Forbidden Tome
No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis
This item is destroyed when applied to a Sanctum
+(5–10) to Dexterity
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
3% increased Movement Speed
(100–150)% increased Evasion Rating
(15–25)% chance to Avoid Elemental Ailments
+(3–8)% Chance to Block
(30–40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Passive /9
12% increased Attack Speed with Daggers
40% increased Elusive Effect
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Rune Daggers are considered Daggers)
8% increased maximum Life
20% chance to Avoid being Stunned
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds
+1% to all maximum Elemental Resistances
20% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Maximum Resistances cannot be raised above 90%)
10% increased maximum Life
8% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
5% increased Movement Speed
30% chance to Avoid being Stunned
50% increased Stun and Block Recovery
20% chance to Avoid Physical Damage from Hits
(No chance to avoid damage can be higher than 75%)
Elusive on you reduces in effect 50% slower
Elusive is removed from you at 20% effect
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
10% chance to Avoid non-Damaging Ailments on you per Bark below maximum
10% reduced Duration of Damaging Ailments on you per Bark
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy Passive /1
Ascendancy: Assassin
Character: Shadow
Gain Elusive on Critical Strike
50% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Cluster Jewel Passive /8
+1% to maximum Cold Resistance
+20% to Cold Resistance
30% chance to Avoid being Frozen
(Maximum Resistances cannot be raised above 90%)
+1% to maximum Chaos Resistance
+23% to Chaos Resistance
30% chance to Avoid being Poisoned
(Maximum Resistances cannot be raised above 90%)
+10% chance to Suppress Spell Damage
20% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+1% to maximum Lightning Resistance
+20% to Lightning Resistance
30% chance to Avoid being Shocked
(Maximum Resistances cannot be raised above 90%)
+1% to maximum Fire Resistance
+20% to Fire Resistance
30% chance to Avoid being Ignited
(Maximum Resistances cannot be raised above 90%)
10% chance to gain Elusive on Kill
25% increased Elusive Effect
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
30% chance to Avoid Bleeding
30% chance to Avoid being Impaled
30% increased Evasion Rating if you haven't been Hit Recently
50% chance to Avoid being Stunned while Channelling
Channelling Skills deal 30% increased Damage
Timeless Jewel Passive /5
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Avoid Elemental Ailments | 3% chance to Avoid Elemental Ailments(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Vaal | Notable | Jungle Paths | (8–10)% chance to Avoid Elemental Ailments(8–10)% chance to Avoid being Stunned(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Eternal | Notable | Rites of Solaris | 80% chance to Avoid being Chilled |
Eternal | Notable | Rural Life | 80% chance to Avoid being Shocked |
Eternal | Notable | Secret Tunnels | 20% chance to Avoid Elemental Ailments(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | 3% chance to Avoid Elemental Ailments | vaal_small_attack_dodge |
Maraketh | Notable | 20% chance to Avoid being Stunned | maraketh_notable_add_ailment_avoid |
Elevated modifier List /31
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Conquest | 68 | (16–20)% chance to Avoid being Stunned Group: 1228 | (21–25)% chance to Avoid being Stunned |
of the Conquest | 70 | (21–25)% chance to Avoid being Stunned Group: 1228 | (31–35)% chance to Avoid being Stunned |
of the Conquest | 75 | (31–35)% chance to Avoid being Stunned Group: 1228 | (36–50)% chance to Avoid being Stunned |
of the Elder | 68 | (15–22)% chance to Avoid being Stunned Group: 1228 | (23–30)% chance to Avoid being Stunned |
of the Elder | 75 | (23–30)% chance to Avoid being Stunned Group: 1228 | (31–35)% chance to Avoid being Stunned |
of the Elder | 82 | (31–35)% chance to Avoid being Stunned Group: 1228 | (36–50)% chance to Avoid being Stunned |
of Shaping | 68 | (14–17)% chance to Avoid Elemental Ailments Group: 1315 | (18–21)% chance to Avoid Elemental Ailments |
of Shaping | 75 | (18–21)% chance to Avoid Elemental Ailments Group: 1315 | (31–35)% chance to Avoid Elemental Ailments |
of Shaping | 81 | (31–35)% chance to Avoid Elemental Ailments Group: 1315 | (36–45)% chance to Avoid Elemental Ailments |
of Shaping | 68 | (6–9)% chance to avoid Projectiles Group: 2709 | (10–12)% chance to avoid Projectiles |
of Shaping | 84 | (10–12)% chance to avoid Projectiles Group: 2709 | (11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently (10–12)% chance to avoid Projectiles |
of the Crusade | 68 | (31–35)% chance to Avoid being Ignited Group: 408 | (36–40)% chance to Avoid being Ignited |
of the Crusade | 70 | (36–40)% chance to Avoid being Ignited Group: 408 | (51–60)% chance to Avoid being Ignited |
of the Crusade | 75 | (51–60)% chance to Avoid being Ignited Group: 408 | (71–80)% chance to Avoid being Ignited |
of the Crusade | 68 | (31–35)% chance to Avoid being Frozen Group: 1229 | (36–40)% chance to Avoid being Frozen |
of the Crusade | 70 | (36–40)% chance to Avoid being Frozen Group: 1229 | (51–60)% chance to Avoid being Frozen |
of the Crusade | 75 | (51–60)% chance to Avoid being Frozen Group: 1229 | (71–80)% chance to Avoid being Frozen |
of the Crusade | 68 | (31–35)% chance to Avoid being Shocked Group: 1231 | (36–40)% chance to Avoid being Shocked |
of the Crusade | 70 | (36–40)% chance to Avoid being Shocked Group: 1231 | (51–60)% chance to Avoid being Shocked |
of the Crusade | 75 | (51–60)% chance to Avoid being Shocked Group: 1231 | (71–80)% chance to Avoid being Shocked |
of Redemption | 68 | (6–9)% chance to avoid Projectiles Group: 2709 | (10–12)% chance to avoid Projectiles |
of Redemption | 73 | (10–12)% chance to avoid Projectiles Group: 2709 | (11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently (10–12)% chance to avoid Projectiles |
of the Conquest | 68 | (5–7)% chance to Avoid Fire Damage from Hits Group: 1761 | (8–10)% chance to Avoid Fire Damage from Hits |
of the Conquest | 80 | (8–10)% chance to Avoid Fire Damage from Hits Group: 1761 | +(20–30)% to Fire Resistance (8–10)% chance to Avoid Fire Damage from Hits |
of the Conquest | 68 | (5–7)% chance to Avoid Cold Damage from Hits Group: 1762 | (8–10)% chance to Avoid Cold Damage from Hits |
of the Conquest | 80 | (8–10)% chance to Avoid Cold Damage from Hits Group: 1762 | +(20–30)% to Cold Resistance (8–10)% chance to Avoid Cold Damage from Hits |
of the Conquest | 68 | (5–7)% chance to Avoid Lightning Damage from Hits Group: 1763 | (8–10)% chance to Avoid Lightning Damage from Hits |
of the Conquest | 80 | (8–10)% chance to Avoid Lightning Damage from Hits Group: 1763 | +(20–30)% to Lightning Resistance (8–10)% chance to Avoid Lightning Damage from Hits |
of the Hunt | 68 | (21–25)% chance to Avoid being Poisoned (21–25)% chance to Avoid Bleeding Group: 2661 | (26–30)% chance to Avoid being Poisoned (26–30)% chance to Avoid Bleeding |
of the Hunt | 70 | (26–30)% chance to Avoid being Poisoned (26–30)% chance to Avoid Bleeding Group: 2661 | (41–50)% chance to Avoid being Poisoned (41–50)% chance to Avoid Bleeding |
of the Hunt | 75 | (41–50)% chance to Avoid being Poisoned (41–50)% chance to Avoid Bleeding Group: 2661 | (61–70)% chance to Avoid being Poisoned (61–70)% chance to Avoid Bleeding |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Avoidance
Avoidance is a mechanic that stops the damage of a hit after block has failed.[citation needed] It still counts as a hit, even if it deals 0 damage. Avoidance should not be confused or conflated with Evasion, Dodge, Block, or Immunity.
Damage avoidance from hits are capped at 75%.
Pantheon
Several Gods provide chances to avoid varying types of damage and/or effects.
Major Gods
- Soul of Lunaris upgrade 10% chance to avoid Projectile Damage
- Soul of Lunaris upgrade Avoid Projectiles that have Chained
- Soul of Solaris upgrade 50% chance to avoid Ailments from Critical Strikes
- Soul of Arakaali grants 10% chance to Avoid Lightning Damage when Hit
Minor Gods
- Soul of Ralakesh grants 25% chance to avoid Bleeding
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.