Unarmed Gem/42
Attack Melee Strike Slam Channelling Fire Cold Lightning Chaos Bow Projectile Chaining Prismatic Minion Totem Aura Movement AoE Duration Vaal Retaliation Critical
Name
Ground Slam (1)
Attack, AoE, Slam, Melee
Ground Slam of Earthshaking (1)
Attack, AoE, Slam, Melee
Smite (1)
Lightning, Attack, AoE, Duration, Melee, Strike, Aura
Smite of Divine Judgement (1)
Lightning, Attack, AoE, Melee, Strike
Vaal Ground Slam (1)
Attack, AoE, Vaal, Slam, Melee
Vaal Smite (1)
Lightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal
Ancestral Protector (4)
Attack, Totem, Melee, Strike
Crushing Fist (4)
Attack, Slam, AoE, Retaliation, Melee
Earthshatter (12)
Attack, AoE, Slam, Duration, Melee
Earthshatter of Fragility (12)
Attack, AoE, Slam, Duration, Melee
Earthshatter of Prominence (12)
Attack, AoE, Slam, Duration, Melee
Infernal Blow (12)
Attack, AoE, Melee, Strike, Fire, Duration
Infernal Blow of Immolation (12)
Attack, AoE, Melee, Strike, Fire, Duration
Sunder (12)
Attack, AoE, Slam, Melee
Sunder of Earthbreaking (12)
Attack, AoE, Slam, Melee
Vaal Volcanic Fissure (12)
Melee, Attack, Projectile, AoE, Slam, Fire, Vaal
Volcanic Fissure (12)
Melee, Attack, Projectile, AoE, Slam, Fire
Volcanic Fissure of Snaking (12)
Melee, Attack, AoE, Slam, Fire
Ancestral Warchief (28)
Attack, Totem, AoE, Slam, Melee
Consecrated Path (28)
Fire, Attack, AoE, Movement, Duration, Slam, Melee
Consecrated Path of Endurance (28)
Fire, Attack, AoE, Movement, Duration, Slam, Melee
Dominating Blow (28)
Attack, Minion, Duration, Melee, Strike
Dominating Blow of Inspiring (28)
Attack, Minion, Duration, Melee, Strike
Earthquake (28)
Attack, AoE, Duration, Slam, Melee
Earthquake of Amplification (28)
Attack, AoE, Duration, Slam, Melee
Ice Crash (28)
Attack, AoE, Cold, Slam, Melee
Ice Crash of Cadence (28)
Attack, AoE, Cold, Slam, Melee
Tectonic Slam (28)
Fire, Attack, AoE, Slam, Melee
Tectonic Slam of Cataclysm (28)
Fire, Attack, AoE, Slam, Melee
Vaal Ancestral Warchief (28)
Attack, Totem, AoE, Vaal, Melee, Slam
Vaal Earthquake (28)
Attack, AoE, Duration, Vaal, Slam, Melee
Name
Elemental Hit (12)
Attack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
Elemental Hit of the Spectrum (12)
Attack, Projectile, Fire, Cold, Lightning, AoE, Bow
Poisonous Concoction (12)
Attack, AoE, Chaos, Projectile
Poisonous Concoction of Bouncing (12)
Attack, AoE, Chaos, Projectile, Chaining
Frenzy (16)
Attack, Projectile, Bow
Frenzy of Onslaught (16)
Attack, Melee, Strike
Cyclone (28)
Attack, AoE, Movement, Channelling, Melee
Cyclone of Tumult (28)
Attack, AoE, Movement, Channelling, Melee
Explosive Concoction (28)
Attack, AoE, Fire, Cold, Lightning, Projectile
Explosive Concoction of Destruction (28)
Critical, Attack, AoE, Fire, Cold, Lightning, Projectile
Vaal Cyclone (28)
Attack, AoE, Duration, Vaal, Melee, Movement, Channelling
Misc mods /5
NameLevelDomainPre/SufDescriptionWeight
Brawling1JewelPrefix(14–16)% increased Melee Physical Damage with Unarmed Attacks damage physical attacknot_int 0
default 0
Furious1JewelPrefix(6–8)% increased Unarmed Attack Speed with Melee Skills attack speednot_int 0
default 0
1JewelUnique(10–15)% increased Area of Effect while Unarmed
1JewelUnique+(0.3–0.4) metres to Melee Strike Range while Unarmed attack
1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500]
defences damage physical attack
Unique /5
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600–800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
+(0.3–0.4) metres to Melee Strike Range while Unarmed
Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Grants Level 20 Doryani's Touch Skill
+(80–100) to maximum Energy Shield
30% chance to Shock
Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits
Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed
+(200–250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(You are Unarmed as long as you have no Equipped Weapons)
(Lightning Ailments are Shocked and Sapped)
+(24–36)% to Global Critical Strike Multiplier
local stat monsters pick up item [1]
+7% to Unarmed Melee Attack Critical Strike Chance
Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Corrupted

Community Wiki

Edit

Unarmed

Unarmed damage is a form of attack damage dealt by a character that does not have a weapon equipped. While it is unusual for most characters to ever use an unarmed attack, character builds based on unarmed damage can be made viable by using Facebreaker, Doryani's Fist, or Hollow Palm Technique. Ranged unarmed builds are possible with "Explosive Concoction".

Mechanics

Every character's unarmed attack has a base attack speed of about 1.2 attacks per second (0.83 second attack time) and a base critical strike chance of 0%. The range of unarmed attacks is 6 units, shorter than the range of any melee weapon. The base physical damage of an unarmed attack varies by class:

Class
Base unarmed physical damage
Ranger 2-5
Shadow 2-5
Witch 2-5
Duelist 2-6
Scion 2-6
Templar 2-6
Marauder 2-8
Unarmed damage is counted under the attack keyword, but not the weapon keyword.

A character with a shield or quiver equipped can still use an unarmed attack. However, skills that use offhand equipment, like Spectral Shield Throw, are not considered unarmed attacks. If a character doesn't have any main or offhand equipment and is not wearing any gloves, then that character is considered Unencumbered.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.