Akt 2 Quest /16
Normal
Act: 2
Ihr habt den Wald erreicht. Sucht nun nach dem Lager.
Optional
Act: 2
Belohnung: Buch der Fertigkeiten, 1 passive Fertigkeitspunkte, 2 passive Korrekturpunkte
Yeena bittet Euch darum, in der Krypta südlich der Wegkreuzung und östlich des Waldlagers nach der Hand des "guten Mannes" zu suchen.
Normal
Act: 2
Belohnung: Fertigkeitengemmen
Kümmert Euch um die Schwarzgardisten, die die Kammer der Sünden durchsuchen.
Optional
Act: 2
Erlegt die weiße Bestie in ihrer Höhle in den alten Feldern.
Normal
Act: 2
Belohnung: Unterstützungsgemmen
Helena bittet Euch darum, dass Ihr nach Maligaros Stachel sucht, der aus der Kammer der Sünden entwendet wurde. Hört Euch in der Stadt um und findet heraus, wo er ist.
Normal
Act: 2
Belohnung: Fertigkeitengemmen
Ein großer, verwachsener Baum blockiert den Weg in die Vaal-Ruinen. Vielleicht findet Ihr später eine Möglichkeit, Zutritt zu den Ruinen zu erhalten.
Normal
Act: 2
Belohnung: Die Spitze, 1 passive Fertigkeitspunkte
Sprecht im Waldlager mit Eramir über die Banditen.
Normal
Act: 2
Kraityn ersucht Euch, ihm die Amulette seiner Rivalen Alira und Oak zu bringen. Kraityn wird Euch dafür belohnen mit: {0}.
Normal
Act: 2
Alira ersucht Euch, ihr die Amulette ihrer Rivalen Kraityn und Oak zu bringen. Alira wird Euch dafür belohnen mit: {0}.
Normal
Act: 2
Oak ersucht euch, ihm die Amulette seiner Rivalen Alira und Kraityn zu bringen. Oak wird Euch dafür belohnen mit: {0}.
Normal
Act: 2
Ihr habt eine monströse Finsternis über das Land gebracht. Findet einen Weg, sie zu vertreiben.
Labyrinth
Act: 2
Besteht alle Aszendenzprüfungen, damit Euch der Zugang zum Labyrinth des Herrschers gewährt wird.
MasterQuest
Act: 2
Trefft Einhar in den Flussläufen, um eine Bestie zu jagen.
MasterQuest
Act: 2
Ihr habt die Menagerie freigeschaltet. Reist dorhin und sprecht mit Einhar.
Hideout
Act: 2
Helena möchte, dass Ihr einen passenden Ort für ein Versteck ausfindig macht. Gerüchten zufolge befindet sich eines im Dickicht des Grauens hinter den Vaal-Ruinen.
Text Audio /19
TypeNameMenge
Act 2Alira18
Act 2Uralter Traumapparat1
Act 2Arteris Brief1
Act 2Definitely Oak
Act 2Eramir75
Act 2Einritzungen auf Holz I1
Act 2Einritzungen auf Holz II1
Act 2Einritzungen auf Holz III1
Act 2Einritzungen auf Holz IV1
Act 2Greust45
Act 2Helena84
Act 2Inschrift6
Act 2Kraityn18
Act 2Oak18
Act 2Tafel5
Act 2Proklamation1
Act 2Silk41
Act 2Transmutor1
Act 2Yeena73

Community Wiki

Edit

Act 2

Act. 2 (about 35 minutes with minimal practice) - This act seems much longer than it is. There's lots of steps but they are short!

  1. Make your way through "The Southern Forest" up to "The Forest Encampment"

  2. Vendor anything you don't need to Greust and head to the RIGHT side - "The Old Fields"

  3. Find the entrance to "The Den " and OPEN A PORTAL once again

  4. Keep going through "The Old Fields" into "The Crossroads" and follow the road up to the waypoint

  5. Take that waypoint back to town and into your portal, enter "The Den " and find the mini-boss, kill him and Log out.

  6. Talk to Yeena and grab your 2nd quicksilver. Identify it and Equip it. Try to be as efficient as possible by clicking one and the other when the duration expires. The difference between good and bad quicksilver uptime during the leveling process is INSANE.

  7. Take your waypoint back to "The Crossroads" and head TOP LEFT, this will lead you to "The Chamber of Sins Level 1".

  8. Once in "The Chamber of Sins Level 1", head over to the middle part and grab the waypoint (this isn't necessary but in case of a crash or DC, it's very nice to have!)

  9. From the waypoint, head in the direction of the hallway which the waypoint points towards, this will always be the Exit

  10. In "The Chamber of Sins Level 2" find the Trial of Ascendancy, complete it and then find the end of the zone leading to the mini-boss Fidelitas, the Mourning.

  11. Kill Fidelitas and Log out DON'T FORGET TO CLICK THE STRANGE DEVICE AND TO PICK UP THE GEM

  12. Talk to Greust and Grab your first Herald / Aura or whatever your build will use. Talk to Yeena and buy the 2nd one (if your build will be using two)

  13. Take your waypoint back to "The Crossroads" and head DOWN RIGHT, this will lead to "The Fellshrine Ruins"

  14. Follow along the road of "The Fellshrine Ruins " until you find "The Crypt Level 1"

  15. In "The Crypt Level 1", your only goal is to complete the Trial of Ascendancy, you can Logout afterwards

  16. Back in town, we are headhing LEFT now, over to "The Riverways".

  17. Follow the road until you find the waypoint (note that any movement ability WILL cross the gap in missing pieces on the road! Don't waste your time going around!)

  18. Once you have the waypoint, keep following the road until you reach "The Western Forest"

  19. In the Western Forest, follow the road once more until you find the waypoint.

  20. Once you found the waypoint, head ACROSS the road from the waypoint and this will lead you to "The Weaver's Chambers"

  21. Make your way to the Weaver and Kill her (MUCH easier at lvl 16 once you can equip your Aura / Herald / etc) and log out DON'T FORGET TO PICK UP HER LIL SPIKE THINGY

  22. Back in town, talk to Silk for your support gem (reward) and head back to "The Crossroads "waypoint

  23. Head straight forward from the waypoint over to "The Broken Bridge", kill Kraitlyn (you pretty much never help this guy) and log out DON'T FORGET TO PICK UP HIS AMULET

  24. Take your waypoint back to "The Riverways" and look for a pavement road, it's ALWAYS near the waypoint.

  25. Follow this road (see on image) and this will lead you to "The Wetlands".

  26. Find "Oak" and kill him (we pretty much never help Oak either) DON'T FORGET TO PICK UP HIS AMULET

  27. Head out of his camp and find the waypoint in "The Wetlands"

  28. Take this waypoint back to "The Western Forest" and head down the road to the very bottom

  29. Kill the guard and put the seal back in place

  30. Head back up on the road until you once again find a pavement road like before.

  31. Follow this road all the way to Alira

  32. If your build kills Alira, do so, otherwise grab the Apex and logout

  33. Go back to Act one and talk to Bestel for your next skill point, then take your waypoint to "The Wetlands"

  34. Click the roots and head over into the "The Vaal Ruins" .... This layout SUCKS BUT the vast majority of the time it will be shaped like an S, otherwise it will be shaped like a U

  35. Struggle for 2 hours and half and finally find the ball! Click the ball and head forward into the "The Northern Forest "

  36. Make your way through all the way up to "The Caverns"

  37. Enter "The Caverns" and go through all the way up to the waypoint. Grab it in case of a DC or something.

  38. Struggle for another 2 hours trying to find the entrance to the "The Ancient Pyramid ".... Again this layout is AWEFUL BUT the entrance will ALWAYS be in one of the three corners.

  39. Make your way up "The Ancient Pyramid " the first floor is random and the exit will always be in one of the three corners

  40. After the first floor of "The Ancient Pyramid ", the next 2 floors are easy. The exit will ALWAYS be across the starting point entrance.

  41. Reach Vaal Oversoul and open a portal back to town.

  42. This is a GREAT moment to do your wand craft recipe or physical weapon recipe This boss is a joke with good damage!

    Wand Recipe: Magic Wand + Orb of Alteration + RARE Topaz Ring/Ruby Ring/Sapphire Ring
    (HIGHLY RECOMMEND GOING WITH TOPAZ)
    USE AN ESSENCE TO TURN A TOPAZ RARE (don't waste an Orb of Alchemy)
    IF YOU DON'T HAVE A TOPAZ, MAKE ONE
    Ring Recipe: Iron Ring + Skill Gem of Any Color
    Topaz = Green Gem, Sapphire = Blue Gem and Ruby = Red Gem

    Physical Weapon Recipe: Weapon + Blacksmith's Whetstone + RARE Rustic Sash
    USE AN ESSENCE TO MAKE THE RUSTIC SASH RARE
    If you haven't found a Rustic Sash, buy one from the Vendor (Nessa or Yeena)

  43. Head back in your portal, nuke the boss and logout!


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.