Physical
Fire
Cold
Lightning
Chaos
Life
Mana
Attack
Caster
Element
Defence
Critical
Speed
Attribute
Resistance
Gem
Minion
Tier Rating
Prefix Modifiers
Suffix Modifiers
Formula
Vaal Orb Corrupted Implicit /15
111000#% chance to gain an Endurance Charge when you Stun an Enemy
111000critical#% chance to gain a Power Charge on Critical Strike
111000#% increased Area of Effect
3842250damage elemental cold attackAdds # to # Cold Damage
3842250damage elemental fire attackAdds # to # Fire Damage
3842250damage elemental lightning attackAdds # to # Lightning Damage
1701000attack speed#% increased Attack Speed
111000caster speed#% increased Cast Speed
111000attack critical#% increased Critical Strike Chance
1275084Total
Staves Unique /17
+20% Chance to Block Spell Damage while wielding a Staff
Socketed Gems are Supported by Level 8 Trap
(40–50)% increased Global Damage
(10–20)% increased maximum Life
(10–20)% increased maximum Mana
+20% Chance to Block Spell Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
100% increased Physical Damage
(5–10)% increased Attack Speed
Reflects (22–44) Physical Damage to Attackers on Block
Curse Enemies with Vulnerability on Block
(Warstaves are considered Staves)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
+20% Chance to Block Spell Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
(5–10)% increased Attack Speed
Curse Enemies with Flammability on Block
Reflects (22–44) Fire Damage to Attackers on Block
(Warstaves are considered Staves)
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
+20% Chance to Block Spell Damage while wielding a Staff
Socketed Gems are Supported by Level 1 Multiple Totems
(40–50)% increased Global Damage
(10–20)% increased maximum Life
(10–20)% increased maximum Mana
+20% Chance to Block Spell Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+22% Chance to Block Spell Damage while wielding a Staff
(60–70)% reduced Elemental Resistances
Deal Triple Damage with Elemental Skills
+22% Chance to Block Spell Damage while wielding a Staff
+(12–16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (315–360) to (450–540) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
+22% Chance to Block Spell Damage while wielding a Staff
Grants Level 20 Brandsurge Skill
Brand Skills have (50–100)% increased Duration
+25% Chance to Block Spell Damage while wielding a Staff
+2 to Level of Socketed Minion Gems
Minions deal (60–80)% increased Damage
+1% Chance to Block Attack Damage per Summoned Skeleton
2% increased Attack and Cast Speed per Summoned Raging Spirit
Regenerate 0.6% of Life per second for each Raised Zombie
30% increased Mana Regeneration Rate per Raised Spectre
+25% Chance to Block Spell Damage while wielding a Staff
Socketed Gems are Supported by Level 1 Lifetap
(20–30)% increased Cast Speed
Lose 500 Life per second
Spells deal added Chaos Damage equal to (15–20)% of your maximum Life
+25% Chance to Block Spell Damage while wielding a Staff
+(40–60)% to Fire Damage over Time Multiplier
(70–90)% increased Fire Damage
10% increased Cast Speed
+2 to Level of all Fire Spell Skill Gems
+25% Chance to Block Spell Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
+25% Chance to Block Spell Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+25% Chance to Block Spell Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
+5% to maximum Lightning Resistance
Damage Penetrates 20% Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
+25% Chance to Block Spell Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
Adds (5–15) to (100–140) Lightning Damage to Spells
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
+25% Chance to Block Spell Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
+25% Chance to Block Spell Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
Staves Item /16
Gnarled Branch
Physical Damage: 9-19
Critical Strike Chance: 7.5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 4, 12 Str, 12 Int
+20% Chance to Block Spell Damage while wielding a Staff
Primitive Staff
Physical Damage: 10-31
Critical Strike Chance: 8%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 9, 20 Str, 20 Int
+20% Chance to Block Spell Damage while wielding a Staff
Long Staff
Physical Damage: 24-41
Critical Strike Chance: 7.5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 18, 35 Str, 35 Int
+20% Chance to Block Spell Damage while wielding a Staff
Royal Staff
Physical Damage: 27-81
Critical Strike Chance: 8.5%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 28, 51 Str, 51 Int
+20% Chance to Block Spell Damage while wielding a Staff
Crescent Staff
Physical Damage: 41-85
Critical Strike Chance: 7.5%
Attacks per Second: 1.2
Weapon Range: 1.3 metres
Requires Level 36, 66 Str, 66 Int
80% increased Global Critical Strike Chance
Woodful Staff
Physical Damage: 34-102
Critical Strike Chance: 8%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 37, 65 Str, 65 Int
+22% Chance to Block Spell Damage while wielding a Staff
Quarterstaff
Physical Damage: 51-86
Critical Strike Chance: 7.5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 45, 78 Str, 78 Int
+22% Chance to Block Spell Damage while wielding a Staff
Highborn Staff
Physical Damage: 48-145
Critical Strike Chance: 8.25%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 52, 89 Str, 89 Int
+22% Chance to Block Spell Damage while wielding a Staff
Moon Staff
Physical Damage: 66-138
Critical Strike Chance: 7.5%
Attacks per Second: 1.2
Weapon Range: 1.3 metres
Requires Level 57, 101 Str, 101 Int
80% increased Global Critical Strike Chance
Primordial Staff
Physical Damage: 55-165
Critical Strike Chance: 8%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 58, 99 Str, 99 Int
+25% Chance to Block Spell Damage while wielding a Staff
Lathi
Physical Damage: 72-120
Critical Strike Chance: 7.5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 62, 113 Str, 113 Int
+25% Chance to Block Spell Damage while wielding a Staff
Imperial Staff
Physical Damage: 57-171
Critical Strike Chance: 8.5%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 66, 113 Str, 113 Int
+25% Chance to Block Spell Damage while wielding a Staff
Eclipse Staff
Physical Damage: 70-145
Critical Strike Chance: 7.5%
Attacks per Second: 1.2
Weapon Range: 1.3 metres
Requires Level 70, 117 Str, 117 Int
100% increased Global Critical Strike Chance
Transformer Staff
Physical Damage: 36-66
Critical Strike Chance: 7.5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 30, 54 Str, 54 Int
Spend Energy Shield before Mana for Costs of Socketed Skills
+(66–80) to maximum Energy Shield
Reciprocation Staff
Physical Damage: 55-102
Critical Strike Chance: 7.5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 50, 86 Str, 86 Int
Spend Energy Shield before Mana for Costs of Socketed Skills
+(100–120) to maximum Energy Shield
Battery Staff
Physical Damage: 65-120
Critical Strike Chance: 7.5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 70, 117 Str, 117 Int
Spend Energy Shield before Mana for Costs of Socketed Skills
+(140–165) to maximum Energy Shield
Staves Synthesis Implicit Corrupted /1
Item ClassesMods
Staves
  • (60–70)% increased Attack Damage if Corrupted
  • (60–70)% increased Spell Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Staves Synthesis Implicit
    37480resource life physical attack#% of Physical Attack Damage Leeched as Life
    +#% to Chaos Resistance
    #% increased Critical Strike Chance
    #% increased Spell Critical Strike Chance
    +#% to Global Critical Strike Multiplier
    #% reduced Enemy Stun Threshold
    #% increased Global Physical Damage
    145650resource lifeGain # Life per Enemy Killed
    Recover #% of Life on Kill
    +# to maximum Mana
    Gain # Mana per Enemy Killed
    Recover #% of Mana on Kill
    #% increased Attack Damage per # Maximum Mana
    #% increased Spell Damage per # Maximum Mana
    #% increased Freeze Duration on Enemies
    #% increased Burning Damage
    Adds # to # Fire Damage to Spells
    Adds # to # Cold Damage to Spells
    Adds # to # Lightning Damage to Spells
    #% increased Chaos Damage
    #% increased Elemental Damage
    Damage Penetrates #% Elemental Resistances
    #% increased Attack Damage
    #% increased Spell Damage
    +# to Strength
    #% increased Spell Damage per # Strength
    +# to Dexterity
    +# to Intelligence
    Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
    #% increased Spell Damage per # Intelligence
    +# to all Attributes
    #% increased Flammability Curse Effect
    #% increased Frostbite Curse Effect
    #% increased Conductivity Curse Effect
    #% increased Damage with Vaal Skills
    Minions deal #% increased Damage
    #% chance to gain an Endurance Charge on Kill
    # to Maximum Endurance Charges
    # to Level of Socketed Gems
    +#% to Quality of Socketed Support Gems
    # to Level of Socketed Support Gems
    # to Level of Socketed Fire Gems
    # to Level of Socketed Cold Gems
    # to Level of Socketed Lightning Gems
    # to Level of Socketed Chaos Gems
    # to Level of Socketed Melee Gems
    # to Level of Socketed Strength Gems
    # to Level of Socketed Dexterity Gems
    # to Level of Socketed Intelligence Gems
    8360resource life attackGrants # Life per Enemy Hit
    #% of Physical Attack Damage Leeched as Mana
    100600resource mana#% increased Mana Regeneration Rate
    Regenerate #% of Mana per second
    #% to Fire Resistance
    +#% to Fire Resistance
    #% to Cold Resistance
    +#% to Cold Resistance
    #% to Lightning Resistance
    +#% to Lightning Resistance
    #% increased Stun Duration on Enemies
    Adds # to # Fire Damage
    +#% to Cold Damage over Time Multiplier
    +#% to Chaos Damage over Time Multiplier
    Attacks with this Weapon Penetrate #% Elemental Resistances
    #% increased Global Accuracy Rating
    Triggered Spells deal #% increased Spell Damage
    +#% to Quality of Socketed Gems
    +#% to Quality of Socketed Fire Gems
    +#% to Quality of Socketed Cold Gems
    +#% to Quality of Socketed Lightning Gems
    +#% to Quality of Socketed Chaos Gems
    +#% to Quality of Socketed Melee Gems
    +#% to Quality of Socketed Strength Gems
    +#% to Quality of Socketed Dexterity Gems
    +#% to Quality of Socketed Intelligence Gems
    #% chance to Intimidate Enemies for # seconds on Hit
    #% increased Attack Damage if Corrupted
    #% increased Spell Damage if Corrupted
    28550elemental fire ailment#% chance to Ignite
    #% increased Ignite Duration on Enemies
    #% chance to Freeze
    #% increased Damage
    Adds # to # Cold Damage
    You and nearby Allies deal #% increased Damage
    #% increased Damage per Endurance Charge
    #% increased Damage per Frenzy Charge
    #% increased Damage per Power Charge
    #% increased Light Radius
    3480damage elemental fire ailmentIgnites you inflict deal Damage #% faster
    Poisons you inflict deal Damage #% faster
    Bleeding you inflict deals Damage #% faster
    26750elemental lightning ailment#% chance to Shock
    #% increased Physical Damage
    Adds # to # Physical Damage
    Adds # to # Chaos Damage
    #% increased Armour
    #% increased Evasion Rating
    #% increased maximum Energy Shield
    Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
    50600elemental lightning ailment#% increased Shock Duration on Enemies
    #% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    Adds # to # Lightning Damage
    #% increased Endurance Charge Duration
    #% increased Frenzy Charge Duration
    #% chance to gain a Frenzy Charge on Kill
    #% increased Power Charge Duration
    #% chance to gain a Power Charge on Kill
    # to Maximum Power Charges
    # metres to Weapon Range
    29700poison damage chaos ailment#% increased Damage with Poison
    #% increased Damage with Bleeding
    Gain #% of Fire Damage as Extra Chaos Damage
    Gain #% of Cold Damage as Extra Chaos Damage
    Gain #% of Lightning Damage as Extra Chaos Damage
    Gain #% of Physical Damage as Extra Chaos Damage
    Spells have a #% chance to deal Double Damage
    Adds # to # Fire Damage to Attacks with this Weapon per # Strength
    #% chance to deal Double Damage
    #% increased Attack Speed
    #% increased Cast Speed
    #% increased Damage with Hits and Ailments against Abyssal Monsters
    #% increased Effect of Socketed Abyss Jewels
    075Total
    Staff and Warstaff Crafting Bench /52
    ModRequireUnlock
    Adds (14–20) to (29–33) Fire Damage1x Sun Rune
    Adds (23–31) to (47–54) Fire Damage8x Sun Rune
    Adds (32–44) to (65–76) Fire Damage55x Sun Rune
    (20–25)% chance to Ignite1x Sun Rune
    Burning Enemies you kill have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage18x Sun Rune
    Adds 3 to (46–53) Lightning Damage1x Bound Rune
    Adds (4–5) to (76–88) Lightning Damage8x Bound Rune
    Adds (5–8) to (106–123) Lightning Damage55x Bound Rune
    (20–25)% chance to Shock1x Bound Rune
    Trigger Level 10 Shock Ground on Hit16x Bound Rune
    (15–29)% increased Spell Damage1x Life Rune
    (30–44)% increased Spell Damage6x Life Rune
    (45–59)% increased Spell Damage45x Life Rune
    Minions deal (15–29)% increased Damage1x Life Rune
    Minions deal (30–44)% increased Damage6x Life Rune
    Minions deal (45–59)% increased Damage45x Life Rune
    (30–35)% increased Spell Critical Strike Chance20x Life Rune
    15x Bound Rune
    Culling Strike12x Life Rune
    Every 3 seconds, Consume a nearby Corpse to Recover (7–10)% of Life8x Life Rune
    (11–15)% increased Physical Damage3x War Rune
    (16–20)% increased Physical Damage10x War Rune
    (21–25)% increased Physical Damage50x War Rune
    Adds (12–17) to (26–30) Chaos Damage1x War Rune
    1x Life Rune
    Adds (21–28) to (42–48) Chaos Damage5x War Rune
    5x Life Rune
    Adds (29–40) to (58–68) Chaos Damage25x War Rune
    25x Life Rune
    (21–25)% reduced Enemy Stun Threshold with this Weapon8x War Rune
    10% chance to Poison on Hit10x War Rune
    10% chance to cause Bleeding on Hit10x War Rune
    (0.2–0.3)% of Physical Attack Damage Leeched as Life20x War Rune
    30x Sun Rune
    (0.2–0.3)% of Physical Attack Damage Leeched as Mana20x War Rune
    30x Bound Rune
    (5–7)% increased Critical Strike Chance35x War Rune
    30x Bound Rune
    Trigger Level 1 Stalking Pustule on Kill10x War Rune
    Adds (12–17) to (26–30) Cold Damage1x River Rune
    Adds (21–28) to (42–48) Cold Damage5x River Rune
    Adds (29–40) to (58–68) Cold Damage40x River Rune
    (20–25)% chance to Freeze5x River Rune
    (3–6)% increased Attack Speed25x River Rune
    20x War Rune
    (13–18)% increased Cast Speed26x River Rune
    22x Life Rune
    (20–25)% chance to create Consecrated Ground when you Shatter an Enemy18x River Rune
    10x Life Rune
    Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies85x River Rune
    70x Sun Rune
    (10–15)% chance to Cover Enemies in Ash on Hit88x Bounty Rune
    77x Sun Rune
    +1 to Level of all Fire Spell Skill Gems75x Journey Rune
    35x Sun Rune
    +1 to Level of all Cold Spell Skill Gems75x Journey Rune
    35x River Rune
    +1 to Level of all Lightning Spell Skill Gems75x Journey Rune
    35x Bound Rune
    +1 to Level of all Chaos Spell Skill Gems75x Journey Rune
    35x War Rune
    +1 to Level of all Physical Spell Skill Gems75x Journey Rune
    35x War Rune
    +1 to Level of all Minion Skill Gems75x Journey Rune
    35x Life Rune
    +2 to Level of Socketed Melee Gems37x Mountain Rune
    23x War Rune
    Gain (2–4) Rage on Melee Hit3x Mountain Rune
    5x War Rune
    5x Bounty Rune
    Exerted Attacks deal (80–100)% increased Damage8x Time Rune
    22x Mountain Rune
    (20–25)% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds16x Power Rune
    13x Bounty Rune
    13x Time Rune
    Gain a random shrine buff every 10 seconds13x Power Rune
    32x Journey Rune
    64x Bounty Rune
    Two Hand Melee Crafting Bench /258
    ModRequireUnlock
    Two Sockets1x Jeweller's OrbThe Grand Arena
    Three Sockets3x Jeweller's OrbThe Grand Arena
    Four Sockets10x Jeweller's OrbThe Grand Arena
    Five Sockets70x Jeweller's OrbArachnid Tomb Map
    Six Sockets350x Jeweller's OrbPier Map
    Two Linked Sockets1x Orb of FusingKaom's Stronghold
    Three Linked Sockets3x Orb of FusingKaom's Stronghold
    Four Linked Sockets5x Orb of FusingKaom's Stronghold
    Five Linked Sockets150x Orb of FusingInfested Valley Map
    Six Linked Sockets1500x Orb of FusingLighthouse Map
    At Least One Red Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Red Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Red Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Green Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Green Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Green Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Blue Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Blue Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Blue Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Red and One Green Socket15x Chromatic OrbThe Mines Level 1
    At Least One Red and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least One Green and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Red Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Red Socket100x Chromatic OrbThe Mines Level 1
    +(16–20)% to Fire Resistance1x Orb of TransmutationDefault
    +(16–20)% to Cold Resistance1x Orb of TransmutationDefault
    +(16–20)% to Lightning Resistance1x Orb of TransmutationDefault
    +(15–20) to Strength1x Orb of AugmentationDefault
    +(15–20) to Dexterity1x Orb of AugmentationDefault
    +(15–20) to Intelligence1x Orb of AugmentationDefault
    Remove Crafted Mods1x Orb of ScouringDefault
    +(21–28)% to Fire Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Fire Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Cold Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Cold Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Lightning Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Lightning Resistance3x Chaos OrbDoedre's Cesspool
    +(10–12)% to Fire and Cold Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Cold Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Cold Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Cold and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(21–25) to Strength2x Orb of AlchemyThe Western Forest
    +(26–30) to Strength2x Chaos OrbGraveyard Map
    +(21–25) to Dexterity2x Orb of AlchemyThe Western Forest
    +(26–30) to Dexterity2x Chaos OrbGraveyard Map
    +(21–25) to Intelligence2x Orb of AlchemyThe Western Forest
    +(26–30) to Intelligence2x Chaos OrbGraveyard Map
    +(6–9) to all Attributes3x Orb of ChanceLabyrinth Trial in The Imperial Gardens
    +(10–13) to all Attributes6x Orb of ChanceLabyrinth Trial in The Tunnel
    (0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceCells Map
    (0.5–0.8)% of Physical Attack Damage Leeched as Life4x Orb of ChanceBasilica Map
    (0.2–0.4)% of Physical Attack Damage Leeched as Mana1x Regal OrbBasilica Map
    +(55–64) to maximum Mana3x Orb of AugmentationDefault
    +(65–74) to maximum Mana6x Orb of AugmentationThe Beacon
    +(75–84) to maximum Mana2x Chaos OrbThe Feeding Trough
    +(85–94) to maximum Mana4x Chaos OrbFungal Hollow Map
    (20–30)% increased Mana Regeneration Rate6x Orb of AlterationLabyrinth Trial in The Chamber of Sins Level 2
    (31–40)% increased Mana Regeneration Rate2x Orb of AlchemyEstuary Map
    (40–59)% increased Physical Damage4x Orb of AlterationThe Sewers
    (60–79)% increased Physical Damage8x Orb of AlterationThe Ossuary
    (80–99)% increased Physical Damage4x Chaos OrbThe Quarry
    (100–129)% increased Physical Damage1x Exalted OrbPort Map
    (37–51)% increased Spell Damage4x Orb of AlterationThe Ancient Pyramid
    (52–66)% increased Spell Damage8x Orb of AlterationShavronne's Tower
    (67–81)% increased Spell Damage4x Chaos OrbThe Boiling Lake
    (82–99)% increased Spell Damage1x Exalted OrbMuseum Map
    (11–20)% increased Damage over Time6x Orb of AlterationLabyrinth Trial in The Crypt
    (21–30)% increased Damage over Time2x Chaos OrbShore Map
    (15–23)% increased Elemental Damage with Attack Skills6x Orb of AlterationLabyrinth Trial in The Catacombs
    (24–32)% increased Elemental Damage with Attack Skills4x Orb of AlchemyMarshes Map
    (8–10)% increased Attack Speed6x Orb of AlterationThe Dried Lake
    (11–15)% increased Attack Speed2x Chaos OrbThe Vastiri Desert
    (16–20)% increased Attack Speed1x Exalted OrbGlacier Map
    (15–20)% increased Cast Speed6x Orb of AlterationThe Dried Lake
    (21–26)% increased Cast Speed2x Chaos OrbThe Vastiri Desert
    (27–32)% increased Cast Speed1x Exalted OrbGlacier Map
    (37–51)% increased Fire Damage4x Orb of AlterationThe Solaris Temple Level 2
    (52–66)% increased Fire Damage8x Orb of AlterationThe Dread Thicket
    (67–81)% increased Fire Damage4x Chaos OrbSilo Map
    (9–12)% increased Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
    (13–16)% increased Fire Damage2x Orb of AlchemyThe Dread Thicket
    (37–51)% increased Cold Damage4x Orb of AlterationThe Crystal Veins
    (52–66)% increased Cold Damage8x Orb of AlterationThe Causeway
    (67–81)% increased Cold Damage4x Chaos OrbCold River Map
    (9–12)% increased Cold Damage4x Orb of TransmutationThe Crystal Veins
    (13–16)% increased Cold Damage2x Orb of AlchemyThe Causeway
    (37–51)% increased Lightning Damage4x Orb of AlterationThe Lunaris Temple Level 2
    (52–66)% increased Lightning Damage8x Orb of AlterationThe Chamber of Sins Level 1
    (67–81)% increased Lightning Damage4x Chaos OrbDesert Map
    (9–12)% increased Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
    (13–16)% increased Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
    (37–51)% increased Chaos Damage2x Orb of ChanceThe Temple of Decay Level 2
    (52–66)% increased Chaos Damage4x Orb of ChanceThe Ossuary
    (67–81)% increased Chaos Damage3x Regal OrbSulphur Vents Map
    (9–12)% increased Chaos Damage3x Orb of ChanceThe Temple of Decay Level 2
    (13–16)% increased Chaos Damage3x Orb of AlchemyThe Ossuary
    +(91–120) to Accuracy Rating4x Orb of TransmutationThe Reliquary
    +(121–200) to Accuracy Rating2x Orb of AlchemyThe Desecrated Chambers
    +(201–300) to Accuracy Rating2x Chaos OrbCourtyard Map
    Adds (19–21) to (32–41) Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
    Adds (38–46) to (73–85) Fire Damage2x Orb of AlchemyThe Dread Thicket
    Adds (60–72) to (110–128) Fire Damage4x Chaos OrbSilo Map
    Adds (19–21) to (32–41) Cold Damage4x Orb of TransmutationThe Crystal Veins
    Adds (38–46) to (73–85) Cold Damage2x Orb of AlchemyThe Causeway
    Adds (60–72) to (110–128) Cold Damage4x Chaos OrbCold River Map
    Adds (2–5) to (46–64) Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
    Adds (6–9) to (104–139) Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
    Adds (10–14) to (162–197) Lightning Damage4x Chaos OrbDesert Map
    Adds (9–12) to (18–21) Physical Damage4x Orb of TransmutationThe Sewers
    Adds (11–15) to (23–27) Physical Damage2x Orb of AlchemyThe Ossuary
    Adds (18–24) to (36–42) Physical Damage4x Chaos OrbThe Quarry
    Adds (16–21) to (31–36) Fire Damage to Spells4x Orb of TransmutationThe Solaris Temple Level 2
    Adds (28–38) to (57–66) Fire Damage to Spells2x Orb of AlchemyThe Dread Thicket
    Adds (41–55) to (83–96) Fire Damage to Spells4x Chaos OrbSilo Map
    Adds (14–19) to (28–33) Cold Damage to Spells4x Orb of TransmutationThe Crystal Veins
    Adds (26–34) to (52–60) Cold Damage to Spells2x Orb of AlchemyThe Causeway
    Adds (38–50) to (75–88) Cold Damage to Spells4x Chaos OrbCold River Map
    Adds (1–5) to (59–63) Lightning Damage to Spells4x Orb of TransmutationThe Lunaris Temple Level 2
    Adds (3–9) to (109–115) Lightning Damage to Spells2x Orb of AlchemyThe Chamber of Sins Level 1
    Adds (4–13) to (159–168) Lightning Damage to Spells4x Chaos OrbDesert Map
    (17–19)% increased Critical Strike Chance6x Orb of AlterationCemetery Map
    (20–24)% increased Critical Strike Chance2x Orb of AlchemyJungle Valley Map
    (25–27)% increased Critical Strike Chance4x Chaos OrbMaze Map
    +(17–19)% to Global Critical Strike Multiplier6x Orb of AlterationCemetery Map
    +(20–24)% to Global Critical Strike Multiplier2x Orb of AlchemyJungle Valley Map
    +(25–28)% to Global Critical Strike Multiplier4x Chaos OrbMaze Map
    (45–75)% increased Spell Critical Strike Chance6x Orb of AlterationCemetery Map
    (76–105)% increased Spell Critical Strike Chance3x Chaos OrbJungle Valley Map
    Minions deal (37–51)% increased Damage4x Orb of AugmentationThe Lunaris Temple Level 2
    Minions deal (52–66)% increased Damage2x Orb of AlchemyPromenade Map
    Minions deal (67–81)% increased Damage4x Chaos OrbArcade Map
    (52–66)% increased Trap Damage2x Orb of AlchemyThe Solaris Temple Level 2
    (67–81)% increased Trap Damage4x Chaos OrbFields Map
    (52–66)% increased Mine Damage2x Orb of AlchemyThe Solaris Temple Level 2
    (67–81)% increased Mine Damage4x Chaos OrbFields Map
    (17–20)% increased Trap Throwing Speed6x Orb of AugmentationThe Solaris Temple Level 2
    (21–23)% increased Trap Throwing Speed2x Orb of AlchemyFields Map
    (17–20)% increased Mine Throwing Speed6x Orb of AugmentationThe Solaris Temple Level 2
    (21–23)% increased Mine Throwing Speed2x Orb of AlchemyFields Map
    Remove Enchantments3x Orb of ScouringDefault
    Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
    Spells Triggered this way have 150% more Cost
    3x Chaos OrbThe Refinery
    (81–85)% increased Physical Damage
    (13–15)% chance to Impale Enemies on Hit with Attacks
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Impale Enemies on Hit with Attacks
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Impale Enemies on Hit with Attacks
    8x Chaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to cause Bleeding on Hit
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to cause Bleeding on Hit
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to cause Bleeding on Hit
    8x Chaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to Blind Enemies on hit
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Blind Enemies on hit
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Blind Enemies on hit
    8x Chaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to Poison on Hit
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Poison on Hit
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Poison on Hit
    8x Chaos OrbBetrayal Unveil
    (60–64)% increased Fire Damage
    (21–24)% chance to Ignite
    3x Orb of AlchemyBetrayal Unveil
    (65–72)% increased Fire Damage
    (25–28)% chance to Ignite
    3x Chaos OrbBetrayal Unveil
    (73–80)% increased Fire Damage
    (29–34)% chance to Ignite
    8x Chaos OrbBetrayal Unveil
    (60–64)% increased Cold Damage
    (21–24)% chance to Freeze
    3x Orb of AlchemyBetrayal Unveil
    (65–72)% increased Cold Damage
    (25–28)% chance to Freeze
    3x Chaos OrbBetrayal Unveil
    (73–80)% increased Cold Damage
    (29–34)% chance to Freeze
    8x Chaos OrbBetrayal Unveil
    (60–64)% increased Lightning Damage
    (21–24)% chance to Shock
    3x Orb of AlchemyBetrayal Unveil
    (65–72)% increased Lightning Damage
    (25–28)% chance to Shock
    3x Chaos OrbBetrayal Unveil
    (73–80)% increased Lightning Damage
    (29–34)% chance to Shock
    8x Chaos OrbBetrayal Unveil
    (53–60)% increased Chaos Damage
    Chaos Skills have (15–17)% increased Skill Effect Duration
    3x Orb of AlchemyBetrayal Unveil
    (61–68)% increased Chaos Damage
    Chaos Skills have (18–20)% increased Skill Effect Duration
    3x Chaos OrbBetrayal Unveil
    (69–75)% increased Chaos Damage
    Chaos Skills have (21–23)% increased Skill Effect Duration
    8x Chaos OrbBetrayal Unveil
    (60–64)% increased Spell Damage
    (16–20)% increased Mana Regeneration Rate
    8x Orb of TransmutationBetrayal Unveil
    (65–72)% increased Spell Damage
    (21–25)% increased Mana Regeneration Rate
    2x Chaos OrbBetrayal Unveil
    (73–80)% increased Spell Damage
    (26–30)% increased Mana Regeneration Rate
    6x Chaos OrbBetrayal Unveil
    (53–58)% increased Spell Damage
    Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage
    1x Chaos OrbBetrayal Unveil
    (59–66)% increased Spell Damage
    Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage
    4x Chaos OrbBetrayal Unveil
    (67–75)% increased Spell Damage
    Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage
    1x Exalted OrbBetrayal Unveil
    Minions have (26–32)% increased maximum Life
    Minions deal (26–32)% increased Damage
    8x Orb of AlterationBetrayal Unveil
    Minions have (33–38)% increased maximum Life
    Minions deal (33–38)% increased Damage
    4x Orb of AlchemyBetrayal Unveil
    Minions have (39–45)% increased maximum Life
    Minions deal (39–45)% increased Damage
    4x Chaos OrbBetrayal Unveil
    Minions have (19–21)% increased Attack Speed
    Minions have (19–21)% increased Cast Speed
    8x Orb of AlterationBetrayal Unveil
    Minions have (22–24)% increased Attack Speed
    Minions have (22–24)% increased Cast Speed
    2x Orb of AlchemyBetrayal Unveil
    Minions have (25–28)% increased Attack Speed
    Minions have (25–28)% increased Cast Speed
    4x Chaos OrbBetrayal Unveil
    +(25–27)% to Chaos Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
    +(28–30)% to Chaos Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
    +(31–35)% to Chaos Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
    +(25–27)% to Physical Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
    +(28–30)% to Physical Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
    +(31–35)% to Physical Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
    +(25–27)% to Cold Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
    +(28–30)% to Cold Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
    +(31–35)% to Cold Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
    +(25–27)% to Fire Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
    +(28–30)% to Fire Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
    +(31–35)% to Fire Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
    Attacks with this Weapon Penetrate (6–7)% Elemental Resistances4x Orb of AlchemyBetrayal Unveil
    Attacks with this Weapon Penetrate (8–10)% Elemental Resistances4x Chaos OrbBetrayal Unveil
    Attacks with this Weapon Penetrate (11–13)% Elemental Resistances1x Exalted OrbBetrayal Unveil
    Attacks with this Weapon Penetrate (6–7)% Chaos Resistance8x Orb of AlterationBetrayal Unveil
    Attacks with this Weapon Penetrate (8–10)% Chaos Resistance4x Orb of AlchemyBetrayal Unveil
    Attacks with this Weapon Penetrate (11–13)% Chaos Resistance4x Chaos OrbBetrayal Unveil
    (6–7)% chance to deal Double Damage2x Chaos OrbBetrayal Unveil
    (8–10)% chance to deal Double Damage8x Chaos OrbBetrayal Unveil
    (5–6)% increased Damage per Endurance Charge3x Chaos OrbBetrayal Unveil
    (5–6)% increased Damage per Frenzy Charge3x Chaos OrbBetrayal Unveil
    (5–6)% increased Damage per Power Charge3x Chaos OrbBetrayal Unveil
    +(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationBetrayal Unveil
    +(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBetrayal Unveil
    +(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbBetrayal Unveil
    (14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationBetrayal Unveil
    (17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBetrayal Unveil
    (20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbBetrayal Unveil
    (16–20)% chance to deal Double Damage while Focused
    grant focus skill [1]
    4x Orb of AlterationBetrayal Unveil
    (21–25)% chance to deal Double Damage while Focused
    grant focus skill [1]
    8x Orb of AlchemyBetrayal Unveil
    (26–30)% chance to deal Double Damage while Focused
    grant focus skill [1]
    8x Chaos OrbBetrayal Unveil
    +1 to Level of Socketed Support Gems8x Chaos OrbBetrayal Unveil
    +2 to Level of Socketed Support Gems2x Exalted OrbBetrayal Unveil
    +(6–7)% to Quality of Socketed Gems8x Gemcutter's PrismBetrayal Unveil
    +(7–8)% to Quality of Socketed Gems1x Exalted OrbBetrayal Unveil
    Adds (11–13) to (16–17) Physical Damage
    35% chance to cause Bleeding on Hit
    2x Orb of AlchemyBetrayal Unveil
    Adds (14–16) to (18–20) Physical Damage
    40% chance to cause Bleeding on Hit
    4x Chaos OrbBetrayal Unveil
    Hits can't be Evaded3x Exalted OrbBetrayal Unveil
    Gain (11–13)% of Fire Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil
    Gain (14–16)% of Fire Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil
    Gain (11–13)% of Cold Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil
    Gain (14–16)% of Cold Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil
    Gain (11–13)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil
    Gain (14–16)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil
    Gain (11–13)% of Physical Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil
    Gain (14–16)% of Physical Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil
    +(15–19) to Dexterity and Intelligence
    (8–10)% increased Attack Speed
    4x Chaos OrbBetrayal Unveil
    +(20–24) to Dexterity and Intelligence
    (13–16)% increased Attack Speed
    1x Exalted OrbBetrayal Unveil
    +(15–19) to Strength and Intelligence
    (15–20)% increased Critical Strike Chance
    2x Chaos OrbBetrayal Unveil
    +(20–24) to Strength and Intelligence
    (21–25)% increased Critical Strike Chance
    1x Exalted OrbBetrayal Unveil
    +(15–19) to Strength and Dexterity
    +(161–200) to Accuracy Rating
    4x Orb of AlterationBetrayal Unveil
    +(20–24) to Strength and Dexterity
    +(201–250) to Accuracy Rating
    4x Orb of AlchemyBetrayal Unveil
    10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
    (8–10)% increased Attack Speed
    4x Chaos OrbBetrayal Unveil
    10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
    (13–16)% increased Attack Speed
    1x Exalted OrbBetrayal Unveil
    (12–14)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Orb of AlterationBetrayal Unveil
    (15–18)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Orb of AlchemyBetrayal Unveil
    (19–24)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Chaos OrbBetrayal Unveil
    +(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Fire and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Lightning and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Cold and Chaos Resistances3x Chaos OrbBetrayal Unveil
    Prefixes Cannot Be Changed2x Divine OrbThe Coward's Trial
    Suffixes Cannot Be Changed2x Divine OrbOba's Cursed Trove
    Can have up to 3 Crafted Modifiers2x Divine OrbThe Putrid Cloister
    Cannot roll Attack Modifiers1x Divine OrbCaer Blaidd, Wolfpack's Den
    Cannot roll Caster Modifiers1x Divine OrbWhakawairua Tuahu
    Staff Gem/78
    Attack Melee Strike Slam Spell Channelling Physical Fire Cold Lightning Bow Projectile Chaining Prismatic Minion Totem Aura Movement Travel Critical AoE Duration Vaal Retaliation
    Name
    Glacial Hammer (1)
    Attack, Melee, Strike, Cold
    Glacial Hammer of Shattering (1)
    Critical, Attack, Melee, Strike, Cold
    Ground Slam (1)
    Attack, AoE, Slam, Melee
    Ground Slam of Earthshaking (1)
    Attack, AoE, Slam, Melee
    Heavy Strike (1)
    Attack, Melee, Strike
    Molten Strike (1)
    Attack, Projectile, AoE, Melee, Strike, Fire
    Molten Strike of the Zenith (1)
    Attack, Projectile, AoE, Melee, Strike, Fire
    Smite (1)
    Lightning, Attack, AoE, Duration, Melee, Strike, Aura
    Smite of Divine Judgement (1)
    Lightning, Attack, AoE, Melee, Strike
    Vaal Glacial Hammer (1)
    Attack, Melee, Strike, Duration, AoE, Vaal, Cold
    Vaal Ground Slam (1)
    Attack, AoE, Vaal, Slam, Melee
    Vaal Molten Strike (1)
    Attack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
    Vaal Smite (1)
    Lightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal
    Ancestral Protector (4)
    Attack, Totem, Melee, Strike
    Crushing Fist (4)
    Attack, Slam, AoE, Retaliation, Melee
    Vigilant Strike (4)
    Attack, Melee, Strike
    Leap Slam (10)
    Attack, AoE, Movement, Travel, Slam, Melee
    Leap Slam of Groundbreaking (10)
    Attack, AoE, Movement, Travel, Slam, Melee
    Earthshatter (12)
    Attack, AoE, Slam, Duration, Melee
    Earthshatter of Fragility (12)
    Attack, AoE, Slam, Duration, Melee
    Earthshatter of Prominence (12)
    Attack, AoE, Slam, Duration, Melee
    Infernal Blow (12)
    Attack, AoE, Melee, Strike, Fire, Duration
    Infernal Blow of Immolation (12)
    Attack, AoE, Melee, Strike, Fire, Duration
    Static Strike (12)
    Attack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Sunder (12)
    Attack, AoE, Slam, Melee
    Sunder of Earthbreaking (12)
    Attack, AoE, Slam, Melee
    Sweep (12)
    Attack, AoE, Melee
    Vaal Volcanic Fissure (12)
    Melee, Attack, Projectile, AoE, Slam, Fire, Vaal
    Volcanic Fissure (12)
    Melee, Attack, Projectile, AoE, Slam, Fire
    Volcanic Fissure of Snaking (12)
    Melee, Attack, AoE, Slam, Fire
    Ancestral Warchief (28)
    Attack, Totem, AoE, Slam, Melee
    Boneshatter (28)
    Attack, Melee, Strike, AoE, Duration, Physical
    Boneshatter of Complex Trauma (28)
    Attack, Melee, Strike, AoE, Duration, Physical
    Boneshatter of Carnage (28)
    Attack, Melee, Strike, AoE
    Consecrated Path (28)
    Fire, Attack, AoE, Movement, Duration, Slam, Melee
    Consecrated Path of Endurance (28)
    Fire, Attack, AoE, Movement, Duration, Slam, Melee
    Dominating Blow (28)
    Attack, Minion, Duration, Melee, Strike
    Dominating Blow of Inspiring (28)
    Attack, Minion, Duration, Melee, Strike
    Earthquake (28)
    Attack, AoE, Duration, Slam, Melee
    Earthquake of Amplification (28)
    Attack, AoE, Duration, Slam, Melee
    Ice Crash (28)
    Attack, AoE, Cold, Slam, Melee
    Ice Crash of Cadence (28)
    Attack, AoE, Cold, Slam, Melee
    Tectonic Slam (28)
    Fire, Attack, AoE, Slam, Melee
    Tectonic Slam of Cataclysm (28)
    Fire, Attack, AoE, Slam, Melee
    Vaal Ancestral Warchief (28)
    Attack, Totem, AoE, Vaal, Melee, Slam
    Vaal Earthquake (28)
    Attack, AoE, Duration, Vaal, Slam, Melee
    Frozen Legion (34)
    Spell, Cold, Attack, AoE, Melee
    Frozen Legion of Rallying (34)
    Spell, Cold, Attack, AoE, Melee
    Name
    Double Strike (1)
    Attack, Melee, Strike, Physical
    Double Strike of Impaling (1)
    Attack, Melee, Strike, Physical
    Double Strike of Momentum (1)
    Attack, Melee, Strike
    Frost Blades (1)
    Attack, Projectile, Melee, Strike, Cold
    Frost Blades of Katabasis (1)
    Attack, Melee, Strike, Cold, AoE, Duration
    Spectral Throw (1)
    Attack, Projectile
    Spectral Throw of Materialising (1)
    Attack, Projectile
    Vaal Double Strike (1)
    Attack, Melee, Strike, Duration, Vaal, Physical
    Vaal Spectral Throw (1)
    Attack, Projectile, Vaal
    Animate Weapon (4)
    Duration, Minion, Spell, Physical
    Animate Weapon of Self Reflection (4)
    Duration, Minion, Spell
    Animate Weapon of Ranged Arms (4)
    Duration, Minion, Spell, Physical
    Flicker Strike (10)
    Attack, Melee, Strike, Movement, Duration
    Flicker Strike of Power (10)
    Critical, Attack, Melee, Strike, Movement, Duration
    Vaal Flicker Strike (10)
    Attack, Melee, Strike, Movement, Vaal, Duration
    Elemental Hit (12)
    Attack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
    Elemental Hit of the Spectrum (12)
    Attack, Projectile, Fire, Cold, Lightning, AoE, Bow
    Lightning Strike (12)
    Attack, Projectile, Melee, Strike, Lightning
    Lightning Strike of Arcing (12)
    Attack, Projectile, Melee, Strike, Lightning, Chaining
    Spectral Helix (12)
    Attack, Projectile
    Vaal Lightning Strike (12)
    Attack, Melee, Strike, Duration, Vaal, Lightning, Projectile
    Frenzy (16)
    Attack, Projectile, Bow
    Frenzy of Onslaught (16)
    Attack, Melee, Strike
    Charged Dash (28)
    Movement, AoE, Channelling, Attack, Lightning, Melee
    Cyclone (28)
    Attack, AoE, Movement, Channelling, Melee
    Cyclone of Tumult (28)
    Attack, AoE, Movement, Channelling, Melee
    Vaal Cyclone (28)
    Attack, AoE, Duration, Vaal, Melee, Movement, Channelling
    Wild Strike (28)
    Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Wild Strike of Extremes (28)
    Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Name
    Energy Blade (24)
    Spell, Lightning
    Staves Crucible Weapon /818
    WeightDesc
    250 (T1)Adds 11 to 25 Physical Damage
    6% reduced Attack Speed
    125 (T1)Adds 14 to 33 Physical Damage
    6% reduced Attack Speed
    1000 (T1)Adds 4 to 9 Physical Damage
    1000 (T1)Adds 6 to 11 Physical Damage
    1000 (T1)Adds 7 to 16 Physical Damage
    500 (T1)Adds 8 to 19 Physical Damage
    250 (T1)Adds 11 to 26 Physical Damage
    100 (T1)Adds 2 to 6 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    100 (T1)Adds 3 to 8 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    100 (T1)Adds 3 to 10 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    50 (T1)Adds 5 to 13 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    25 (T1)Adds 6 to 15 Physical Damage
    25% of Physical Damage Converted to Fire Damage
    100 (T1)Adds 2 to 6 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    100 (T1)Adds 3 to 8 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    100 (T1)Adds 3 to 10 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    50 (T1)Adds 5 to 13 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    25 (T1)Adds 6 to 15 Physical Damage
    25% of Physical Damage Converted to Cold Damage
    100 (T1)Adds 2 to 6 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    100 (T1)Adds 3 to 8 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    100 (T1)Adds 3 to 10 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    50 (T1)Adds 5 to 13 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    25 (T1)Adds 6 to 15 Physical Damage
    25% of Physical Damage Converted to Lightning Damage
    50 (T1)Adds 2 to 6 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    50 (T1)Adds 3 to 8 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    50 (T1)Adds 3 to 10 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    25 (T1)Adds 5 to 13 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    12 (T1)Adds 6 to 15 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    50 (T1)Adds 2 to 6 Physical Damage
    35% of Physical Damage converted to a random Element
    50 (T1)Adds 3 to 8 Physical Damage
    35% of Physical Damage converted to a random Element
    50 (T1)Adds 3 to 10 Physical Damage
    35% of Physical Damage converted to a random Element
    25 (T1)Adds 5 to 13 Physical Damage
    35% of Physical Damage converted to a random Element
    12 (T1)Adds 6 to 15 Physical Damage
    35% of Physical Damage converted to a random Element
    250 (T1)Adds 2 to 6 Physical Damage
    15% chance to cause Bleeding on Hit
    250 (T1)Adds 3 to 8 Physical Damage
    15% chance to cause Bleeding on Hit
    250 (T1)Adds 3 to 10 Physical Damage
    15% chance to cause Bleeding on Hit
    125 (T1)Adds 5 to 13 Physical Damage
    15% chance to cause Bleeding on Hit
    63 (T1)Adds 6 to 15 Physical Damage
    15% chance to cause Bleeding on Hit
    250 (T1)Adds 2 to 6 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    250 (T1)Adds 3 to 8 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    250 (T1)Adds 3 to 10 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    125 (T1)Adds 5 to 13 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    63 (T1)Adds 6 to 15 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    250 (T1)Adds 52 to 77 Fire Damage
    6% reduced Attack Speed
    125 (T1)Adds 102 to 153 Fire Damage
    6% reduced Attack Speed
    1000 (T1)Adds 8 to 10 Fire Damage
    1000 (T1)Adds 13 to 19 Fire Damage
    1000 (T1)Adds 24 to 35 Fire Damage
    500 (T1)Adds 39 to 61 Fire Damage
    250 (T1)Adds 78 to 118 Fire Damage
    250 (T1)Adds 4 to 9 Fire Damage
    20% chance to Ignite
    250 (T1)Adds 7 to 11 Fire Damage
    20% chance to Ignite
    250 (T1)Adds 13 to 22 Fire Damage
    20% chance to Ignite
    125 (T1)Adds 23 to 36 Fire Damage
    20% chance to Ignite
    63 (T1)Adds 48 to 71 Fire Damage
    20% chance to Ignite
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 4 to 9 Fire Damage
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 7 to 11 Fire Damage
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 13 to 22 Fire Damage
    125 (T1)25% increased Implicit Modifier magnitudes
    Adds 23 to 36 Fire Damage
    63 (T1)25% increased Implicit Modifier magnitudes
    Adds 48 to 71 Fire Damage
    250 (T1)Adds 47 to 73 Cold Damage
    Your Cold Damage cannot Chill
    125 (T1)Adds 95 to 144 Cold Damage
    Your Cold Damage cannot Chill
    1000 (T1)Adds 5 to 10 Cold Damage
    1000 (T1)Adds 10 to 17 Cold Damage
    1000 (T1)Adds 21 to 34 Cold Damage
    500 (T1)Adds 37 to 55 Cold Damage
    250 (T1)Adds 74 to 111 Cold Damage
    250 (T1)Adds 4 to 6 Cold Damage
    20% chance to Freeze
    250 (T1)Adds 7 to 11 Cold Damage
    20% chance to Freeze
    250 (T1)Adds 13 to 21 Cold Damage
    20% chance to Freeze
    125 (T1)Adds 23 to 35 Cold Damage
    20% chance to Freeze
    63 (T1)Adds 45 to 66 Cold Damage
    20% chance to Freeze
    250 (T1)Adds 4 to 6 Cold Damage
    4% increased Attack Speed
    250 (T1)Adds 7 to 11 Cold Damage
    4% increased Attack Speed
    250 (T1)Adds 13 to 21 Cold Damage
    4% increased Attack Speed
    125 (T1)Adds 23 to 35 Cold Damage
    4% increased Attack Speed
    63 (T1)Adds 45 to 66 Cold Damage
    4% increased Attack Speed
    250 (T1)Adds 6 to 124 Lightning Damage
    6% increased Lightning Damage taken
    125 (T1)Adds 13 to 242 Lightning Damage
    6% increased Lightning Damage taken
    1000 (T1)Adds 1 to 16 Lightning Damage
    1000 (T1)Adds 1 to 29 Lightning Damage
    1000 (T1)Adds 3 to 58 Lightning Damage
    500 (T1)Adds 4 to 94 Lightning Damage
    250 (T1)Adds 10 to 186 Lightning Damage
    250 (T1)Adds 1 to 10 Lightning Damage
    20% chance to Shock
    250 (T1)Adds 1 to 19 Lightning Damage
    20% chance to Shock
    250 (T1)Adds 3 to 34 Lightning Damage
    20% chance to Shock
    125 (T1)Adds 4 to 58 Lightning Damage
    20% chance to Shock
    63 (T1)Adds 6 to 112 Lightning Damage
    20% chance to Shock
    250 (T1)Adds 1 to 10 Lightning Damage
    10% increased Critical Strike Chance
    250 (T1)Adds 1 to 19 Lightning Damage
    10% increased Critical Strike Chance
    250 (T1)Adds 3 to 34 Lightning Damage
    10% increased Critical Strike Chance
    125 (T1)Adds 4 to 58 Lightning Damage
    10% increased Critical Strike Chance
    63 (T1)Adds 6 to 112 Lightning Damage
    10% increased Critical Strike Chance
    125 (T1)Adds 34 to 51 Chaos Damage
    7% reduced maximum Life
    63 (T1)Adds 66 to 99 Chaos Damage
    7% reduced maximum Life
    500 (T1)Adds 4 to 6 Chaos Damage
    500 (T1)Adds 7 to 13 Chaos Damage
    500 (T1)Adds 15 to 24 Chaos Damage
    250 (T1)Adds 26 to 39 Chaos Damage
    125 (T1)Adds 50 to 77 Chaos Damage
    125 (T1)Adds 1 to 5 Chaos Damage
    15% chance to Poison on Hit
    125 (T1)Adds 5 to 8 Chaos Damage
    15% chance to Poison on Hit
    125 (T1)Adds 9 to 14 Chaos Damage
    15% chance to Poison on Hit
    63 (T1)Adds 15 to 24 Chaos Damage
    15% chance to Poison on Hit
    31 (T1)Adds 31 to 46 Chaos Damage
    15% chance to Poison on Hit
    125 (T1)Adds 1 to 5 Chaos Damage
    20% increased Effect of Withered
    125 (T1)Adds 5 to 8 Chaos Damage
    20% increased Effect of Withered
    125 (T1)Adds 9 to 14 Chaos Damage
    20% increased Effect of Withered
    63 (T1)Adds 15 to 24 Chaos Damage
    20% increased Effect of Withered
    31 (T1)Adds 31 to 46 Chaos Damage
    20% increased Effect of Withered
    500 (T1)Adds 10 to 17 Fire Damage
    Adds 10 to 17 Cold Damage
    Adds 3 to 26 Lightning Damage
    250 (T1)Adds 17 to 26 Fire Damage
    Adds 17 to 26 Cold Damage
    Adds 3 to 42 Lightning Damage
    125 (T1)Adds 34 to 49 Fire Damage
    Adds 34 to 49 Cold Damage
    Adds 4 to 78 Lightning Damage
    125 (T1)Adds 7 to 11 Fire Damage
    Adds 7 to 11 Cold Damage
    Adds 3 to 15 Lightning Damage
    10% chance to Freeze, Shock and Ignite
    63 (T1)Adds 12 to 20 Fire Damage
    Adds 12 to 20 Cold Damage
    Adds 3 to 25 Lightning Damage
    10% chance to Freeze, Shock and Ignite
    31 (T1)Adds 24 to 35 Fire Damage
    Adds 24 to 35 Cold Damage
    Adds 4 to 46 Lightning Damage
    10% chance to Freeze, Shock and Ignite
    125 (T1)Adds 7 to 10 Fire Damage
    Adds 7 to 10 Cold Damage
    Adds 3 to 15 Lightning Damage
    25% increased Effect of Non-Damaging Ailments
    63 (T1)Adds 9 to 17 Fire Damage
    Adds 9 to 17 Cold Damage
    Adds 3 to 25 Lightning Damage
    25% increased Effect of Non-Damaging Ailments
    31 (T1)Adds 20 to 29 Fire Damage
    Adds 20 to 29 Cold Damage
    Adds 4 to 46 Lightning Damage
    25% increased Effect of Non-Damaging Ailments
    125 (T1)Adds 24 to 37 Physical Damage to Spells
    10% reduced Cast Speed
    63 (T1)Adds 47 to 71 Physical Damage to Spells
    10% reduced Cast Speed
    500 (T1)Adds 2 to 5 Physical Damage to Spells
    500 (T1)Adds 5 to 10 Physical Damage to Spells
    500 (T1)Adds 10 to 17 Physical Damage to Spells
    250 (T1)Adds 18 to 28 Physical Damage to Spells
    125 (T1)Adds 36 to 55 Physical Damage to Spells
    63 (T1)Adds 1 to 3 Physical Damage to Spells
    25% of Physical Damage Converted to Fire Damage
    63 (T1)Adds 3 to 6 Physical Damage to Spells
    25% of Physical Damage Converted to Fire Damage
    63 (T1)Adds 7 to 10 Physical Damage to Spells
    25% of Physical Damage Converted to Fire Damage
    32 (T1)Adds 11 to 17 Physical Damage to Spells
    25% of Physical Damage Converted to Fire Damage
    16 (T1)Adds 22 to 33 Physical Damage to Spells
    25% of Physical Damage Converted to Fire Damage
    63 (T1)Adds 1 to 3 Physical Damage to Spells
    25% of Physical Damage Converted to Cold Damage
    63 (T1)Adds 3 to 6 Physical Damage to Spells
    25% of Physical Damage Converted to Cold Damage
    63 (T1)Adds 7 to 10 Physical Damage to Spells
    25% of Physical Damage Converted to Cold Damage
    32 (T1)Adds 11 to 17 Physical Damage to Spells
    25% of Physical Damage Converted to Cold Damage
    16 (T1)Adds 22 to 33 Physical Damage to Spells
    25% of Physical Damage Converted to Cold Damage
    63 (T1)Adds 1 to 3 Physical Damage to Spells
    25% of Physical Damage Converted to Lightning Damage
    63 (T1)Adds 3 to 6 Physical Damage to Spells
    25% of Physical Damage Converted to Lightning Damage
    63 (T1)Adds 7 to 10 Physical Damage to Spells
    25% of Physical Damage Converted to Lightning Damage
    32 (T1)Adds 11 to 17 Physical Damage to Spells
    25% of Physical Damage Converted to Lightning Damage
    16 (T1)Adds 22 to 33 Physical Damage to Spells
    25% of Physical Damage Converted to Lightning Damage
    63 (T1)Adds 1 to 3 Physical Damage to Spells
    25% of Physical Damage Converted to Chaos Damage
    63 (T1)Adds 3 to 6 Physical Damage to Spells
    25% of Physical Damage Converted to Chaos Damage
    63 (T1)Adds 7 to 10 Physical Damage to Spells
    25% of Physical Damage Converted to Chaos Damage
    32 (T1)Adds 11 to 17 Physical Damage to Spells
    25% of Physical Damage Converted to Chaos Damage
    16 (T1)Adds 22 to 33 Physical Damage to Spells
    25% of Physical Damage Converted to Chaos Damage
    250 (T1)Adds 1 to 3 Physical Damage to Spells
    Overwhelm 10% Physical Damage Reduction
    250 (T1)Adds 3 to 6 Physical Damage to Spells
    Overwhelm 10% Physical Damage Reduction
    250 (T1)Adds 7 to 10 Physical Damage to Spells
    Overwhelm 10% Physical Damage Reduction
    125 (T1)Adds 11 to 17 Physical Damage to Spells
    Overwhelm 10% Physical Damage Reduction
    63 (T1)Adds 22 to 33 Physical Damage to Spells
    Overwhelm 10% Physical Damage Reduction
    125 (T1)Adds 37 to 55 Fire Damage to Spells
    10% reduced Cast Speed
    63 (T1)Adds 73 to 109 Fire Damage to Spells
    10% reduced Cast Speed
    500 (T1)Adds 5 to 7 Fire Damage to Spells
    500 (T1)Adds 9 to 13 Fire Damage to Spells
    500 (T1)Adds 16 to 26 Fire Damage to Spells
    250 (T1)Adds 28 to 43 Fire Damage to Spells
    125 (T1)Adds 56 to 84 Fire Damage to Spells
    250 (T1)Adds 2 to 6 Fire Damage to Spells
    20% chance to Ignite
    250 (T1)Adds 5 to 8 Fire Damage to Spells
    20% chance to Ignite
    250 (T1)Adds 9 to 16 Fire Damage to Spells
    20% chance to Ignite
    125 (T1)Adds 16 to 26 Fire Damage to Spells
    20% chance to Ignite
    63 (T1)Adds 34 to 51 Fire Damage to Spells
    20% chance to Ignite
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 2 to 6 Fire Damage to Spells
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 5 to 8 Fire Damage to Spells
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 9 to 16 Fire Damage to Spells
    125 (T1)25% increased Implicit Modifier magnitudes
    Adds 16 to 26 Fire Damage to Spells
    63 (T1)25% increased Implicit Modifier magnitudes
    Adds 34 to 51 Fire Damage to Spells
    125 (T1)Adds 34 to 52 Cold Damage to Spells
    Your Cold Damage cannot Chill
    63 (T1)Adds 68 to 103 Cold Damage to Spells
    Your Cold Damage cannot Chill
    500 (T1)Adds 4 to 7 Cold Damage to Spells
    500 (T1)Adds 7 to 12 Cold Damage to Spells
    500 (T1)Adds 15 to 24 Cold Damage to Spells
    250 (T1)Adds 26 to 40 Cold Damage to Spells
    125 (T1)Adds 53 to 79 Cold Damage to Spells
    250 (T1)Adds 2 to 5 Cold Damage to Spells
    20% chance to Freeze
    250 (T1)Adds 5 to 8 Cold Damage to Spells
    20% chance to Freeze
    250 (T1)Adds 9 to 15 Cold Damage to Spells
    20% chance to Freeze
    125 (T1)Adds 16 to 25 Cold Damage to Spells
    20% chance to Freeze
    63 (T1)Adds 32 to 47 Cold Damage to Spells
    20% chance to Freeze
    250 (T1)Adds 2 to 5 Cold Damage to Spells
    10% increased Cast Speed
    250 (T1)Adds 5 to 8 Cold Damage to Spells
    10% increased Cast Speed
    250 (T1)Adds 9 to 15 Cold Damage to Spells
    10% increased Cast Speed
    125 (T1)Adds 16 to 25 Cold Damage to Spells
    10% increased Cast Speed
    63 (T1)Adds 32 to 47 Cold Damage to Spells
    10% increased Cast Speed
    125 (T1)Adds 4 to 88 Lightning Damage to Spells
    6% increased Lightning Damage taken
    63 (T1)Adds 9 to 173 Lightning Damage to Spells
    6% increased Lightning Damage taken
    500 (T1)Adds 1 to 12 Lightning Damage to Spells
    500 (T1)Adds 1 to 21 Lightning Damage to Spells
    500 (T1)Adds 2 to 41 Lightning Damage to Spells
    250 (T1)Adds 3 to 68 Lightning Damage to Spells
    125 (T1)Adds 7 to 133 Lightning Damage to Spells
    250 (T1)Adds 1 to 7 Lightning Damage to Spells
    20% chance to Shock
    250 (T1)Adds 1 to 13 Lightning Damage to Spells
    20% chance to Shock
    250 (T1)Adds 2 to 24 Lightning Damage to Spells
    20% chance to Shock
    125 (T1)Adds 3 to 41 Lightning Damage to Spells
    20% chance to Shock
    63 (T1)Adds 4 to 80 Lightning Damage to Spells
    20% chance to Shock
    250 (T1)Adds 1 to 7 Lightning Damage to Spells
    40% increased Spell Critical Strike Chance
    250 (T1)Adds 1 to 13 Lightning Damage to Spells
    40% increased Spell Critical Strike Chance
    250 (T1)Adds 2 to 24 Lightning Damage to Spells
    40% increased Spell Critical Strike Chance
    125 (T1)Adds 3 to 41 Lightning Damage to Spells
    40% increased Spell Critical Strike Chance
    63 (T1)Adds 4 to 80 Lightning Damage to Spells
    40% increased Spell Critical Strike Chance
    63 (T1)Adds 24 to 37 Chaos Damage to Spells
    7% reduced maximum Life
    32 (T1)Adds 47 to 71 Chaos Damage to Spells
    7% reduced maximum Life
    250 (T1)Adds 2 to 5 Chaos Damage to Spells
    250 (T1)Adds 5 to 10 Chaos Damage to Spells
    250 (T1)Adds 10 to 17 Chaos Damage to Spells
    125 (T1)Adds 18 to 28 Chaos Damage to Spells
    63 (T1)Adds 36 to 55 Chaos Damage to Spells
    125 (T1)Adds 1 to 3 Chaos Damage to Spells
    20% chance to Poison on Hit with Spell Damage
    125 (T1)Adds 3 to 6 Chaos Damage to Spells
    20% chance to Poison on Hit with Spell Damage
    125 (T1)Adds 7 to 10 Chaos Damage to Spells
    20% chance to Poison on Hit with Spell Damage
    63 (T1)Adds 11 to 17 Chaos Damage to Spells
    20% chance to Poison on Hit with Spell Damage
    32 (T1)Adds 22 to 33 Chaos Damage to Spells
    20% chance to Poison on Hit with Spell Damage
    125 (T1)Adds 1 to 3 Chaos Damage to Spells
    20% increased Effect of Withered
    125 (T1)Adds 3 to 6 Chaos Damage to Spells
    20% increased Effect of Withered
    125 (T1)Adds 7 to 10 Chaos Damage to Spells
    20% increased Effect of Withered
    63 (T1)Adds 11 to 17 Chaos Damage to Spells
    20% increased Effect of Withered
    32 (T1)Adds 22 to 33 Chaos Damage to Spells
    20% increased Effect of Withered
    375 (T1)56% increased Spell Damage
    80% reduced Spell Critical Strike Chance
    187 (T1)68% increased Spell Damage
    80% reduced Spell Critical Strike Chance
    1500 (T1)16% increased Spell Damage
    1500 (T1)24% increased Spell Damage
    1500 (T1)32% increased Spell Damage
    750 (T1)40% increased Spell Damage
    375 (T1)48% increased Spell Damage
    750 (T1)11% increased Spell Damage
    20% increased maximum Mana
    750 (T1)16% increased Spell Damage
    20% increased maximum Mana
    750 (T1)21% increased Spell Damage
    20% increased maximum Mana
    375 (T1)26% increased Spell Damage
    20% increased maximum Mana
    187 (T1)32% increased Spell Damage
    20% increased maximum Mana
    750 (T1)11% increased Spell Damage
    20% increased maximum Energy Shield
    750 (T1)16% increased Spell Damage
    20% increased maximum Energy Shield
    750 (T1)21% increased Spell Damage
    20% increased maximum Energy Shield
    375 (T1)26% increased Spell Damage
    20% increased maximum Energy Shield
    187 (T1)32% increased Spell Damage
    20% increased maximum Energy Shield
    63 (T1)56% increased Damage over Time
    16% reduced Life Recovery rate
    31 (T1)68% increased Damage over Time
    16% reduced Life Recovery rate
    250 (T1)16% increased Damage over Time
    250 (T1)24% increased Damage over Time
    250 (T1)32% increased Damage over Time
    125 (T1)40% increased Damage over Time
    63 (T1)48% increased Damage over Time
    125 (T1)11% increased Damage over Time
    10% increased Skill Effect Duration
    125 (T1)16% increased Damage over Time
    10% increased Skill Effect Duration
    125 (T1)21% increased Damage over Time
    10% increased Skill Effect Duration
    63 (T1)26% increased Damage over Time
    10% increased Skill Effect Duration
    31 (T1)32% increased Damage over Time
    10% increased Skill Effect Duration
    125 (T1)11% increased Damage over Time
    25% reduced Duration of Ailments on You
    125 (T1)16% increased Damage over Time
    25% reduced Duration of Ailments on You
    125 (T1)21% increased Damage over Time
    25% reduced Duration of Ailments on You
    63 (T1)26% increased Damage over Time
    25% reduced Duration of Ailments on You
    31 (T1)32% increased Damage over Time
    25% reduced Duration of Ailments on You
    1000 (T1)+1 to Level of Socketed Melee Gems
    1000 (T1)+1 to Level of Socketed Spell Gems
    250 (T1)+1 to Level of Socketed Strength Gems
    250 (T1)+1 to Level of Socketed Intelligence Gems
    500 (T1)Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength
    500 (T1)Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
    250 (T1)Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
    250 (T2)+4% to Critical Strike Chance
    Your Critical Strikes do not deal extra Damage
    250 (T2)+5% to Critical Strike Chance
    Your Critical Strikes do not deal extra Damage
    250 (T2)+6% to Critical Strike Chance
    Your Critical Strikes do not deal extra Damage
    250 (T2)-3% to Critical Strike Chance
    +60% to Global Critical Strike Multiplier
    250 (T2)-3% to Critical Strike Chance
    +80% to Global Critical Strike Multiplier
    250 (T2)-3% to Critical Strike Chance
    +100% to Global Critical Strike Multiplier
    1000 (T2)+0.4% to Critical Strike Chance
    1000 (T2)+0.6% to Critical Strike Chance
    1000 (T2)+0.8% to Critical Strike Chance
    500 (T2)15% reduced Attack Speed
    +0.9% to Critical Strike Chance
    500 (T2)15% reduced Attack Speed
    +1.2% to Critical Strike Chance
    500 (T2)15% reduced Attack Speed
    +1.5% to Critical Strike Chance
    500 (T2)+0.9% to Critical Strike Chance
    -500 to Accuracy Rating
    500 (T2)+1.2% to Critical Strike Chance
    -500 to Accuracy Rating
    500 (T2)+1.5% to Critical Strike Chance
    -500 to Accuracy Rating
    500 (T2)30% increased Attack Speed
    20% less Global Damage
    500 (T2)35% increased Attack Speed
    20% less Global Damage
    500 (T2)40% increased Attack Speed
    20% less Global Damage
    1000 (T2)8% increased Attack Speed
    1000 (T2)9% increased Attack Speed
    1000 (T2)10% increased Attack Speed
    250 (T2)4% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    250 (T2)5% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    250 (T2)6% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    250 (T2)4% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    250 (T2)5% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    250 (T2)6% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    500 (T2)25% reduced Attack Speed
    Attacks with this Weapon have 20% chance to deal Double Damage
    500 (T2)25% reduced Attack Speed
    Attacks with this Weapon have 25% chance to deal Double Damage
    500 (T2)25% reduced Attack Speed
    Attacks with this Weapon have 30% chance to deal Double Damage
    625 (T2)50% reduced Attack Speed
    Hits can't be Evaded
    625 (T2)-5% to Critical Strike Chance
    Hits can't be Evaded
    500 (T2)+150 to Accuracy Rating
    500 (T2)+250 to Accuracy Rating
    500 (T2)+350 to Accuracy Rating
    250 (T2)10% increased Dexterity
    +80 to Accuracy Rating
    250 (T2)10% increased Dexterity
    +160 to Accuracy Rating
    250 (T2)10% increased Dexterity
    +240 to Accuracy Rating
    250 (T2)30% increased Evasion Rating
    +80 to Accuracy Rating
    250 (T2)30% increased Evasion Rating
    +160 to Accuracy Rating
    250 (T2)30% increased Evasion Rating
    +240 to Accuracy Rating
    500 (T2)+60% to Critical Strike Multiplier for Spell Damage
    -2% to Spell Critical Strike Chance
    500 (T2)+80% to Critical Strike Multiplier for Spell Damage
    -2% to Spell Critical Strike Chance
    500 (T2)+100% to Critical Strike Multiplier for Spell Damage
    -2% to Spell Critical Strike Chance
    250 (T2)Your Critical Strikes do not deal extra Damage
    +7% to Spell Critical Strike Chance
    250 (T2)Your Critical Strikes do not deal extra Damage
    +8% to Spell Critical Strike Chance
    250 (T2)Your Critical Strikes do not deal extra Damage
    +9% to Spell Critical Strike Chance
    1000 (T2)+0.8% to Spell Critical Strike Chance
    1000 (T2)+0.9% to Spell Critical Strike Chance
    1000 (T2)+1% to Spell Critical Strike Chance
    500 (T2)-60% to Critical Strike Multiplier for Spell Damage
    +1.8% to Spell Critical Strike Chance
    500 (T2)-60% to Critical Strike Multiplier for Spell Damage
    +2.2% to Spell Critical Strike Chance
    500 (T2)-60% to Critical Strike Multiplier for Spell Damage
    +2.6% to Spell Critical Strike Chance
    250 (T2)25% reduced Reservation Efficiency of Skills
    +1.2% to Spell Critical Strike Chance
    250 (T2)25% reduced Reservation Efficiency of Skills
    +1.6% to Spell Critical Strike Chance
    250 (T2)25% reduced Reservation Efficiency of Skills
    +2% to Spell Critical Strike Chance
    500 (T2)24% more Cast Speed
    15% less Global Damage
    500 (T2)27% more Cast Speed
    15% less Global Damage
    500 (T2)30% more Cast Speed
    15% less Global Damage
    1000 (T2)8% more Cast Speed
    1000 (T2)9% more Cast Speed
    1000 (T2)10% more Cast Speed
    500 (T2)20% increased Cost of Skills
    10% more Cast Speed
    500 (T2)20% increased Cost of Skills
    12% more Cast Speed
    500 (T2)20% increased Cost of Skills
    14% more Cast Speed
    250 (T2)Spells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon
    15% less Cast Speed
    250 (T2)Spells you Cast have Added Spell Damage equal to 25% of the Damage of this Weapon
    15% less Cast Speed
    250 (T2)Spells you Cast have Added Spell Damage equal to 30% of the Damage of this Weapon
    15% less Cast Speed
    500 (T2)Regenerate 2% of Mana per second
    25% less maximum Mana
    500 (T2)Regenerate 2.5% of Mana per second
    25% less maximum Mana
    500 (T2)Regenerate 3% of Mana per second
    25% less maximum Mana
    250 (T2)Regenerate 1.5% of Mana per second
    30% reduced Reservation Efficiency of Skills
    250 (T2)Regenerate 2% of Mana per second
    30% reduced Reservation Efficiency of Skills
    250 (T2)Regenerate 2.5% of Mana per second
    30% reduced Reservation Efficiency of Skills
    1000 (T2)Regenerate 0.8% of Mana per second
    1000 (T2)Regenerate 0.9% of Mana per second
    1000 (T2)Regenerate 1% of Mana per second
    500 (T2)Regenerate 0.5% of Mana per second
    8% more maximum Mana
    500 (T2)Regenerate 0.6% of Mana per second
    8% more maximum Mana
    500 (T2)Regenerate 0.7% of Mana per second
    8% more maximum Mana
    250 (T2)Regenerate 0.5% of Mana per second
    15% increased Mana Cost of Skills
    250 (T2)Regenerate 0.6% of Mana per second
    15% increased Mana Cost of Skills
    250 (T2)Regenerate 0.7% of Mana per second
    15% increased Mana Cost of Skills
    20 (T2)Minion Instability
    20 (T2)Resolute Technique
    20 (T2)Blood Magic
    20 (T2)Pain Attunement
    20 (T2)Iron Grip
    20 (T2)Ghost Reaver
    20 (T2)Vaal Pact
    20 (T2)Elemental Overload
    20 (T2)Avatar of Fire
    20 (T2)Eldritch Battery
    20 (T2)Ancestral Bond
    20 (T2)Crimson Dance
    20 (T2)Runebinder
    20 (T2)Glancing Blows
    20 (T2)Call to Arms
    20 (T2)The Agnostic
    20 (T2)The Impaler
    20 (T2)Hex Master
    20 (T2)Versatile Combatant
    20 (T2)Solipsism
    20 (T2)Divine Shield
    20 (T2)Iron Will
    20 (T2)Wicked Ward
    20 (T2)Conduit
    20 (T2)Unwavering Stance
    20 (T2)Imbalanced Guard
    20 (T2)Eternal Youth
    20 (T2)Mind Over Matter
    20 (T2)Zealot's Oath
    100 (T2)Allocates Hunter's Gambit
    100 (T2)Allocates Counterweight
    100 (T2)Allocates Smashing Strikes
    100 (T2)Allocates Whirling Barrier
    100 (T2)Allocates Steelwood Stance
    100 (T2)Allocates Safeguard
    100 (T2)Allocates Blunt Trauma
    100 (T2)Allocates One with the River
    100 (T2)Allocates Serpent Stance
    100 (T2)Allocates Enigmatic Defence
    100 (T2)Allocates Enigmatic Reach
    500 (T2)+8% to Quality
    500 (T2)+12% to Quality
    500 (T2)+16% to Quality
    250 (T3, T4)+24% to Fire Damage over Time Multiplier
    -30% to Fire Resistance
    250 (T3, T4)+32% to Fire Damage over Time Multiplier
    -30% to Fire Resistance
    250 (T3, T4)+24% to Cold Damage over Time Multiplier
    -30% to Cold Resistance
    250 (T3, T4)+32% to Cold Damage over Time Multiplier
    -30% to Cold Resistance
    250 (T3, T4)+24% to Chaos Damage over Time Multiplier
    -30% to Chaos Resistance
    250 (T3, T4)+32% to Chaos Damage over Time Multiplier
    -30% to Chaos Resistance
    250 (T3, T4)+24% to Physical Damage over Time Multiplier
    Hits against you Overwhelm 12% of Physical Damage Reduction
    250 (T3, T4)+32% to Physical Damage over Time Multiplier
    Hits against you Overwhelm 12% of Physical Damage Reduction
    500 (T3, T4)-8% to all Elemental Resistances
    Attacks with this Weapon Penetrate 8% Elemental Resistances
    500 (T3, T4)-8% to all Elemental Resistances
    Attacks with this Weapon Penetrate 10% Elemental Resistances
    250 (T3, T4)-13% to Chaos Resistance
    Attacks with this Weapon Penetrate 8% Chaos Resistance
    250 (T3, T4)-13% to Chaos Resistance
    Attacks with this Weapon Penetrate 10% Chaos Resistance
    400 (T3, T4)20% reduced Area of Effect
    50% increased Area of Effect if you've Killed at least 5 Enemies Recently
    400 (T3, T4)20% reduced Area of Effect
    60% increased Area of Effect if you've Killed at least 5 Enemies Recently
    400 (T3, T4)32% increased Area of Effect
    20% reduced Area of Effect if you've Killed Recently
    400 (T3, T4)40% increased Area of Effect
    20% reduced Area of Effect if you've Killed Recently
    50 (T3, T4)40% increased Chaining range
    50 (T3, T4)60% increased Chaining range
    75 (T3, T4)Projectiles Pierce an additional Target
    75 (T3, T4)Projectiles Pierce 2 additional Targets
    50 (T3, T4)Projectiles have 50% chance for an additional Projectile when Forking
    50 (T3, T4)Projectiles have 75% chance for an additional Projectile when Forking
    50 (T3, T4)30% increased Effect of your Marks
    200% increased Mana Cost of Mark Skills
    50 (T3, T4)40% increased Effect of your Marks
    200% increased Mana Cost of Mark Skills
    50 (T3, T4)20% reduced Effect of your Marks
    12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
    50 (T3, T4)20% reduced Effect of your Marks
    20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
    50 (T3, T4)15% less Accuracy Rating against Marked Enemy
    Culling Strike against Marked Enemy
    750 (T3, T4)+0.2 metres to Weapon Range
    750 (T3, T4)+0.3 metres to Weapon Range
    500 (T3, T4)60% increased total Recovery per second from Life Leech
    1% of Attack Damage Leeched as Life
    500 (T3, T4)60% increased total Recovery per second from Life Leech
    1.6% of Attack Damage Leeched as Life
    500 (T3, T4)60% increased total Recovery per second from Mana Leech
    1% of Attack Damage Leeched as Mana
    500 (T3, T4)60% increased total Recovery per second from Mana Leech
    1.6% of Attack Damage Leeched as Mana
    500 (T3, T4)1% of Spell Damage Leeched as Energy Shield
    60% increased total Recovery per second from Energy Shield Leech
    500 (T3, T4)1.6% of Spell Damage Leeched as Energy Shield
    60% increased total Recovery per second from Energy Shield Leech
    500 (T3, T4)10% reduced Movement Speed
    40% increased Cooldown Recovery Rate of Travel Skills
    500 (T3, T4)10% reduced Movement Speed
    60% increased Cooldown Recovery Rate of Travel Skills
    500 (T3, T4)14% increased Movement Speed
    Your Travel Skills are Disabled
    500 (T3, T4)18% increased Movement Speed
    Your Travel Skills are Disabled
    300 (T3, T4)20% reduced Effect of Arcane Surge on you
    15% chance to Gain Arcane Surge when you deal a Critical Strike
    300 (T3, T4)20% reduced Effect of Arcane Surge on you
    15% chance to Gain Arcane Surge when you deal a Critical Strike
    300 (T3, T4)40% increased Effect of Arcane Surge on you
    Buffs on you expire 20% faster
    300 (T3, T4)50% increased Effect of Arcane Surge on you
    Buffs on you expire 20% faster
    75 (T3, T4)40% increased Effect of Onslaught on you
    Buffs on you expire 20% faster
    75 (T3, T4)50% increased Effect of Onslaught on you
    Buffs on you expire 20% faster
    75 (T3, T4)20% reduced Effect of Onslaught on you
    20% chance to gain Onslaught for 4 seconds on Kill
    75 (T3, T4)20% reduced Effect of Onslaught on you
    30% chance to gain Onslaught for 4 seconds on Kill
    300 (T3, T4)20% chance to gain Unholy Might for 4 seconds on Kill
    Buffs on you expire 20% faster
    300 (T3, T4)30% chance to gain Unholy Might for 4 seconds on Kill
    Buffs on you expire 20% faster
    500 (T3, T4)20% chance to gain Phasing for 4 seconds on Kill
    Buffs on you expire 20% faster
    500 (T3, T4)30% chance to gain Phasing for 4 seconds on Kill
    Buffs on you expire 20% faster
    750 (T3, T4)15% reduced Enemy Stun Threshold with this Weapon
    20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
    750 (T3, T4)25% reduced Enemy Stun Threshold with this Weapon
    20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
    500 (T3, T4)30% increased Enemy Stun Threshold
    35% chance to double Stun Duration
    500 (T3, T4)30% increased Enemy Stun Threshold
    45% chance to double Stun Duration
    300 (T3, T4)30% reduced Fortification Duration
    Melee Hits which Stun have 30% chance to Fortify
    300 (T3, T4)30% reduced Fortification Duration
    Melee Hits which Stun have 40% chance to Fortify
    300 (T3, T4)30% increased Skill Effect Duration
    20% reduced Cooldown Recovery Rate
    300 (T3, T4)40% increased Skill Effect Duration
    20% reduced Cooldown Recovery Rate
    300 (T3, T4)10% reduced Skill Effect Duration
    20% increased Cooldown Recovery Rate
    300 (T3, T4)10% reduced Skill Effect Duration
    25% increased Cooldown Recovery Rate
    300 (T3, T4)Flasks applied to you have 10% reduced Effect
    80% chance to gain a Flask Charge when you deal a Critical Strike
    300 (T3, T4)Flasks applied to you have 10% reduced Effect
    Gain a Flask Charge when you deal a Critical Strike
    300 (T3, T4)20% reduced Flask Charges gained
    Flasks applied to you have 12% increased Effect
    300 (T3, T4)20% reduced Flask Charges gained
    Flasks applied to you have 15% increased Effect
    250 (T3, T4)15% reduced Effect of your Curses
    Your Curses have 35% increased Effect if 50% of Curse Duration expired
    250 (T3, T4)15% reduced Effect of your Curses
    Your Curses have 50% increased Effect if 50% of Curse Duration expired
    250 (T3, T4)25% increased Effect of Curses on you
    12% increased Effect of your Curses
    250 (T3, T4)25% increased Effect of Curses on you
    15% increased Effect of your Curses
    250 (T3, T4)30% reduced Area of Effect of Hex Skills
    Hex Skills have 80% increased Skill Effect Duration
    250 (T3, T4)30% reduced Area of Effect of Hex Skills
    Hex Skills have 100% increased Skill Effect Duration
    250 (T3, T4)25% reduced Mana Reservation Efficiency of Skills that throw Mines
    Mines have a 16% chance to be Detonated an Additional Time
    250 (T3, T4)25% reduced Mana Reservation Efficiency of Skills that throw Mines
    Mines have a 20% chance to be Detonated an Additional Time
    250 (T3, T4)50% increased Effect of Auras from Mines
    Skills used by Mines have 60% reduced Area of Effect
    250 (T3, T4)70% increased Effect of Auras from Mines
    Skills used by Mines have 60% reduced Area of Effect
    250 (T3, T4)60% reduced Trap Trigger Area of Effect
    18% increased Trap Throwing Speed
    250 (T3, T4)60% reduced Trap Trigger Area of Effect
    25% increased Trap Throwing Speed
    250 (T3, T4)25% reduced Trap Spread
    Traps from Skills are thrown randomly around targeted location
    250 (T3, T4)Brands have 45% increased Area of Effect if 50% of Attached Duration expired
    Brand Skills have 30% reduced Duration
    250 (T3, T4)Brands have 60% increased Area of Effect if 50% of Attached Duration expired
    Brand Skills have 30% reduced Duration
    250 (T3, T4)Brand Recall has 60% reduced Cooldown Recovery Rate
    75% increased Brand Attachment range
    250 (T3, T4)Brand Recall has 60% reduced Cooldown Recovery Rate
    100% increased Brand Attachment range
    250 (T3, T4)25% reduced Totem Placement speed
    Skills that would Summon a Totem have 50% chance to Summon two Totems instead
    250 (T3, T4)25% reduced Totem Placement speed
    Skills that would Summon a Totem have 70% chance to Summon two Totems instead
    250 (T3, T4)25% reduced Totem Life
    Totems Explode on Death, dealing 20% of their Life as Physical Damage
    250 (T3, T4)25% reduced Totem Life
    Totems Explode on Death, dealing 30% of their Life as Physical Damage
    300 (T3, T4)30% increased Effect of Chill on you
    Unaffected by Chill while Channelling
    300 (T3, T4)30% increased Effect of Shock on you
    Unaffected by Shock while Channelling
    250 (T3, T4)35% increased Warcry Buff Effect
    Warcry Skills have 30% reduced Area of Effect
    250 (T3, T4)50% increased Warcry Buff Effect
    Warcry Skills have 30% reduced Area of Effect
    250 (T3, T4)50% reduced Damage
    40% increased Damage for each time you've Warcried Recently
    250 (T3, T4)50% reduced Damage
    60% increased Damage for each time you've Warcried Recently
    250 (T3, T4)12% chance to Scorch Enemies
    Cannot inflict Ignite
    250 (T3, T4)20% chance to Scorch Enemies
    Cannot inflict Ignite
    250 (T3, T4)12% chance to inflict Brittle
    Cannot inflict Freeze or Chill
    250 (T3, T4)20% chance to inflict Brittle
    Cannot inflict Freeze or Chill
    250 (T3, T4)12% chance to Sap Enemies
    Cannot inflict Shock
    250 (T3, T4)20% chance to Sap Enemies
    Cannot inflict Shock
    300 (T3, T4)Inflict Fire Exposure on Hit
    25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
    300 (T3, T4)Inflict Cold Exposure on Hit
    25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
    300 (T3, T4)Inflict Lightning Exposure on Hit
    25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
    300 (T3, T4)Inflict Fire, Cold, and Lightning Exposure on Hit
    25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
    150 (T3, T4)10% chance to inflict Withered for 2 seconds on Hit
    50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
    150 (T3, T4)15% chance to inflict Withered for 2 seconds on Hit
    50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
    500 (T3, T4)Overwhelm 24% Physical Damage Reduction
    Hits against you Overwhelm 10% of Physical Damage Reduction
    500 (T3, T4)Overwhelm 32% Physical Damage Reduction
    Hits against you Overwhelm 10% of Physical Damage Reduction
    300 (T3, T4)60% increased Stun Duration on Enemies
    30% increased Stun Duration on you
    300 (T3, T4)80% increased Stun Duration on Enemies
    40% increased Stun Duration on you
    300 (T3, T4)35% increased Freeze Duration on Enemies
    30% increased Freeze Duration on you
    300 (T3, T4)50% increased Freeze Duration on Enemies
    40% increased Freeze Duration on you
    300 (T3, T4)35% increased Ignite Duration on Enemies
    30% increased Ignite Duration on you
    300 (T3, T4)50% increased Ignite Duration on Enemies
    40% increased Ignite Duration on you
    300 (T3, T4)35% increased Bleeding Duration
    30% increased Bleed Duration on you
    300 (T3, T4)50% increased Bleeding Duration
    40% increased Bleed Duration on you
    300 (T3, T4)18% increased Poison Duration
    30% increased Poison Duration on you
    300 (T3, T4)24% increased Poison Duration
    40% increased Poison Duration on you
    300 (T3, T4)30% increased Effect of Chill on you
    60% increased Effect of Chill
    300 (T3, T4)40% increased Effect of Chill on you
    80% increased Effect of Chill
    300 (T3, T4)60% increased Effect of Shock
    30% increased Effect of Shock on you
    300 (T3, T4)80% increased Effect of Shock
    40% increased Effect of Shock on you
    75 (T3, T4)18% increased Impale Effect
    Attack Hits against you have 30% chance to Impale
    75 (T3, T4)24% increased Impale Effect
    Attack Hits against you have 40% chance to Impale
    1000 (T3, T4)20% reduced Attribute Requirements
    1000 (T3, T4)30% reduced Attribute Requirements
    500 (T3, T4)+90 to Dexterity
    Gain no inherent bonuses from Dexterity
    500 (T3, T4)+120 to Dexterity
    Gain no inherent bonuses from Dexterity
    500 (T3, T4)+90 to Intelligence
    Gain no inherent bonuses from Intelligence
    500 (T3, T4)+120 to Intelligence
    Gain no inherent bonuses from Intelligence
    500 (T3, T4)+90 to Strength
    Gain no inherent bonuses from Strength
    500 (T3, T4)+120 to Strength
    Gain no inherent bonuses from Strength
    500 (T3, T4)6% increased Dexterity
    6% increased Intelligence
    500 (T3, T4)10% increased Dexterity
    10% increased Intelligence
    500 (T3, T4)6% increased Strength
    6% increased Dexterity
    500 (T3, T4)10% increased Strength
    10% increased Dexterity
    500 (T3, T4)6% increased Strength
    6% increased Intelligence
    500 (T3, T4)10% increased Strength
    10% increased Intelligence
    500 (T3, T4)14% increased Movement Speed if Dexterity is below 100
    500 (T3, T4)20% increased Movement Speed if Dexterity is below 100
    500 (T3, T4)24% increased Area of Effect if Intelligence is below 100
    500 (T3, T4)32% increased Area of Effect if Intelligence is below 100
    500 (T3, T4)12% chance to deal Double Damage if Strength is below 100
    500 (T3, T4)16% chance to deal Double Damage if Strength is below 100
    300 (T3, T4)10% increased Explicit Elemental Damage Modifier magnitudes
    300 (T3, T4)15% increased Explicit Elemental Damage Modifier magnitudes
    300 (T3, T4)10% increased Explicit Physical and Chaos Damage Modifier magnitudes
    300 (T3, T4)15% increased Explicit Physical and Chaos Damage Modifier magnitudes
    300 (T3, T4)10% increased Explicit Caster Damage Modifier magnitudes
    300 (T3, T4)15% increased Explicit Caster Damage Modifier magnitudes
    300 (T3, T4)10% increased Explicit Critical Modifier magnitudes
    300 (T3, T4)15% increased Explicit Critical Modifier magnitudes
    300 (T3, T4)10% increased Explicit Speed Modifier magnitudes
    300 (T3, T4)15% increased Explicit Speed Modifier magnitudes
    300 (T3, T4)10% increased Explicit Mana Modifier magnitudes
    300 (T3, T4)15% increased Explicit Mana Modifier magnitudes
    150 (T3, T4)10% increased Explicit Attribute Modifier magnitudes
    150 (T3, T4)15% increased Explicit Attribute Modifier magnitudes
    300 (T3, T4)100% increased Endurance, Frenzy and Power Charge Duration
    300 (T3, T4)120% increased Endurance, Frenzy and Power Charge Duration
    300 (T3, T4)140% increased Endurance, Frenzy and Power Charge Duration
    300 (T3, T4)15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    300 (T3, T4)20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    300 (T3, T4)25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    200 (T3, T4)75% reduced Endurance, Frenzy and Power Charge Duration
    Gain a Power, Frenzy or Endurance Charge on Kill
    400 (T3, T4)50% reduced Frenzy Charge Duration
    Gain a Frenzy Charge on Kill
    400 (T3, T4)50% reduced Power Charge Duration
    Gain a Power Charge on Kill
    400 (T3, T4)50% reduced Endurance Charge Duration
    Gain an Endurance Charge on Kill
    300 (T3, T4)+2 to Minimum Frenzy Charges
    +2 to Minimum Power Charges
    -2 to Maximum Endurance Charges
    300 (T3, T4)+2 to Minimum Endurance Charges
    -2 to Maximum Frenzy Charges
    +2 to Minimum Power Charges
    300 (T3, T4)+2 to Minimum Endurance Charges
    +2 to Minimum Frenzy Charges
    -2 to Maximum Power Charges
    150 (T3, T4)-1 to Maximum Endurance, Frenzy and Power Charges
    +2 to Minimum Endurance, Frenzy and Power Charges
    500 (T4)+2 to Maximum Frenzy Charges
    -2 to Maximum Power Charges
    -2 to Maximum Endurance Charges
    500 (T4)-2 to Maximum Frenzy Charges
    +2 to Maximum Power Charges
    -2 to Maximum Endurance Charges
    500 (T4)-2 to Maximum Frenzy Charges
    -2 to Maximum Power Charges
    +2 to Maximum Endurance Charges
    150 (T4)6% increased Movement Speed per Frenzy Charge
    -1 to Maximum Frenzy Charges
    150 (T4)-1 to Maximum Power Charges
    6% increased Cooldown Recovery Rate per Power Charge
    150 (T4)-1 to Maximum Endurance Charges
    12% increased Area of Effect per Endurance Charge
    150 (T4)25% increased Damage per Endurance, Frenzy or Power Charge
    -1 to Maximum Endurance, Frenzy and Power Charges
    500 (T4)Rampage
    150 (T3, T4)Herald of Agony has 50% increased Buff Effect
    Herald of Agony has 50% increased Reservation
    150 (T3, T4)Herald of Agony has 70% increased Buff Effect
    Herald of Agony has 50% increased Reservation
    150 (T3, T4)Herald of Agony has 90% increased Buff Effect
    Herald of Agony has 50% increased Reservation
    150 (T3, T4)Herald of Ash has 50% increased Reservation
    Herald of Ash has 50% increased Buff Effect
    150 (T3, T4)Herald of Ash has 50% increased Reservation
    Herald of Ash has 70% increased Buff Effect
    150 (T3, T4)Herald of Ash has 50% increased Reservation
    Herald of Ash has 90% increased Buff Effect
    150 (T3, T4)Herald of Ice has 50% increased Reservation
    Herald of Ice has 50% increased Buff Effect
    150 (T3, T4)Herald of Ice has 50% increased Reservation
    Herald of Ice has 70% increased Buff Effect
    150 (T3, T4)Herald of Ice has 50% increased Reservation
    Herald of Ice has 90% increased Buff Effect
    150 (T3, T4)Herald of Purity has 50% increased Buff Effect
    Herald of Purity has 50% increased Reservation
    150 (T3, T4)Herald of Purity has 70% increased Buff Effect
    Herald of Purity has 50% increased Reservation
    150 (T3, T4)Herald of Purity has 90% increased Buff Effect
    Herald of Purity has 50% increased Reservation
    150 (T3, T4)Herald of Thunder has 50% increased Reservation
    Herald of Thunder has 50% increased Buff Effect
    150 (T3, T4)Herald of Thunder has 50% increased Reservation
    Herald of Thunder has 70% increased Buff Effect
    150 (T3, T4)Herald of Thunder has 50% increased Reservation
    Herald of Thunder has 90% increased Buff Effect
    150 (T3, T4)Anger has 40% increased Aura Effect
    Anger has 50% increased Reservation
    150 (T3, T4)Anger has 50% increased Aura Effect
    Anger has 50% increased Reservation
    150 (T3, T4)Anger has 60% increased Aura Effect
    Anger has 50% increased Reservation
    150 (T3, T4)Wrath has 40% increased Aura Effect
    Wrath has 50% increased Reservation
    150 (T3, T4)Wrath has 50% increased Aura Effect
    Wrath has 50% increased Reservation
    150 (T3, T4)Wrath has 60% increased Aura Effect
    Wrath has 50% increased Reservation
    150 (T3, T4)Hatred has 40% increased Aura Effect
    Hatred has 50% increased Reservation
    150 (T3, T4)Hatred has 50% increased Aura Effect
    Hatred has 50% increased Reservation
    150 (T3, T4)Hatred has 60% increased Aura Effect
    Hatred has 50% increased Reservation
    150 (T3, T4)Zealotry has 40% increased Aura Effect
    Zealotry has 50% increased Reservation
    150 (T3, T4)Zealotry has 50% increased Aura Effect
    Zealotry has 50% increased Reservation
    150 (T3, T4)Zealotry has 60% increased Aura Effect
    Zealotry has 50% increased Reservation
    150 (T3, T4)Pride has 40% increased Aura Effect
    Pride has 50% increased Reservation
    150 (T3, T4)Pride has 50% increased Aura Effect
    Pride has 50% increased Reservation
    150 (T3, T4)Pride has 60% increased Aura Effect
    Pride has 50% increased Reservation
    150 (T3, T4)Malevolence has 40% increased Aura Effect
    Malevolence has 50% increased Reservation
    150 (T3, T4)Malevolence has 50% increased Aura Effect
    Malevolence has 50% increased Reservation
    150 (T3, T4)Malevolence has 60% increased Aura Effect
    Malevolence has 50% increased Reservation
    150 (T3, T4)Haste has 40% increased Aura Effect
    Haste has 50% increased Reservation
    150 (T3, T4)Haste has 50% increased Aura Effect
    Haste has 50% increased Reservation
    150 (T3, T4)Haste has 60% increased Aura Effect
    Haste has 50% increased Reservation
    37 (T3, T4)Precision has 40% increased Aura Effect
    Precision has 50% increased Reservation
    37 (T3, T4)Precision has 50% increased Aura Effect
    Precision has 50% increased Reservation
    37 (T3, T4)Precision has 60% increased Aura Effect
    Precision has 50% increased Reservation
    37 (T3, T4)Banner Skills have 40% increased Aura Effect
    50% increased Reservation of Banner Skills
    37 (T3, T4)Banner Skills have 50% increased Aura Effect
    50% increased Reservation of Banner Skills
    37 (T3, T4)Banner Skills have 60% increased Aura Effect
    50% increased Reservation of Banner Skills
    100 (T4)Socketed Gems are Supported by Level 10 Mana Leech
    100 (T4)Socketed Gems are supported by Level 15 Additional Accuracy
    100 (T4)Socketed Gems are Supported by Level 25 Arrogance
    100 (T4)Socketed Gems are supported by Level 10 Fork
    100 (T4)Socketed Gems are Supported by Level 10 Chance to Poison
    100 (T4)Socketed Gems are supported by Level 10 Life Leech
    100 (T4)Socketed Gems are supported by Level 10 Melee Splash
    100 (T4)Socketed Gems are supported by Level 10 Faster Projectiles
    100 (T4)Socketed Gems are supported by Level 10 Stun
    100 (T4)Socketed Gems are Supported by Level 10 Increased Area of Effect
    100 (T4)Socketed Gems are Supported by Level 10 Knockback
    100 (T4)Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
    100 (T4)Socketed Gems are supported by Level 10 Blind
    100 (T4)Socketed Gems are Supported by Level 25 Blasphemy
    100 (T4)Socketed Gems are Supported by Level 10 Iron Will
    100 (T4)Socketed Gems are Supported by Level 10 Faster Casting
    100 (T4)Socketed Gems are supported by Level 10 Chance to Flee
    100 (T4)Socketed Gems are Supported by Level 10 Item Rarity
    100 (T4)Socketed Gems are Supported by Level 10 Combustion
    100 (T4)Socketed Gems are Supported by Level 15 Life Gain On Hit
    100 (T4)Socketed Gems are Supported by Level 10 Culling Strike
    100 (T4)Socketed Gems are Supported by Level 10 Point Blank
    100 (T4)Socketed Gems are Supported by Level 10 Iron Grip
    100 (T4)Socketed Gems are Supported by Level 10 Chain
    500 (T4)Socketed Gems are Supported by Level 3 Empower
    100 (T4)Socketed Gems are Supported by Level 10 Slower Projectiles
    100 (T4)Socketed Gems are Supported by Level 10 Less Duration
    500 (T4)Socketed Gems are Supported by Level 3 Enhance
    500 (T4)Socketed Gems are Supported by Level 3 Enlighten
    100 (T4)Socketed Gems are Supported by Level 10 Physical To Lightning
    100 (T4)Socketed Gems are Supported by Level 10 Advanced Traps
    100 (T4)Socketed Gems are Supported by Level 10 Ignite Proliferation
    100 (T4)Socketed Gems are Supported by Level 10 Chance To Bleed
    100 (T4)Socketed Gems are Supported by Level 15 Decay
    100 (T4)Socketed Gems are Supported by Level 10 Maim
    100 (T4)Socketed Gems are Supported by Level 10 Momentum
    100 (T4)Socketed Gems are Supported by Level 10 Arcane Surge
    100 (T4)Socketed Gems are supported by Level 10 Pierce
    100 (T4)Socketed Gems are Supported by Level 25 Generosity
    100 (T4)Socketed Gems are Supported by Level 10 Fortify
    100 (T4)Socketed Gems are Supported by Level 10 Elemental Proliferation
    100 (T4)Socketed Gems are Supported by Level 10 Volley
    100 (T4)Socketed Gems are Supported by Level 10 Spell Cascade
    100 (T4)Socketed Gems are Supported by Level 10 Ancestral Call
    100 (T4)Socketed Gems are Supported by Level 10 Withering Touch
    100 (T4)Socketed Gems are Supported by Level 10 Energy Leech
    100 (T4)Socketed Gems are Supported by Level 10 Intensify
    100 (T4)Socketed Gems are Supported by Level 10 Impale
    100 (T4)Socketed Gems are Supported by Level 10 Rage
    100 (T4)Socketed Gems are Supported by Level 10 Shockwave
    100 (T4)Socketed Gems are Supported by Level 10 Swift Assembly
    100 (T4)Socketed Gems are Supported by Level 25 Second Wind
    100 (T4)Socketed Gems are Supported by Level 25 Urgent Orders
    100 (T4)Socketed Gems are Supported by Level 10 Swiftbrand
    100 (T4)Socketed Gems are Supported by Level 15 Impending Doom
    100 (T4)Socketed Gems are Supported by Level 10 Lifetap
    100 (T4)Socketed Gems are Supported by Level 10 Behead
    100 (T4)Socketed Gems are Supported by Level 25 Divine Blessing
    100 (T4)Socketed Gems are Supported by Level 25 Eternal Blessing
    100 (T4)Socketed Gems are Supported by Level 10 Overcharge
    100 (T4)Socketed Gems are Supported by Level 25 Cursed Ground
    100 (T4)Socketed Gems are Supported by Level 25 Hex Bloom
    100 (T4)Socketed Gems are Supported by Level 10 Pinpoint
    25 (T4)Socketed Gems are Supported by Level 10 Mana Leech
    25 (T4)Socketed Gems are supported by Level 15 Additional Accuracy
    25 (T4)Socketed Gems are Supported by Level 25 Arrogance
    25 (T4)Socketed Gems are supported by Level 10 Fork
    25 (T4)Socketed Gems are Supported by Level 10 Chance to Poison
    25 (T4)Socketed Gems are supported by Level 10 Life Leech
    25 (T4)Socketed Gems are supported by Level 10 Melee Splash
    25 (T4)Socketed Gems are supported by Level 10 Faster Projectiles
    25 (T4)Socketed Gems are supported by Level 10 Stun
    25 (T4)Socketed Gems are Supported by Level 10 Increased Area of Effect
    25 (T4)Socketed Gems are Supported by Level 10 Knockback
    25 (T4)Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
    25 (T4)Socketed Gems are supported by Level 10 Blind
    25 (T4)Socketed Gems are Supported by Level 25 Blasphemy
    25 (T4)Socketed Gems are Supported by Level 10 Iron Will
    25 (T4)Socketed Gems are Supported by Level 10 Faster Casting
    25 (T4)Socketed Gems are supported by Level 10 Chance to Flee
    25 (T4)Socketed Gems are Supported by Level 10 Combustion
    25 (T4)Socketed Gems are Supported by Level 15 Life Gain On Hit
    25 (T4)Socketed Gems are Supported by Level 10 Culling Strike
    25 (T4)Socketed Gems are Supported by Level 10 Point Blank
    25 (T4)Socketed Gems are Supported by Level 10 Iron Grip
    25 (T4)Socketed Gems are Supported by Level 10 Chain
    125 (T4)Socketed Gems are Supported by Level 3 Empower
    25 (T4)Socketed Gems are Supported by Level 10 Slower Projectiles
    25 (T4)Socketed Gems are Supported by Level 10 Less Duration
    125 (T4)Socketed Gems are Supported by Level 3 Enhance
    125 (T4)Socketed Gems are Supported by Level 3 Enlighten
    25 (T4)Socketed Gems are Supported by Level 10 Physical To Lightning
    25 (T4)Socketed Gems are Supported by Level 10 Advanced Traps
    25 (T4)Socketed Gems are Supported by Level 10 Ignite Proliferation
    25 (T4)Socketed Gems are Supported by Level 10 Chance To Bleed
    25 (T4)Socketed Gems are Supported by Level 15 Decay
    25 (T4)Socketed Gems are Supported by Level 10 Maim
    25 (T4)Socketed Gems are Supported by Level 10 Momentum
    25 (T4)Socketed Gems are Supported by Level 10 Arcane Surge
    25 (T4)Socketed Gems are supported by Level 10 Pierce
    25 (T4)Socketed Gems are Supported by Level 25 Generosity
    25 (T4)Socketed Gems are Supported by Level 10 Fortify
    25 (T4)Socketed Gems are Supported by Level 10 Elemental Proliferation
    25 (T4)Socketed Gems are Supported by Level 10 Volley
    25 (T4)Socketed Gems are Supported by Level 10 Spell Cascade
    25 (T4)Socketed Gems are Supported by Level 10 Ancestral Call
    25 (T4)Socketed Gems are Supported by Level 10 Withering Touch
    25 (T4)Socketed Gems are Supported by Level 10 Energy Leech
    25 (T4)Socketed Gems are Supported by Level 10 Intensify
    25 (T4)Socketed Gems are Supported by Level 10 Impale
    25 (T4)Socketed Gems are Supported by Level 10 Rage
    25 (T4)Socketed Gems are Supported by Level 10 Shockwave
    25 (T4)Socketed Gems are Supported by Level 10 Swift Assembly
    25 (T4)Socketed Gems are Supported by Level 25 Second Wind
    25 (T4)Socketed Gems are Supported by Level 25 Urgent Orders
    25 (T4)Socketed Gems are Supported by Level 10 Swiftbrand
    25 (T4)Socketed Gems are Supported by Level 15 Impending Doom
    25 (T4)Socketed Gems are Supported by Level 10 Lifetap
    25 (T4)Socketed Gems are Supported by Level 10 Behead
    25 (T4)Socketed Gems are Supported by Level 25 Divine Blessing
    25 (T4)Socketed Gems are Supported by Level 25 Eternal Blessing
    25 (T4)Socketed Gems are Supported by Level 10 Overcharge
    25 (T4)Socketed Gems are Supported by Level 25 Cursed Ground
    25 (T4)Socketed Gems are Supported by Level 25 Hex Bloom
    25 (T4)Socketed Gems are Supported by Level 10 Pinpoint
    1000 (T5)Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead
    1000 (T5)Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast
    1000 (T5)Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire
    1000 (T5)Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
    500 (T5)Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
    500 (T5)Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
    Cannot Ignite, Chill, Freeze or Shock
    500 (T5)Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
    1000 (T5)All Damage from Lightning Strike and Frost Blades Hits can Ignite
    25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
    250 (T5)Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
    1000 (T5)Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration
    1000 (T5)Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
    1000 (T5)Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
    1000 (T5)Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
    1000 (T5)Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
    1000 (T5)Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
    1000 (T5)Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage
    1000 (T5)Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour
    1000 (T5)Knockback direction is reversed with Cyclone and Sweep
    Knock Enemies Back on hit with Cyclone and Sweep
    1000 (T5)Each Projectile from Spectral Helix or Spectral Throw has
    between 75% more and 75% less Projectile Speed at random
    1000 (T5)Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
    100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
    1000 (T5)100% more Frozen Legion and General's Cry Cooldown Recovery Rate
    Frozen Sweep deals 30% less Damage
    General's Cry has -2 to maximum number of Mirage Warriors
    1000 (T5)40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
    1000 (T5)100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage
    Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second
    Reap debuffs deal Fire Damage per second instead of Physical Damage per second
    1000 (T5)25% chance for Firestorm and Bladefall to affect the same area again when they finish
    1000 (T5)Ethereal Knives requires 2 fewer Projectiles Fired to leave each Lingering Blade
    1000 (T5)Fireball and Rolling Magma have 200% more Area of Effect
    Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma
    1000 (T5)All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
    25% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
    1000 (T5)60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
    Blade Vortex and Blade Blast deal no Non-Physical Damage
    1000 (T5)All Damage from Shock Nova and Storm Call Hits can Ignite
    25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
    1000 (T5)All Damage from Cold Snap and Creeping Frost can Sap
    50% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas
    1000 (T5)Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen
    1000 (T5)Manabond and Stormbind Freeze enemies as though dealing 300% more Damage
    100% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
    1000 (T5)Ice Spear and Ball Lightning fire Projectiles in a circle
    Ice Spear and Ball Lightning Projectiles Return to you
    1000 (T5)+0.4 seconds to Flameblast and Incinerate Cooldown
    Flameblast and Incinerate cannot inflict Elemental Ailments
    Flameblast starts with 4 additional Stages
    Incinerate starts with 4 additional Stages
    1000 (T5)20% of Hexblast and Doom Blast Overkill Damage is Leeched as Life
    1000 (T5)Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
    1000 (T5)Enemies inflicted with Bane or Contagion are Chilled
    1000 (T5)50% reduced Essence Drain and Soulrend Projectile Speed
    Essence Drain and Soulrend fire 4 additional Projectiles
    1000 (T5)100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
    Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
    1000 (T5)Frost Bombs gain 75% increased Area of Effect when you Cast Frostblink
    Strikes from Orb of Storms caused by Channelling near the Orb occur with 60% increased frequency
    1000 (T5)Trigger Level 20 Hydrosphere while you Channel Winter Orb
    1000 (T5)Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage
    1000 (T5)Fire Trap and Explosive Trap Throws 2 additional Traps when used by a Mine
    1000 (T5)Ice Trap and Lightning Trap Damage Penetrates 25% of Enemy Elemental Resistances
    Ice Traps and Lightning Traps are triggered by your Warcries
    Ice Traps and Lightning Traps cannot be triggered by Enemies
    1000 (T5)Flamethrower, Seismic and Lightning Spire Trap have 50% increased Cooldown Recovery Rate
    Flamethrower, Seismic and Lightning Spire Trap have -2 Cooldown Uses
    1000 (T5)Stormblast, Icicle and Pyroclast Mine have 300% increased Aura Effect
    Stormblast, Icicle and Pyroclast Mine deal no Damage
    1000 (T5)Bear Trap and Siphoning Trap Debuffs also apply 25% reduced Cooldown Recovery Rate to affected Enemies
    1000 (T5)Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
    1000 (T5)Decoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hit
    1000 (T5)Regenerate 25 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray
    1000 (T5)Blight has 80% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
    Wither has 80% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
    1000 (T5)Discharge and Voltaxic Burst are Cast at the targeted location instead of around you
    1000 (T5)Storm and Armageddon Brands can be attached to your Summoned Reaper
    1000 (T5)Arc and Crackling Lance gains Added Cold Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
    25% increased Cost of Arc and Crackling Lance
    1000 (T5)Blazing Salvo Projectiles Fork when they pass through a Flame Wall
    1000 (T5)Volatile Dead and Cremation Penetrate 4% Fire Resistance per 100 Dexterity
    1000 (T5)+15% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired
    1000 (T5)+25% to Vortex Critical Strike Chance when Cast on Frostbolt
    100 (T3, T4)Item sells for an additional Unique of this Base Type
    750 (T3, T4)Item sells for an additional Magmatic Ore
    200 (T3)Item sells for 20 additional Orbs of Scouring
    100 (T4)Item sells for 40 additional Orbs of Scouring
    240 (T3)Item sells for 20 additional Chaos Orbs
    120 (T4)Item sells for 40 additional Chaos Orbs
    134 (T3)Item sells for 15 additional Orbs of Regret
    67 (T4)Item sells for 30 additional Orbs of Regret
    60 (T3)Item sells for 10 additional Regal Orbs
    30 (T4)Item sells for 20 additional Regal Orbs
    134 (T3)Item sells for 15 additional Vaal Orbs
    67 (T4)Item sells for 30 additional Vaal Orbs
    54 (T3)Item sells for 15 additional Gemcutter's Prisms
    27 (T4)Item sells for 30 additional Gemcutter's Prisms
    80 (T3)Item sells for 10 additional Blessed Orbs
    40 (T4)Item sells for 20 additional Blessed Orbs
    140 (T3)Item sells for an additional Cartography Scarab of every type
    70 (T4)Item sells for 2 additional Cartography Scarabs of every type
    40 (T3)Item sells for an additional Orb of Annulment
    14 (T4)Item sells for 3 additional Orbs of Annulment
    100 (T3)Item sells for an additional Exalted Orb
    34 (T4)Item sells for 3 additional Exalted Orbs
    100 (T3)Item sells for an additional Divine Orb
    34 (T4)Item sells for 3 additional Divine Orbs
    5 (T3)Item sells for an additional Sacred Orb
    2 (T4)Item sells for 3 additional Sacred Orbs
    1250 (T3)Item sells for an additional Igneous Geode
    134 (T4)Item sells for an additional Crystalline Geode
    200 (T5)Crucible Passives that sell for items sell for twice as much