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Skill Gem /56
Fireball
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
DetonateDead
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.
DetonateDead
Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.
DetonateDead
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.
VaalDetonateDead
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.
VolatileDead
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
VolatileDead
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
VolatileDead
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
PoisonArrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
PoisonArrow
Fires a poisonous arrow which deals chaos damage in an area on impact.
InfernalBlow
Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
ExplosiveArrow
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Firestorm
A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
VaalMoltenShell
Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.
VaalBurningArrow
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
FireTrap
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
FireTrap
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.
FireTrap
Throws multiple traps that explode when triggered, dealing fire damage to surrounding enemies and leaving areas of burning ground that damages enemies who walk through them.
StormBurst
Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.
StormBurst
Unleash orbs of energy while you channel that repeatedly jump away from the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.
VaalChargedBlast
Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.
FireMortarBarrageMineSkillGem
Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.
FireMortarBarrageMineSkillGem
Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.
HeraldofIce
Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.
InfernalCry
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.
FrostBomb
Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
FrostBomb
Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.
FrostBomb
Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
FrostVortex
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.
FrostVortex
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.
CorpseEruption
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
CorpseEruption
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.
CorpseEruption
Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.
CorpseWarp
Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
FrostFury
Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.
PenanceBrandGem
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.
ImpactingSteelGem
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.
ImpactingSteelGem
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
VoidburstSkillGem
Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.
SoulfeastGem
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
SoulfeastGem
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.
ExplosiveFlaskSkillGem
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
ExplosiveFlaskSkillGem
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
PoisonousConcoction
Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
VaalFirestorm
A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.
ConflagrationSkillGem
Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.
KineticRainSkillGem
Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.
KineticRainSkillGem
Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.
KineticShellSkillGem
Fire a damaging projectile from your wand which aims itself towards an enemy and applies a shell to the first enemy struck. Damage from hits against that target is taken from the shell first. If fully depleted, the shell will explode, dealing area damage and firing a projectile at another target to apply a new shell to it. If multiple projectiles are fired by an exploding shell, only the first one to hit a target can apply a shell.
WindstormSkillGem
Fires an arrow into the air to land at a targeted location. On impact, deals area damage and creates a thunderstorm which blinds enemies within it. Entering the thunderstorm will cause it to gain stages, and leaving it will cause it to dissipate. Leaving the storm while it is at maximum stages will cause it to explode, dealing damage and triggering Thunderburst. You must use this skill yourself, it cannot be used by Totems, Traps, Mines, or other objects that use skills for you.
KineticFullisadeSkillGem
Wave your wand to create multiple hovering kinetic projectiles. After a short duration, the projectiles explode, dealing area damage. Using this attack again will reset the duration for all hovering projectiles. Cannot be directly used by traps or mines.
Vitality
When you are missing Life, this Graft will apply a Buff that takes some Damage from Hits for you before being depleted. When you are struck while the Buff is active, this skill will fire a nova of fiery projectiles which explode on impact.
BloodSandStanceGem
When you use a Warcry, this Graft will cause spires of bone to erupt from the earth around you. When you use an Exerted Attack, these spires will explode to deal damage in an area around them, inflicting Bleeding and Impaling Enemies.
Portal
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Support Gem /7
BonespireSupport
Supports warcry skills you use yourself.
HexZoneSupport
Supports non-aura hex curse skills.
ObliterationSupport
Supports any skill that hits enemies.
KineticInstabilitySupportGem
Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
Voidstorm
Supports ranged attack skills that fire projectiles upwards. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
TornadosSupportGem
Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
KineticInstabilitySupportGem
Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
Support Gem Quality /1
ObliterationSupport
Killing Blows with Supported Skills cause Enemies to have +(05)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
Item mods /14
NameLevelPre/SufDescriptionWeight
of Shaping68SuffixEnemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage Damage Elemental Fire2h_mace_shaper 1000
mace_shaper 1000
default 0
Crusader's75PrefixEnemies you Kill have a (1120)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage Damage Physicalbody_armour_crusader 100
default 0
Crusader's85PrefixEnemies you Kill have a (2130)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage Damage Physicalbody_armour_crusader 25
default 0
of Redemption78SuffixEnemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage Damage Elemental Firemace_eyrie 500
2h_mace_eyrie 500
default 0
68ScourgeUpsideEnemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage Damage Physicalbody_armour 10
default 0
4WeaponTree15% reduced Totem Life
Totems Explode on Death, dealing 10% of their Life as Physical Damage
one_hand_weapon 250
default 0
60WeaponTree15% reduced Totem Life
Totems Explode on Death, dealing 15% of their Life as Physical Damage
one_hand_weapon 250
default 0
4WeaponTree25% reduced Totem Life
Totems Explode on Death, dealing 20% of their Life as Physical Damage
two_hand_weapon 250
default 0
60WeaponTree25% reduced Totem Life
Totems Explode on Death, dealing 30% of their Life as Physical Damage
two_hand_weapon 250
default 0
1WeaponTreeTrigger Level 20 Bodyswap when you Explode a Corpse with Detonate Deadcaster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 500
sceptre 500
shield 500
default 0
1WeaponTreeEnemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damagebow 1000
dagger 500
claw 500
sword 500
shield 500
default 0
1WeaponTreeIf Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage
Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible
crucible_unique_helmet 0
shield 1000
default 0
1WeaponTreeIf Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 25% chance to Explode, dealing 10% of their Life as Physical Damage
Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible
crucible_unique_helmet 1000
default 0
1WeaponTreeEnemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damagecaster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
Monsters mods /14
NameLevelPre/SufDescriptionWeight
1Uniquemonster explodes on death text [2]
1Uniquemonster explodes on its target text [1]
1Uniquemonster explodes on its target text [2]
1Uniquebase monster will be deleted on death [0]
explode on death % main hand damage to deal as fire [260]
Damage Elemental Fire
Volatile Stormblood1Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as lightning [300,360]
Damage Elemental Lightning
Volatile Iceblood1Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as cold [300,360]
Damage Elemental Cold
Venomous50Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as chaos [8]
Damage Chaos
rare 0
default 0
Volatile Flameblood2Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as fire [300,360]
Damage Elemental Fire
Volatile Stormblood2Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as lightning [300,360]
Damage Elemental Lightning
Volatile Iceblood2Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as cold [300,360]
Damage Elemental Cold
Deadhand Talisman1Talismanbase monster will be deleted on death [1]
bloodworm on damage taken % [50]
explode on death % main hand damage to deal as chaos [30]
Damage Chaos
2Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as cold [300,360]
Damage Elemental Cold
undeletable_corpse 0
rare_minion 0
unusable_corpse 0
rare 333
default 0
1Uniquebase monster will be deleted on death [1]
explode on death % main hand damage to deal as chaos [20]
Damage Chaos
1UniqueExplode on Death, dealing 500% of Maximum Life as Fire Damage
Veiled mods /1
NameLevelPre/SufDescriptionWeight
Catarina's60PrefixEnemies you Kill have a (1525)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Damage Chaoshelmet 0
quiver 0
flask 0
shield 0
body_armour 0
catarina_veiled_prefix 2000
default 0
Misc mods /10
NameLevelDomainPre/SufDescriptionWeight
71FlaskUniqueEnemies you Kill during Effect have a (2030)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
Unstable1ChestPrefixExplodes
chest play warning sound [1]
default 1000
1JewelUniqueCursed Enemies you or your Minions Kill have a (1015)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Chaos
Chieftain's70CharmPrefixEnemies you or your Totems Kill have 1% chance to Explode, dealing 250% of their maximum Life as Fire Damagestr_animal_charm 100
default 0
Berserker's70CharmPrefixNearby corpses Explode when you Warcry, dealing (34)% of their Life as Physical Damagestr_animal_charm 100
default 0
Berserker's81CharmPrefixNearby corpses Explode when you Warcry, dealing (56)% of their Life as Physical Damagestr_animal_charm 50
default 0
Gladiator's70CharmPrefixBleeding Enemies you Kill Explode, dealing (23)% of
their Maximum Life as Physical Damage
dex_animal_charm 50
str_animal_charm 50
default 0
Gladiator's81CharmPrefixBleeding Enemies you Kill Explode, dealing (45)% of
their Maximum Life as Physical Damage
dex_animal_charm 25
str_animal_charm 25
default 0
Occultist's70CharmPrefixCursed Enemies you or your Minions Kill have a (610)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damageint_animal_charm 100
default 0
Occultist's81CharmPrefixCursed Enemies you or your Minions Kill have a (1115)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damageint_animal_charm 50
default 0
Item /2
RobotMannequinCorpse
Dark Marionette
Monster Category: Construct
Reforms after being killed
Explodes on death for 5% of life as Physical, Fire, and Lightning Damage
RobotMannequinCorpse
Perfect Dark Marionette
Monster Category: Construct
Reforms after being killed
Explodes on death for 5% of life as Physical, Fire, and Lightning Damage
Explosion Scorches
Unique /12
AsenathsGentleTouch
Requires Level 25, 39 Int
+(2030) to Intelligence
+(6080) to maximum Life
+(6080) to maximum Mana
Curse Enemies with Temporal Chains on Hit
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
Aldhih
Requires Level 26, 39 Dex, 56 Int
Grants 19 Life per Enemy Hit
(100120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
MontregulsGrasp
Requires Level 68, 104 Str, 122 Int
40% increased Elemental Damage
50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(2530)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100125)% more Physical Damage
TwoHandMace5Unique
Requires Level 22, 77 Str
30% increased Stun Duration on Enemies
+(2550) to all Attributes
(80100)% increased Physical Damage
Adds 5 to 25 Physical Damage
Gain 10 Life per Enemy Killed
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
Maledict
Requires Level 53, 200 Int
(2731)% increased Spell Damage
Gain (3040)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
bleedgloves
Requires Level 43, 34 Str, 34 Dex
+(2030) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(2540)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
OnShocked
Requires Level 68, 103 Dex, 109 Int
+(6080) to maximum Life
(2050)% increased Damage if you have Shocked an Enemy Recently
(1525)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by Shock
(Recently refers to the past 4 seconds)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
TwoHandMace5Unique
Requires Level 61, 77 Str
30% increased Stun Duration on Enemies
+(2550) to all Attributes
(80100)% increased Physical Damage
Adds (9498) to (115121) Physical Damage
Recover 5% of Life on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
Supporter1bodyA
Requires Level 67, 109 Str, 94 Int
Trigger Level 10 Contaminate when you Kill an Enemy
(200250)% increased Armour and Energy Shield
(710)% increased maximum Life
+(2943)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 10% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
(Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.)
Tangmazuarmourboots
Requires Level 70, 62 Dex, 62 Int
+(812)% to Cold and Lightning Resistances
Grants Level 1 Embrace Madness Skill
(2040)% increased Chaos Damage
30% increased Movement Speed
All Damage inflicts Poison while affected by Glorious Madness
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
UberSirusFlask
Requires Level 56
(2040)% increased Charge Recovery
Enemies you Kill during Effect have a (2030)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
KaomsMask
Requires Level 48, 101 Str
+(6080) to maximum Life
(2535)% increased Warcry Speed
Nearby corpses Explode when you Warcry, dealing (510)% of their Life as Physical Damage
Warcry Skills have (2535)% increased Area of Effect
Passive /3
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage
Banner Skills have 20% increased Area of Effect
Bloodline: Olroth Bloodline
Trigger Level 20 Ward Shatter when your Ward Breaks
has trigger when ward breaks [1]
track ward broken in the past 2 seconds [1]
(Explodes when your Ward is broken, dealing Physical Spell Damage around you equal to a percentage of your Ward and inflicting Enervation on Hit, a debuff that lowers Movement Speed by 20% and prevents Life and Energy Shield Recovery for 4 seconds)
Ascendancy Passive /4
Ascendancy: Chieftain
Character: Marauder
Enemies you or your Totems Kill have 10% chance to Explode, dealing 250% of their maximum Life as Fire Damage
Ascendancy: Occultist
Character: Witch
Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Ascendancy: Gladiator
Character: Duelist
Bleeding Enemies you Kill Explode, dealing 20% of
their Maximum Life as Physical Damage
Ascendancy: Guardian
Character: Templar
Radius: 60
25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy
(Summons a Relic of a random element that stays near you. Depending on the element chosen, the relic minion will have an Anger, Hatred, or Wrath aura. These relics explode when they die, dealing elemental damage to enemies around them. If you already have a relic of the chosen element, its duration will be refreshed instead of summoning a new one)
Cluster Jewel Passive /3
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage
Gain 10% of Wand Physical Damage as Extra Chaos Damage
Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Elevated modifier List /2
NameLvModsElevated Mods
Crusader's75Enemies you Kill have a (1120)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Group: 678
Enemies you Kill have a (2130)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Crusader's85Enemies you Kill have a (2130)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Group: 678
(812)% increased Area of Effect
Enemies you Kill have a (3135)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage

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Explode

Explode effects causes a monster or Corpse, when killed or detonated, to release an area of effect explosion, dealing damage to nearby enemies. Most of these effects scale with the monster's maximum Life. Explosions are considered Secondary damage. Exploded enemies do not leave a corpse on death.

Enemy monster explosions

Exploding enemy monsters on death will stop them from using on death effects that deal damage. Some examples include porcupines and cold damage over time from spiders in delve.

It is possible for an explosion to trigger another explosion if the conditions allow it, such as the Herald of Ice explosion that freezes another enemy and kills them, which procs the effect.

If multiple different sources of explosions trigger at once they will all do their damage simultaneously.

% Increased area of effect modifiers work on all explosions.

Explosions have a base critical strike chance of zero. Global modifiers to base critical strike chance affect the explosion damage.

Skills

Name Description
Commandment of the Grave Summons three icy skull minions that explode at the end of their duration.
Death Walk While you walk, this skill causes corpses near your steps to explode, dealing fire damage in an area. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.
Death Wish As you channel this spell, it spreads its effect to more of your minions. When you stop channelling, each affected minion explodes, and this skill deals spell damage around them. The explosion of the minion is not affected by modifiers to spell damage, and cannot be reflected.
Decree of the Grave Summons three icy skull minions that explode at the end of their duration.
Doom Blast Deals chaos damage in an area based on the amount of Doom on the triggering Hex.
Edict of the Grave Summons three icy skull minions that explode at the end of their duration.
Stalking Pustule A corpse near the targeted location explodes, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Word of the Grave Summons three icy skull minions that explode at the end of their duration.

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