Skill Gem /1
Name |
---|
Vortex |
Skill Gem Quality /3
Item | Type | Stats | Weight |
---|---|---|---|
Decoy Totem | Phantasmal | Totems Explode on Death, dealing (0–40)% of their Life as Physical Damage | 10 |
Cremation | Phantasmal | (0–40)% chance to Explode a nearby Corpse when Firing Projectiles | 10 |
Bane | Divergent | Enemies have (0–10)% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage | 5 |
Item mods /14
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Shaping | 68 | Suffix | Enemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage damage elemental fire | 2h_mace_shaper 1000 mace_shaper 1000 default 0 |
Crusader's | 75 | Prefix | Enemies you Kill have a (11–20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage damage physical | body_armour_crusader 100 default 0 |
Crusader's | 85 | Prefix | Enemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage damage physical | body_armour_crusader 25 default 0 |
of Redemption | 78 | Suffix | Enemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage damage elemental fire | mace_eyrie 500 2h_mace_eyrie 500 default 0 |
68 | ScourgeUpside | Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage damage physical | body_armour 10 default 0 | |
4 | WeaponTree | 15% reduced Totem Life Totems Explode on Death, dealing 200% of their Life as Physical Damage | one_hand_weapon 250 default 0 | |
60 | WeaponTree | 15% reduced Totem Life Totems Explode on Death, dealing 300% of their Life as Physical Damage | one_hand_weapon 250 default 0 | |
4 | WeaponTree | 25% reduced Totem Life Totems Explode on Death, dealing 400% of their Life as Physical Damage | two_hand_weapon 250 default 0 | |
60 | WeaponTree | 25% reduced Totem Life Totems Explode on Death, dealing 600% of their Life as Physical Damage | two_hand_weapon 250 default 0 | |
1 | WeaponTree | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 500 sceptre 500 shield 500 default 0 | |
1 | WeaponTree | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage | bow 1000 dagger 500 claw 500 sword 500 shield 500 default 0 | |
1 | WeaponTree | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible | crucible_unique_helmet 0 shield 1000 default 0 | |
1 | WeaponTree | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 25% chance to Explode, dealing 10% of their Life as Physical Damage Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible | crucible_unique_helmet 1000 default 0 | |
1 | WeaponTree | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 |
Monsters mods /13
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | monster explodes on death text [2] | ||
1 | Unique | monster explodes on its target text [1] | ||
1 | Unique | monster explodes on its target text [2] | ||
1 | Unique | base monster will be deleted on death [0] explode on death % main hand damage to deal as fire [260] damage elemental fire | ||
Volatile Stormblood | 1 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as lightning [300,360] damage elemental lightning | |
Volatile Iceblood | 1 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as cold [300,360] damage elemental cold | |
Venomous | 50 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as chaos [8] damage chaos | rare 0 default 0 |
Volatile Flameblood | 2 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as fire [300,360] damage elemental fire | |
Volatile Stormblood | 2 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as lightning [300,360] damage elemental lightning | |
Volatile Iceblood | 2 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as cold [300,360] damage elemental cold | |
Deadhand Talisman | 1 | Talisman | base monster will be deleted on death [1] bloodworm on damage taken % [50] explode on death % main hand damage to deal as chaos [30] damage chaos | |
2 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as cold [300,360] damage elemental cold | undeletable_corpse 0 rare_minion 0 unusable_corpse 0 rare 333 default 0 | |
1 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as chaos [20] damage chaos |
Misc mods /2
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
71 | Flask | Unique | Enemies you Kill during Effect have a (20–30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element | ||
Unstable | 1 | Chest | Prefix | Explodes chest play warning sound [1] | default 1000 |
Unique /10
Icon | Name |
---|---|
![]() | Asenath's Gentle Touch Silk Gloves +(20–30) to Intelligence +(60–80) to maximum Life +(60–80) to maximum Mana Curse Enemies with Temporal Chains on Hit Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds) |
![]() | Al Dhih Timeworn Claw Grants 19 Life per Enemy Hit(100–120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage Warcry Skills' Cooldown Time is 4 seconds 25% increased Warcry Buff Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Mon'tregul's Grasp Void Sceptre 40% increased Elemental Damage50% reduced maximum number of Raised Zombies Raised Zombies have +5000 to maximum Life Raised Zombies have +(25–30)% to all Resistances 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage Raised Zombies deal (100–125)% more Physical Damage |
![]() | Quecholli Jagged Maul 30% increased Stun Duration on Enemies+(25–50) to all Attributes Adds 5 to 25 Physical Damage (80–100)% increased Physical Damage Gain 10 Life per Enemy Killed Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Obliteration Imbued Wand (33–37)% increased Spell DamageGain (30–40)% of Physical Damage as Extra Chaos Damage Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage |
![]() | Haemophilia Serpentscale Gauntlets +(20–30) to Strength 25% increased Damage over Time (25–40)% increased Attack Damage against Bleeding Enemies Attacks have 25% chance to cause Bleeding Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Inpulsa's Broken Heart Sadist Garb +(60–80) to maximum Life (20–50)% increased Damage if you have Shocked an Enemy Recently (15–25)% increased Effect of Shock Unaffected by Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock (Recently refers to the past 4 seconds) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Sporeguard Saint's Hauberk Trigger Level 10 Contaminate when you Kill an Enemy (200–250)% increased Armour and Energy Shield (7–10)% increased maximum Life +(17–23)% to Chaos Resistance Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage You have Fungal Ground around you while stationary (Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.) |
![]() | Beacon of Madness Two-Toned Boots +(8–12)% to Cold and Lightning ResistancesGrants Level 1 Embrace Madness Skill (20–40)% increased Chaos Damage 30% increased Movement Speed All Damage inflicts Poison while affected by Glorious Madness Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Oriath's End Bismuth Flask (20–40)% increased Charge Recovery Enemies you Kill during Effect have a (20–30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element |
Passive /1
Icon | Name |
---|---|
Minion Instability Keystone Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies |
Ascendancy Passive /2
Icon | Name |
---|---|
Profane Bloom Notable Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | |
Gratuitous Violence Notable Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Physical Damage over Time |
Cluster Jewel Passive /3
Icon | Name |
---|---|
Devastator Notable 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Explosive Force Notable Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage Gain 10% of Wand Physical Damage as Extra Chaos Damage | |
Unspeakable Gifts Notable Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage |
Elevated modifier List /2
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Crusader's | 75 | Enemies you Kill have a (11–20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage Group: 670 | Enemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage |
Crusader's | 85 | Enemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage Group: 670 | (8–12)% increased Area of Effect Enemies you Kill have a (31–35)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage |
Community Wiki
Explode
Explode effects causes a monster or corpse, when killed or detonated, to release an area of effect explosion, dealing damage to nearby enemies. Most of these effects scale with the monster's maximum Life. Explosions are considered secondary damage. Exploded enemies do not leave a corpse on death.
Enemy monster explosions
Exploding enemy monsters on death will stop them from using on death effects that deal damage. Some examples include porcupines and cold damage over time from spiders in delve.
It is possible for an explosion to trigger another explosion if the conditions allow it, such as the Herald of Ice explosion that freezes another enemy and kills them, which procs the effect.
If multiple different sources of explosions trigger at once they will all do their damage simultaneously.
% Increased area of effect modifiers work on all explosions.
Explosions have a base critical strike chance of zero. Global modifiers to base critical strike chance affect the explosion damage.
Skills
Name | Description |
---|---|
Commandment of the Grave | Summons three icy skull minions that explode at the end of their duration. |
Death Walk | While you walk, this skill causes corpses near your steps to explode, dealing fire damage in an area. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected. |
Death Wish | As you channel this spell, it spreads its effect to more of your minions. When you stop channelling, each affected minion explodes, and this skill deals spell damage around them. The explosion of the minion is not affected by modifiers to spell damage, and cannot be reflected. |
Decree of the Grave | Summons three icy skull minions that explode at the end of their duration. |
Doom Blast | Deals chaos damage in an area based on the amount of Doom on the triggering Hex. |
Edict of the Grave | Summons three icy skull minions that explode at the end of their duration. |
Stalking Pustule | A corpse near the targeted location explodes, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. |
Word of the Grave | Summons three icy skull minions that explode at the end of their duration. |
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