Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Item Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Skill Gem /2

Skill Gem /2

Skill Gem Quality /3

Skill Gem Quality /3

ItemTypeStatsWeight
Decoy TotemPhantasmal Totems Explode on Death, dealing (0–40)% of their Life as Physical Damage10
CremationPhantasmal (0–40)% chance to Explode a nearby Corpse when Firing Projectiles10
BaneDivergent Enemies have (0–10)% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage5
Item mods /7

Item mods /7

NameLevelPre/SufDescriptionSpawn Weight
of Shaping68SuffixEnemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage elemental_damage elemental fire2h_mace_shaper 1000
mace_shaper 1000
default 0
Crusader's85PrefixEnemies you Kill Explode, dealing 3% of their Life as Physical Damage physical_damage physicalbody_armour_crusader 0
default 0
Crusader's75PrefixEnemies you Kill have a (11–20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage physical_damage physicalbody_armour_crusader 100
default 0
Crusader's85PrefixEnemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage physical_damage physicalbody_armour_crusader 25
default 0
of Redemption78SuffixEnemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage elemental_damage elemental firemace_eyrie 500
2h_mace_eyrie 500
default 0
Elevated Crusader's95PrefixEnemies you Kill Explode, dealing 5% of their Life as Physical Damage
(8–12)% increased Area of Effect physical_damage physical
body_armour_crusader 0
default 0
Elevated Crusader's95PrefixEnemies you Kill have a (31–35)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
(8–12)% increased Area of Effect physical_damage physical
body_armour_crusader 0
default 0
Monsters mods /3

Monsters mods /3

NameLevelPre/SufDescriptionSpawn Weight
Venomous50Uniqueexplode on death % main hand damage to deal as chaos [8]
base monster will be deleted on death [1] chaos_damage chaos
rare 0
default 0
Martyr's Touch1Tormentexplode on death % main hand damage to deal as fire [80,100]
base monster will be deleted on death [1]
Group Frenzy on Death elemental_damage elemental fire
default 1000
2Uniqueexplode on death % main hand damage to deal as cold [300,360]
base monster will be deleted on death [1] elemental_damage elemental cold
undeletable_corpse 0
rare_minion 0
unusable_corpse 0
rare 333
default 0
Misc mods /1

Misc mods /1

NameLevelDomainPre/SufDescriptionSpawn Weight
Unstable1ChestPrefixExplodes
chest play warning sound [1]
default 1000
Unique /10

Unique /10

Show Full Descriptions
AsenathsGentleTouchAsenath's Gentle Touch Silk Gloves
+(20–30) to Intelligence
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Temporal Chains on Hit, with 40% increased Effect
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
AldhihAl Dhih Timeworn Claw
+19 Life gained for each Enemy hit by Attacks
(100–120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
MontregulsGraspMon'tregul's Grasp Void Sceptre
40% increased Elemental Damage
Raised Zombies have +5000 to maximum Life
Raised Zombies deal (80–100)% more Physical Damage
Raised Zombies have +(25–30)% to all Resistances
Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage
50% reduced maximum number of Raised Zombies
25% increased Raised Zombie Size
TwoHandMace5UniqueQuecholli Jagged Maul
30% increased Stun Duration on Enemies
+(25–50) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Adds 5 to 25 Physical Damage
(80–100)% increased Physical Damage
+10 Life gained on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
MaledictObliteration Demon's Horn
(31–35)% increased Spell Damage
Adds (25–50) to (85–125) Physical Damage
(26–32)% increased Critical Strike Chance
Gain (13–15)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
bleedglovesHaemophilia Serpentscale Gauntlets
25% increased Damage over Time
+(20–30) to Strength
Attacks have 25% chance to cause Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(25–40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
OnShockedInpulsa's Broken Heart Sadist Garb
+(60–80) to maximum Life
(20–50)% increased Damage if you have Shocked an Enemy Recently
(15–25)% increased Effect of Shock
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
TwoHandMace5UniquePanquetzaliztli Jagged Maul
30% increased Stun Duration on Enemies
(80–100)% increased Physical Damage
Adds (94–98) to (115–121) Physical Damage
+(25–50) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Recover 5% of Life on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
Supporter1bodyASporeguard Saint's Hauberk
Trigger Level 10 Contaminate when you Kill an Enemy
(200–250)% increased Armour and Energy Shield
(7–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
(Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.)
You have Fungal Ground around you while stationary
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Cold and Lightning Resistances
Grants Level 1 Embrace Madness Skill
(20–40)% increased Chaos Damage
30% increased Movement Speed
All Damage inflicts Poison while affected by Glorious Madness
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
passives /2

passives /2

CategoryNameShow Full Descriptions
KeystoneMinion Instability
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
NotableGargantuan Impacts
RiskAwarenessNotable
10% increased Physical Damage
Enemies you Kill Explode, dealing 10% of their Life as Physical Damage
25% chance to Crush for 2 seconds on Hit
Ascendancy passives /2

Ascendancy passives /2

CategoryNameShow Full Descriptions
NotableProfane Bloom
LotusExtract
Cursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Your Hexes can affect Hexproof Enemies
NotableGratuitous Violence
GLADViolence
Bleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
20% more Physical Damage over Time
Cluster Jewel passives /3

Cluster Jewel passives /3

CategoryNameShow Full Descriptions
NotableDevastator
IncreasedAttackDamageNotable
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage
NotableExplosive Force
WandDamage
Gain 10% of Wand Physical Damage as Extra Chaos Damage
Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage
NotableUnspeakable Gifts
IncreasedChaosDamage
Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage