Le Duo dansant
Carnage
Laissez s'enlacer vos pas.
Virevoltez ensemble, tournez à l'unisson
Et avec la mort dansez une danse à trois.
Le Duo dansant Attr /10
Nom | Descriptions détaillées |
---|---|
Limit | 「Drop disabled」Limited Drop |
Le Marché | Le Marché |
Acronym | Hit, Kill, Mêlée, Déclenchement, Rampage |
Related | Le Derviche dansant |
Icon | Art/2DItems/Weapons/TwoHandWeapons/TwoHandSwords/Rhysblade |
Icon | |
Release Version | Bestiary |
BaseType | Épée de ravageur |
Skill | Manifest Dancing Dervish Manifestation de Derviches dansants Carnage |
Reference | poe.ninja, Community Wiki |
60% d'Augmentation du Score de Précision Global
Family | IncreasedAccuracy |
---|---|
Domains | Objet (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
(130–160)% d'Augmentation des Dégâts physiques
Family | LocalPhysicalDamagePercent |
---|---|
Domains | Objet (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | physical_damage damage physical attack |
(25–30)% d'Augmentation de la Vitesse d'attaque
Family | IncreasedAttackSpeed |
---|---|
Domains | Objet (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | attack speed |
5% d'Augmentation de la Vitesse de déplacement
Family | MovementVelocity |
---|---|
Domains | Objet (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Toucher en mêlée équivaut à Tuer pour ce qui est de faire un Carnage
Carnage
Family | SimulatedRampage |
---|---|
Domains | Objet (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Déclenche Manifestation de Derviches dansants (Niveau 15) lorsque vous faites un Carnage
Les derviches dansants qui se sont manifestés désactivent les deux emplacements d'arme
Les derviches dansants qui se sont manifestés meurent lorsque le Carnage s'arrête
Family | DisplayManifestWeapon |
---|---|
Domains | Objet (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | minion |
100% de chances de déclencher ce Sort lorsque vous faites un Carnage
Les Créatures ont 25% d'Augmentation de la Vitesse d'attaque
Les Créatures ont 110% d'Augmentation des Dégâts d'attaque
25% de chances de gagner 1 de Score de Carnage lorsque les Créatures Touchent un Ennemi Rare ou Unique
disable weapons [1]
infinite minion duration [1]
Family | DummyStatDisplayNothing |
---|---|
Domains | Objet (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Rarity: Unique
The Dancing Duo
Reaver Sword
--------
Two Handed Sword
Physical Damage: 164-275 (augmented)
Critical Strike Chance: 5.00%
Attacks per Second: 1.93 (augmented)
Weapon Range: 1.3 metres
--------
Requirements:
Level: 59
Str: 82
Dex: 119
--------
Sockets: G-G-G R
--------
Item Level: 82
--------
40% increased Global Accuracy Rating (implicit)
--------
164% increased Physical Damage
29% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills\nRampage
--------
One more partner by the hand,
Let your steps entwine.
Spin together, swing as one,
And dance with death in trine.
" } }
Objet
Community Wiki
The Dancing Duo
The Dancing Duo is a unique Reaver Sword. It is the fated version of The Dancing Dervish.
Modifiers
The Dancing Dervish grants level 15 Manifest Dancing Dervish. Manifest Dancing Dervish will be supported by any applicable support gems socketed into The Dancing Dervish; it is not necessary to have the sockets be linked together. The manifested sword does not deactivate when swapping to different weapons, however, the weaponslots remain disabled while it's active.
While The Dancing Dervish is manifested, the player character is considered unarmed and is affected by Onslaught, therefore effects such as Facebreaker's, Doryani's Fist's, or Hollow Palm Technique's unarmed damage bonus will take effect. As soon as Rampage ends, the manifested weapon will vanish and the character reequips the weapon reenabling the weaponslots. The Minion itself has a lot of damage reduction while it's active and will not die that easily. A little bit of minion life regeneration suffices to keep it alive and healthy.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.11.0 |
|
3.2.0 |
|
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