Skill Gem /11
Item mods /14
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Shaping | 68 | Suffix | Enemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage damage elemental fire | 2h_mace_shaper 1000 mace_shaper 1000 default 0 |
Crusader's | 75 | Prefix | Enemies you Kill have a (11–20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage damage physical | body_armour_crusader 100 default 0 |
Crusader's | 85 | Prefix | Enemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage damage physical | body_armour_crusader 25 default 0 |
of Redemption | 78 | Suffix | Enemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage damage elemental fire | mace_eyrie 500 2h_mace_eyrie 500 default 0 |
68 | ScourgeUpside | Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage damage physical | body_armour 10 default 0 | |
4 | WeaponTree | 15% reduced Totem Life Totems Explode on Death, dealing 10% of their Life as Physical Damage | one_hand_weapon 250 default 0 | |
60 | WeaponTree | 15% reduced Totem Life Totems Explode on Death, dealing 15% of their Life as Physical Damage | one_hand_weapon 250 default 0 | |
4 | WeaponTree | 25% reduced Totem Life Totems Explode on Death, dealing 20% of their Life as Physical Damage | two_hand_weapon 250 default 0 | |
60 | WeaponTree | 25% reduced Totem Life Totems Explode on Death, dealing 30% of their Life as Physical Damage | two_hand_weapon 250 default 0 | |
1 | WeaponTree | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 500 sceptre 500 shield 500 default 0 | |
1 | WeaponTree | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage | bow 1000 dagger 500 claw 500 sword 500 shield 500 default 0 | |
1 | WeaponTree | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible | crucible_unique_helmet 0 shield 1000 default 0 | |
1 | WeaponTree | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 25% chance to Explode, dealing 10% of their Life as Physical Damage Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible | crucible_unique_helmet 1000 default 0 | |
1 | WeaponTree | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 |
Monsters mods /14
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | monster explodes on death text [2] | ||
1 | Unique | monster explodes on its target text [1] | ||
1 | Unique | monster explodes on its target text [2] | ||
1 | Unique | base monster will be deleted on death [0] explode on death % main hand damage to deal as fire [260] damage elemental fire | ||
Volatile Stormblood | 1 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as lightning [300,360] damage elemental lightning | |
Volatile Iceblood | 1 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as cold [300,360] damage elemental cold | |
Venomous | 50 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as chaos [8] damage chaos | rare 0 default 0 |
Volatile Flameblood | 2 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as fire [300,360] damage elemental fire | |
Volatile Stormblood | 2 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as lightning [300,360] damage elemental lightning | |
Volatile Iceblood | 2 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as cold [300,360] damage elemental cold | |
Deadhand Talisman | 1 | Talisman | base monster will be deleted on death [1] bloodworm on damage taken % [50] explode on death % main hand damage to deal as chaos [30] damage chaos | |
2 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as cold [300,360] damage elemental cold | undeletable_corpse 0 rare_minion 0 unusable_corpse 0 rare 333 default 0 | |
1 | Unique | base monster will be deleted on death [1] explode on death % main hand damage to deal as chaos [20] damage chaos | ||
1 | Unique | Explode on Death, dealing 500% of Maximum Life as Fire Damage |
Misc mods /9
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
71 | Flask | Unique | Enemies you Kill during Effect have a (20–30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element | ||
Unstable | 1 | Chest | Prefix | Explodes chest play warning sound [1] | default 1000 |
Chieftain's | 70 | Charm | Prefix | Enemies you or your Totems Kill have 1% chance to Explode, dealing 500% of their maximum Life as Fire Damage | str_animal_charm 100 default 0 |
Berserker's | 70 | Charm | Prefix | Nearby corpses Explode when you Warcry, dealing (3–4)% of their Life as Physical Damage | str_animal_charm 100 default 0 |
Berserker's | 81 | Charm | Prefix | Nearby corpses Explode when you Warcry, dealing (5–6)% of their Life as Physical Damage | str_animal_charm 50 default 0 |
Gladiator's | 70 | Charm | Prefix | Bleeding Enemies you Kill Explode, dealing (2–3)% of their Maximum Life as Physical Damage | dex_animal_charm 50 str_animal_charm 50 default 0 |
Gladiator's | 81 | Charm | Prefix | Bleeding Enemies you Kill Explode, dealing (4–5)% of their Maximum Life as Physical Damage | dex_animal_charm 25 str_animal_charm 25 default 0 |
Occultist's | 70 | Charm | Prefix | Cursed Enemies you or your Minions Kill have a (6–10)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | int_animal_charm 100 default 0 |
Occultist's | 81 | Charm | Prefix | Cursed Enemies you or your Minions Kill have a (11–15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | int_animal_charm 50 default 0 |
Unique /12
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
their Maximum Life as Physical Damage
their Life as Lightning Damage which cannot Shock
Passive /2
Ascendancy Passive /4
Cluster Jewel Passive /3
Elevated modifier List /2
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Crusader's | 75 | Enemies you Kill have a (11–20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage Group: 671 | Enemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage |
Crusader's | 85 | Enemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage Group: 671 | (8–12)% increased Area of Effect Enemies you Kill have a (31–35)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage |
Community Wiki
Explode
Explode effects causes a monster or corpse, when killed or detonated, to release an area of effect explosion, dealing damage to nearby enemies. Most of these effects scale with the monster's maximum Life. Explosions are considered secondary damage. Exploded enemies do not leave a corpse on death.
Enemy monster explosions
Exploding enemy monsters on death will stop them from using on death effects that deal damage. Some examples include porcupines and cold damage over time from spiders in delve.
It is possible for an explosion to trigger another explosion if the conditions allow it, such as the Herald of Ice explosion that freezes another enemy and kills them, which procs the effect.
If multiple different sources of explosions trigger at once they will all do their damage simultaneously.
% Increased area of effect modifiers work on all explosions.
Explosions have a base critical strike chance of zero. Global modifiers to base critical strike chance affect the explosion damage.
Skills
Name | Description |
---|---|
Commandment of the Grave | Summons three icy skull minions that explode at the end of their duration. |
Death Walk | While you walk, this skill causes corpses near your steps to explode, dealing fire damage in an area. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected. |
Death Wish | As you channel this spell, it spreads its effect to more of your minions. When you stop channelling, each affected minion explodes, and this skill deals spell damage around them. The explosion of the minion is not affected by modifiers to spell damage, and cannot be reflected. |
Decree of the Grave | Summons three icy skull minions that explode at the end of their duration. |
Doom Blast | Deals chaos damage in an area based on the amount of Doom on the triggering Hex. |
Edict of the Grave | Summons three icy skull minions that explode at the end of their duration. |
Stalking Pustule | A corpse near the targeted location explodes, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. |
Word of the Grave | Summons three icy skull minions that explode at the end of their duration. |
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