Drop disabled Unique /214
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Intensify
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
+(10–30) to Intelligence
(6–8)% increased maximum Life
Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
60% reduced Cost of Aura Skills that summon Totems
Corrupted
Minions have (5–10)% increased Movement Speed
Minions have +(2–5)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
2% increased Maps found in Area
Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(100–120) to maximum Energy Shield
30% increased Mana Regeneration Rate
5% increased Movement Speed
(30–40)% increased Stun and Block Recovery
10% increased Mana Regeneration Rate
4% increased Movement Speed
4% increased Attack and Cast Speed
6% increased Movement Speed
+(40–60) to Intelligence
(180–200)% increased Evasion Rating
+(20–30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
(12–20)% increased Rarity of Items found
(100–150)% increased Rarity of Items Dropped by Slain Magic Enemies
(35–50)% increased Quantity of Items Dropped by Slain Normal Enemies
2% increased Maps found in Area
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have no chance to contain the Sacred Grove
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Lose 1% of Life on Kill
Recover 1% of Mana on Kill
Lose 1% of Energy Shield on Kill
Corrupted
2% increased Maps found in Area
Fortune Favours the Brave applies an additional random Option
100% more cost of the Fortune Favours the Brave Map Crafting Option
(4–6)% increased Strength
(4–6)% increased Dexterity
(10–15)% reduced Intelligence
20% faster start of Energy Shield Recharge
10% increased Damage taken while on Full Energy Shield
Corrupted
2% increased Maps found in Area
Blight Monsters in your Maps take (65–75)% less Damage from Players and their Minions
Blight Towers and their Minions in your Maps deal (300–400)% more Damage
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+2 to Level of Socketed Minion Gems
(200–220)% increased Physical Damage
Adds (25–35) to (45–55) Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
30% increased Skill Effect Duration
10% reduced Trap Duration
Can have up to 1 additional Trap placed at a time
+25% to Global Critical Strike Multiplier
+30 to Strength
(140–160)% increased Physical Damage
+30 to maximum Mana
5% increased Movement Speed
30% increased Elemental Damage
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(20–30)% increased Mana Regeneration Rate
(40–60)% increased Spell Damage while no Mana is Reserved
Traps and Mines have a 25% chance to Poison on Hit
Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
10% reduced Quantity of Items found
(20–30)% increased Burning Damage
Corrupted
3% reduced Mana Cost of Skills
4% increased Skill Effect Duration
4% increased Mana Reservation Efficiency of Skills
+3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
4% increased Effect of your Curses
Flasks applied to you have 8% increased Effect
3% increased effect of Non-Curse Auras from your Skills
Adds (4–8) to (10–12) Cold Damage to Spells and Attacks
Triggers Level 20 Blinding Aura when Equipped
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
(120–140)% increased Critical Strike Chance against Blinded Enemies
Increases and Reductions to Light Radius also apply to Accuracy
Adds (145–157) to (196–210) Fire Damage to Hits with this Weapon against Blinded Enemies
With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield
(Flasks and Jewels are not Equipped)
Corrupted
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
50% chance to double Stun Duration
(The Stun Threshold determines how much Damage can Stun something)
2% increased Maps found in Area
Harvest Crops in your Maps contain only Tier 1 Plants
Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
2% increased Maps found in Area
A Map Boss is granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps
2% increased Maps found in Area
Monsters in your Maps deal (20–25)% more Damage
Monsters in your Maps have (25–30)% less Life
(This modifier does not affect things that check the life of corpses)
(30–50)% increased Critical Strike Chance
(90–105)% increased Physical Damage
Adds (6–12) to (20–25) Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 3 additional Arrows
+(20–30) to Strength
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
(Recently refers to the past 4 seconds)
2% increased Maps found in Area
The Maven casts Up the Stakes, summoning 1 to 3 additional Atlas Bosses
when Witnessing Map Bosses
The number of additional Bosses summoned is higher if there
are fewer monsters remaining in the Map
Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses
2% increased Maps found in Area
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have no chance to contain Breaches
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
With at least 40 Strength in Radius, Combust is Disabled
With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal (40–60)% more Damage with Ignite
+(20–50) to Intelligence
100% increased Spell Damage
Adds (48–56) to (73–84) Chaos Damage to Spells
(15–25)% reduced Cast Speed
+(64–96) to maximum Energy Shield
Skills Supported by Unleash have (30–50)% increased Seal gain frequency
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
40% increased Global Accuracy Rating
100% increased Damage when on Low Life
50% increased Physical Damage
Adds (83–91) to (123–130) Physical Damage
10% increased Attack Speed
+(20–30) to maximum Life
Grants 2 Life per Enemy Hit
You have Onslaught while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Adds (5–15) to (20–25) Physical Damage
Adds (223–250) to (264–280) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
Trigger Level 1 Stalking Pustule on Kill
(120–150)% increased Armour and Evasion
+(50–60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
+(20–30) to Strength
+(20–30) to Dexterity
(80–120)% increased Armour and Evasion
(15–25)% increased Rarity of Items found
Has a Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removed
2% increased Maps found in Area
Eldritch Altars Influenced by The Eater of Worlds have an additional Downside
Eldritch Altars Influenced by The Eater of Worlds have (50–60)% increased Effect of Upsides
atlas keystone eldritch gaze [1]
5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
(7–10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
2% increased Maps found in Area
Beyond Portals in your Maps cannot spawn Unique Bosses
Beyond Portals in your Maps have (40–50)% less Merging Radius
(Beyond Portals and Demons stop spawning after a Unique Beyond Boss is spawned)
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Empowers +(50–80) Enemies
(1.6–2.4)% more Empowerment for each Enemy Empowered
(1.6–2.4)% increased chance to add a Reward for each Enemy Empowered
(Empowerment increases the damage and damage reduction of an enemy
as well as increasing item yield when killed)
2% increased Maps found in Area
(200–250)% increased Explosive Radius in your Maps
(100–150)% increased Explosive Placement Range in your Maps
Expedition Monsters in your Maps spawn with an additional (10–15)% of Life missing
Number of Explosives is one
20% increased Global Physical Damage
+(75–100) to Armour
+(25–50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
(10–15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
(The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
you've Shattered an Enemy Recently
With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
(Recently refers to the past 4 seconds)
Minions have (5–15)% increased maximum Life
Minions Recover 2% of their Life when they Block
+(20–30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+(400–500) to Evasion Rating
(120–150)% increased Evasion Rating
+1500 to Evasion Rating while on Full Life
10% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are on Full Life
(Unlucky things are rolled twice and the worst result used)
Maximum 10 Fragile Regrowth
Lose all Fragile Regrowth when Hit
0.7% of Life Regenerated per second per Fragile Regrowth
Gain 1 Fragile Regrowth each second
Summon 4 additional Skeletons with Summon Skeletons
+1 second to Summon Skeleton Cooldown
+2 to Level of Socketed Fire Gems
+2 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 30 Cold to Fire
(450–500)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire and Cold Resistances
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
2% increased Maps found in Area
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have no chance to contain Blight Encounters
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
30% increased Stun Duration on Enemies
Trigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
+1 to Level of Socketed Gems
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Summoned Holy Relics have (20–25)% reduced Cooldown Recovery Rate
+5% chance to Suppress Spell Damage
(120–140)% increased Evasion and Energy Shield
+(20–30) to maximum Energy Shield
+(30–50) to maximum Life
10% increased Rarity of Items found
25% chance to Avoid Fire Damage from Hits
You always Ignite while Burning
(No chance to avoid damage can be higher than 75%)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(5–30) to Strength
+(5–30) to Dexterity
+(5–30) to Intelligence
+(90–110) to maximum Energy Shield
(10–16)% increased Quantity of Items found when on Low Life
20% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
2% increased Maps found in Area
Players cannot choose which Ultimatum Modifier is applied each Round
Ultimatum Encounters in your Maps last up to 13 Rounds
Cannot have a Boss in the final Round
(15–25)% increased Trap Damage
(40–60)% increased Trap Trigger Area of Effect
(10–15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark fires additional Projectiles
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
(10–20)% increased Movement Speed while Ignited
(10–20)% increased Attack Speed while Ignited
(10–20)% increased Cast Speed while Ignited
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
Adds (10–20) to (30–40) Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
(Flasks and Jewels are not Equipped)
Corrupted
Gain (6–8) Life per Enemy Hit with Attacks
+(15–30) to all Attributes
(7–10)% increased Attack Speed
Gain (2–3) Life per Enemy Hit with Attacks
10% increased Area of Effect
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
(Attributes are Strength, Dexterity, and Intelligence)
2% increased Maps found in Area
Cannot Reroll Favours at Ritual Altars in your Maps
Monsters Sacrificed at Ritual Altars in your Maps grant (100–150)% more Tribute
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [28403]
Grants 46 Life per Enemy Hit
(40–60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10–15)% increased Attack Speed
+(300–400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
(18–25)% increased Fire Damage
(18–25)% increased Cold Damage
2% chance to Freeze
2% chance to Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
(Maximum Resistances cannot be raised above 90%)
+(20–30) to maximum Life
+(10–20) to Strength
Regenerate 0.2% of Life per second per Endurance Charge
Gain (2–4) Life per Enemy Hit with Attacks
+1 to Maximum Endurance Charges
2% increased Area of Effect per Endurance Charge
+(20–30) to Dexterity
+(20–30) to Strength
(5–10)% increased Attack Speed
+100 to Accuracy Rating
10% increased Movement Speed
30% increased Projectile Speed
30% increased Projectile Damage
10% chance to Impale Enemies on Hit with Attacks
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel causes (20–25)% increased Reflected Damage
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Call of Steel has (80–100)% increased Use Speed
Call of Steel causes (20–25)% increased Reflected Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
5% increased Impale Effect
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel has (80–100)% increased Use Speed
2% increased Maps found in Area
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have no chance to contain Abysses
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
2% increased Maps found in Area
Vaal Side Areas in your Maps are no longer Corrupted
(Currency items can be used on non-Corrupted Vaal Side Areas)
+20 to Strength
(15–30)% increased Spell Damage
+10% to all Elemental Resistances
Adds (42–54) to (78–88) Cold Damage to Spells while no Life is Reserved
Adds (54–64) to (96–107) Fire Damage to Spells while no Life is Reserved
Adds (5–14) to (160–173) Lightning Damage to Spells while no Life is Reserved
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
5% chance to Gain Unholy Might for 4 seconds on Melee Kill
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
Adds (3–5) to (8–12) Fire Attack Damage per Buff on you
Adds (2–3) to (5–8) Fire Spell Damage per Buff on you
+(0.3–0.4) metres to Melee Strike Range with Unarmed Attacks
Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(260–355) to maximum Energy Shield
Reflects 5 Physical Damage to Melee Attackers
+25 Physical Damage taken from Attack Hits
(You are on Low Life if you have 50% of your Maximum Life or less)
(30% more Spell Damage when on Low Life)
2% increased Maps found in Area
Modifiers to Quantity of Items found in your Maps instead apply to Rarity of Items found in your Maps at 300% of their value
(10–15)% increased Attack Damage
With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased
Accuracy Rating while wielding a Sword
With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack
Speed while wielding a Claw
With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike
Multiplier while wielding a Dagger
With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
4 seconds while wielding an Axe
With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
to surrounding targets while wielding a Mace
(Intimidated enemies take 10% increased Attack Damage)
Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
+20% Chance to Block Spell Damage while wielding a Staff
Socketed Gems are Supported by Level 16 Trap
Socketed Gems are Supported by Level 16 Cluster Trap
Socketed Gems are Supported by Level 16 Trap And Mine Damage
(40–50)% increased Global Damage
(10–20)% increased maximum Life
(10–20)% increased maximum Mana
10% increased Experience Gain for Corrupted Gems
Corrupted
Regenerate (2–4) Life per second
(50–70)% increased Fire Damage
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Regenerate 1% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(15–20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
2% increased Maps found in Area
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have no chance to contain Mirrors of Delirium
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
30% increased Stun Duration on Enemies
+(25–50) to all Attributes
(80–100)% increased Physical Damage
Adds (94–98) to (115–121) Physical Damage
Recover 5% of Life on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
2% increased Maps found in Area
Delirium Reward Types in your Maps gain +1 to count on Map Completion
Delirious Monsters Killed in your Maps provide (-30–-20)% increased Reward Progress
+10% to Fire Damage over Time Multiplier
(10–15)% increased Fire Damage
Projectiles Pierce an additional Target
10% increased Projectile Damage
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30–40)% increased maximum Life
Minions have (80–100)% increased Movement Speed
(150–200)% increased Skeleton Duration
Minions deal (30–40)% increased Damage
+(1–2) to maximum number of Raised Zombies
+(1–2) to maximum number of Spectres
+(1–2) to maximum number of Skeletons
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
+20% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
+2 to Level of Socketed Elemental Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Cannot Leech or Regenerate Mana
(100–120)% increased Critical Strike Chance with Traps
Can have 5 fewer Traps placed at a time
4% increased Skill Effect Duration
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Socketed Gems are Supported by Level (25–35) (1–165)
Socketed Gems are Supported by Level (1–10) (1–165)
+(25–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Maximum 5 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Lose 1 Fragile Regrowth each second
Gain up to maximum Fragile Regrowth when Hit
(10–20)% increased Attack Speed while Chilled
(10–20)% increased Cast Speed while Chilled
(10–20)% increased Movement Speed while Chilled
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: 1% of Life Regenerated per second
Duelist: +0.2 metres to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
Recover (20–30) Life when your Trap is triggered by an Enemy
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives fires additional Projectiles
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch
Socketed Gems are Supported by Level 1 Meat Shield
(100–140)% increased Armour and Energy Shield
+(50–80) to maximum Life
(5–8)% increased Damage per Raised Zombie
1% less Elemental Damage taken per Raised Zombie
2% increased Maps found in Area
Ultimatum Monsters in your Maps apply Ruin with their special abilities
Fail on reaching 7 Ruin
Ultimatum Monsters and Modifiers in your Maps deal (50–60)% less Damage
(20–30)% chance to gain an additional Vaal Soul on Kill
Corrupted
30% increased Global Critical Strike Chance
+(10–15) to Dexterity
(50–70)% increased Physical Damage
Adds (70–85) to (110–118) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
You have Crimson Dance if you have dealt a Critical Strike Recently
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Recently refers to the past 4 seconds)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Agrravated, 50% less Damage with Bleeding)
2% increased Maps found in Area
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have no chance to contain Legion Encounters
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
2% increased Maps found in Area
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have no chance to contain Ritual Altars
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
10% reduced Enemy Stun Threshold
+(30–40) to Strength
+(30–40) to Dexterity
(150–250)% increased Physical Damage
+(400–500) to Accuracy Rating
Can be Enchanted by a Kalguuran Runesmith
Can have 2 additional Runesmithing Enchantments
Can be Runesmithed as though it were all One Handed Melee Weapon Types
2% increased Maps found in Area
Your Maps have no chance to contain Ultimatum Encounters
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
2% increased Maps found in Area
Maps found cannot be your Favoured Maps
Maps found in your Maps have +1% chance to have a special Implicit Modifier for each different Map you have Favoured
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, 20% increased
Rarity of Items dropped by Enemies Shattered by Glacial Hammer
+10 to Dexterity
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
Regenerate 1% of Energy Shield per second
+1 to Level of Socketed Gems
+1 to Level of Socketed Bow Gems
(80–100)% increased Physical Damage
Adds (15–25) to (50–60) Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
2% increased Maps found in Area
Maps found have (200–220)% more chance to be Favoured Maps
Non-Favoured Maps found in your Maps drop as Basic Currency Items instead
(Basic Currency includes any currency that drops from non-league content)
2% increased Maps found in Area
Each Legion in your Maps contains an additional War Hoard
Legion Chests in your Maps contain an additional Random Reward
Legion Encounters in your Maps have (-80–-60)% increased Duration
+2 to maximum number of Spectres
(40–50)% reduced Mana Cost of Raise Spectre
Raised Spectres have (800–1000)% increased Critical Strike Chance
Raised Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas
Corrupted
2% increased Maps found in Area
Tormented Spirits in your Maps can Possess Players for 20 seconds
Tormented Spirits in your Maps cannot Possess Monsters
(Players can Touch up to 40 nearby normal or magic Monsters for each Tormented Spirit Possessing them)
14% increased Elemental Damage
(100–140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
+(25–35)% to Cold Damage over Time Multiplier
(30–50)% increased Cold Damage
(5–10)% increased Attack Speed
(4–8)% increased Cast Speed
5% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
Minions deal (8–12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
(7–10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(Recently refers to the past 4 seconds)
(7–13)% increased Chaos Damage
With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
With at least 40 Intelligence in Radius, Blight has 30% reduced Cast Speed
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Adds 1 to 2 Lightning Damage to Attacks
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
2% increased Maps found in Area
Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
(10–15)% increased Fire Damage
Ignited Enemies Killed by your Hits are destroyed
10% increased Attack Speed
(260–300)% increased Evasion and Energy Shield
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(10–20)% increased Movement Speed while Ignited
+25% chance to be Ignited
Regenerate (75–125) Life per second while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
20% reduced Flask Charges gained
50% increased Flask Effect Duration
Flasks applied to you have 20% reduced Effect
Flasks gain 3 Charges every 3 seconds while they are inactive
Flasks gain 2 Charges when you hit a Non-Unique Enemy, no more than once per second
80% less Flask Charges gained from Kills
Can only empower Rare or Unique enemies
Cleanses Corrupted Fish
Purifies Corrupted Water
monster aggro radius +% [-100]
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [-203]
Empowers many enemies in one shot
(150–300)% increased Empowerment
+(8–12) to Charge
(40–60)% reduced number of Empowered Enemies
(300–400)% increased chance to add Rewards
local sentinel drone difficulty + [0]
(Empowerment increases the damage and damage reduction of an enemy
as well as increasing item yield when killed)
(12–20)% increased Rarity of Items found
(80–100)% increased Rarity of Items found with a Normal Item Equipped
(10–15)% increased Quantity of Items found with a Magic Item Equipped
(Flasks and Jewels are not Equipped)
Empowers many enemies in one shot
Petrifies Empowered Enemies for 5 seconds
Grants Level 20 Purity of Ice Aura
Grants Level 20 Malevolence Aura
Grants Level 20 Purity of Elements Aura
Grants Level 20 Wrath Aura
Grants Level 20 Zealotry Aura
Cannot Empower Enemies
+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds (35–45) to (80–90) Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes die when Rampage ends
Manifested Dancing Dervishes disables both weapon slots
Melee Hits count as Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [28892]
(12–20)% increased Rarity of Items found
+25 to Dexterity
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+(20–30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [-24353]
+22% Chance to Block Spell Damage while wielding a Staff
Has 1 Socket
(150–200)% increased Spell Damage
(80–120)% increased Spell Critical Strike Chance
+(150–200) to maximum Mana
Gain 150 Life per Enemy Killed
Has a Crucible Passive Skill Tree with only Support Passive Skills
Crucible Passive Skill Tree is removed if this Modifier is removed
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Socketed Gems are supported by Level 2 Chance to Flee
(170–190)% increased Physical Damage
Adds (10–15) to (25–30) Physical Damage
+(10–15) to maximum Life
Gain (5–7) Life per Enemy Killed
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
(Recently refers to the past 4 seconds)
Empowers +(40–70) Enemies
When a Character Kills an Empowered Rare Monster,
they gain its Modifiers for 20 seconds
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
(10–15)% increased Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
(30–50)% increased Duration
Empowers +(70–100) Enemies
Empowered Enemies do not drop Items
Empowered Enemies cannot gain Rewards
Empowered Monsters grant (800–1200)% increased Sentinel Power
local sentinel drone difficulty + [0]
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [13984]
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
+4% to all Elemental Resistances
(80–120)% increased Armour and Energy Shield
+(100–150) to maximum Life
80% reduced Freeze Duration on you
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(100–150)% increased Experience gain
(200–300)% increased number of Rare Monsters
(30–40)% more Monster Life
(16–24)% increased Monster Damage
Area contains Cadiro Perandus
(60–100)% increased Quantity of Items found in this Area
(200–300)% increased Rarity of Items found in this Area
+500 to Accuracy Rating
(40–60)% increased Armour and Evasion
(20–30)% increased Rarity of Items found
+30% to Lightning Resistance
0.4% of Attack Damage Leeched as Mana
10% increased Movement Speed
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [-9888]
40% increased Global Accuracy Rating
(150–180)% increased Physical Damage
Adds (20–25) to (40–50) Physical Damage
Gain 100 Life per Enemy Killed
+(400–500) to Accuracy Rating
Has a Two Handed Sword Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removed
Adds (12–15) to (24–27) Fire Damage to Attacks
10% increased Attack Speed
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
Gain (25–35)% of Physical Attack Damage as Extra Fire Damage
+20% Chance to Block Spell Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
100% chance to Avoid being Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
No Physical Damage
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
Empowers many enemies in one shot
+(6–10) to Charge
(20–25)% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered
map ultimatum unique map boss [1]
Corrupted
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [13600]
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [-22404]
(10–15)% increased Armour
With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
9% increased Movement Speed
+3 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
+(40–50) to maximum Life
+5% Chance to Block
100% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
Curse Skills have 100% increased Skill Effect Duration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
2% increased Maps found in Area
If there are fewer than 50 monsters remaining in your Maps, Final Map Bosses
are Empowered by Wildwood Wisps
2% increased Maps found in Area
Legion Encounters in your Maps have no Timer
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred
+(15–25) to maximum Energy Shield
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(40–45) to maximum Energy Shield
15% increased Mana Regeneration Rate
(-20–20)% reduced Skill Effect Duration
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
2% increased Maps found in Area
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have no chance to contain Expedition Encounters
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
2% increased Maps found in Area
Your Corrupted Rare Maps and any Map Crafting options
applying to them are modified unpredictably when opened
Maps modified in this way have 1-3 additional random Map Modifiers
2% increased Maps found in Area
Ultimatum Modifiers in your Maps start a Tier higher if possible
Ultimatum Encounters in your Maps get 3% reduced Radius each Round
[3 Random Ultimatum Modifiers]
2% increased Maps found in Area
Delirium Fog in your Maps never dissipates
Delirium in your Maps has doubled difficulty scaling with distance from the mirror
Simulacrum Splinters cannot be found in your Maps
Delirium Orbs cannot be found in your Maps
(8–12)% Chance for Traps to Trigger an additional time
(300–400)% increased Experience gain
Area has increased monster variety
Area is inhabited by wild Animals
Monsters drop no Items
(80–120)% increased Vaal Skill Critical Strike Chance
Corrupted
Minions deal (10–15)% increased Damage
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
(80–100)% increased Armour and Evasion
+(30–40) to maximum Life
+(15–25)% to Cold Resistance
5% increased Movement Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds (10–15) to (20–25) Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
Adds 2 to 4 Physical Damage to Attacks
+2000 to Armour
+(30–60) to maximum Life
(-15–-10) Physical Damage taken from Attack Hits
1000% of Melee Physical Damage taken reflected to Attacker
10% increased Attack Damage
+0.2 metres to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(15–20)% increased Chaos Damage
15% reduced Movement Speed
Corrupted
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
2% increased Maps found in Area
Syndicate Members Obtain an additional Equipment Item when appearing in your Maps
(30–50)% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps
Immortal Syndicate Leaders in your Maps drop an additional Veiled Item
2% increased Maps found in Area
Monsters in your Maps deal (25–30)% less Damage
Monsters in your Maps have (40–50)% more Life
(This modifier does not affect things that check the life of corpses)
(5–10)% increased Spell Damage
+3 to Level of Socketed Minion Gems
+(40–80) to maximum Energy Shield
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(Recently refers to the past 4 seconds)
(10–15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
15% increased Dexterity
10% increased Attack Speed
+(600–700) to Evasion Rating
+(30–40)% to Cold Resistance
5% increased Movement Speed
(60–100)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
(200–250)% increased Armour
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
(10–20)% increased Elemental Damage
You can apply an additional Curse
60% increased Area of Effect of Hex Skills
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
(10–15)% increased Cold Damage
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Trigger Level 20 Arcane Wake after Spending a total of 200 Mana
+(200–300) to Accuracy Rating
(120–150)% increased Armour and Evasion
+(60–80) to maximum Life
6% increased Attack Damage for each Map Item Modifier affecting the Area
3% increased Attack Speed for each Map Item Modifier affecting the Area
2% increased Maps found in Area
Eldritch Altars Influenced by The Searing Exarch have (50–60)% chance to have an additional Upside
Eldritch Altars Influenced by The Searing Exarch which have an additional Upside have (80–100)% increased Effect of Downsides
atlas keystone wrath of the cosmos [1]
Not in game Unique /90
+8% to all Elemental Resistances
+(8–12) to Dexterity
+(20–30) to Intelligence
(75–100)% increased Spell Critical Strike Chance
(100–120)% increased Energy Shield
15 uses remaining
[Four random modifiers]
(5–10)% increased Global Defences
(10–20)% chance to Avoid being Stunned
(10–20)% increased Elemental Damage
10% reduced Enemy Stun Threshold
+(8–12) to Dexterity
+(20–30) to Strength
+(20–30) to Dexterity
+20% to Cold Resistance
15% increased Movement Speed
Iron Reflexes
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
30% increased Global Critical Strike Chance
(120–160)% increased Physical Damage
Adds (10–16) to (12–30) Physical Damage
(15–25)% increased Critical Strike Chance
1% of Attack Damage Leeched as Life against Bleeding Enemies
(15–25)% increased Quantity of Items Dropped by Slain Maimed Enemies
1% of Attack Damage Leeched as Mana against Poisoned Enemies
(30–40)% increased Rarity of Items Dropped by Slain Maimed Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(10–20)% increased Pack size
15 uses remaining
+(8–12) to Dexterity
30% increased Elemental Damage
Has no Sockets
Adds (3–15) to (80–100) Lightning Damage to Spells and Attacks
(20–40)% increased Mana Regeneration Rate
Always Critically Strike Shocked Enemies
You cannot deal Critical Strikes against non-Shocked Enemies
item destroyed on death [1]
(10–15)% increased Lightning Damage
With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has 4% increased Area of Effect per Enemy Hit
30% increased Global Physical Damage
(10–15)% reduced Enemy Stun Threshold
(20–30)% increased Stun Duration on Enemies
(The Stun Threshold determines how much Damage can Stun something)
Recover 2% of Life when you Consume a corpse
25% chance to double Stun Duration
(220–243)% increased Physical Damage
Adds (34–47) to (72–84) Physical Damage
(26–27)% increased Attack Speed
+(150–174) to Accuracy Rating
30% increased Global Critical Strike Chance
+(8–12) to Dexterity
(10–15)% increased Fire Damage
Can have up to 1 additional Trap placed at a time
With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap
+(40–50) to Dexterity
+40% to Global Critical Strike Multiplier
-20 to maximum Life
Your hits can't be Evaded
(10–15)% increased Spell Damage
(25–35)% increased Spell Critical Strike Chance
(80–100)% increased Energy Shield
+(10–20)% to Cold Resistance
+(10–20)% to Lightning Resistance
Gain 10 Mana per Enemy Killed
15% increased Mana Recovery from Flasks
10% chance to gain a Power Charge on Kill
(100–150)% increased Evasion Rating
-3 Physical Damage taken from Attack Hits
+5% Chance to Block Attack Damage
Your Attacks deal -3 Physical Damage
30% increased Elemental Damage
Trigger Level Fire Burst on Kill
Adds (20–30) to 40 Fire Damage to Spells
Adds (20–30) to 40 Cold Damage to Spells
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 30 Mana per Enemy Killed
(20–30)% increased Mana Regeneration Rate
+500 to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
+(10–16) to all Attributes
+(20–30) to Strength
+(30–50) to maximum Life
25% increased Movement Skill Mana Cost
2% increased Maps found in Area
Scarabs have 50% increased Effect on your Maps per empty Map Device slot
+25% to Global Critical Strike Multiplier
+(35–50) to Strength
(230–260)% increased Physical Damage
(22–27)% increased Attack Speed
(20–30)% increased Critical Strike Chance
1% increased Critical Strike Chance per 8 Strength
(200–230)% increased Energy Shield
+(10–15)% to all Elemental Resistances
(20–30)% increased Elemental Damage
20% increased Light Radius
(30–40)% increased Elemental Damage while in an area affected by a Sextant
40% increased Global Critical Strike Chance
100% increased Melee Damage against Frozen Enemies
100% increased Melee Damage against Shocked Enemies
100% increased Melee Damage against Ignited Enemies
Projectiles have (15–20)% chance to Ignite
Projectiles have (15–20)% chance to Freeze
Projectiles have (15–20)% chance to Shock
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(12–20)% increased Rarity of Items found
Adds (15–25) to (40–50) Cold Damage to Spells and Attacks
+(450–500) to Armour
1% increased Cold Damage per 1% Chance to Block Attack Damage
1% increased Maximum Mana per 2% Chance to Block Spell Damage
300% increased Armour while Chilled or Frozen
+25% to Global Critical Strike Multiplier
+(8–12) to Dexterity
Adds (6–9) to (12–16) Chaos Damage to Attacks
+(40–60) to Evasion Rating
+(20–40) to maximum Mana
(30–40)% increased Mana Regeneration Rate
15% increased Movement Speed
Phasing
(While you have Phasing, your movement is not blocked by Enemies)
+2 to Level of Socketed Gems
Adds 1 to 30 Lightning Damage to Spells and Attacks
(100–150)% increased Armour and Energy Shield
(10–20)% increased Rarity of Items found
(10–20)% reduced Mana Cost of Skills
You count as on Low Life while not on Full Life
+(8–12) to Dexterity
Map has 1 additional random Prefix
18 uses remaining
(170–200)% increased Armour and Evasion
+(50–70) to maximum Life
+(40–60) to maximum Mana
4% additional Physical Damage Reduction per Keystone
Cannot gain Endurance Charges
Grants 46 Life per Enemy Hit
+1 to Level of Socketed Cold Gems
+(20–30) to Strength
(80–100)% increased Physical Damage
Adds 25 to 50 Cold Damage
2% increased Maps found in Area
10% increased Pack size
Only 1 Portal is opened to each of your Maps
+(10–16) to all Attributes
+(8–12) to Strength
30% increased Global Critical Strike Chance
Socketed Gems are Supported by Level 10 Concentrated Effect
Socketed Gems are Supported by Level 10 Inspiration
Socketed Gems are Supported by Level 10 Faster Casting
+(15–25) to maximum Energy Shield
30% of Damage is taken from Mana before Life
(220–243)% increased Physical Damage
Adds (22–29) to (45–52) Physical Damage
(26–27)% increased Attack Speed
+(150–174) to Accuracy Rating
+200 Strength Requirement
+200 to Strength
10% increased Global Physical Damage
(150–200)% increased Armour
6% chance to deal Double Damage per 500 Strength
Regenerate 2% of Life per second with at least 400 Strength
Gain 3 Life per Elemental Ailment on Enemies Hit with Attacks
Gain 3 Life per Elemental Ailment on Enemies Hit with Spells
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+1 to Monster Level of Area
(20–30)% increased effect of Explicit Modifiers on your Maps
12 uses remaining
60% increased Global Accuracy Rating
+(40–50) to Strength
(80–120)% increased Physical Damage
-150 to Accuracy Rating
400% increased Stun Duration on Enemies
Culling Strike
25% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
16% increased Elemental Damage
+(8–12) to Dexterity
Your Increases and Reductions to Quantity of Items found also apply to Damage
2% increased Quantity of Items found per Chest opened Recently
+1 Life per 2% increased Rarity of Items found
2% reduced Movement Speed per Chest opened Recently
(Recently refers to the past 4 seconds)
15 uses remaining
[Four random modifiers]
25% chance to double Stun Duration
Adds (137–188) to (279–325) Fire Damage
Adds (124–170) to (250–290) Cold Damage
Adds (23–32) to (458–531) Lightning Damage
(26–27)% increased Attack Speed
40% increased Global Accuracy Rating
Adds (74–101) to (150–175) Fire Damage
Adds (68–92) to (136–157) Cold Damage
Adds (13–17) to (247–286) Lightning Damage
(26–27)% increased Attack Speed
(90–150)% increased Armour
+(35–45) to maximum Life
15% increased Movement Speed
10% increased Damage taken if you've taken a Savage Hit Recently
10% increased Movement Speed if you've Warcried Recently
Regenerate 10% of Life per second if you've taken a Savage Hit in the past 1 second
(Recently refers to the past 4 seconds)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
(80–100)% increased Charges per use
50% increased Attack, Cast and Movement Speed during Effect
Reduce Attack, Cast and Movement Speed 10% every second during Effect
(140–180)% increased Armour and Energy Shield
+(40–60) to maximum Life
+5% Chance to Block
Lose 10% of your Energy Shield when you Block
Regenerate 2% of your Armour as Life over 1 second when you Block
Passives in Radius apply to Minions instead of you
some passives apply to minions [1]
(20–30)% increased Mana Regeneration Rate
+25% to Cold Resistance
Minions have (10–15)% increased maximum Life
Minions have (10–15)% increased Movement Speed
Minions deal (25–35) to (50–65) additional Cold Damage
(10–15)% reduced Mana Cost of Minion Skills
4% increased Attributes per allocated Keystone
(Attributes are Strength, Dexterity, and Intelligence)
Socketed Skills Summon your maximum number of Totems in formation
(140–190)% increased Armour and Energy Shield
+(30–50) to maximum Mana
Totems gain -10% to all Elemental Resistances per Summoned Totem
Totems have 5% increased Attack Speed per Summoned Totem
Totems have 5% increased Cast Speed per Summoned Totem
+1 to Monster Level of Area
(20–40)% more Monster Life
12 uses remaining
22% increased Elemental Damage
+(10–20) to Intelligence
(20–30)% increased Spell Damage
(80–120)% increased Physical Damage
+1 to maximum number of Spectres
10% reduced Flask Life Recovery rate
(30–40)% increased Flask Mana Recovery rate
(11–15)% increased Spell Damage
+(8–12) to Dexterity
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel
local unique jewel split arrow projectiles fire in parallel y dist with 40 dex in radius [5]
Map has 1 additional random Suffix
18 uses remaining
+1 to Monster Level of Area
(15–30)% more Monster Damage
12 uses remaining
15 uses remaining
[Four random modifiers]
15 uses remaining
[Four random modifiers]
15 uses remaining
[Four random modifiers]
15 uses remaining
[Four random modifiers]
+(10–16) to all Attributes
(30–34)% increased Global Critical Strike Chance
+(85–99) to maximum Life
+(12–14)% to all Elemental Resistances
30% chance to gain an Endurance Charge on Kill
Melee Hits have 10% chance to Fortify
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
+(30–40) to maximum Life
(90–140)% increased Armour
+(45–60) to maximum Life
+5% Chance to Block Attack Damage from Taunted Enemies
40% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently
(Recently refers to the past 4 seconds)
+(20–30) to Strength
(30–40)% increased Melee Damage
(10–15)% increased Movement Speed
40% reduced Projectile Damage
10% reduced Character Size
Deal 1 to 1000 Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge
Item drops on death
60% increased Damage taken from Melee Attacks
20% reduced Damage taken from Projectile Hits
15 uses remaining
[Four random modifiers]
15 uses remaining
[Four random modifiers]
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Caustic Arrow has a 50% chance on Hit to Poison Enemies on Caustic Ground
With at least 40 Dexterity in Radius, Caustic Arrow deals 40% increased Damage over Time
With at least 40 Dexterity in Radius, Caustic Arrow deals 30% reduced Damage with Hits
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
20% increased Damage with Hits for each Level higher the Enemy is than you
+(20–30)% to Lightning Resistance
+(20–30) to Strength
+(10–20) to Dexterity
10% increased Damage
Adds 5 to 9 Physical Damage to Attacks
-50% to Global Critical Strike Multiplier
You take 50% reduced Extra Damage from Critical Strikes
(10–20)% reduced total Recovery per second from Life Leech
(25–30)% increased Damage while Leeching
+(30–40) to Intelligence
50% increased Fire Damage
+(40–60) to maximum Energy Shield
Removes Burning when you use a Flask
Damage Penetrates 25% Fire Resistance
Your Maps contain (4–7) additional packs of Elder Fiends
Your Maps contains (4–7) additional packs of Shaper Creations
12 uses remaining
Trigger Level 20 Arcane Wake after Spending a total of 200 Mana
+(150–250) to Accuracy Rating
(80–100)% increased Armour and Evasion
+(50–70) to maximum Life
3% increased Attack Speed for each Map Item Modifier affecting the Area
+10 to Strength
+10 to Dexterity
+(35–45) to Armour
+(35–45) to Evasion Rating
+(40–50)% to Cold Resistance
+(40–50) to Intelligence
(20–25)% increased Spell Critical Strike Chance
+(40–60) to maximum Energy Shield
10% increased Movement Speed
50% increased Stun and Block Recovery
With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
(Flasks and Jewels are not Equipped)
Corrupted
Unknown Gem/61
Attack Melee Strike Slam Spell Nova Channelling Physical Fire Cold Lightning Chaos Bow Projectile Chaining Minion Mine Trap Totem Aura Guard Movement Travel Curse Hex Duration AoE Support Vaal Critical Trigger
Name
[UNUSED] Blitz (1)
Attack, Melee, Strike, Physical
... (1)
Attack, Melee, Strike
[UNUSED] Quick Block (1)
Attack, Duration, AoE, Melee, Bow
[UNUSED] Slice And Dice (1)
Attack, Melee, Strike, Physical
Lesser Reduced Mana Cost Support (1)
Support
Vaal Heavy Strike (1)
Attack, Melee, Strike, Vaal
Ancestral Blademaster (12)
Attack, Totem, AoE, Melee
Rending Steel (12)
Attack, AoE, Physical, Melee
Vaal Sweep (12)
Attack, AoE, Vaal, Melee
[UNUSED] Conflagration Support (18)
Critical, Fire, Support, Melee, Attack
NewPunishment (24)
Spell, AoE, Duration, Curse, Hex
Item Quantity Support (24)
Support
Discorectangle Slam (28)
Attack, AoE, Melee
Touch of God (28)
Attack, AoE, Lightning, Slam, Melee
Infernal Sweep (28)
Attack, AoE, Fire, Melee
Name
Backstab (1)
Attack, Melee, Strike
[UNUSED] Projectile Portal (1)
Spell, Duration
Shadow Blades (1)
Spell, Projectile
Spectral Spinning Weapon (1)
Spell, Projectile, Channelling, AoE
Vaal FireTrap (1)
Trap, Spell, Duration, AoE, Vaal, Fire
Vaal Split Arrow (1)
Attack, Projectile, Vaal, Bow
Vortex Mine (1)
Mine, Spell, AoE, Duration
[UNUSED] Coiling Assault (12)
Attack, Movement, Projectile
New Blade Vortex (12)
Critical, Spell, AoE, Duration, Physical
Flammable Shot (12)
Attack, Projectile, AoE, Duration, Fire, Bow
Arctic Armour (16)
Spell, Duration, Cold
[UNUSED] Replicate (18)
Trigger, Minion, Spell, Duration
Split Projectiles Support (24)
Support, Projectile
[UNUSED] Blood Whirl (28)
Attack, AoE, Movement, Channelling, Physical, Melee
[DNT] Call of the Wild (28)
Spell, Minion
[UNUSED] Serpent Strike (28)
Attack, Melee, Strike, Movement
Phase Run (34)
Spell, Duration, Movement, Physical, Travel
Name
Elemental Projectiles (1)
Spell, AoE
Icefire (1)
Spell, AoE, Projectile
Lightning Channel (1)
Spell, AoE, Lightning
Lightning Circle (1)
Spell, AoE, Lightning
Lightning Tendrils (1)
Critical, Spell, AoE, Lightning, Channelling
Static Tether (1)
Spell, Projectile, AoE, Duration
Damage Infusion (2)
Spell, AoE
Wildfire (4)
Spell, Chaining, AoE, Fire
Fire Weapon (5)
Spell, Duration, Fire
Summon Skeletons Channelled (10)
Spell, Minion, Duration, Channelling
Blood Offering (12)
Spell, Duration, Minion
Vaal Flesh Offering (12)
Spell, Duration, Minion, Vaal
Righteous Lightning (16)
Spell, AoE, Lightning
New Shock Nova (28)
Spell, AoE, Lightning, Nova
Riptide (28)
Spell, AoE, Projectile, Cold
[UNUSED] Handcast Rapid Fire (38)
Support
Envy (60)
Spell, AoE, Aura, Chaos
[UNUSED] Bone Armour (70)
Spell, Duration, Guard, Minion
Name
Order: To me! (0)
Playtest Attack (0)
Attack, Projectile, Melee, Strike, Bow
Playtest Slam (0)
Attack, AoE, Slam, Melee
Playtest Spell (0)
Projectile, Spell, AoE
Blinding Aura (1)
Spell, AoE, Aura, Trigger
Capture Monster (1)
Gluttony of Elements (1)
Spell, AoE, Duration, Vaal, Aura
WIP Support (1)
Support, Trigger
Wand Teleport (10)
Spell, Projectile, Movement
Vaal Soul Harvesting (38)
Support
Death Aura (62)
Spell, AoE, Aura, Chaos, Trigger
Unrevealed Passive /376
Your Maps have +40% chance to contain a random Master encounter
(Randomly encountered Masters are Alva, Einhar, Jun and Niko)
Your Maps randomly have between 0 to 80% more Explicit Modifier Effect
Extra Content cannot appear in your Maps
Cannot apply Influence to your Maps
(Abysses, Beyond Demon Portals, Blight Encounters, Breaches, Expedition Encounters, Harbingers, Legion Encounters, Mirrors of Delirium and Layers of Delirium, Monsters Imprisoned by Essences, Ore Deposits, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, Tempests, Tormented Spirits, Ultimatum Encounters, Wildwood Wisps and Alva, Einhar, Jun and Niko Missions are Extra Content)
25% more Crescent Splinters found in The Maven's Crucible
25% increased Quantity of Items found in The Maven's Crucible
All Bosses are released at once in The Maven's Crucible
The Shaper's Realm is level 85
The Shaper's and The Elder's full power are unleashed in The Shaper's Realm
The Shaper and The Elder in The Shaper's Realm have 100% increased
chance to drop an Orb of Dominance
shapers realm map monster damage taken +% final [-70]
1% increased Spell Damage while not on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
Scarabs have 50% increased Effect on your Maps per empty Map Device slot
Haunted and Devoted Modifiers are applied randomly to Packs in your Maps
Monster Packs in your Maps have a 30% chance to have an additional Haunted Modifier
Embers of the Allflame cannot be found in your Maps
Small Atlas Passive Skills grant nothing
Your Maps have 1% increased Pack Size per Allocated Notable Atlas Passive Skill
(Atlas Passive Skills that are not Notable, Keystones or Gateways are Small)
[DNT] Scarabs instead grant 8% increased Pack Size
100% increased Effect of Modifiers on your Invitations
atlas keystone height of hubris [1]
Shaper and Elder Guardians are healed and joined by an ally on first reaching 33% Life
Allies have a chance to drop their Fragments
(Shaper Guardians are Guardian of the Chimera, Guardian of the Minotaur, Guardian of the Hydra and Guardian of the Phoenix)
(Elder Guardians are The Enslaver, The Eradicator, The Constrictor and The Purifier)
The Absence of Symmetry and Harmony is level 85
The Eater of Worlds' full power is unleashed in The Absence of Symmetry and Harmony
The Eater of Worlds has 25% chance to drop an additional Exceptional Eldritch Ichor
eater of worlds boss map monster damage taken +% final [-70]
10% increased Pack size
Only 1 Portal is opened to each of your Maps
The Cortex is level 85
Venarius' full power is unleashed in the Cortex
Venarius drops 3 additional Rare Items with 3 less common Synthesised Implicit Modifiers
100% increased effect of Additional Modifiers in the Cortex
cortex map monster damage taken +% final [-70]
old grandmaster free aura from old mortal conviction [1]
keystone phase acrobatics [1]
3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges
All Corpses with Unresolved Anguish in your Maps have 'Reveals a Random Craft when Buried'
The Eye of the Storm is level 85
Sirus' full power is unleashed in The Eye of the Storm
Sirus has 20% chance to drop an Awakened Support Gem
sirus boss map monster damage taken +% final [-70]
All possible League Map Crafting Options are Available while six Gateways are Allocated
The Absence of Patience and Wisdom is level 85
The Searing Exarch's full power is unleashed in The Absence of Patience and Wisdom
Eldritch Currency Items dropped by The Searing Exarch have 50% chance to be Duplicated
searing exarch boss map monster damage taken +% final [-70]
The Absence of Mercy and Empathy is level 85
The Maven's full power is unleashed in The Absence of Mercy and Empathy
The Maven drops an Elevated Sextant
maven boss map monster damage taken +% final [-50]
100% increased Effect of Small Atlas Passive Skills for Extra Content
Extra Content has no base chance to appear in your Maps
Maximum of one type of Extra Content in your Maps
(Abysses, Beyond Demon Portals, Blight Encounters, Breaches, Expedition Encounters, Harbingers, Legion Encounters, Mirrors of Delirium and Layers of Delirium, Monsters Imprisoned by Essences, Ore Deposits, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, Tempests, Tormented Spirits, Ultimatum Encounters, Wildwood Wisps and Alva, Einhar, Jun and Niko Missions are Extra Content)
(Atlas Passive Skills that are not Notable, Keystones or Gateways are Small)
grant vaal attack soul on hitting rare or unique with non vaal skill every x ms [1]
gain soul regeneration for x seconds on hit every 500 ms [1]
Rare Monsters in your Maps have 1 additional Modifier
Notable Atlas Passive Skills grant nothing
100% increased effect of Small Atlas Passive Skills
(Atlas Passive Skills that are not Notable, Keystones or Gateways are Small)
Only 1 Portal is opened to each of your Maps
[DNT] Unused
Ascendancy: Occultist
Character: Witch
30% increased Energy Shield Recovery rate
30% increased Mana Recovery rate
Ascendancy: Occultist
Character: Witch
Grants Summon Visiting Harbinger of the Arcane Skill
(Summons an immortal Harbinger minion. The minion has two buff spells it will cast on you: Arcane Surge, granting increased Cast Speed and Mana Regeneration, and a buff that grants Chance to Shock and Lightning Penetration)
Ascendancy: Occultist
Character: Witch
Buffs on you expire 30% slower
Debuffs on you expire 30% faster
(Effects cannot be slowed below 25% of their normal expiry rate)
Ascendancy: Occultist
Character: Witch
Grants Summon Visiting Harbinger of Focus Skill
(Summons an immortal Harbinger minion. While you are channelling, the minion will occasionally cast a buff on you that reduces the Damage you take, makes you avoid all Stuns and Elemental Ailments, and prevents Curses affecting you)
Ascendancy: Occultist
Character: Witch
40% increased Cooldown Recovery Rate
Ascendancy: Occultist
Character: Witch
Grants Summon Visiting Harbinger of Time Skill
(Summons an immortal Harbinger minion. The minion will occasionally create an aura on you that increases the Action Speed of you and all allies near you)
Ascendancy: Occultist
Character: Witch
100% increased Area of Effect of Hex Skills
Temporal Chains has no Reservation if Cast as an Aura
Ascendancy: Occultist
Character: Witch
Gain 20% of Maximum Mana as Extra Maximum Energy Shield
30% of Non-Chaos Damage taken bypasses Energy Shield
Gain 10% of Maximum Life as Extra Maximum Energy Shield
Ascendancy: Warden
Character: Ranger
200% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
Ascendancy: Champion
Character: Duelist
Curses are inflicted on you instead of Linked targets
40% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target
Projectiles Pierce an additional Target
30% increased Projectile Speed
30% reduced Chaos Damage taken over time
30% reduced Physical Damage taken over time
20% increased Attack Speed with Movement Skills
Gain Gravekeeper's Boon on collecting a Corpse in your Maps
(Gravekeeper's Boon causes you to consume a nearby Corpse every second to recover 10% of Life and Mana for 30 seconds)
Ascendancy: Deadeye
Character: Ranger
Intelligence provides no inherent bonus to Maximum Mana
+1 to Maximum Mana per Dexterity
Ascendancy: Juggernaut
Character: Marauder
Gain 15% of Missing Unreserved Life before being Hit by an Enemy
Ascendancy: Juggernaut
Character: Marauder
Strike Skills also target the previous location they were used
Ascendancy: Juggernaut
Character: Marauder
+3 to Maximum Endurance Charges
Ascendancy: Juggernaut
Character: Marauder
Strike Skills which target additional Enemies can do so from 50% further away
Non-Vaal Strike Skills target 1 additional nearby Enemy
[DNT] Final Map Bosses in your Maps have 12% chance to drop
an additional basic Bestiary Scarab
Ascendancy: Champion
Character: Duelist
You have Consecrated Ground around you while stationary
Effects of Consecrated Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Ascendancy: Elementalist
Character: Witch
+3 to Level of all Herald Skill Gems
Spells you Cast have Added Spell Damage equal to 25% of the Damage of your Main Hand Weapon
20% increased maximum Energy Shield
30% increased Energy Shield Recharge Rate
Mastery: Incursion
Your Maps have 100% increased chance to contain Alva
Projectiles deal 25% increased Damage with Hits to targets at the start
of their movement, reducing to 0% as they travel farther
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Ascendancy: Saboteur
Character: Shadow
All hits are Critical Strikes while holding a Fishing Rod
+30 to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Ascendancy: Elementalist
Character: Witch
Shocks from your Hits always increase Damage taken by at least 15%
Chills from your Hits always reduce Action Speed by at least 10%
20% more Damage with Ignite
30% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Every second, inflict Withered on nearby Enemies for 5 seconds
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Your Maps have +6% chance to contain a Blight Encounter
Scarabs dropped in your Maps have 6% increased chance to be Blight Scarabs
Ascendancy: Gladiator
Character: Duelist
+40 to maximum Life
Attacks Cost Life instead of Mana
20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
(Recently refers to the past 4 seconds)
+20% chance to Suppress Spell Damage
Phasing
(While you have Phasing, your movement is not blocked by Enemies)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Ascendancy: Warden
Character: Ranger
Radius: 60
On Killing a Rare Monster gain 1 of its Modifiers for 20 seconds
Nearby Enemies Killed by anyone count as being Killed by you instead
deathgrip
5% increased Movement Speed
10% increased Projectile Damage
Ascendancy: Juggernaut
Character: Marauder
Radius: 60
Nearby Enemies Convert 50% of their Physical Damage to Fire
50% of Physical Damage Converted to Fire Damage
Ascendancy: Deadeye
Character: Ranger
50% increased Mana Recovery from Flasks
Non-instant Mana Recovery from Flasks is also Recovered as Life
Ascendancy: Saboteur
Character: Shadow
50% chance to Freeze Enemies for 1 second when they Hit you
Enemies you Freeze remain Frozen for at least 1 second
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Ascendancy: Champion
Character: Duelist
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
Enemies Taunted by you take 20% increased Damage
Warcries have infinite Power
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Ascendancy: Assassin
Character: Shadow
Trigger Level 20 Raise Spiders on Kill
(Raise two spectral spiders from each nearby corpse that will attack your enemies with Viper Strike. Each raised spider grants you increased Attack Speed and increased Damage with Poison. Enemies will not engage the spiders directly, and they are immune to damage)
30% chance to Impale Enemies on Hit
100% increased Impale Duration
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Your Maps have +4% chance to contain an Abyss
Abysses in your Maps have 50% increased chance to lead to an Abyssal Depths
Hoards in Abyssal Depths in your Maps drop additional Basic Currency Items
(Basic Currency includes any currency that drops from non-league content)
Ascendancy: Juggernaut
Character: Marauder
30% reduced Warcry Speed
120% increased Warcry Cooldown Recovery Rate
Ascendancy: Trickster
Character: Shadow
Skills fire 2 additional Projectiles
Ascendancy: Slayer
Character: Duelist
+15% to Quality of all Skill Gems
Ascendancy: Saboteur
Character: Shadow
All Damage Taken from Hits can Chill you
The Effect of Chill on you is reversed
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Ascendancy: Inquisitor
Character: Templar
+3 to Level of all Vaal Skill Gems
Minions have 15% increased Movement Speed
Minions deal 15% increased Damage
15% increased Spell Damage while wielding a Staff
+20% to Global Critical Strike Multiplier while wielding a Staff
(Warstaves are considered Staves)
Gain 1 additional Atlas Mission from each Master each day
Your Maps have +5% chance to grant an Atlas Mission on Completion
+15% to Fire Resistance
80% reduced Ignite Duration on you
100% increased Critical Strike Chance with Bows
Knocks Back Enemies if you get a Critical Strike with a Bow
(Knockback pushes Enemies away when Hit)
Ascendancy: Elementalist
Character: Witch
Your Aura Skills are Disabled
200% increased Mana Reservation Efficiency of Herald Skills
Corpses in your Maps have 25% increased chance to have Modifier Tier Rating crafting outcomes
+10 to maximum Life
10% increased Area of Effect
10% increased Area Damage
Gain a Power, Frenzy or Endurance Charge on Kill
Mastery: Betrayal
Your Maps have 100% increased chance to contain Jun
100% increased Critical Strike Chance with Lightning Skills
Damage with Hits is Lucky
Ascendancy: Elementalist
Character: Witch
For each Element you've been hit by Damage of Recently, 20% reduced Damage taken of that Element
20% of Cold Damage taken Recouped as Life
20% of Fire Damage taken Recouped as Life
20% of Lightning Damage taken Recouped as Life
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(Recently refers to the past 4 seconds)
10% increased Effect of your Curses
Culling Strike against Marked Enemy
Marked Enemy takes 10% increased Damage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+10% Chance to Block Attack Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
Attacks have 20% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
Your Unique Maps have +2 to Monster Level
Ascendancy: Juggernaut
Character: Marauder
Your Warcries open Chests
Nearby corpses Explode when you Warcry, dealing 12% of their Life as Physical Damage
Enemies Hindered by you take 10% increased Chaos Damage
Hinder Enemies on Hit with Spells
(Hinder reduces movement speed by 30% for 4 seconds)
Corpses in your Maps have 100% increased chance to have Meta-Modifier crafting outcomes
Ascendancy: Champion
Character: Duelist
+5 to Level of all Link Skill Gems
Lose no Experience when you die because a Linked target died
12% increased maximum Life
12% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
10% increased Spell Damage while holding a Shield
+10% chance to Block Spell Damage while holding a Shield
Your Maps have +10% chance to contain a Mirror of Delirium
Scarabs dropped in your Maps have 10% increased chance to be Delirium Scarabs
Ascendancy: Inquisitor
Character: Templar
50% reduced Soul Gain Prevention Duration
286% increased Vaal Skill Critical Strike Chance
Ascendancy: Guardian
Character: Templar
Triggers Level 20 Abberath's Fury
Burning Hoofprints
(While you run, this skill creates a small explosion with each step, dealing fire damage in an area around you)
Ascendancy: Guardian
Character: Templar
100% increased Evasion Rating while moving
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 4% of Life per second while moving
100% increased Mana Regeneration Rate while moving
Ascendancy: Guardian
Character: Templar
+300 to maximum Life
Regenerate 8% of Life per second
Spell Skills deal no Damage
Your Spells are disabled
Ascendancy: Guardian
Character: Templar
Spells fire 2 additional Projectiles
Nova Spells Cast at the targeted location instead of around you
Ascendancy: Guardian
Character: Templar
+3 to Minimum Endurance Charges
+3 to Minimum Frenzy Charges
+3 to Minimum Power Charges
Ascendancy: Guardian
Character: Templar
Enemies you've Hit Recently have 100% reduced Life Regeneration rate
30% more Maximum Attack Damage
(Recently refers to the past 4 seconds)
Ascendancy: Guardian
Character: Templar
Radius: 35
Nearby Enemies are Blinded
100% increased Critical Strike Chance against Blinded Enemies
Enemies Blinded by you have 100% reduced Critical Strike Chance
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
generic_buff_aura
Ascendancy: Guardian
Character: Templar
+10% to maximum Cold Resistance
Cannot be Frozen
(Maximum Resistances cannot be raised above 90%)
Ascendancy: Guardian
Character: Templar
Hex Reflection
Your Hexes can affect Hexproof Enemies
Immune to Reflected Damage
30% increased effect of Devoted Modifiers on Monsters in your Maps
Orbs of Alchemy found in your Maps have 0.3% chance to drop as a full stack
Orbs of Chance found in your Maps have 0.3% chance to drop as a full stack
Chaos Orbs found in your Maps have 0.3% chance to drop as a full stack
Ascendancy: Berserker
Character: Marauder
Melee Hits Fortify
Regenerate 0.2% of Life per second per Fortification
Ascendancy: Trickster
Character: Shadow
Projectiles have 50% chance to Return to you
Projectiles are fired in random directions
Ascendancy: Inquisitor
Character: Templar
Removes all Energy Shield
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 1 second
Projectiles gain Damage as they travel farther, dealing up
to 25% increased Damage with Hits to targets
Gain Adrenaline for 5 seconds when you reach Low Life
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Ascendancy: Deadeye
Character: Ranger
100% of Physical Damage is taken from Mana before Life
15% increased Damage over Time
Ascendancy: Slayer
Character: Duelist
Items and Gems have 25% reduced Attribute Requirements
5% increased Damage per 5 of your lowest Attribute
(Attributes are Strength, Dexterity, and Intelligence)
10% increased Elemental Damage
5% increased Attack and Cast Speed
Ascendancy: Necromancer
Character: Witch
Grants Level 20 Pacify Skill
Enemies Pacified by you take 30% increased Damage
(Pacify curses all targets in an area, having no effect at first, but causing them to deal no damage once 60% of the curse's duration has expired)
1000% more Critical Strike Chance against Enemies that are on Full Life
250% increased Critical Strike Chance with Elemental Skills
Ascendancy: Champion
Character: Duelist
Radius: 60
25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy
(Summons a Relic of a random element that stays near you. Depending on the element chosen, the relic minion will have an Anger, Hatred, or Wrath aura. These relics explode when they die, dealing elemental damage to enemies around them. If you already have a relic of the chosen element, its duration will be refreshed instead of summoning a new one)
300% increased Endurance Charge Duration
+1 to Maximum Endurance Charges
Sextants you apply to your Voidstones have 1 additional use
Radius: 30
Nearby Enemies deal 5% less Elemental Damage
Nearby Enemies take 10% increased Elemental Damage
Ascendancy: Hierophant
Character: Templar
Radius: 60
Nearby Enemy Monsters have at least 20% of Life Reserved
Reserves 20% of Life
Final Map Boss in each Map drops an additional Basic Currency Item
Map Bosses have 20% chance to be Duplicated if possible
(Basic Currency includes any currency that drops from non-league content)
Haunted Pack Leaders in your Maps have 50% increased chance to be Rare
50% chance to spawn a Tormented Spirit when you collect a Corpse in your Maps
300% more Critical Strike Chance against Enemies that are on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Ascendancy: Chieftain
Character: Marauder
Your hits can't be Evaded
50% reduced Dexterity
Ascendancy: Chieftain
Character: Marauder
Far Shot
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
Ascendancy: Chieftain
Character: Marauder
-100 Physical Damage taken from Projectile Attacks
Gain 50% Chance to Block from Equipped Shield instead of the Shield's value
Ascendancy: Chieftain
Character: Marauder
You have no Intelligence
+150 to Strength
Ascendancy: Chieftain
Character: Marauder
Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour
Ascendancy: Chieftain
Character: Marauder
Gain Adrenaline for 10 seconds when Ward Breaks
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Ascendancy: Chieftain
Character: Marauder
100% faster Restoration of Ward
100% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Ascendancy: Chieftain
Character: Marauder
1% increased Skill Effect Duration per 10 Strength
Ascendancy: Chieftain
Character: Marauder
1000% increased Stun and Block Recovery
+0.2 metres to Melee Strike Range
Non-Vaal Strike Skills target 2 additional nearby Enemies
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
10% increased Melee Attack Speed
25% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Ascendancy: Trickster
Character: Shadow
Your Curse Limit is equal to your maximum Power Charges
Ascendancy: Slayer
Character: Duelist
+1 to Level of all Skill Gems
Ascendancy: Slayer
Character: Duelist
Cannot be Frozen if Dexterity is higher than Intelligence
30% increased Dexterity
20% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Ascendancy: Assassin
Character: Shadow
Gain 30% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
20% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
Final Map Boss in each Map has 3% chance to drop an additional Unique Item
Ascendancy: Warden
Character: Ranger
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
10% increased Damage with Bows
50% increased Projectile Speed
10% increased Damage Over Time with Bow Skills
Ascendancy: Warden
Character: Ranger
Grants Level 30 Aspect of the Avian Skill
Aspect of the Avian has no Reservation
(While active, grants the Avian's Might and Avian's Flight buffs in sequence. Avian's Might grants you and your minions a chance to deal Double Damage with hits for a duration. Avian's Flight grants you and your minions increased Movement Speed for a secondary duration. You can only have one Aspect active at a time)
Ascendancy: Hierophant
Character: Templar
Minions' Base Attack Critical Strike Chance is equal to the Critical
Strike Chance of your Main Hand Weapon
Minions are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
Ascendancy: Necromancer
Character: Witch
Radius: 60
Nearby Enemies' Chaos Resistance is 0
Chaos Resistance is Zero
Ascendancy: Inquisitor
Character: Templar
50% increased Vaal Skill Effect Duration
Vaal Skills require 50% reduced Souls per Use
Ascendancy: Champion
Character: Duelist
Magic Utility Flasks applied to you have 40% increased Effect
Non-Unique Utility Flasks you Use apply to Linked Targets
Ascendancy: Berserker
Character: Marauder
+10% to Unarmed Melee Attack Critical Strike Chance
Your Critical Strike Chance is Lucky while on Low Life
(Lucky things are rolled twice and the best result used)
(You are on Low Life if you have 50% of your Maximum Life or less)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Ascendancy: Warden
Character: Ranger
Grants Level 30 Aspect of the Cat Skill
Aspect of the Cat has no Reservation
(While active, grants the Cat's Stealth and Cat's Agility buffs in sequence. Cat's Stealth increases your critical strike chance, makes you harder to see, and gives you a chance to avoid damage for a short duration. Cat's Agility increases your attack and cast speed for a longer secondary duration. You can only have one Aspect active at a time)
Ascendancy: Hierophant
Character: Templar
+4 to Level of all Raise Zombie Gems
25% increased Raised Zombie Size
[DNT] Final Map Bosses in your Maps have 12% chance to drop
an additional basic Betrayal Scarab
Ascendancy: Inquisitor
Character: Templar
Shepherd of Souls
Everlasting Sacrifice
(Vaal Non-Aura Skills have 80% less Soul Cost. Vaal Non-Aura Skills have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
25% chance to Shock
Shocks from your Hits always increase Damage taken by at least 15%
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Ascendancy: Juggernaut
Character: Marauder
+1 to maximum number of Summoned Totems
20% of Damage from Hits is taken from your nearest Totem's Life before you
Ascendancy: Pathfinder
Character: Ranger
2% increased Attack Damage per 450 Evasion Rating
Rare and Unique Enemies within 120 metres have Minimap Icons
Ascendancy: Trickster
Character: Shadow
Trigger Level 30 Shade Form when Hit
30% increased Skill Effect Duration
(Makes you immune to physical damage, and harder for enemies to detect, for a duration)
300% increased Frenzy Charge Duration
+1 to Maximum Frenzy Charges
Ascendancy: Berserker
Character: Marauder
50% increased Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
25% chance to Crush for 2 seconds on Hit
Enemies you Kill Explode, dealing 10% of their Life as Physical Damage
10% increased Physical Damage
(Crushed lowers Physical Damage Reduction by 15%)
(Crushed lowers Physical Damage Reduction by 15%)
The Elder has +10% chance to drop a Watcher's Eye
The Shaper drops 3 additional Shaper Items
Ascendancy: Slayer
Character: Duelist
+3 to Level of all non-Exceptional Support Gems
Haunted Monsters with Unresolved Anguish in your Maps have 25% chance to leave an additional Corpse
Gain Elusive on Kill
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Ascendancy: Saboteur
Character: Shadow
You are Touched by a Tormented Illegal Fisherman granting:
30% increased Attack Speed
30% increased Cast Speed
Nearby Allies deal 20% increased Damage
You and nearby Allies have 30% increased Movement Speed
Ascendancy: Saboteur
Character: Shadow
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
Enemies Chilled by your Hits have Damage taken increased by Chill Effect
Ascendancy: Inquisitor
Character: Templar
8% increased Maximum Life for each Corrupted Item Equipped
12% increased Maximum Energy Shield for each Corrupted Item Equipped
-2% to all Resistances for each Corrupted Item Equipped
10% increased maximum Life
15% more Damage with Hits and Ailments against Enemies that are on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Ascendancy: Hierophant
Character: Templar
For each nearby corpse, 1% increased Movement Speed
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
Ascendancy: Warden
Character: Ranger
Radius: 60
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)
Ascendancy: Gladiator
Character: Duelist
15% chance to deal Triple Damage
30% chance to deal Double Damage
Deal 25% less Damage
50% chance to Avoid being Stunned
50% reduced Stun Duration on you
Ascendancy: Trickster
Character: Shadow
27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Your Maps have +1% chance to contain The Sacred Grove
Scarabs dropped in your Maps have 1% increased chance to be Harvest Scarabs
Ascendancy: Deadeye
Character: Ranger
Projectiles from Attacks Fork
Projectiles from Attacks can Fork 1 additional time
Cannot be Blinded
50% increased Stun Duration on Enemies
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Attacks with Two Handed Weapons deal 35% increased Damage with Hits and Ailments
10% reduced Movement Speed
Cannot Evade Enemy Attacks
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
Ascendancy: Elementalist
Character: Witch
Ascendancy: Inquisitor
Character: Templar
Skills Reserve Life instead of Mana
100% increased Life Reservation Efficiency of Skills
Ascendancy: Hierophant
Character: Templar
You can apply an additional Curse
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Hexes from Auras or Cursed Ground cannot be Transferred)
Heist Contracts found in your Maps are 100% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament
Mastery: Bestiary
Your Maps have 100% increased chance to contain Einhar
20% increased Freeze Duration on Enemies
10% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Ascendancy: Slayer
Character: Duelist
Cannot be Ignited if Strength is higher than Dexterity
30% increased Strength
Ascendancy: Pathfinder
Character: Ranger
+2 to maximum number of Sacred Wisps
+2 to number of Sacred Wisps Summoned
15% increased Flask Charges gained
15% increased Movement Speed while under no Flask Effects
10% increased Damage
30% reduced Skill Effect Duration
Haunted Modifiers in the Lantern of Arimor are a Tier Higher
You take 50% reduced Extra Damage from Critical Strikes
75% chance to avoid Ailments from Critical Strikes
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Ascendancy: Inquisitor
Character: Templar
Skills Cost Life instead of Mana
immune to corrupted blood [1]
Ascendancy: Berserker
Character: Marauder
Armour also applies to Chaos Damage taken from Hits
5% increased Physical Damage per Endurance Charge
50% chance to gain an Endurance Charge when you are Hit
Ascendancy: Slayer
Character: Duelist
Ascendancy: Pathfinder
Character: Ranger
Gain a random shrine buff every 10 seconds
Ascendancy: Inquisitor
Character: Templar
10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Spells you Cast have Added Spell Damage equal to 100% of the Damage of your Main Hand Weapon
+30 to maximum Energy Shield
20% increased maximum Energy Shield
Regenerate 2% of Life per second
Your Maps have +4% chance to contain a Legion Encounter
Scarabs dropped in your Maps have 4% increased chance to be Legion Scarabs
The Searing Exarch has 10% chance to drop an additional Exceptional Eldritch Ember
The Searing Exarch has 25% increased chance to drop Forbidden Flame
The Black Star has 10% chance to drop an additional Grand Eldritch Ember
Ignore all Movement Penalties from Armour
10% increased Physical Damage
Ascendancy: Champion
Character: Duelist
Radius: 60
Nearby Enemies take 25% increased Elemental Damage
Ascendancy: Trickster
Character: Shadow
5% increased Maximum Life per Abyss Jewel affecting you
5% increased Maximum Mana per Abyss Jewel affecting you
25% increased Poison Duration
25% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
15% increased Trap Damage
Traps cannot be Damaged for +2 seconds after being Thrown
[DNT] Final Map Bosses in your Maps have 12% chance to drop
an additional basic Sulphite Scarab
100% increased Block Recovery
Chance to Block Spell Damage is equal to Chance to Block Attack Damage
Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage
Ascendancy: Assassin
Character: Shadow
Grants Level 15 Envy Skill
Envy has no Reservation
(Casts an aura that adds chaos damage to the attacks and spells of you and your allies)
Ascendancy: Hierophant
Character: Templar
Gain 20% of Maximum Life as Extra Maximum Energy Shield
Minions gain 20% of Maximum Life as Extra Maximum Energy Shield
Ascendancy: Hierophant
Character: Templar
Weapons you Animate create an additional copy
Animated Guardian deals 25% increased Damage per Animated Weapon
Animated and Manifested Minions' Melee Strikes deal Splash
Damage to surrounding targets
Defences of Items attached to Animated Guardian also apply to Animated Weapons
(Armour, Evasion Rating and Energy Shield are the standard Defences)
20% increased Quantity of Items found in your Conqueror Maps
Your Conqueror Maps have 20% increased Pack Size
Eldritch Bosses have 20% chance to drop a Conqueror Map
(Eldritch Bosses are The Searing Exarch, The Black Star, The Eater of Worlds, The Infinite Hunger, and The Elder)
Elemental Resistances are Zero
Damage Penetrates 20% of Enemy Elemental Resistances
15% increased Fire Damage
10% chance to create a Smoke Cloud when Hit
(Enemies standing in Smoke Clouds are Blinded)
(Enemies standing in Smoke Clouds are Blinded)
15% increased Lightning Damage
Lightning Skills have 20% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(The Stun Threshold determines how much Damage can Stun something)
15% increased Cold Damage
20% increased Effect of Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Ascendancy: Berserker
Character: Marauder
+4 Mana per 4 Strength
80% of Maximum Mana is Converted to twice that much Armour
Power of Purpose
(80% of Maximum Mana is Converted to twice that much Armour)
12% increased maximum Life
12% increased maximum Mana
Mastery: Delve
Your Maps have 100% increased chance to contain Niko
+20 to maximum Energy Shield
30% faster start of Energy Shield Recharge
10% increased Damage
Gain 5 Mana per Enemy Killed
Blight Map Crafting Option is always available
50% reduced cost of the Blight Map Crafting Option
Spell Skills have 15% increased Area of Effect
50% reduced Effect of Curses on you
Hex Reflection
20% increased Life Recovery from Flasks
20% increased Flask Effect Duration
Plants Harvested in your Maps are more likely to give less common Crafting Options
+0.5% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+)
Monsters in your Synthesis Maps have 2% chance to drop Synthesised Items
(Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Synthesis Map)
Ascendancy: Assassin
Character: Shadow
Minions' Base Attack Critical Strike Chance is equal to the Critical
Strike Chance of your Main Hand Weapon
Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy
Ascendancy: Necromancer
Character: Witch
Skills gain a Base Life Cost equal to 25% of Base Mana Cost
Spells you cast yourself gain Added Physical Damage equal to 80% of Life Cost, if Life Cost is not higher than the maximum you could spend
Ascendancy: Deadeye
Character: Ranger
50% increased Blind Effect
100% increased Stealth
Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Ascendancy: Pathfinder
Character: Ranger
Defences from Equipped Body Armour are doubled if it has no Socketed Gems
+60% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems
30% increased Maximum Life if you have Equipped Gloves with no Socketed Gems
30% increased Movement Speed if you have Equipped Boots with no Socketed Gems
15% increased Totem Damage
Totems cannot be Stunned
Totems' Action Speed cannot be modified to below Base Value
10% increased Melee Damage
Gain 15 Life per Enemy Killed
15% increased Cast Speed while Dual Wielding
Ascendancy: Gladiator
Character: Duelist
Damage of Enemies Hitting you is Unlucky while you are on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Unlucky things are rolled twice and the worst result used)
Ascendancy: Warden
Character: Ranger
Trigger Level 20 Summon Spectral Wolf on Critical Strike
(Summons a spectral wolf companion that attacks nearby enemies and dies after a duration. Each spectral wolf grants you a buff that adds damage to your attacks. If you have the maximum number of them, refreshes the duration and life of an existing one instead)
Ascendancy: Champion
Character: Duelist
Ascendancy: Necromancer
Character: Witch
Lose 5% of Life per second if you have been Hit Recently
40% more Damage over Time
(Recently refers to the past 4 seconds)
300% increased Power Charge Duration
+1 to Maximum Power Charges
25% chance for Orbs of Conflict found in The Maven's Crucible or the Absence of Mercy and Empathy to be Duplicated
25% increased chance to drop an Awakened Support Gem on completing The Maven's Crucible or defeating The Maven
Gems found in your Maps have 5% chance to have 20% Quality
+50 to Armour
30% increased Armour
Ignore all Movement Penalties from Armour
20% chance to gain a Power Charge on Critical Strike
+10% to Critical Strike Multiplier per Power Charge
15% reduced Damage taken if you haven't been Hit Recently
(Recently refers to the past 4 seconds)
Ascendancy: Elementalist
Character: Witch
+5% to Critical Strike Chance of Herald Skills
Herald Skills have 50% increased Area of Effect
Melee Skills have 10% increased Area of Effect
Deal up to 15% more Melee Damage to Enemies, based on proximity
Heist Contracts found in your Maps are 100% more likely to require Lockpicking, Brute Force or Perception
Ascendancy: Deadeye
Character: Ranger
Projectiles Pierce 3 additional Targets
Projectiles have 100% increased Critical Strike Chance against Targets they Pierce
Projectiles Pierce all nearby Targets
Ascendancy: Guardian
Character: Templar
If you've Warcried Recently, you and nearby allies have 15% increased Attack, Cast and Movement Speed
Using Warcries is Instant
Warcries have no Cost
(Recently refers to the past 4 seconds)
5% increased Cast Speed
30% increased Cooldown Recovery Rate of Movement Skills
Regenerate 3% of Life per second
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Ascendancy: Warden
Character: Ranger
-15% to amount of Suppressed Spell Damage Prevented
+100% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Ascendancy: Slayer
Character: Duelist
Cannot be Shocked if Intelligence is higher than Strength
30% increased Intelligence
20% increased Damage with Hits against Chilled Enemies
Ascendancy: Hierophant
Character: Templar
Your Minions spread Caustic Ground on Death, dealing 30% of their maximum Life as Chaos Damage per second
While there are at least five nearby Allies, you and nearby Allies have Onslaught
While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Ascendancy: Berserker
Character: Marauder
10% increased Character Size
Spell Skills deal no Damage
Melee Hits count as Rampage Kills
Rampage
Your Spells are disabled
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
35% increased Damage with Bleeding
25% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Eldritch Currency Items dropped by The Infinite Hunger or The Eater of Worlds have 25% chance to be Duplicated
The Eater of Worlds has 25% increased chance to drop Forbidden Flesh
10% increased Melee Attack Speed
+0.3 metres to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
You gain Onslaught for 5 seconds on Kill
20% increased Cooldown Recovery Rate of Movement Skills
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Ascendancy: Trickster
Character: Shadow
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
5% of their Life as Physical Damage
Ascendancy: Elementalist
Character: Witch
20% Chance to gain Elemental Conflux for 4 seconds when you Kill an Enemy
(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
Ascendancy: Gladiator
Character: Duelist
Hits have 50% chance to treat Enemy Monster Elemental Resistance values as inverted
Ascendancy: Gladiator
Character: Duelist
50% chance to Avoid Elemental Ailments
50% chance to Avoid being Stunned
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy: Gladiator
Character: Duelist
-25% to all Elemental Resistances
50% chance for Elemental Resistances to count as being 90% against Enemy Hits
Your Maps have +5% chance to contain Ritual Altars
Scarabs dropped in your Maps have 5% increased chance to be Ritual Scarabs
Ascendancy: Pathfinder
Character: Ranger
All Damage inflicts Poison against Enemies affected by at least 5 Grasping Vines
Inflict 1 Grasping Vine on Hit
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Ascendancy: Necromancer
Character: Witch
Your Skills deal you 100% of Mana Spent on Upfront Skill Mana Costs as Physical Damage
Skills gain Added Chaos Damage equal to 40% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
(Upfront Costs are all Costs that are not paid per-second)
Ascendancy: Hierophant
Character: Templar
Half of your Strength is added to your Minions
25% increased Strength
Corpses in your Maps have 100% increased chance to have Unique Item crafting outcomes
10% increased maximum Life
6% increased Movement Speed
Ascendancy: Necromancer
Character: Witch
Removes all Energy Shield
Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
-3 Maximum Life per Level
Ascendancy: Ascendant
Character: Scion
Ascendancy: Ascendant
Character: Scion
Ascendancy: Elementalist
Character: Witch
+2 to maximum number of Sentinels of Purity
+25 to Maximum Virulence
Minions deal 66% increased Damage while you are affected by a Herald
Ascendancy: Warden
Character: Ranger
Minions deal 1% increased Damage per 5 Dexterity
Increases and Reductions to Minion Damage also affect you at 150% of their value
Ascendancy: Saboteur
Character: Shadow
50% more Cast Speed while holding a Fishing Rod
Ascendancy: Saboteur
Character: Shadow
+30% to Cold and Lightning Resistances
Critical Strike Chance is increased by Overcapped Lightning Resistance
Evasion Rating is increased by Overcapped Cold Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
Ascendancy: Trickster
Character: Shadow
50% chance to gain Elusive on Critical Strike
Elusive is removed from you at 50% effect
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Ascendancy: Elementalist
Character: Witch
Every 14 seconds:
Gain Chilling Conflux for 4 seconds
Gain Shocking Conflux for 4 seconds
Gain Igniting Conflux for 4 seconds
Gain Chilling, Shocking and Igniting Conflux for 2 seconds
(These are consecutive)
(Each Conflux means all damage causes that Ailment)
Tier 1-15 Maps found have 15% chance to become 1 tier higher
10% increased Quantity of Items found in your Maps affected by Fortune Favours the Brave
10% increased Rarity of Items found in your Maps affected by Fortune Favours the Brave
10% increased Pack Size of your Maps affected by Fortune Favours the Brave
Tier 1-15 Maps found have 15% chance to become 1 tier higher
20% increased maximum Mana
20% increased Spell Damage while not on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
50% increased maximum Energy Shield
30% reduced maximum Life
Chaos Damage taken does not bypass Energy Shield
Ascendancy: Berserker
Character: Marauder
15% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
+15 to Maximum Rage
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
1% increased Damage per 1% Chance to Block Attack Damage
+8% Chance to Block Attack Damage while holding a Shield
Ascendancy: Trickster
Character: Shadow
Base Critical Strike Chance for Attacks with Weapons is 12%
You are Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Ascendancy: Assassin
Character: Shadow
Enemies affected by your Spider's Webs deal 15% reduced Damage
Enemies affected by your Spider's Webs have -15% to All Resistances
10% chance to gain a Frenzy Charge on Hit
15% increased Accuracy Rating per Frenzy Charge
30% increased Skill Effect Duration
Ascendancy: Assassin
Character: Shadow
Minions have 50% chance to Poison Enemies on Hit
Minions have 10% chance to inflict Withered on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Skills fire an additional Projectile
Ascendancy: Gladiator
Character: Duelist
Your Critical Strike Chance is Lucky
Damage with Hits is Unlucky
(Lucky things are rolled twice and the best result used)
10% increased Cast Speed
20% chance to Gain Arcane Surge on Hit with Spells
(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Ascendancy: Pathfinder
Character: Ranger
Skills Supported by Spellslinger have 50% increased Cooldown Recovery Rate
Skills Supported by Spellslinger have 50% reduced Mana Reservation
15% increased Area of Effect
30% increased Flask Effect Duration
Mana Flasks gain 1 Charge every 3 seconds
Rare Monsters in your Maps have 1% chance to drop an additional Basic Currency Item
Rare Monsters in your Maps have 5% chance to drop an additional Rare Jewellery Item
(Basic Currency includes any currency that drops from non-league content)
30% increased Armour
+15% to all Elemental Resistances
Ascendancy: Berserker
Character: Marauder
2% increased Attack Damage per 450 Armour
10% chance to Defend with double your Armour for each
time you've been Hit by an Enemy Recently, up to 30%
(Recently refers to the past 4 seconds)
+15% to Lightning Resistance
50% reduced Effect of Shock on you
(Shock increases Damage taken by up to 50%)
Ascendancy: Saboteur
Character: Shadow
100% of Lightning Damage Converted to Cold Damage
Your Cold Damage can Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Map Device has 10% chance not to consume Scarabs
10% increased Movement Speed
+0.5% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+)
Synthesised Unique Items dropped in your Maps have 3 Synthesised Implicit Modifiers
(Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Synthesis Map)
Ascendancy: Chieftain
Character: Marauder
Trigger Level 20 Tawhoa's Chosen when you Attack with
a Non-Vaal Slam or Strike Skill near an Enemy
(This skill is triggered when you use a Slam or Strike skill, and summons a Mirage Chieftain who will use that Slam or Strike skill once before dissipating)
Heist Contracts found in your Maps are 100% more likely to require Agility, Deception or Engineering
[DNT] Final Map Bosses in your Maps have 12% chance to drop
an additional basic Incursion Scarab
Radius: 20
10% chance to Freeze
Nearby Enemies are Chilled
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Chill reduces Enemy Action Speed by 10%)
generic_buff_aura
Ascendancy: Deadeye
Character: Ranger
+4 to Minimum Frenzy Charges
+4 to Minimum Power Charges
+1 to Maximum Frenzy Charges and Maximum Power Charges
5% of Attack Damage Leeched as Life
100% increased total Recovery per second from Life Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
20% of Damage is taken from Mana before Life
Ascendancy: Assassin
Character: Shadow
Grants Level 30 Aspect of the Spider Skill
Aspect of the Spider has no Reservation
(While active, periodically applies a Spider's Web debuff to nearby Enemies, and Hinders them. Each Spider's Web on an Enemy increases the Damage they take. Hinder reduces their movement speed. You can only have one Aspect active at a time)
20% increased Skill Effect Duration
20% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
(Recently refers to the past 4 seconds)
Ascendancy: Berserker
Character: Marauder
+10 to maximum Fortification
1% increased Attack Speed per Fortification
10% increased maximum Life
20% reduced Cost of Skills
Ascendancy: Necromancer
Character: Witch
-20% to all Elemental Resistances
50% increased Projectile Speed
50% increased Area of Effect
50% increased Skill Effect Duration
Ascendancy: Juggernaut
Character: Marauder
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Armour from Equipped Body Armour is doubled
20% increased Area of Effect
20% increased Character Size
100% of Physical Damage converted to a random Element
Ascendancy: Elementalist
Character: Witch
Herald Skills have 100% increased Area of Effect
50% increased Global Accuracy Rating
+30% to Critical Strike Multiplier while Dual Wielding
150% increased Critical Strike Chance while Dual Wielding
25% chance to Shock
+10% to Maximum Effect of Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Base Maximum Effect of Shock is 50% increased Damage taken)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
20% increased Mana Regeneration Rate
50% increased Trap Trigger Area of Effect
20% increased Trap Throwing Speed
When your Traps Trigger, your nearby Traps also Trigger
Minions gain 10% of Physical Damage as Extra Fire Damage
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
Gain 4 Life per Enemy Hit with Attacks
75% reduced Flask Life Recovery rate
Ascendancy: Necromancer
Character: Witch
+100% chance to be Poisoned
+5% to all maximum Resistances while Poisoned
You cannot be Poisoned while there are at least 5 Poisons on you
(Maximum Resistances cannot be raised above 90%)
25% chance to Poison on Hit
Poisons you inflict on non-Poisoned Enemies deal 200% increased Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Attacks have 50% chance to cause Bleeding
15% increased Damage with Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Ascendancy: Necromancer
Character: Witch
Radius: 60
Nearby Enemies have Malediction
30% increased Reservation Efficiency of Curse Aura Skills
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
generic_buff_aura
Flasks applied to you have 20% increased Effect
Life Flasks gain 1 Charge every 3 seconds
Cover Enemies in Ash when they Hit you
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
Ascendancy: Deadeye
Character: Ranger
Gain 10 Rage after Spending a total of 200 Mana
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+50 to maximum Mana
+20 to maximum Life
8% increased maximum Life
Deal no Non-Physical Damage
20% increased Physical Damage
Ascendancy: Deadeye
Character: Ranger
50% increased Mana Cost of Skills
Attack Skills have Added Lightning Damage equal to 4% of maximum Mana
Ascendancy: Assassin
Character: Shadow
Grants level 20 Penance Mark
(Penance Mark curses a single enemy, causing them to spawn multiple phantasms when hit. The phantasms will be allies of the marked enemy with the same monster level. They cast a projectile spell which deals physical damage, and are immune to curses. You can only have one Mark at a time)
Trigger Level 1 Tawhoa's Chosen when you Attack with
a Non-Vaal Slam or Strike Skill near an Enemy
(This skill is triggered when you use a Slam or Strike skill, and summons a Mirage Chieftain who will use that Slam or Strike skill once before dissipating)
Cannot Be Stunned while you have Energy Shield
20% increased Damage while on Full Energy Shield
Ascendancy: Occultist
Character: Witch
10% chance to Ignite
Ignites you inflict spread to other Enemies within 2.5 metres
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+15% to Cold Resistance
Action Speed cannot be modified to below 90% of base value
Ascendancy: Saboteur
Character: Shadow
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within 1.5 metres
(Shock increases Damage taken by 15%, for 2 seconds)
Ascendancy: Pathfinder
Character: Ranger
Trigger Level 20 Create Lesser Shrine when you Kill an Enemy
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
(Creates a Lesser Shrine, which will grant a bonus when touched. The Lesser Shrine will disappear after a short duration, or when used)
Ascendancy: Deadeye
Character: Ranger
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
Ascendancy: Ascendant
Character: Scion
1% increased Fishing Line Strength
Ascendancy: Ascendant
Character: Scion
1% increased Fishing Line Strength
Ascendancy: Ascendant
Character: Scion
1% increased Fishing Line Strength
Ascendancy: Ascendant
Character: Scion
1% increased Fishing Line Strength
Ascendancy: Ascendant
Character: Scion
1% increased Fishing Line Strength
Ascendancy: Ascendant
Character: Scion
1% increased Fishing Line Strength
Ascendancy: Ascendant
Character: Scion
1% increased Fishing Line Strength
1% increased Quantity of Items found in your Maps
1% increased Fishing Line Strength
1% increased Fishing Line Strength
Items found in your Conqueror Maps have 5% increased chance to be Influenced
Chromatic Orbs found in your Maps have 0.3% chance to drop as a full stack
Orbs of Fusing found in your Maps have 0.3% chance to drop as a full stack
Jeweller's Orbs found in your Maps have 0.3% chance to drop as a full stack
Attack Skills Cost Life instead of 16% of Mana Cost
20% increased Damage with Skills that Cost Life
25% increased Totem Damage
30% increased Totem Life
Attack Skills have +1 to maximum number of Summoned Ballista Totems
1% less Damage Taken per Summoned Totem
Ascendancy: Chieftain
Character: Marauder
Trigger Level 20 Tawhoa's Chosen when you Attack with
a Non-Vaal Slam or Strike Skill near an Enemy
(This skill is triggered when you use a Slam or Strike skill, and summons a Mirage Chieftain who will use that Slam or Strike skill once before dissipating)
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