Drop disabled Unique /173 ⍟
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Intensify
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
+(10–30) to Intelligence
(6–8)% increased maximum Life
Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
60% reduced Cost of Aura Skills that summon Totems
Corrupted
Minions have (5–10)% increased Movement Speed
Minions have +(2–5)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(100–120) to maximum Energy Shield
30% increased Mana Regeneration Rate
5% increased Movement Speed
(30–40)% increased Stun and Block Recovery
10% increased Mana Regeneration Rate
4% increased Movement Speed
4% increased Attack and Cast Speed
6% increased Movement Speed
+(40–60) to Intelligence
(180–200)% increased Evasion Rating
+(20–30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
Lose 1% of Life on Kill
Recover 1% of Mana on Kill
Lose 1% of Energy Shield on Kill
Corrupted
(4–6)% increased Strength
(4–6)% increased Dexterity
(10–15)% reduced Intelligence
20% faster start of Energy Shield Recharge
10% increased Damage taken while on Full Energy Shield
Corrupted
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+2 to Level of Socketed Minion Gems
(200–220)% increased Physical Damage
Adds (25–35) to (45–55) Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
30% increased Skill Effect Duration
10% reduced Trap Duration
Can have up to 1 additional Trap placed at a time
+25% to Global Critical Strike Multiplier
+30 to Strength
(140–160)% increased Physical Damage
+30 to maximum Mana
5% increased Movement Speed
30% increased Elemental Damage
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(20–30)% increased Mana Regeneration Rate
(40–60)% increased Spell Damage while no Mana is Reserved
Traps and Mines have a 25% chance to Poison on Hit
Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
10% reduced Quantity of Items found
(20–30)% increased Burning Damage
Corrupted
3% reduced Mana Cost of Skills
4% increased Skill Effect Duration
4% increased Mana Reservation Efficiency of Skills
+3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
4% increased Effect of your Curses
Flasks applied to you have 8% increased Effect
3% increased effect of Non-Curse Auras from your Skills
Adds (4–8) to (10–12) Cold Damage to Spells and Attacks
Triggers Level 20 Blinding Aura when Equipped
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
(120–140)% increased Critical Strike Chance against Blinded Enemies
Increases and Reductions to Light Radius also apply to Accuracy
Adds (145–157) to (196–210) Fire Damage to Hits with this Weapon against Blinded Enemies
With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield
(Flasks and Jewels are not Equipped)
Corrupted
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
50% chance to double Stun Duration
(The Stun Threshold determines how much Damage can Stun something)
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
(30–50)% increased Critical Strike Chance
(90–105)% increased Physical Damage
Adds (6–12) to (20–25) Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 3 additional Arrows
+(20–30) to Strength
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
(Recently refers to the past 4 seconds)
With at least 40 Strength in Radius, Combust is Disabled
With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal (40–60)% more Damage with Ignite
+(20–50) to Intelligence
100% increased Spell Damage
Adds (48–56) to (73–84) Chaos Damage to Spells
(15–25)% reduced Cast Speed
+(64–96) to maximum Energy Shield
Skills Supported by Unleash have (30–50)% increased Seal gain frequency
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
40% increased Global Accuracy Rating
100% increased Damage when on Low Life
50% increased Physical Damage
Adds (83–91) to (123–130) Physical Damage
10% increased Attack Speed
+(20–30) to maximum Life
Grants 2 Life per Enemy Hit
You have Onslaught while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Adds (5–15) to (20–25) Physical Damage
Adds (223–250) to (264–280) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
Trigger Level 1 Stalking Pustule on Kill
(120–150)% increased Armour and Evasion
+(50–60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
+(20–30) to Strength
+(20–30) to Dexterity
(80–120)% increased Armour and Evasion
(15–25)% increased Rarity of Items found
Has a Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removed
5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
(7–10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
Empowers +(50–80) Enemies
(1.6–2.4)% more Empowerment for each Enemy Empowered
(1.6–2.4)% increased chance to add a Reward for each Enemy Empowered
(Empowerment increases the damage and damage reduction of an enemy
as well as increasing experience and item yield when killed)
20% increased Global Physical Damage
+(75–100) to Armour
+(25–50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
(10–15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
(The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
you've Shattered an Enemy Recently
(Recently refers to the past 4 seconds)
Minions have (5–15)% increased maximum Life
Minions Recover 2% of their Life when they Block
+(20–30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+1500 to Evasion Rating while on Full Life
+(400–500) to Evasion Rating
(120–150)% increased Evasion Rating
10% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are on Full Life
(Unlucky things are rolled twice and the worst result used)
Maximum 10 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
Summon 4 additional Skeletons with Summon Skeletons
+1 second to Summon Skeleton Cooldown
+2 to Level of Socketed Fire Gems
+2 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 30 Cold to Fire
(450–500)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire and Cold Resistances
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
30% increased Stun Duration on Enemies
Trigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
+1 to Level of Socketed Gems
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Summoned Holy Relics have (20–25)% reduced Cooldown Recovery Rate
+5% chance to Suppress Spell Damage
(120–140)% increased Evasion and Energy Shield
+(20–30) to maximum Energy Shield
+(30–50) to maximum Life
10% increased Rarity of Items found
25% chance to Avoid Fire Damage from Hits
You always Ignite while Burning
(No chance to avoid damage can be higher than 75%)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(5–30) to Strength
+(5–30) to Dexterity
+(5–30) to Intelligence
+(90–110) to maximum Energy Shield
(10–16)% increased Quantity of Items found when on Low Life
20% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
(15–25)% increased Trap Damage
(40–60)% increased Trap Trigger Area of Effect
(10–15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark fires additional Projectiles
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
(10–20)% increased Movement Speed while Ignited
(10–20)% increased Attack Speed while Ignited
(10–20)% increased Cast Speed while Ignited
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
Adds (10–20) to (30–40) Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
(Flasks and Jewels are not Equipped)
Corrupted
Gain (6–8) Life per Enemy Hit with Attacks
+(15–30) to all Attributes
(7–10)% increased Attack Speed
Gain (2–3) Life per Enemy Hit with Attacks
10% increased Area of Effect
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
(Attributes are Strength, Dexterity, and Intelligence)
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [28403]
Grants 46 Life per Enemy Hit
(40–60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10–15)% increased Attack Speed
+(300–400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
(18–25)% increased Fire Damage
(18–25)% increased Cold Damage
2% chance to Ignite
2% chance to Freeze
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
(Maximum Resistances cannot be raised above 90%)
+(20–30) to maximum Life
+(10–20) to Strength
Regenerate 0.2% of Life per second per Endurance Charge
Gain (2–4) Life per Enemy Hit with Attacks
+1 to Maximum Endurance Charges
2% increased Area of Effect per Endurance Charge
+(20–30) to Dexterity
+(20–30) to Strength
(5–10)% increased Attack Speed
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
10% chance to Impale Enemies on Hit with Attacks
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel causes (20–25)% increased Reflected Damage
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Call of Steel has (80–100)% increased Use Speed
Call of Steel causes (20–25)% increased Reflected Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
5% increased Impale Effect
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel has (80–100)% increased Use Speed
+20 to Strength
(15–30)% increased Spell Damage
+10% to all Elemental Resistances
Adds (42–54) to (78–88) Cold Damage to Spells while no Life is Reserved
Adds (54–64) to (96–107) Fire Damage to Spells while no Life is Reserved
Adds (5–14) to (160–173) Lightning Damage to Spells while no Life is Reserved
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
5% chance to Gain Unholy Might for 4 seconds on Melee Kill
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
Adds (3–5) to (8–12) Fire Attack Damage per Buff on you
Adds (2–3) to (5–8) Fire Spell Damage per Buff on you
+(0.3–0.4) metres to Melee Strike Range while Unarmed
Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(260–355) to maximum Energy Shield
Reflects 5 Physical Damage to Melee Attackers
+25 Physical Damage taken from Attack Hits
Pain Attunement
(You are on Low Life if you have 50% of your Maximum Life or less)
(30% more Spell Damage when on Low Life)
(10–15)% increased Attack Damage
With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased
Accuracy Rating while wielding a Sword
With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack
Speed while wielding a Claw
With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike
Multiplier while wielding a Dagger
With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
4 seconds while wielding an Axe
With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
to surrounding targets while wielding a Mace
(Intimidated enemies take 10% increased Attack Damage)
Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are Supported by Level 16 Trap
Socketed Gems are Supported by Level 16 Cluster Trap
Socketed Gems are Supported by Level 16 Trap And Mine Damage
(40–50)% increased Global Damage
(10–20)% increased maximum Life
(10–20)% increased maximum Mana
10% increased Experience Gain for Corrupted Gems
Corrupted
Regenerate (2–4) Life per second
(50–70)% increased Fire Damage
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Regenerate 1% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(15–20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
30% increased Stun Duration on Enemies
+(25–50) to all Attributes
(80–100)% increased Physical Damage
Adds (94–98) to (115–121) Physical Damage
Recover 5% of Life on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
+10% to Fire Damage over Time Multiplier
(10–15)% increased Fire Damage
Projectiles Pierce an additional Target
10% increased Projectile Damage
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30–40)% increased maximum Life
Minions have (80–100)% increased Movement Speed
(150–200)% increased Skeleton Duration
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
+18% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
+2 to Level of Socketed Elemental Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Cannot Leech or Regenerate Mana
(100–120)% increased Critical Strike Chance with Traps
Can have 5 fewer Traps placed at a time
4% increased Skill Effect Duration
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
Socketed Gems are Supported by Level (1–10) (1–162)
Socketed Gems are Supported by Level (25–35) (1–162)
+(25–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Maximum 5 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Gain up to maximum Fragile Regrowth when Hit
Lose 1 Fragile Regrowth each second
(10–20)% increased Attack Speed while Chilled
(10–20)% increased Cast Speed while Chilled
(10–20)% increased Movement Speed while Chilled
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: 1% of Life Regenerated per second
Duelist: +2 to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
Recover (20–30) Life when your Trap is triggered by an Enemy
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives fires additional Projectiles
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch
Socketed Gems are Supported by Level 1 Meat Shield
(100–140)% increased Armour and Energy Shield
+(50–80) to maximum Life
(5–8)% increased Damage per Raised Zombie
1% less Elemental Damage taken per Raised Zombie
(20–30)% chance to gain an additional Vaal Soul on Kill
Corrupted
30% increased Global Critical Strike Chance
+(10–15) to Dexterity
(50–70)% increased Physical Damage
Adds (70–85) to (110–118) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
You have Crimson Dance if you have dealt a Critical Strike Recently
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Recently refers to the past 4 seconds)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, 20% increased
Rarity of Items dropped by Enemies Shattered by Glacial Hammer
+10 to Dexterity
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
Regenerate 1% of Energy Shield per second
+1 to Level of Socketed Gems
+1 to Level of Socketed Bow Gems
(80–100)% increased Physical Damage
Adds (15–25) to (50–60) Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
+2 to maximum number of Spectres
(40–50)% reduced Mana Cost of Raise Spectre
Spectres have (800–1000)% increased Critical Strike Chance
Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas
Corrupted
14% increased Elemental Damage
(100–140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
+(25–35)% to Cold Damage over Time Multiplier
(30–50)% increased Cold Damage
(5–10)% increased Attack Speed
(4–8)% increased Cast Speed
5% chance to Freeze
3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
Minions deal (8–12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
(7–10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(Recently refers to the past 4 seconds)
(7–13)% increased Chaos Damage
With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
With at least 40 Intelligence in Radius, Blight has 30% reduced Cast Speed
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Adds 1 to 2 Lightning Damage to Attacks
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
(10–15)% increased Fire Damage
Ignited Enemies Killed by your Hits are destroyed
10% increased Attack Speed
(260–300)% increased Evasion and Energy Shield
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(10–20)% increased Movement Speed while Ignited
+25% chance to be Ignited
Regenerate (75–125) Life per second while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
20% reduced Flask Charges gained
50% increased Flask Effect Duration
Survival
Flasks applied to you have 20% reduced Effect
Flasks gain 3 Charges every 3 seconds while they are inactive
Survival
Flasks gain 2 Charges when you hit a Non-Unique Enemy, no more than once per second
80% less Flask Charges gained from Kills
Survival
Can only empower Rare or Unique enemies
Cleanses Corrupted Fish
Purifies Corrupted Water
monster aggro radius +% [-100]
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [-203]
Empowers many enemies in one shot
(150–300)% increased Empowerment
+(8–12) to Charge
(40–60)% reduced number of Empowered Enemies
(300–400)% increased chance to add Rewards
local sentinel drone difficulty + [0]
(Empowerment increases the damage and damage reduction of an enemy
as well as increasing experience and item yield when killed)
Empowers many enemies in one shot
Petrifies Empowered Enemies for 5 seconds
Grants Level 20 Purity of Ice Aura
Grants Level 20 Malevolence Aura
Grants Level 20 Purity of Elements Aura
Grants Level 20 Wrath Aura
Grants Level 20 Zealotry Aura
Cannot Empower Enemies
+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds (35–45) to (80–90) Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [28892]
(12–20)% increased Rarity of Items found
+25 to Dexterity
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+(20–30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [-24353]
+18% Chance to Block Attack Damage while wielding a Staff
Has 1 Socket
(150–200)% increased Spell Damage
(80–120)% increased Critical Strike Chance for Spells
+(150–200) to maximum Mana
Gain 150 Life per Enemy Killed
Has a Crucible Passive Skill Tree with only Support Passive Skills
Crucible Passive Skill Tree is removed if this Modifier is removed
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Socketed Gems are supported by Level 2 Chance to Flee
(170–190)% increased Physical Damage
Adds (10–15) to (25–30) Physical Damage
+(10–15) to maximum Life
Gain (5–7) Life per Enemy Killed
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
(Recently refers to the past 4 seconds)
Empowers +(40–70) Enemies
When a Character Kills an Empowered Rare Monster,
they gain its Modifiers for 20 seconds
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
(10–15)% increased Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
(30–50)% increased Duration
Empowers +(70–100) Enemies
Empowered Enemies do not drop Items
Empowered Enemies cannot gain Rewards
Empowered Monsters grant (800–1200)% increased Sentinel Power
local sentinel drone difficulty + [0]
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [13984]
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
+4% to all Elemental Resistances
(80–120)% increased Armour and Energy Shield
+(100–150) to maximum Life
80% reduced Freeze Duration on you
Regenerate 3% of Life per second
Regenerate 3% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(100–150)% increased Experience gain
(200–300)% increased number of Rare Monsters
(30–40)% more Monster Life
(16–24)% increased Monster Damage
Area contains Cadiro Perandus
(60–100)% increased Quantity of Items found in this Area
(200–300)% increased Rarity of Items found in this Area
+500 to Accuracy Rating
(40–60)% increased Armour and Evasion
(20–30)% increased Rarity of Items found
+30% to Lightning Resistance
0.4% of Attack Damage Leeched as Mana
10% increased Movement Speed
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [-9888]
40% increased Global Accuracy Rating
(150–180)% increased Physical Damage
Adds (20–25) to (40–50) Physical Damage
Gain 100 Life per Enemy Killed
+(400–500) to Accuracy Rating
Has a Two Handed Sword Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removed
Adds (12–15) to (24–27) Fire Damage to Attacks
10% increased Attack Speed
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
Gain (25–35)% of Physical Attack Damage as Extra Fire Damage
+18% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
100% chance to Avoid being Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
No Physical Damage
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
Empowers many enemies in one shot
+(6–10) to Charge
(20–25)% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered
map ultimatum unique map boss [1]
Corrupted
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [13600]
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [-22404]
(10–15)% increased Armour
With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
9% increased Movement Speed
+3 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
+(40–50) to maximum Life
+5% Chance to Block
100% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
Curse Skills have 100% increased Skill Effect Duration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(15–25) to maximum Energy Shield
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(40–45) to maximum Energy Shield
15% increased Mana Regeneration Rate
(-20–20)% reduced Skill Effect Duration
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(8–12)% Chance for Traps to Trigger an additional time
(300–400)% increased Experience gain
Area has increased monster variety
Area is inhabited by wild Animals
Monsters drop no Items
(80–120)% increased Vaal Skill Critical Strike Chance
Corrupted
Minions deal (10–15)% increased Damage
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
(80–100)% increased Armour and Evasion
+(30–40) to maximum Life
+(15–25)% to Cold Resistance
5% increased Movement Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds (10–15) to (20–25) Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
Adds 2 to 4 Physical Damage to Attacks
+2000 to Armour
+(30–60) to maximum Life
(-15–-10) Physical Damage taken from Attack Hits
1000% of Melee Physical Damage taken reflected to Attacker
10% increased Attack Damage
+0.2 metres to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(15–20)% increased Chaos Damage
15% reduced Movement Speed
Corrupted
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
(5–10)% increased Spell Damage
+3 to Level of Socketed Minion Gems
+(40–80) to maximum Energy Shield
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(Recently refers to the past 4 seconds)
(10–15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
15% increased Dexterity
10% increased Attack Speed
+(600–700) to Evasion Rating
+(30–40)% to Cold Resistance
5% increased Movement Speed
(60–100)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
(200–250)% increased Armour
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
(10–20)% increased Elemental Damage
You can apply an additional Curse
60% increased Area of Effect of Hex Skills
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
(10–15)% increased Cold Damage
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Trigger Level 20 Arcane Wake after Spending a total of 200 Mana
+(200–300) to Accuracy Rating
(120–150)% increased Armour and Evasion
+(60–80) to maximum Life
6% increased Attack Damage for each Map Item Modifier affecting the Area
3% increased Attack Speed for each Map Item Modifier affecting the Area
Not in game Unique /88 ⍟
+8% to all Elemental Resistances
+(8–12) to Dexterity
+(20–30) to Intelligence
(75–100)% increased Critical Strike Chance for Spells
(100–120)% increased Energy Shield
15 uses remaining
[Four random modifiers]
(5–10)% increased Global Defences
(10–20)% chance to Avoid being Stunned
(10–20)% increased Elemental Damage
10% reduced Enemy Stun Threshold
+(8–12) to Dexterity
+(20–30) to Strength
+(20–30) to Dexterity
+20% to Cold Resistance
15% increased Movement Speed
Iron Reflexes
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
30% increased Global Critical Strike Chance
(120–160)% increased Physical Damage
Adds (10–16) to (12–30) Physical Damage
(15–25)% increased Critical Strike Chance
1% of Attack Damage Leeched as Life against Bleeding Enemies
(15–25)% increased Quantity of Items Dropped by Slain Maimed Enemies
(30–40)% increased Rarity of Items Dropped by Slain Maimed Enemies
1% of Attack Damage Leeched as Mana against Poisoned Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(10–20)% increased Pack size
15 uses remaining
+(8–12) to Dexterity
30% increased Elemental Damage
Has no Sockets
Adds (3–15) to (80–100) Lightning Damage to Spells and Attacks
(20–40)% increased Mana Regeneration Rate
Always Critically Strike Shocked Enemies
You cannot deal Critical Strikes against non-Shocked Enemies
item destroyed on death [1]
(10–15)% increased Lightning Damage
With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has 4% increased Area of Effect per Enemy Hit
30% increased Global Physical Damage
(10–15)% reduced Enemy Stun Threshold
(20–30)% increased Stun Duration on Enemies
(The Stun Threshold determines how much Damage can Stun something)
Recover 2% of Life when you Consume a corpse
25% chance to double Stun Duration
(220–243)% increased Physical Damage
Adds (34–47) to (72–84) Physical Damage
(26–27)% increased Attack Speed
+(150–174) to Accuracy Rating
30% increased Global Critical Strike Chance
+(8–12) to Dexterity
(10–15)% increased Fire Damage
Can have up to 1 additional Trap placed at a time
With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap
+(40–50) to Dexterity
+40% to Global Critical Strike Multiplier
-20 to maximum Life
Your hits can't be Evaded
(10–15)% increased Spell Damage
(25–35)% increased Critical Strike Chance for Spells
(80–100)% increased Energy Shield
+(10–20)% to Cold Resistance
+(10–20)% to Lightning Resistance
Gain 10 Mana per Enemy Killed
15% increased Mana Recovery from Flasks
10% chance to gain a Power Charge on Kill
(100–150)% increased Evasion Rating
-3 Physical Damage taken from Attack Hits
+5% Chance to Block Attack Damage
Your Attacks deal -3 Physical Damage
30% increased Elemental Damage
Trigger Level Fire Burst on Kill
Adds (20–30) to 40 Fire Damage to Spells
Adds (20–30) to 40 Cold Damage to Spells
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 30 Mana per Enemy Killed
(20–30)% increased Mana Regeneration Rate
+500 to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
+(10–16) to all Attributes
+(20–30) to Strength
+(30–50) to maximum Life
25% increased Movement Skill Mana Cost
+25% to Global Critical Strike Multiplier
+(35–50) to Strength
(230–260)% increased Physical Damage
(22–27)% increased Attack Speed
(20–30)% increased Critical Strike Chance
1% increased Critical Strike Chance per 8 Strength
(200–230)% increased Energy Shield
+(10–15)% to all Elemental Resistances
(20–30)% increased Elemental Damage
20% increased Light Radius
(30–40)% increased Elemental Damage while in an area affected by a Sextant
40% increased Global Critical Strike Chance
100% increased Melee Damage against Frozen Enemies
100% increased Melee Damage against Shocked Enemies
100% increased Melee Damage against Ignited Enemies
Projectiles have (15–20)% chance to Ignite
Projectiles have (15–20)% chance to Freeze
Projectiles have (15–20)% chance to Shock
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(12–20)% increased Rarity of Items found
Adds (15–25) to (40–50) Cold Damage to Spells and Attacks
+(450–500) to Armour
1% increased Cold Damage per 1% Chance to Block Attack Damage
1% increased Maximum Mana per 2% Chance to Block Spell Damage
300% increased Armour while Chilled or Frozen
+25% to Global Critical Strike Multiplier
+(8–12) to Dexterity
Adds (6–9) to (12–16) Chaos Damage to Attacks
+(40–60) to Evasion Rating
+(20–40) to maximum Mana
(30–40)% increased Mana Regeneration Rate
15% increased Movement Speed
Phasing
(While you have Phasing, your movement is not blocked by Enemies)
+2 to Level of Socketed Gems
Adds 1 to 30 Lightning Damage to Spells and Attacks
(100–150)% increased Armour and Energy Shield
(10–20)% increased Rarity of Items found
(10–20)% reduced Mana Cost of Skills
You count as on Low Life while not on Full Life
+(8–12) to Dexterity
Map has 1 additional random Prefix
18 uses remaining
(170–200)% increased Armour and Evasion
+(50–70) to maximum Life
+(40–60) to maximum Mana
4% additional Physical Damage Reduction per Keystone
Cannot gain Endurance Charges
Grants 46 Life per Enemy Hit
+1 to Level of Socketed Cold Gems
+(20–30) to Strength
(80–100)% increased Physical Damage
Adds 25 to 50 Cold Damage
+(10–16) to all Attributes
+(8–12) to Strength
30% increased Global Critical Strike Chance
Socketed Gems are Supported by Level 10 Concentrated Effect
Socketed Gems are Supported by Level 10 Inspiration
Socketed Gems are Supported by Level 10 Faster Casting
+(15–25) to maximum Energy Shield
30% of Damage is taken from Mana before Life
(220–243)% increased Physical Damage
Adds (22–29) to (45–52) Physical Damage
(26–27)% increased Attack Speed
+(150–174) to Accuracy Rating
+200 Strength Requirement
+200 to Strength
10% increased Global Physical Damage
(150–200)% increased Armour
6% chance to deal Double Damage per 500 Strength
Regenerate 2% of Life per second with at least 400 Strength
Gain 3 Life per Elemental Ailment on Enemies Hit with Attacks
Gain 3 Life per Elemental Ailment on Enemies Hit with Spells
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+1 to Monster Level of Area
(20–30)% increased effect of Modifiers on your Non-Unique Maps
12 uses remaining
60% increased Global Accuracy Rating
+(40–50) to Strength
(80–120)% increased Physical Damage
-150 to Accuracy Rating
400% increased Stun Duration on Enemies
Culling Strike
25% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
16% increased Elemental Damage
+(8–12) to Dexterity
Your Increases and Reductions to Quantity of Items found also apply to Damage
2% increased Quantity of Items found per Chest opened Recently
+1 Life per 2% increased Rarity of Items found
2% reduced Movement Speed per Chest opened Recently
(Recently refers to the past 4 seconds)
15 uses remaining
[Four random modifiers]
25% chance to double Stun Duration
Adds (137–188) to (279–325) Fire Damage
Adds (124–170) to (250–290) Cold Damage
Adds (23–32) to (458–531) Lightning Damage
(26–27)% increased Attack Speed
40% increased Global Accuracy Rating
Adds (74–101) to (150–175) Fire Damage
Adds (68–92) to (136–157) Cold Damage
Adds (13–17) to (247–286) Lightning Damage
(26–27)% increased Attack Speed
(90–150)% increased Armour
+(35–45) to maximum Life
15% increased Movement Speed
10% increased Damage taken if you've taken a Savage Hit Recently
Regenerate 10% of Life per second if you've taken a Savage Hit in the past 1 second
10% increased Movement Speed if you've used a Warcry Recently
(Recently refers to the past 4 seconds)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
(80–100)% increased Charges per use
50% increased Attack, Cast and Movement Speed during Effect
Reduce Attack, Cast and Movement Speed 10% every second during Effect
(140–180)% increased Armour and Energy Shield
+(40–60) to maximum Life
+5% Chance to Block
Lose 10% of your Energy Shield when you Block
Regenerate 2% of your Armour as Life over 1 second when you Block
Passives in Radius apply to Minions instead of you
some passives apply to minions [1]
(20–30)% increased Mana Regeneration Rate
+25% to Cold Resistance
Minions have (10–15)% increased maximum Life
Minions have (10–15)% increased Movement Speed
Minions deal (25–35) to (50–65) additional Cold Damage
(10–15)% reduced Mana Cost of Minion Skills
4% increased Attributes per allocated Keystone
(Attributes are Strength, Dexterity, and Intelligence)
Socketed Skills Summon your maximum number of Totems in formation
(140–190)% increased Armour and Energy Shield
+(30–50) to maximum Mana
Totems gain -10% to all Elemental Resistances per Summoned Totem
Totems have 5% increased Cast Speed per Summoned Totem
Totems have 5% increased Attack Speed per Summoned Totem
+1 to Monster Level of Area
(20–40)% more Monster Life
12 uses remaining
22% increased Elemental Damage
+(10–20) to Intelligence
(20–30)% increased Spell Damage
(80–120)% increased Physical Damage
+1 to maximum number of Spectres
10% reduced Flask Life Recovery rate
(30–40)% increased Flask Mana Recovery rate
(11–15)% increased Spell Damage
+(8–12) to Dexterity
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel
local unique jewel split arrow projectiles fire in parallel y dist with 40 dex in radius [5]
Map has 1 additional random Suffix
18 uses remaining
+1 to Monster Level of Area
(15–30)% more Monster Damage
12 uses remaining
15 uses remaining
[Four random modifiers]
15 uses remaining
[Four random modifiers]
15 uses remaining
[Four random modifiers]
15 uses remaining
[Four random modifiers]
+(10–16) to all Attributes
(30–34)% increased Global Critical Strike Chance
+(60–69) to maximum Life
+(12–14)% to all Elemental Resistances
30% chance to gain an Endurance Charge on Kill
Melee Hits have 10% chance to Fortify
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
+(30–40) to maximum Life
(90–140)% increased Armour
+(45–60) to maximum Life
+5% Chance to Block Attack Damage from Taunted Enemies
40% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently
(Recently refers to the past 4 seconds)
+(20–30) to Strength
(30–40)% increased Melee Damage
(10–15)% increased Movement Speed
40% reduced Projectile Damage
10% reduced Character Size
Deal 1 to 1000 Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge
Item drops on death
60% increased Damage taken from Melee Attacks
20% reduced Damage taken from Projectile Hits
15 uses remaining
[Four random modifiers]
15 uses remaining
[Four random modifiers]
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Caustic Arrow has a 50% chance on Hit to Poison Enemies on Caustic Ground
With at least 40 Dexterity in Radius, Caustic Arrow deals 40% increased Damage over Time
With at least 40 Dexterity in Radius, Caustic Arrow deals 30% reduced Damage with Hits
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
20% increased Damage with Hits for each Level higher the Enemy is than you
+(20–30)% to Lightning Resistance
+(20–30) to Strength
+(10–20) to Dexterity
10% increased Damage
Adds 5 to 9 Physical Damage to Attacks
-50% to Global Critical Strike Multiplier
You take 50% reduced Extra Damage from Critical Strikes
(10–20)% reduced total Recovery per second from Life Leech
(25–30)% increased Damage while Leeching
+(30–40) to Intelligence
50% increased Fire Damage
+(40–60) to maximum Energy Shield
Removes Burning when you use a Flask
Damage Penetrates 25% Fire Resistance
Your Maps contain (4–7) additional packs of Elder Fiends
Your Maps contains (4–7) additional packs of Shaper Creations
12 uses remaining
Trigger Level 20 Arcane Wake after Spending a total of 200 Mana
+(150–250) to Accuracy Rating
(80–100)% increased Armour and Evasion
+(50–70) to maximum Life
3% increased Attack Speed for each Map Item Modifier affecting the Area
+10 to Strength
+10 to Dexterity
+(35–45) to Armour
+(35–45) to Evasion Rating
+(40–50)% to Cold Resistance
+(40–50) to Intelligence
(20–25)% increased Critical Strike Chance for Spells
+(40–60) to maximum Energy Shield
10% increased Movement Speed
50% increased Stun and Block Recovery
With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each)
(Flasks and Jewels are not Equipped)
Corrupted
Unrevealed Gem /60
Attack Melee Strike Slam Spell Nova Channelling Physical Fire Cold Lightning Chaos Bow Projectile Chaining Minion Mine Trap Totem Aura Guard Movement Travel Curse Hex Duration AoE Support Vaal Critical Trigger
Name
[UNUSED] Blitz (1)
Attack, Melee, Strike, Physical
... (1)
Attack, Melee, Strike
[UNUSED] Quick Block (1)
Attack, Duration, AoE, Melee, Bow
[UNUSED] Slice And Dice (1)
Attack, Melee, Strike, Physical
Lesser Reduced Mana Cost Support (1)
Support
Vaal Heavy Strike (1)
Attack, Melee, Strike, Vaal
Rending Steel (12)
Attack, AoE, Physical, Melee
Ancestral Blademaster (12)
Attack, Totem, AoE, Melee
Vaal Sweep (12)
Attack, AoE, Vaal, Physical, Melee
[UNUSED] Conflagration Support (18)
Critical, Fire, Support, Melee, Attack
Item Quantity Support (24)
Support
NewPunishment (24)
Spell, AoE, Duration, Curse, Hex
Discorectangle Slam (28)
Attack, AoE, Melee
Infernal Sweep (28)
Attack, AoE, Fire, Melee
Touch of God (28)
Attack, AoE, Lightning, Slam, Melee
Name
Backstab (1)
Attack, Melee, Strike
[UNUSED] Projectile Portal (1)
Spell, Duration
Shadow Blades (1)
Spell, Projectile
Spectral Spinning Weapon (1)
Spell, Projectile, Channelling, AoE
Vaal FireTrap (1)
Trap, Spell, Duration, AoE, Vaal, Fire
Vaal Split Arrow (1)
Attack, Projectile, Physical, Vaal, Bow
Vortex Mine (1)
Mine, Spell, AoE, Duration
[UNUSED] Coiling Assault (12)
Attack, Movement, Projectile
Flammable Shot (12)
Attack, Projectile, AoE, Duration, Fire, Bow
New Blade Vortex (12)
Critical, Spell, AoE, Duration, Physical
Arctic Armour (16)
Spell, Duration, Cold
[UNUSED] Replicate (18)
Trigger, Minion, Spell, Duration
Split Projectiles Support (24)
Support, Projectile
[UNUSED] Blood Whirl (28)
Attack, AoE, Movement, Channelling, Physical, Melee
[DNT] Call of the Wild (28)
Spell, Minion
[UNUSED] Serpent Strike (28)
Attack, Melee, Strike, Movement
Phase Run (34)
Spell, Duration, Movement, Physical, Travel
Name
Elemental Projectiles (1)
Spell, AoE
Icefire (1)
Spell, AoE, Projectile
Lightning Channel (1)
Spell, AoE, Lightning
Lightning Circle (1)
Spell, AoE, Lightning
Lightning Tendrils (1)
Spell, AoE, Lightning, Channelling
Static Tether (1)
Spell, Projectile, AoE, Duration
Damage Infusion (2)
Spell, AoE
Wildfire (4)
Spell, Chaining, AoE, Fire
Fire Weapon (5)
Spell, Duration, Fire
Summon Skeletons Channelled (10)
Spell, Minion, Duration, Channelling
Blood Offering (12)
Spell, Duration, Minion
Vaal Flesh Offering (12)
Spell, Duration, Minion, Vaal
Righteous Lightning (16)
Spell, AoE, Lightning
New Shock Nova (28)
Spell, AoE, Lightning, Nova
Riptide (28)
Spell, AoE, Projectile, Cold
[UNUSED] Handcast Rapid Fire (38)
Support
Envy (60)
Spell, AoE, Aura, Chaos
[UNUSED] Bone Armour (70)
Spell, Duration, Guard, Minion
Name
Playtest Attack (0)
Attack, Projectile, Melee, Strike, Bow
Playtest Slam (0)
Attack, AoE, Slam, Melee
Playtest Spell (0)
Projectile, Spell, AoE
Blinding Aura (1)
Spell, AoE, Aura, Trigger
Capture Monster (1)
WIP Support (1)
Support, Trigger
Gluttony of Elements (1)
Spell, AoE, Duration, Vaal, Aura
Wand Teleport (10)
Spell, Projectile, Movement
Vaal Soul Harvesting (38)
Support
Death Aura (62)
Spell, AoE, Aura, Chaos, Trigger
Unrevealed Passive /180 ⍟
25% more Crescent Splinters found in The Maven's Crucible
25% increased Quantity of Items found in The Maven's Crucible
All Bosses are released at once in The Maven's Crucible
100% increased Spell Damage while not on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
100% increased Effect of Modifiers on your Invitations
atlas keystone height of hubris [1]
Shaper and Elder Guardians are healed and joined by an ally on first reaching 33% Life
Allies have a chance to drop their Fragments
(Shaper Guardians are Guardian of the Chimera, Guardian of the Minotaur, Guardian of the Hydra and Guardian of the Phoenix)
(Elder Guardians are The Enslaver, The Eradicator, The Constrictor and The Purifier)
old grandmaster free aura from old mortal conviction [1]
keystone phase acrobatics [1]
Cannot gain Endurance Charges
cannot gain frenzy charges [1]
grant vaal attack soul on hitting rare or unique with non vaal skill every x ms [250]
gain soul regeneration for x seconds on hit every 500 ms [6000]
non vaal skills damage +% final [-10]
Rare Monsters in your Maps have 1 additional Modifier
Only 1 Portal is opened to each of your Maps
[DNT] Unused
Projectiles Pierce an additional Target
30% increased Projectile Speed
30% reduced Chaos Damage taken over time
30% reduced Physical Damage taken over time
20% increased Attack Speed with Movement Skills
Spells you Cast have Added Spell Damage equal to 25% of the Damage of your Main Hand Weapon
20% increased maximum Energy Shield
30% increased Energy Shield Recharge Rate
Projectiles deal 25% increased Damage with Hits to targets at the start
of their movement, reducing to 0% as they travel farther
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
+30 to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
+30 to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
+30 to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Ascendancy: Elementalist
Character: Witch
Chills from your Hits always reduce Action Speed by at least 10%
Shocks from your Hits always increase Damage taken by at least 15%
20% more Damage with Ignite
30% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Every second, inflict Withered on nearby Enemies for 5 seconds
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Your Maps have +4% chance to contain a Blight Encounter
Your Maps have +4% chance to contain a Blight Encounter
Your Maps have +4% chance to contain a Blight Encounter
+40 to maximum Life
Attacks Cost Life instead of Mana
20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
(Recently refers to the past 4 seconds)
+20% chance to Suppress Spell Damage
Phasing
(While you have Phasing, your movement is not blocked by Enemies)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
5% increased Movement Speed
10% increased Projectile Damage
30% chance to Impale Enemies on Hit
100% increased Impale Duration
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Your Maps have +4% chance to contain an Abyss
Abysses in your Maps have 50% increased chance to lead to an Abyssal Depths
Hoards in Abyssal Depths in your Maps drop additional Basic Currency Items
(Basic Currency includes any currency that drops from non-league content)
Minions have 15% increased Movement Speed
Minions deal 15% increased Damage
15% increased Spell Damage while wielding a Staff
+20% to Global Critical Strike Multiplier while wielding a Staff
(Warstaves are considered Staves)
Gain 1 additional Atlas Mission from each Master each day
Your Maps have +5% chance to grant an Atlas Mission on Completion
+15% to Fire Resistance
80% reduced Ignite Duration on you
100% increased Critical Strike Chance with Bows
Knocks Back Enemies if you get a Critical Strike with a Bow
(Knockback pushes Enemies away when Hit)
+10 to maximum Life
10% increased Area of Effect
10% increased Area Damage
Gain a Power, Frenzy or Endurance Charge on Kill
100% increased Critical Strike Chance with Lightning Skills
Damage with Hits is Lucky
10% increased Effect of your Curses
Culling Strike against Marked Enemy
Marked Enemy takes 10% increased Damage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+10% Chance to Block Attack Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
Attacks have 20% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
Your Unique Maps have +2 to Monster Level
Enemies Hindered by you take 10% increased Chaos Damage
Hinder Enemies on Hit with Spells
(Hinder reduces movement speed by 30% for 4 seconds)
12% increased maximum Life
12% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
10% increased Spell Damage while holding a Shield
+10% chance to Block Spell Damage while holding a Shield
Your Maps have +10% chance to contain a Mirror of Delirium
Your Maps have +10% chance to contain a Mirror of Delirium
Orbs of Alchemy found in your Maps have 0.3% chance to drop as a full stack
Orbs of Chance found in your Maps have 0.3% chance to drop as a full stack
Chaos Orbs found in your Maps have 0.3% chance to drop as a full stack
Projectiles gain Damage as they travel farther, dealing up
to 25% increased Damage with Hits to targets
Gain Adrenaline for 5 seconds when you reach Low Life
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
15% increased Damage over Time
10% increased Elemental Damage
5% increased Attack and Cast Speed
1000% more Critical Strike Chance against Enemies that are on Full Life
250% increased Critical Strike Chance with Elemental Skills
300% increased Endurance Charge Duration
+1 to Maximum Endurance Charges
Radius: 30
Nearby Enemies deal 5% less Elemental Damage
Nearby Enemies take 10% increased Elemental Damage
Final Map Boss in each Map drops an additional Basic Currency Item
Map Bosses have 20% chance to be Duplicated if possible
(Basic Currency includes any currency that drops from non-league content)
300% more Critical Strike Chance against Enemies that are on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+0.2 metres to Melee Strike Range
Non-Vaal Strike Skills target 2 additional nearby Enemies
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
10% increased Melee Attack Speed
25% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
20% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Final Map Boss in each Map has 3% chance to drop an additional Unique Item
10% increased Damage with Bows
50% increased Projectile Speed
10% increased Damage Over Time with Bow Skills
25% chance to Shock
Shocks from your Hits always increase Damage taken by at least 15%
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
300% increased Frenzy Charge Duration
+1 to Maximum Frenzy Charges
25% chance to Crush for 2 seconds on Hit
Enemies you Kill Explode, dealing 10% of their Life as Physical Damage
10% increased Physical Damage
(Crushed lowers Physical Damage Reduction by 15%)
The Elder has +10% chance to drop a Watcher's Eye
The Shaper drops 3 additional Shaper Items
Gain Elusive on Kill
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
10% increased maximum Life
15% more Damage with Hits and Ailments against Enemies that are on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
50% chance to Avoid being Stunned
50% reduced Stun Duration on you
Ascendancy: Trickster
Character: Shadow
27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Your Maps have +1% chance to contain The Sacred Grove
Your Maps have +1% chance to contain The Sacred Grove
Cannot be Blinded
50% increased Stun Duration on Enemies
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Attacks with Two Handed Weapons deal 35% increased Damage with Hits and Ailments
10% reduced Movement Speed
Cannot Evade Enemy Attacks
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
20% increased Freeze Duration on Enemies
10% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
15% increased Flask Charges gained
15% increased Movement Speed while under no Flask Effects
10% increased Damage
30% reduced Skill Effect Duration
You take 50% reduced Extra Damage from Critical Strikes
75% chance to avoid Ailments from Critical Strikes
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
5% increased Physical Damage per Endurance Charge
50% chance to gain an Endurance Charge when you are Hit
Ascendancy: Inquisitor
Character: Templar
10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Spells you Cast have Added Spell Damage equal to 100% of the Damage of your Main Hand Weapon
+30 to maximum Energy Shield
20% increased maximum Energy Shield
Regenerate 2% of Life per second
Your Maps have +4% chance to contain a Legion Encounter
Your Maps have +4% chance to contain a Legion Encounter
The Searing Exarch has 10% chance to drop an additional Exceptional Eldritch Ember
The Searing Exarch has 25% increased chance to drop Forbidden Flame
The Black Star has 10% chance to drop an additional Grand Eldritch Ember
Ignore all Movement Penalties from Armour
10% increased Physical Damage
25% increased Poison Duration
25% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
15% increased Trap Damage
Traps cannot be Damaged for +2 seconds after being Thrown
Chance to Block Spell Damage is equal to Chance to Block Attack Damage
Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage
100% increased Block Recovery
20% increased Quantity of Items found in your Conqueror Maps
Your Conqueror Maps have 20% increased Pack Size
Eldritch Bosses have 20% chance to drop a Conqueror Map
(Eldritch Bosses are The Searing Exarch, The Black Star, The Eater of Worlds, The Infinite Hunger, and The Elder)
Elemental Resistances are Zero
Damage Penetrates 20% of Enemy Elemental Resistances
15% increased Fire Damage
10% chance to create a Smoke Cloud when Hit
(Enemies standing in Smoke Clouds are Blinded)
15% increased Lightning Damage
Lightning Skills have 20% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
15% increased Cold Damage
20% increased Effect of Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
12% increased maximum Life
12% increased maximum Mana
+20 to maximum Energy Shield
30% faster start of Energy Shield Recharge
10% increased Damage
Gain 5 Mana per Enemy Killed
Spell Skills have 15% increased Area of Effect
50% reduced Effect of Curses on you
Hex Reflection
20% increased Life Recovery from Flasks
20% increased Flask Effect Duration
Plants Harvested in your Maps are more likely to give less common Crafting Options
+0.5% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 11+)
Monsters in your Synthesis Maps have 2% chance to drop Synthesised Items
15% increased Totem Damage
Totems cannot be Stunned
Totems' Action Speed cannot be modified to below base value
10% increased Melee Damage
Gain 15 Life per Enemy Killed
15% increased Cast Speed while Dual Wielding
300% increased Power Charge Duration
+1 to Maximum Power Charges
25% chance for Orbs of Conflict found in The Maven's Crucible or the Absence of Mercy and Empathy to be Duplicated
25% increased chance to drop an Awakened Support Gem on completing The Maven's Crucible or defeating The Maven
Gems found in your Maps have 5% chance to have 20% Quality
+50 to Armour
30% increased Armour
Ignore all Movement Penalties from Armour
20% chance to gain a Power Charge on Critical Strike
+10% to Critical Strike Multiplier per Power Charge
15% reduced Damage taken if you haven't been Hit Recently
(Recently refers to the past 4 seconds)
Melee Skills have 10% increased Area of Effect
Deal up to 15% more Melee Damage to Enemies, based on proximity
Ascendancy: Deadeye
Character: Ranger
Projectiles Pierce 3 additional Targets
Projectiles have 100% increased Critical Strike Chance against Targets they Pierce
Projectiles Pierce all nearby Targets
Ascendancy: Guardian
Character: Templar
If you've Warcried Recently, you and nearby allies have 15% increased Attack, Cast and Movement Speed
Using Warcries is Instant
Warcries have no Cost
(Recently refers to the past 4 seconds)
5% increased Cast Speed
30% increased Cooldown Recovery Rate of Movement Skills
Regenerate 3% of Life per second
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
20% increased Damage with Hits against Chilled Enemies
While there are at least five nearby Allies, you and nearby Allies have Onslaught
While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
35% increased Damage with Bleeding
25% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Eldritch Currency Items dropped by The Infinite Hunger or The Eater of Worlds have 25% chance to be Duplicated
The Eater of Worlds has 25% increased chance to drop Forbidden Flesh
10% increased Melee Attack Speed
+0.3 metres to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
You gain Onslaught for 5 seconds on Kill
20% increased Cooldown Recovery Rate of Movement Skills
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Your Maps have +5% chance to contain Ritual Altars
Your Maps have +5% chance to contain Ritual Altars
Your Maps have +5% chance to contain Ritual Altars
10% increased maximum Life
6% increased Movement Speed
Ascendancy: Elementalist
Character: Witch
Every 14 seconds:
Gain Chilling Conflux for 4 seconds
Gain Shocking Conflux for 4 seconds
Gain Igniting Conflux for 4 seconds
Gain Chilling, Shocking and Igniting Conflux for 2 seconds
(These are consecutive)
(Each Conflux means all damage causes that Ailment)
Maps found have 15% chance to be 1 tier higher
10% increased Quantity of Items found in your Maps affected by Fortune Favours the Brave
10% increased Rarity of Items found in your Maps affected by Fortune Favours the Brave
10% increased Pack Size of your Maps affected by Fortune Favours the Brave
Maps found have 15% chance to be 1 tier higher
20% increased maximum Mana
20% increased Spell Damage while not on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
50% increased maximum Energy Shield
30% reduced maximum Life
Chaos Damage taken does not bypass Energy Shield
1% increased Damage per 1% Chance to Block Attack Damage
+8% Chance to Block Attack Damage while holding a Shield
10% chance to gain a Frenzy Charge on Hit
15% increased Accuracy Rating per Frenzy Charge
30% increased Skill Effect Duration
Skills fire an additional Projectile
10% increased Cast Speed
20% chance to Gain Arcane Surge on Hit with Spells
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
15% increased Area of Effect
30% increased Flask Effect Duration
Mana Flasks gain 1 Charge every 3 seconds
Rare Monsters in your Maps have 1% chance to drop an additional Basic Currency Item
Rare Monsters in your Maps have 5% chance to drop an additional Rare Jewellery Item
(Basic Currency includes any currency that drops from non-league content)
30% increased Armour
+15% to all Elemental Resistances
+15% to Lightning Resistance
50% reduced Effect of Shock on you
10% increased Movement Speed
+0.5% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 11+)
Synthesised Unique Items dropped in your Maps have 3 Synthesised Implicit Modifiers
Radius: 20
10% chance to Freeze
Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
5% of Attack Damage Leeched as Life
100% increased total Recovery per second from Life Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
20% of Damage is taken from Mana before Life
20% increased Skill Effect Duration
20% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
(Recently refers to the past 4 seconds)
10% increased maximum Life
20% reduced Cost of Skills
20% increased Area of Effect
20% increased Character Size
100% of Physical Damage converted to a random Element
50% increased Global Accuracy Rating
+30% to Critical Strike Multiplier while Dual Wielding
150% increased Critical Strike Chance while Dual Wielding
25% chance to Shock
+10% to Maximum Effect of Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Base Maximum Effect of Shock is 50% increased Damage taken)
20% increased Mana Regeneration Rate
50% increased Trap Trigger Area of Effect
20% increased Trap Throwing Speed
When your Traps Trigger, your nearby Traps also Trigger
Minions gain 10% of Physical Damage as Extra Fire Damage
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
Gain 4 Life per Enemy Hit with Attacks
75% reduced Flask Life Recovery rate
25% chance to Poison on Hit
Poisons you inflict on non-Poisoned Enemies deal 200% increased Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Attacks have 50% chance to cause Bleeding
15% increased Damage with Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Flasks applied to you have 20% increased Effect
Life Flasks gain 1 Charge every 3 seconds
Cover Enemies in Ash when they Hit you
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
+50 to maximum Mana
+20 to maximum Life
8% increased maximum Life
Deal no Non-Physical Damage
20% increased Physical Damage
Trigger Level 1 Tawhoa's Chosen when you Attack with
a Non-Vaal Slam or Strike Skill near an Enemy
(This skill is triggered when you use a Slam or Strike skill, and summons a Mirage Chieftain who will use that Slam or Strike skill once before dissipating)
Cannot Be Stunned while you have Energy Shield
20% increased Damage while on Full Energy Shield
Ascendancy: Occultist
Character: Witch
10% chance to Ignite
Ignites you inflict spread to other Enemies within 2.5 metres
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+15% to Cold Resistance
Action Speed cannot be modified to below 90% of base value
1% increased Fishing Line Strength
1% increased Fishing Line Strength
Items found in your Conqueror Maps have 5% increased chance to be Influenced
Chromatic Orbs found in your Maps have 0.3% chance to drop as a full stack
Orbs of Fusing found in your Maps have 0.3% chance to drop as a full stack
Jeweller's Orbs found in your Maps have 0.3% chance to drop as a full stack
25% increased Totem Damage
30% increased Totem Life
Attack Skills have +1 to maximum number of Summoned Ballista Totems
1% less Damage Taken per Summoned Totem
Ascendancy: Chieftain
Character: Marauder
Trigger Level 20 Tawhoa's Chosen when you Attack with
a Non-Vaal Slam or Strike Skill near an Enemy
(This skill is triggered when you use a Slam or Strike skill, and summons a Mirage Chieftain who will use that Slam or Strike skill once before dissipating)
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.