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Mortem Morsu

Mortem Morsu
Garra aterradora
Garras
Calidad: +20%
Daño físico: (23-26) to (90-101)
Probabilidad de golpe crítico: 9.375%
Ataques por segundo: 1.8
Alcance de arma: 1.1 metros
Requiere Nivel 34, 61 Des, 61 Int
Otorga 20 de vida por cada enemigo golpeado
Daño físico aumentado un (75—100)%
Velocidad de ataque aumentada un 20%
Probabilidad de golpe crítico aumentada un 25%
+40% al multiplicador global de golpe crítico
El (10—20)% del daño físico se convierte en daño de caos
Umbral de aturdimiento de los enemigos reducido un 25% con esta arma
60% de probabilidad de envenenar con cada golpe
(El umbral de aturdimiento determina la cantidad de daño necesaria para poder aturdir a algo)
(El veneno inflige daño de caos degenerativo en función del daño físico y de caos base de la habilidad. El veneno es acumulativo)
El miedo ampolla el corazón y diluye la sangre.
El miedo oprime los pulmones y pudre las entrañas.
El miedo es la herida que queda sin tratar.
Mortem morsu Attr /5
NombreMostrar descripciones completas
El MercadoEl Mercado
AcronymHit, Stun, Arma, Damage over time, Poison
IconArt/2DItems/Weapons/OneHandWeapons/Claws/Claw8unique
Release Version0.9.12m
BaseTypeGarra aterradora
Otorga 20 de vida por cada enemigo golpeado
FamilyLifeGainPerTarget
DomainsObjeto (1)
GenerationTypeúnico (3)
Req. level1
Stats
  • local life gain per target 20 — 20 Local
  • Adds Tagshas_attack_mod
    Craft Tagsresource Vida Ataque
    Daño físico aumentado un (75—100)%
    FamilyLocalPhysicalDamagePercent
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • local physical damage +% 75 — 100 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage Daño Físico Ataque
    Velocidad de ataque aumentada un 20%
    FamilyIncreasedAttackSpeed
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • local attack speed +% 20 — 20 Local
  • Adds Tagshas_attack_mod
    Craft TagsAtaque Velocidad
    Probabilidad de golpe crítico aumentada un 25%
    FamilyCriticalStrikeChanceIncrease
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • local critical strike chance +% 25 — 25 Local
  • Adds Tagshas_attack_mod
    Craft TagsAtaque Crítico
    +40% al multiplicador global de golpe crítico
    FamilyCriticalStrikeMultiplier
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base critical strike multiplier + 40 — 40 Global
  • Craft TagsDaño Crítico
    El (10—20)% del daño físico se convierte en daño de caos
    FamilyPhysicalDamageConvertToChaos
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos 10 — 20 Global
  • Craft Tagsphysical_damage chaos_damage Daño Físico Caos
    Umbral de aturdimiento de los enemigos reducido un 25% con esta arma
    FamilyLocalStunThresholdReduction
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • local stun threshold reduction +% 25 — 25 Local
  • Craft TagsAtaque
    60% de probabilidad de envenenar con cada golpe
    FamilyLocalChanceToPoisonOnHit
    DomainsObjeto (1)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • local poison on hit % 60 — 60 Local
  • Craft Tagspoison Caos Ataque Estado alterado

    Community Wiki

    Edit

    Mortem Morsu

    Modifiers

    The chance to poison only affects attacks with this weapon.

    Version history

    VersionChanges
    3.0.0
  • All unique items that previously granted Poison on Hit now only grant a 60% chance to Poison on Hit.
  • 2.6.0
  • Base type implicit mod changed to +20 Life gained for each Enemy hit by Attacks (previously 2% of Physical Attack Damage Leeched as Life).
  • Base type damage increased to 12-46 (up from 9-37).
  • 2.2.0
  • All sources of increased Critical Strike Multiplier have been changed to additional Critical Strike Multiplier. This change brings the functionality in line with how most players think it works.
  • Because of this, all items, passives and some skills/support gems that used to have increased Critical Strike Multiplier are now 33% less effective on players, despite having the same value. A number of these have been adjusted in value to maintain similar effectiveness.
  • Divine Orbs are required to update the following to their new values: All craftable Jewel mods which grant Critical Strike Multiplier, Facebreaker, Marylene's Fallacy, Fragment of Eternity (the Descent: Champions Unique), Bino's Kitchen Knife, Romira's Banquet, Shadows and Dust, Ungil's Harmony, Eclipse Solaris, Death's Harp, Mortem Morsu, The Goddess Scorned and Abyssus.
  • 2.1.1b
  • Fixed a bug where the poison on hit property of the unique item Mortem Morsu was being applied on spells when equipped in your off-hand weapon slot.
  • 2.0.0
  • Base item's implicit mod decreased to 2% of Physical Attack Damage Leeched as Life (down from 6%).
  • 0.11.0
  • Added 3D art.
  • 0.10.1
  • Fixed a bug where the Stun Threshold Reduction on Mortem Morsu was not limited to just attacks by that weapon.
  • 0.10.0
  • Critical multiplier mods on weapons are now global, not local.
  • 0.9.12m
  • Introduced to the game.

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