Notable Passive /564 ⍟
Icon | Name |
---|---|
Lava Lash Notable Damage with Weapons Penetrates 8% Fire Resistance 30% increased Fire Damage with Attack Skills | |
Whirling Barrier Notable +6% Chance to Block Spell Damage while wielding a Staff 20% chance to gain a Power Charge when you Block +6% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) | |
Sanctuary Notable +4% Chance to Block Attack Damage while holding a Shield +4% Chance to Block Spell Damage while holding a Shield +12% Elemental Resistances while holding a Shield | |
Smashing Strikes Notable Staff Attacks deal 30% increased Damage with Hits and Ailments 30% increased Critical Strike Chance with Staves 10% chance to gain an Endurance Charge on Melee Critical Strike (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Skull Cracking Notable 36% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 36% increased Damage with Ailments 12% reduced Enemy Stun Threshold with Maces or Sceptres (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (The Stun Threshold determines how much Damage can Stun something) | |
Bone Breaker Notable 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 12% increased Area of Effect (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Spiked Bulwark Notable 28% increased Armour Reflects 50 Physical Damage to Melee Attackers | |
Hatchet Master Notable Axe Attacks deal 24% increased Damage with Hits and Ailments 10% increased Attack Speed with Axes 20% chance to gain Onslaught for 4 seconds on Kill (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Slaughter Notable 25% increased Physical Damage with Axes Axe Attacks deal 25% increased Damage with Ailments 8% increased Attack Speed with Axes +5 to Maximum Rage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Born to Fight Notable 4% increased Attack Speed +20 to Strength 26% increased Physical Damage | |
Stamina Notable +1 to Maximum Endurance Charges | |
Endurance Notable +1 to Maximum Endurance Charges | |
Vigour Notable +1 to Maximum Endurance Charges | |
Lust for Carnage Notable 12% increased Attack Speed 1.2% of Physical Attack Damage Leeched as Life 60% increased total Recovery per second from Life Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Blunt Trauma Notable 40% increased Critical Strike Chance with Staves +20% to Critical Strike Multiplier with Staves Knocks Back Enemies if you get a Critical Strike with a Staff (Knockback pushes Enemies away when Hit) (Warstaves are considered Staves) | |
Fending Notable 15% chance to Knock Enemies Back on hit 25% increased Knockback Distance (Knockback pushes Enemies away when Hit) | |
Bloodless Notable 10% increased maximum Life Enemies Cannot Leech Life From you | |
Eagle Eye Notable +150 to Accuracy Rating 20% increased Global Accuracy Rating 20% increased Critical Strike Chance | |
Warrior's Blood Notable Regenerate 1.8% of Life per second 20% increased Stun Threshold +20 to Strength (The Stun Threshold determines how much Damage can Stun something) | |
Arcing Blows Notable Damage with Weapons Penetrates 8% Lightning Resistance 30% increased Lightning Damage with Attack Skills | |
Fusillade Notable 15% increased Attack Speed with Wands 30% increased Accuracy Rating with Wands | |
Static Blows Notable 30% increased Damage if you have Shocked an Enemy Recently 50% increased Duration of Lightning Ailments 30% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) (Recently refers to the past 4 seconds) | |
Wandslinger Notable 30% increased Damage while wielding a Wand 10% increased Attack Speed with Wands | |
Elder Power Notable 10% increased Wand Damage per Power Charge 10% chance to gain a Power Charge on Kill | |
Nightstalker Notable +30% to Critical Strike Multiplier with Daggers 0.6% of Attack Damage Leeched as Life 0.6% of Attack Damage Leeched as Mana (Rune Daggers are considered Daggers) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Flaying Notable Dagger Attacks deal 24% increased Damage with Hits and Ailments 12% increased Attack Speed with Daggers 18% increased Accuracy Rating with Daggers (Rune Daggers are considered Daggers) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Claws of the Magpie Notable Claw Attacks deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Claws of the Falcon Notable 15% increased Accuracy Rating with Claws +40% to Critical Strike Multiplier with Claws | |
Grave Intentions Notable Minions have +27% to Chaos Resistance Minions gain 20% of Maximum Life as Extra Maximum Energy Shield | |
Death Attunement Notable +1 to Maximum number of Raised Zombies +1 to Maximum number of Spectres +1 to Maximum number of Skeletons | |
Overcharge Notable +1 to Maximum Power Charges | |
Mind Drinker Notable 20% increased maximum Mana Recover 2% of Mana on Kill | |
Heart of Thunder Notable 30% increased Lightning Damage Damage Penetrates 6% Lightning Resistance | |
Lightning Walker Notable 25% increased Lightning Damage 5% increased Cast Speed with Lightning Skills +15% to Lightning Resistance | |
Fire Walker Notable 25% increased Fire Damage 5% increased Cast Speed with Fire Skills +15% to Fire Resistance | |
Arsonist Notable +10% to Fire Damage over Time Multiplier Regenerate 1.2% of Life per second | |
Fingers of Frost Notable Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed 30% chance to Freeze Enemies which are Chilled (Chill reduces Enemy Action Speed for 2 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) | |
Frost Walker Notable 25% increased Cold Damage 5% increased Cast Speed with Cold Skills +15% to Cold Resistance | |
Trial of the Faith Notable 50% increased Stun and Block Recovery Regenerate 5% of Energy Shield over 1 second when Stunned Regenerate 5% of Life over 1 second when Stunned | |
Heart of Ice Notable 30% increased Cold Damage Damage Penetrates 6% Cold Resistance | |
Holy Fire Notable +12% to Fire Damage over Time Multiplier +24% to Fire Resistance | |
Arcane Potency Notable 30% increased Critical Strike Chance for Spells +30% to Critical Strike Multiplier for Spell Damage | |
Amplify Notable 10% increased Area of Effect 20% increased Area Damage | |
Deep Thoughts Notable 20% increased maximum Mana 20% increased Mana Regeneration Rate +20 to Intelligence | |
Nimbleness Notable 8% increased Cast Speed +15% to Critical Strike Multiplier for Spell Damage | |
Vampirism Notable Recover 3% of Life on Kill 12% of Damage taken Recouped as Life (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) | |
Fangs of Frost Notable Damage with Weapons Penetrates 8% Cold Resistance 30% increased Cold Damage with Attack Skills | |
Wrecking Ball Notable Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 40% increased Stun Duration with Two Handed Melee Weapons on Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
One With Nature Notable +8% to all Elemental Resistances 24% increased Critical Strike Chance for Attacks 24% increased Elemental Damage with Attack Skills | |
Adder's Touch Notable +25% to Damage over Time Multiplier for Poison from Critical Strikes Critical Strikes with Daggers Poison the Enemy (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Rune Daggers are considered Daggers) | |
Blade Master Notable 20% increased Physical Damage with Swords Sword Attacks deal 20% increased Damage with Ailments 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Poisonous Fangs Notable +10% to Damage over Time Multiplier for Poison Claw Attacks deal 25% increased Damage with Ailments 6% increased Attack Speed with Claws (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
From the Shadows Notable 12% increased Attack Speed with Daggers 40% increased Elusive Effect (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (Rune Daggers are considered Daggers) | |
Life Raker Notable 12% increased Attack Speed with Claws 12% increased Accuracy Rating with Claws Gain 6 Life per Enemy Hit with Attacks | |
Intuition Notable +8% chance to Suppress Spell Damage 15% increased Evasion Rating 5% increased maximum Life (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Heavy Draw Notable 30% increased Physical Damage with Bows 50% increased Stun Duration with Bows on Enemies 30% increased Damage Over Time with Bow Skills | |
Hunter's Gambit Notable +10% to Chaos Damage over Time Multiplier 10% increased Skill Effect Duration 25% increased Damage Over Time with Bow Skills | |
Fervour Notable +1 to Maximum Frenzy Charges | |
Frenetic Notable +1 to Maximum Frenzy Charges | |
Savagery Notable +1 to Maximum Frenzy Charges | |
King of the Hill Notable 100% increased Critical Strike Chance with Bows | |
Herbalism Notable 10% increased maximum Life 30% increased Flask Recovery rate | |
Circle of Life Notable Gain 10 Life per Enemy Hit with Attacks 12% of Damage taken Recouped as Life (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) | |
Mana Flows Notable 16% increased maximum Mana 30% increased Mana Regeneration Rate +20 to Intelligence | |
Heart of Oak Notable 8% increased maximum Life 20% chance to Avoid being Stunned Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds | |
Weathered Hunter Notable +100 to Accuracy Rating 20% increased Global Accuracy Rating +10% to all Elemental Resistances | |
Depth Perception Notable +100 to Accuracy Rating 20% increased Global Accuracy Rating 25% increased Critical Strike Chance | |
Acuity Notable 6% increased Attack Speed +100 to Accuracy Rating 20% increased Global Accuracy Rating | |
Ballistics Notable 20% increased Projectile Speed 20% increased Projectile Damage +20 to Dexterity | |
Executioner Notable 60% increased Damage with Hits against Enemies that are on Low Life 15% increased Area of Effect if you've Killed Recently (Recently refers to the past 4 seconds) | |
Cleaving Notable 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) | |
Blood Siphon Notable 10% increased maximum Life Gain 10 Life per Enemy Killed +20 to Strength | |
Weapon Artistry Notable +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield 8% increased Attack Speed +2 to Melee Strike Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) | |
Ambidexterity Notable 60% increased Attack Damage with Main Hand while Dual Wielding 30% increased Attack Speed with Off Hand while Dual Wielding | |
Heartseeker Notable +30% to Critical Strike Multiplier | |
Razor's Edge Notable 35% increased Physical Damage with Swords Sword Attacks deal 35% increased Damage with Ailments Overwhelm 20% Physical Damage Reduction (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) | |
Aspect of the Eagle Notable 20% increased Damage with Bows 6% increased Attack Speed with Bows 10% increased Accuracy Rating with Bows 20% increased Damage Over Time with Bow Skills | |
Butchery Notable 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons +20 to Strength (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Destroyer Notable 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons 25% increased Stun Duration with Two Handed Melee Weapons on Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Brutal Blade Notable +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield Sword Attacks deal 24% increased Damage with Hits and Ailments 20% chance to gain a Frenzy Charge when you Block Attack Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Dance of Blades Notable You have Onslaught if you've changed Stance Recently (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Recently refers to the past 4 seconds) | |
Lethality Notable Projectile Attack Skills have 50% increased Critical Strike Chance Projectile Attack Skills have +30% to Critical Strike Multiplier | |
Master Fletcher Notable Bow Attacks fire an additional Arrow | |
Testudo Notable +6% Chance to Block Attack Damage while holding a Shield 60% increased Block Recovery Recover 30 Life when you Block | |
Blade Barrier Notable 50% increased Block Recovery +5% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 25% increased Damage while Dual Wielding | |
Crystal Skin Notable +1% to all maximum Elemental Resistances 20% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Maximum Resistances cannot be raised above 90%) | |
Diamond Skin Notable +15% to all Elemental Resistances | |
Arcane Focus Notable 20% increased maximum Energy Shield 10% faster start of Energy Shield Recharge +10 to Intelligence | |
Instability Notable +1 to Maximum Power Charges | |
Infused Notable +1 to Maximum Power Charges | |
Disemboweling Notable 50% increased Melee Critical Strike Chance +25% to Melee Critical Strike Multiplier | |
Divine Fervour Notable 20% increased Attack Damage 30% increased Melee Critical Strike Chance +10 to Strength and Intelligence | |
Throatseeker Notable +30% to Critical Strike Multiplier | |
Prowess Notable +30 to Strength | |
Beef Notable +30 to Strength | |
Physique Notable +30 to Strength | |
Master of the Arena Notable Regenerate 1% of Life per second 10% increased Melee Physical Damage +3 to Melee Strike Range +20 to Strength (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) | |
Heart of the Warrior Notable +20 to maximum Life 10% increased maximum Life +10 to Strength | |
Art of the Gladiator Notable 10% increased Attack Speed 10% increased Global Accuracy Rating Ignore all Movement Penalties from Armour +20 to Dexterity | |
Agility Notable +30 to Dexterity | |
Alacrity Notable +30 to Dexterity | |
Precision Notable 10% increased Global Accuracy Rating 6% increased Attack and Cast Speed +20 to Dexterity | |
Proficiency Notable +30 to Dexterity | |
Expertise Notable +30 to Dexterity | |
Ancestral Knowledge Notable +30 to Intelligence | |
Deep Wisdom Notable +20 to maximum Energy Shield +20 to maximum Mana +20 to Intelligence | |
Arcanist's Dominion Notable 20% increased Spell Damage 5% increased Cast Speed +20 to Intelligence | |
Thief's Craft Notable +30 to Intelligence | |
Wisdom of the Glade Notable +30 to Intelligence | |
Holy Dominion Notable +12% to all Elemental Resistances 24% increased Elemental Damage 10% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Galvanic Hammer Notable 10% increased Accuracy Rating with Maces or Sceptres 30% increased Elemental Damage with Maces or Sceptres Damage with Weapons Penetrates 5% Elemental Resistances | |
Hard Knocks Notable +30 to Intelligence | |
Coordination Notable 10% increased Attack Speed 8% increased Cast Speed +10 to Dexterity and Intelligence | |
Finesse Notable 8% increased Attack Speed 15% increased Global Accuracy Rating +20 to Dexterity | |
Presage Notable Herald Skills have 25% increased Area of Effect 20% increased Mana Reservation Efficiency of Herald Skills | |
Might Notable +30 to Strength | |
Dervish Notable +3% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 24% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding | |
Berserking Notable 6% increased Attack Speed +10 to Maximum Rage | |
Twin Terrors Notable 100% increased Attack Critical Strike Chance while Dual Wielding | |
Doom Cast Notable 60% increased Critical Strike Chance for Spells +15% to Critical Strike Multiplier for Spell Damage | |
Trickery Notable 20% increased Damage 20% increased Critical Strike Chance +10 to Dexterity and Intelligence | |
Sleight of Hand Notable Attacks with One Handed Weapons deal 30% increased Damage with Ailments 8% increased Attack Speed with One Handed Weapons 20% increased Damage with One Handed Weapons (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Savage Wounds Notable Bleeding you inflict deals Damage 15% faster (They will deal the same total damage over a shorter duration) | |
Golem's Blood Notable 10% increased maximum Life Regenerate 1.6% of Life per second | |
Reflexes Notable +10% chance to Suppress Spell Damage +100 to Evasion Rating 30% increased Evasion Rating (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Swagger Notable +5% Chance to Block Attack Damage while Dual Wielding 25% chance to gain a Frenzy Charge when you Block | |
Heart of Flame Notable 30% increased Fire Damage Damage Penetrates 6% Fire Resistance | |
Revenge of the Hunted Notable 18% increased Evasion Rating 10% increased maximum Life +10% chance to Suppress Spell Damage while on Full Life (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Blast Radius Notable 10% increased Area of Effect 20% increased Area Damage | |
Lord of the Dead Notable Minions have 15% increased maximum Life Minions deal 20% increased Damage +1 to Maximum number of Raised Zombies +1 to Maximum number of Skeletons | |
Gravepact Notable 30% increased Minion Accuracy Rating Minions have 6% chance to deal Double Damage | |
Fury Bolts Notable 20% increased Projectile Speed 20% increased Projectile Damage +20 to Strength | |
Versatility Notable 15% increased Global Accuracy Rating 5% increased Movement Speed +20 to Dexterity and Intelligence | |
Sacrifice Notable Minions have 20% increased maximum Life Regenerate 1% of Life per second Minions Regenerate 1% of Life per second | |
Thick Skin Notable 10% increased maximum Life 8% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Written in Blood Notable 10% increased maximum Energy Shield 10% increased maximum Life +10 to Strength | |
Cruel Preparation Notable 10% increased maximum Life +5% to all Elemental Resistances | |
Faith and Steel Notable 15% increased Armour 10% increased maximum Energy Shield +8% to all Elemental Resistances | |
Whispers of Doom Notable You can apply an additional Curse | |
Devotion Notable 10% increased maximum Life 25% increased Effect of Consecrated Ground you create | |
Discipline and Training Notable +30 to maximum Life 10% increased maximum Life | |
Leadership Notable 30% increased Area of Effect of Aura Skills 6% increased effect of Non-Curse Auras from your Skills | |
Unnatural Calm Notable 18% increased maximum Energy Shield 15% increased Energy Shield Recharge Rate +1% to maximum Lightning Resistance (Maximum Resistances cannot be raised above 90%) | |
Purity of Flesh Notable 8% increased maximum Energy Shield 10% increased maximum Life +8% to Chaos Resistance | |
Mark the Prey Notable Marked Enemy has 10% reduced Accuracy Rating Marked Enemy takes 10% increased Damage | |
Coldhearted Calculation Notable 12% increased Damage 20% increased Mana Regeneration Rate +20 to Intelligence | |
Fangs of the Viper Notable 20% increased Chaos Damage 5% increased Movement Speed +20 to Dexterity 20% increased Physical Damage | |
Assassination Notable 25% increased Critical Strike Chance +25% to Critical Strike Multiplier | |
Soul of Steel Notable +150 to Armour 30% increased Armour +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) | |
Excess Sustenance Notable 15% chance to gain 200 Life on Hit with Attacks | |
Void Barrier Notable 18% increased Evasion Rating 12% increased maximum Energy Shield +10% chance to Suppress Spell Damage while on Full Energy Shield (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Cloth and Chain Notable 24% increased Evasion Rating and Armour +12% to all Elemental Resistances | |
Serpent Stance Notable 40% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) (Warstaves are considered Staves) | |
Primal Spirit Notable 20% increased maximum Mana Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds +20 to Strength and Intelligence | |
Shamanistic Fury Notable 25% increased Totem Damage 25% increased Totem Placement speed | |
Ironwood Notable 30% increased Totem Life Totems gain +30% to all Elemental Resistances +150 Armour per Summoned Totem | |
Primal Manifestation Notable 30% increased Totem Damage 30% increased Totem Life 50% increased Totem Duration | |
Totemic Zeal Notable 30% increased Totem Placement speed Spells Cast by Totems have 8% increased Cast Speed Attacks used by Totems have 10% increased Attack Speed | |
Volatile Mines Notable 30% increased Mine Duration Can have up to 3 additional Remote Mines placed at a time Mines have 30% increased Detonation Speed | |
Master Sapper Notable 30% increased Trap Damage Can have up to 2 additional Traps placed at a time 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy | |
High Explosives Notable 60% increased Critical Strike Chance with Traps +20% to Critical Strike Multiplier with Traps 15% chance to gain a Power Charge when your Trap is triggered by an Enemy | |
Clever Construction Notable 10% Chance for Traps to Trigger an additional time | |
Saboteur Notable 30% increased Trap Damage 30% increased Mine Damage Can have up to 2 additional Traps placed at a time Can have up to 2 additional Remote Mines placed at a time | |
Path of the Warrior Notable +50 to Armour +20 to Strength 16% increased Physical Damage | |
Path of the Savant Notable 16% increased Spell Damage +20 to maximum Mana +20 to Intelligence | |
Path of the Hunter Notable +100 to Accuracy Rating 16% increased Projectile Damage +20 to Dexterity | |
Shaper Notable 40% increased Mana Regeneration Rate Regenerate 1% of Life per second | |
Sentinel Notable 24% increased Evasion Rating and Armour +10% to all Elemental Resistances | |
Harrier Notable 8% increased Attack Speed 6% increased Cast Speed 5% increased Movement Speed | |
Essence Infusion Notable 15% faster start of Energy Shield Recharge 30% increased Energy Shield Recharge Rate | |
Influence Notable 14% increased effect of Non-Curse Auras from your Skills | |
Charisma Notable 16% increased Mana Reservation Efficiency of Skills 6% increased effect of Non-Curse Auras from your Skills | |
Sovereignty Notable 12% increased Mana Reservation Efficiency of Skills 10% increased effect of Non-Curse Auras from your Skills | |
Entropy Notable 23% increased Damage over Time 10% increased Skill Effect Duration | |
Glacial Cage Notable Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10% | |
Perfectionist Notable 5% increased Movement Speed 30% chance to Avoid being Stunned 50% increased Stun and Block Recovery | |
Corruption Notable 20% increased Effect of Withered (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) | |
Decay Ward Notable Minions have +18% Chance to Block Attack Damage Minions have +18% Chance to Block Spell Damage Minions Recover 2% of their Life when they Block | |
Strong Arm Notable 25% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with One Handed Melee Weapons +20 to Strength (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Goliath Notable 50% chance to double Stun Duration | |
Soul Siphon Notable +20 to maximum Mana 18% increased maximum Mana Gain 10 Mana per Enemy Killed | |
Clever Thief Notable 1% of Attack Damage Leeched as Life 1% of Attack Damage Leeched as Mana (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Blood Drinker Notable 10% increased maximum Life Recover 2% of Life on Kill | |
Heart and Soul Notable 8% increased maximum Life 12% increased maximum Mana | |
Annihilation Notable 50% increased Critical Strike Chance for Spells +15% to Critical Strike Multiplier for Spell Damage | |
Prism Weave Notable 6% increased Attack Speed with Wands 24% increased Elemental Damage with Wands Damage with Weapons Penetrates 5% Elemental Resistances | |
Skittering Runes Notable 50% increased Area of Effect of Hex Skills 20% increased Mana Reservation Efficiency of Curse Aura Skills 20% reduced Mana Cost of Curse Skills | |
Defiled Forces Notable Refresh Duration of Ignite, Chill and Shock on Enemies you Curse Remove Elemental Ailments when you Cast a Curse Spell (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Practical Application Notable +10% to all Elemental Resistances 25% chance to Ignore Stuns while Casting +20 to Strength and Dexterity | |
Piercing Shots Notable Projectiles Pierce 2 additional Targets | |
Essence Surge Notable +30 to maximum Energy Shield 20% faster start of Energy Shield Recharge | |
Survivalist Notable 24% increased Evasion Rating +8% to all Elemental Resistances +1% to maximum Cold Resistance (Maximum Resistances cannot be raised above 90%) | |
Constitution Notable +20 to maximum Life 10% increased maximum Life | |
Foresight Notable +20 to maximum Energy Shield 14% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate | |
Druidic Rite Notable 20% increased maximum Mana 20% increased Flask Effect Duration | |
Forces of Nature Notable Attack Damage Penetrates 10% of Enemy Elemental Resistances | |
Fatal Blade Notable 50% increased Critical Strike Chance with Swords +25% to Critical Strike Multiplier with Swords | |
Revelry Notable +25 to maximum Mana 15% increased maximum Mana 10% increased Effect of Non-Curse Auras from your Skills on Enemies | |
Avatar of the Hunt Notable 30% increased Damage with Bows +200 to Evasion Rating 6% increased Movement Speed 30% increased Damage Over Time with Bow Skills | |
Ash, Frost and Storm Notable 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Mental Rapidity Notable 10% increased Cast Speed 30% increased Mana Regeneration Rate | |
Quick Recovery Notable 7% increased maximum Life 20% increased Mana Regeneration Rate Regenerate 0.8% of Life per second | |
Combat Stamina Notable 20% increased Armour 5% increased maximum Life Regenerate 1% of Life per second | |
Martial Experience Notable 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased total Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Dynamo Notable 18% increased maximum Mana Guard Skills have 40% increased Duration | |
Battle Rouse Notable 15% increased maximum Mana 10% of Damage taken Recouped as Mana (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) | |
Exceptional Performance Notable 25% increased Skill Effect Duration | |
Command of Steel Notable +5% Chance to Block Attack Damage while holding a Shield 30% increased Attack Damage while holding a Shield | |
Arcane Chemistry Notable 15% increased maximum Mana 30% increased Mana Recovery from Flasks Mana Flasks gain 1 Charge every 3 seconds | |
Profane Chemistry Notable 7% increased maximum Life 30% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds | |
Master of Blades Notable Overwhelm 10% Physical Damage Reduction +30 to Strength 30% increased Physical Damage (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) | |
Hired Killer Notable 7% increased maximum Life Recover 2% of Life on Kill | |
Thrill Killer Notable 16% increased maximum Mana Recover 2% of Mana on Kill | |
Dreamer Notable 20% increased maximum Mana 15% increased Mana Regeneration Rate 10% reduced Mana Cost of Skills | |
Melding Notable 7% increased maximum Life Gain 3% of Maximum Life as Extra Maximum Energy Shield | |
True Strike Notable 45% increased Critical Strike Chance +15% to Critical Strike Multiplier | |
Potency of Will Notable 25% increased Skill Effect Duration | |
Champion of the Cause Notable 12% increased Area of Effect of Aura Skills 8% increased Reservation Efficiency of Skills 6% increased effect of Non-Curse Auras from your Skills | |
Quickstep Notable +10% chance to Suppress Spell Damage 6% increased Movement Speed (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Ribcage Crusher Notable Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Breath of Flames Notable +10% to Fire Damage over Time Multiplier 30% increased Fire Damage | |
Breath of Lightning Notable 30% increased Lightning Damage 50% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) | |
Breath of Rime Notable 30% increased Cold Damage 50% increased Duration of Cold Ailments (Cold Ailments are Chilled, Frozen and Brittle) | |
Tempest Blast Notable Gain 20% of Wand Physical Damage as Extra Lightning Damage | |
Bravery Notable 24% increased Evasion Rating and Armour 8% increased maximum Life | |
Defiance Notable +3% Chance to Block Attack Damage while holding a Shield Attack Skills deal 24% increased Damage while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
Retribution Notable 15% increased Damage Minions deal 15% increased Damage 5% increased Attack and Cast Speed +10 to Strength and Intelligence | |
Sanctity Notable 20% increased Armour 10% increased maximum Energy Shield Regenerate 1% of Life per second +10 to Strength and Intelligence | |
Light of Divinity Notable 20% increased Spell Damage 30% increased Critical Strike Chance for Spells 10% increased Light Radius +10 to Strength and Intelligence | |
Righteous Decree Notable 22% increased maximum Mana 6% reduced Mana Cost of Skills | |
Robust Notable Regenerate 10 Life per second Regenerate 1.2% of Life per second | |
Barbarism Notable 8% increased maximum Life +1% to maximum Fire Resistance +8% to Fire Resistance (Maximum Resistances cannot be raised above 90%) | |
Juggernaut Notable 24% increased Armour 8% increased maximum Life | |
Retaliation Notable Attack Skills deal 20% increased Damage while holding a Shield 8% increased Attack Speed while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
Storm Weaver Notable 25% increased Cold Damage 25% increased Lightning Damage Enemies Shocked or Frozen by you take 5% increased Elemental Damage | |
Seasoned Swordplay Notable 50% increased Mana Reservation Efficiency of Stance Skills | |
Blade of Cunning Notable 15% increased Accuracy Rating with Swords 45% increased Critical Strike Chance with Swords +15% to Critical Strike Multiplier with Swords | |
Tireless Notable 10% increased maximum Life 6% reduced Cost of Skills | |
Sanctum of Thought Notable You take 30% reduced Extra Damage from Critical Strikes 18% increased Armour 12% increased maximum Energy Shield | |
Bloodletting Notable +15% to Damage over Time Multiplier for Bleeding 40% increased Attack Damage against Bleeding Enemies | |
Flash Freeze Notable 25% increased Cold Damage 15% chance to Freeze 30% increased Effect of Cold Ailments (Cold Ailments are Chilled, Frozen and Brittle) | |
Graceful Assault Notable 30% increased Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill 30% increased Armour and Evasion Rating during Onslaught (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Hematophagy Notable 10% increased Maximum total Life Recovery per second from Leech 100% increased total Recovery per second from Life Leech 40% increased Damage while Leeching | |
Spirit Void Notable 0.8% of Attack Damage Leeched as Mana 25% increased Maximum total Mana Recovery per second from Leech 60% increased total Recovery per second from Mana Leech (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Essence Sap Notable 0.5% of Attack Damage Leeched as Mana 50% increased Maximum total Mana Recovery per second from Leech 100% increased total Recovery per second from Mana Leech (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Vitality Void Notable 0.8% of Attack Damage Leeched as Life 15% increased Maximum total Life Recovery per second from Leech 60% increased total Recovery per second from Life Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Rampart Notable 30% increased Armour and Evasion Rating while Fortified Fortifying Hits against Unique Enemies grant 100% increased Fortification (Fortifying grants an amount of Fortification based on the Damage of the Hit) | |
Explosive Elements Notable Mine Damage Penetrates 10% Elemental Resistances | |
Shaman's Dominion Notable 60% increased Critical Strike Chance with Totem Skills +20% to Critical Strike Multiplier with Totem Skills | |
Explosive Impact Notable 30% increased Fire Damage 12% increased Area of Effect | |
Crackling Speed Notable 24% increased Lightning Damage 8% increased Cast Speed | |
Snowforged Notable 25% increased Fire Damage 25% increased Cold Damage Enemies Ignited or Chilled by you have -5% to Elemental Resistances | |
High Voltage Notable 100% increased Critical Strike Chance against Shocked Enemies | |
Unstoppable Notable 10% increased Movement Speed Cannot be Stunned Movement Speed cannot be modified to below base value Action Speed cannot be modified to below base value | |
Unbreakable Notable Armour from Equipped Body Armour is doubled 8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits | |
Unyielding Notable 8% increased Damage per Endurance Charge 6% increased Area of Effect per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge | |
Undeniable Notable +500 to Accuracy Rating 1% increased Attack Speed per 150 Accuracy Rating Gain Accuracy Rating equal to twice your Strength | |
Unflinching Notable 30% chance to gain an Endurance Charge when you are Hit 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently +1 to Maximum Endurance Charges (Recently refers to the past 4 seconds) | |
Unrelenting Notable 1% additional Physical Damage Reduction per Endurance Charge 8% reduced Elemental Damage taken while at Maximum Endurance Charges +4% to Chaos Resistance per Endurance Charge | |
Untiring Notable 40% increased Life Regeneration rate 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second | |
War Bringer Notable Warcries grant 10 Rage per 5 Power if you have less than 25 Rage Warcries Sacrifice 10 Rage if you have at least 25 Rage Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) (Recently refers to the past 4 seconds) | |
Rite of Ruin Notable Lose 0.1% of Life per second per Rage while you are not losing Rage Inherent effects from having Rage are Tripled Cannot be Stunned while you have at least 25 Rage (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) | |
Defy Pain Notable Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds 25% increased Armour per Defiance 50% increased Maximum total Life Recovery per second from Leech while you have Defiance At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance | |
Flawless Savagery Notable Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently 50% increased Critical Strike Chance +25% to Critical Strike Multiplier (Recently refers to the past 4 seconds) | |
Crave the Slaughter Notable Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds +10 to Maximum Rage (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) | |
Aspect of Carnage Notable 10% increased Damage taken 40% more Damage | |
Blitz Notable 2% more Attack Speed per Blitz Charge 8% reduced Critical Strike Chance per Blitz Charge Gain a Blitz Charge on Critical Strike +20 to Maximum Blitz Charges (Blitz Charges have a base Duration of 5 seconds) | |
Arohongui, Moon's Presence Notable Totems are Immune to Fire Damage Enemies near your Totems deal 8% less Damage Enemies near your Totems take 16% increased Physical and Fire Damage 25% increased Area of Effect while you have a Totem | |
Ngamahu, Flame's Advance Notable 50% of Physical Damage Converted to Fire Damage Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds | |
Hinekora, Death's Fury Notable 1% of Fire Damage Leeched as Life Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit 10% increased Strength (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) | |
Tasalio, Cleansing Water Notable +100% to Fire Resistance 20% of Physical Damage from Hits taken as Fire Damage 20% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently Unaffected by Ignite (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Recently refers to the past 4 seconds) | |
Tukohama, War's Herald Notable 2% of Damage dealt by your Totems is Leeched to you as Life 100% increased Effect of Buffs your Ancestor Totems grant while Active Ancestor Totems have 100% increased Activation range (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Tawhoa, Forest's Strength Notable Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy | |
Ramako, Sun's Light Notable +25% to Fire Damage over Time Multiplier 25% chance to Ignite Damage Penetrates 15% Fire Resistance (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Valako, Storm's Embrace Notable Regenerate 0.5% of Life per second per Endurance Charge 15% more Damage if you've lost an Endurance Charge in the past 8 seconds Gain 1 Endurance Charge every second if you've used a Warcry Recently +1 to Maximum Endurance Charges (Recently refers to the past 4 seconds) | |
Way of the Poacher Notable 20% chance to gain a Frenzy Charge on Kill 20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy +1 to Maximum Frenzy Charges | |
Avatar of the Slaughter Notable 10% increased Evasion Rating per Frenzy Charge 4% increased Movement Speed per Frenzy Charge 4% increased Attack Speed per Frenzy Charge 10% increased Attack Damage per Frenzy Charge | |
Rapid Assault Notable Onslaught (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Avatar of the Chase Notable 100% increased Effect of Onslaught on you 10% more chance to Evade Attacks during Onslaught (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Quartz Infusion Notable +40% chance to Suppress Spell Damage Phasing (While you have Phasing, your movement is not blocked by Enemies) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Avatar of the Veil Notable 50% chance to Avoid Elemental Ailments while Phasing Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Focal Point Notable 75% increased Effect of your Marks 25% less Damage taken from other Enemies near your Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies | |
Ricochet Notable Skills Chain +1 times Projectiles have 30% chance to be able to Chain when colliding with terrain | |
Endless Munitions Notable Skills fire 2 additional Projectiles | |
Far Shot Notable Far Shot Projectile Barrages have no spread (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) | |
Rupturing Notable Critical Strikes which inflict Bleeding also inflict Rupture (Targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, per Rupture affecting them. Up to 3 Ruptures can affect a target, lasting 3 seconds each) | |
Gathering Winds Notable Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force (Each instance of Gale Force lasts 4 seconds. Maximum 10 Gale Force) You and nearby Allies have Tailwind (Tailwind increases Action Speed by 8%) | |
Occupying Force Notable Mirage Archers are not attached to you Cannot Summon Mirage Archers while near your Mirage Archers +2 to maximum number of Summoned Mirage Archers | |
Wind Ward Notable 3% less Damage taken per Gale Force Lose all Gale Force when Hit | |
Nature's Adrenaline Notable Flasks gain 3 Charges every 3 seconds | |
Master Surgeon Notable Life Flask Effects are not removed when Unreserved Life is Filled Life Flask Effects do not Queue 50% less Life Recovery from Flasks | |
Nature's Boon Notable Magic Utility Flasks applied to you have 30% increased Effect | |
Master Alchemist Notable Removes Elemental Ailments when you use a Flask 50% chance for Flasks you use to not consume Charges (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Master Distiller Notable Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible: If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistances If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage | |
Nature's Reprisal Notable 25% chance to inflict Withered for 2 seconds on Hit 50% increased Effect of Withered (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) | |
Master Toxicist Notable When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage | |
Profane Bloom Notable Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | |
Unholy Authority Notable You can apply an additional Curse Your Hexes can affect Hexproof Enemies | |
Vile Bastion Notable Regenerate 40 Energy Shield per second Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second Cannot Be Stunned while you have Energy Shield (Recently refers to the past 4 seconds) | |
Void Beacon Notable Nearby Enemies have -20% to Cold Resistance Nearby Enemies have -20% to Chaos Resistance Nearby Enemies have 100% reduced Life Regeneration rate | |
Forbidden Power Notable 6% increased Area of Effect per Power Charge 6% increased Damage per Power Charge Gain a Power Charge after Spending a total of 200 Mana +1 to Maximum Power Charges | |
Withering Presence Notable +60% to Chaos Resistance 15% more Chaos Damage Every second, inflict Withered on nearby Enemies for 15 seconds (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) Nearby Hindered Enemies deal 15% reduced Damage over Time | |
Frigid Wake Notable Cannot be Chilled Cannot be Frozen 15% more Cold Damage Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds (Freeze lowers Enemy Action Speed to zero, preventing them from acting) Nearby Chilled Enemies deal 10% reduced Damage with Hits | |
Liege of the Primordial Notable 100% increased Effect of Buffs granted by your Golems Summoned Golems are Resummoned 4 seconds after being Killed +1 to maximum number of Summoned Golems | |
Mastermind of Discord Notable Exposure you inflict applies an extra -25% to the affected Resistance Regenerate 1% of Mana per second if you've inflicted Exposure Recently (Recently refers to the past 4 seconds) | |
Heart of Destruction Notable Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds 60% increased Area of Effect while you don't have Convergence (Convergence grants 30% more Elemental Damage and lasts 4 seconds) | |
Bastion of Elements Notable Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill Other Aegis Skills are Disabled Cannot take Reflected Elemental Damage | |
Elemancer Notable Summoned Golems are Immune to Elemental Damage 25% increased Effect of Buffs granted by your Golems per Summoned Golem +1 to maximum number of Summoned Golems | |
Shaper of Flames Notable Hits always Ignite All Damage can Ignite 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Shaper of Storms Notable Hits always Shock Shocks from your Hits always increase Damage taken by at least 15% All Damage can Shock 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Lightning Ailments are Shocked and Sapped) | |
Shaper of Winter Notable All Damage with Hits can Chill Chills from your Hits always reduce Action Speed by at least 15% 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold Your Chills can reduce Action Speed by up to a maximum of 40% (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) (Cold Ailments are Chilled, Frozen and Brittle) | |
Mindless Aggression Notable Minions have 10% increased Movement Speed Minions deal 30% increased Damage Minions have 10% increased Attack Speed Minions have 10% increased Cast Speed | |
Unnatural Strength Notable Minions have Unholy Might (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) | |
Bone Barrier Notable Grants Level 20 Bone Armour Skill 1% additional Physical Damage Reduction per Minion, up to 10% 2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20% Minions have 20% more Maximum Life | |
Mistress of Sacrifice Notable Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you 40% increased Skill Effect Duration | |
Essence Glutton Notable For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse Regenerate 4% of Mana over 2 seconds when you Consume a corpse | |
Commander of Darkness Notable Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies You and nearby Allies deal 30% increased Damage You and nearby Allies have +30% to Elemental Resistances (Auras can only grant bonuses to things they affect) | |
Plaguebringer Notable If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect With at least one nearby corpse, you and nearby Allies deal 10% more Damage With at least one nearby corpse, nearby Enemies deal 10% reduced Damage (Recently refers to the past 4 seconds) | |
Corpse Pact Notable 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% Enemies near corpses you Spawned Recently are Chilled and Shocked (Recently refers to the past 4 seconds) (Killing an Enemy is not Spawning a corpse) (Shock increases Damage taken by 15%) (Chill reduces Enemy Action Speed by 10%) | |
Headsman Notable Kill Enemies that have 20% or lower Life when Hit by your Skills Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy | |
Overwhelm Notable Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby Enemies have -30% to Critical Strike Multiplier | |
Bane of Legends Notable 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage 20% more Damage with Hits and Ailments against Unique Enemies (Recently refers to the past 4 seconds) | |
Endless Hunger Notable 20% of Overkill Damage is Leeched as Life 20% increased Attack Speed while Leeching Cannot be Stunned while Leeching You are Unaffected by Bleeding while Leeching (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Overkill Damage is any Damage from a Hit in excess of the Enemy's remaining Life) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) | |
Brutal Fervour Notable 100% increased Maximum Recovery per Life Leech Life Leech effects are not removed when Unreserved Life is Filled 10% reduced Damage taken while Leeching | |
Impact Notable 50% increased Global Accuracy Rating +4 to Melee Strike Range 5% increased Area of Effect per Enemy killed recently, up to 50% Deal up to 15% more Melee Damage to Enemies, based on proximity (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) (Recently refers to the past 4 seconds) | |
Masterful Form Notable Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges +1 to Maximum Frenzy Charges | |
Gratuitous Violence Notable Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Physical Damage over Time | |
Blood in the Eyes Notable Attacks have 50% chance to cause Bleeding Attacks Maim on Hit against Bleeding Enemies 25% chance to Blind with Hits against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Outmatch and Outlast Notable 25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges | |
Painforged Notable +10% Chance to Block Attack Damage Cannot be Stunned by Hits you Block Your Counterattacks deal Double Damage (Attacks that Trigger when you are Hit are Counterattacks) | |
Violent Retaliation Notable Attack Damage is Lucky if you've Blocked in the past 20 seconds Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds (Lucky things are rolled twice and the best result used) | |
Reigning Veteran Notable +10% to maximum Chance to Block Attack Damage +10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage | |
Arena Challenger Notable 2% more Attack and Movement Speed per Challenger Charge Gain a Challenger Charge when you Kill an Enemy while in Sand Stance 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance +10 to Maximum Challenger Charges (You are in Blood Stance by default) | |
Fortitude Notable You have 20 Fortification (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification) Players take 1% less Damage from Hits per Fortification. | |
Unstoppable Hero Notable 20% increased Attack Speed while Fortified +500 to Armour and Evasion Rating while Fortified Cannot be Stunned while Fortified | |
Conqueror Notable 100% chance to Taunt on Hit 10% reduced Damage taken if you've Taunted an Enemy Recently Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) (Recently refers to the past 4 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Worthy Foe Notable Enemies Taunted by you take 20% increased Damage Enemies Taunted by you cannot Evade Attacks | |
Inspirational Notable 30% increased effect of Non-Curse Auras from your Skills You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage Banner Skills have no Reservation When you create a Banner, it gains 40% of the Stages of your placed Banner | |
First to Strike, Last to Fall Notable Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life Recover 25% of Life when you gain Adrenaline Remove all Ailments and Burning when you gain Adrenaline (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) | |
Master of Metal Notable Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy | |
Righteous Providence Notable 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower +50 to Strength and Intelligence | |
Inevitable Judgement Notable Critical Strikes ignore Enemy Monster Elemental Resistances Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances | |
Augury of Penitence Notable Nearby Enemies deal 8% less Elemental Damage Nearby Enemies take 16% increased Elemental Damage | |
Sanctuary Notable Consecrated Ground you create applies 15% increased Damage taken to Enemies You have Consecrated Ground around you while stationary (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) | |
Pious Path Notable Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies Effects of Consecrated Ground you create Linger for 4 seconds (The effects of the ground still apply to you, allies or enemies after leaving its area) | |
Instruments of Zeal Notable Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges Gain 1 Fanatic Charge every second if you've Attacked in the past second Lose all Fanatic Charges on reaching Maximum Fanatic Charges +4 to Maximum Fanatic Charges (Fanaticism grants Spells you Cast yourself 75% more Cast Speed, 75% reduced Cost and 75% increased Area of Effect) | |
Instruments of Virtue Notable 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% Battlemage (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) | |
Divine Guidance Notable 30% increased maximum Mana 10% of Damage is taken from Mana before Life Transfiguration of Mind (Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value) | |
Sanctuary of Thought Notable Gain 20% of Maximum Mana as Extra Maximum Energy Shield 25% increased Mana Reservation Efficiency of Skills 1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100% 50% less Mana Cost of Skills | |
Pursuit of Faith Notable 100% increased Totem Duration +1 to maximum number of Summoned Totems 100% increased Totem Placement speed | |
Ritual of Awakening Notable 5% more Damage per Summoned Totem Regenerate 0.5% of Mana per second for each Summoned Totem You and your Totems Regenerate 1% of Life per second for each Summoned Totem | |
Conviction of Power Notable +4 to Minimum Endurance Charges +4 to Minimum Power Charges +1 to Maximum Power Charges and Maximum Endurance Charges | |
Illuminated Devotion Notable Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge 30% increased Area of Effect while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Arcane Blessing Notable Arcane Surge grants 20% more Spell Damage to you Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) | |
Sign of Purpose Notable Brands have 100% more Activation Frequency if 75% of Attached Duration expired Brand Recall has 100% increased Cooldown Recovery Rate | |
Time of Need Notable 80% reduced Effect of Curses on you Every 4 seconds, Regenerate 30% of Life over one second | |
Radiant Faith Notable Grants Armour equal to 160% of your Reserved Life to you and nearby Allies Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies | |
Bastion of Hope Notable +50% Chance to Block Attack Damage for 2 seconds every 5 seconds If you've Blocked in the past 10 seconds, you and nearby Allies cannot be Stunned If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage (Recently refers to the past 4 seconds) | |
Harmony of Purpose Notable Nearby Enemies cannot gain Power, Frenzy or Endurance Charges You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other 20% chance to gain a Power, Frenzy or Endurance Charge on Hit | |
Unwavering Faith Notable Auras from your Skills grant +1% Physical Damage Reduction to you and Allies Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies (Auras can only grant bonuses to things they affect) | |
Radiant Crusade Notable +20% to all Elemental Resistances While there are at least five nearby Allies, you and nearby Allies have Onslaught While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Unwavering Crusade Notable Nearby Allies have 20% increased Attack, Cast and Movement Speed Nearby Allies have 30% increased Area of Effect Nearby Allies Intimidate Enemies for 4 seconds on Hit Nearby Allies Unnerve Enemies for 4 seconds on Hit (Intimidated enemies take 10% increased Attack Damage) (Unnerved enemies take 10% increased Spell Damage) | |
Unstable Infusion Notable 10% chance to gain a Power Charge on Critical Strike 20% chance to gain a Power Charge on Non-Critical Strike +1 to Maximum Power Charges | |
Deadly Infusion Notable +5% to Critical Strike Multiplier per Power Charge +1.5% Critical Strike Chance while at maximum Power Charges | |
Ambush and Assassinate Notable 15% more Damage with Hits and Ailments against Enemies that are on Low Life +40% to Critical Strike Multiplier against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Low Life Critical Strikes have Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) (You are on Low Life if you have 50% of your Maximum Life or less) | |
Opportunistic Notable 25% more Damage while there is at most one Rare or Unique Enemy nearby 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby Damage from your Critical Strikes cannot be Reflected | |
Toxic Delivery Notable Poison you inflict with Critical Strikes deals 25% more Damage +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% | |
Noxious Strike Notable 40% chance to Poison on Hit 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% Recover 0.5% of Life per Poison affecting Enemies you Kill (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Recently refers to the past 4 seconds) | |
Mistwalker Notable Gain Elusive on Critical Strike 50% increased Elusive Effect You take no Extra Damage from Critical Strikes while Elusive (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) | |
Swift Killer Notable 200% increased Charge Duration +2 to Maximum Frenzy Charges | |
Polymath Notable 3% more Damage for each different type of Mastery you have Allocated Recover 1% of Life on Kill for each different type of Mastery you have Allocated Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated Recover 1% of Mana on Kill for each different type of Mastery you have Allocated | |
Heartstopper Notable Every 10 seconds: Take 40% less Damage from Hits for 5 seconds Take 40% less Damage over Time for 5 seconds (These are consecutive) trickster damage over time taken +% final [-40] trickster hit damage taken +% final [-40] | |
Escape Artist Notable +5 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet +1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour | |
Spellbreaker Notable +20% chance to Suppress Spell Damage Prevent +10% of Suppressed Spell Damage while on Full Energy Shield 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
One Step Ahead Notable Your Action Speed is at least 108% of base value Nearby Enemy Monsters' Action Speed is at most 92% of base value | |
Pyromaniac Notable Immune to Ignite and Shock Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second (Recently refers to the past 4 seconds) | |
Born in the Shadows Notable Cannot be Blinded 15% reduced Damage taken from Blinded Enemies Nearby Enemies are Blinded Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) | |
Explosives Expert Notable +40% to Critical Strike Multiplier against Burning Enemies 80% increased Critical Strike Chance against Shocked Enemies Damage Penetrates 10% Elemental Resistances against Chilled Enemies | |
Like Clockwork Notable 30% increased Cooldown Recovery Rate Nearby Enemies have 10% reduced Cooldown Recovery Rate | |
Perfect Crime Notable Triggers Level 20 Summon Triggerbots when Allocated 35% less Damage with Triggered Spells | |
Demolitions Specialist Notable 150% increased Effect of Auras from Mines Mines Hinder Enemies near them for 2 seconds when they Land (Hinder reduces movement speed by 30%) | |
Chain Reaction Notable Skills used by Traps have 50% increased Area of Effect When your Traps Trigger, your nearby Traps also Trigger | |
Bomb Specialist Notable Hits have 20% chance to deal 50% more Area Damage 20% chance to take 50% less Area Damage from Hits | |
Will of Blades Notable 40% increased Critical Strike Chance 20% increased Physical Damage | |
Path of the Ranger Notable Can Allocate Passives from the Ranger's starting point | |
Path of the Witch Notable Can Allocate Passives from the Witch's starting point | |
Path of the Marauder Notable Can Allocate Passives from the Marauder's starting point | |
Path of the Duelist Notable Can Allocate Passives from the Duelist's starting point | |
Path of the Shadow Notable Can Allocate Passives from the Shadow's starting point | |
Path of the Templar Notable Can Allocate Passives from the Templar's starting point | |
Marauder Ascendancy Notable | |
Ranger Ascendancy Notable | |
Witch Ascendancy Notable | |
Duelist Ascendancy Notable | |
Templar Ascendancy Notable | |
Shadow Ascendancy Notable | |
Soul Drinker Notable 2% of Damage Leeched as Energy Shield 20% increased Attack and Cast Speed while Leeching Energy Shield Energy Shield Leech effects are not removed when Energy Shield is Filled (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Growth and Decay Notable +12% to Damage over Time Multiplier Regenerate 1% of Life per second | |
Atrophy Notable 27% increased Chaos Damage 12% increased Skill Effect Duration | |
Force Shaper Notable Gain 10% of Physical Damage as Extra Chaos Damage 4% increased Attack and Cast Speed | |
Aspect of the Lynx Notable 20% increased Attack Damage 5% increased Movement Speed 20% increased Critical Strike Chance for Attacks | |
Righteous Fury Notable 10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds 40% increased Melee Damage with Hits at Close Range (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) | |
Fatal Toxins Notable +10% to Damage over Time Multiplier for Poison +10% to Chaos Resistance 30% increased Damage with Poison | |
Elemental Focus Notable 20% increased Duration of Elemental Ailments on Enemies 20% increased Elemental Damage 20% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Unstable Munitions Notable 30% increased Trap Damage 12% increased Area of Effect 50% increased Trap Trigger Area of Effect | |
Overprepared Notable Skills which Throw Traps have +1 Cooldown Use | |
Expeditious Munitions Notable 50% increased Trap Trigger Area of Effect 12% increased Trap Throwing Speed | |
Destructive Apparatus Notable 60% increased Mine Duration 12% increased Mine Throwing Speed | |
Overcharged Notable 8% chance to gain a Power, Frenzy or Endurance Charge on Kill | |
Winter Spirit Notable Gain 10% of Physical Damage as Extra Cold Damage | |
Primeval Force Notable 25% increased Elemental Damage during any Flask Effect 25% increased Elemental Damage with Attack Skills | |
Insightfulness Notable 10% increased maximum Energy Shield 16% increased maximum Mana 10% reduced Mana Cost of Skills while on Full Energy Shield | |
Counterweight Notable 60% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff (Warstaves are considered Staves) | |
Dirty Techniques Notable +10% to Damage over Time Multiplier for Ailments Damaging Ailments deal damage 10% faster (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) | |
Toxic Strikes Notable +15% to Damage over Time Multiplier for Poison 15% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) | |
Cannibalistic Rite Notable 10% reduced Life Cost of Skills Recover 2% of Life on Kill if you've Spent Life Recently 30% increased Damage with Skills that Cost Life (Recently refers to the past 4 seconds) | |
Devastating Devices Notable 50% increased Critical Strike Chance with Mines +25% to Critical Strike Multiplier with Mines 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy | |
Righteous Army Notable Regenerate 1% of Life per second Minions deal 20% increased Damage Minions Regenerate 1% of Life per second | |
Spiritual Command Notable Minions have 8% increased Attack Speed Minions have 8% increased Cast Speed Increases and Reductions to Minion Attack Speed also affect you | |
Redemption Notable Minions deal 20% increased Damage Minions have 10% increased Attack Speed Minions have 10% increased Cast Speed | |
Spiritual Aid Notable Increases and Reductions to Minion Damage also affect you | |
Multishot Notable Attacks fire an additional Projectile | |
Admonisher Notable 50% increased Warcry Speed 15% increased Damage for each time you've Warcried Recently (Recently refers to the past 4 seconds) | |
Natural Authority Notable Enemies Taunted by your Warcries take 8% increased Damage 20% increased Warcry Buff Effect (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) | |
Escalation Notable 10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60% | |
Arcane Will Notable 30% increased maximum Mana Regenerate 5 Mana per second +10 to Intelligence | |
Runesmith Notable 12% increased Cast Speed with Brand Skills Enemies take 5% increased Damage for each of your Brands Attached to them | |
Explosive Runes Notable +30% to Brand Critical Strike Multiplier 30% increased Brand Attachment range (Brand Critical Strikes are any Critical Strikes dealt by Brand Skills or by Skills Triggered by a Brand) | |
Ethereal Feast Notable 40% increased Maximum total Energy Shield Recovery per second from Leech 1% of Spell Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Light Eater Notable 30% increased Maximum total Energy Shield Recovery per second from Leech 0.8% of Spell Damage Leeched as Energy Shield 24% increased Damage while on Full Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Inspiring Bond Notable 10% chance for Energy Shield Recharge to start when you Link to a target Link Skills have 20% increased Buff Effect if you have Linked to a target Recently (Recently refers to the past 4 seconds) | |
Empowered Bond Notable +2 to Level of all Link Skill Gems | |
Taste for Blood Notable 0.6% of Attack Damage Leeched as Life 20% increased Maximum total Life Recovery per second from Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Tolerance Notable +19% to Chaos Resistance 30% chance to Avoid being Poisoned 30% chance to Avoid Bleeding | |
Divine Judgement Notable 50% increased Elemental Damage | |
Divine Fury Notable Gain 5% of Physical Damage as Extra Fire Damage Damage Penetrates 5% Fire Resistance | |
Divine Wrath Notable Gain 5% of Physical Damage as Extra Lightning Damage Damage Penetrates 5% Lightning Resistance | |
Resourcefulness Notable +8% chance to Suppress Spell Damage 10% increased maximum Energy Shield 5% increased maximum Life (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Soul Thief Notable 15% increased Evasion Rating 10% increased maximum Energy Shield Recover 2% of Energy Shield on Kill | |
Mysticism Notable 20% increased Spell Damage while Dual Wielding 6% increased Cast Speed while Dual Wielding 40% increased Mana Regeneration if you've used a Movement Skill Recently (Recently refers to the past 4 seconds) | |
Dark Arts Notable +5% Chance to Block Spell Damage while Dual Wielding +5% Chance to Block Attack Damage while Dual Wielding 10% increased Attack Speed while Dual Wielding 10% increased Cast Speed while Dual Wielding | |
Enigmatic Defence Notable +6% Chance to Block Spell Damage while wielding a Staff 20% increased Spell Damage while wielding a Staff +6% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) | |
Enigmatic Reach Notable 10% increased Attack Speed with Staves 10% increased Cast Speed while wielding a Staff 3% increased Area of Effect per Power Charge (Warstaves are considered Staves) | |
Arcane Guarding Notable +8% Chance to Block Spell Damage while holding a Shield 60% increased Energy Shield from Equipped Shield | |
Arcane Sanctuary Notable 30% increased Spell Damage while holding a Shield 30% reduced Elemental Ailment Duration on you while holding a Shield (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Arcane Expanse Notable Spell Skills have 20% increased Area of Effect | |
Swift Venoms Notable +14% to Damage over Time Multiplier for Poison 10% increased Attack Speed | |
Gladiator's Perseverance Notable 10% increased Attack Speed when on Full Life 1% of Physical Attack Damage Leeched as Life 40% increased Attack Damage while Leeching (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Brinkmanship Notable Melee Skills have 20% increased Area of Effect | |
Fleetfoot Notable 30% increased Evasion Rating 5% increased Movement Speed 30% increased Cooldown Recovery Rate of Movement Skills | |
Silent Steps Notable 20% increased Evasion Rating 40% increased Blind Effect (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Freedom of Movement Notable 40% increased Evasion Rating while Phasing 10% increased Movement Speed while Phasing +20 to Dexterity | |
Inexorable Notable 25% chance to gain an Endurance Charge when you are Hit 50% increased Armour while stationary | |
Adamant Notable 25% increased Armour Remove Bleeding when you use a Guard Skill Remove Corrupted Blood when you use a Guard Skill Guard Skills have 25% increased Duration | |
Dismembering Notable 40% increased Melee Critical Strike Chance +20% to Melee Critical Strike Multiplier 20% chance to Maim Enemies on Critical Strike with Attacks (Maimed enemies have 30% reduced Movement Speed) | |
Steadfast Notable +3 to maximum Fortification Regenerate 0.1% of Life per second per Fortification | |
Expert Hunter Notable 20% increased Effect of your Marks | |
Season of Ice Notable +12% to Cold Damage over Time Multiplier 20% increased Effect of Chill | |
Inveterate Notable +15% chance to Suppress Spell Damage Prevent +3% of Suppressed Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Merciless Skewering Notable Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction 15% chance to Impale Enemies on Hit with Attacks 5% increased Impale Effect (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) | |
Forceful Skewering Notable Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction 10% chance to Impale Enemies on Hit with Attacks 10% increased Impale Effect (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) | |
Magmatic Strikes Notable Gain 10% of Physical Damage as Extra Fire Damage | |
Conjured Barrier Notable 50% increased Stun and Block Recovery 30% chance to Ignore Stuns while Casting 30% increased Mana Regeneration Rate while stationary | |
Surge of Vigour Notable Every 4 seconds, Regenerate 15% of Life over one second | |
Dazzling Strikes Notable 50% increased Critical Strike Chance against Blinded Enemies 20% chance to Blind Enemies on Hit with Attacks 20% increased Blind Effect (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Disciple of the Slaughter Notable +1 to Minimum Frenzy Charges 8% chance to gain a Frenzy Charge on Kill 8% increased Damage per Frenzy Charge | |
Disciple of the Unyielding Notable +1 to Minimum Endurance Charges 8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge | |
Longshot Notable 30% increased Projectile Speed Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | |
Utmost Swiftness Notable +40 to Dexterity 8% increased Dexterity | |
Utmost Might Notable +40 to Strength 8% increased Strength | |
Utmost Intellect Notable +40 to Intelligence 8% increased Intelligence | |
Brink of Death Notable Regenerate 4% of Life per second while on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) | |
Prismatic Skin Notable +2% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) | |
Feller of Foes Notable Axe Attacks deal 30% increased Damage with Hits and Ailments +40% to Critical Strike Multiplier with Axes +200 to Accuracy Rating with Axes (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Pain Forger Notable 60% increased Critical Strike Chance with Maces or Sceptres 10% reduced Enemy Stun Threshold with Maces or Sceptres 10% chance to gain a Power Charge when you Stun with Melee Damage (The Stun Threshold determines how much Damage can Stun something) | |
Courage Notable 30% increased Armour if you have been Hit Recently 30% increased Evasion Rating if you haven't been Hit Recently +15% chance to Suppress Spell Damage if you've Hit an Enemy Recently (Recently refers to the past 4 seconds) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Blacksmith's Clout Notable 35% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 35% increased Damage with Ailments +35% to Critical Strike Multiplier with Maces or Sceptres (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Spinecruncher Notable 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 60% increased Stun Duration against Enemies that are on Full Life (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Entrench Notable +12% chance to Suppress Spell Damage Life Flasks gain 3 Charges when you Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Bladedancer Notable Sword Attacks deal 30% increased Damage with Hits and Ailments +3 to Melee Strike Range with Swords (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Farsight Notable 24% increased Damage with Bows 6% increased Attack Speed with Bows 16% increased Accuracy Rating with Bows 24% increased Damage Over Time with Bow Skills | |
Claws of the Hawk Notable 60% increased Critical Strike Chance with Claws +20% to Critical Strike Multiplier with Claws | |
Winter's Embrace Notable 60% increased Freeze Duration on Enemies 30% increased Damage if you've Shattered an Enemy Recently (Recently refers to the past 4 seconds) | |
Backstabbing Notable 30% increased Critical Strike Chance with Daggers +30% to Critical Strike Multiplier with Daggers 100% increased Critical Strike Chance against Enemies on Full Life (Rune Daggers are considered Daggers) | |
Wasting Notable +10% to Chaos Damage over Time Multiplier +17% to Chaos Resistance | |
Disintegration Notable 60% increased Critical Strike Chance with Wands +30% to Critical Strike Multiplier with Wands +20 to Intelligence | |
Titanic Impacts Notable +45% to Critical Strike Multiplier with Two Handed Melee Weapons | |
Kinetic Impacts Notable 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 10% chance to double Stun Duration 5% chance to deal Double Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Aggressive Bastion Notable +5% Chance to Block Attack Damage while holding a Shield 30% increased Physical Attack Damage while holding a Shield Attack Skills deal 30% increased Damage with Ailments while holding a Shield 10% chance to gain an Endurance Charge on Kill while holding a Shield (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Safeguard Notable +8% to all Elemental Resistances Recover 50 Energy Shield when you Block Spell Damage +6% chance to Block Spell Damage while holding a Staff or Shield | |
Warrior Training Notable +2 to Melee Strike Range Melee Skills have 12% increased Area of Effect (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) | |
Steelwood Stance Notable Staff Attacks deal 30% increased Damage with Hits and Ailments +800 Armour if you've Blocked Recently +8% Chance to Block Attack Damage while wielding a Staff (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Recently refers to the past 4 seconds) | |
One with the River Notable 30% increased Elemental Damage with Staves Damage with Weapons Penetrates 5% Elemental Resistances (Warstaves are considered Staves) | |
Deadly Draw Notable 30% increased Damage Over Time with Bow Skills Damaging Ailments deal damage 10% faster (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) | |
Arcane Capacitor Notable 15% increased maximum Mana 10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50% 10% chance to gain Arcane Surge when you Kill an Enemy (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) (Recently refers to the past 4 seconds) | |
Last Rites Notable Cursed Enemies you Kill are destroyed Enemies you Curse cannot Recharge Energy Shield Enemies Cursed by you have 50% reduced Life Regeneration Rate | |
Disciple of the Forbidden Notable +1 to Minimum Power Charges 8% chance to gain a Power Charge on Kill 8% increased Damage per Power Charge | |
Prodigal Perfection Notable 20% increased maximum Mana 2% increased Spell Damage per 100 Maximum Mana, up to 40% | |
Mystic Bulwark Notable 6% Chance to Block Spell Damage 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage | |
Essence Extraction Notable 25% increased Flask Charges gained 15% increased Mana Recovery Rate during Effect of any Mana Flask | |
Ravenous Horde Notable Minions have 30% increased Movement Speed Minions have 30% chance to gain Onslaught for 4 seconds on Kill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Enduring Bond Notable 20% increased Skill Effect Duration Minions deal 30% increased Damage if you've used a Minion Skill Recently 20% increased Minion Duration (Recently refers to the past 4 seconds) | |
Fearsome Force Notable Minions have 60% increased Critical Strike Chance Minions have +20% to Critical Strike Multiplier | |
Indomitable Army Notable Minions have 15% additional Physical Damage Reduction Minions have +15% to all Elemental Resistances Moving while Bleeding doesn't cause Minions to take extra Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) | |
Potent Connections Notable 25% increased Defences while you have at least four Linked targets 10% increased Movement Speed while you have at least two Linked targets (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
Golem Commander Notable 40% increased Effect of Buffs granted by your Golems +1 to maximum number of Summoned Golems | |
Field Medicine Notable 30% increased Life Recovery from Flasks Life Flasks gain a Charge when you hit an Enemy, no more than once each second | |
Blast Waves Notable Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently (Recently refers to the past 4 seconds) | |
Successive Detonations Notable 10% increased Critical Strike Chance for each Mine Detonated Recently, up to 100% +4% to Critical Strike Multiplier for each Mine Detonated Recently, up to 40% (Recently refers to the past 4 seconds) | |
Efficient Explosives Notable 30% increased Mana Reservation Efficiency of Skills that throw Mines Mines have a 15% chance to be Detonated an Additional Time | |
Searing Heat Notable Ignites you inflict deal Damage 15% faster (They will deal the same total damage over a shorter duration) | |
Dire Torment Notable +25% to Damage over Time Multiplier for Ailments from Critical Strikes 40% increased Critical Strike Chance | |
Watchtowers Notable 24% increased Totem Damage Attack Skills have +1 to maximum number of Summoned Ballista Totems 1% increased Movement Speed per Summoned Totem | |
Surveillance Notable 30% increased Totem Damage Attacks used by Totems have 8% increased Attack Speed Each Totem applies 1% increased Damage taken to Enemies near it | |
Panopticon Notable 30% increased Totem Damage Attack Skills have +1 to maximum number of Summoned Ballista Totems 50% increased Effect of Buffs your Ancestor Totems grant while Active | |
Powerful Bond Notable 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired Curses are inflicted on you instead of Linked targets | |
Burning Brutality Notable +12% to Fire Damage over Time Multiplier with Attack Skills 6% increased Attack Speed | |
Deep Breaths Notable 30% increased Warcry Cooldown Recovery Rate 20% increased total Power counted by Warcries Warcry Skills have 30% increased Area of Effect | |
Measured Fury Notable Warcries Exert 1 additional Attack | |
Unfaltering Notable 50% increased Stun Threshold 10% of Damage taken from Stunning Hits is Recovered as Life (The Stun Threshold determines how much Damage can Stun something) | |
Discord Artisan Notable 15% increased Damage for each Herald affecting you 20% increased Effect of Herald Buffs on you | |
Adjacent Animosity Notable 10% reduced Projectile Speed Projectiles deal 40% increased Damage with Hits to targets at the start of their movement, reducing to 0% as they travel farther | |
Window of Opportunity Notable 15% reduced Skill Effect Duration Debuffs on you expire 15% faster | |
Undertaker Notable 30% increased Damage if you have Consumed a corpse Recently Desecrate and Unearth have +2 to Maximum number of corpses allowed Regenerate 2% of Life per second if you've Consumed a corpse Recently (Recently refers to the past 4 seconds) | |
Bannerman Notable 15% increased Effect of Non-Curse Auras from your Skills on Enemies Placed Banners also grant 30% increased Attack Damage to you and Allies | |
Instinct Notable +12% chance to Suppress Spell Damage Recover 50 Energy Shield when you Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Assured Strike Notable 24% increased Melee Damage +4 to Melee Strike Range while at least 5 Enemies are Nearby (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) | |
Anointed Flesh Notable +1% to all maximum Elemental Resistances 20% reduced Elemental Ailment Duration on you 20% reduced Effect of Chill and Shock on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Maximum Resistances cannot be raised above 90%) | |
Harpooner Notable 20% chance to Impale Enemies on Hit with Two Handed Weapons 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 50% increased Impale Duration (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) | |
Serpentine Spellslinger Notable Enemies Poisoned by you have -5% to Chaos Resistance Spell Skills have +12% to Damage over Time Multiplier for Poison | |
Forethought Notable 20% increased maximum Mana 15% increased Mana Regeneration Rate 10% increased Mana Cost of Skills | |
Infused Flesh Notable 18% of Damage taken Recouped as Life (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) | |
Brand Equity Notable You can Cast 2 additional Brands Brand Skills have 20% increased Duration Brand Recall has 20% increased Cooldown Recovery Rate | |
Trick Shot Notable 30% increased Chaining range | |
Split Shot Notable Projectiles have 50% chance for an additional Projectile when Forking | |
Deflection Notable +5% Chance to Block Attack Damage while holding a Shield 25% chance to gain an Endurance Charge when you Block | |
Replenishing Remedies Notable 15% increased Flask Charges gained Life Flasks gain 2 Charges every 3 seconds Mana Flasks gain 2 Charges every 3 seconds | |
Acrimony Notable +15% to Damage over Time Multiplier | |
Harvester of Foes Notable 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 12% increased Impale Effect (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Malicious Intent Notable +2 to Level of all Curse Skill Gems | |
Marked for Death Notable Culling Strike against Marked Enemy (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) | |
Relentless Pursuit Notable 10% increased Attack Speed if you've cast a Mark Spell Recently 10% increased Movement Speed if you've cast a Mark Spell Recently (Recently refers to the past 4 seconds) | |
Hearty Notable 15% increased Life Regeneration rate Regenerate 1.8% of Life per second | |
Vanquisher Notable Crush Enemies for 4 seconds when you Hit them while they are on Full Life 40% increased Physical Damage (Crushed lowers Physical Damage Reduction by 15%) | |
Relentless Notable Regenerate 1% of Life per second if you have Stunned an Enemy Recently 25% increased Physical Damage | |
Veteran Soldier Notable +15% to Physical Damage over Time Multiplier +25 to maximum Life | |
Asylum Notable +18% to Chaos Resistance 18% reduced Effect of Curses on you | |
Careful Conservationist Notable 10% reduced Flask Charges used Flasks applied to you have 5% increased Effect 20% increased Flask Charges gained if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) | |
Natural Remedies Notable 20% increased Flask Effect Duration Flasks applied to you have 10% increased Effect Remove Maim and Hinder when you use a Flask | |
Bastion Breaker Notable 30% increased Attack Physical Damage Overwhelm 20% Physical Damage Reduction (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) | |
Steeped in the Profane Notable 15% reduced Effect of Curses on you 10% increased Effect of your Curses | |
Way of the Warrior Notable 16% increased Melee Damage 16% increased Armour +16 to maximum Life +30 to Strength | |
Deadly Inclinations Notable 18% increased Evasion Rating +12 to maximum Life 16% increased Projectile Damage +30 to Dexterity | |
Mystic Talents Notable 16% increased Spell Damage +14 to maximum Energy Shield 25% increased Mana Regeneration Rate +30 to Intelligence | |
Heart of Darkness Notable 27% increased Chaos Damage Damage Penetrates 7% Chaos Resistance | |
Vengeant Cascade Notable 15% increased Projectile Speed Attack Projectiles Return to you Returning Projectiles Pierce all Targets | |
Tribal Fury Notable Melee Strike Skills deal Splash Damage to surrounding targets | |
Tenacity Notable 5% increased maximum Life Transfiguration of Body (Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value) | |
Tranquility Notable 5% increased maximum Energy Shield Transfiguration of Soul (Increases and Reductions to Maximum Energy Shield also apply to Spell Damage at 30% of their value) | |
Crusader Notable 8% increased maximum Mana Transfiguration of Mind (Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value) | |
Persistence Notable -10 Physical Damage taken from Hits -1 Physical Damage taken from Hits per Level | |
Hardened Scars Notable 15% increased Life Recovery from Flasks 25% less Damage over Time taken during Effect of any Life Flask | |
Cleansed Thoughts Notable Chaos Resistance is doubled | |
Aspect of Stone Notable 20% chance to Avoid Physical Damage from Hits (No chance to avoid damage can be higher than 75%) |
Timeless Jewel Notable /95 ⍟
Category | Name | Show Full Descriptions |
---|---|---|
Ritual of Immolation Notable (25–35)% increased Fire Damage Damage Penetrates (2–4)% Fire Resistance | ||
Revitalising Flames Notable (25–35)% increased Fire Damage 0.2% of Fire Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | ||
Flesh to Flames Notable (25–35)% increased Fire Damage 10% of Physical Damage Converted to Fire Damage | ||
Ritual of Stillness Notable (25–35)% increased Cold Damage Damage Penetrates (2–4)% Cold Resistance | ||
Revitalising Frost Notable (25–35)% increased Cold Damage 0.2% of Cold Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | ||
Flesh to Frost Notable (25–35)% increased Cold Damage 10% of Physical Damage Converted to Cold Damage | ||
Ritual of Thunder Notable (25–35)% increased Lightning Damage Damage Penetrates (2–4)% Lightning Resistance | ||
Revitalising Lightning Notable (25–35)% increased Lightning Damage 0.2% of Lightning Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | ||
Flesh to Lightning Notable (25–35)% increased Lightning Damage 10% of Physical Damage Converted to Lightning Damage | ||
Ritual of Might Notable (2–4)% chance to deal Double Damage (25–35)% increased Physical Damage | ||
Revitalising Winds Notable 0.2% of Physical Damage Leeched as Life (25–35)% increased Physical Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | ||
Bloody Savagery Notable Bleeding you inflict deals Damage 10% faster (25–35)% increased Physical Damage (They will deal the same total damage over a shorter duration) | ||
Ritual of Shadows Notable (25–35)% increased Chaos Damage 25% chance to inflict Withered for 2 seconds on Hit (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) | ||
Revitalising Darkness Notable (25–35)% increased Chaos Damage 0.2% of Chaos Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | ||
Thaumaturgical Aptitude Notable (25–35)% increased Spell Damage (35–50)% increased Critical Strike Chance for Spells | ||
Hierarchy Notable Minions have (15–20)% increased maximum Life Minions deal (25–35)% increased Damage | ||
Exquisite Pain Notable (25–35)% increased Damage over Time (7–11)% increased Skill Effect Duration | ||
Ritual of Flesh Notable (6–10)% increased maximum Life Regenerate (0.7–1.2)% of Life per second | ||
Flesh Worship Notable (6–10)% increased maximum Life 0.4% of Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | ||
Ritual of Memory Notable (17–23)% increased maximum Mana (15–25)% increased Mana Regeneration Rate | ||
Automaton Studies Notable (30–40)% increased Armour (3–4)% additional Physical Damage Reduction | ||
Construct Studies Notable (30–40)% increased Evasion Rating (5–7)% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | ||
Energy Flow Studies Notable (8–12)% increased maximum Energy Shield (10–15)% increased Energy Shield Recharge Rate | ||
Soul Worship Notable (8–12)% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | ||
Blood-Quenched Bulwark Notable (6–10) Life gained when you Block +5% Chance to Block Attack Damage | ||
Thaumaturgical Protection Notable 5% Chance to Block Spell Damage (20–30)% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) | ||
Jungle Paths Notable (8–10)% chance to Avoid Elemental Ailments (8–10)% chance to Avoid being Stunned (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | ||
Temple Paths Notable +6% chance to Suppress Spell Damage +(8–10)% to all Elemental Resistances (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | ||
Commanding Presence Notable 20% increased Area of Effect of Aura Skills (7–10)% increased effect of Non-Curse Auras from your Skills | ||
Ancient Hex Notable (4–6)% increased Effect of your Curses Curse Skills have 20% increased Skill Effect Duration | ||
Cult of Fire Notable +1% to maximum Fire Resistance +(20–30)% to Fire Resistance (Maximum Resistances cannot be raised above 90%) | ||
Cult of Ice Notable +(20–30)% to Cold Resistance +1% to maximum Cold Resistance (Maximum Resistances cannot be raised above 90%) | ||
Cult of Lightning Notable +1% to maximum Lightning Resistance +(20–30)% to Lightning Resistance (Maximum Resistances cannot be raised above 90%) | ||
Cult of Chaos Notable +(13–19)% to Chaos Resistance +1% to maximum Chaos Resistance (Maximum Resistances cannot be raised above 90%) | ||
Might of the Vaal Notable Random 3–4 offense | ||
Legacy of the Vaal Notable Random 3–4 defence | ||
Heated Devotion Notable 15% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion | ||
Calming Devotion Notable 15% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion | ||
Thundrous Devotion Notable 15% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion | ||
Thoughts and Prayers Notable Gain 5% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion | ||
Zealot Notable Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) | ||
Enduring Faith Notable +1 to Minimum Endurance Charges while you have at least 150 Devotion | ||
Powerful Faith Notable +1 to Minimum Power Charges while you have at least 150 Devotion | ||
Frenzied Faith Notable +1 to Minimum Frenzy Charges while you have at least 150 Devotion | ||
Cloistered Notable Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | ||
Martyr's Might Notable 5% additional Physical Damage Reduction while you have at least 150 Devotion | ||
Intolerance of Sin Notable +1% to all maximum Resistances if you have at least 150 Devotion (Maximum Resistances cannot be raised above 90%) | ||
Smite the Wicked Notable 10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion (Fire Exposure applies -10% to Fire Resistance for 4 seconds) | ||
Smite the Ignorant Notable 10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion (Cold Exposure applies -10% to Cold Resistance for 4 seconds) | ||
Smite the Heretical Notable 10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) | ||
Flawless Execution Notable 80% increased Critical Strike Chance | ||
Brutal Execution Notable +40% to Critical Strike Multiplier | ||
Eternal Resilience Notable Gain 1 Endurance Charge every second if you've been Hit Recently (Recently refers to the past 4 seconds) | ||
Eternal Fortitude Notable 8% increased Armour per Endurance Charge | ||
Eternal Dominance Notable 10% increased Damage per Endurance Charge | ||
Eternal Fervour Notable 10% chance to gain a Frenzy Charge on Hit | ||
Eternal Adaptiveness Notable 8% increased Evasion Rating per Frenzy Charge | ||
Eternal Bloodlust Notable 10% increased Damage per Frenzy Charge | ||
Eternal Subjugation Notable 15% chance to gain a Power Charge on Critical Strike | ||
Eternal Separation Notable 4% increased Energy Shield per Power Charge | ||
Eternal Exploitation Notable 10% increased Damage per Power Charge | ||
Rites of Lunaris Notable 30% increased Effect of Chill | ||
Rites of Solaris Notable 80% chance to Avoid being Chilled | ||
Virtue Gem Surgery Notable 30% increased Effect of Shock | ||
Rural Life Notable 80% chance to Avoid being Shocked | ||
City Walls Notable +8% Chance to Block Attack Damage | ||
Sceptre Pinnacle Notable 8% Chance to Block Spell Damage | ||
Secret Tunnels Notable 20% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | ||
Purity Rebel Notable +12% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | ||
Superiority Notable 12% increased effect of Non-Curse Auras from your Skills | ||
Slum Lord Notable Minions deal 80% increased Damage | ||
Axiom Warden Notable Minions have 80% increased maximum Life | ||
Gemling Inquisition Notable 80% increased Spell Damage | ||
Gemling Ambush Notable 80% increased Critical Strike Chance for Spells | ||
Night of a Thousand Ribbons Notable 80% increased Fire Damage with Attack Skills | ||
Bloody Flowers' Rebellion Notable 80% increased Cold Damage with Attack Skills | ||
Chitus' Heart Notable 80% increased Lightning Damage with Attack Skills | ||
Gemling Training Notable 80% increased Physical Damage | ||
Rigwald's Might Notable 80% increased Melee Physical Damage | ||
Geofri's End Notable 50% increased Damage with Bleeding Bleeding you inflict deals Damage 10% faster (They will deal the same total damage over a shorter duration) | ||
Lioneye's Focus Notable 80% increased Projectile Attack Damage | ||
Voll's Coup Notable 15% increased Attack Speed | ||
Dialla's Wit Notable 15% increased Cast Speed | ||
Discerning Taste Notable 40% increased Rarity of Items found | ||
Gleaming Legion Notable 80% increased Armour | ||
Shadowy Streets Notable 80% increased Evasion Rating | ||
Crematorium Worker Notable +50% to Fire Resistance | ||
Street Urchin Notable +50% to Cold Resistance | ||
Baleful Augmentation Notable +50% to Lightning Resistance | ||
With Eyes Open Notable +37% to Chaos Resistance | ||
Robust Diet Notable 10% increased maximum Life | ||
Pooled Resources Notable 30% increased maximum Mana | ||
Laureate Notable 50% increased Mana Regeneration Rate | ||
War Games Notable 25% increased Global Accuracy Rating | ||
Freshly Brewed Notable 20% increased Flask Effect Duration |
Cluster Jewel Notable /298 ⍟
Icon | Name |
---|---|
Prodigious Defence Notable 3% Chance to Block Spell Damage 30% increased Attack Damage while holding a Shield +3% Chance to Block Attack Damage | |
Advance Guard Notable Attack Skills deal 30% increased Damage while holding a Shield Ignore all Movement Penalties from Armour 5% increased Movement Speed while holding a Shield | |
Gladiatorial Combat Notable 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield | |
Strike Leader Notable Attack Skills deal 30% increased Damage while holding a Shield +2% Chance to Block Attack Damage +2 to Melee Strike Range while Holding a Shield (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) | |
Powerful Ward Notable 20% chance to gain a Power Charge when you Block +6% Chance to Block Spell Damage while at Maximum Power Charges | |
Enduring Ward Notable 20% chance to gain an Endurance Charge when you Block +6% Chance to Block Attack Damage while at Maximum Endurance Charges | |
Gladiator's Fortitude Notable Attack Skills deal 25% increased Damage while holding a Shield 5% increased maximum Life | |
Precise Retaliation Notable 60% increased Critical Strike Chance if you haven't Blocked Recently +30% to Critical Strike Multiplier if you have Blocked Recently (Recently refers to the past 4 seconds) | |
Veteran Defender Notable +15 to all Attributes +15% Elemental Resistances while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) (Attributes are Strength, Dexterity, and Intelligence) | |
Iron Breaker Notable Overwhelm 10% Physical Damage Reduction 35% increased Physical Damage (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) | |
Deep Cuts Notable 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) | |
Master the Fundamentals Notable +10% to all Elemental Resistances 35% reduced Elemental Damage 35% increased Physical Damage | |
Force Multiplier Notable 5% chance to deal Double Damage 25% increased Physical Damage | |
Furious Assault Notable 8% increased Attack and Cast Speed 25% increased Physical Damage | |
Vicious Skewering Notable Attacks have 10% chance to cause Bleeding 10% chance to Impale Enemies on Hit with Attacks 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) | |
Grim Oath Notable Gain 10% of Physical Damage as Extra Chaos Damage | |
Battle-Hardened Notable 30% increased Evasion Rating and Armour 35% increased Physical Damage | |
Replenishing Presence Notable Non-Curse Aura Skills have 20% increased Duration You and nearby Allies Regenerate 1% of Life per second | |
Master of Command Notable 15% increased Effect of Non-Curse Auras from your Skills on Enemies 100% increased Mana Reservation Efficiency of Banner Skills | |
Spiteful Presence Notable 20% increased Effect of Cold Ailments Hatred has 50% increased Mana Reservation Efficiency (Cold Ailments are Chilled, Frozen and Brittle) | |
Purposeful Harbinger Notable Auras from your Skills have 8% increased Effect on you for each Herald affecting you, up to 40% | |
Destructive Aspect Notable 12% increased Area of Effect of Aura Skills Pride has 50% increased Mana Reservation Efficiency | |
Electric Presence Notable 20% increased Effect of Lightning Ailments Wrath has 50% increased Mana Reservation Efficiency (Lightning Ailments are Shocked and Sapped) | |
Volatile Presence Notable Anger has 50% increased Mana Reservation Efficiency 20% increased Duration of Fire Ailments (Fire Ailments are Ignited and Scorched) | |
Righteous Path Notable 10% increased Effect of Consecrated Ground you create Zealotry has 50% increased Mana Reservation Efficiency | |
Mortifying Aspect Notable +11% to Chaos Resistance Malevolence has 50% increased Mana Reservation Efficiency | |
Frantic Aspect Notable Debuffs on you expire 10% faster Haste has 50% increased Mana Reservation Efficiency | |
Introspection Notable Auras from your Skills have 10% increased Effect on you | |
Skullbreaker Notable 8% reduced Enemy Stun Threshold +15% to Critical Strike Multiplier (The Stun Threshold determines how much Damage can Stun something) | |
Pressure Points Notable Your Critical Strikes have a 5% chance to deal Double Damage 30% increased Critical Strike Chance | |
Overwhelming Malice Notable 10% chance to gain Unholy Might for 4 seconds on Critical Strike (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) | |
Magnifier Notable 10% increased Area of Effect +10% to Critical Strike Multiplier | |
Savage Response Notable +30% to Critical Strike Multiplier if you've taken a Savage Hit Recently 30% increased Critical Strike Chance (Recently refers to the past 4 seconds) | |
Eye of the Storm Notable +10% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes 40% increased Critical Strike Chance (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Basics of Pain Notable 20% increased Damage 30% increased Critical Strike Chance | |
Quick Getaway Notable 5% increased Attack and Cast Speed 5% increased Movement Speed if you've dealt a Critical Strike Recently 25% increased Critical Strike Chance (Recently refers to the past 4 seconds) | |
Assert Dominance Notable 25% increased Area of Effect if you've Killed at least 5 Enemies Recently (Recently refers to the past 4 seconds) | |
Vast Power Notable 20% increased Area Damage 3% increased Area of Effect per Power Charge, up to a maximum of 50% | |
Powerful Assault Notable 20% increased Area Damage Area Skills have 10% chance to Knock Enemies Back on Hit (Knockback pushes Enemies away when Hit) | |
Intensity Notable 10% increased Area Damage Spells which can gain Intensity have +1 to maximum Intensity | |
Titanic Swings Notable 20% increased Area Damage while wielding a Two Handed Melee Weapon 15% increased Area of Effect while wielding a Two Handed Melee Weapon | |
Towering Threat Notable 8% increased maximum Life 10% increased Area of Effect | |
Ancestral Echo Notable 20% increased Totem Placement speed 10% increased Attack and Cast Speed if you've summoned a Totem Recently (Recently refers to the past 4 seconds) | |
Ancestral Reach Notable 25% increased Totem Damage 25% increased Totem Placement speed 25% increased Totem Placement range | |
Ancestral Might Notable 15% increased Totem Life 30% increased Totem Duration 30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds | |
Ancestral Preservation Notable Totems gain +20% to all Elemental Resistances Totems have 15% additional Physical Damage Reduction Totems gain +25% to Chaos Resistance | |
Snaring Spirits Notable 30% increased Totem Damage Totems Hinder Enemies near them when Summoned (Hinder reduces movement speed by 30% for 4 seconds) | |
Sleepless Sentries Notable 20% increased Totem Duration You have Onslaught if you've Summoned a Totem Recently (Recently refers to the past 4 seconds) | |
Ancestral Guidance Notable 30% increased Effect of Buffs your Ancestor Totems grant while Active Totems' Action Speed cannot be modified to below base value | |
Ancestral Inspiration Notable Gain Arcane Surge when you Summon a Totem Spells cast by Totems deal 25% increased Damage (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) | |
Vital Focus Notable Channelling Skills deal 30% increased Damage Regenerate 1.5% of Life per second while Channelling | |
Rapid Infusion Notable 50% increased Effect of Infusion 5% increased Movement Speed while you have Infusion | |
Unwavering Focus Notable 50% chance to Avoid being Stunned while Channelling Channelling Skills deal 30% increased Damage | |
Enduring Focus Notable Channelling Skills deal 25% increased Damage 25% chance to gain an Endurance Charge each second while Channelling | |
Precise Focus Notable 30% increased Critical Strike Chance while Channelling +20% to Critical Strike Multiplier if you've been Channelling for at least 1 second | |
Stoic Focus Notable +3% Chance to Block Attack Damage while Channelling +3% Chance to Block Spell Damage while Channelling Channelling Skills deal 25% increased Damage | |
Hex Breaker Notable 8% increased Attack and Cast Speed while Channelling Remove a Curse after Channelling for 2 seconds | |
Arcane Adept Notable 5% increased Attack and Cast Speed while Channelling Channelling Skills deal 20% increased Damage Gain Arcane Surge after Channelling for 1 second (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) | |
Distilled Perfection Notable 25% increased Life Recovery from Flasks 25% increased Mana Recovery from Flasks 10% increased Flask Effect Duration | |
Spiked Concoction Notable 5% increased Attack and Cast Speed during any Flask Effect Gain Alchemist's Genius when you use a Flask (Alchemist's Genius increases Flask Charges gained by 20% and effect of Flasks by 10%, for 4 seconds) | |
Fasting Notable 20% increased Flask Charges gained 10% increased Movement Speed while under no Flask Effects | |
Mender's Wellspring Notable 25% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds Remove Bleeding when you use a Life Flask | |
Special Reserve Notable 20% increased Damage during any Flask Effect Regenerate 2% of Life per second during any Flask Effect | |
Numbing Elixir Notable 40% reduced Effect of Curses on you during Effect of any Mana Flask 40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask | |
Mob Mentality Notable Exerted Attacks deal 25% increased Damage Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) | |
Cry Wolf Notable Exerted Attacks deal 30% increased Damage 20% increased total Power counted by Warcries | |
Haunting Shout Notable Enemies Taunted by your Warcries are Intimidated (Intimidated enemies take 10% increased Attack Damage) | |
Lead By Example Notable When you Warcry, you and nearby Allies gain Onslaught for 4 seconds +10 to Strength and Dexterity (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Provocateur Notable 40% increased Critical Strike Chance against Taunted Enemies +10% to Critical Strike Multiplier against Taunted Enemies | |
Warning Call Notable Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100% (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) | |
Rattling Bellow Notable Exerted Attacks have 8% chance to deal Double Damage +20 to Strength | |
Bloodscent Notable Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) | |
Run Through Notable Axe or Sword Attacks deal 15% increased Damage with Ailments 10% increased Impale Effect 10% chance to Impale Enemies on Hit with Axes or Swords 15% increased Physical Damage with Axes or Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Wound Aggravation Notable Axe or Sword Attacks deal 20% increased Damage with Ailments 20% increased Physical Damage with Axes or Swords +5% to Physical Damage over Time Multiplier while wielding an Axe or Sword (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Overlord Notable 30% increased Damage with Maces, Sceptres or Staves Melee Hits with Maces, Sceptres or Staves Fortify for 6 seconds (Warstaves are considered Staves) | |
Expansive Might Notable Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments 10% increased Area of Effect per second you've been stationary, up to a maximum of 50% (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Weight Advantage Notable Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff +20 to Strength (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Wind-up Notable +15% to Critical Strike Multiplier with Claws or Daggers 10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger | |
Fan of Blades Notable Attack Skills fire an additional Projectile while wielding a Claw or Dagger 20% increased Projectile Attack Damage with Claws or Daggers | |
Disease Vector Notable Enemies Poisoned by you cannot Regenerate Life +6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger | |
Arcing Shot Notable Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets | |
Tempered Arrowheads Notable Bow Skills have +6% to Damage over Time Multiplier Bow Skills have 10% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) | |
Broadside Notable Bow Skills have 25% increased Area of Effect | |
Explosive Force Notable Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage Gain 10% of Wand Physical Damage as Extra Chaos Damage | |
Opportunistic Fusilade Notable 50% increased Critical Strike Chance with Wands 35% increased Damage with Wands if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) | |
Storm's Hand Notable Gain 10% of Wand Physical Damage as Extra Lightning Damage 25% of Wand Physical Damage converted to Lightning Damage | |
Battlefield Dominator Notable Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments 10% reduced Enemy Stun Threshold 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently (The Stun Threshold determines how much Damage can Stun something) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Recently refers to the past 4 seconds) | |
Martial Mastery Notable 10% increased Attack Speed with Two Handed Melee Weapons 10% increased Attack Speed if you have at least 600 Strength +20 to Strength | |
Surefooted Striker Notable 40% increased Critical Strike Chance with Two Handed Melee Weapons 5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently (Recently refers to the past 4 seconds) | |
Graceful Execution Notable 5% increased Attack Speed with Two Handed Melee Weapons 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons +15 to Dexterity and Intelligence | |
Brutal Infamy Notable Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 40% increased Damage with Hits and Ailments against Unique Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Fearsome Warrior Notable Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) | |
Combat Rhythm Notable 10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently 10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently (Recently refers to the past 4 seconds) | |
Hit and Run Notable Attack Skills deal 25% increased Damage while Dual Wielding +10% chance to Suppress Spell Damage if you've Hit an Enemy Recently (Recently refers to the past 4 seconds) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Insatiable Killer Notable Attack Skills deal 20% increased Damage while Dual Wielding 5% increased Attack Speed while Dual Wielding 5% chance to gain a Frenzy Charge on Kill while Dual Wielding | |
Mage Bane Notable +5% Chance to Block Spell Damage while Dual Wielding Attack Skills deal 20% increased Damage while Dual Wielding 20% chance to gain a Power Charge when you Block | |
Martial Momentum Notable 8% increased Attack Speed while Dual Wielding 16% increased Accuracy Rating while Dual Wielding 32% increased Damage if you've used a Travel Skill Recently (Recently refers to the past 4 seconds) | |
Deadly Repartee Notable +5% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 25% increased Damage while Dual Wielding 30% increased Attack Critical Strike Chance while Dual Wielding | |
Quick and Deadly Notable 60% increased Main Hand Attack Damage while wielding two different Weapon Types 30% increased Off Hand Attack Speed while wielding two different Weapon Types | |
Smite the Weak Notable 40% increased Attack Damage against Maimed Enemies Attacks have 10% chance to Maim on Hit (Maimed enemies have 30% reduced Movement Speed) | |
Heavy Hitter Notable 30% increased Attack Damage 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration 30% increased Damage with Ailments from Attack Skills (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (The Stun Threshold determines how much Damage can Stun something) | |
Martial Prowess Notable 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Calamitous Notable 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills 15% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Devastator Notable 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Fuel the Fight Notable 8% increased Attack Speed 0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Drive the Destruction Notable 0.8% of Attack Damage Leeched as Life 25% increased Attack Damage when on Full Life Attacks have 10% chance to Maim on Hit (Maimed enemies have 30% reduced Movement Speed) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Feed the Fury Notable 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Aggressive Defence Notable 30% increased Fortification Duration 20% increased Damage with Attack Skills while Fortified Fortifying Hits grant 60% increased Fortification (Fortifying grants an amount of Fortification based on the Damage of the Hit) | |
Seal Mender Notable Skills Supported by Unleash have 30% increased Seal gain frequency | |
Conjured Wall Notable 25% increased Spell Damage +6% Chance to Block Spell Damage if you've Cast a Spell Recently (Recently refers to the past 4 seconds) | |
Arcane Heroism Notable 30% increased Effect of Arcane Surge on you 10% chance to gain Arcane Surge when you Hit a Unique enemy (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) | |
Practiced Caster Notable 20% increased Spell Damage 5% increased Cast Speed 35% chance to Ignore Stuns while Casting | |
Burden Projection Notable 30% increased Spell Damage 8% chance to Knock Enemies Back on Hit with Spell Damage | |
Thaumophage Notable 0.6% of Spell Damage Leeched as Energy Shield 25% increased Spell Damage while on Full Energy Shield 10% chance to Hinder Enemies on Hit with Spells (Hinder reduces movement speed by 30% for 4 seconds) (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Essence Rush Notable 40% increased Damage while Leeching Energy Shield 0.3% of Spell Damage Leeched as Energy Shield 5% increased Attack and Cast Speed while Leeching Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Sap Psyche Notable 20% increased Spell Damage 30% increased Mana Regeneration Rate Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently (Recently refers to the past 4 seconds) | |
Sadist Notable 15% increased Elemental Damage if you've Chilled an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently (Recently refers to the past 4 seconds) | |
Corrosive Elements Notable 15% increased Elemental Damage Cold Skills have a 25% chance to apply Cold Exposure on Hit Fire Skills have a 25% chance to apply Fire Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) | |
Doryani's Lesson Notable 0.2% of Elemental Damage Leeched as Life 25% increased Elemental Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Disorienting Display Notable 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Prismatic Heart Notable +10% to all Elemental Resistances 30% increased Elemental Damage | |
Widespread Destruction Notable 6% increased Area of Effect 20% increased Elemental Damage | |
Master of Fire Notable Nearby Enemies have Fire Exposure (Fire Exposure applies -10% to Fire Resistance for 4 seconds) | |
Smoking Remains Notable 35% increased Fire Damage 10% chance to create a Smoke Cloud on Kill | |
Cremator Notable 30% increased Fire Damage Ignited Enemies Killed by your Hits are destroyed | |
Snowstorm Notable Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies | |
Storm Drinker Notable Damage Penetrates 8% Lightning Resistance 0.5% of Lightning Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Paralysis Notable 30% increased Lightning Damage 10% chance to double Stun Duration Lightning Skills have 10% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) | |
Supercharge Notable Lightning Damage with Non-Critical Strikes is Lucky | |
Blanketed Snow Notable Damage Penetrates 10% Cold Resistance against Chilled Enemies | |
Cold to the Core Notable 1% increased Cold Damage per 25 Dexterity 1% increased Cold Damage per 25 Intelligence 1% increased Cold Damage per 25 Strength | |
Cold-Blooded Killer Notable +5% to Cold Damage over Time Multiplier Recover 2% of Life on Killing a Chilled Enemy | |
Touch of Cruelty Notable Chaos Spells have 10% chance to Hinder Enemies on Hit Enemies Hindered by you take 10% increased Chaos Damage (Hinder reduces movement speed by 30% for 4 seconds) | |
Unwaveringly Evil Notable 30% increased Chaos Damage Chaos Skills ignore interruption from Stuns | |
Unspeakable Gifts Notable Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | |
Dark Ideation Notable 2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80% | |
Unholy Grace Notable 30% increased Chaos Damage 10% increased Attack and Cast Speed | |
Wicked Pall Notable 30% increased Chaos Damage 5% increased Skill Effect Duration | |
Renewal Notable Minions Regenerate 1% of Life per second Minions have 5% chance to deal Double Damage while they are on Full Life | |
Raze and Pillage Notable Minions have 20% chance to Ignite Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies Minions gain 6% of Physical Damage as Extra Fire Damage | |
Rotten Claws Notable Minions have a 12% chance to Impale on Hit with Attacks | |
Call to the Slaughter Notable Minions deal 15% increased Damage Minions created Recently have 10% increased Attack and Cast Speed Minions created Recently have 30% increased Movement Speed | |
Skeletal Atrophy Notable Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage | |
Hulking Corpses Notable Minions have 25% increased maximum Life Raised Zombies have 5% chance to Taunt Enemies on Hit | |
Vicious Bite Notable Minions have 30% increased Critical Strike Chance Minions have +15% to Critical Strike Multiplier | |
Primordial Bond Notable 10% increased Damage per Summoned Golem 40% increased Effect of Buffs granted by your Golems Golems have 25% increased Maximum Life | |
Blowback Notable 10% chance to Ignite Ignites you inflict deal Damage 8% faster (They will deal the same total damage over a shorter duration) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Fan the Flames Notable Ignites you inflict spread to other Enemies within a Radius of 15 | |
Cooked Alive Notable 15% chance to Ignite Enemies Ignited by you have -5% to Fire Resistance (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Burning Bright Notable 25% increased Burning Damage 8% increased Area of Effect | |
Wrapped in Flame Notable 20% increased Fire Damage Cannot be Chilled while Burning 5% chance to Cover Enemies in Ash on Hit while you are Burning (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) | |
Vivid Hues Notable 2% of Attack Damage Leeched as Life against Bleeding Enemies 20% increased total Recovery per second from Life Leech 20% increased Damage with Bleeding (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Rend Notable +5% to Physical Damage over Time Multiplier 20% increased Bleeding Duration | |
Disorienting Wounds Notable 25% increased Damage with Bleeding 25% chance to Blind with Hits against Bleeding Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Compound Injury Notable 35% increased Damage with Bleeding you inflict on Maimed Enemies | |
Blood Artist Notable +6% to Physical Damage over Time Multiplier if you've Spent Life Recently +20 to Strength (Recently refers to the past 4 seconds) | |
Phlebotomist Notable +6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently 20% increased Critical Strike Chance (Recently refers to the past 4 seconds) | |
Septic Spells Notable 5% increased Cast Speed Spell Skills have +5% to Damage over Time Multiplier for Poison 20% chance to Poison on Hit with Spell Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) | |
Low Tolerance Notable Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage | |
Steady Torment Notable 15% increased Poison Duration 15% increased Bleeding Duration +6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies +6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies | |
Eternal Suffering Notable 25% increased Chaos Damage 50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) | |
Eldritch Inspiration Notable 20% increased Chaos Damage 16% increased maximum Mana 20% increased Mana Regeneration Rate | |
Wasting Affliction Notable 20% increased Damage with Ailments Damaging Ailments deal damage 5% faster (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) | |
Haemorrhage Notable +10% to Damage over Time Multiplier for Ailments from Critical Strikes 30% increased Critical Strike Chance | |
Flow of Life Notable 24% increased Damage over Time 4% increased maximum Life Regenerate 0.6% of Life per second | |
Exposure Therapy Notable +5% to Damage over Time Multiplier +30% Chaos Resistance against Damage Over Time | |
Brush with Death Notable +5% to Damage over Time Multiplier Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill | |
Vile Reinvigoration Notable 24% increased Damage over Time 6% increased maximum Energy Shield Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently (Recently refers to the past 4 seconds) | |
Circling Oblivion Notable 25% increased Damage over Time 15% increased Duration of Ailments on Enemies (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) | |
Brewed for Potency Notable 24% increased Damage over Time 10% increased Flask Charges gained 20% increased Life and Mana Recovery from Flasks | |
Astonishing Affliction Notable 20% increased Duration of Elemental Ailments on Enemies 20% increased Damage with Hits and Ailments against Enemies affected by Ailments 20% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) | |
Cold Conduction Notable 25% increased Effect of Cold Ailments you inflict on Shocked Enemies 25% increased Effect of Lightning Ailments you inflict on Chilled Enemies (Cold Ailments are Chilled, Frozen and Brittle) (Lightning Ailments are Shocked and Sapped) | |
Inspired Oppression Notable 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently 10% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Recently refers to the past 4 seconds) | |
Chilling Presence Notable Nearby Enemies are Chilled (Chill reduces Enemy Action Speed by 10%) | |
Deep Chill Notable +5% to Cold Damage over Time Multiplier 30% increased Effect of Cold Ailments (Cold Ailments are Chilled, Frozen and Brittle) | |
Blast-Freeze Notable 20% increased Cold Damage Freezes you inflict spread to other Enemies within a Radius of 12 | |
Thunderstruck Notable 20% increased Lightning Damage Your Critical Strikes Knock Back Shocked Enemies 30% increased Critical Strike Chance | |
Stormrider Notable 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies | |
Overshock Notable 30% increased Lightning Damage 40% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) | |
Evil Eye Notable Enemies you Curse take 6% increased Damage | |
Forbidden Words Notable 25% increased Area of Effect of Curse Aura Skills 15% increased Mana Reservation Efficiency of Curse Aura Skills | |
Doedre's Spite Notable Enfeeble can affect Hexproof Enemies 35% increased Critical Strike Chance against Cursed Enemies | |
Victim Maker Notable Curse Skills have 8% increased Cast Speed Enemies Cursed by you have Malediction if 33% of Curse Duration expired (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) | |
Master of Fear Notable Enemies you Curse are Unnerved (Unnerved enemies take 10% increased Spell Damage) | |
Wish for Death Notable You have Culling Strike against Cursed Enemies (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) | |
Lord of Drought Notable Flammability can affect Hexproof Enemies 30% increased Damage with Ignites inflicted on Cursed Enemies | |
Blizzard Caller Notable Frostbite can affect Hexproof Enemies 30% increased Duration of Freezes you inflict on Cursed Enemies | |
Tempt the Storm Notable Conductivity can affect Hexproof Enemies 30% increased Effect of Shocks you inflict on Cursed Enemies | |
Misery Everlasting Notable Despair can affect Hexproof Enemies Recover 2% of Energy Shield when you Kill a Cursed Enemy | |
Exploit Weakness Notable Vulnerability can affect Hexproof Enemies Recover 2% of Life when you Kill a Cursed Enemy | |
Hound's Mark Notable 20% increased Effect of your Marks 20% increased Damage with Hits and Ailments against Marked Enemy | |
Doedre's Gluttony Notable Punishment can affect Hexproof Enemies You have Culling Strike against Cursed Enemies (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) | |
Doedre's Apathy Notable Temporal Chains can affect Hexproof Enemies Enemies you Curse are Unnerved (Unnerved enemies take 10% increased Spell Damage) | |
Master of the Maelstrom Notable Elemental Weakness can affect Hexproof Enemies +1% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently (Maximum Resistances cannot be raised above 90%) | |
Heraldry Notable Nearby Enemies have Cold Exposure while you are affected by Herald of Ice Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) | |
Endbringer Notable 5% increased Damage for each Herald affecting you 20% increased Damage while affected by a Herald | |
Cult-Leader Notable Minions deal 35% increased Damage while you are affected by a Herald | |
Empowered Envoy Notable Herald Skills deal 40% increased Damage 20% increased Effect of Herald Buffs on you | |
Dark Messenger Notable Herald Skills have 25% increased Area of Effect Herald Skills deal 20% increased Damage | |
Agent of Destruction Notable 10% chance to Freeze, Shock and Ignite while affected by a Herald 25% increased Elemental Damage while affected by a Herald | |
Lasting Impression Notable 30% increased Damage over Time while affected by a Herald Herald Skills deal 50% increased Damage over Time | |
Self-Fulfilling Prophecy Notable +1% to Critical Strike Chance of Herald Skills +15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently (Recently refers to the past 4 seconds) | |
Invigorating Portents Notable Minions deal 20% increased Damage while you are affected by a Herald Minions have 10% increased Movement Speed for each Herald affecting you | |
Pure Agony Notable +5 to Maximum Virulence Minions deal 20% increased Damage while you are affected by a Herald | |
Disciples Notable Minions deal 20% increased Damage while you are affected by a Herald Summoned Sentinels have 25% increased Cooldown Recovery Rate | |
Dread March Notable Minions have 10% increased maximum Life Minions have 10% increased Movement Speed Minions have 10% additional Physical Damage Reduction Minions have +10% to Chaos Resistance | |
Blessed Rebirth Notable Minions have 20% increased maximum Life Minions created Recently cannot be Damaged (Recently refers to the past 4 seconds) | |
Life from Death Notable Minions have 15% increased maximum Life Regenerate 2% of Life per second if a Minion has Died Recently Minions Recover 4% of Life on Minion Death (Recently refers to the past 4 seconds) | |
Feasting Fiends Notable Minions have 10% increased maximum Life Minions deal 10% increased Damage Minions Leech 0.4% of Damage as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Bodyguards Notable Minions have 10% increased maximum Life Minions have 10% chance to Knock Enemies Back on Hit with Attacks | |
Follow-Through Notable Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain | |
Streamlined Notable 20% increased Projectile Speed 20% increased Projectile Damage | |
Shrieking Bolts Notable 35% increased Projectile Damage 10% chance to Taunt Enemies on Projectile Hit (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) | |
Eye to Eye Notable 25% increased Projectile Damage Projectiles deal 35% increased Damage with Hits against nearby Enemies | |
Repeater Notable 30% increased Projectile Damage 8% increased Attack and Cast Speed | |
Aerodynamics Notable Projectiles Pierce an additional Target 10% increased Projectile Speed 10% increased Projectile Damage | |
Chip Away Notable Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40% Brand Recall grants 20% increased Brand Attachment range to recalled Brands | |
Seeker Runes Notable 25% increased Brand Damage Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100% (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | |
Remarkable Notable 8% increased Cast Speed with Brand Skills Skills which create Brands have 35% chance to create an additional Brand | |
Brand Loyalty Notable Enemies take 3% increased Damage for each of your Brands Attached to them | |
Holy Conquest Notable Brands have 25% increased Area of Effect if 50% of Attached Duration expired 25% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | |
Grand Design Notable 20% increased Brand Damage Brand Skills have 10% increased Duration 10% increased Brand Attachment range (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | |
Set and Forget Notable 25% increased Trap Damage 40% increased Trap Trigger Area of Effect Skills used by Traps have 15% increased Area of Effect | |
Expert Sabotage Notable Mines have a 10% chance to be Detonated an Additional Time Mines have 20% increased Detonation Speed | |
Guerilla Tactics Notable 20% increased Trap Damage 20% increased Mine Damage 10% increased Trap Throwing Speed 10% increased Mine Throwing Speed 5% increased Movement Speed if you've thrown a Trap or Mine Recently (Recently refers to the past 4 seconds) | |
Expendability Notable 10% chance to throw up to 1 additional Trap or Mine (Throwing Mines takes 10% more time for each additional Mine thrown) | |
Arcane Pyrotechnics Notable 20% increased Trap Damage 20% increased Mine Damage Gain Arcane Surge when your Mine is Detonated targeting an Enemy Gain Arcane Surge when your Trap is Triggered by an Enemy (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) | |
Surprise Sabotage Notable +8% to Critical Strike Multiplier with Traps +8% to Critical Strike Multiplier with Mines Trap Damage Penetrates 4% Elemental Resistances Mine Damage Penetrates 4% Elemental Resistances | |
Careful Handling Notable 15% increased Trap Damage 15% increased Mine Damage 4% increased maximum Life 6% increased maximum Mana | |
Peak Vigour Notable 8% increased maximum Life 20% increased Life Recovery from Flasks | |
Fettle Notable +20 to maximum Life 10% increased maximum Life | |
Feast of Flesh Notable 8% increased maximum Life 0.4% of Attack Damage Leeched as Life Gain 10 Life per Enemy Hit with Attacks (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Sublime Sensation Notable 10% increased maximum Energy Shield 8% increased maximum Life | |
Surging Vitality Notable 8% increased maximum Life Every 4 seconds, Regenerate 10% of Life over one second | |
Peace Amidst Chaos Notable 8% increased maximum Life 20% increased Armour while stationary Regenerate 2% of Life per second while stationary | |
Adrenaline Notable 8% increased maximum Life 6% increased Attack Speed while Leeching | |
Wall of Muscle Notable 6% increased maximum Life 5% increased Strength | |
Mindfulness Notable 15% increased maximum Mana 80% increased Mana Regeneration Rate while stationary | |
Liquid Inspiration Notable 15% increased maximum Mana 20% increased Mana Recovery from Flasks 25% chance to gain a Power Charge when you use a Mana Flask | |
Openness Notable +30 to maximum Mana 20% increased maximum Mana | |
Daring Ideas Notable 18% increased maximum Mana 0.4% of Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Clarity of Purpose Notable 15% increased maximum Mana 30% increased Mana Regeneration Rate | |
Scintillating Idea Notable 20% increased maximum Mana Damage Penetrates 5% Lightning Resistance | |
Holistic Health Notable 8% increased maximum Life 10% increased maximum Mana | |
Genius Notable 8% increased maximum Mana 5% increased Intelligence | |
Improvisor Notable 6% increased Attack Speed 10% increased maximum Mana Gain 3 Mana per Enemy Hit with Attacks | |
Stubborn Student Notable 20% increased Armour 15% increased maximum Mana +1 Armour per 10 Unreserved Maximum Mana | |
Savour the Moment Notable 10% increased maximum Energy Shield Regenerate 3% of Energy Shield per second while stationary | |
Energy From Naught Notable +70 to maximum Energy Shield 15% increased Energy Shield Recharge Rate | |
Will Shaper Notable Gain 5% of Maximum Mana as Extra Maximum Energy Shield | |
Spring Back Notable 10% increased maximum Energy Shield 5% faster start of Energy Shield Recharge | |
Conservation of Energy Notable 10% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Self-Control Notable 25% increased Mana Regeneration Rate Discipline has 80% increased Mana Reservation Efficiency | |
Heart of Iron Notable Gain 10% of Maximum Life as Extra Armour | |
Prismatic Carapace Notable 30% increased Armour +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) | |
Militarism Notable 30% increased Armour 8% increased maximum Life | |
Second Skin Notable 3% Chance to Block Spell Damage 30% increased Armour +3% Chance to Block Attack Damage | |
Dragon Hunter Notable 30% increased Armour +20% to Fire Resistance 15% chance to Defend with 200% of Armour (Armour is treated as this percentage of its actual value, only for calculating damage mitigation) | |
Enduring Composure Notable 30% increased Armour Gain 1 Endurance Charge every second if you've been Hit Recently (Recently refers to the past 4 seconds) | |
Uncompromising Notable 20% increased Stun Threshold Determination has 50% increased Mana Reservation Efficiency (The Stun Threshold determines how much Damage can Stun something) | |
Prismatic Dance Notable 30% increased Evasion Rating +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) | |
Natural Vigour Notable 30% increased Evasion Rating 8% increased maximum Life | |
Untouchable Notable +10% chance to Suppress Spell Damage 30% increased Evasion Rating (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Shifting Shadow Notable 20% increased Evasion Rating +20 to Dexterity 10% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Readiness Notable 30% chance to Avoid Bleeding 30% chance to Avoid being Impaled 30% increased Evasion Rating if you haven't been Hit Recently | |
Sublime Form Notable +10% to all Elemental Resistances Grace has 50% increased Mana Reservation Efficiency | |
Confident Combatant Notable 1% increased Damage per 1% Chance to Block Attack Damage | |
Flexible Sentry Notable 3% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you +3% Chance to Block Attack Damage 25% reduced Effect of Chill and Shock on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Vicious Guard Notable 0.4% of Attack Damage Leeched as Life Regenerate 1.5% of Life per second +4% Chance to Block Attack Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Mystical Ward Notable 4% Chance to Block Spell Damage 0.3% of Spell Damage Leeched as Energy Shield Regenerate 1.5% of Energy Shield per second (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Rote Reinforcement Notable +20 to maximum Life 20% chance to gain an Endurance Charge when you Block +4% Chance to Block Attack Damage | |
Mage Hunter Notable 4% Chance to Block Spell Damage 20% increased Spell Damage 20% chance to gain a Power Charge when you Block | |
Riot Queller Notable +4% Chance to Block Attack Damage Enemies Taunted by you take 6% increased Damage | |
One with the Shield Notable +5% Chance to Block Attack Damage while holding a Shield Recover 50 Life when you Block 50% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
Aerialist Notable +10% chance to Suppress Spell Damage 5% increased Dexterity (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Elegant Form Notable +10% chance to Suppress Spell Damage 20% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Darting Movements Notable 3% increased Movement Speed +12% chance to Suppress Spell Damage while moving (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
No Witnesses Notable 10% chance to gain Elusive on Kill 25% increased Elusive Effect (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) | |
Molten One's Mark Notable +2% to maximum Fire Resistance Regenerate 1% of Life per second (Maximum Resistances cannot be raised above 90%) | |
Fire Attunement Notable 30% reduced Ignite Duration on you You cannot be Ignited if you've been Ignited Recently Unaffected by Burning Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Recently refers to the past 4 seconds) | |
Pure Might Notable 40% increased Stun and Block Recovery Purity of Fire has 80% increased Mana Reservation Efficiency +20 to Strength | |
Blacksmith Notable 25% increased Armour +20% to Fire Resistance 0.4% of Fire Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Non-Flammable Notable +1% to maximum Fire Resistance +20% to Fire Resistance 30% chance to Avoid being Ignited (Maximum Resistances cannot be raised above 90%) | |
Winter Prowler Notable +2% to maximum Cold Resistance 10% increased Life Recovery from Flasks (Maximum Resistances cannot be raised above 90%) | |
Hibernator Notable 30% reduced Effect of Chill on you 30% reduced Freeze Duration on you You cannot be Frozen if you've been Frozen Recently Unaffected by Chilled Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Chill reduces Action Speed by up to 30%) (Recently refers to the past 4 seconds) | |
Pure Guile Notable Purity of Ice has 80% increased Mana Reservation Efficiency +20 to Dexterity 5% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Alchemist Notable +20% to Cold Resistance 8% increased Attack and Cast Speed 20% increased Life Recovery from Flasks | |
Antifreeze Notable +20% to Cold Resistance +1% to maximum Cold Resistance 30% chance to Avoid being Frozen (Maximum Resistances cannot be raised above 90%) | |
Wizardry Notable 8% increased maximum Mana +2% to maximum Lightning Resistance (Maximum Resistances cannot be raised above 90%) | |
Capacitor Notable You cannot be Shocked if you've been Shocked Recently Unaffected by Shocked Ground 30% reduced Effect of Shock on you (Shock increases Damage taken by up to 50%) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Recently refers to the past 4 seconds) | |
Pure Aptitude Notable 15% increased Energy Shield Recharge Rate Purity of Lightning has 80% increased Mana Reservation Efficiency +20 to Intelligence | |
Sage Notable 20% increased Mana Regeneration Rate +20% to Lightning Resistance Regenerate 1.5% of Life per second | |
Insulated Notable +1% to maximum Lightning Resistance +20% to Lightning Resistance 30% chance to Avoid being Shocked (Maximum Resistances cannot be raised above 90%) | |
Born of Chaos Notable +3% to maximum Chaos Resistance (Maximum Resistances cannot be raised above 90%) | |
Antivenom Notable +23% to Chaos Resistance +1% to maximum Chaos Resistance 30% chance to Avoid being Poisoned (Maximum Resistances cannot be raised above 90%) | |
Rot-Resistant Notable +13% to Chaos Resistance Regenerate 1.2% of Life per second Regenerate 0.6% of Energy Shield per second Regenerate 0.3% of Mana per second | |
Blessed Notable 6% increased maximum Life 10% increased maximum Mana +13% to Chaos Resistance | |
Student of Decay Notable 25% increased Damage over Time +13% to Chaos Resistance |
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Notable
Some notables are only acquired via cluster jewels and anointment. Cluster jewels provide a unique set of notables, while every notable on the main skill tress can be anointed, plus an additional 11 notables that exclusive from anointment.
Notable passive skills grants notable improvements to the character.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.