Notable Passive /546 ⍟
Notable Passive /546 ⍟
Icon | Name |
---|---|
Lava Lash Notable Damage with Weapons Penetrates 8% Fire Resistance 30% increased Fire Damage with Attack Skills | |
Whirling Barrier Notable +6% Chance to Block Spell Damage while wielding a Staff 20% chance to gain a Power Charge when you Block +6% Chance to Block Attack Damage while wielding a Staff | |
Sanctuary Notable +4% Chance to Block Attack Damage while holding a Shield +4% Chance to Block Spell Damage while holding a Shield +12% Elemental Resistances while holding a Shield | |
Smashing Strikes Notable Staff Attacks deal 30% increased Damage with Hits and Ailments 30% increased Critical Strike Chance with Staves 10% chance to gain an Endurance Charge on Melee Critical Strike | |
Skull Cracking Notable 36% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 36% increased Damage with Ailments 12% reduced Enemy Stun Threshold with Maces or Sceptres | |
Bone Breaker Notable 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 12% increased Area of Effect | |
Spiked Bulwark Notable 28% increased Armour Reflects 50 Physical Damage to Melee Attackers | |
Hatchet Master Notable Axe Attacks deal 24% increased Damage with Hits and Ailments 10% increased Attack Speed with Axes 20% chance to gain Onslaught for 4 seconds on Kill | |
Slaughter Notable 25% increased Physical Damage with Axes Axe Attacks deal 25% increased Damage with Ailments 8% increased Attack Speed with Axes +5 to Maximum Rage | |
Born to Fight Notable 4% increased Attack Speed +20 to Strength 26% increased Physical Damage | |
Stamina Notable +1 to Maximum Endurance Charges | |
Endurance Notable +1 to Maximum Endurance Charges | |
Vigour Notable +1 to Maximum Endurance Charges | |
Lust for Carnage Notable 12% increased Attack Speed 1.2% of Physical Attack Damage Leeched as Life 60% increased total Recovery per second from Life Leech | |
Blunt Trauma Notable 40% increased Critical Strike Chance with Staves +20% to Critical Strike Multiplier with Staves Knocks Back Enemies if you get a Critical Strike with a Staff | |
Fending Notable 15% chance to Knock Enemies Back on hit 25% increased Knockback Distance | |
Bloodless Notable 10% increased maximum Life Enemies Cannot Leech Life From you | |
Eagle Eye Notable +150 to Accuracy Rating 20% increased Global Accuracy Rating 20% increased Critical Strike Chance | |
Warrior's Blood Notable Regenerate 1.8% of Life per second 20% increased Stun Threshold +20 to Strength | |
Arcing Blows Notable Damage with Weapons Penetrates 8% Lightning Resistance 30% increased Lightning Damage with Attack Skills | |
Fusillade Notable 15% increased Attack Speed with Wands 30% increased Accuracy Rating with Wands | |
Static Blows Notable 30% increased Damage if you have Shocked an Enemy Recently 50% increased Duration of Lightning Ailments 30% increased Effect of Lightning Ailments | |
Wandslinger Notable 30% increased Damage while wielding a Wand 10% increased Attack Speed with Wands | |
Elder Power Notable 10% increased Wand Damage per Power Charge 10% chance to gain a Power Charge on Kill | |
Nightstalker Notable +30% to Critical Strike Multiplier with Daggers 0.6% of Attack Damage Leeched as Life 0.6% of Attack Damage Leeched as Mana | |
Flaying Notable Dagger Attacks deal 24% increased Damage with Hits and Ailments 12% increased Attack Speed with Daggers 18% increased Accuracy Rating with Daggers | |
Claws of the Magpie Notable Claw Attacks deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws | |
Claws of the Falcon Notable 15% increased Accuracy Rating with Claws +40% to Critical Strike Multiplier with Claws | |
Grave Intentions Notable Minions have +27% to Chaos Resistance Minions gain 20% of Maximum Life as Extra Maximum Energy Shield | |
Death Attunement Notable +1 to Maximum number of Raised Zombies +1 to Maximum number of Spectres +1 to Maximum number of Skeletons | |
Overcharge Notable +1 to Maximum Power Charges | |
Mind Drinker Notable 20% increased maximum Mana Recover 2% of Mana on Kill | |
Heart of Thunder Notable 30% increased Lightning Damage Damage Penetrates 6% Lightning Resistance | |
Lightning Walker Notable 25% increased Lightning Damage 5% increased Cast Speed with Lightning Skills +15% to Lightning Resistance | |
Fire Walker Notable 25% increased Fire Damage 5% increased Cast Speed with Fire Skills +15% to Fire Resistance | |
Arsonist Notable +10% to Fire Damage over Time Multiplier Regenerate 1.2% of Life per second | |
Fingers of Frost Notable 30% chance to Freeze Enemies which are Chilled 30% increased Duration of Cold Ailments 30% increased Effect of Cold Ailments | |
Frost Walker Notable 25% increased Cold Damage 5% increased Cast Speed with Cold Skills +15% to Cold Resistance | |
Heart of Ice Notable 30% increased Cold Damage Damage Penetrates 6% Cold Resistance | |
Holy Fire Notable +12% to Fire Damage over Time Multiplier +24% to Fire Resistance | |
Arcane Potency Notable 30% increased Critical Strike Chance for Spells +30% to Critical Strike Multiplier for Spell Damage | |
Amplify Notable 10% increased Area of Effect 20% increased Area Damage | |
Deep Thoughts Notable 20% increased maximum Mana 20% increased Mana Regeneration Rate +20 to Intelligence | |
Nimbleness Notable 8% increased Cast Speed +15% to Critical Strike Multiplier for Spell Damage | |
Vampirism Notable Recover 3% of Life on Kill 12% of Damage taken Recouped as Life | |
Fangs of Frost Notable Damage with Weapons Penetrates 8% Cold Resistance 30% increased Cold Damage with Attack Skills | |
Wrecking Ball Notable Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 40% increased Stun Duration with Two Handed Melee Weapons on Enemies | |
One With Nature Notable +8% to all Elemental Resistances 24% increased Critical Strike Chance for Attacks 24% increased Elemental Damage with Attack Skills | |
Adder's Touch Notable +25% to Damage over Time Multiplier for Poison from Critical Strikes Critical Strikes with Daggers Poison the Enemy | |
Blade Master Notable 20% increased Physical Damage with Swords Sword Attacks deal 20% increased Damage with Ailments 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords | |
Poisonous Fangs Notable +10% to Damage over Time Multiplier for Poison Claw Attacks deal 25% increased Damage with Ailments 6% increased Attack Speed with Claws | |
From the Shadows Notable 12% increased Attack Speed with Daggers 40% increased Elusive Effect | |
Life Raker Notable 12% increased Attack Speed with Claws 12% increased Accuracy Rating with Claws Gain 6 Life per Enemy Hit with Attacks | |
Intuition Notable +8% chance to Suppress Spell Damage 15% increased Evasion Rating 5% increased maximum Life | |
Heavy Draw Notable 30% increased Physical Damage with Bows 50% increased Stun Duration with Bows on Enemies 30% increased Damage Over Time with Bow Skills | |
Hunter's Gambit Notable +10% to Chaos Damage over Time Multiplier 10% increased Skill Effect Duration 25% increased Damage Over Time with Bow Skills | |
Fervour Notable +1 to Maximum Frenzy Charges | |
Frenetic Notable +1 to Maximum Frenzy Charges | |
Savagery Notable +1 to Maximum Frenzy Charges | |
King of the Hill Notable 100% increased Critical Strike Chance with Bows | |
Herbalism Notable 10% increased maximum Life 30% increased Flask Recovery rate | |
Mana Flows Notable 16% increased maximum Mana 30% increased Mana Regeneration Rate +20 to Intelligence | |
Heart of Oak Notable 8% increased maximum Life 20% chance to Avoid being Stunned Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds | |
Weathered Hunter Notable +100 to Accuracy Rating 20% increased Global Accuracy Rating +10% to all Elemental Resistances | |
Depth Perception Notable +100 to Accuracy Rating 20% increased Global Accuracy Rating 25% increased Critical Strike Chance | |
Acuity Notable 6% increased Attack Speed +100 to Accuracy Rating 20% increased Global Accuracy Rating | |
Ballistics Notable 20% increased Projectile Speed 20% increased Projectile Damage +20 to Dexterity | |
Executioner Notable 60% increased Damage with Hits against Enemies that are on Low Life 15% increased Area of Effect if you've Killed Recently | |
Cleaving Notable 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks | |
Blood Siphon Notable 10% increased maximum Life Gain 10 Life per Enemy Killed +20 to Strength | |
Weapon Artistry Notable +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield 8% increased Attack Speed +2 to Melee Strike Range | |
Ambidexterity Notable 60% increased Attack Damage with Main Hand while Dual Wielding 30% increased Attack Speed with Off Hand while Dual Wielding | |
Heartseeker Notable +30% to Critical Strike Multiplier | |
Razor's Edge Notable 35% increased Physical Damage with Swords Sword Attacks deal 35% increased Damage with Ailments Overwhelm 20% Physical Damage Reduction | |
Aspect of the Eagle Notable 20% increased Damage with Bows 6% increased Attack Speed with Bows 10% increased Accuracy Rating with Bows 20% increased Damage Over Time with Bow Skills | |
Butchery Notable 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons +20 to Strength | |
Destroyer Notable 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons 25% increased Stun Duration with Two Handed Melee Weapons on Enemies | |
Brutal Blade Notable +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield Sword Attacks deal 24% increased Damage with Hits and Ailments 20% chance to gain a Frenzy Charge when you Block Attack Damage | |
Lethality Notable Projectile Attack Skills have 50% increased Critical Strike Chance Projectile Attack Skills have +30% to Critical Strike Multiplier | |
Master Fletcher Notable 15% increased Attack Speed with Bows 20% increased Accuracy Rating with Bows 20% increased Projectile Speed | |
Testudo Notable +6% Chance to Block Attack Damage while holding a Shield 60% increased Block Recovery Recover 30 Life when you Block | |
Blade Barrier Notable +5% Chance to Block Attack Damage while Dual Wielding 50% increased Block Recovery Attack Skills deal 25% increased Damage while Dual Wielding | |
Crystal Skin Notable +1% to all maximum Elemental Resistances 20% chance to Avoid Elemental Ailments | |
Diamond Skin Notable +15% to all Elemental Resistances | |
Arcane Focus Notable 20% increased maximum Energy Shield 10% faster start of Energy Shield Recharge +10 to Intelligence | |
Instability Notable +1 to Maximum Power Charges | |
Infused Notable +1 to Maximum Power Charges | |
Disemboweling Notable 50% increased Melee Critical Strike Chance +25% to Melee Critical Strike Multiplier | |
Divine Fervour Notable 20% increased Attack Damage 30% increased Melee Critical Strike Chance +10 to Strength and Intelligence | |
Throatseeker Notable +30% to Critical Strike Multiplier | |
Prowess Notable +30 to Strength | |
Beef Notable +30 to Strength | |
Physique Notable +30 to Strength | |
Master of the Arena Notable Regenerate 1% of Life per second 10% increased Melee Physical Damage +3 to Melee Strike Range +20 to Strength | |
Heart of the Warrior Notable +20 to maximum Life 10% increased maximum Life +10 to Strength | |
Art of the Gladiator Notable 10% increased Attack Speed 10% increased Global Accuracy Rating Ignore all Movement Penalties from Armour +20 to Dexterity | |
Agility Notable +30 to Dexterity | |
Alacrity Notable +30 to Dexterity | |
Precision Notable 10% increased Global Accuracy Rating 6% increased Attack and Cast Speed +20 to Dexterity | |
Proficiency Notable +30 to Dexterity | |
Expertise Notable +30 to Dexterity | |
Ancestral Knowledge Notable +30 to Intelligence | |
Deep Wisdom Notable +20 to maximum Energy Shield +20 to maximum Mana +20 to Intelligence | |
Arcanist's Dominion Notable 20% increased Spell Damage 5% increased Cast Speed +20 to Intelligence | |
Thief's Craft Notable +30 to Intelligence | |
Wisdom of the Glade Notable +30 to Intelligence | |
Holy Dominion Notable +12% to all Elemental Resistances 24% increased Elemental Damage 10% chance to Freeze, Shock and Ignite | |
Galvanic Hammer Notable 10% increased Accuracy Rating with Maces or Sceptres 30% increased Elemental Damage with Maces or Sceptres Damage with Weapons Penetrates 5% Elemental Resistances | |
Hard Knocks Notable +30 to Intelligence | |
Coordination Notable 10% increased Attack Speed 8% increased Cast Speed +10 to Dexterity and Intelligence | |
Finesse Notable 8% increased Attack Speed 15% increased Global Accuracy Rating +20 to Dexterity | |
Presage Notable Herald Skills have 25% increased Area of Effect 20% increased Mana Reservation Efficiency of Herald Skills | |
Might Notable +30 to Strength | |
Dervish Notable +3% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 24% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding | |
Berserking Notable 6% increased Attack Speed +10 to Maximum Rage | |
Twin Terrors Notable 100% increased Attack Critical Strike Chance while Dual Wielding | |
Doom Cast Notable 60% increased Critical Strike Chance for Spells +15% to Critical Strike Multiplier for Spell Damage | |
Trickery Notable 20% increased Damage 20% increased Critical Strike Chance +10 to Dexterity and Intelligence | |
Sleight of Hand Notable Attacks with One Handed Weapons deal 30% increased Damage with Ailments 8% increased Attack Speed with One Handed Weapons 20% increased Damage with One Handed Weapons | |
Savage Wounds Notable Bleeding you inflict deals Damage 15% faster | |
Golem's Blood Notable 10% increased maximum Life Regenerate 1.6% of Life per second | |
Reflexes Notable +10% chance to Suppress Spell Damage +100 to Evasion Rating 30% increased Evasion Rating | |
Swagger Notable +5% Chance to Block Attack Damage while Dual Wielding 25% chance to gain a Frenzy Charge when you Block | |
Heart of Flame Notable 30% increased Fire Damage Damage Penetrates 6% Fire Resistance | |
Revenge of the Hunted Notable 18% increased Evasion Rating 10% increased maximum Life +10% chance to Suppress Spell Damage while on Full Life | |
Blast Radius Notable 10% increased Area of Effect 20% increased Area Damage | |
Lord of the Dead Notable Minions have 15% increased maximum Life Minions deal 20% increased Damage +1 to Maximum number of Raised Zombies +1 to Maximum number of Skeletons | |
Gravepact Notable 30% increased Minion Accuracy Rating Minions have 6% chance to deal Double Damage | |
Fury Bolts Notable 20% increased Projectile Speed 20% increased Projectile Damage +20 to Strength | |
Versatility Notable 15% increased Global Accuracy Rating 5% increased Movement Speed +20 to Dexterity and Intelligence | |
Sacrifice Notable Minions have 20% increased maximum Life Regenerate 1% of Life per second Minions Regenerate 1% of Life per second | |
Thick Skin Notable 10% increased maximum Life 8% chance to Avoid Elemental Ailments | |
Written in Blood Notable 10% increased maximum Energy Shield 10% increased maximum Life +10 to Strength | |
Cruel Preparation Notable 10% increased maximum Life +5% to all Elemental Resistances | |
Faith and Steel Notable 15% increased Armour 10% increased maximum Energy Shield +8% to all Elemental Resistances | |
Whispers of Doom Notable You can apply an additional Curse | |
Devotion Notable 10% increased maximum Life 5% increased effect of Non-Curse Auras from your Skills | |
Discipline and Training Notable +30 to maximum Life 10% increased maximum Life | |
Leadership Notable 30% increased Area of Effect of Aura Skills 6% increased effect of Non-Curse Auras from your Skills | |
Unnatural Calm Notable 18% increased maximum Energy Shield 15% increased Energy Shield Recharge Rate +1% to maximum Lightning Resistance | |
Purity of Flesh Notable 8% increased maximum Energy Shield 10% increased maximum Life +8% to Chaos Resistance | |
Coldhearted Calculation Notable 12% increased Damage 20% increased Mana Regeneration Rate +20 to Intelligence | |
Fangs of the Viper Notable 20% increased Chaos Damage 5% increased Movement Speed +20 to Dexterity 20% increased Physical Damage | |
Assassination Notable 25% increased Critical Strike Chance +25% to Critical Strike Multiplier | |
Soul of Steel Notable +150 to Armour 30% increased Armour +1% to all maximum Elemental Resistances | |
Void Barrier Notable 18% increased Evasion Rating 12% increased maximum Energy Shield +10% chance to Suppress Spell Damage while on Full Energy Shield | |
Cloth and Chain Notable 24% increased Evasion Rating and Armour +12% to all Elemental Resistances | |
Serpent Stance Notable 40% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently | |
Primal Spirit Notable 20% increased maximum Mana Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds +20 to Strength and Intelligence | |
Shamanistic Fury Notable 25% increased Totem Damage 25% increased Totem Placement speed | |
Ironwood Notable 30% increased Totem Life Totems gain +30% to all Elemental Resistances +150 Armour per Summoned Totem | |
Primal Manifestation Notable 30% increased Totem Damage 30% increased Totem Life 50% increased Totem Duration | |
Totemic Zeal Notable 30% increased Totem Placement speed Spells Cast by Totems have 8% increased Cast Speed Attacks used by Totems have 10% increased Attack Speed | |
Volatile Mines Notable 30% increased Mine Duration Can have up to 3 additional Remote Mines placed at a time Mines have 30% increased Detonation Speed | |
Master Sapper Notable 30% increased Trap Damage Can have up to 2 additional Traps placed at a time 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy | |
High Explosives Notable 60% increased Critical Strike Chance with Traps +20% to Critical Strike Multiplier with Traps 15% chance to gain a Power Charge when your Trap is triggered by an Enemy | |
Clever Construction Notable 10% Chance for Traps to Trigger an additional time | |
Saboteur Notable 30% increased Trap Damage 30% increased Mine Damage Can have up to 2 additional Traps placed at a time Can have up to 2 additional Remote Mines placed at a time | |
Path of the Warrior Notable +50 to Armour +20 to Strength 16% increased Physical Damage | |
Path of the Savant Notable 16% increased Spell Damage +20 to maximum Mana +20 to Intelligence | |
Path of the Hunter Notable +100 to Accuracy Rating 16% increased Projectile Damage +20 to Dexterity | |
Shaper Notable 40% increased Mana Regeneration Rate Regenerate 1% of Life per second | |
Sentinel Notable 24% increased Evasion Rating and Armour +10% to all Elemental Resistances | |
Harrier Notable 8% increased Attack Speed 6% increased Cast Speed 5% increased Movement Speed | |
Essence Infusion Notable 15% faster start of Energy Shield Recharge 30% increased Energy Shield Recharge Rate | |
Influence Notable 14% increased effect of Non-Curse Auras from your Skills | |
Charisma Notable 16% increased Mana Reservation Efficiency of Skills 6% increased effect of Non-Curse Auras from your Skills | |
Sovereignty Notable 12% increased Mana Reservation Efficiency of Skills 10% increased effect of Non-Curse Auras from your Skills | |
Entropy Notable 23% increased Damage over Time 10% increased Skill Effect Duration | |
One with Evil Notable +1% to maximum Chaos Resistance +23% to Chaos Resistance | |
Corruption Notable 35% increased Effect of Withered | |
Decay Ward Notable Minions have +18% Chance to Block Attack Damage Minions have +18% Chance to Block Spell Damage Minions Recover 2% of their Life when they Block | |
Strong Arm Notable 25% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with One Handed Melee Weapons +20 to Strength | |
Goliath Notable 30% increased Stun and Block Recovery 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit 20% chance to double Stun Duration | |
Soul Siphon Notable +20 to maximum Mana 18% increased maximum Mana Gain 10 Mana per Enemy Killed | |
Clever Thief Notable 1% of Attack Damage Leeched as Life 1% of Attack Damage Leeched as Mana | |
Blood Drinker Notable 10% increased maximum Life Recover 2% of Life on Kill | |
Heart and Soul Notable 8% increased maximum Life 12% increased maximum Mana | |
Annihilation Notable 50% increased Critical Strike Chance for Spells +15% to Critical Strike Multiplier for Spell Damage | |
Prism Weave Notable 6% increased Attack Speed with Wands 24% increased Elemental Damage with Wands Damage with Weapons Penetrates 5% Elemental Resistances | |
Skittering Runes Notable 50% increased Area of Effect of Hex Skills 20% increased Mana Reservation Efficiency of Curse Aura Skills 20% reduced Mana Cost of Curse Skills | |
Defiled Forces Notable Refresh Duration of Ignite, Chill and Shock on Enemies you Curse Remove Elemental Ailments when you Cast a Curse Spell | |
Practical Application Notable +10% to all Elemental Resistances 25% chance to Avoid interruption from Stuns while Casting +20 to Strength and Dexterity | |
Piercing Shots Notable Projectiles Pierce 2 additional Targets | |
Essence Surge Notable +30 to maximum Energy Shield 20% faster start of Energy Shield Recharge | |
Survivalist Notable 24% increased Evasion Rating +8% to all Elemental Resistances +1% to maximum Cold Resistance | |
Constitution Notable +20 to maximum Life 10% increased maximum Life | |
Foresight Notable +20 to maximum Energy Shield 14% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate | |
Druidic Rite Notable 20% increased maximum Mana 20% increased Flask Effect Duration | |
Forces of Nature Notable Attack Damage Penetrates 10% of Enemy Elemental Resistances | |
Fatal Blade Notable 50% increased Critical Strike Chance with Swords +25% to Critical Strike Multiplier with Swords | |
Revelry Notable +25 to maximum Mana 15% increased maximum Mana 10% increased Effect of Non-Curse Auras from your Skills on Enemies | |
Avatar of the Hunt Notable 30% increased Damage with Bows +200 to Evasion Rating 6% increased Movement Speed 30% increased Damage Over Time with Bow Skills | |
Ash, Frost and Storm Notable 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Effect of Non-Damaging Ailments | |
Mental Rapidity Notable 10% increased Cast Speed 30% increased Mana Regeneration Rate | |
Quick Recovery Notable 7% increased maximum Life 20% increased Mana Regeneration Rate Regenerate 0.8% of Life per second | |
Combat Stamina Notable 20% increased Armour 5% increased maximum Life Regenerate 1% of Life per second | |
Martial Experience Notable 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased total Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction | |
Dynamo Notable 18% increased maximum Mana Guard Skills have 40% increased Duration | |
Battle Rouse Notable 15% increased maximum Mana 10% of Damage taken Recouped as Mana | |
Exceptional Performance Notable 25% increased Skill Effect Duration | |
Command of Steel Notable +5% Chance to Block Attack Damage while holding a Shield 30% increased Attack Damage while holding a Shield | |
Arcane Chemistry Notable 15% increased maximum Mana 30% increased Mana Recovery from Flasks Mana Flasks gain 1 Charge every 3 seconds | |
Profane Chemistry Notable 7% increased maximum Life 30% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds | |
Master of Blades Notable Overwhelm 10% Physical Damage Reduction +30 to Strength 30% increased Physical Damage | |
Hired Killer Notable 7% increased maximum Life Recover 2% of Life on Kill | |
Thrill Killer Notable 16% increased maximum Mana Recover 2% of Mana on Kill | |
Dreamer Notable 20% increased maximum Mana 15% increased Mana Regeneration Rate 10% reduced Mana Cost of Skills | |
Melding Notable 7% increased maximum Life Gain 3% of Maximum Life as Extra Maximum Energy Shield | |
True Strike Notable 45% increased Critical Strike Chance +15% to Critical Strike Multiplier | |
Potency of Will Notable 25% increased Skill Effect Duration | |
Champion of the Cause Notable 12% increased Area of Effect of Aura Skills 8% increased Reservation Efficiency of Skills 6% increased effect of Non-Curse Auras from your Skills | |
Quickstep Notable +10% chance to Suppress Spell Damage 6% increased Movement Speed | |
Ribcage Crusher Notable Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently | |
Breath of Flames Notable +10% to Fire Damage over Time Multiplier 30% increased Fire Damage | |
Breath of Lightning Notable 30% increased Lightning Damage 50% increased Effect of Lightning Ailments | |
Breath of Rime Notable 30% increased Cold Damage 50% increased Effect of Cold Ailments | |
Tempest Blast Notable Gain 20% of Wand Physical Damage as Extra Lightning Damage | |
Bravery Notable 24% increased Evasion Rating and Armour 8% increased maximum Life | |
Defiance Notable +3% Chance to Block Attack Damage while holding a Shield Attack Skills deal 24% increased Damage while holding a Shield 60% increased Defences from Equipped Shield | |
Retribution Notable 15% increased Damage Minions deal 15% increased Damage 5% increased Attack and Cast Speed +10 to Strength and Intelligence | |
Sanctity Notable 20% increased Armour 10% increased maximum Energy Shield Regenerate 1% of Life per second +10 to Strength and Intelligence | |
Light of Divinity Notable 20% increased Spell Damage 30% increased Critical Strike Chance for Spells 10% increased Light Radius +10 to Strength and Intelligence | |
Righteous Decree Notable 22% increased maximum Mana 6% reduced Mana Cost of Skills | |
Robust Notable Regenerate 10 Life per second Regenerate 1.2% of Life per second | |
Barbarism Notable 8% increased maximum Life +1% to maximum Fire Resistance +8% to Fire Resistance | |
Juggernaut Notable 24% increased Armour 8% increased maximum Life | |
Retaliation Notable Attack Skills deal 20% increased Damage while holding a Shield 8% increased Attack Speed while holding a Shield 60% increased Defences from Equipped Shield | |
Storm Weaver Notable 25% increased Cold Damage 25% increased Lightning Damage Enemies Shocked or Frozen by you take 5% increased Elemental Damage | |
Blade of Cunning Notable 15% increased Accuracy Rating with Swords 45% increased Critical Strike Chance with Swords +15% to Critical Strike Multiplier with Swords | |
Tireless Notable 10% increased maximum Life 6% reduced Cost of Skills | |
Sanctum of Thought Notable You take 30% reduced Extra Damage from Critical Strikes 18% increased Armour 12% increased maximum Energy Shield | |
Bloodletting Notable +15% to Damage over Time Multiplier for Bleeding 40% increased Attack Damage against Bleeding Enemies | |
Flash Freeze Notable 25% increased Cold Damage 15% chance to Freeze 30% increased Effect of Cold Ailments | |
Graceful Assault Notable 30% increased Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill 30% increased Armour and Evasion Rating during Onslaught | |
Hematophagy Notable 10% increased Maximum total Life Recovery per second from Leech 100% increased total Recovery per second from Life Leech 40% increased Damage while Leeching | |
Spirit Void Notable 0.8% of Attack Damage Leeched as Mana 25% increased Maximum total Mana Recovery per second from Leech 60% increased total Recovery per second from Mana Leech | |
Essence Sap Notable 0.5% of Attack Damage Leeched as Mana 50% increased Maximum total Mana Recovery per second from Leech 100% increased total Recovery per second from Mana Leech | |
Vitality Void Notable 0.8% of Attack Damage Leeched as Life 15% increased Maximum total Life Recovery per second from Leech 60% increased total Recovery per second from Life Leech | |
Rampart Notable 40% increased Damage with Attack Skills while you have at least 20 Fortification Fortifying Hits against Unique Enemies grant 100% increased Fortification | |
Explosive Elements Notable Mine Damage Penetrates 10% Elemental Resistances | |
Shaman's Dominion Notable 60% increased Critical Strike Chance with Totem Skills +20% to Critical Strike Multiplier with Totem Skills | |
Explosive Impact Notable 30% increased Fire Damage 12% increased Area of Effect | |
Crackling Speed Notable 24% increased Lightning Damage 8% increased Cast Speed | |
Snowforged Notable 25% increased Fire Damage 25% increased Cold Damage Enemies Ignited or Chilled by you have -5% to Elemental Resistances | |
High Voltage Notable 100% increased Critical Strike Chance against Shocked Enemies | |
Unstoppable Notable 10% increased Movement Speed Cannot be Stunned Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value | |
Unbreakable Notable Armour received from Body Armour is doubled 8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits | |
Unyielding Notable 8% increased Damage per Endurance Charge 6% increased Area of Effect per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge | |
Undeniable Notable +500 to Accuracy Rating 1% increased Attack Speed per 150 Accuracy Rating Gain Accuracy Rating equal to twice your Strength | |
Unflinching Notable 30% chance to gain an Endurance Charge when you are Hit 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently +1 to Maximum Endurance Charges | |
Unrelenting Notable 1% additional Physical Damage Reduction per Endurance Charge 8% reduced Elemental Damage taken while at Maximum Endurance Charges +4% to Chaos Resistance per Endurance Charge | |
Untiring Notable 40% increased Life Regeneration rate 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second | |
War Bringer Notable Warcries grant 10 Rage per 5 Power if you have less than 25 Rage Warcries Sacrifice 10 Rage if you have at least 25 Rage Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently | |
Rite of Ruin Notable Lose 0.1% of Life per second per Rage while you are not losing Rage Inherent effects from having Rage are Tripled Cannot be Stunned while you have at least 25 Rage | |
Defy Pain Notable Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds 25% increased Armour per Defiance 50% increased Maximum total Life Recovery per second from Leech while you have Defiance At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance | |
Flawless Savagery Notable Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently 50% increased Critical Strike Chance +25% to Critical Strike Multiplier | |
Crave the Slaughter Notable Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds +10 to Maximum Rage | |
Aspect of Carnage Notable 10% increased Damage taken 40% more Damage | |
Blitz Notable 2% more Attack Speed per Blitz Charge 8% reduced Critical Strike Chance per Blitz Charge Gain a Blitz Charge on Critical Strike +20 to Maximum Blitz Charges | |
Arohongui, Moon's Presence Notable Totems are Immune to Fire Damage Enemies near your Totems deal 8% less Damage Enemies near your Totems take 16% increased Physical and Fire Damage 25% increased Area of Effect while you have a Totem | |
Ngamahu, Flame's Advance Notable 50% of Physical Damage Converted to Fire Damage Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds | |
Hinekora, Death's Fury Notable 1% of Fire Damage Leeched as Life Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit 10% increased Strength | |
Tasalio, Cleansing Water Notable +100% to Fire Resistance 20% of Physical Damage from Hits taken as Fire Damage 20% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently Unaffected by Ignite | |
Tukohama, War's Herald Notable 2% of Damage dealt by your Totems is Leeched to you as Life 100% increased Effect of Buffs your Ancestor Totems grant while Active Ancestor Totems have 100% increased Activation range | |
Tawhoa, Forest's Strength Notable Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy | |
Ramako, Sun's Light Notable +25% to Fire Damage over Time Multiplier 25% chance to Ignite Damage Penetrates 15% Fire Resistance | |
Valako, Storm's Embrace Notable Regenerate 0.5% of Life per second per Endurance Charge 15% more Damage if you've lost an Endurance Charge in the past 8 seconds Gain 1 Endurance Charge every second if you've used a Warcry Recently +1 to Maximum Endurance Charges | |
Way of the Poacher Notable 20% chance to gain a Frenzy Charge on Kill 20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy +1 to Maximum Frenzy Charges | |
Avatar of the Slaughter Notable 10% increased Evasion Rating per Frenzy Charge 4% increased Movement Speed per Frenzy Charge 4% increased Attack Speed per Frenzy Charge 10% increased Attack Damage per Frenzy Charge | |
Rapid Assault Notable Onslaught | |
Avatar of the Chase Notable 100% increased Effect of Onslaught on you 10% more chance to Evade Attacks during Onslaught | |
Quartz Infusion Notable +40% chance to Suppress Spell Damage Phasing | |
Avatar of the Veil Notable 50% chance to Avoid Elemental Ailments while Phasing Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances | |
Focal Point Notable 75% increased Effect of your Marks 25% less Damage taken from other Enemies near your Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies | |
Ricochet Notable Skills Chain +1 times Projectiles have 30% chance to be able to Chain when colliding with terrain | |
Endless Munitions Notable Skills fire 2 additional Projectiles | |
Far Shot Notable Far Shot Projectile Barrages have no spread | |
Rupturing Notable Critical Strikes which inflict Bleeding also inflict Rupture | |
Gathering Winds Notable Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force 8% increased Action Speed | |
Occupying Force Notable Mirage Archers are not attached to you +2 to maximum number of Summoned Mirage Archers Cannot Summon Mirage Archers while near your Mirage Archers | |
Wind Ward Notable 3% less Damage taken per Gale Force Lose all Gale Force when Hit | |
Nature's Adrenaline Notable 15% increased Movement Speed during any Flask Effect 20% increased Attack Speed during any Flask Effect | |
Master Surgeon Notable Removes Bleeding when you use a Flask Removes Corrupted Blood when you use a Flask Gain a Flask Charge when you deal a Critical Strike Recover 6% of Life when you use a Flask | |
Nature's Boon Notable Flasks gain 3 Charges every 3 seconds 20% chance for Flasks you use to not consume Charges | |
Master Alchemist Notable Magic Utility Flasks applied to you have 20% increased Effect Removes Elemental Ailments when you use a Flask | |
Veteran Bowyer Notable Gain 15% of Physical Damage as Extra Damage of a random Element Damage Penetrates 10% Elemental Resistances Enemies you Kill that are affected by Elemental Ailments grant 100% increased Flask Charges | |
Nature's Reprisal Notable 40% of Physical Damage Converted to Chaos Damage 15% more Chaos Damage with Attack Skills Chaos Skills have 30% increased Area of Effect | |
Master Toxicist Notable When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage | |
Profane Bloom Notable Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | |
Unholy Authority Notable You can apply an additional Curse Your Hexes can affect Hexproof Enemies | |
Vile Bastion Notable Regenerate 40 Energy Shield per second Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second Cannot Be Stunned while you have Energy Shield | |
Void Beacon Notable Nearby Enemies have -20% to Cold Resistance Nearby Enemies have -20% to Chaos Resistance Nearby Enemies have 100% reduced Life Regeneration rate | |
Forbidden Power Notable 6% increased Area of Effect per Power Charge 6% increased Damage per Power Charge Gain a Power Charge after Spending a total of 200 Mana +1 to Maximum Power Charges | |
Withering Presence Notable +60% to Chaos Resistance 15% more Chaos Damage Every second, inflict Withered on nearby Enemies for 15 seconds Nearby Hindered Enemies deal 15% reduced Damage over Time | |
Frigid Wake Notable Cannot be Chilled Cannot be Frozen 15% more Cold Damage Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits | |
Liege of the Primordial Notable 100% increased Effect of Buffs granted by your Golems Summoned Golems are Resummoned 4 seconds after being Killed +1 to maximum number of Summoned Golems | |
Mastermind of Discord Notable Exposure you inflict applies an extra -25% to the affected Resistance Regenerate 1% of Mana per second if you've inflicted Exposure Recently | |
Heart of Destruction Notable Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds 60% increased Area of Effect while you don't have Convergence | |
Bastion of Elements Notable Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill Other Aegis Skills are Disabled Cannot take Reflected Elemental Damage | |
Elemancer Notable Summoned Golems are Immune to Elemental Damage 25% increased Effect of Buffs granted by your Golems per Summoned Golem +1 to maximum number of Summoned Golems | |
Shaper of Flames Notable Hits always Ignite All Damage can Ignite 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire | |
Shaper of Storms Notable Hits always Shock Shocks from your Hits always increase Damage taken by at least 15% All Damage can Shock 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning | |
Shaper of Winter Notable All Damage with Hits can Chill Chills from your Hits always reduce Action Speed by at least 15% 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold Your Chills can reduce Action Speed by up to a maximum of 40% | |
Mindless Aggression Notable Minions have 10% increased Movement Speed Minions deal 30% increased Damage Minions have 10% increased Attack Speed Minions have 10% increased Cast Speed | |
Unnatural Strength Notable Minions have Unholy Might | |
Bone Barrier Notable Grants Level 20 Bone Armour Skill 1% additional Physical Damage Reduction per Minion, up to 10% 2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20% Minions have 20% more Maximum Life | |
Mistress of Sacrifice Notable Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you 40% increased Skill Effect Duration | |
Essence Glutton Notable For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse Regenerate 4% of Mana over 2 seconds when you Consume a corpse | |
Commander of Darkness Notable Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies You and nearby Allies deal 30% increased Damage You and nearby Allies have +30% to Elemental Resistances | |
Plaguebringer Notable If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect With at least one nearby corpse, you and nearby Allies deal 10% more Damage With at least one nearby corpse, nearby Enemies deal 10% reduced Damage | |
Corpse Pact Notable 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% Enemies near corpses you Spawned Recently are Chilled and Shocked | |
Headsman Notable Kill Enemies that have 20% or lower Life when Hit by your Skills Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy | |
Overwhelm Notable Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby Enemies have -30% to Critical Strike Multiplier | |
Bane of Legends Notable 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage 20% more Damage with Hits and Ailments against Unique Enemies | |
Endless Hunger Notable 20% of Overkill Damage is Leeched as Life 20% increased Attack Speed while Leeching Cannot be Stunned while Leeching You are Unaffected by Bleeding while Leeching | |
Brutal Fervour Notable 100% increased Maximum Recovery per Life Leech Life Leech effects are not removed when Unreserved Life is Filled 10% reduced Damage taken while Leeching | |
Impact Notable 50% increased Global Accuracy Rating +4 to Melee Strike Range 5% increased Area of Effect per Enemy killed recently, up to 50% Deal up to 15% more Melee Damage to Enemies, based on proximity | |
Masterful Form Notable Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges +1 to Maximum Frenzy Charges | |
Gratuitous Violence Notable Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Physical Damage over Time | |
Blood in the Eyes Notable Attacks have 50% chance to cause Bleeding Attacks Maim on Hit against Bleeding Enemies 25% chance to Blind with Hits against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage | |
Outmatch and Outlast Notable 25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges | |
Painforged Notable +10% Chance to Block Attack Damage Cannot be Stunned by Hits you Block Your Counterattacks deal Double Damage | |
Violent Retaliation Notable Attack Damage is Lucky if you've Blocked in the past 20 seconds Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds | |
Reigning Veteran Notable +10% to maximum Chance to Block Attack Damage +10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage | |
Arena Challenger Notable 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance +10 to Maximum Challenger Charges | |
Fortitude Notable You have 20 Fortification Players take 1% less Damage from Hits per Fortification. | |
Unstoppable Hero Notable 20% increased Attack Speed while Fortified +500 to Armour and Evasion Rating while Fortified Cannot be Stunned while Fortified | |
Conqueror Notable 100% chance to Taunt on Hit 10% reduced Damage taken if you've Taunted an Enemy Recently Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets | |
Worthy Foe Notable Enemies Taunted by you take 20% increased Damage Enemies Taunted by you cannot Evade Attacks | |
Inspirational Notable 30% increased effect of Non-Curse Auras from your Skills You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage Banner Skills have no Reservation When you create a Banner, it gains 40% of the Stages of your placed Banner | |
First to Strike, Last to Fall Notable Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life Recover 25% of Life when you gain Adrenaline Remove all Ailments and Burning when you gain Adrenaline | |
Master of Metal Notable Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy | |
Righteous Providence Notable 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower +50 to Strength and Intelligence | |
Inevitable Judgement Notable Critical Strikes ignore Enemy Monster Elemental Resistances Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances | |
Augury of Penitence Notable Nearby Enemies deal 8% less Elemental Damage Nearby Enemies take 16% increased Elemental Damage | |
Sanctuary Notable Consecrated Ground you create applies 15% increased Damage taken to Enemies You have Consecrated Ground around you while stationary | |
Pious Path Notable Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies Effects of Consecrated Ground you create Linger for 4 seconds | |
Instruments of Zeal Notable Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges Gain 1 Fanatic Charge every second if you've Attacked in the past second Lose all Fanatic Charges on reaching Maximum Fanatic Charges +4 to Maximum Fanatic Charges | |
Instruments of Virtue Notable 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% Battlemage | |
Divine Guidance Notable 30% increased maximum Mana 10% of Damage is taken from Mana before Life Transfiguration of Mind | |
Sanctuary of Thought Notable Gain 20% of Maximum Mana as Extra Maximum Energy Shield 25% increased Mana Reservation Efficiency of Skills 1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100% 50% less Mana Cost of Skills | |
Pursuit of Faith Notable 100% increased Totem Duration +1 to maximum number of Summoned Totems 100% increased Totem Placement speed | |
Ritual of Awakening Notable 5% more Damage per Summoned Totem Regenerate 0.5% of Mana per second for each Summoned Totem You and your Totems Regenerate 1% of Life per second for each Summoned Totem | |
Conviction of Power Notable +4 to Minimum Endurance Charges +4 to Minimum Power Charges +1 to Maximum Power Charges and Maximum Endurance Charges | |
Illuminated Devotion Notable Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge 30% increased Area of Effect while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge | |
Arcane Blessing Notable 50% increased Effect of Arcane Surge on you Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell | |
Sign of Purpose Notable Brands have 100% more Activation Frequency if 75% of Attached Duration expired Brand Recall has 100% increased Cooldown Recovery Rate | |
Time of Need Notable 80% reduced Effect of Curses on you Every 4 seconds, Regenerate 30% of Life over one second | |
Radiant Faith Notable Grants Armour equal to 160% of your Reserved Life to you and nearby Allies Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies | |
Bastion of Hope Notable +50% Chance to Block Attack Damage for 2 seconds every 5 seconds If you've Blocked in the past 10 seconds, you and nearby Allies cannot be Stunned If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage | |
Harmony of Purpose Notable Nearby Enemies cannot gain Power, Frenzy or Endurance Charges You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other 20% chance to gain a Power, Frenzy or Endurance Charge on Hit | |
Unwavering Faith Notable Auras from your Skills grant +1% Physical Damage Reduction to you and Allies Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies | |
Radiant Crusade Notable +20% to all Elemental Resistances While there are at least five nearby Allies, you and nearby Allies have Onslaught While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage | |
Unwavering Crusade Notable Nearby Allies have 20% increased Attack, Cast and Movement Speed Nearby Allies have 30% increased Area of Effect Nearby Allies Intimidate Enemies for 4 seconds on Hit Nearby Allies Unnerve Enemies for 4 seconds on Hit | |
Unstable Infusion Notable 10% chance to gain a Power Charge on Critical Strike 20% chance to gain a Power Charge on Non-Critical Strike +1 to Maximum Power Charges | |
Deadly Infusion Notable +5% to Critical Strike Multiplier per Power Charge +1.5% Critical Strike Chance while at maximum Power Charges | |
Ambush and Assassinate Notable 15% more Damage with Hits and Ailments against Enemies that are on Low Life +40% to Critical Strike Multiplier against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Low Life Critical Strikes have Culling Strike | |
Opportunistic Notable Damage from your Critical Strikes cannot be Reflected 25% more Damage while there is at most one Rare or Unique Enemy nearby 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby | |
Toxic Delivery Notable Poison you inflict with Critical Strikes deals 25% more Damage +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% | |
Noxious Strike Notable 40% chance to Poison on Hit 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% Recover 0.5% of Life per Poison affecting Enemies you Kill | |
Mistwalker Notable Gain Elusive on Critical Strike 50% increased Elusive Effect You take no Extra Damage from Critical Strikes while Elusive | |
Swift Killer Notable 200% increased Charge Duration +2 to Maximum Frenzy Charges | |
Polymath Notable 3% more Damage for each different type of Mastery you have Allocated Recover 1% of Life on Kill for each different type of Mastery you have Allocated Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated Recover 1% of Mana on Kill for each different type of Mastery you have Allocated | |
Heartstopper Notable Every 10 seconds: Take 40% less Damage from Hits for 5 seconds Take 40% less Damage over Time for 5 seconds trickster damage over time taken +% final [-40] trickster hit damage taken +% final [-40] | |
Escape Artist Notable +5 to Evasion Rating per 1 Maximum Energy Shield on Helmet +1 to maximum Energy Shield per 6 Evasion Rating on Body Armour | |
Spellbreaker Notable +20% chance to Suppress Spell Damage Prevent +10% of Suppressed Spell Damage while on Full Energy Shield 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage | |
One Step Ahead Notable Your Action Speed is at least 108% of base value Your Action Speed is at most 90%. | |
Pyromaniac Notable Immune to Ignite and Shock Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second | |
Born in the Shadows Notable Cannot be Blinded 15% reduced Damage taken from Blinded Enemies Nearby Enemies are Blinded Blind Enemies on Hit | |
Explosives Expert Notable +40% to Critical Strike Multiplier against Burning Enemies 80% increased Critical Strike Chance against Shocked Enemies Damage Penetrates 10% Elemental Resistances against Chilled Enemies | |
Bomb Specialist Notable You gain 5% increased Area of Effect for each Mine 25% increased Mine Throwing Speed if you Detonated Mines Recently Mines have 25% increased Detonation Speed | |
Perfect Crime Notable You gain 10% increased Damage for each Trap 25% Chance for Traps to Trigger an additional time 25% reduced Cost of Skills that throw Traps | |
Demolitions Specialist Notable 150% increased Effect of Auras from Mines Mines Hinder Enemies near them for 2 seconds when they Land, reducing Movement Speed by 40% | |
Chain Reaction Notable 50% increased Cooldown Recovery Rate for throwing Traps Skills used by Traps have 50% increased Area of Effect When your Traps Trigger, your nearby Traps also Trigger | |
Will of Blades Notable 40% increased Critical Strike Chance 20% increased Physical Damage | |
Path of the Ranger Notable Can Allocate Passives from the Ranger's starting point | |
Path of the Witch Notable Can Allocate Passives from the Witch's starting point | |
Path of the Marauder Notable Can Allocate Passives from the Marauder's starting point | |
Path of the Duelist Notable Can Allocate Passives from the Duelist's starting point | |
Path of the Shadow Notable Can Allocate Passives from the Shadow's starting point | |
Path of the Templar Notable Can Allocate Passives from the Templar's starting point | |
Marauder Ascendancy Notable | |
Ranger Ascendancy Notable | |
Witch Ascendancy Notable | |
Duelist Ascendancy Notable | |
Templar Ascendancy Notable | |
Shadow Ascendancy Notable | |
Soul Drinker Notable 2% of Damage Leeched as Energy Shield 20% increased Attack and Cast Speed while Leeching Energy Shield Energy Shield Leech effects are not removed when Energy Shield is Filled | |
Growth and Decay Notable +12% to Damage over Time Multiplier Regenerate 1% of Life per second | |
Atrophy Notable 27% increased Chaos Damage 12% increased Skill Effect Duration | |
Force Shaper Notable Gain 10% of Physical Damage as Extra Chaos Damage 4% increased Attack and Cast Speed | |
Aspect of the Lynx Notable 20% increased Attack Damage 5% increased Movement Speed 20% increased Critical Strike Chance for Attacks | |
Fatal Toxins Notable +10% to Damage over Time Multiplier for Poison +10% to Chaos Resistance 30% increased Damage with Poison | |
Elemental Focus Notable 20% increased Duration of Elemental Ailments on Enemies 20% increased Elemental Damage 20% increased Effect of Non-Damaging Ailments | |
Unstable Munitions Notable 30% increased Trap Damage 12% increased Area of Effect 50% increased Trap Trigger Area of Effect | |
Overprepared Notable Skills which Throw Traps have +1 Cooldown Use | |
Expeditious Munitions Notable 50% increased Trap Trigger Area of Effect 12% increased Trap Throwing Speed | |
Destructive Apparatus Notable 60% increased Mine Duration 12% increased Mine Throwing Speed | |
Overcharged Notable 8% chance to gain a Power, Frenzy or Endurance Charge on Kill | |
Winter Spirit Notable Gain 10% of Physical Damage as Extra Cold Damage | |
Primeval Force Notable 25% increased Elemental Damage during any Flask Effect 25% increased Elemental Damage with Attack Skills | |
Insightfulness Notable 10% increased maximum Energy Shield 16% increased maximum Mana 10% reduced Mana Cost of Skills while on Full Energy Shield | |
Counterweight Notable 60% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff | |
Dirty Techniques Notable +10% to Damage over Time Multiplier for Ailments Damaging Ailments deal damage 10% faster | |
Toxic Strikes Notable +15% to Damage over Time Multiplier for Poison 15% chance to Poison on Hit | |
Cannibalistic Rite Notable 10% reduced Life Cost of Skills Recover 2% of Life on Kill if you've Spent Life Recently 30% increased Damage with Skills that Cost Life | |
Devastating Devices Notable 50% increased Critical Strike Chance with Mines +25% to Critical Strike Multiplier with Mines 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy | |
Righteous Army Notable Regenerate 1% of Life per second Minions deal 20% increased Damage Minions Regenerate 1% of Life per second | |
Spiritual Command Notable Minions have 8% increased Attack Speed Minions have 8% increased Cast Speed Increases and Reductions to Minion Attack Speed also affect you | |
Redemption Notable Minions deal 20% increased Damage Minions have 10% increased Attack Speed Minions have 10% increased Cast Speed | |
Spiritual Aid Notable Increases and Reductions to Minion Damage also affect you | |
Admonisher Notable 50% increased Warcry Speed 20% increased Warcry Cooldown Recovery Rate | |
Natural Authority Notable Enemies Taunted by your Warcries take 6% increased Damage 30% increased Warcry Buff Effect | |
Arcane Will Notable 30% increased maximum Mana Regenerate 5 Mana per second +10 to Intelligence | |
Runesmith Notable 12% increased Cast Speed with Brand Skills Enemies take 5% increased Damage for each of your Brands Attached to them | |
Explosive Runes Notable +30% to Brand Critical Strike Multiplier 30% increased Brand Attachment range | |
Ethereal Feast Notable 1% of Spell Damage Leeched as Energy Shield 40% increased Maximum total Energy Shield Recovery per second from Leech | |
Light Eater Notable 0.8% of Spell Damage Leeched as Energy Shield 30% increased Maximum total Energy Shield Recovery per second from Leech 24% increased Damage while on Full Energy Shield | |
Taste for Blood Notable 0.5% of Attack Damage Leeched as Life 10% increased Maximum total Life Recovery per second from Leech Gain 10 Life per Enemy Hit with Attacks | |
Tolerance Notable 30% chance to Avoid being Poisoned 30% chance to Avoid being Stunned 30% chance to Avoid Bleeding | |
Divine Judgement Notable 50% increased Elemental Damage | |
Divine Fury Notable Gain 5% of Physical Damage as Extra Fire Damage Damage Penetrates 5% Fire Resistance | |
Divine Wrath Notable Gain 5% of Physical Damage as Extra Lightning Damage Damage Penetrates 5% Lightning Resistance | |
Resourcefulness Notable +8% chance to Suppress Spell Damage 10% increased maximum Energy Shield 5% increased maximum Life | |
Soul Thief Notable 15% increased Evasion Rating 10% increased maximum Energy Shield Recover 2% of Energy Shield on Kill | |
Mysticism Notable 20% increased Spell Damage while Dual Wielding 6% increased Cast Speed while Dual Wielding 40% increased Mana Regeneration if you've used a Movement Skill Recently | |
Dark Arts Notable +5% Chance to Block Spell Damage while Dual Wielding +5% Chance to Block Attack Damage while Dual Wielding 10% increased Attack Speed while Dual Wielding 10% increased Cast Speed while Dual Wielding | |
Enigmatic Defence Notable +6% Chance to Block Spell Damage while wielding a Staff 20% increased Spell Damage while wielding a Staff +6% Chance to Block Attack Damage while wielding a Staff | |
Enigmatic Reach Notable 10% increased Attack Speed with Staves 10% increased Cast Speed while wielding a Staff 3% increased Area of Effect per Power Charge | |
Arcane Guarding Notable +8% Chance to Block Spell Damage while holding a Shield 60% increased Energy Shield from Equipped Shield | |
Arcane Sanctuary Notable 30% increased Spell Damage while holding a Shield 25% chance to Avoid Elemental Ailments while holding a Shield 25% chance to Avoid being Stunned while holding a Shield | |
Arcane Expanse Notable Spell Skills have 20% increased Area of Effect | |
Swift Venoms Notable +14% to Damage over Time Multiplier for Poison 10% increased Attack Speed | |
Gladiator's Perseverance Notable 10% increased Attack Speed when on Full Life 1% of Physical Attack Damage Leeched as Life 40% increased Attack Damage while Leeching | |
Brinkmanship Notable Melee Skills have 20% increased Area of Effect | |
Fleetfoot Notable 30% increased Evasion Rating 5% increased Movement Speed 30% increased Cooldown Recovery Rate of Movement Skills | |
Silent Steps Notable 20% increased Evasion Rating 40% increased Blind Effect | |
Freedom of Movement Notable 40% increased Evasion Rating while Phasing 10% increased Movement Speed while Phasing +20 to Dexterity | |
Inexorable Notable 25% chance to gain an Endurance Charge when you are Hit 50% increased Armour while stationary | |
Adamant Notable 25% increased Armour Remove Bleeding when you use a Guard Skill Remove Corrupted Blood when you use a Guard Skill Guard Skills have 25% increased Duration | |
Dismembering Notable 40% increased Melee Critical Strike Chance +20% to Melee Critical Strike Multiplier 20% chance to Maim Enemies on Critical Strike with Attacks | |
Steadfast Notable +4 to maximum Fortification | |
Season of Ice Notable +12% to Cold Damage over Time Multiplier 20% increased Effect of Chill | |
Inveterate Notable Prevent +3% of Suppressed Spell Damage +15% chance to Suppress Spell Damage | |
Merciless Skewering Notable Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction 15% chance to Impale Enemies on Hit with Attacks 5% increased Impale Effect | |
Forceful Skewering Notable Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction 10% chance to Impale Enemies on Hit with Attacks 10% increased Impale Effect | |
Magmatic Strikes Notable Gain 10% of Physical Damage as Extra Fire Damage | |
Dazzling Strikes Notable 50% increased Critical Strike Chance against Blinded Enemies 20% chance to Blind Enemies on Hit with Attacks 20% increased Blind Effect | |
Disciple of the Slaughter Notable +1 to Minimum Frenzy Charges 8% chance to gain a Frenzy Charge on Kill 8% increased Damage per Frenzy Charge | |
Disciple of the Unyielding Notable +1 to Minimum Endurance Charges 8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge | |
Longshot Notable 30% increased Projectile Speed Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | |
Utmost Swiftness Notable +40 to Dexterity 8% increased Dexterity | |
Utmost Might Notable +40 to Strength 8% increased Strength | |
Utmost Intellect Notable +40 to Intelligence 8% increased Intelligence | |
Prismatic Skin Notable +2% to all maximum Elemental Resistances | |
Feller of Foes Notable Axe Attacks deal 30% increased Damage with Hits and Ailments +40% to Critical Strike Multiplier with Axes +200 to Accuracy Rating with Axes | |
Pain Forger Notable 60% increased Critical Strike Chance with Maces or Sceptres 10% reduced Enemy Stun Threshold with Maces or Sceptres 10% chance to gain a Power Charge when you Stun with Melee Damage | |
Courage Notable 30% increased Armour if you have been Hit Recently 30% increased Evasion Rating if you haven't been Hit Recently +15% chance to Suppress Spell Damage if you've Hit an Enemy Recently | |
Blacksmith's Clout Notable 35% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 35% increased Damage with Ailments +35% to Critical Strike Multiplier with Maces or Sceptres | |
Spinecruncher Notable 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 60% increased Stun Duration against Enemies that are on Full Life | |
Entrench Notable +12% chance to Suppress Spell Damage Life Flasks gain 3 Charges when you Suppress Spell Damage | |
Bladedancer Notable Sword Attacks deal 30% increased Damage with Hits and Ailments +3 to Melee Strike Range with Swords | |
Farsight Notable 24% increased Damage with Bows 6% increased Attack Speed with Bows 16% increased Accuracy Rating with Bows 24% increased Damage Over Time with Bow Skills | |
Claws of the Hawk Notable 60% increased Critical Strike Chance with Claws +20% to Critical Strike Multiplier with Claws | |
Backstabbing Notable 30% increased Critical Strike Chance with Daggers +30% to Critical Strike Multiplier with Daggers 100% increased Critical Strike Chance against Enemies on Full Life | |
Wasting Notable +10% to Chaos Damage over Time Multiplier +17% to Chaos Resistance | |
Disintegration Notable 60% increased Critical Strike Chance with Wands +30% to Critical Strike Multiplier with Wands +20 to Intelligence | |
Titanic Impacts Notable +45% to Critical Strike Multiplier with Two Handed Melee Weapons | |
Kinetic Impacts Notable 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 10% chance to double Stun Duration 5% chance to deal Double Damage | |
Aggressive Bastion Notable +5% Chance to Block Attack Damage while holding a Shield 30% increased Physical Attack Damage while holding a Shield Attack Skills deal 30% increased Damage with Ailments while holding a Shield 10% chance to gain an Endurance Charge on Kill while holding a Shield | |
Safeguard Notable +8% to all Elemental Resistances Recover 50 Energy Shield when you Block Spell Damage +6% chance to Block Spell Damage while holding a Staff or Shield | |
Warrior Training Notable +2 to Melee Strike Range Melee Skills have 12% increased Area of Effect | |
Steelwood Stance Notable Staff Attacks deal 30% increased Damage with Hits and Ailments +800 Armour if you've Blocked Recently +8% Chance to Block Attack Damage while wielding a Staff | |
One with the River Notable 30% increased Elemental Damage with Staves Damage with Weapons Penetrates 5% Elemental Resistances | |
Deadly Draw Notable 30% increased Damage Over Time with Bow Skills Damaging Ailments deal damage 10% faster | |
Arcane Capacitor Notable 15% increased maximum Mana 10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50% 10% chance to gain Arcane Surge when you Kill an Enemy | |
Last Rites Notable Cursed Enemies you Kill are destroyed Enemies Cursed by you have 50% reduced Life Regeneration Rate Enemies you Curse cannot Recharge Energy Shield | |
Disciple of the Forbidden Notable +1 to Minimum Power Charges 8% chance to gain a Power Charge on Kill 8% increased Damage per Power Charge | |
Prodigal Perfection Notable 20% increased maximum Mana 2% increased Spell Damage per 100 Maximum Mana, up to 40% | |
Mystic Bulwark Notable 6% Chance to Block Spell Damage 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage | |
Essence Extraction Notable 25% increased Flask Charges gained 15% increased Mana Recovery Rate during Effect of any Mana Flask | |
Ravenous Horde Notable Minions have 30% increased Movement Speed Minions have 30% chance to gain Onslaught for 4 seconds on Kill | |
Enduring Bond Notable 20% increased Skill Effect Duration Minions deal 30% increased Damage if you've used a Minion Skill Recently 20% increased Minion Duration | |
Fearsome Force Notable Minions have 60% increased Critical Strike Chance Minions have +20% to Critical Strike Multiplier | |
Indomitable Army Notable Minions have 15% additional Physical Damage Reduction Minions have +15% to all Elemental Resistances Moving while Bleeding doesn't cause Minions to take extra Damage | |
Inspiring Bond Notable 10% reduced Mana Cost of Link Skills Your Linked targets deal 30% increased Damage | |
Golem Commander Notable 40% increased Effect of Buffs granted by your Golems +1 to maximum number of Summoned Golems | |
Field Medicine Notable 30% increased Life Recovery from Flasks Life Flasks gain a Charge when you hit an Enemy, no more than once each second | |
Blast Waves Notable Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently | |
Successive Detonations Notable 10% increased Critical Strike Chance for each Mine Detonated Recently, up to 100% +4% to Critical Strike Multiplier for each Mine Detonated Recently, up to 40% | |
Efficient Explosives Notable 30% increased Mana Reservation Efficiency of Skills that throw Mines Mines have a 15% chance to be Detonated an Additional Time | |
Searing Heat Notable Ignites you inflict deal Damage 15% faster | |
Dire Torment Notable +25% to Damage over Time Multiplier for Ailments from Critical Strikes 40% increased Critical Strike Chance | |
Watchtowers Notable 24% increased Totem Damage Attack Skills have +1 to maximum number of Summoned Ballista Totems 1% increased Movement Speed per Summoned Totem | |
Surveillance Notable 30% increased Totem Damage Attacks used by Totems have 8% increased Attack Speed Each Totem applies 1% increased Damage taken to Enemies near it | |
Panopticon Notable 30% increased Totem Damage Attack Skills have +1 to maximum number of Summoned Ballista Totems 50% increased Effect of Buffs your Ancestor Totems grant while Active | |
Powerful Bond Notable Link Skills have 20% increased Buff Effect Link Skills have 10% increased Skill Effect Duration | |
Burning Brutality Notable +12% to Fire Damage over Time Multiplier with Attack Skills 6% increased Attack Speed | |
Deep Breaths Notable 30% increased Warcry Cooldown Recovery Rate 20% increased total Power counted by Warcries Warcry Skills have 30% increased Area of Effect | |
Measured Fury Notable Warcries Exert 1 additional Attack | |
Unfaltering Notable 30% increased Stun Threshold 50% reduced Stun Duration on you Regenerate 2% of Life per second while stationary | |
Discord Artisan Notable 15% increased Damage for each Herald affecting you 20% increased Effect of Herald Buffs on you | |
Adjacent Animosity Notable 10% reduced Projectile Speed Projectiles deal 40% increased Damage with Hits to targets at the start of their movement, reducing to 0% as they travel farther | |
Window of Opportunity Notable 15% reduced Skill Effect Duration Debuffs on you expire 15% faster | |
Undertaker Notable 30% increased Damage if you have Consumed a corpse Recently Desecrate and Unearth have +2 to Maximum number of corpses allowed Regenerate 2% of Life per second if you've Consumed a corpse Recently | |
Bannerman Notable 15% increased Effect of Non-Curse Auras from your Skills on Enemies Placed Banners also grant 30% increased Attack Damage to you and Allies | |
Instinct Notable +12% chance to Suppress Spell Damage Recover 50 Energy Shield when you Suppress Spell Damage | |
Assured Strike Notable 24% increased Melee Damage +4 to Melee Strike Range while at least 5 Enemies are Nearby | |
Anointed Flesh Notable +1% to all maximum Elemental Resistances 20% reduced Elemental Ailment Duration on you 20% reduced Effect of Chill and Shock on you | |
Harpooner Notable 20% chance to Impale Enemies on Hit with Two Handed Weapons 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 50% increased Impale Duration | |
Serpentine Spellslinger Notable Enemies Poisoned by you have -5% to Chaos Resistance Spell Skills have +12% to Damage over Time Multiplier for Poison | |
Forethought Notable 20% increased maximum Mana 15% increased Mana Regeneration Rate 10% increased Mana Cost of Skills | |
Infused Flesh Notable 18% of Damage taken Recouped as Life | |
Brand Equity Notable You can Cast 2 additional Brands Brand Skills have 20% increased Duration Brand Recall has 20% increased Cooldown Recovery Rate | |
Trick Shot Notable 30% increased Chaining range | |
Split Shot Notable Projectiles have 50% chance for an additional Projectile when Forking | |
Deflection Notable +5% Chance to Block Attack Damage while holding a Shield 25% chance to gain an Endurance Charge when you Block | |
Replenishing Remedies Notable 15% increased Flask Charges gained Life Flasks gain 2 Charges every 3 seconds Mana Flasks gain 2 Charges every 3 seconds | |
Acrimony Notable +15% to Damage over Time Multiplier | |
Harvester of Foes Notable 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 12% increased Impale Effect | |
Malicious Intent Notable +2 to Level of all Curse Skill Gems | |
Marked for Death Notable Culling Strike against Marked Enemy | |
Mark the Prey Notable Marked Enemy grants 30% increased Flask Charges to you Marked Enemy takes 10% increased Damage | |
Hearty Notable 15% increased Life Regeneration rate Regenerate 1.8% of Life per second | |
Vanquisher Notable Crush Enemies for 4 seconds when you Hit them while they are on Full Life 40% increased Physical Damage | |
Relentless Notable Regenerate 1% of Life per second if you have Stunned an Enemy Recently 25% increased Physical Damage | |
Veteran Soldier Notable +15% to Physical Damage over Time Multiplier +25 to maximum Life | |
Asylum Notable +18% to Chaos Resistance 18% reduced Effect of Curses on you | |
Careful Conservationist Notable 10% reduced Flask Charges used Flasks applied to you have 5% increased Effect 20% increased Flask Charges gained if you've dealt a Critical Strike Recently | |
Natural Remedies Notable 20% increased Flask Effect Duration Flasks applied to you have 10% increased Effect Remove Maim and Hinder when you use a Flask | |
Bastion Breaker Notable 30% increased Attack Physical Damage Overwhelm 20% Physical Damage Reduction | |
Steeped in the Profane Notable 15% reduced Effect of Curses on you 10% increased Effect of your Curses | |
Way of the Warrior Notable 16% increased Melee Damage 16% increased Armour +16 to maximum Life +30 to Strength | |
Deadly Inclinations Notable 18% increased Evasion Rating +12 to maximum Life 16% increased Projectile Damage +30 to Dexterity | |
Mystic Talents Notable 16% increased Spell Damage +14 to maximum Energy Shield 25% increased Mana Regeneration Rate +30 to Intelligence | |
Heart of Darkness Notable 27% increased Chaos Damage Damage Penetrates 7% Chaos Resistance | |
Vengeant Cascade Notable 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets | |
Tribal Fury Notable Melee Strike Skills deal Splash Damage to surrounding targets | |
Tenacity Notable 5% increased maximum Life Transfiguration of Body | |
Tranquility Notable 5% increased maximum Energy Shield Transfiguration of Soul | |
Crusader Notable 8% increased maximum Mana Transfiguration of Mind | |
Persistence Notable -10 Physical Damage taken from Hits -1 Physical Damage taken from Hits per Level | |
Hardened Scars Notable 15% increased Life Recovery from Flasks 25% less Damage over Time taken during Effect of any Life Flask | |
Cleansed Thoughts Notable Chaos Resistance is doubled | |
Aspect of Stone Notable 20% chance to Avoid Physical Damage from Hits |
Timeless Jewel Notable /95 ⍟
Timeless Jewel Notable /95 ⍟
Category | Name | Show Full Descriptions |
---|---|---|
Ritual of Immolation Notable (25–35)% increased Fire Damage Damage Penetrates (2–4)% Fire Resistance | ||
Revitalising Flames Notable (25–35)% increased Fire Damage 0.2% of Fire Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | ||
Flesh to Flames Notable (25–35)% increased Fire Damage 10% of Physical Damage Converted to Fire Damage | ||
Ritual of Stillness Notable (25–35)% increased Cold Damage Damage Penetrates (2–4)% Cold Resistance | ||
Revitalising Frost Notable (25–35)% increased Cold Damage 0.2% of Cold Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | ||
Flesh to Frost Notable (25–35)% increased Cold Damage 10% of Physical Damage Converted to Cold Damage | ||
Ritual of Thunder Notable (25–35)% increased Lightning Damage Damage Penetrates (2–4)% Lightning Resistance | ||
Revitalising Lightning Notable (25–35)% increased Lightning Damage 0.2% of Lightning Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | ||
Flesh to Lightning Notable (25–35)% increased Lightning Damage 10% of Physical Damage Converted to Lightning Damage | ||
Ritual of Might Notable (2–4)% chance to deal Double Damage (25–35)% increased Physical Damage | ||
Revitalising Winds Notable 0.2% of Physical Damage Leeched as Life (25–35)% increased Physical Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | ||
Bloody Savagery Notable Bleeding you inflict deals Damage 10% faster (25–35)% increased Physical Damage (They will deal the same total damage over a shorter duration) | ||
Ritual of Shadows Notable (25–35)% increased Chaos Damage 25% chance to inflict Withered for 2 seconds on Hit (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) | ||
Revitalising Darkness Notable (25–35)% increased Chaos Damage 0.2% of Chaos Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | ||
Thaumaturgical Aptitude Notable (25–35)% increased Spell Damage (35–50)% increased Critical Strike Chance for Spells | ||
Hierarchy Notable Minions have (15–20)% increased maximum Life Minions deal (25–35)% increased Damage | ||
Exquisite Pain Notable (25–35)% increased Damage over Time (7–11)% increased Skill Effect Duration | ||
Ritual of Flesh Notable (6–10)% increased maximum Life Regenerate (0.7–1.2)% of Life per second | ||
Flesh Worship Notable (6–10)% increased maximum Life 0.4% of Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | ||
Ritual of Memory Notable (17–23)% increased maximum Mana (15–25)% increased Mana Regeneration Rate | ||
Automaton Studies Notable (30–40)% increased Armour (3–4)% additional Physical Damage Reduction | ||
Construct Studies Notable (30–40)% increased Evasion Rating (5–7)% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | ||
Energy Flow Studies Notable (8–12)% increased maximum Energy Shield (10–15)% increased Energy Shield Recharge Rate | ||
Soul Worship Notable (8–12)% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | ||
Blood-Quenched Bulwark Notable (6–10) Life gained when you Block +5% Chance to Block Attack Damage | ||
Thaumaturgical Protection Notable 5% Chance to Block Spell Damage (20–30)% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) | ||
Jungle Paths Notable (8–10)% chance to Avoid Elemental Ailments (8–10)% chance to Avoid being Stunned (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | ||
Temple Paths Notable +6% chance to Suppress Spell Damage +(8–10)% to all Elemental Resistances (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | ||
Commanding Presence Notable 20% increased Area of Effect of Aura Skills (7–10)% increased effect of Non-Curse Auras from your Skills | ||
Ancient Hex Notable (4–6)% increased Effect of your Curses Curse Skills have 20% increased Skill Effect Duration | ||
Cult of Fire Notable +1% to maximum Fire Resistance +(20–30)% to Fire Resistance (Maximum Resistances cannot be raised above 90%) | ||
Cult of Ice Notable +1% to maximum Cold Resistance +(20–30)% to Cold Resistance (Maximum Resistances cannot be raised above 90%) | ||
Cult of Lightning Notable +1% to maximum Lightning Resistance +(20–30)% to Lightning Resistance (Maximum Resistances cannot be raised above 90%) | ||
Cult of Chaos Notable +1% to maximum Chaos Resistance +(13–19)% to Chaos Resistance (Maximum Resistances cannot be raised above 90%) | ||
Might of the Vaal Notable Random 3–4 offense | ||
Legacy of the Vaal Notable Random 3–4 defence | ||
Heated Devotion Notable 15% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion | ||
Calming Devotion Notable 15% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion | ||
Thundrous Devotion Notable 15% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion | ||
Thoughts and Prayers Notable Gain 5% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion | ||
Zealot Notable Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion (Arcane Surge grants 10% more Spell Damage and 30% increased Mana Regeneration rate, for 4 seconds) | ||
Enduring Faith Notable +1 to Minimum Endurance Charges while you have at least 150 Devotion | ||
Powerful Faith Notable +1 to Minimum Power Charges while you have at least 150 Devotion | ||
Frenzied Faith Notable +1 to Minimum Frenzy Charges while you have at least 150 Devotion | ||
Cloistered Notable Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | ||
Martyr's Might Notable 5% additional Physical Damage Reduction while you have at least 150 Devotion | ||
Intolerance of Sin Notable +1% to all maximum Resistances if you have at least 150 Devotion (Maximum Resistances cannot be raised above 90%) | ||
Smite the Wicked Notable 10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion (Fire Exposure applies -10% to Fire Resistance for 4 seconds) | ||
Smite the Ignorant Notable 10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion (Cold Exposure applies -10% to Cold Resistance for 4 seconds) | ||
Smite the Heretical Notable 10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) | ||
Flawless Execution Notable 80% increased Critical Strike Chance | ||
Brutal Execution Notable +40% to Critical Strike Multiplier | ||
Eternal Resilience Notable Gain 1 Endurance Charge every second if you've been Hit Recently (Recently refers to the past 4 seconds) | ||
Eternal Fortitude Notable 8% increased Armour per Endurance Charge | ||
Eternal Dominance Notable 10% increased Damage per Endurance Charge | ||
Eternal Fervour Notable 10% chance to gain a Frenzy Charge on Hit | ||
Eternal Adaptiveness Notable 8% increased Evasion Rating per Frenzy Charge | ||
Eternal Bloodlust Notable 10% increased Damage per Frenzy Charge | ||
Eternal Subjugation Notable 15% chance to gain a Power Charge on Critical Strike | ||
Eternal Separation Notable 4% increased Energy Shield per Power Charge | ||
Eternal Exploitation Notable 10% increased Damage per Power Charge | ||
Rites of Lunaris Notable 30% increased Effect of Chill | ||
Rites of Solaris Notable 80% chance to Avoid being Chilled | ||
Virtue Gem Surgery Notable 30% increased Effect of Shock | ||
Rural Life Notable 80% chance to Avoid being Shocked | ||
City Walls Notable +8% Chance to Block Attack Damage | ||
Sceptre Pinnacle Notable 8% Chance to Block Spell Damage | ||
Secret Tunnels Notable 20% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | ||
Purity Rebel Notable +12% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | ||
Superiority Notable 12% increased effect of Non-Curse Auras from your Skills | ||
Slum Lord Notable Minions deal 80% increased Damage | ||
Axiom Warden Notable Minions have 80% increased maximum Life | ||
Gemling Inquisition Notable 80% increased Spell Damage | ||
Gemling Ambush Notable 80% increased Critical Strike Chance for Spells | ||
Night of a Thousand Ribbons Notable 80% increased Fire Damage with Attack Skills | ||
Bloody Flowers' Rebellion Notable 80% increased Cold Damage with Attack Skills | ||
Chitus' Heart Notable 80% increased Lightning Damage with Attack Skills | ||
Gemling Training Notable 80% increased Physical Damage | ||
Rigwald's Might Notable 80% increased Melee Physical Damage | ||
Geofri's End Notable 50% increased Damage with Bleeding Bleeding you inflict deals Damage 10% faster (They will deal the same total damage over a shorter duration) | ||
Lioneye's Focus Notable 80% increased Projectile Attack Damage | ||
Voll's Coup Notable 15% increased Attack Speed | ||
Dialla's Wit Notable 15% increased Cast Speed | ||
Discerning Taste Notable 40% increased Rarity of Items found | ||
Gleaming Legion Notable 80% increased Armour | ||
Shadowy Streets Notable 80% increased Evasion Rating | ||
Crematorium Worker Notable +50% to Fire Resistance | ||
Street Urchin Notable +50% to Cold Resistance | ||
Baleful Augmentation Notable +50% to Lightning Resistance | ||
With Eyes Open Notable +37% to Chaos Resistance | ||
Robust Diet Notable 10% increased maximum Life | ||
Pooled Resources Notable 30% increased maximum Mana | ||
Laureate Notable 50% increased Mana Regeneration Rate | ||
War Games Notable 25% increased Global Accuracy Rating | ||
Freshly Brewed Notable 20% increased Flask Effect Duration |
Cluster Jewel Notable /298 ⍟
Cluster Jewel Notable /298 ⍟
Icon | Name |
---|---|
Prodigious Defence Notable 3% Chance to Block Spell Damage 30% increased Attack Damage while holding a Shield +3% Chance to Block Attack Damage | |
Advance Guard Notable Attack Skills deal 30% increased Damage while holding a Shield Ignore all Movement Penalties from Armour 5% increased Movement Speed while holding a Shield | |
Gladiatorial Combat Notable 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield | |
Strike Leader Notable Attack Skills deal 30% increased Damage while holding a Shield +2% Chance to Block Attack Damage +2 to Melee Strike Range while Holding a Shield | |
Powerful Ward Notable 20% chance to gain a Power Charge when you Block +6% Chance to Block Spell Damage while at Maximum Power Charges | |
Enduring Ward Notable 20% chance to gain an Endurance Charge when you Block +6% Chance to Block Attack Damage while at Maximum Endurance Charges | |
Gladiator's Fortitude Notable Attack Skills deal 25% increased Damage while holding a Shield 5% increased maximum Life | |
Precise Retaliation Notable 60% increased Critical Strike Chance if you haven't Blocked Recently +30% to Critical Strike Multiplier if you have Blocked Recently | |
Veteran Defender Notable +15 to all Attributes +15% Elemental Resistances while holding a Shield 60% increased Defences from Equipped Shield | |
Iron Breaker Notable Overwhelm 10% Physical Damage Reduction 35% increased Physical Damage | |
Deep Cuts Notable 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit | |
Master the Fundamentals Notable +10% to all Elemental Resistances 35% reduced Elemental Damage 35% increased Physical Damage | |
Force Multiplier Notable 5% chance to deal Double Damage 25% increased Physical Damage | |
Furious Assault Notable 8% increased Attack and Cast Speed 25% increased Physical Damage | |
Vicious Skewering Notable Attacks have 10% chance to cause Bleeding 10% chance to Impale Enemies on Hit with Attacks 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding | |
Grim Oath Notable Gain 10% of Physical Damage as Extra Chaos Damage | |
Battle-Hardened Notable 30% increased Evasion Rating and Armour 35% increased Physical Damage | |
Replenishing Presence Notable Non-Curse Aura Skills have 20% increased Duration You and nearby Allies Regenerate 1% of Life per second | |
Master of Command Notable 15% increased Effect of Non-Curse Auras from your Skills on Enemies 100% increased Mana Reservation Efficiency of Banner Skills | |
Spiteful Presence Notable 20% increased Effect of Cold Ailments Hatred has 50% increased Mana Reservation Efficiency | |
Purposeful Harbinger Notable Auras from your Skills have 8% increased Effect on you for each Herald affecting you, up to 40% | |
Destructive Aspect Notable 12% increased Area of Effect of Aura Skills Pride has 50% increased Mana Reservation Efficiency | |
Electric Presence Notable 20% increased Effect of Lightning Ailments Wrath has 50% increased Mana Reservation Efficiency | |
Volatile Presence Notable Anger has 50% increased Mana Reservation Efficiency 20% increased Duration of Fire Ailments | |
Righteous Path Notable 10% increased Effect of Consecrated Ground you create Zealotry has 50% increased Mana Reservation Efficiency | |
Mortifying Aspect Notable +11% to Chaos Resistance Malevolence has 50% increased Mana Reservation Efficiency | |
Frantic Aspect Notable Debuffs on you expire 10% faster Haste has 50% increased Mana Reservation Efficiency | |
Introspection Notable Auras from your Skills have 10% increased Effect on you | |
Skullbreaker Notable 8% reduced Enemy Stun Threshold +15% to Critical Strike Multiplier | |
Pressure Points Notable Your Critical Strikes have a 5% chance to deal Double Damage 30% increased Critical Strike Chance | |
Overwhelming Malice Notable 10% chance to gain Unholy Might for 4 seconds on Critical Strike | |
Magnifier Notable 10% increased Area of Effect +10% to Critical Strike Multiplier | |
Savage Response Notable +30% to Critical Strike Multiplier if you've taken a Savage Hit Recently 30% increased Critical Strike Chance | |
Eye of the Storm Notable +10% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes 40% increased Critical Strike Chance | |
Basics of Pain Notable 20% increased Damage 30% increased Critical Strike Chance | |
Quick Getaway Notable 5% increased Attack and Cast Speed 5% increased Movement Speed if you've dealt a Critical Strike Recently 25% increased Critical Strike Chance | |
Assert Dominance Notable 25% increased Area of Effect if you've Killed at least 5 Enemies Recently | |
Vast Power Notable 20% increased Area Damage 3% increased Area of Effect per Power Charge, up to a maximum of 50% | |
Powerful Assault Notable 20% increased Area Damage Area Skills have 10% chance to Knock Enemies Back on Hit | |
Intensity Notable 10% increased Area Damage Spells which can gain Intensity have +1 to maximum Intensity | |
Titanic Swings Notable 20% increased Area Damage while wielding a Two Handed Melee Weapon 15% increased Area of Effect while wielding a Two Handed Melee Weapon | |
Towering Threat Notable 8% increased maximum Life 10% increased Area of Effect | |
Ancestral Echo Notable 20% increased Totem Placement speed 10% increased Attack and Cast Speed if you've summoned a Totem Recently | |
Ancestral Reach Notable 25% increased Totem Damage 25% increased Totem Placement speed 25% increased Totem Placement range | |
Ancestral Might Notable 15% increased Totem Life 30% increased Totem Duration 30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds | |
Ancestral Preservation Notable Totems gain +20% to all Elemental Resistances Totems have 15% additional Physical Damage Reduction Totems gain +25% to Chaos Resistance | |
Snaring Spirits Notable 30% increased Totem Damage Totems Hinder Enemies near them when Summoned | |
Sleepless Sentries Notable 20% increased Totem Duration You have Onslaught if you've Summoned a Totem Recently | |
Ancestral Guidance Notable 30% increased Effect of Buffs your Ancestor Totems grant while Active Totems' Action Speed cannot be modified to below base value | |
Ancestral Inspiration Notable Gain Arcane Surge when you Summon a Totem Spells cast by Totems deal 25% increased Damage | |
Vital Focus Notable Channelling Skills deal 30% increased Damage Regenerate 1.5% of Life per second while Channelling | |
Rapid Infusion Notable 50% increased Effect of Infusion 5% increased Movement Speed while you have Infusion | |
Unwavering Focus Notable 50% chance to Avoid being Stunned while Channelling Channelling Skills deal 30% increased Damage | |
Enduring Focus Notable Channelling Skills deal 25% increased Damage 25% chance to gain an Endurance Charge each second while Channelling | |
Precise Focus Notable 30% increased Critical Strike Chance while Channelling +20% to Critical Strike Multiplier if you've been Channelling for at least 1 second | |
Stoic Focus Notable +3% Chance to Block Attack Damage while Channelling +3% Chance to Block Spell Damage while Channelling Channelling Skills deal 25% increased Damage | |
Hex Breaker Notable 8% increased Attack and Cast Speed while Channelling Remove a Curse after Channelling for 2 seconds | |
Arcane Adept Notable 5% increased Attack and Cast Speed while Channelling Channelling Skills deal 20% increased Damage Gain Arcane Surge after Channelling for 1 second | |
Distilled Perfection Notable 25% increased Life Recovery from Flasks 25% increased Mana Recovery from Flasks 10% increased Flask Effect Duration | |
Spiked Concoction Notable 5% increased Attack and Cast Speed during any Flask Effect Gain Alchemist's Genius when you use a Flask | |
Fasting Notable 20% increased Flask Charges gained 10% increased Movement Speed while under no Flask Effects | |
Mender's Wellspring Notable 25% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds Remove Bleeding when you use a Life Flask | |
Special Reserve Notable 20% increased Damage during any Flask Effect Regenerate 2% of Life per second during any Flask Effect | |
Numbing Elixir Notable 40% reduced Effect of Curses on you during Effect of any Mana Flask 40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask | |
Mob Mentality Notable Exerted Attacks deal 25% increased Damage Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power | |
Cry Wolf Notable Exerted Attacks deal 30% increased Damage 20% increased total Power counted by Warcries | |
Haunting Shout Notable Enemies Taunted by your Warcries are Intimidated | |
Lead By Example Notable When you Warcry, you and nearby Allies gain Onslaught for 4 seconds +10 to Strength and Dexterity | |
Provocateur Notable 40% increased Critical Strike Chance against Taunted Enemies +10% to Critical Strike Multiplier against Taunted Enemies | |
Warning Call Notable Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100% | |
Rattling Bellow Notable Exerted Attacks have 8% chance to deal Double Damage +20 to Strength | |
Bloodscent Notable Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second | |
Run Through Notable Axe or Sword Attacks deal 15% increased Damage with Ailments 10% increased Impale Effect 10% chance to Impale Enemies on Hit with Axes or Swords 15% increased Physical Damage with Axes or Swords | |
Wound Aggravation Notable Axe or Sword Attacks deal 20% increased Damage with Ailments 20% increased Physical Damage with Axes or Swords +5% to Physical Damage over Time Multiplier while wielding an Axe or Sword | |
Overlord Notable 30% increased Damage with Maces, Sceptres or Staves Melee Hits with Maces, Sceptres or Staves Fortify for 6 seconds | |
Expansive Might Notable Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50% | |
Weight Advantage Notable Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff +20 to Strength | |
Wind-up Notable +15% to Critical Strike Multiplier with Claws or Daggers 10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger | |
Fan of Blades Notable Attack Skills fire an additional Projectile while wielding a Claw or Dagger 20% increased Projectile Attack Damage with Claws or Daggers | |
Disease Vector Notable Enemies Poisoned by you cannot Regenerate Life +6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger | |
Arcing Shot Notable Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets | |
Tempered Arrowheads Notable Bow Skills have +6% to Damage over Time Multiplier Bow Skills have 10% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow | |
Broadside Notable Bow Skills have 25% increased Area of Effect | |
Explosive Force Notable Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage Gain 10% of Wand Physical Damage as Extra Chaos Damage | |
Opportunistic Fusilade Notable 50% increased Critical Strike Chance with Wands 35% increased Damage with Wands if you've dealt a Critical Strike Recently | |
Storm's Hand Notable Gain 10% of Wand Physical Damage as Extra Lightning Damage 25% of Wand Physical Damage converted to Lightning Damage | |
Battlefield Dominator Notable Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments 10% reduced Enemy Stun Threshold 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently | |
Martial Mastery Notable 10% increased Attack Speed with Two Handed Melee Weapons 10% increased Attack Speed if you have at least 600 Strength +20 to Strength | |
Surefooted Striker Notable 40% increased Critical Strike Chance with Two Handed Melee Weapons 5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently | |
Graceful Execution Notable 5% increased Attack Speed with Two Handed Melee Weapons 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons +15 to Dexterity and Intelligence | |
Brutal Infamy Notable Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 40% increased Damage with Hits and Ailments against Unique Enemies | |
Fearsome Warrior Notable Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill | |
Combat Rhythm Notable 10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently 10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently | |
Hit and Run Notable Attack Skills deal 25% increased Damage while Dual Wielding +10% chance to Suppress Spell Damage if you've Hit an Enemy Recently | |
Insatiable Killer Notable Attack Skills deal 20% increased Damage while Dual Wielding 5% increased Attack Speed while Dual Wielding 5% chance to gain a Frenzy Charge on Kill while Dual Wielding | |
Mage Bane Notable +5% Chance to Block Spell Damage while Dual Wielding Attack Skills deal 20% increased Damage while Dual Wielding 20% chance to gain a Power Charge when you Block | |
Martial Momentum Notable 8% increased Attack Speed while Dual Wielding 16% increased Accuracy Rating while Dual Wielding 32% increased Damage if you've used a Travel Skill Recently | |
Deadly Repartee Notable +5% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 25% increased Damage while Dual Wielding 30% increased Attack Critical Strike Chance while Dual Wielding | |
Quick and Deadly Notable 60% increased Main Hand Attack Damage while wielding two different Weapon Types 30% increased Off Hand Attack Speed while wielding two different Weapon Types | |
Smite the Weak Notable 40% increased Attack Damage against Maimed Enemies Attacks have 10% chance to Maim on Hit | |
Heavy Hitter Notable 30% increased Attack Damage 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration 30% increased Damage with Ailments from Attack Skills | |
Martial Prowess Notable 20% increased Attack Damage 6% increased Attack Speed 15% increased Global Accuracy Rating 20% increased Damage with Ailments from Attack Skills | |
Calamitous Notable 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills 15% increased Effect of Non-Damaging Ailments | |
Devastator Notable 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage | |
Fuel the Fight Notable 8% increased Attack Speed 0.4% of Attack Damage Leeched as Mana 20% increased Damage while Leeching | |
Drive the Destruction Notable 0.8% of Attack Damage Leeched as Life 25% increased Attack Damage when on Full Life Attacks have 10% chance to Maim on Hit | |
Feed the Fury Notable 0.4% of Attack Damage Leeched as Life 30% increased Damage while Leeching 15% increased Attack Speed while Leeching | |
Aggressive Defence Notable 30% increased Fortification Duration 20% increased Damage with Attack Skills while Fortified Fortifying Hits grant 60% increased Fortification | |
Seal Mender Notable Skills Supported by Unleash have 30% increased Seal gain frequency | |
Conjured Wall Notable 25% increased Spell Damage +6% Chance to Block Spell Damage if you've Cast a Spell Recently | |
Arcane Heroism Notable 30% increased Effect of Arcane Surge on you 10% chance to gain Arcane Surge when you Hit a Unique enemy | |
Practiced Caster Notable 20% increased Spell Damage 5% increased Cast Speed 35% chance to Avoid interruption from Stuns while Casting | |
Burden Projection Notable 30% increased Spell Damage 8% chance to Knock Enemies Back on Hit with Spell Damage | |
Thaumophage Notable 0.6% of Spell Damage Leeched as Energy Shield 25% increased Spell Damage while on Full Energy Shield 10% chance to Hinder Enemies on Hit with Spells | |
Essence Rush Notable 40% increased Damage while Leeching Energy Shield 0.3% of Spell Damage Leeched as Energy Shield 5% increased Attack and Cast Speed while Leeching Energy Shield | |
Sap Psyche Notable 20% increased Spell Damage 30% increased Mana Regeneration Rate Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently | |
Sadist Notable 15% increased Elemental Damage if you've Chilled an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently | |
Corrosive Elements Notable 15% increased Elemental Damage Cold Skills have a 25% chance to apply Cold Exposure on Hit Fire Skills have a 25% chance to apply Fire Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit | |
Doryani's Lesson Notable 0.2% of Elemental Damage Leeched as Life 25% increased Elemental Damage | |
Disorienting Display Notable 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill | |
Prismatic Heart Notable +10% to all Elemental Resistances 30% increased Elemental Damage | |
Widespread Destruction Notable 6% increased Area of Effect 20% increased Elemental Damage | |
Master of Fire Notable Nearby Enemies have Fire Exposure | |
Smoking Remains Notable 35% increased Fire Damage 10% chance to create a Smoke Cloud on Kill | |
Cremator Notable 30% increased Fire Damage Ignited Enemies Killed by your Hits are destroyed | |
Snowstorm Notable Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies | |
Storm Drinker Notable Damage Penetrates 8% Lightning Resistance 0.5% of Lightning Damage Leeched as Energy Shield | |
Paralysis Notable 30% increased Lightning Damage 10% chance to double Stun Duration Lightning Skills have 10% reduced Enemy Stun Threshold | |
Supercharge Notable Lightning Damage with Non-Critical Strikes is Lucky | |
Blanketed Snow Notable Damage Penetrates 10% Cold Resistance against Chilled Enemies | |
Cold to the Core Notable 1% increased Cold Damage per 25 Dexterity 1% increased Cold Damage per 25 Intelligence 1% increased Cold Damage per 25 Strength | |
Cold-Blooded Killer Notable +5% to Cold Damage over Time Multiplier Recover 2% of Life on Killing a Chilled Enemy | |
Touch of Cruelty Notable Chaos Spells have 10% chance to Hinder Enemies on Hit Enemies Hindered by you take 10% increased Chaos Damage | |
Unwaveringly Evil Notable 30% increased Chaos Damage Chaos Skills ignore interruption from Stuns | |
Unspeakable Gifts Notable Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | |
Dark Ideation Notable 2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80% | |
Unholy Grace Notable 30% increased Chaos Damage 10% increased Attack and Cast Speed | |
Wicked Pall Notable 30% increased Chaos Damage 5% increased Skill Effect Duration | |
Renewal Notable Minions Regenerate 1% of Life per second Minions have 5% chance to deal Double Damage while they are on Full Life | |
Raze and Pillage Notable Minions have 20% chance to Ignite Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies Minions gain 6% of Physical Damage as Extra Fire Damage | |
Rotten Claws Notable Minions have a 12% chance to Impale on Hit with Attacks | |
Call to the Slaughter Notable Minions deal 15% increased Damage Minions created Recently have 10% increased Attack and Cast Speed Minions created Recently have 30% increased Movement Speed | |
Skeletal Atrophy Notable Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage | |
Hulking Corpses Notable Minions have 25% increased maximum Life Raised Zombies have 5% chance to Taunt Enemies on Hit | |
Vicious Bite Notable Minions have 30% increased Critical Strike Chance Minions have +15% to Critical Strike Multiplier | |
Primordial Bond Notable 10% increased Damage per Summoned Golem 40% increased Effect of Buffs granted by your Golems Golems have 25% increased Maximum Life | |
Blowback Notable 10% chance to Ignite Ignites you inflict deal Damage 8% faster | |
Fan the Flames Notable Ignites you inflict spread to other Enemies within a Radius of 15 | |
Cooked Alive Notable 15% chance to Ignite Enemies Ignited by you have -5% to Fire Resistance | |
Burning Bright Notable 25% increased Burning Damage 8% increased Area of Effect | |
Wrapped in Flame Notable 20% increased Fire Damage Cannot be Chilled while Burning 5% chance to Cover Enemies in Ash on Hit while you are Burning | |
Vivid Hues Notable 2% of Attack Damage Leeched as Life against Bleeding Enemies 20% increased total Recovery per second from Life Leech 20% increased Damage with Bleeding | |
Rend Notable +5% to Physical Damage over Time Multiplier 20% increased Bleeding Duration | |
Disorienting Wounds Notable 25% increased Damage with Bleeding 25% chance to Blind with Hits against Bleeding Enemies | |
Compound Injury Notable 35% increased Damage with Bleeding you inflict on Maimed Enemies | |
Blood Artist Notable +6% to Physical Damage over Time Multiplier if you've Spent Life Recently +20 to Strength | |
Phlebotomist Notable +6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently 20% increased Critical Strike Chance | |
Septic Spells Notable 5% increased Cast Speed Spell Skills have +5% to Damage over Time Multiplier for Poison 20% chance to Poison on Hit with Spell Damage | |
Low Tolerance Notable Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage | |
Steady Torment Notable 15% increased Poison Duration 15% increased Bleeding Duration +6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies +6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies | |
Eternal Suffering Notable 25% increased Chaos Damage 50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy | |
Eldritch Inspiration Notable 20% increased Chaos Damage 16% increased maximum Mana 20% increased Mana Regeneration Rate | |
Wasting Affliction Notable 20% increased Damage with Ailments Damaging Ailments deal damage 5% faster | |
Haemorrhage Notable +10% to Damage over Time Multiplier for Ailments from Critical Strikes 30% increased Critical Strike Chance | |
Flow of Life Notable 24% increased Damage over Time 4% increased maximum Life Regenerate 0.6% of Life per second | |
Exposure Therapy Notable +5% to Damage over Time Multiplier +30% Chaos Resistance against Damage Over Time | |
Brush with Death Notable +5% to Damage over Time Multiplier Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill | |
Vile Reinvigoration Notable 24% increased Damage over Time 6% increased maximum Energy Shield Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently | |
Circling Oblivion Notable 25% increased Damage over Time 15% increased Duration of Ailments on Enemies | |
Brewed for Potency Notable 24% increased Damage over Time 10% increased Flask Charges gained 20% increased Life and Mana Recovery from Flasks | |
Astonishing Affliction Notable 20% increased Duration of Elemental Ailments on Enemies 20% increased Damage with Hits and Ailments against Enemies affected by Ailments 20% increased Effect of Non-Damaging Ailments | |
Cold Conduction Notable 25% increased Effect of Cold Ailments you inflict on Shocked Enemies 25% increased Effect of Lightning Ailments you inflict on Chilled Enemies | |
Inspired Oppression Notable 20% increased Elemental Damage 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently 10% increased Effect of Non-Damaging Ailments | |
Chilling Presence Notable Nearby Enemies are Chilled | |
Deep Chill Notable +5% to Cold Damage over Time Multiplier 30% increased Effect of Cold Ailments | |
Blast-Freeze Notable 20% increased Cold Damage Freezes you inflict spread to other Enemies within a Radius of 12 | |
Thunderstruck Notable 20% increased Lightning Damage Your Critical Strikes Knock Back Shocked Enemies 30% increased Critical Strike Chance | |
Stormrider Notable 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies | |
Overshock Notable 30% increased Lightning Damage 40% increased Effect of Lightning Ailments | |
Evil Eye Notable Enemies you Curse take 6% increased Damage | |
Forbidden Words Notable 25% increased Area of Effect of Curse Aura Skills 15% increased Mana Reservation Efficiency of Curse Aura Skills | |
Doedre's Spite Notable Enfeeble can affect Hexproof Enemies 35% increased Critical Strike Chance against Cursed Enemies | |
Victim Maker Notable Curse Skills have 8% increased Cast Speed Enemies Cursed by you have Malediction if 33% of Curse Duration expired | |
Master of Fear Notable Enemies you Curse are Unnerved | |
Wish for Death Notable You have Culling Strike against Cursed Enemies | |
Lord of Drought Notable Flammability can affect Hexproof Enemies 30% increased Damage with Ignites inflicted on Cursed Enemies | |
Blizzard Caller Notable Frostbite can affect Hexproof Enemies 30% increased Duration of Freezes you inflict on Cursed Enemies | |
Tempt the Storm Notable Conductivity can affect Hexproof Enemies 30% increased Effect of Shocks you inflict on Cursed Enemies | |
Misery Everlasting Notable Despair can affect Hexproof Enemies Recover 2% of Energy Shield when you Kill a Cursed Enemy | |
Exploit Weakness Notable Vulnerability can affect Hexproof Enemies Recover 2% of Life when you Kill a Cursed Enemy | |
Hound's Mark Notable 20% increased Effect of your Marks 20% increased Damage with Hits and Ailments against Marked Enemy | |
Doedre's Gluttony Notable Punishment can affect Hexproof Enemies You have Culling Strike against Cursed Enemies | |
Doedre's Apathy Notable Temporal Chains can affect Hexproof Enemies Enemies you Curse are Unnerved | |
Master of the Maelstrom Notable Elemental Weakness can affect Hexproof Enemies +1% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently | |
Heraldry Notable Nearby Enemies have Cold Exposure while you are affected by Herald of Ice Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder | |
Endbringer Notable 5% increased Damage for each Herald affecting you 20% increased Damage while affected by a Herald | |
Cult-Leader Notable Minions deal 35% increased Damage while you are affected by a Herald | |
Empowered Envoy Notable Herald Skills deal 40% increased Damage 20% increased Effect of Herald Buffs on you | |
Dark Messenger Notable Herald Skills have 25% increased Area of Effect Herald Skills deal 20% increased Damage | |
Agent of Destruction Notable 10% chance to Freeze, Shock and Ignite while affected by a Herald 25% increased Elemental Damage while affected by a Herald | |
Lasting Impression Notable 30% increased Damage over Time while affected by a Herald Herald Skills deal 50% increased Damage over Time | |
Self-Fulfilling Prophecy Notable +1% to Critical Strike Chance of Herald Skills +15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently | |
Invigorating Portents Notable Minions deal 20% increased Damage while you are affected by a Herald Minions have 10% increased Movement Speed for each Herald affecting you | |
Pure Agony Notable +5 to Maximum Virulence Minions deal 20% increased Damage while you are affected by a Herald | |
Disciples Notable Minions deal 20% increased Damage while you are affected by a Herald Summoned Sentinels have 25% increased Cooldown Recovery Rate | |
Dread March Notable Minions have 10% increased maximum Life Minions have 10% increased Movement Speed Minions have 10% additional Physical Damage Reduction Minions have +10% to Chaos Resistance | |
Blessed Rebirth Notable Minions have 20% increased maximum Life Minions created Recently cannot be Damaged | |
Life from Death Notable Minions have 15% increased maximum Life Regenerate 2% of Life per second if a Minion has Died Recently Minions Recover 4% of Life on Minion Death | |
Feasting Fiends Notable Minions have 10% increased maximum Life Minions deal 10% increased Damage Minions Leech 0.4% of Damage as Life | |
Bodyguards Notable Minions have 10% increased maximum Life Minions have 10% chance to Knock Enemies Back on Hit with Attacks | |
Follow-Through Notable Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain | |
Streamlined Notable 20% increased Projectile Speed 20% increased Projectile Damage | |
Shrieking Bolts Notable 35% increased Projectile Damage 10% chance to Taunt Enemies on Projectile Hit | |
Eye to Eye Notable 25% increased Projectile Damage Projectiles deal 35% increased Damage with Hits against nearby Enemies | |
Repeater Notable 30% increased Projectile Damage 8% increased Attack and Cast Speed | |
Aerodynamics Notable Projectiles Pierce an additional Target 10% increased Projectile Speed 10% increased Projectile Damage | |
Chip Away Notable Brand Recall grants 20% increased Brand Attachment range to recalled Brands Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40% | |
Seeker Runes Notable 25% increased Brand Damage Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100% | |
Remarkable Notable 8% increased Cast Speed with Brand Skills Skills which create Brands have 35% chance to create an additional Brand | |
Brand Loyalty Notable Enemies take 3% increased Damage for each of your Brands Attached to them | |
Holy Conquest Notable Brands have 25% increased Area of Effect if 50% of Attached Duration expired 25% increased Brand Damage | |
Grand Design Notable 20% increased Brand Damage Brand Skills have 10% increased Duration 10% increased Brand Attachment range | |
Set and Forget Notable 25% increased Trap Damage 40% increased Trap Trigger Area of Effect Skills used by Traps have 15% increased Area of Effect | |
Expert Sabotage Notable Mines have a 10% chance to be Detonated an Additional Time Mines have 20% increased Detonation Speed | |
Guerilla Tactics Notable 20% increased Trap Damage 20% increased Mine Damage 10% increased Trap Throwing Speed 10% increased Mine Throwing Speed 5% increased Movement Speed if you've thrown a Trap or Mine Recently | |
Expendability Notable 10% chance to throw up to 1 additional Trap or Mine | |
Arcane Pyrotechnics Notable 20% increased Trap Damage 20% increased Mine Damage Gain Arcane Surge when your Mine is Detonated targeting an Enemy Gain Arcane Surge when your Trap is Triggered by an Enemy | |
Surprise Sabotage Notable +8% to Critical Strike Multiplier with Traps +8% to Critical Strike Multiplier with Mines Trap Damage Penetrates 4% Elemental Resistances Mine Damage Penetrates 4% Elemental Resistances | |
Careful Handling Notable 15% increased Trap Damage 15% increased Mine Damage 4% increased maximum Life 6% increased maximum Mana | |
Peak Vigour Notable 8% increased maximum Life 20% increased Life Recovery from Flasks | |
Fettle Notable +20 to maximum Life 10% increased maximum Life | |
Feast of Flesh Notable 8% increased maximum Life 0.4% of Attack Damage Leeched as Life Gain 10 Life per Enemy Hit with Attacks | |
Sublime Sensation Notable 10% increased maximum Energy Shield 8% increased maximum Life | |
Surging Vitality Notable 8% increased maximum Life Every 4 seconds, Regenerate 10% of Life over one second | |
Peace Amidst Chaos Notable 8% increased maximum Life 20% increased Armour while stationary Regenerate 2% of Life per second while stationary | |
Adrenaline Notable 8% increased maximum Life 6% increased Attack Speed while Leeching | |
Wall of Muscle Notable 6% increased maximum Life 5% increased Strength | |
Mindfulness Notable 15% increased maximum Mana 80% increased Mana Regeneration Rate while stationary | |
Liquid Inspiration Notable 15% increased maximum Mana 20% increased Mana Recovery from Flasks 25% chance to gain a Power Charge when you use a Mana Flask | |
Openness Notable +30 to maximum Mana 20% increased maximum Mana | |
Daring Ideas Notable 18% increased maximum Mana 0.4% of Attack Damage Leeched as Mana | |
Clarity of Purpose Notable 15% increased maximum Mana 30% increased Mana Regeneration Rate | |
Scintillating Idea Notable 20% increased maximum Mana Damage Penetrates 5% Lightning Resistance | |
Holistic Health Notable 8% increased maximum Life 10% increased maximum Mana | |
Genius Notable 8% increased maximum Mana 5% increased Intelligence | |
Improvisor Notable 6% increased Attack Speed 10% increased maximum Mana Gain 3 Mana per Enemy Hit with Attacks | |
Stubborn Student Notable 20% increased Armour 15% increased maximum Mana +1 Armour per 10 Unreserved Maximum Mana | |
Savour the Moment Notable 10% increased maximum Energy Shield Regenerate 3% of Energy Shield per second while stationary | |
Energy From Naught Notable +70 to maximum Energy Shield 15% increased Energy Shield Recharge Rate | |
Will Shaper Notable Gain 5% of Maximum Mana as Extra Maximum Energy Shield | |
Spring Back Notable 10% increased maximum Energy Shield 5% faster start of Energy Shield Recharge | |
Conservation of Energy Notable 10% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield | |
Self-Control Notable 25% increased Mana Regeneration Rate Discipline has 80% increased Mana Reservation Efficiency | |
Heart of Iron Notable Gain 10% of Maximum Life as Extra Armour | |
Prismatic Carapace Notable 30% increased Armour +1% to all maximum Elemental Resistances | |
Militarism Notable 30% increased Armour 8% increased maximum Life | |
Second Skin Notable 3% Chance to Block Spell Damage 30% increased Armour +3% Chance to Block Attack Damage | |
Dragon Hunter Notable 30% increased Armour +20% to Fire Resistance 15% chance to Defend with 200% of Armour | |
Enduring Composure Notable 30% increased Armour Gain 1 Endurance Charge every second if you've been Hit Recently | |
Uncompromising Notable 20% increased Stun Threshold Determination has 50% increased Mana Reservation Efficiency | |
Prismatic Dance Notable 30% increased Evasion Rating +1% to all maximum Elemental Resistances | |
Natural Vigour Notable 30% increased Evasion Rating 8% increased maximum Life | |
Untouchable Notable +10% chance to Suppress Spell Damage 30% increased Evasion Rating | |
Shifting Shadow Notable 20% increased Evasion Rating +20 to Dexterity 10% chance to Blind Enemies on Hit | |
Readiness Notable 30% chance to Avoid Bleeding 30% chance to Avoid being Impaled 30% increased Evasion Rating if you haven't been Hit Recently | |
Sublime Form Notable +10% to all Elemental Resistances Grace has 50% increased Mana Reservation Efficiency | |
Confident Combatant Notable 1% increased Damage per 1% Chance to Block Attack Damage | |
Flexible Sentry Notable 3% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you +3% Chance to Block Attack Damage 25% reduced Effect of Chill and Shock on you | |
Vicious Guard Notable 0.4% of Attack Damage Leeched as Life Regenerate 1.5% of Life per second +4% Chance to Block Attack Damage | |
Mystical Ward Notable 4% Chance to Block Spell Damage 0.3% of Spell Damage Leeched as Energy Shield Regenerate 1.5% of Energy Shield per second | |
Rote Reinforcement Notable +20 to maximum Life 20% chance to gain an Endurance Charge when you Block +4% Chance to Block Attack Damage | |
Mage Hunter Notable 4% Chance to Block Spell Damage 20% increased Spell Damage 20% chance to gain a Power Charge when you Block | |
Riot Queller Notable +4% Chance to Block Attack Damage Enemies Taunted by you take 6% increased Damage | |
One with the Shield Notable +5% Chance to Block Attack Damage while holding a Shield Recover 50 Life when you Block 50% increased Defences from Equipped Shield | |
Aerialist Notable +10% chance to Suppress Spell Damage 5% increased Dexterity | |
Elegant Form Notable +10% chance to Suppress Spell Damage 20% chance to Avoid Elemental Ailments | |
Darting Movements Notable 3% increased Movement Speed +12% chance to Suppress Spell Damage while moving | |
No Witnesses Notable 10% chance to gain Elusive on Kill 25% increased Elusive Effect | |
Molten One's Mark Notable +2% to maximum Fire Resistance Regenerate 1% of Life per second | |
Fire Attunement Notable 30% reduced Ignite Duration on you You cannot be Ignited if you've been Ignited Recently Unaffected by Burning Ground | |
Pure Might Notable 40% increased Stun and Block Recovery Purity of Fire has 80% increased Mana Reservation Efficiency +20 to Strength | |
Blacksmith Notable 25% increased Armour +20% to Fire Resistance 0.4% of Fire Damage Leeched as Life | |
Non-Flammable Notable +1% to maximum Fire Resistance +20% to Fire Resistance 30% chance to Avoid being Ignited | |
Winter Prowler Notable +2% to maximum Cold Resistance 10% increased Life Recovery from Flasks | |
Hibernator Notable 30% reduced Effect of Chill on you 30% reduced Freeze Duration on you You cannot be Frozen if you've been Frozen Recently Unaffected by Chilled Ground | |
Pure Guile Notable Purity of Ice has 80% increased Mana Reservation Efficiency +20 to Dexterity 5% chance to Blind Enemies on Hit | |
Alchemist Notable +20% to Cold Resistance 8% increased Attack and Cast Speed 20% increased Life Recovery from Flasks | |
Antifreeze Notable +1% to maximum Cold Resistance +20% to Cold Resistance 30% chance to Avoid being Frozen | |
Wizardry Notable 8% increased maximum Mana +2% to maximum Lightning Resistance | |
Capacitor Notable You cannot be Shocked if you've been Shocked Recently 30% reduced Effect of Shock on you Unaffected by Shocked Ground | |
Pure Aptitude Notable 15% increased Energy Shield Recharge Rate Purity of Lightning has 80% increased Mana Reservation Efficiency +20 to Intelligence | |
Sage Notable 20% increased Mana Regeneration Rate +20% to Lightning Resistance Regenerate 1.5% of Life per second | |
Insulated Notable +1% to maximum Lightning Resistance +20% to Lightning Resistance 30% chance to Avoid being Shocked | |
Born of Chaos Notable +3% to maximum Chaos Resistance | |
Antivenom Notable +1% to maximum Chaos Resistance +23% to Chaos Resistance 30% chance to Avoid being Poisoned | |
Rot-Resistant Notable +13% to Chaos Resistance Regenerate 1.2% of Life per second Regenerate 0.6% of Energy Shield per second Regenerate 0.3% of Mana per second | |
Blessed Notable 6% increased maximum Life 10% increased maximum Mana +13% to Chaos Resistance | |
Student of Decay Notable 25% increased Damage over Time +13% to Chaos Resistance |
Community Wiki
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Notable
Some notables are only acquired via cluster jewels and anointment. Cluster jewels provide a unique set of notables, while every notable on the main skill tress can be anointed, plus an additional 11 notables that exclusive from anointment.
Notable passive skills grants notable improvements to the character.
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