Skill Gem Quality /4
ItemStats
Dual Strike(0–20)% more Damage with Main Hand Weapon
Animate Weapon+(0–2) to maximum number of Animated Weapons
Animate Weapon+(0–1) to maximum number of Animated Weapons
Vaal Animate Weapon+(0–2) to maximum number of Animated Weapons
Item mods /116
NameLevelPre/SufDescriptionWeight
1Corrupted+(0.1–0.2) metres to Weapon Range attacksword 0
mace 0
staff 0
bow 0
two_hand_weapon 1000
default 0
The Elder's68Prefix+(37–42)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's75Prefix+(43–50)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's83Prefix+(51–59)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's68Prefix+(37–42)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's75Prefix+(43–50)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's83Prefix+(51–59)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Shaper's68PrefixAdds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attacksword_shaper 200
axe_shaper 200
mace_shaper 200
sceptre_shaper 200
default 0
The Shaper's68PrefixAdds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack2h_sword_shaper 200
2h_axe_shaper 200
2h_mace_shaper 200
staff_shaper 200
warstaff_shaper 200
default 0
The Shaper's68PrefixAdds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attacksword_shaper 200
axe_shaper 200
claw_shaper 200
dagger_shaper 200
rune_dagger_shaper 200
bow_shaper 200
default 0
The Shaper's68PrefixAdds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack2h_sword_shaper 200
2h_axe_shaper 200
default 0
The Shaper's68PrefixAdds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attackclaw_shaper 200
sceptre_shaper 200
dagger_shaper 200
rune_dagger_shaper 200
wand_shaper 200
default 0
The Shaper's68PrefixAdds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attackstaff_shaper 200
warstaff_shaper 200
default 0
of the Elder75Suffix+0.1 metres to Weapon Range attack2h_sword_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
staff_elder 1000
warstaff_elder 1000
default 0
of the Elder85Suffix+0.2 metres to Weapon Range attack2h_sword_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
staff_elder 1000
warstaff_elder 1000
default 0
of the Elder68SuffixGain (35–50) Life per Blinded Enemy Hit with this Weapon resource life attackclaw_elder 1000
default 0
of the Elder68Suffix(30–49)% increased Physical Damage
Hits with this Weapon have Culling Strike against Bleeding Enemies
damage physical attack
2h_axe_elder 1000
axe_elder 1000
default 0
Warlord's68PrefixAdds (8–10) to (15–18) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
sword_adjudicator 500
axe_adjudicator 500
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
wand_adjudicator 500
bow_adjudicator 500
default 0
Warlord's71PrefixAdds (12–16) to (24–28) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
sword_adjudicator 500
axe_adjudicator 500
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
wand_adjudicator 500
bow_adjudicator 500
default 0
Warlord's74PrefixAdds (17–22) to (33–39) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
sword_adjudicator 400
axe_adjudicator 400
claw_adjudicator 400
dagger_adjudicator 400
rune_dagger_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
bow_adjudicator 400
default 0
Warlord's77PrefixAdds (21–28) to (42–49) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
sword_adjudicator 300
axe_adjudicator 300
claw_adjudicator 300
dagger_adjudicator 300
rune_dagger_adjudicator 300
mace_adjudicator 300
sceptre_adjudicator 300
wand_adjudicator 300
bow_adjudicator 300
default 0
Warlord's80PrefixAdds (26–35) to (53–61) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
sword_adjudicator 200
axe_adjudicator 200
claw_adjudicator 200
dagger_adjudicator 200
rune_dagger_adjudicator 200
mace_adjudicator 200
sceptre_adjudicator 200
wand_adjudicator 200
bow_adjudicator 200
default 0
Warlord's68PrefixAdds (15–19) to (28–34) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
staff_adjudicator 500
warstaff_adjudicator 500
default 0
Warlord's71PrefixAdds (22–30) to (44–52) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
staff_adjudicator 500
warstaff_adjudicator 500
default 0
Warlord's74PrefixAdds (31–41) to (61–72) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
Warlord's77PrefixAdds (39–52) to (78–90) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
2h_sword_adjudicator 300
2h_axe_adjudicator 300
2h_mace_adjudicator 300
staff_adjudicator 300
warstaff_adjudicator 300
default 0
Warlord's80PrefixAdds (49–65) to (99–114) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
2h_sword_adjudicator 200
2h_axe_adjudicator 200
2h_mace_adjudicator 200
staff_adjudicator 200
warstaff_adjudicator 200
default 0
Redeemer's68PrefixAdds (7–9) to (14–16) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
sword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
sceptre_eyrie 500
wand_eyrie 500
bow_eyrie 500
default 0
Redeemer's71PrefixAdds (11–14) to (22–25) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
sword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
sceptre_eyrie 500
wand_eyrie 500
bow_eyrie 500
default 0
Redeemer's74PrefixAdds (15–20) to (30–35) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
sword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
mace_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's77PrefixAdds (19–25) to (38–44) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
sword_eyrie 300
axe_eyrie 300
claw_eyrie 300
dagger_eyrie 300
rune_dagger_eyrie 300
mace_eyrie 300
sceptre_eyrie 300
wand_eyrie 300
bow_eyrie 300
default 0
Redeemer's80PrefixAdds (23–32) to (48–55) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
sword_eyrie 200
axe_eyrie 200
claw_eyrie 200
dagger_eyrie 200
rune_dagger_eyrie 200
mace_eyrie 200
sceptre_eyrie 200
wand_eyrie 200
bow_eyrie 200
default 0
Redeemer's68PrefixAdds (13–16) to (26–30) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
2h_sword_eyrie 500
2h_axe_eyrie 500
2h_mace_eyrie 500
staff_eyrie 500
warstaff_eyrie 500
default 0
Redeemer's71PrefixAdds (21–26) to (41–46) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
2h_sword_eyrie 500
2h_axe_eyrie 500
2h_mace_eyrie 500
staff_eyrie 500
warstaff_eyrie 500
default 0
Redeemer's74PrefixAdds (28–37) to (56–65) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
2h_sword_eyrie 400
2h_axe_eyrie 400
2h_mace_eyrie 400
staff_eyrie 400
warstaff_eyrie 400
default 0
Redeemer's77PrefixAdds (35–46) to (71–81) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
2h_sword_eyrie 300
2h_axe_eyrie 300
2h_mace_eyrie 300
staff_eyrie 300
warstaff_eyrie 300
default 0
Redeemer's80PrefixAdds (43–59) to (89–102) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
2h_sword_eyrie 200
2h_axe_eyrie 200
2h_mace_eyrie 200
staff_eyrie 200
warstaff_eyrie 200
default 0
Crusader's68PrefixAdds 2 to (25–29) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
sword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
sceptre_crusader 500
wand_crusader 500
bow_crusader 500
default 0
Crusader's71PrefixAdds (1–4) to (40–45) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
sword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
sceptre_crusader 500
wand_crusader 500
bow_crusader 500
default 0
Crusader's74PrefixAdds (2–5) to (55–63) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
sword_crusader 400
axe_crusader 400
claw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
mace_crusader 400
sceptre_crusader 400
wand_crusader 400
bow_crusader 400
default 0
Crusader's77PrefixAdds (2–6) to (70–79) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
sword_crusader 300
axe_crusader 300
claw_crusader 300
dagger_crusader 300
rune_dagger_crusader 300
mace_crusader 300
sceptre_crusader 300
wand_crusader 300
bow_crusader 300
default 0
Crusader's80PrefixAdds (3–8) to (89–99) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
sword_crusader 200
axe_crusader 200
claw_crusader 200
dagger_crusader 200
rune_dagger_crusader 200
mace_crusader 200
sceptre_crusader 200
wand_crusader 200
bow_crusader 200
default 0
Crusader's68PrefixAdds 3 to (46–53) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
Crusader's71PrefixAdds (2–7) to (74–84) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
Crusader's74PrefixAdds (3–9) to (102–117) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
2h_sword_crusader 400
2h_axe_crusader 400
2h_mace_crusader 400
staff_crusader 400
warstaff_crusader 400
default 0
Crusader's77PrefixAdds (3–12) to (130–146) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
2h_sword_crusader 300
2h_axe_crusader 300
2h_mace_crusader 300
staff_crusader 300
warstaff_crusader 300
default 0
Crusader's80PrefixAdds (6–15) to (165–183) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
2h_sword_crusader 200
2h_axe_crusader 200
2h_mace_crusader 200
staff_crusader 200
warstaff_crusader 200
default 0
Hunter's68PrefixAdds (5–7) to (11–13) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
sword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
bow_basilisk 500
default 0
Hunter's71PrefixAdds (9–11) to (17–20) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
sword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
bow_basilisk 500
default 0
Hunter's74PrefixAdds (12–16) to (24–28) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
sword_basilisk 400
axe_basilisk 400
claw_basilisk 400
dagger_basilisk 400
rune_dagger_basilisk 400
mace_basilisk 400
sceptre_basilisk 400
wand_basilisk 400
bow_basilisk 400
default 0
Hunter's77PrefixAdds (15–20) to (30–35) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
sword_basilisk 300
axe_basilisk 300
claw_basilisk 300
dagger_basilisk 300
rune_dagger_basilisk 300
mace_basilisk 300
sceptre_basilisk 300
wand_basilisk 300
bow_basilisk 300
default 0
Hunter's80PrefixAdds (18–25) to (38–44) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
sword_basilisk 200
axe_basilisk 200
claw_basilisk 200
dagger_basilisk 200
rune_dagger_basilisk 200
mace_basilisk 200
sceptre_basilisk 200
wand_basilisk 200
bow_basilisk 200
default 0
Hunter's68PrefixAdds (9–13) to (21–24) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
default 0
Hunter's71PrefixAdds (16–21) to (32–37) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
default 0
Hunter's74PrefixAdds (22–29) to (44–52) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
2h_sword_basilisk 400
2h_axe_basilisk 400
2h_mace_basilisk 400
staff_basilisk 400
warstaff_basilisk 400
default 0
Hunter's77PrefixAdds (28–37) to (57–65) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
2h_sword_basilisk 300
2h_axe_basilisk 300
2h_mace_basilisk 300
staff_basilisk 300
warstaff_basilisk 300
default 0
Hunter's80PrefixAdds (35–48) to (72–81) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
2h_sword_basilisk 200
2h_axe_basilisk 200
2h_mace_basilisk 200
staff_basilisk 200
warstaff_basilisk 200
default 0
Warlord's68PrefixAttacks with this Weapon Penetrate (9–10)% Fire Resistance damage elemental fire attacksword_adjudicator 500
axe_adjudicator 500
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
wand_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
staff_adjudicator 500
warstaff_adjudicator 500
bow_adjudicator 500
default 0
Warlord's73PrefixAttacks with this Weapon Penetrate (11–12)% Fire Resistance damage elemental fire attacksword_adjudicator 400
axe_adjudicator 400
claw_adjudicator 400
dagger_adjudicator 400
rune_dagger_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
bow_adjudicator 400
default 0
Warlord's78PrefixAttacks with this Weapon Penetrate (13–15)% Fire Resistance damage elemental fire attacksword_adjudicator 300
axe_adjudicator 300
claw_adjudicator 300
dagger_adjudicator 300
rune_dagger_adjudicator 300
mace_adjudicator 300
sceptre_adjudicator 300
wand_adjudicator 300
2h_sword_adjudicator 300
2h_axe_adjudicator 300
2h_mace_adjudicator 300
staff_adjudicator 300
warstaff_adjudicator 300
bow_adjudicator 300
default 0
Redeemer's68PrefixAttacks with this Weapon Penetrate (9–10)% Cold Resistance damage elemental cold attacksword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
sceptre_eyrie 500
wand_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
2h_mace_eyrie 500
staff_eyrie 500
warstaff_eyrie 500
bow_eyrie 500
default 0
Redeemer's73PrefixAttacks with this Weapon Penetrate (11–12)% Cold Resistance damage elemental cold attacksword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
mace_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
2h_sword_eyrie 400
2h_axe_eyrie 400
2h_mace_eyrie 400
staff_eyrie 400
warstaff_eyrie 400
bow_eyrie 400
default 0
Redeemer's78PrefixAttacks with this Weapon Penetrate (13–15)% Cold Resistance damage elemental cold attacksword_eyrie 300
axe_eyrie 300
claw_eyrie 300
dagger_eyrie 300
rune_dagger_eyrie 300
mace_eyrie 300
sceptre_eyrie 300
wand_eyrie 300
2h_sword_eyrie 300
2h_axe_eyrie 300
2h_mace_eyrie 300
staff_eyrie 300
warstaff_eyrie 300
bow_eyrie 300
default 0
Crusader's68PrefixAttacks with this Weapon Penetrate (9–10)% Lightning Resistance damage elemental lightning attacksword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
sceptre_crusader 500
wand_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
bow_crusader 500
default 0
Crusader's73PrefixAttacks with this Weapon Penetrate (11–12)% Lightning Resistance damage elemental lightning attacksword_crusader 400
axe_crusader 400
claw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
mace_crusader 400
sceptre_crusader 400
wand_crusader 400
2h_sword_crusader 400
2h_axe_crusader 400
2h_mace_crusader 400
staff_crusader 400
warstaff_crusader 400
bow_crusader 400
default 0
Crusader's78PrefixAttacks with this Weapon Penetrate (13–15)% Lightning Resistance damage elemental lightning attacksword_crusader 300
axe_crusader 300
claw_crusader 300
dagger_crusader 300
rune_dagger_crusader 300
mace_crusader 300
sceptre_crusader 300
wand_crusader 300
2h_sword_crusader 300
2h_axe_crusader 300
2h_mace_crusader 300
staff_crusader 300
warstaff_crusader 300
bow_crusader 300
default 0
Hunter's68PrefixAttacks with this Weapon Penetrate (6–7)% Chaos Resistance damage chaos attacksword_basilisk 400
axe_basilisk 400
claw_basilisk 400
dagger_basilisk 400
rune_dagger_basilisk 400
mace_basilisk 400
sceptre_basilisk 400
wand_basilisk 400
2h_sword_basilisk 400
2h_axe_basilisk 400
2h_mace_basilisk 400
staff_basilisk 400
warstaff_basilisk 400
bow_basilisk 400
default 0
Hunter's73PrefixAttacks with this Weapon Penetrate (8–9)% Chaos Resistance damage chaos attacksword_basilisk 300
axe_basilisk 300
claw_basilisk 300
dagger_basilisk 300
rune_dagger_basilisk 300
mace_basilisk 300
sceptre_basilisk 300
wand_basilisk 300
2h_sword_basilisk 300
2h_axe_basilisk 300
2h_mace_basilisk 300
staff_basilisk 300
warstaff_basilisk 300
bow_basilisk 300
default 0
Hunter's78PrefixAttacks with this Weapon Penetrate (10–12)% Chaos Resistance damage chaos attacksword_basilisk 200
axe_basilisk 200
claw_basilisk 200
dagger_basilisk 200
rune_dagger_basilisk 200
mace_basilisk 200
sceptre_basilisk 200
wand_basilisk 200
2h_sword_basilisk 200
2h_axe_basilisk 200
2h_mace_basilisk 200
staff_basilisk 200
warstaff_basilisk 200
bow_basilisk 200
default 0
Hunter's68PrefixAttacks with this Weapon Penetrate (6–7)% Elemental Resistances damage elemental attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
Hunter's73PrefixAttacks with this Weapon Penetrate (8–9)% Elemental Resistances damage elemental attacksword_basilisk 400
axe_basilisk 400
claw_basilisk 400
dagger_basilisk 400
rune_dagger_basilisk 400
mace_basilisk 400
sceptre_basilisk 400
wand_basilisk 400
2h_sword_basilisk 400
2h_axe_basilisk 400
2h_mace_basilisk 400
staff_basilisk 400
warstaff_basilisk 400
bow_basilisk 400
default 0
Hunter's78PrefixAttacks with this Weapon Penetrate (10–12)% Elemental Resistances damage elemental attacksword_basilisk 300
axe_basilisk 300
claw_basilisk 300
dagger_basilisk 300
rune_dagger_basilisk 300
mace_basilisk 300
sceptre_basilisk 300
wand_basilisk 300
2h_sword_basilisk 300
2h_axe_basilisk 300
2h_mace_basilisk 300
staff_basilisk 300
warstaff_basilisk 300
bow_basilisk 300
default 0
Hunter's68PrefixAdds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attacksword_basilisk 200
axe_basilisk 200
mace_basilisk 200
sceptre_basilisk 200
default 0
Hunter's68PrefixAdds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength damage elemental fire attack2h_sword_basilisk 200
2h_axe_basilisk 200
2h_mace_basilisk 200
staff_basilisk 200
warstaff_basilisk 200
default 0
Hunter's68PrefixAdds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attacksword_basilisk 200
axe_basilisk 200
claw_basilisk 200
dagger_basilisk 200
rune_dagger_basilisk 200
bow_basilisk 200
default 0
Hunter's68PrefixAdds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity damage elemental cold attack2h_sword_basilisk 200
2h_axe_basilisk 200
default 0
Hunter's68PrefixAdds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attackclaw_basilisk 200
dagger_basilisk 200
rune_dagger_basilisk 200
sceptre_basilisk 200
wand_basilisk 200
default 0
Hunter's68PrefixAdds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence damage elemental lightning attackstaff_basilisk 200
warstaff_basilisk 200
default 0
of the Hunt68SuffixHits with this Weapon have (50–65)% chance to ignore Enemy Physical Damage Reduction damage physical attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
default 0
of the Hunt71SuffixHits with this Weapon have (66–80)% chance to ignore Enemy Physical Damage Reduction damage physical attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
default 0
of the Hunt68SuffixHits with this Weapon have (50–65)% chance to ignore Enemy Physical Damage Reduction damage physical attack2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Hunt71SuffixHits with this Weapon have (66–80)% chance to ignore Enemy Physical Damage Reduction damage physical attack2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Conquest68Suffix+0.2 metres to Weapon Range attack2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
staff_adjudicator 500
warstaff_adjudicator 500
default 0
of the Conquest73Suffix+0.3 metres to Weapon Range attack2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
staff_adjudicator 500
warstaff_adjudicator 500
default 0
1ScourgeUpside+0.1 metres to Weapon Range attackwand 0
bow 0
weapon 200
default 0
45ScourgeUpside+0.2 metres to Weapon Range attackwand 0
bow 0
weapon 200
default 0
68ScourgeUpside+0.3 metres to Weapon Range attackwand 0
bow 0
weapon 200
default 0
68ScourgeUpside+0.4 metres to Weapon Range attackwand 0
bow 0
weapon 200
default 0
60WeaponTreeRecombinedAdds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexteritytwo_hand_weapon 0
dagger 500
claw 500
sword 500
bow 1000
axe 500
default 0
60WeaponTreeRecombinedAdds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterityone_hand_weapon 0
dagger 500
claw 500
sword 500
bow 1000
axe 500
default 0
60WeaponTreeRecombinedAdds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strengthtwo_hand_weapon 0
sword 500
axe 500
mace 1000
sceptre 500
staff 500
default 0
60WeaponTreeRecombinedAdds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strengthone_hand_weapon 0
sword 500
axe 500
mace 1000
sceptre 500
staff 500
default 0
60WeaponTreeRecombinedAdds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligencetwo_hand_weapon 0
wand 1000
staff 500
sceptre 500
dagger 500
claw 500
default 0
60WeaponTreeRecombinedAdds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligenceone_hand_weapon 0
wand 1000
staff 500
sceptre 500
dagger 500
claw 500
default 0
60WeaponTreeRecombinedAdds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attributeone_hand_weapon 250
default 0
60WeaponTreeRecombinedAdds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attributetwo_hand_weapon 250
default 0
1WeaponTree25% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
ranged 0
weapon 500
default 0
30WeaponTree25% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
ranged 0
weapon 500
default 0
60WeaponTree25% reduced Attack Speed
Attacks with this Weapon have 30% chance to deal Double Damage
ranged 0
weapon 500
default 0
1WeaponTree20% reduced Attack Speed
Attacks with this Weapon have 15% chance to deal Double Damage
ranged 500
default 0
30WeaponTree20% reduced Attack Speed
Attacks with this Weapon have 20% chance to deal Double Damage
ranged 500
default 0
60WeaponTree20% reduced Attack Speed
Attacks with this Weapon have 25% chance to deal Double Damage
ranged 500
default 0
10WeaponTreeSpells you Cast have Added Spell Damage equal to 12% of the Damage of this Weapon
10% less Cast Speed
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
50WeaponTreeSpells you Cast have Added Spell Damage equal to 16% of the Damage of this Weapon
10% less Cast Speed
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
80WeaponTreeSpells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon
10% less Cast Speed
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
10WeaponTreeSpells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon
15% less Cast Speed
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
50WeaponTreeSpells you Cast have Added Spell Damage equal to 25% of the Damage of this Weapon
15% less Cast Speed
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
80WeaponTreeSpells you Cast have Added Spell Damage equal to 30% of the Damage of this Weapon
15% less Cast Speed
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
12WeaponTree-8% to all Elemental Resistances
Attacks with this Weapon Penetrate 8% Elemental Resistances
weapon 500
default 0
75WeaponTree-8% to all Elemental Resistances
Attacks with this Weapon Penetrate 10% Elemental Resistances
weapon 500
default 0
12WeaponTree-13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
weapon 250
default 0
75WeaponTree-13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
weapon 250
default 0
1WeaponTree+0.2 metres to Weapon Rangeranged 0
weapon 750
default 0
50WeaponTree+0.3 metres to Weapon Rangeranged 0
weapon 750
default 0
15WeaponTree15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
ranged 0
weapon 750
default 0
74WeaponTree25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
ranged 0
weapon 750
default 0
Enchantment Modifier /6
NameLevelPre/SufDescriptionWeight
Enchantment Animate Weapon Damage 166EnchantmentAnimated Weapons deal 25% increased Damage damage minionhelmet 100
default 0
Enchantment Animate Weapon Damage 275EnchantmentAnimated Weapons deal 40% increased Damage damage minionhelmet 100
default 0
Enchantment Animate Weapon Duration 166Enchantment20% increased Animate Weapon Duration minionhelmet 100
default 0
Enchantment Animate Weapon Duration 275Enchantment30% increased Animate Weapon Duration minionhelmet 100
default 0
Enchantment Animate Weapon Chance To Create Additional Copy 166Enchantment16% chance to create an additional Animate Weapon copy minionhelmet 100
default 0
Enchantment Animate Weapon Chance To Create Additional Copy 275Enchantment24% chance to create an additional Animate Weapon copy minionhelmet 100
default 0
Monsters mods /3
NameLevelPre/SufDescriptionWeight
1Uniqueroyale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
1Unique20% increased Physical Weapon Damage per 10 Strength
1Uniquenecropolis exclusive craft experimiented weapon [50]
Abyss Jewel mods /32
NameLevelPre/SufDescriptionWeight
Degenerative1Prefix(10–14)% increased Damage over Time while wielding a Two Handed Weapon damageabyss_jewel_summoner 0
one_handed_mod 0
abyss_jewel_caster 900
default 450
Deleterious60Prefix(15–18)% increased Damage over Time while wielding a Two Handed Weapon damageabyss_jewel_summoner 0
one_handed_mod 0
abyss_jewel_caster 300
default 150
Heated1Prefix(2–4) to (5–7) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Flaming39Prefix(7–9) to (11–13) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Scorching48Prefix(10–12) to (14–16) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Incinerating58Prefix(13–15) to (17–21) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Blasting70Prefix(16–18) to (22–24) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
default 0
Cremating82Prefix(19–25) to (26–34) Added Spell Fire Damage while wielding a Two Handed Weapon damage elemental fire casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
default 0
Frosted1Prefix(2–4) to (5–7) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Freezing39Prefix(7–9) to (11–13) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Frozen48Prefix(10–12) to (14–16) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Glaciated58Prefix(13–15) to (17–21) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Polar70Prefix(16–18) to (22–24) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
default 0
Entombing82Prefix(19–25) to (26–34) Added Spell Cold Damage while wielding a Two Handed Weapon damage elemental cold casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
default 0
Humming1Prefix1 to (6–10) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Sparking39Prefix(1–2) to (17–21) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Arcing48Prefix(1–3) to (22–26) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Shocking58Prefix(1–4) to (29–33) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Discharging70Prefix(1–5) to (34–36) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
default 0
Electrocuting82Prefix(1–6) to (43–51) Added Spell Lightning Damage while wielding a Two Handed Weapon damage elemental lightning casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
default 0
Glinting1Prefix(1–2) to (3–5) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Gleaming42Prefix(3–5) to (7–9) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Annealed54Prefix(6–8) to (10–12) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Razor-sharp63Prefix(9–11) to (13–15) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Tempered72Prefix(12–14) to (15–17) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
default 0
Flaring83Prefix(15–17) to (20–24) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
default 0
Tainted1Prefix(1–2) to (3–5) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Clouded42Prefix(3–5) to (7–9) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Darkened54Prefix(6–8) to (10–12) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Malignant65Prefix(9–11) to (13–15) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Vile75Prefix(12–14) to (15–17) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
default 0
Malicious84Prefix(15–17) to (20–24) Added Spell Chaos Damage while wielding a Two Handed Weapon damage chaos casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
default 0
Fossil mods /3
NameLevelPre/SufDescriptionWeight
Subterranean1Prefix60% chance for Poisons inflicted with this Weapon to deal 100% more Damage poison damage chaos attack ailmentabyss_jewel 0
jewel 0
weapon 2000
default 0
Subterranean1Prefix60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage bleed damage physical attack ailmentabyss_jewel 0
jewel 0
weapon 2000
default 0
Subterranean1PrefixAttacks with this Weapon Penetrate (9–12)% Elemental Resistances damage elemental attackabyss_jewel 0
jewel 0
weapon 1000
default 0
Trinket mods /3
NameLevelPre/SufDescriptionWeight
of Superstition1Suffix(4–5)% chance to receive additional Weapons when opening a Reward Chest in a Heist dropdefault 100
of Superstition50Suffix(6–7)% chance to receive additional Weapons when opening a Reward Chest in a Heist dropdefault 75
of Superstition70Suffix(8–10)% chance to receive additional Weapons when opening a Reward Chest in a Heist dropdefault 50
Veiled mods /2
NameLevelPre/SufDescriptionWeight
Chosen60PrefixAttacks with this Weapon Penetrate (14–16)% Elemental Resistances damage elemental attackwand 500
dagger 500
weapon 1000
default 0
Chosen60PrefixAttacks with this Weapon Penetrate (14–16)% Chaos Resistance damage chaos attackwand 500
dagger 500
weapon 1000
default 0
Crafting Bench /6
ModRequireItemClassesUnlock
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedBetrayal Unveil
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances4x Chaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedBetrayal Unveil
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances1x Exalted OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedBetrayal Unveil
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance8x Orb of AlterationTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedBetrayal Unveil
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedBetrayal Unveil
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance4x Chaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedBetrayal Unveil
Misc mods /111
NameLevelDomainPre/SufDescriptionWeight
1ChestUniqueContained Weapons are Animated
1ChestUniqueContains (6–10) additional Rare Maraketh Weapons
Soldier's1JewelPrefix(12–14)% increased Damage with One Handed Weapons damage attacktwo_handed_mod 0
wand 0
not_int 500
default 0
Champion's1JewelPrefix(12–14)% increased Damage with Two Handed Weapons damage attackbow 0
wand 0
one_handed_mod 0
dual_wielding_mod 0
shield_mod 0
not_int 500
default 0
Bandit's1JewelPrefix(4–6)% increased Attack Speed with One Handed Melee Weapons attack speedtwo_handed_mod 0
wand 0
not_int 500
default 0
Warrior's1JewelPrefix(4–6)% increased Attack Speed with Two Handed Melee Weapons attack speedone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
bow 0
not_int 500
default 0
Harming1JewelPrefix(14–18)% increased Critical Strike Chance with One Handed Melee Weapons attack criticalwand 0
two_handed_mod 0
not_int 250
default 0
Sundering1JewelPrefix(14–18)% increased Critical Strike Chance with Two Handed Melee Weapons attack criticalbow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
default 0
Piercing1JewelPrefix+(15–18)% to Critical Strike Multiplier with One Handed Melee Weapons damage attack criticalwand 0
two_handed_mod 0
not_int 250
default 0
Rupturing1JewelPrefix+(15–18)% to Critical Strike Multiplier with Two Handed Melee Weapons damage attack criticalbow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
default 0
1JewelUniqueMelee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
local jewel effect base radius [1200]
attack
1JewelUniqueWith at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
local jewel effect base radius [1200]
1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike has a 20% chance
to deal Double Damage with the Main-Hand Weapon
With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage
to surrounding targets
local jewel effect base radius [1200]
damage attack
1ExpeditionRelicSuffixExcavated Chests have 50% chance to contain an additional Rare Weaponexpedition_templar_remnant 0
expedition_vaal_remnant 0
expedition_karui_remnant 0
expedition_eternalempire_remnant 0
expedition_eternalempire_remnant2 0
expedition_eternalempire_remnant3 0
expedition_eternalempire_remnant4 0
expedition_maraketh_remnant 0
expedition_maraketh_remnant2 0
expedition_sirens_remnant 0
expedition_monkeytribe_remnant 0
expedition_lostmen_remnant 0
default 1055
1ExpeditionRelicSuffixRunic Monsters have 50% chance to drop an additional Rare Weaponexpedition_templar_remnant 0
expedition_vaal_remnant 0
expedition_karui_remnant 0
expedition_eternalempire_remnant 0
expedition_eternalempire_remnant2 0
expedition_eternalempire_remnant3 0
expedition_eternalempire_remnant4 0
expedition_maraketh_remnant 0
expedition_maraketh_remnant2 0
expedition_sirens_remnant 0
expedition_monkeytribe_remnant 0
expedition_lostmen_remnant 0
default 1550
1PrimordialAltarUnique(1.6–3.2)% chance to drop an additional Divination Card which rewards a Unique Weaponprimordial_altar_downside 0
cleansing_fire_altar 36284
default 0
1PrimordialAltarUniqueFinal Boss drops (2–4) additional Divination Cards which reward a Unique Weaponprimordial_altar_downside 0
cleansing_fire_altar 36284
default 0
of Armaments1SentinelSuffix(2.6–3)% chance for Empowered Enemies to have a Weapon Reward
local sentinel drone difficulty + [4]
special_sentinel_mod 0
sentinel_c 0
default 0
of Armaments1SentinelSuffix(3.1–3.5)% chance for Empowered Enemies to have a Weapon Reward
local sentinel drone difficulty + [6]
special_sentinel_mod 0
sentinel_c 0
default 0
of Armaments1SentinelSuffix(3.6–5)% chance for Empowered Enemies to have a Weapon Reward
local sentinel drone difficulty + [8]
special_sentinel_mod 0
sentinel_c 0
default 0
Fated1CrucibleMapPrefixRare and Unique Monsters have 50% chance to drop Divination Cards that grant Unique Weaponsuber_tier_map 0
crucible_map_low 1500
default 0
Fated1CrucibleMapPrefixRare and Unique Monsters drop Divination Cards that grant Unique Weaponsuber_tier_map 0
crucible_map_high 1500
default 0
Geomancer's1CrucibleMapPrefixWeapons and Shields found have 10% chance to be fully Linkeduber_tier_map 0
crucible_map_low 100
default 0
Geomancer's1CrucibleMapPrefixWeapons and Shields found have 20% chance to be fully Linkeduber_tier_map 0
crucible_map_high 100
default 0
Geomantic1CrucibleMapPrefixWeapons and Shields found have 10% chance to have the maximum number of Socketsuber_tier_map 0
crucible_map_low 1000
default 0
Geomantic1CrucibleMapPrefixWeapons and Shields found have 20% chance to have the maximum number of Socketsuber_tier_map 0
crucible_map_high 1000
default 0
Apprentice Forger's1CrucibleMapPrefixWeapons and Shields found have 10% chance to be Fractureduber_tier_map 0
crucible_map_low 1000
default 0
Apprentice Forger's1CrucibleMapPrefixWeapons and Shields found have 20% chance to be Fractureduber_tier_map 0
crucible_map_high 1000
default 0
Tainted1CrucibleMapPrefixWeapons and Shields found have 10% chance to be Corrupted with an Implicituber_tier_map 0
crucible_map_low 1000
default 0
Tainted1CrucibleMapPrefixWeapons and Shields found have 20% chance to be Corrupted with an Implicituber_tier_map 0
crucible_map_high 1000
default 0
Warrior's1CrucibleMapPrefixUnique Crucible Monsters have 25% chance to drop a Unique Melee Weaponuber_tier_map 0
crucible_map_low 600
default 0
Warrior's1CrucibleMapPrefixUnique Crucible Monsters have 50% chance to drop a Unique Melee Weaponuber_tier_map 0
crucible_map_high 600
default 0
Archer's1CrucibleMapPrefixUnique Crucible Monsters have 25% chance to drop a Unique Ranged Weaponuber_tier_map 0
crucible_map_low 120
default 0
Archer's1CrucibleMapPrefixUnique Crucible Monsters have 50% chance to drop a Unique Ranged Weaponuber_tier_map 0
crucible_map_high 120
default 0
Swordsmith's1CrucibleMapPrefixRare and Unique Crucible Monsters have 40% chance to drop a Melee Weapon with
a Crucible Passive Skill Tree
uber_tier_map 0
crucible_map_low 2000
default 0
Swordsmith's1CrucibleMapPrefixRare and Unique Crucible Monsters have 60% chance to drop a Melee Weapon with
a Crucible Passive Skill Tree
uber_tier_map 0
crucible_map_high 2000
default 0
Bowyer's1CrucibleMapPrefixRare and Unique Crucible Monsters have 40% chance to drop a Ranged Weapon with
a Crucible Passive Skill Tree
uber_tier_map 0
crucible_map_low 400
default 0
Bowyer's1CrucibleMapPrefixRare and Unique Crucible Monsters have 60% chance to drop a Ranged Weapon with
a Crucible Passive Skill Tree
uber_tier_map 0
crucible_map_high 400
default 0
1TinctureUnique(100–150)% increased Critical Strike Chance with Melee Weapons attack critical
1TinctureUnique(70–100)% increased Elemental Damage with Melee Weapons damage elemental attack
1TinctureUnique40% reduced Enemy Stun Threshold with Melee Weapons
(15–25)% increased Stun Duration with Melee Weapons
attack
1TinctureUnique25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
damage elemental fire attack ailment
1TinctureUnique25% chance to Freeze with Melee Weapons
(25–35)% increased Effect of Chill from Melee Weapons
damage elemental cold attack ailment
1TinctureUnique25% chance to Shock with Melee Weapons
(25–35)% increased Effect of Shock from Melee Weapons
damage elemental lightning attack ailment
1TinctureUnique20% chance to Poison with Melee Weapons
(60–90)% increased Damage with Poison from Melee Weapons
poison damage chaos attack ailment
1TinctureUnique20% chance to cause Bleeding with Melee Weapons
(60–90)% increased Damage with Bleeding from Melee Weapons
bleed damage physical attack ailment
1TinctureUniqueGain 3 Rage on Melee Weapon Hit attack
1TinctureUnique25% chance to Blind Enemies on Hit with Melee Weapons
(25–35)% increased Effect of Blind from Melee Weapons
attack
of the Wild1TinctureSuffix(25–35)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailmenttincture 700
default 0
of the Untamed42TinctureSuffix(36–45)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailmenttincture 700
default 0
of the Savage60TinctureSuffix(46–55)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailmenttincture 700
default 0
of the Beast82TinctureSuffix(56–65)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailmenttincture 700
default 0
of Acrimony1TinctureSuffix+(9–13)% to Damage over Time Multiplier with Melee Weapon Attacks damage attacktincture 500
default 0
of Dispersion34TinctureSuffix+(14–18)% to Damage over Time Multiplier with Melee Weapon Attacks damage attacktincture 500
default 0
of Liquefaction58TinctureSuffix+(19–23)% to Damage over Time Multiplier with Melee Weapon Attacks damage attacktincture 500
default 0
of Melting70TinctureSuffix+(24–28)% to Damage over Time Multiplier with Melee Weapon Attacks damage attacktincture 500
default 0
of Dissolution84TinctureSuffix+(29–33)% to Damage over Time Multiplier with Melee Weapon Attacks damage attacktincture 500
default 0
of Catalysing1TinctureSuffixMelee Weapon Damage Penetrates (5–7)% Elemental Resistances damage elemental attacktincture 500
default 0
of Infusing32TinctureSuffixMelee Weapon Damage Penetrates (8–10)% Elemental Resistances damage elemental attacktincture 500
default 0
of Empowering60TinctureSuffixMelee Weapon Damage Penetrates (11–13)% Elemental Resistances damage elemental attacktincture 500
default 0
of the Unleashed73TinctureSuffixMelee Weapon Damage Penetrates (14–16)% Elemental Resistances damage elemental attacktincture 500
default 0
of Overpowering85TinctureSuffixMelee Weapon Damage Penetrates (17–19)% Elemental Resistances damage elemental attacktincture 500
default 0
of Ire1TinctureSuffix+(9–13)% to Melee Weapon Critical Strike Multiplier damage attack criticaltincture 500
default 0
of Anger32TinctureSuffix+(14–18)% to Melee Weapon Critical Strike Multiplier damage attack criticaltincture 500
default 0
of Rage60TinctureSuffix+(19–23)% to Melee Weapon Critical Strike Multiplier damage attack criticaltincture 500
default 0
of Fury73TinctureSuffix+(24–28)% to Melee Weapon Critical Strike Multiplier damage attack criticaltincture 500
default 0
of Ferocity85TinctureSuffix+(29–33)% to Melee Weapon Critical Strike Multiplier damage attack criticaltincture 500
default 0
of Skill1TinctureSuffix(15–19)% increased Melee Weapon Attack Speed attack speedtincture 800
default 0
of Ease65TinctureSuffix(20–24)% increased Melee Weapon Attack Speed attack speedtincture 800
default 0
of Mastery85TinctureSuffix(25–29)% increased Melee Weapon Attack Speed attack speedtincture 800
default 0
of Execution1TinctureSuffix(40–47)% increased Melee Weapon Damage against Enemies that are on Low Life damage attacktincture 600
default 0
of Elimination28TinctureSuffix(48–55)% increased Melee Weapon Damage against Enemies that are on Low Life damage attacktincture 600
default 0
of Termination47TinctureSuffix(56–63)% increased Melee Weapon Damage against Enemies that are on Low Life damage attacktincture 600
default 0
of Extermination65TinctureSuffix(64–71)% increased Melee Weapon Damage against Enemies that are on Low Life damage attacktincture 600
default 0
of Assassination80TinctureSuffix(72–79)% increased Melee Weapon Damage against Enemies that are on Low Life damage attacktincture 600
default 0
of Success1TinctureSuffixGain (11–15) Life per Enemy Killed with Melee Weapons resource life attacktincture 1000
default 0
of Victory35TinctureSuffixGain (16–20) Life per Enemy Killed with Melee Weapons resource life attacktincture 1000
default 0
of Triumph62TinctureSuffixGain (21–25) Life per Enemy Killed with Melee Weapons resource life attacktincture 1000
default 0
of Conquest80TinctureSuffixGain (26–30) Life per Enemy Killed with Melee Weapons resource life attacktincture 1000
default 0
of Absorption38TinctureSuffixGain (2–3) Mana per Enemy Killed with Melee Weaponstincture 1000
default 0
of Osmosis50TinctureSuffixGain (4–5) Mana per Enemy Killed with Melee Weaponstincture 1000
default 0
of Consumption68TinctureSuffixGain (6–8) Mana per Enemy Killed with Melee Weaponstincture 1000
default 0
of Assimilation82TinctureSuffixGain (9–11) Mana per Enemy Killed with Melee Weaponstincture 1000
default 0
of Rejuvenation1TinctureSuffixGain (2–3) Life per Enemy Hit with Melee Weapons resource life attacktincture 500
default 0
of Restoration50TinctureSuffixGain (3–4) Life per Enemy Hit with Melee Weapons resource life attacktincture 500
default 0
of Regrowth77TinctureSuffixGain (5–7) Life per Enemy Hit with Melee Weapons resource life attacktincture 500
default 0
of Enveloping45TinctureSuffixGain 1 Mana per Enemy Hit with Melee Weapons resource mana attacktincture 500
default 0
of Siphoning68TinctureSuffixGain 2 Mana per Enemy Hit with Melee Weapons resource mana attacktincture 500
default 0
of Devouring84TinctureSuffixGain 3 Mana per Enemy Hit with Melee Weapons resource mana attacktincture 500
default 0
of Restocking1TinctureSuffix(11–15)% increased Flask Charges gained from Kills with Melee Weaponstincture 800
default 0
of Replenishing40TinctureSuffix(16–20)% increased Flask Charges gained from Kills with Melee Weaponstincture 800
default 0
of Pouring72TinctureSuffix(21–25)% increased Flask Charges gained from Kills with Melee Weaponstincture 800
default 0
of Overflowing85TinctureSuffix(26–30)% increased Flask Charges gained from Kills with Melee Weaponstincture 800
default 0
of Battering40TinctureSuffixMelee Weapon Hits have (30–39)% chance to ignore Enemy Physical Damage Reduction damage physical attacktincture 500
default 0
of Crushing62TinctureSuffixMelee Weapon Hits have (40–49)% chance to ignore Enemy Physical Damage Reduction damage physical attacktincture 500
default 0
of Overwhelming80TinctureSuffixMelee Weapon Hits have (50–60)% chance to ignore Enemy Physical Damage Reduction damage physical attacktincture 500
default 0
1TinctureUnique(20–30)% chance to inflict a Grasping Vine on Melee Weapon Hit attack
1TinctureUniqueMelee Weapon Hits Inflict (2–3) Withered Debuffs for 2 seconds chaos attack
1TinctureUniqueDoes not inflict Mana Burn over time
Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon
attack
1TinctureUniqueMelee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn, up to a maximum of 200% attack
1TinctureUniqueMelee Weapon Attacks have Culling Strike attack
1TinctureUniqueCover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit elemental fire attack
1TinctureUnique(15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
Devoted to Solaris29NecropolisNecropolisDevotedDropped Weapons are converted to Vaal Orbsdefault 889
Devoted to Solaris40NecropolisNecropolisDevotedDropped Weapons are converted to Enkindling Orbsdefault 447
Devoted to Solaris40NecropolisNecropolisDevotedDropped Weapons are converted to Instilling Orbsdefault 889
Devoted to Solaris10NecropolisNecropolisDevotedDropped Weapons are converted to Orbs of Regretdefault 889
Devoted to Solaris1NecropolisNecropolisDevotedDropped Weapons are converted to Glassblowers Baublesdefault 529
Devoted to Solaris12NecropolisNecropolisDevotedDropped Weapons are converted to Gemcutter's Prismsdefault 266
Devoted to Solaris12NecropolisNecropolisDevotedDropped Weapons are converted to Chaos Orbsdefault 1714
Devoted to Solaris35NecropolisNecropolisDevotedDropped Weapons are converted to Regal Orbsdefault 360
Item /36
Blacksmith's Whetstone
Stack Size: 1 / 20
Improves the quality of a weapon
Tempering Orb
Stack Size: 1 / 20
Adds or replaces an enchantment on a weapon
This may reforge the weapon's sockets
Blacksmith's Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Weapons reward type
Celestial Blacksmith's Incubator
Stack Size: 1 / 10
Adds an incubated Shaper or Elder Weapon item to an equippable item
Item drops after killing {0} monsters
The Road to Power
Stack Size: 1 / 7
Runic One-Hand Weapon
Item Level: 100
The Jester
Stack Size: 1 / 9
Merciless One-Hand Weapon
Item Level: 100
Merciless Armament
Stack Size: 1 / 4
Merciless Two-Hand Weapon
Item Level: 100
The Tyrant
Stack Size: 1 / 9
Merciless Weapon
Item Level: 100
The Web
Stack Size: 1 / 8
Weapon of Crafting
Atziri's Arsenal
Stack Size: 1 / 4
Weapon
Corrupted
Prometheus' Armoury
Stack Size: 1 / 6
One-Hand Weapon
Item Level: 100
Double-Influenced Item
Tainted Blacksmith's Whetstone
Stack Size: 1 / 20
Randomises the quality of a corrupted weapon
Weapon Recombinator
Stack Size: 1 / 20
Destroys two Weapons or Quivers to create a new Weapon or Quiver with a combination of their properties. Sometimes, the resultant item is modified unpredictably
Who Asked
Stack Size: 1 / 9
Dictator's Weapon
Item Level: 83
Fractured
Hollowpoint Dagger
Physical Damage: 12-46
Critical Strike Chance: 8.3%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 30, 54 Dex, 54 Int
All Damage from Hits with This Weapon can Poison
Pressurised Dagger
Physical Damage: 18-71
Critical Strike Chance: 8.3%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 50, 86 Dex, 86 Int
All Damage from Hits with This Weapon can Poison
Pneumatic Dagger
Physical Damage: 20-79
Critical Strike Chance: 8.3%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 70, 121 Dex, 121 Int
All Damage from Hits with This Weapon can Poison
Fickle Spiritblade
Physical Damage: 18-33
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 30, 54 Str, 54 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Capricious Spiritblade
Physical Damage: 27-51
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 50, 94 Str, 94 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Anarchic Spiritblade
Physical Damage: 34-63
Critical Strike Chance: 6.5%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 70, 121 Str, 121 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Flare Mace
Physical Damage: 20-41
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 30, 101 Str
Trigger Level 10 Fiery Impact on Melee Hit with this Weapon
local use skill on melee hit % [100]
Crack Mace
Physical Damage: 31-64
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 50, 161 Str
Trigger Level 15 Fiery Impact on Melee Hit with this Weapon
local use skill on melee hit % [100]
Boom Mace
Physical Damage: 39-81
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 70, 218 Str
Trigger Level 20 Fiery Impact on Melee Hit with this Weapon
local use skill on melee hit % [100]
Prime Cleaver
Physical Damage: 39-61
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 30, 73 Str, 34 Dex
Hits with this Weapon have 30% chance to ignore Enemy Physical Damage Reduction
Honed Cleaver
Physical Damage: 60-95
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 50, 117 Str, 54 Dex
Hits with this Weapon have 50% chance to ignore Enemy Physical Damage Reduction
Apex Cleaver
Physical Damage: 78-121
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 70, 139 Str, 65 Dex
Hits with this Weapon ignore Enemy Physical Damage Reduction
Prismatic Tincture
Inflicts Mana Burn every 0.70 Seconds
8 Second Cooldown when Deactivated
Requires Level 18
(70–100)% increased Elemental Damage with Melee Weapons
Rosethorn Tincture
Inflicts Mana Burn every 0.70 Seconds
8 Second Cooldown when Deactivated
Requires Level 18
(100–150)% increased Critical Strike Chance with Melee Weapons
Ironwood Tincture
Inflicts Mana Burn every 0.90 Seconds
10 Second Cooldown when Deactivated
Requires Level 18
40% reduced Enemy Stun Threshold with Melee Weapons
(15–25)% increased Stun Duration with Melee Weapons
Ashbark Tincture
Inflicts Mana Burn every 0.60 Seconds
7 Second Cooldown when Deactivated
Requires Level 32
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
Borealwood Tincture
Inflicts Mana Burn every 0.60 Seconds
7 Second Cooldown when Deactivated
Requires Level 32
25% chance to Freeze with Melee Weapons
(25–35)% increased Effect of Chill from Melee Weapons
Fulgurite Tincture
Inflicts Mana Burn every 0.60 Seconds
7 Second Cooldown when Deactivated
Requires Level 32
25% chance to Shock with Melee Weapons
(25–35)% increased Effect of Shock from Melee Weapons
Poisonberry Tincture
Inflicts Mana Burn every 0.70 Seconds
6 Second Cooldown when Deactivated
Requires Level 45
20% chance to Poison with Melee Weapons
(60–90)% increased Damage with Poison from Melee Weapons
Blood Sap Tincture
Inflicts Mana Burn every 0.70 Seconds
6 Second Cooldown when Deactivated
Requires Level 45
20% chance to cause Bleeding with Melee Weapons
(60–90)% increased Damage with Bleeding from Melee Weapons
Oakbranch Tincture
Inflicts Mana Burn every 0.50 Seconds
8 Second Cooldown when Deactivated
Requires Level 60
Gain 3 Rage on Melee Weapon Hit
Sporebloom Tincture
Inflicts Mana Burn every 0.90 Seconds
8 Second Cooldown when Deactivated
Requires Level 52
25% chance to Blind Enemies on Hit with Melee Weapons
(25–35)% increased Effect of Blind from Melee Weapons
Unique /76
(80–100)% increased Evasion Rating
+(40–50)% to Fire Resistance
Cannot be Ignited
(75–150)% increased Physical Damage with Ranged Weapons
(-60–-30) Physical Damage taken from Attack Hits
Adds (255–285) to (300–330) Fire Damage in Main Hand
Adds (255–285) to (300–330) Cold Damage in Off Hand
(10–15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Chill reduces Enemy Action Speed by 10%)
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Adds (15–20) to (25–30) Physical Damage
20% increased Attack Speed
(15–30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds 1 to (600–750) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
use unique purple shock effect [1]
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Base Maximum Effect of Shock is 50% increased Damage taken)
1.6% of Physical Attack Damage Leeched as Life
(200–220)% increased Physical Damage
Adds 25 to 30 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Grants 20 Life per Enemy Hit
(75–100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10–20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
(The Stun Threshold determines how much Damage can Stun something)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
30% increased Elemental Damage
(150–200)% increased Physical Damage
Adds (76–98) to (161–176) Fire Damage
50% increased Light Radius
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
40% increased Global Accuracy Rating
+10 to Intelligence
Adds 1 to 75 Lightning Damage
50% increased Global Critical Strike Chance
(40–50)% increased maximum Energy Shield
25% reduced maximum Life
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy Shield
+190 to Accuracy Rating
Uses both hand slots
(250–300)% increased Physical Damage
(90–110)% increased Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
+(40–50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
(They will deal the same total damage over a shorter duration)
40% increased Global Accuracy Rating
+8% Chance to Block Attack Damage while Dual Wielding
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+20% Chance to Block Attack Damage while wielding a Staff
1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 Strength
25% chance to Maim on Hit
+30% to Quality of Socketed Support Gems
Adds (310–330) to (370–390) Physical Damage
(12–16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+1 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Socketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120–160)% increased Physical Damage
Gain 10 Mana per Enemy Killed
+(120–150) to Accuracy Rating
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
(33–37)% increased Spell Damage
No Physical Damage
(10–18)% increased Attack Speed
(20–30)% increased Critical Strike Chance
+(340–400) to Accuracy Rating
Attacks with this Weapon have (100–115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
16% increased Elemental Damage
20% increased Physical Damage
Adds (8–13) to (26–31) Physical Damage
30% increased Fire Damage
(15–20)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
+20% Chance to Block Spell Damage while wielding a Staff
16% Chance to Block Attack Damage
Adds 2 to 4 Physical Damage
15% increased Area of Effect
Reflects 8 to 14 Physical Damage to Attackers on Block
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
+212 Intelligence Requirement
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
Minions deal 1% increased Damage per 5 Dexterity
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
15% reduced Enemy Stun Threshold
(150–200)% increased Physical Damage
Adds (5–10) to (15–23) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Trigger Level 15 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
Grants Level 20 Thirst for Blood Skill
(130–150)% increased Physical Damage
Adds (11–14) to (18–23) Physical Damage
25% chance to cause Bleeding on Hit
+(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
play jack the axe sounds [1]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Grants Level 20 Doryani's Touch Skill
+(80–100) to maximum Energy Shield
30% chance to Shock
Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits
Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed
+(200–250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(You are Unarmed as long as you have no Equipped Weapons)
(Lightning Ailments are Shocked and Sapped)
45% increased Stun Duration on Enemies
25% chance to Trigger Level 20 Animate Weapon on Kill
(150–200)% increased Physical Damage
(8–12)% increased Attack Speed
(8–12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
1 to 4 Added Physical Damage with Bow Attacks
+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+25% to Global Critical Strike Multiplier
+30 to Strength
(140–160)% increased Physical Damage
+30 to maximum Mana
5% increased Movement Speed
30% increased Elemental Damage
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Minions deal (8–12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
+460 to Accuracy Rating
(80–100)% increased Physical Damage
Adds (30–45) to (80–100) Physical Damage
Grants (2–3) Mana per Enemy Hit
Counts as all One Handed Melee Weapon Types
30% increased Stun Duration on Enemies
50% reduced Attack Speed
This Weapon's Critical Strike Chance is 100%
15% reduced Enemy Stun Threshold
Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (90–115) to (230–260) Physical Damage
(40–50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
+330 to Accuracy Rating
(100–140)% increased Physical Damage
(17–25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
5% chance to deal Double Damage
Adds (60–80) to (270–320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Grants 46 Life per Enemy Hit
(8–12)% increased Dexterity
(8–12)% increased Intelligence
Recover 1% of Life on Kill
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity
5% increased Critical Strike Chance per 25 Intelligence
Grants 46 Life per Enemy Hit
(8–12)% increased Dexterity
(8–12)% increased Intelligence
1% of Attack Damage Leeched as Life
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
10% increased Strength
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70–80) to (340–375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
+22% Chance to Block Spell Damage while wielding a Staff
+(12–16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (315–360) to (450–540) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Grants 40 Life per Enemy Hit
(150–170)% increased Physical Damage
(20–25)% increased Attack Speed
(20–25)% increased Critical Strike Chance
+(330–350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80 to 120 added Chaos Damage against
Enemies affected by at least 5 Poisons
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(11–15)% increased Spell Damage
+1 to Level of Socketed Skill Gems per 25 Player Levels
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
(8–12)% increased Attack Speed
+25% Chance to Block Attack Damage while wielding a Staff
Adds (220–240) to (270–300) Physical Damage
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(Recently refers to the past 4 seconds)
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150–190)% increased Armour and Energy Shield
+(60–90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated Minions
animate guardian and weapon track on kill [2]
30% increased Elemental Damage with Attack Skills
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Adds (4–8) to (10–12) Cold Damage to Spells and Attacks
Triggers Level 20 Blinding Aura when Equipped
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
(120–140)% increased Critical Strike Chance against Blinded Enemies
Increases and Reductions to Light Radius also apply to Accuracy
Adds (145–157) to (196–210) Fire Damage to Hits with this Weapon against Blinded Enemies
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
Ignites inflicted with this Weapon deal (50–75)% more Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+25% to Global Critical Strike Multiplier
Attacks with this Weapon deal Double Damage
veiled mod seed [2,60000]
veiled mod type [3]
1.6% of Physical Attack Damage Leeched as Life
20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
(15–20)% increased Attack Speed
(22–28)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
local use skill on crit % [20]
Has no Sockets
(200–250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
40% increased Global Accuracy Rating
(175–200)% increased Physical Damage
(14–18)% increased Attack Speed
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
has unholy might [1]
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Recently refers to the past 4 seconds)
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
+330 to Accuracy Rating
(100–140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
unique insanity do weird things [1]
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
15% reduced Enemy Stun Threshold
Adds (53–67) to (71–89) Chaos Damage
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
30% increased Stun Duration on Enemies
-5000 to Accuracy Rating
This Weapon's Critical Strike Chance is 100%
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)
Never deal Critical Strikes
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Grants 6 Life per Enemy Hit
(20–50)% increased Physical Damage
Adds 2 to 4 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+20% Chance to Block Spell Damage while wielding a Staff
Grants Level 1 Vengeance Skill
+(12–16)% Chance to Block Attack Damage while wielding a Staff
30% increased Fire Damage
Adds (12–18) to (22–26) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Has no Sockets
(25–50)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
Trigger Level 1 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
Grants 3 Life per Enemy Hit
Adds 1 to (5–6) Lightning Damage
(10–15)% increased Attack Speed
Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
(20–25)% increased Elemental Damage with Attack Skills
60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (6–10) to (12–16) Physical Damage
(40–50)% increased Critical Strike Chance
Enemies you Attack Reflect 20 Physical Damage to you
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
30% increased Stun Duration on Enemies
50% reduced Attack Speed
This Weapon's Critical Strike Chance is 100%
15% reduced Enemy Stun Threshold
(10–20)% increased Physical Damage
Adds (1–3) to (5–8) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(8–10)% increased Cast Speed
(200–250)% increased Energy Shield
Ignore Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with Attacks
26% increased Elemental Damage
+(30–40) to Intelligence
(15–30)% increased Critical Strike Chance
+(1–2) to Level of all Minion Skill Gems
Minions' Base Attack Critical Strike Chance is equal to the Critical
Strike Chance of your Main Hand Weapon
+350 to Accuracy Rating
(20–40)% increased Critical Strike Chance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
5% of Leech from Hits with this Weapon is Instant per Enemy Power
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
20% reduced Enemy Stun Threshold
Trigger Level 20 Tawhoa's Chosen when you Attack with
a Non-Vaal Slam or Strike Skill near an Enemy
+(30–40) to Strength
(250–300)% increased Physical Damage
(20–30)% increased Stun Duration on Enemies
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
10% reduced Enemy Stun Threshold
+(30–40) to Strength
+(30–40) to Dexterity
(150–250)% increased Physical Damage
+(400–500) to Accuracy Rating
Can be Enchanted by a Kalguuran Runesmith
Can have 2 additional Runesmithing Enchantments
Can be Runesmithed as though it were all One Handed Melee Weapon Types
(70–100)% increased Elemental Damage with Melee Weapons
Melee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn, up to a maximum of 200%
(20–40)% increased Cooldown Recovery Rate
(-35–35)% reduced Mana Burn rate
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
-1 Fire Damage taken from Hits per Mana Burn
(15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
Gain 3 Rage on Melee Weapon Hit
Does not inflict Mana Burn over time
Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon
(1–5)% increased Rarity of Items found per Mana Burn, up to a maximum of 100%
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
25% chance to Blind Enemies on Hit with Melee Weapons
(25–35)% increased Effect of Blind from Melee Weapons
Melee Weapon Hits Inflict (2–3) Withered Debuffs for 2 seconds
(20–30)% chance to inflict a Grasping Vine on Melee Weapon Hit
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
Passive /17
Damage with Weapons Penetrates 8% Fire Resistance
30% increased Fire Damage with Attack Skills
Damage with Weapons Penetrates 8% Lightning Resistance
30% increased Lightning Damage with Attack Skills
Damage with Weapons Penetrates 8% Cold Resistance
30% increased Cold Damage with Attack Skills
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% increased Accuracy Rating with Maces or Sceptres
30% increased Elemental Damage with Maces or Sceptres
Damage with Weapons Penetrates 5% Elemental Resistances
Attacks with One Handed Weapons deal 30% increased Damage with Ailments
8% increased Attack Speed with One Handed Weapons
20% increased Damage with One Handed Weapons
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with One Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
6% increased Attack Speed with Wands
24% increased Elemental Damage with Wands
Damage with Weapons Penetrates 5% Elemental Resistances
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Hits have 30% chance to ignore Enemy Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+45% to Critical Strike Multiplier with Two Handed Melee Weapons
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Elemental Damage with Staves
Damage with Weapons Penetrates 5% Elemental Resistances
(Warstaves are considered Staves)
20% chance to Impale Enemies on Hit with Two Handed Weapons
30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
50% increased Impale Duration
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Flasks adjacent to active Tinctures gain 2 charges when you Hit an
Enemy with a Melee Weapon, no more than once every second
Flasks adjacent to active Tinctures gain 3 charges when you Hit an
Enemy with a Melee Weapon, no more than once every second
Flasks adjacent to applied Tincture have 30% increased Effect when
used if you've Hit an enemy with a Weapon Recently
(Recently refers to the past 4 seconds)
Ascendancy Passive /3
Ascendancy: Warden
Character: Ranger
Tincture Effects also apply to Ranged Weapons
Ascendancy: Slayer
Character: Duelist
Radius: 60
Base Critical Strike Chance for Attacks with Weapons is 8%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier
Ascendancy: Inquisitor
Character: Templar
10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Cluster Jewel Passive /9
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
(The Stun Threshold determines how much Damage can Stun something)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Recently refers to the past 4 seconds)
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
40% increased Damage with Hits and Ailments against Unique Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently
10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently
(Recently refers to the past 4 seconds)
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
5% increased Attack Speed with Two Handed Melee Weapons
15% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Critical Strike Chance with Two Handed Melee Weapons
+15 to Dexterity and Intelligence
10% increased Attack Speed with Two Handed Melee Weapons
10% increased Attack Speed if you have at least 600 Strength
+20 to Strength
60% increased Main Hand Attack Damage while wielding two different Weapon Types
30% increased Off Hand Attack Speed while wielding two different Weapon Types
40% increased Critical Strike Chance with Two Handed Melee Weapons
5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently
(Recently refers to the past 4 seconds)
20% increased Area Damage while wielding a Two Handed Melee Weapon
15% increased Area of Effect while wielding a Two Handed Melee Weapon

Community Wiki

Edit

Weapon

A weapon is an item whose primary purpose is to deal damage. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.

Swapping Weapons

  • Characters can use a different weapon or weapons on a weapon swap.
  • The weapon or weapons can be changed with a keybind.

Attacks and Spells

The weapon damage applies to attacks only. %Increased spell damage affects spells, but will not increase the weapon damage.

Weapon Damage modifiers

Physical Damage

  • Modifiers like % Increased Physical Damage and Adds X To Physical Damage are applied directly to the weapon. They are not global modifiers.
  • The minimum and maximum damage are added to the base weapon damage first. Then all the increased damage modifiers on the weapon apply.
  • Modifiers that increase physical damage and add to physical damage that are not on the weapon are calculated differently.

Elemental and Chaos Damage

  • Elemental and Chaos damage are flat added weapon damage.

Other Damage Modifiers

  • %Increased Minion Damage For more info See Minions.

Attack speed modifiers

%Increased attack speed is added to the base attacks per second of the weapon. Attack speed modifiers that are not on the weapon are calculated differently.


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