Skill Gem /23
Skill Gem Quality /6
Item | Type | Stats | Weight |
---|---|---|---|
Dual Strike | Anomalous | +(0–5) metres to Melee Strike Range | 100 |
Frenzy | Divergent | Melee Strikes target (0–1) additional nearby Enemy | 20 |
Raise Spectre | Anomalous | (0–20)% increased Minion Maximum Life Minions deal (0–20)% increased Melee Damage | 100 |
Molten Strike | Divergent | +(0–2) metres to Melee Strike Range | 20 |
Puncture | Divergent | Melee Strikes target (0–2) additional nearby Enemies | 20 |
Vigilant Strike | Phantasmal | Melee Hits Fortify for (0–2) seconds | 100 |
Support Gem /24
Support Gem Quality /17
Item | Type | Stats | Weight |
---|---|---|---|
Melee Physical Damage Support | Superior | Supported Skills deal (0–10)% increased Melee Physical Damage | 50 |
Melee Physical Damage Support | Anomalous | Supported Skills have +(0–2) metres to Melee Strike Range | 10 |
Multistrike Support | Superior | Supported Skills deal (0–10)% increased Melee Physical Damage | 50 |
Melee Splash Support | Anomalous | Supported Skills deal (0–20)% increased Melee Damage | 100 |
Bloodlust Support | Superior | Supported Skills deal (0–10)% increased Melee Damage against Bleeding Enemies | 50 |
Ruthless Support | Divergent | Ruthless Blows with Supported Skills deal (0–20)% more Melee Damage Supported Skills have (0–20)% reduced Attack Speed | 100 |
Ancestral Call Support | Superior | Supported Skills deal (0–10)% increased Melee Damage | 50 |
Ancestral Call Support | Divergent | Supported Skills have +(0–4) metres to Melee Strike Range | 20 |
Close Combat Support | Superior | Supported Skills deal (0–10)% increased Melee Damage | 50 |
Shockwave Support | Superior | Supported Skills deal (0–10)% increased Melee Damage | 50 |
Pulverise Support | Divergent | Supported Skills have (0–10)% less Attack Speed Supported Skills deal (0–20)% more Melee Area Damage | 20 |
Awakened Ancestral Call Support | Superior | Supported Skills deal (0–10)% increased Melee Damage | 50 |
Awakened Melee Physical Damage Support | Superior | Supported Skills deal (0–10)% increased Melee Physical Damage | 50 |
Awakened Multistrike Support | Superior | Supported Skills deal (0–10)% increased Melee Physical Damage | 50 |
Behead Support | Superior | Supported Skills have +(0–2) metres to Melee Strike Range | 100 |
[UNUSED] Conflagration Support | Divergent | (0–20)% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills | 20 |
Spellblade Support | Anomalous | Supported Skills have Added Spell Damage equal to +(0–20)% of Damage of Equipped One Handed Melee Weapons while wielding two different Weapon Types | 20 |
Item mods /69
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Combatant's | 8 | Prefix | +1 to Level of Socketed Melee Gems attack gem | bow 0 wand 0 focus 0 shield 1000 weapon 1000 default 0 |
Weaponmaster's | 63 | Prefix | +2 to Level of Socketed Melee Gems attack gem | bow 0 wand 0 focus 0 shield 1000 weapon 1000 default 0 |
Thorny | 1 | Prefix | Reflects (1–4) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 |
Spiny | 10 | Prefix | Reflects (5–10) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 |
Barbed | 20 | Prefix | Reflects (11–24) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 default 0 |
Jagged | 35 | Prefix | Reflects (25–50) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 default 0 |
1 | Corrupted | Melee Hits have (10–15)% chance to Fortify attack | sceptre 0 wand 0 dagger 0 claw 0 rapier 0 one_hand_weapon 1000 default 0 | |
of the Elder | 80 | Suffix | (13–16)% increased Melee Damage +2 metres to Melee Strike Range damage attack | gloves_elder 800 default 0 |
The Elder's | 68 | Prefix | Melee Hits which Stun have (8–12)% chance to Fortify | belt_elder 800 default 0 |
of the Elder | 68 | Suffix | (20–25)% increased Melee Damage during any Flask Effect damage attack | belt_elder 800 default 0 |
of the Elder | 75 | Suffix | (26–30)% increased Melee Damage during any Flask Effect damage attack | belt_elder 800 default 0 |
of the Elder | 80 | Suffix | (31–35)% increased Melee Damage during any Flask Effect damage attack | belt_elder 800 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 10 Endurance Charge on Melee Stun gem | grants_2h_support 0 2h_sword_elder 400 2h_axe_elder 400 2h_mace_elder 400 staff_elder 400 warstaff_elder 400 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 16 Melee Physical Damage (101–115)% increased Physical Damage damage physical attack gem | sword_elder 400 axe_elder 400 mace_elder 400 claw_elder 400 sceptre_elder 400 dagger_elder 400 rune_dagger_elder 400 default 0 |
The Elder's | 75 | Prefix | Socketed Gems are Supported by Level 18 Melee Physical Damage (116–126)% increased Physical Damage damage physical attack gem | sword_elder 200 axe_elder 200 mace_elder 200 claw_elder 200 sceptre_elder 200 dagger_elder 200 rune_dagger_elder 200 default 0 |
The Elder's | 80 | Prefix | Socketed Gems are Supported by Level 20 Melee Physical Damage (127–134)% increased Physical Damage damage physical attack gem | sword_elder 100 axe_elder 100 mace_elder 100 claw_elder 100 sceptre_elder 100 dagger_elder 100 rune_dagger_elder 100 default 0 |
of Shaping | 68 | Suffix | Socketed Gems are supported by Level 16 Melee Splash (23–27)% increased Area Damage gem | sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are supported by Level 18 Melee Splash (28–32)% increased Area Damage gem | sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
of Shaping | 80 | Suffix | Socketed Gems are supported by Level 20 Melee Splash (33–37)% increased Area Damage gem | sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
The Shaper's | 68 | Prefix | Socketed Gems are Supported by Level 18 Cast On Melee Kill gem | grants_2h_support 0 2h_mace_shaper 250 2h_axe_shaper 250 2h_sword_shaper 250 staff_shaper 250 warstaff_shaper 250 default 0 |
The Shaper's | 75 | Prefix | Socketed Gems are Supported by Level 20 Cast On Melee Kill gem | grants_2h_support 0 2h_mace_shaper 250 2h_axe_shaper 250 2h_sword_shaper 250 staff_shaper 250 warstaff_shaper 250 default 0 |
of Shaping | 68 | Suffix | Melee Hits which Stun have (10–20)% chance to Fortify attack | mace_shaper 1000 default 0 |
of the Elder | 68 | Suffix | +(1–2) metres to Melee Strike Range if you have Killed Recently attack | 2h_sword_elder 1000 default 0 |
of Shaping | 68 | Suffix | Hits with Melee Movement Skills have (30–50)% chance to Fortify attack | 2h_sword_shaper 1000 default 0 |
Warlord's | 68 | Prefix | (18–22)% increased Melee Damage damage attack | gloves_adjudicator 500 default 0 |
Warlord's | 70 | Prefix | (23–26)% increased Melee Damage damage attack | gloves_adjudicator 500 default 0 |
Warlord's | 73 | Prefix | (27–30)% increased Melee Damage damage attack | gloves_adjudicator 500 default 0 |
of the Conquest | 82 | Suffix | +2 metres to Melee Strike Range attack | gloves_adjudicator 500 default 0 |
Crusader's | 68 | Prefix | Melee Hits which Stun have (8–12)% chance to Fortify | belt_crusader 250 default 0 |
of the Conquest | 68 | Suffix | (20–25)% increased Melee Damage during any Flask Effect damage attack | belt_adjudicator 500 default 0 |
of the Conquest | 75 | Suffix | (26–30)% increased Melee Damage during any Flask Effect damage attack | belt_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (31–35)% increased Melee Damage during any Flask Effect damage attack | belt_adjudicator 500 default 0 |
Warlord's | 68 | Prefix | (15–17)% increased Melee Damage damage attack | ring_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | (18–21)% increased Melee Damage damage attack | ring_adjudicator 500 default 0 |
Warlord's | 80 | Prefix | (22–25)% increased Melee Damage damage attack | ring_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | +2 metres to Melee Strike Range if you have Killed Recently attack | sword_adjudicator 500 2h_sword_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | +3 metres to Melee Strike Range if you have Killed Recently attack | sword_adjudicator 500 2h_sword_adjudicator 500 default 0 |
1 | ScourgeUpside | Reflects (20–40) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 | |
45 | ScourgeUpside | Reflects (41–60) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 | |
68 | ScourgeUpside | Reflects (61–80) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 | |
68 | ScourgeUpside | Reflects (81–100) Physical Damage to Melee Attackers damage physical | body_armour 1000 shield 1000 belt 1000 helmet 1000 default 0 | |
68 | ScourgeUpside | +1 to Level of Socketed Melee Gems attack gem | body_armour 25 default 0 | |
75 | BlueImplicit | Melee Hits have (6–7)% chance to Fortify attack | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | Melee Hits have (8–9)% chance to Fortify attack | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | Melee Hits have (10–11)% chance to Fortify attack | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | Melee Hits have (12–13)% chance to Fortify attack | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | Melee Hits have (14–15)% chance to Fortify attack | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | Melee Hits have (16–17)% chance to Fortify attack | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Melee Hits have (14–15)% chance to Fortify attack | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Melee Hits have (16–17)% chance to Fortify attack | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Melee Hits have (18–19)% chance to Fortify attack | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Melee Hits have (20–21)% chance to Fortify attack | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Melee Hits have (22–23)% chance to Fortify attack | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (22–23)% chance to Fortify attack | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (24–25)% chance to Fortify attack | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (26–27)% chance to Fortify attack | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (28–29)% chance to Fortify attack | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
10 | WeaponTree | +2 to Level of Socketed Melee Gems | two_hand_weapon 0 mace 1000 sword 1000 sceptre 1000 axe 1000 dagger 1000 claw 1000 default 0 | |
10 | WeaponTree | +1 to Level of Socketed Melee Gems | one_hand_weapon 0 staff 1000 mace 1000 axe 1000 sword 1000 default 0 | |
15 | WeaponTree | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit | ranged 0 weapon 750 default 0 | |
74 | WeaponTree | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit | ranged 0 weapon 750 default 0 | |
32 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify | ranged 0 one_hand_weapon 300 default 0 | |
78 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify | ranged 0 one_hand_weapon 300 default 0 | |
32 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 30% chance to Fortify | ranged 0 two_hand_weapon 300 default 0 | |
78 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 40% chance to Fortify | ranged 0 two_hand_weapon 300 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Melee Splash | ranged 0 one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Melee Splash | ranged 0 two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Melee Splash | ranged 0 one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Melee Splash | ranged 0 two_hand_weapon 25 default 0 |
Enchantment Modifier /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Ancestor Warchief Melee Damage 1 | 66 | Enchantment | Ancestral Warchief Totem grants 20% increased Melee Damage while Active damage attack | helmet 100 default 0 |
Enchantment Ancestor Warchief Melee Damage 2 | 75 | Enchantment | Ancestral Warchief Totem grants 30% increased Melee Damage while Active damage attack | helmet 100 default 0 |
Monsters mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Melee Strike Skills deal Splash Damage to surrounding targets attack | ||
1 | Unique | Reflects (10–20) to Cold Damage to Melee Attackers damage elemental cold | ||
1 | Unique | 10% increased Damage taken from Melee Attacks attack | ||
1 | Unique | 20% increased Damage taken from Melee Attacks attack | ||
1 | Unique | Melee Attacks Poison on Hit poison chaos attack ailment | ||
1 | Unique | Melee Hits have 50% chance to Fortify attack |
Abyss Jewel mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Unholy Might | 60 | Suffix | (2–3)% chance to Gain Unholy Might for 4 seconds on Melee Kill | abyss_jewel_melee 1000 default 0 |
of Unholy Might | 84 | Suffix | (4–5)% chance to Gain Unholy Might for 4 seconds on Melee Kill | abyss_jewel_melee 500 default 0 |
Heist Equipment mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | (11–15)% increased Melee Damage damage attack | ||
1 | Unique | (16–20)% increased Melee Damage damage attack | ||
1 | Unique | (21–25)% increased Melee Damage damage attack | ||
1 | Unique | (26–30)% increased Melee Damage damage attack | ||
Robber's | 1 | Prefix | (21–25)% increased Melee Damage damage attack | heist_equipment_melee 1000 default 0 |
Ruffian's | 45 | Prefix | (26–30)% increased Melee Damage damage attack | heist_equipment_melee 800 default 0 |
Thug's | 75 | Prefix | (31–35)% increased Melee Damage damage attack | heist_equipment_melee 600 default 0 |
Enforcer's | 81 | Prefix | (36–40)% increased Melee Damage damage attack | heist_equipment_melee 400 default 0 |
Veiled mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (17–20)% increased Melee Damage +2 metres to Melee Strike Range damage attack | amulet 750 default 0 |
Chosen | 60 | Prefix | +2 to Level of Socketed Melee Gems +2 metres to Melee Strike Range attack attack gem | helmet 1500 gloves 1500 default 0 |
Crafting Bench /4
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+1 to Level of Socketed Melee Gems +2 metres to Melee Strike Range | 4x ![]() | Helmet · Gloves | Betrayal Unveil |
(9–10)% increased Melee Damage +1 metres to Melee Strike Range | 3x ![]() | Amulet | Betrayal Unveil |
(11–13)% increased Melee Damage +1 metres to Melee Strike Range | 3x ![]() | Amulet | Betrayal Unveil |
(14–16)% increased Melee Damage +1 metres to Melee Strike Range | 1x ![]() | Amulet | Betrayal Unveil |
Misc mods /31
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | (7–10)% more Melee Physical Damage during effect damage physical attack | ||
1 | Flask | Unique | Adds Knockback to Melee Attacks during Effect attack | ||
Agile | 1 | SanctumRelic | Prefix | (5–6)% increased chance to Avoid Resolve Loss from Enemy Melee Hits | medium_sanctum_relic 30 default 0 |
Fleet | 77 | SanctumRelic | Prefix | (7–8)% increased chance to Avoid Resolve Loss from Enemy Melee Hits | medium_sanctum_relic 30 default 0 |
Blurred | 84 | SanctumRelic | Prefix | (9–10)% increased chance to Avoid Resolve Loss from Enemy Melee Hits | medium_sanctum_relic 15 default 0 |
1 | Jewel | Unique | +2 metres to Melee Strike Range attack | ||
Brawling | 1 | Jewel | Prefix | (14–16)% increased Melee Physical Damage with Unarmed Attacks damage physical attack | not_int 0 default 0 |
of Combat | 1 | Jewel | Suffix | (10–12)% increased Melee Damage damage attack | bow 0 wand 0 not_int 500 default 0 |
Bandit's | 1 | Jewel | Prefix | (4–6)% increased Attack Speed with One Handed Melee Weapons attack speed | two_handed_mod 0 wand 0 not_int 500 default 0 |
Warrior's | 1 | Jewel | Prefix | (4–6)% increased Attack Speed with Two Handed Melee Weapons attack speed | one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 bow 0 not_int 500 default 0 |
Furious | 1 | Jewel | Prefix | (6–8)% increased Unarmed Attack Speed with Melee Skills attack speed | not_int 0 default 0 |
Harming | 1 | Jewel | Prefix | (14–18)% increased Critical Strike Chance with One Handed Melee Weapons attack critical | wand 0 two_handed_mod 0 not_int 250 default 0 |
Sundering | 1 | Jewel | Prefix | (14–18)% increased Critical Strike Chance with Two Handed Melee Weapons attack critical | bow 0 one_handed_mod 0 shield_mod 0 dual_wielding_mod 0 not_int 250 default 0 |
of Weight | 1 | Jewel | Suffix | (10–14)% increased Melee Critical Strike Chance attack critical | bow 0 wand 0 not_int 250 default 0 |
Piercing | 1 | Jewel | Prefix | +(15–18)% to Critical Strike Multiplier with One Handed Melee Weapons damage attack critical | wand 0 two_handed_mod 0 not_int 250 default 0 |
Rupturing | 1 | Jewel | Prefix | +(15–18)% to Critical Strike Multiplier with Two Handed Melee Weapons damage attack critical | bow 0 one_handed_mod 0 shield_mod 0 dual_wielding_mod 0 not_int 250 default 0 |
of Demolishing | 1 | Jewel | Suffix | +(12–15)% to Melee Critical Strike Multiplier damage attack critical | bow 0 wand 0 not_int 250 default 0 |
1 | Jewel | Unique | +(3–4) metres to Melee Strike Range while Unarmed attack | ||
1 | Jewel | Unique | Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | Melee Hits have 10% chance to Fortify attack | ||
1 | Jewel | Unique | 5% chance to Gain Unholy Might for 4 seconds on Melee Kill attack | ||
1 | Jewel | Unique | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius local jewel effect base radius [1500] defences damage physical attack | ||
1 | Jewel | Unique | Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus local jewel effect base radius [1200] damage physical attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Melee Damage dealt by Frost Blades Penetrates 15% Cold Resistance With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed local jewel effect base radius [1200] damage elemental cold attack speed | ||
1 | Jewel | Unique | While your Passive Skill Tree connects to the Marauder's starting location, you gain: Melee Skills have 25% increased Area of Effect attack | ||
1 | Jewel | Unique | While your Passive Skill Tree connects to the Duelist's starting location, you gain: +2 to Melee Strike Range attack | ||
of Fortification | 82 | SanctumSpecial | Suffix | Melee Hits have (10–15)% chance to Fortify attack | str_special_relic 200 default 50 |
Warrior's | 1 | CrucibleMap | Prefix | Unique Crucible Monsters have 25% chance to drop a Unique Melee Weapon | crucible_map_low 600 default 0 |
Warrior's | 1 | CrucibleMap | Prefix | Unique Crucible Monsters have 50% chance to drop a Unique Melee Weapon | crucible_map_high 600 default 0 |
Swordsmith's | 1 | CrucibleMap | Prefix | Rare and Unique Crucible Monsters have 40% chance to drop a Melee Weapon with a Crucible Passive Skill Tree | crucible_map_low 2000 default 0 |
Swordsmith's | 1 | CrucibleMap | Prefix | Rare and Unique Crucible Monsters have 60% chance to drop a Melee Weapon with a Crucible Passive Skill Tree | crucible_map_high 2000 default 0 |
Essence /7
Item /8
Icon | Name |
---|---|
![]() | Flare Mace Physical Damage: 20-41 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11 Requires Level 30, 101 Str Trigger Level 10 Fiery Impact on Melee Hit with this Weapon local use skill on melee hit % [100] |
![]() | Crack Mace Physical Damage: 31-64 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11 Requires Level 50, 161 Str Trigger Level 15 Fiery Impact on Melee Hit with this Weapon local use skill on melee hit % [100] |
![]() | Boom Mace Physical Damage: 39-81 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11 Requires Level 70, 218 Str Trigger Level 20 Fiery Impact on Melee Hit with this Weapon local use skill on melee hit % [100] |
![]() | Spiked Gloves Armour: 220–253 Requires Level 70, 95 Str (16–20)% increased Melee Damage |
![]() | Rough Sharpening Stone Requires Level 2 in Any Job (11–15)% increased Melee Damage |
![]() | Standard Sharpening Stone Requires Level 3 in Any Job (16–20)% increased Melee Damage |
![]() | Fine Sharpening Stone Requires Level 4 in Any Job (21–25)% increased Melee Damage |
![]() | Obsidian Sharpening Stone Requires Level 5 in Any Job (26–30)% increased Melee Damage |
Unique /62
Icon | Name |
---|---|
![]() | Daresso's Salute Citrine Amulet +(16–24) to Strength and Dexterity 50% reduced maximum Energy Shield +(30–40)% to Fire Resistance +(30–40)% to Cold Resistance 10% increased Movement Speed when on Full Life +2 metres to Melee Strike Range 60% increased Melee Damage when on Full Life (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Bramblejack Plate Vest +(30–60) to maximum Life (-15–-10) Physical Damage taken from Attack Hits 1000% of Melee Physical Damage taken reflected to Attacker |
![]() | Cloak of Flame Scholar's Robe +(50–75)% to Fire Resistance (40–75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire Damage |
![]() | Lightbane Raiment Ornate Ringmail (120–140)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block desecrate on block base chaos damage to deal per minute [15000] desecrate on block base radius [16] desecrate on block duration ms [8000] (You take Chaos damage over time while standing in Desecrated Ground) |
![]() | Shavronne's Wrappings Occultist's Vestment (3–10)% increased Spell Damage (100–150)% increased Energy Shield 10% faster start of Energy Shield Recharge +(30–40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage taken does not bypass Energy Shield |
![]() | Meginord's Vise Steel Gauntlets +50 to Strength Melee Strike Skills deal Splash Damage to surrounding targets (150–200)% increased Armour 100% increased Knockback Distance Melee Hits with Strike Skills always Knockback |
![]() | Facebreaker Strapped Mitts 10% reduced Enemy Stun Threshold +30% to Global Critical Strike Multiplier (600–800)% more Physical Damage with Unarmed Melee Attacks Extra gore (The Stun Threshold determines how much Damage can Stun something) (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) |
![]() | Hrimsorrow Goathide Gloves +(20–30) to Strength +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
![]() | Abyssus Ezomyte Burgonet +(20–25) to all Attributes Adds 40 to 60 Physical Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Physical Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Bringer of Rain Nightmare Bascinet Socketed Gems are Supported by Level 30 Melee Physical Damage Socketed Gems are Supported by Level 30 Faster Attacks Socketed Gems are supported by Level 30 Blind 6% Chance to Block Attack Damage Adds 20 to 30 Physical Damage to Attacks +(200–300) to maximum Life (200–300)% increased Armour and Evasion 20% chance to gain an Endurance Charge when you Block Can't use Chest armour Extra gore |
![]() | Crown of Thorns Vine Circlet +(150–225) to maximum Energy Shield Reflects 5 Physical Damage to Melee Attackers +25 Physical Damage taken from Attack Hits Pain Attunement (You are on Low Life if you have 50% of your Maximum Life or less) (30% more Spell Damage when on Low Life) |
![]() | Goldrim Leather Cap +(30–50) to Evasion Rating 10% increased Rarity of Items found +(30–40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers |
![]() | Kaltenhalt Painted Buckler 6% increased Movement Speed (60–100)% increased Evasion Rating +50% to Cold Resistance +5% to maximum Cold Resistance Gain (10–15)% of Physical Damage as Extra Cold Damage Reflects (25–50) Cold Damage to Melee Attackers +5% Chance to Block (Maximum Resistances cannot be raised above 90%) |
![]() | Soul Taker Siege Axe Adds 30 to 40 Physical Damage (140–180)% increased Physical Damage (20–25)% increased Attack Speed +(20–25)% to Cold Resistance Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can Chill (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | The Goddess Bound Whalebone Rapier +25% to Global Critical Strike Multiplier +1 to Level of Socketed Melee Gems Uses both hand slots (250–300)% increased Physical Damage Adds 3 to 7 Fire Damage 20% increased Attack Speed +(20–40) to Evasion Rating 30% increased Global Critical Strike Chance 20% reduced Rarity of Items found 30% increased Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Prismatic Eclipse Twilight Blade 40% increased Global Accuracy Rating +8% Chance to Block Attack Damage while Dual Wielding Adds (60–70) to (71–80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket 12% increased Global Attack Speed per Green Socket +2 metres to Melee Strike Range per White Socket (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Atziri's Disfavour Vaal Axe 25% chance to Maim on Hit +30% to Quality of Socketed Support Gems Adds (310–330) to (370–390) Physical Damage (12–16)% increased Attack Speed 25% chance to cause Bleeding on Hit +10 metres to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Limbsplit Woodsplitter +1 to Level of Socketed Strength Gems Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15–30) to Strength Adds 5 to 10 Physical Damage (80–100)% increased Physical Damage Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Wideswing Poleaxe Socketed Gems are Supported by Level 20 Increased Area of Effect +10 to Strength (120–160)% increased Physical Damage Gain 10 Mana per Enemy Killed +(120–150) to Accuracy Rating +2 metres to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Chober Chaber Great Mallet 30% increased Stun Duration on Enemies +1 to Level of Socketed Melee Gems +1 to Level of Socketed Minion Gems 20% reduced Strength Requirement (200–220)% increased Physical Damage 25% increased maximum Mana Minions have (20–40)% increased maximum Life 15% increased Skill Effect Duration |
![]() | Hegemony's Era Judgement Staff +20% Chance to Block Spell Damage while wielding a Staff +6% Chance to Block Attack Damage while wielding a Staff Adds (135–145) to (160–175) Physical Damage (12–16)% increased Attack Speed (10–20)% increased Critical Strike Chance +1 to Maximum Power Charges 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage (Warstaves are considered Staves) |
![]() | Sentari's Answer Brass Spirit Shield +(20–30) to Intelligence 10% Chance to Block Spell Damage (4–8)% increased Quantity of Items found +5% Chance to Block Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit (Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds) (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds) (Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds) |
![]() | Doomsower Lion Sword +50 to Strength and Dexterity Socketed Melee Gems have 15% increased Area of Effect Adds (65–75) to (100–110) Physical Damage (30–50)% increased Physical Damage (6–12)% increased Attack Speed Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem You have Vaal Pact while all Socketed Gems are Red (Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration) |
![]() | Vestige of Divinity Gnarled Branch +18% Chance to Block Attack Damage while wielding a Staff 16% Chance to Block Attack Damage Adds 2 to 4 Physical Damage 15% increased Area of Effect Reflects 8 to 14 Physical Damage to Attackers on Block +2 metres to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Lioneye's Fall Viridian Jewel Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers |
![]() | Lion's Roar Granite Flask Knocks Back Enemies in an Area when you use a Flask 75% chance to cause Enemies to Flee on use Adds Knockback to Melee Attacks during Effect (7–10)% more Melee Physical Damage during effect (Knockback pushes Enemies away when Hit) |
![]() | Kingmaker Despot Axe (300–360)% increased Physical Damage (7–12)% increased Attack Speed (30–40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 Fortification (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification) |
![]() | Doryani's Fist Vaal Gauntlets Grants Level 20 Doryani's Touch Skill +(80–100) to maximum Energy Shield 30% chance to Shock Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed +(200–250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) (You are Unarmed as long as you have no Equipped Weapons) (Lightning Ailments are Shocked and Sapped) |
![]() | Crown of the Pale King Regicide Mask +(60–80) to maximum Life (150–200)% increased Evasion and Energy Shield (0.4–0.8)% of Physical Attack Damage Leeched as Life Reflects 100 to 150 Physical Damage to Melee Attackers 100% of Damage you Reflect to Enemies when Hit is leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Rigwald's Curse Wereclaw Talisman +(24–36)% to Global Critical Strike Multiplier local stat monsters pick up item [1] +7% to Unarmed Melee Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) Corrupted |
![]() | Advancing Fortress Gut Ripper Grants 44 Life per Enemy Hit Socketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100–120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30–50) to maximum Life Reflects (71–90) Physical Damage to Melee Attackers |
![]() | Varunastra Vaal Blade +460 to Accuracy Rating Adds (30–45) to (80–100) Physical Damage (80–100)% increased Physical Damage Grants (2–3) Mana per Enemy Hit Counts as all One Handed Melee Weapon Types |
![]() | Xirgil's Crank Coiled Staff +20% Chance to Block Attack Damage while wielding a Staff +15% Chance to Block Attack Damage while wielding a Staff (60–80)% increased Spell Damage +(70–100) to maximum Energy Shield +1 to Level of all Spell Skill Gems Reflects 1 to 150 Lightning Damage to Melee Attackers 20% chance for Energy Shield Recharge to start when you Block (Warstaves are considered Staves) |
![]() | The Dancing Dervish Reaver Sword 60% increased Global Accuracy Rating (130–160)% increased Physical Damage (25–30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Veruso's Battering Rams Titan Gauntlets (8–13)% increased Attack Speed (120–180)% increased Armour (3–5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance Charges |
![]() | Hiltless Reaver Sword 60% increased Global Accuracy Rating Socketed Gems are Supported by Level 1 Lifetap Adds (90–115) to (230–260) Physical Damage (40–50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +2 metres to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Hrimburn Goathide Gloves +(20–30) to Strength Adds (5–7) to (13–15) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers Your Cold Damage can Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | The Cauteriser Woodsplitter +1 to Level of Socketed Strength Gems Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15–30) to Strength Adds (35–45) to (80–90) Physical Damage (80–100)% increased Physical Damage Gain 70% of Physical Damage as Extra Fire Damage Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Kondo's Pride Ezomyte Blade +25% to Global Critical Strike Multiplier (220–250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies 30% chance to Blind Enemies on Critical Strike Cannot Leech Life from Critical Strikes 50% chance to cause Bleeding on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Razor of the Seventh Sun Midnight Blade 40% increased Global Accuracy Rating Adds (90–110) to (145–170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited Enemies 100% increased Burning Damage if you've Ignited an Enemy Recently (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Recently refers to the past 4 seconds) |
![]() | Cospri's Malice Jewelled Foil +25% to Global Critical Strike Multiplier Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown +257 Intelligence Requirement No Physical Damage Adds (80–100) to (160–200) Cold Damage Adds (40–60) to (90–110) Cold Damage to Spells (8–14)% increased Attack Speed 60% increased Critical Strike Chance against Chilled Enemies |
![]() | Shaper's Touch Crusader Gloves (80–120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 Dexterity |
![]() | Ngamahu's Flame Abyssal Axe 20% chance to Trigger Level 16 Molten Burst on Melee Hit (170–190)% increased Physical Damage (8–12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance |
![]() | Perseverance Vanguard Belt +(260–320) to Armour and Evasion Rating (4–8)% increased maximum Life +(20–40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Kitava's Feast Void Axe Socketed Gems are supported by Level 30 Melee Splash (200–240)% increased Physical Damage 1% of Physical Attack Damage Leeched as Life 1% of Physical Attack Damage Leeched as Mana Recover 5% of Life on Kill Enemies Killed by your Hits are destroyed (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Tidebreaker Imperial Maul 10% increased Strength Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun +40 to Intelligence Adds (70–80) to (340–375) Physical Damage 10% increased Physical Damage per Endurance Charge (20–30)% reduced Enemy Stun Threshold with this Weapon (The Stun Threshold determines how much Damage can Stun something) |
![]() | Pure Talent Viridian Jewel While your Passive Skill Tree connects to a class' starting location, you gain: Marauder: Melee Skills have 25% increased Area of Effect Duelist: 1% of Attack Damage Leeched as Life Ranger: 7% increased Movement Speed Shadow: +0.5% to Critical Strike Chance Witch: 0.5% of Mana Regenerated per second Templar: Damage Penetrates 5% Elemental Resistances Scion: +25 to All Attributes (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Iron Fortress Crusader Plate +(60–120) to Strength +1% Chance to Block Attack Damage per 50 Strength Chance to Block Spell Damage is Unlucky (80–100)% increased Armour 10% reduced Movement Speed Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength (Unlucky things are rolled twice and the worst result used) |
![]() | Chains of Command Saintly Chainmail Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy +(60–90) to maximum Life (150–190)% increased Armour and Energy Shield Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have non-Animated Minions animate guardian and weapon track on kill [2] |
![]() | Mark of the Red Covenant Tribal Circlet +(30–50) to maximum Energy Shield Summoned Raging Spirits deal (175–250)% increased Damage Summoned Raging Spirits' Hits always Ignite 75% reduced Maximum number of Summoned Raging Spirits Summoned Raging Spirits' Melee Strikes deal Fire-only Splash Damage to Surrounding Targets |
![]() | Geofri's Devotion Brass Maul 30% increased Stun Duration on Enemies Trigger Level 20 Elemental Warding on Melee Hit while Cursed Adds (42–47) to (66–71) Physical Damage 200% increased Physical Damage Adds 11 to 23 Cold Damage (10–20)% increased Stun Duration on Enemies Never deal Critical Strikes |
![]() | Chaber Cairn Great Mallet 30% increased Stun Duration on Enemies +1 to Level of Socketed Melee Gems +2 to Level of Socketed Minion Gems Adds (25–35) to (45–55) Physical Damage (200–220)% increased Physical Damage 25% increased maximum Mana Minions have (20–40)% increased maximum Life 30% increased Skill Effect Duration |
![]() | Warrior's Legacy Ruby Ring +(20–30)% to Fire Resistance +(30–50) to Strength (20–25)% increased Melee Damage 30% chance to Avoid being Stunned 20% less Attack Speed Strike Skills also target the previous location they were Used |
![]() | Perfidy Glorious Plate (25–40)% increased Melee Damage +(60–90) to maximum Life You can have two different Banners at the same time Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second [2 of 3 Banner Modifiers] |
![]() | Replica Abyssus Ezomyte Burgonet +(20–25) to all Attributes Adds 40 to 75 Fire Damage to Attacks Adds 30 to 65 Cold Damage to Attacks Adds 10 to 130 Lightning Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Elemental Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Replica Perfect Form Zodiac Leather (10–15)% increased Dexterity (150–200)% increased Evasion Rating +(70–100) to maximum Life -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance Flesh and Stone has no Reservation Hollow Palm Technique (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) (You count as Dual Wielding while you are Unencumbered 40% more Attack Speed with Melee Skills while you are Unencumbered Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered) (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped) |
![]() | Replica Tempestuous Steel War Sword 40% increased Global Accuracy Rating Adds (5–8) to (15–20) Physical Damage 100% reduced Global Accuracy Rating (8–14)% increased Attack Speed +(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons Gain 15% of Physical Attack Damage as Extra Fire Damage Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Lightning Damage |
![]() | Royale Lightbane Raiment Chainmail Vest (60–120)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 5 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block desecrate on block base chaos damage to deal per minute [600] desecrate on block base radius [16] desecrate on block duration ms [8000] (You take Chaos damage over time while standing in Desecrated Ground) |
![]() | Royale Abyssus Cone Helmet +(20–25) to all Attributes Adds 5 to 15 Physical Damage to Attacks +(25–30)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Physical Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Royale Hrimsorrow Rawhide Gloves +(20–30) to Strength Adds (1–3) to (4–5) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(10–20)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
![]() | Royale Hiltless Bastard Sword 60% increased Global Accuracy Rating Socketed Gems are Supported by Level 1 Lifetap Adds (6–10) to (12–16) Physical Damage (40–50)% increased Critical Strike Chance Enemies you Attack Reflect 20 Physical Damage to you +2 metres to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Chain of Endurance Chain Belt +(9–20) to maximum Energy Shield +(40–50) to maximum Life (40–60)% increased Stun and Block Recovery Reflects (100–150) Physical Damage to Melee Attackers Regenerate 2% of Life per second for each different Ailment affecting you (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) |
Passive /26
Icon | Name |
---|---|
Smashing Strikes Notable Staff Attacks deal 30% increased Damage with Hits and Ailments 30% increased Critical Strike Chance with Staves 10% chance to gain an Endurance Charge on Melee Critical Strike (Warstaves are considered Staves) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Spiked Bulwark Notable 28% increased Armour Reflects 50 Physical Damage to Melee Attackers | |
Wrecking Ball Notable Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 40% increased Stun Duration with Two Handed Melee Weapons on Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Weapon Artistry Notable +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield 8% increased Attack Speed +2 metres to Melee Strike Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) | |
Butchery Notable 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons +20 to Strength (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Destroyer Notable 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons 25% increased Stun Duration with Two Handed Melee Weapons on Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Disemboweling Notable 50% increased Melee Critical Strike Chance +25% to Melee Critical Strike Multiplier | |
Divine Fervour Notable 20% increased Attack Damage 30% increased Melee Critical Strike Chance +10 to Strength and Intelligence | |
Master of the Arena Notable Regenerate 1% of Life per second 10% increased Melee Physical Damage +3 metres to Melee Strike Range +20 to Strength (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) | |
Iron Grip Keystone Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage | |
Arrow Dancing Keystone Evasion Rating is Doubled against Projectile Attacks 25% less Evasion Rating against Melee Attacks | |
Strong Arm Notable 25% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with One Handed Melee Weapons +20 to Strength (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Martial Experience Notable 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased total Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Righteous Fury Notable 10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds 40% increased Melee Damage with Hits at Close Range (Close Range is up to 2 metres) (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) | |
Escalation Notable 10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60% | |
Brinkmanship Notable Melee Skills have 20% increased Area of Effect | |
Dismembering Notable 40% increased Melee Critical Strike Chance +20% to Melee Critical Strike Multiplier 20% chance to Maim Enemies on Critical Strike with Attacks (Maimed enemies have 30% reduced Movement Speed) | |
Pain Forger Notable 60% increased Critical Strike Chance with Maces or Sceptres 10% reduced Enemy Stun Threshold with Maces or Sceptres 10% chance to gain a Power Charge when you Stun with Melee Damage (The Stun Threshold determines how much Damage can Stun something) | |
Bladedancer Notable Sword Attacks deal 30% increased Damage with Hits and Ailments +3 metres to Melee Strike Range with Swords (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Titanic Impacts Notable +45% to Critical Strike Multiplier with Two Handed Melee Weapons | |
Kinetic Impacts Notable 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 10% chance to double Stun Duration 5% chance to deal Double Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Warrior Training Notable +2 metres to Melee Strike Range Melee Skills have 12% increased Area of Effect (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) | |
Assured Strike Notable 24% increased Melee Damage +4 metres to Melee Strike Range while at least 5 Enemies are Nearby (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) | |
Concussive Force Notable Hits Stun as though dealing 50% more Melee Fire Damage Ignites from Stunning Melee Hits deal 20% more Damage | |
Way of the Warrior Notable 16% increased Melee Damage 16% increased Armour +16 to maximum Life +30 to Strength | |
Tribal Fury Notable Melee Strike Skills deal Splash Damage to surrounding targets |
Ascendancy Passive /1
Icon | Name |
---|---|
Impact Notable 50% increased Global Accuracy Rating +4 metres to Melee Strike Range 5% increased Area of Effect per Enemy killed recently, up to 50% Deal up to 15% more Melee Damage to Enemies, based on proximity (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) (Recently refers to the past 4 seconds) |
Cluster Jewel Passive /10
Icon | Name |
---|---|
Hollow Palm Technique Keystone You count as Dual Wielding while you are Unencumbered 40% more Attack Speed with Melee Skills while you are Unencumbered Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped) | |
Battlefield Dominator Notable Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments 10% reduced Enemy Stun Threshold 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently (The Stun Threshold determines how much Damage can Stun something) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Recently refers to the past 4 seconds) | |
Brutal Infamy Notable Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 40% increased Damage with Hits and Ailments against Unique Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Fearsome Warrior Notable Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) | |
Graceful Execution Notable 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons 5% increased Attack Speed with Two Handed Melee Weapons +15 to Dexterity and Intelligence | |
Martial Mastery Notable 10% increased Attack Speed with Two Handed Melee Weapons 10% increased Attack Speed if you have at least 600 Strength +20 to Strength | |
Overlord Notable 30% increased Damage with Maces, Sceptres or Staves Melee Hits with Maces, Sceptres or Staves Fortify for 6 seconds (Warstaves are considered Staves) | |
Strike Leader Notable Attack Skills deal 30% increased Damage while holding a Shield +2% Chance to Block Attack Damage +2 metres to Melee Strike Range while Holding a Shield (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) | |
Surefooted Striker Notable 40% increased Critical Strike Chance with Two Handed Melee Weapons 5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently (Recently refers to the past 4 seconds) | |
Titanic Swings Notable 20% increased Area Damage while wielding a Two Handed Melee Weapon 15% increased Area of Effect while wielding a Two Handed Melee Weapon |
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Maraketh | Keystone | Second Sight![]() | You are Blind Blind does not affect your Light Radius 25% more Melee Critical Strike Chance while Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) Speak not, but listen, for danger reveals itself on the wind. Brutal Restraint: Nasima |
Eternal | Notable | Rigwald's Might![]() | 80% increased Melee Physical Damage |
Timeless Jewel Passive Additions /3
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | 20% increased Melee Damage | karui_notable_add_melee_damage |
Karui | Notable | 30% increased Melee Critical Strike Chance | karui_notable_add_melee_crit_chance |
Karui | Notable | +15% to Melee Critical Strike Multiplier | karui_notable_add_melee_crit_multi |
Elevated modifier List /6
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Elder | 85 | +2 metres to Melee Strike Range Group: 590 | +(3–4) metres to Melee Strike Range |
Warlord's | 68 | (18–22)% increased Melee Damage Group: 662 | (23–26)% increased Melee Damage |
Warlord's | 70 | (23–26)% increased Melee Damage Group: 662 | (27–30)% increased Melee Damage |
Warlord's | 73 | (27–30)% increased Melee Damage Group: 662 | (31–38)% increased Melee Damage |
of the Conquest | 82 | +2 metres to Melee Strike Range Group: 590 | +(3–4) metres to Melee Strike Range |
of the Elder | 80 | (13–16)% increased Melee Damage +2 metres to Melee Strike Range Group: 3230 | (13–16)% increased Melee Damage +(3–4) metres to Melee Strike Range |
Melee Tags /87 ⍟
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Melee skill
Melee skill use melee weapons (axes, swords, maces, etc.) to perform attacks. The damage of these attacks is based on the weapons equipped. When using melee skills such as Infernal Blow without a weapon equipped, damage is based on the character's base unarmed damage.
These skills have the Melee Gem tag.
All melee skills so far are Attack skills. Strike and Slam are two of the subsets of Melee skills.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.