Melee Tags /126
Leap Slam
Level: 10
Sweep
Level: 12
Ground Slam
Level: 1
Cleave
Level: 1
Infernal Blow
Level: 12
Heavy Strike
Level: 1
Swordstorm
Level: 16
Eviscerate
Level: 16
Static Strike
Level: 12
Ice Crash
Level: 28
Infernal Cry
Level: 24
Earthquake
Level: 28
Sunder
Level: 12
Tectonic Slam
Level: 28
Smite
Level: 1
Bladestorm
Level: 28
Perforate
Level: 1
Chain Hook
Level: 12
Rage Support
Level: 18
Earthshatter
Level: 12
Rage Vortex
Level: 28
Shield Crush
Level: 1
Boneshatter
Level: 28
Frozen Legion
Level: 34
Vaal Cleave
Level: 1
Vaal Smite
Level: 1
Charged Dash
Level: 28
Blade Flurry
Level: 28
Lacerate
Level: 12
Elemental Hit
Level: 12
Dual Strike
Level: 1
Viper Strike
Level: 1
Cyclone
Level: 28
Vaal Cyclone
Level: 28
Reave
Level: 12
Vaal Reave
Level: 12
Frost Blades
Level: 1
Wild Strike
Level: 28
Skill Gem Quality /2
ItemStats
Frost Blades+(0–1) metre to Melee Strike Range
Ancestral Protector+(0–0.4) metres to Melee Strike Range
Support Gem Quality /6
ItemStats
Melee Physical Damage SupportSupported Skills deal (0–10)% increased Melee Physical Damage
Multistrike SupportSupported Skills deal (0–10)% increased Melee Damage
Bloodlust SupportSupported Skills deal (0–10)% increased Melee Damage against Bleeding Enemies
Shockwave SupportSupported Skills deal (0–10)% increased Melee Damage
Awakened Melee Physical Damage SupportSupported Skills deal (0–10)% increased Melee Physical Damage
Awakened Multistrike SupportSupported Skills deal (0–10)% increased Melee Damage
Item mods /70
NameLevelPre/SufDescriptionWeight
Combatant's8Prefix+1 to Level of Socketed Melee Gems attack gembow 0
wand 0
focus 0
shield 1000
weapon 1000
default 0
Weaponmaster's63Prefix+2 to Level of Socketed Melee Gems attack gembow 0
wand 0
focus 0
shield 1000
weapon 1000
default 0
Thorny1PrefixReflects (1–4) Physical Damage to Melee Attackers damage physicalbody_armour 1000
shield 1000
belt 1000
helmet 1000
default 0
Spiny10PrefixReflects (5–10) Physical Damage to Melee Attackers damage physicalbody_armour 1000
shield 1000
belt 1000
helmet 1000
default 0
Barbed20PrefixReflects (11–24) Physical Damage to Melee Attackers damage physicalbody_armour 1000
shield 1000
default 0
Jagged35PrefixReflects (25–50) Physical Damage to Melee Attackers damage physicalbody_armour 1000
shield 1000
default 0
1CorruptedMelee Hits have (10–15)% chance to Fortify attacksceptre 0
wand 0
dagger 0
claw 0
rapier 0
one_hand_weapon 1000
default 0
of the Elder80Suffix(13–16)% increased Melee Damage
+0.2 metres to Melee Strike Range
damage attack
gloves_elder 800
default 0
The Elder's68PrefixMelee Hits which Stun have (8–12)% chance to Fortifybelt_elder 800
default 0
of the Elder68Suffix(20–25)% increased Melee Damage during any Flask Effect damage attackbelt_elder 800
default 0
of the Elder75Suffix(26–30)% increased Melee Damage during any Flask Effect damage attackbelt_elder 800
default 0
of the Elder80Suffix(31–35)% increased Melee Damage during any Flask Effect damage attackbelt_elder 800
default 0
The Elder's68PrefixSocketed Gems are Supported by Level 10 Endurance Charge on Melee Stun gemgrants_2h_support 0
2h_sword_elder 400
2h_axe_elder 400
2h_mace_elder 400
staff_elder 400
warstaff_elder 400
default 0
The Elder's68PrefixSocketed Gems are Supported by Level 16 Melee Physical Damage
(101–115)% increased Physical Damage
damage physical attack gem
sword_elder 400
axe_elder 400
mace_elder 400
claw_elder 400
sceptre_elder 400
dagger_elder 400
rune_dagger_elder 400
default 0
The Elder's75PrefixSocketed Gems are Supported by Level 18 Melee Physical Damage
(116–126)% increased Physical Damage
damage physical attack gem
sword_elder 200
axe_elder 200
mace_elder 200
claw_elder 200
sceptre_elder 200
dagger_elder 200
rune_dagger_elder 200
default 0
The Elder's80PrefixSocketed Gems are Supported by Level 20 Melee Physical Damage
(127–134)% increased Physical Damage
damage physical attack gem
sword_elder 100
axe_elder 100
mace_elder 100
claw_elder 100
sceptre_elder 100
dagger_elder 100
rune_dagger_elder 100
default 0
of Shaping68SuffixSocketed Gems are supported by Level 16 Melee Splash
(23–27)% increased Area Damage
gem
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
of Shaping75SuffixSocketed Gems are supported by Level 18 Melee Splash
(28–32)% increased Area Damage
gem
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
of Shaping80SuffixSocketed Gems are supported by Level 20 Melee Splash
(33–37)% increased Area Damage
gem
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's68PrefixSocketed Gems are Supported by Level 18 Cast On Melee Kill gemgrants_2h_support 0
2h_mace_shaper 250
2h_axe_shaper 250
2h_sword_shaper 250
staff_shaper 250
warstaff_shaper 250
default 0
The Shaper's75PrefixSocketed Gems are Supported by Level 20 Cast On Melee Kill gemgrants_2h_support 0
2h_mace_shaper 250
2h_axe_shaper 250
2h_sword_shaper 250
staff_shaper 250
warstaff_shaper 250
default 0
of Shaping68SuffixMelee Hits which Stun have (10–20)% chance to Fortify attackmace_shaper 1000
default 0
of the Elder68Suffix+(0.1–0.2) metres to Melee Strike Range if you have Killed Recently attack2h_sword_elder 1000
default 0
of Shaping68SuffixHits with Melee Movement Skills have (30–50)% chance to Fortify attack2h_sword_shaper 1000
default 0
Warlord's68Prefix(18–22)% increased Melee Damage damage attackgloves_adjudicator 500
default 0
Warlord's70Prefix(23–26)% increased Melee Damage damage attackgloves_adjudicator 500
default 0
Warlord's73Prefix(27–30)% increased Melee Damage damage attackgloves_adjudicator 500
default 0
of the Conquest82Suffix+0.2 metres to Melee Strike Range attackgloves_adjudicator 500
default 0
Crusader's68PrefixMelee Hits which Stun have (8–12)% chance to Fortifybelt_crusader 250
default 0
of the Conquest68Suffix(20–25)% increased Melee Damage during any Flask Effect damage attackbelt_adjudicator 500
default 0
of the Conquest75Suffix(26–30)% increased Melee Damage during any Flask Effect damage attackbelt_adjudicator 500
default 0
of the Conquest80Suffix(31–35)% increased Melee Damage during any Flask Effect damage attackbelt_adjudicator 500
default 0
Warlord's68Prefix(15–17)% increased Melee Damage damage attackring_adjudicator 500
default 0
Warlord's75Prefix(18–21)% increased Melee Damage damage attackring_adjudicator 500
default 0
Warlord's80Prefix(22–25)% increased Melee Damage damage attackring_adjudicator 500
default 0
of the Conquest68Suffix+0.2 metres to Melee Strike Range if you have Killed Recently attacksword_adjudicator 500
2h_sword_adjudicator 500
default 0
of the Conquest73Suffix+0.3 metres to Melee Strike Range if you have Killed Recently attacksword_adjudicator 500
2h_sword_adjudicator 500
default 0
1ScourgeUpsideReflects (20–40) Physical Damage to Melee Attackers damage physicalbody_armour 1000
shield 1000
belt 1000
helmet 1000
default 0
45ScourgeUpsideReflects (41–60) Physical Damage to Melee Attackers damage physicalbody_armour 1000
shield 1000
belt 1000
helmet 1000
default 0
68ScourgeUpsideReflects (61–80) Physical Damage to Melee Attackers damage physicalbody_armour 1000
shield 1000
belt 1000
helmet 1000
default 0
68ScourgeUpsideReflects (81–100) Physical Damage to Melee Attackers damage physicalbody_armour 1000
shield 1000
belt 1000
helmet 1000
default 0
68ScourgeUpside+1 to Level of Socketed Melee Gems attack gembody_armour 25
default 0
75BlueImplicitMelee Hits have (6–7)% chance to Fortify attackno_tier_6_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitMelee Hits have (8–9)% chance to Fortify attackno_tier_5_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitMelee Hits have (10–11)% chance to Fortify attackno_tier_4_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitMelee Hits have (12–13)% chance to Fortify attackno_tier_3_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitMelee Hits have (14–15)% chance to Fortify attackno_tier_2_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitMelee Hits have (16–17)% chance to Fortify attackno_tier_1_eldritch_implicit 0
body_armour 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Melee Hits have (14–15)% chance to Fortify attackno_tier_5_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Melee Hits have (16–17)% chance to Fortify attackno_tier_4_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Melee Hits have (18–19)% chance to Fortify attackno_tier_3_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Melee Hits have (20–21)% chance to Fortify attackno_tier_2_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Melee Hits have (22–23)% chance to Fortify attackno_tier_1_eldritch_implicit 0
body_armour 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Melee Hits have (22–23)% chance to Fortify attackno_tier_4_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Melee Hits have (24–25)% chance to Fortify attackno_tier_3_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Melee Hits have (26–27)% chance to Fortify attackno_tier_2_eldritch_implicit 0
body_armour 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Melee Hits have (28–29)% chance to Fortify attackno_tier_1_eldritch_implicit 0
body_armour 100
default 0
10WeaponTree+2 to Level of Socketed Melee Gemstwo_hand_weapon 0
mace 1000
sword 1000
sceptre 1000
axe 1000
dagger 1000
claw 1000
default 0
10WeaponTree+1 to Level of Socketed Melee Gemsone_hand_weapon 0
staff 1000
mace 1000
axe 1000
sword 1000
default 0
15WeaponTree15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
ranged 0
weapon 750
default 0
74WeaponTree25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
ranged 0
weapon 750
default 0
32WeaponTree30% reduced Fortification Duration
Melee Hits which Stun have 15% chance to Fortify
ranged 0
one_hand_weapon 300
default 0
78WeaponTree30% reduced Fortification Duration
Melee Hits which Stun have 20% chance to Fortify
ranged 0
one_hand_weapon 300
default 0
32WeaponTree30% reduced Fortification Duration
Melee Hits which Stun have 30% chance to Fortify
ranged 0
two_hand_weapon 300
default 0
78WeaponTree30% reduced Fortification Duration
Melee Hits which Stun have 40% chance to Fortify
ranged 0
two_hand_weapon 300
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Melee Splashranged 0
one_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Melee Splashranged 0
two_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Melee Splashranged 0
one_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Melee Splashranged 0
two_hand_weapon 25
default 0
of Haunting45SuffixMelee Attacks Knock Enemies Back on Hit attacknecropolis_gloves 250
default 0
Enchantment Modifier /2
NameLevelPre/SufDescriptionWeight
Enchantment Ancestor Warchief Melee Damage 166EnchantmentAncestral Warchief Totem grants 20% increased Melee Damage while Active damage attackhelmet 100
default 0
Enchantment Ancestor Warchief Melee Damage 275EnchantmentAncestral Warchief Totem grants 30% increased Melee Damage while Active damage attackhelmet 100
default 0
Monsters mods /6
NameLevelPre/SufDescriptionWeight
1UniqueMelee Strike Skills deal Splash Damage to surrounding targets attack
1UniqueReflects (10–20) to Cold Damage to Melee Attackers damage elemental cold
1Unique10% increased Damage taken from Melee Attacks attack
1Unique20% increased Damage taken from Melee Attacks attack
1UniqueMelee Attacks Poison on Hit poison chaos attack ailment
1UniqueMelee Hits have 50% chance to Fortify attack
Abyss Jewel mods /2
NameLevelPre/SufDescriptionWeight
of Unholy Might60Suffix(2–3)% chance to Gain Unholy Might for 4 seconds on Melee Killabyss_jewel_melee 1000
default 0
of Unholy Might84Suffix(4–5)% chance to Gain Unholy Might for 4 seconds on Melee Killabyss_jewel_melee 500
default 0
Heist Equipment mods /8
NameLevelPre/SufDescriptionWeight
1Unique(11–15)% increased Melee Damage damage attack
1Unique(16–20)% increased Melee Damage damage attack
1Unique(21–25)% increased Melee Damage damage attack
1Unique(26–30)% increased Melee Damage damage attack
Robber's1Prefix(21–25)% increased Melee Damage damage attackheist_equipment_melee 1000
default 0
Ruffian's45Prefix(26–30)% increased Melee Damage damage attackheist_equipment_melee 800
default 0
Thug's75Prefix(31–35)% increased Melee Damage damage attackheist_equipment_melee 600
default 0
Enforcer's81Prefix(36–40)% increased Melee Damage damage attackheist_equipment_melee 400
default 0
Veiled mods /2
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(17–20)% increased Melee Damage
+0.2 metres to Melee Strike Range
damage attack
amulet 750
default 0
Chosen60Prefix+2 to Level of Socketed Melee Gems
+0.2 metres to Melee Strike Range
attack attack gem
helmet 1500
gloves 1500
default 0
Crafting Bench /4
ModRequireItemClassesUnlock
+1 to Level of Socketed Melee Gems
+0.2 metres to Melee Strike Range
4x Chaos OrbHelmet · GlovesBetrayal Unveil
(9–10)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x Orb of AlchemyAmuletBetrayal Unveil
(11–13)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x Chaos OrbAmuletBetrayal Unveil
(14–16)% increased Melee Damage
+0.1 metres to Melee Strike Range
1x Exalted OrbAmuletBetrayal Unveil
Misc mods /99
NameLevelDomainPre/SufDescriptionWeight
1FlaskUnique(7–10)% more Melee Physical Damage during effect damage physical attack
1FlaskUniqueAdds Knockback to Melee Attacks during Effect attack
Agile1SanctumRelicPrefix(5–6)% increased chance to Avoid Resolve Loss from Enemy Melee Hitsmedium_sanctum_relic 30
default 0
Fleet77SanctumRelicPrefix(7–8)% increased chance to Avoid Resolve Loss from Enemy Melee Hitsmedium_sanctum_relic 30
default 0
Blurred84SanctumRelicPrefix(9–10)% increased chance to Avoid Resolve Loss from Enemy Melee Hitsmedium_sanctum_relic 15
default 0
1JewelUnique+0.2 metres to Melee Strike Range attack
Brawling1JewelPrefix(14–16)% increased Melee Physical Damage with Unarmed Attacks damage physical attacknot_int 0
default 0
of Combat1JewelSuffix(10–12)% increased Melee Damage damage attackbow 0
wand 0
not_int 500
default 0
Bandit's1JewelPrefix(4–6)% increased Attack Speed with One Handed Melee Weapons attack speedtwo_handed_mod 0
wand 0
not_int 500
default 0
Warrior's1JewelPrefix(4–6)% increased Attack Speed with Two Handed Melee Weapons attack speedone_handed_mod 0
dual_wielding_mod 0
shield_mod 0
bow 0
not_int 500
default 0
Furious1JewelPrefix(6–8)% increased Unarmed Attack Speed with Melee Skills attack speednot_int 0
default 0
Harming1JewelPrefix(14–18)% increased Critical Strike Chance with One Handed Melee Weapons attack criticalwand 0
two_handed_mod 0
not_int 250
default 0
Sundering1JewelPrefix(14–18)% increased Critical Strike Chance with Two Handed Melee Weapons attack criticalbow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
default 0
of Weight1JewelSuffix(10–14)% increased Melee Critical Strike Chance attack criticalbow 0
wand 0
not_int 250
default 0
Piercing1JewelPrefix+(15–18)% to Critical Strike Multiplier with One Handed Melee Weapons damage attack criticalwand 0
two_handed_mod 0
not_int 250
default 0
Rupturing1JewelPrefix+(15–18)% to Critical Strike Multiplier with Two Handed Melee Weapons damage attack criticalbow 0
one_handed_mod 0
shield_mod 0
dual_wielding_mod 0
not_int 250
default 0
of Demolishing1JewelSuffix+(12–15)% to Melee Critical Strike Multiplier damage attack criticalbow 0
wand 0
not_int 250
default 0
1JewelUnique+(0.3–0.4) metres to Melee Strike Range while Unarmed attack
1JewelUniqueMelee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
local jewel effect base radius [1200]
attack
1JewelUniqueMelee Hits have 10% chance to Fortify attack
1JewelUnique5% chance to Gain Unholy Might for 4 seconds on Melee Kill attack
1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500]
defences damage physical attack
1JewelUniqueDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
local jewel effect base radius [1200]
damage physical attack
1JewelUniqueWith at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
local jewel effect base radius [1200]
damage elemental cold attack speed
1JewelUniqueWhile your Passive Skill Tree connects to the Marauder's starting location, you gain:
Melee Skills have 25% increased Area of Effect
attack
1JewelUniqueWhile your Passive Skill Tree connects to the Duelist's starting location, you gain:
+0.2 metres to Melee Strike Range
attack
of Fortification82SanctumSpecialSuffixMelee Hits have (10–15)% chance to Fortify attackstr_special_relic 200
default 50
Warrior's1CrucibleMapPrefixUnique Crucible Monsters have 25% chance to drop a Unique Melee Weaponuber_tier_map 0
crucible_map_low 600
default 0
Warrior's1CrucibleMapPrefixUnique Crucible Monsters have 50% chance to drop a Unique Melee Weaponuber_tier_map 0
crucible_map_high 600
default 0
Swordsmith's1CrucibleMapPrefixRare and Unique Crucible Monsters have 40% chance to drop a Melee Weapon with
a Crucible Passive Skill Tree
uber_tier_map 0
crucible_map_low 2000
default 0
Swordsmith's1CrucibleMapPrefixRare and Unique Crucible Monsters have 60% chance to drop a Melee Weapon with
a Crucible Passive Skill Tree
uber_tier_map 0
crucible_map_high 2000
default 0
1TinctureUnique(100–150)% increased Critical Strike Chance with Melee Weapons attack critical
1TinctureUnique(70–100)% increased Elemental Damage with Melee Weapons damage elemental attack
1TinctureUnique40% reduced Enemy Stun Threshold with Melee Weapons
(15–25)% increased Stun Duration with Melee Weapons
attack
1TinctureUnique25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
damage elemental fire attack ailment
1TinctureUnique25% chance to Freeze with Melee Weapons
(25–35)% increased Effect of Chill from Melee Weapons
damage elemental cold attack ailment
1TinctureUnique25% chance to Shock with Melee Weapons
(25–35)% increased Effect of Shock from Melee Weapons
damage elemental lightning attack ailment
1TinctureUnique20% chance to Poison with Melee Weapons
(60–90)% increased Damage with Poison from Melee Weapons
poison damage chaos attack ailment
1TinctureUnique20% chance to cause Bleeding with Melee Weapons
(60–90)% increased Damage with Bleeding from Melee Weapons
bleed damage physical attack ailment
1TinctureUniqueGain 3 Rage on Melee Weapon Hit attack
1TinctureUnique25% chance to Blind Enemies on Hit with Melee Weapons
(25–35)% increased Effect of Blind from Melee Weapons
attack
of the Wild1TinctureSuffix(25–35)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailmenttincture 700
default 0
of the Untamed42TinctureSuffix(36–45)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailmenttincture 700
default 0
of the Savage60TinctureSuffix(46–55)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailmenttincture 700
default 0
of the Beast82TinctureSuffix(56–65)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailmenttincture 700
default 0
of Acrimony1TinctureSuffix+(9–13)% to Damage over Time Multiplier with Melee Weapon Attacks damage attacktincture 500
default 0
of Dispersion34TinctureSuffix+(14–18)% to Damage over Time Multiplier with Melee Weapon Attacks damage attacktincture 500
default 0
of Liquefaction58TinctureSuffix+(19–23)% to Damage over Time Multiplier with Melee Weapon Attacks damage attacktincture 500
default 0
of Melting70TinctureSuffix+(24–28)% to Damage over Time Multiplier with Melee Weapon Attacks damage attacktincture 500
default 0
of Dissolution84TinctureSuffix+(29–33)% to Damage over Time Multiplier with Melee Weapon Attacks damage attacktincture 500
default 0
of Catalysing1TinctureSuffixMelee Weapon Damage Penetrates (5–7)% Elemental Resistances damage elemental attacktincture 500
default 0
of Infusing32TinctureSuffixMelee Weapon Damage Penetrates (8–10)% Elemental Resistances damage elemental attacktincture 500
default 0
of Empowering60TinctureSuffixMelee Weapon Damage Penetrates (11–13)% Elemental Resistances damage elemental attacktincture 500
default 0
of the Unleashed73TinctureSuffixMelee Weapon Damage Penetrates (14–16)% Elemental Resistances damage elemental attacktincture 500
default 0
of Overpowering85TinctureSuffixMelee Weapon Damage Penetrates (17–19)% Elemental Resistances damage elemental attacktincture 500
default 0
of Ire1TinctureSuffix+(9–13)% to Melee Weapon Critical Strike Multiplier damage attack criticaltincture 500
default 0
of Anger32TinctureSuffix+(14–18)% to Melee Weapon Critical Strike Multiplier damage attack criticaltincture 500
default 0
of Rage60TinctureSuffix+(19–23)% to Melee Weapon Critical Strike Multiplier damage attack criticaltincture 500
default 0
of Fury73TinctureSuffix+(24–28)% to Melee Weapon Critical Strike Multiplier damage attack criticaltincture 500
default 0
of Ferocity85TinctureSuffix+(29–33)% to Melee Weapon Critical Strike Multiplier damage attack criticaltincture 500
default 0
of Skill1TinctureSuffix(15–19)% increased Melee Weapon Attack Speed attack speedtincture 800
default 0
of Ease65TinctureSuffix(20–24)% increased Melee Weapon Attack Speed attack speedtincture 800
default 0
of Mastery85TinctureSuffix(25–29)% increased Melee Weapon Attack Speed attack speedtincture 800
default 0
of Execution1TinctureSuffix(40–47)% increased Melee Weapon Damage against Enemies that are on Low Life damage attacktincture 600
default 0
of Elimination28TinctureSuffix(48–55)% increased Melee Weapon Damage against Enemies that are on Low Life damage attacktincture 600
default 0
of Termination47TinctureSuffix(56–63)% increased Melee Weapon Damage against Enemies that are on Low Life damage attacktincture 600
default 0
of Extermination65TinctureSuffix(64–71)% increased Melee Weapon Damage against Enemies that are on Low Life damage attacktincture 600
default 0
of Assassination80TinctureSuffix(72–79)% increased Melee Weapon Damage against Enemies that are on Low Life damage attacktincture 600
default 0
of Success1TinctureSuffixGain (11–15) Life per Enemy Killed with Melee Weapons resource life attacktincture 1000
default 0
of Victory35TinctureSuffixGain (16–20) Life per Enemy Killed with Melee Weapons resource life attacktincture 1000
default 0
of Triumph62TinctureSuffixGain (21–25) Life per Enemy Killed with Melee Weapons resource life attacktincture 1000
default 0
of Conquest80TinctureSuffixGain (26–30) Life per Enemy Killed with Melee Weapons resource life attacktincture 1000
default 0
of Absorption38TinctureSuffixGain (2–3) Mana per Enemy Killed with Melee Weaponstincture 1000
default 0
of Osmosis50TinctureSuffixGain (4–5) Mana per Enemy Killed with Melee Weaponstincture 1000
default 0
of Consumption68TinctureSuffixGain (6–8) Mana per Enemy Killed with Melee Weaponstincture 1000
default 0
of Assimilation82TinctureSuffixGain (9–11) Mana per Enemy Killed with Melee Weaponstincture 1000
default 0
of Rejuvenation1TinctureSuffixGain (2–3) Life per Enemy Hit with Melee Weapons resource life attacktincture 500
default 0
of Restoration50TinctureSuffixGain (3–4) Life per Enemy Hit with Melee Weapons resource life attacktincture 500
default 0
of Regrowth77TinctureSuffixGain (5–7) Life per Enemy Hit with Melee Weapons resource life attacktincture 500
default 0
of Enveloping45TinctureSuffixGain 1 Mana per Enemy Hit with Melee Weapons resource mana attacktincture 500
default 0
of Siphoning68TinctureSuffixGain 2 Mana per Enemy Hit with Melee Weapons resource mana attacktincture 500
default 0
of Devouring84TinctureSuffixGain 3 Mana per Enemy Hit with Melee Weapons resource mana attacktincture 500
default 0
of Restocking1TinctureSuffix(11–15)% increased Flask Charges gained from Kills with Melee Weaponstincture 800
default 0
of Replenishing40TinctureSuffix(16–20)% increased Flask Charges gained from Kills with Melee Weaponstincture 800
default 0
of Pouring72TinctureSuffix(21–25)% increased Flask Charges gained from Kills with Melee Weaponstincture 800
default 0
of Overflowing85TinctureSuffix(26–30)% increased Flask Charges gained from Kills with Melee Weaponstincture 800
default 0
of Battering40TinctureSuffixMelee Weapon Hits have (30–39)% chance to ignore Enemy Physical Damage Reduction damage physical attacktincture 500
default 0
of Crushing62TinctureSuffixMelee Weapon Hits have (40–49)% chance to ignore Enemy Physical Damage Reduction damage physical attacktincture 500
default 0
of Overwhelming80TinctureSuffixMelee Weapon Hits have (50–60)% chance to ignore Enemy Physical Damage Reduction damage physical attacktincture 500
default 0
1TinctureUniqueMelee Strike Skills deal Splash Damage to surrounding targets
Melee Strike Skills deal Splash Damage to surrounding targets
attack
1TinctureUnique(20–30)% chance to inflict a Grasping Vine on Melee Weapon Hit attack
1TinctureUniqueMelee Weapon Hits Inflict (2–3) Withered Debuffs for 2 seconds chaos attack
1TinctureUniqueDoes not inflict Mana Burn over time
Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon
attack
1TinctureUniqueMelee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn, up to a maximum of 200% attack
1TinctureUniqueMelee Weapon Attacks have Culling Strike attack
1TinctureUniqueCover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit elemental fire attack
1TinctureUnique(15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
of the Champion45CharmSuffixMelee Hits have (5–10)% chance to Fortifydex_animal_charm 250
str_animal_charm 250
default 0
of the Champion72CharmSuffixMelee Hits have (11–20)% chance to Fortifydex_animal_charm 125
str_animal_charm 125
default 0
Item /21
Maltreatment Axe
Physical Damage: 19-39
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 30, 78 Str, 34 Dex
Gain 3 Rage on Melee Hit
Disapprobation Axe
Physical Damage: 29-60
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 50, 124 Str, 54 Dex
Gain 4 Rage on Melee Hit
Psychotic Axe
Physical Damage: 34-71
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 70, 163 Str, 84 Dex
Gain 5 Rage on Melee Hit
Flare Mace
Physical Damage: 20-41
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 30, 101 Str
Trigger Level 10 Fiery Impact on Melee Hit with this Weapon
local use skill on melee hit % [100]
Crack Mace
Physical Damage: 31-64
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 50, 161 Str
Trigger Level 15 Fiery Impact on Melee Hit with this Weapon
local use skill on melee hit % [100]
Boom Mace
Physical Damage: 39-81
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 70, 218 Str
Trigger Level 20 Fiery Impact on Melee Hit with this Weapon
local use skill on melee hit % [100]
Spiked Gloves
Armour: 220–253
Requires Level 70, 95 Str
(16–20)% increased Melee Damage
Rough Sharpening Stone
Requires Level 2 in Any Job
(11–15)% increased Melee Damage
Standard Sharpening Stone
Requires Level 3 in Any Job
(16–20)% increased Melee Damage
Fine Sharpening Stone
Requires Level 4 in Any Job
(21–25)% increased Melee Damage
Obsidian Sharpening Stone
Requires Level 5 in Any Job
(26–30)% increased Melee Damage
Prismatic Tincture
Inflicts Mana Burn every 0.70 Seconds
8 Second Cooldown when Deactivated
Requires Level 18
(70–100)% increased Elemental Damage with Melee Weapons
Rosethorn Tincture
Inflicts Mana Burn every 0.70 Seconds
8 Second Cooldown when Deactivated
Requires Level 18
(100–150)% increased Critical Strike Chance with Melee Weapons
Ironwood Tincture
Inflicts Mana Burn every 0.90 Seconds
10 Second Cooldown when Deactivated
Requires Level 18
40% reduced Enemy Stun Threshold with Melee Weapons
(15–25)% increased Stun Duration with Melee Weapons
Ashbark Tincture
Inflicts Mana Burn every 0.60 Seconds
7 Second Cooldown when Deactivated
Requires Level 32
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
Borealwood Tincture
Inflicts Mana Burn every 0.60 Seconds
7 Second Cooldown when Deactivated
Requires Level 32
25% chance to Freeze with Melee Weapons
(25–35)% increased Effect of Chill from Melee Weapons
Fulgurite Tincture
Inflicts Mana Burn every 0.60 Seconds
7 Second Cooldown when Deactivated
Requires Level 32
25% chance to Shock with Melee Weapons
(25–35)% increased Effect of Shock from Melee Weapons
Poisonberry Tincture
Inflicts Mana Burn every 0.70 Seconds
6 Second Cooldown when Deactivated
Requires Level 45
20% chance to Poison with Melee Weapons
(60–90)% increased Damage with Poison from Melee Weapons
Blood Sap Tincture
Inflicts Mana Burn every 0.70 Seconds
6 Second Cooldown when Deactivated
Requires Level 45
20% chance to cause Bleeding with Melee Weapons
(60–90)% increased Damage with Bleeding from Melee Weapons
Oakbranch Tincture
Inflicts Mana Burn every 0.50 Seconds
8 Second Cooldown when Deactivated
Requires Level 60
Gain 3 Rage on Melee Weapon Hit
Sporebloom Tincture
Inflicts Mana Burn every 0.90 Seconds
8 Second Cooldown when Deactivated
Requires Level 52
25% chance to Blind Enemies on Hit with Melee Weapons
(25–35)% increased Effect of Blind from Melee Weapons
Unique /88
+(16–24) to Strength and Dexterity
50% reduced maximum Energy Shield
+(30–40)% to Fire Resistance
+(30–40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(30–60) to maximum Life
(-15–-10) Physical Damage taken from Attack Hits
1000% of Melee Physical Damage taken reflected to Attacker
+(50–75)% to Fire Resistance
(40–75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire Damage
(120–140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [15000]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
(3–10)% increased Spell Damage
(100–150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30–40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield
+(60–80) to Intelligence
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
Melee Strike Skills deal Splash Damage to surrounding targets
+50 to Strength
(150–200)% increased Armour
100% increased Knockback Distance
Melee Hits with Strike Skills always Knockback
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600–800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
+(20–30) to Strength
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
+(20–25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Physical Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
Socketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200–300)% increased Armour and Evasion
+(200–300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
+(150–225) to maximum Energy Shield
Reflects 5 Physical Damage to Melee Attackers
+25 Physical Damage taken from Attack Hits
(You are on Low Life if you have 50% of your Maximum Life or less)
(30% more Spell Damage when on Low Life)
+(30–50) to Evasion Rating
10% increased Rarity of Items found
+(30–40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
(Maximum Resistances cannot be raised above 90%)
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
+25% to Global Critical Strike Multiplier
+1 to Level of Socketed Melee Gems
Uses both hand slots
(250–300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20–40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
40% increased Global Accuracy Rating
+8% Chance to Block Attack Damage while Dual Wielding
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
25% chance to Maim on Hit
+30% to Quality of Socketed Support Gems
Adds (310–330) to (370–390) Physical Damage
(12–16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+1 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(100–140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150–250) to Accuracy Rating
Culling Strike
Gain 5 Rage on Melee Hit
Every Rage also grants 1% of Physical Damage as Extra Fire Damage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Socketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120–160)% increased Physical Damage
Gain 10 Mana per Enemy Killed
+(120–150) to Accuracy Rating
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
20% reduced Strength Requirement
(200–220)% increased Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
15% increased Skill Effect Duration
+25% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
Adds (135–145) to (160–175) Physical Damage
(12–16)% increased Attack Speed
(10–20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
(Warstaves are considered Staves)
10% Chance to Block Spell Damage
+(20–30) to Intelligence
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit
(Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
(Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds)
+50 to Strength and Dexterity
Socketed Melee Gems have 15% increased Area of Effect
(30–50)% increased Physical Damage
Adds (65–75) to (100–110) Physical Damage
(6–12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
+20% Chance to Block Spell Damage while wielding a Staff
16% Chance to Block Attack Damage
Adds 2 to 4 Physical Damage
15% increased Area of Effect
Reflects 8 to 14 Physical Damage to Attackers on Block
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
+(0.3–0.4) metres to Melee Strike Range while Unarmed
Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
5% chance to Gain Unholy Might for 4 seconds on Melee Kill
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
10% increased Attack Damage
+0.2 metres to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
75% chance to cause Enemies to Flee on use
Knocks Back Enemies in an Area when you use a Flask
Adds Knockback to Melee Attacks during Effect
(7–10)% more Melee Physical Damage during effect
(Knockback pushes Enemies away when Hit)
(300–360)% increased Physical Damage
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
Grants Level 20 Doryani's Touch Skill
+(80–100) to maximum Energy Shield
30% chance to Shock
Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits
Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed
+(200–250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(You are Unarmed as long as you have no Equipped Weapons)
(Lightning Ailments are Shocked and Sapped)
(150–200)% increased Evasion and Energy Shield
+(60–80) to maximum Life
(0.4–0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
100% of Damage you Reflect to Enemies when Hit is leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+25% to Global Critical Strike Multiplier
+30 to Strength
(140–160)% increased Physical Damage
+30 to maximum Mana
5% increased Movement Speed
30% increased Elemental Damage
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(24–36)% to Global Critical Strike Multiplier
local stat monsters pick up item [1]
+7% to Unarmed Melee Attack Critical Strike Chance
Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Corrupted
Grants 44 Life per Enemy Hit
Socketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30–50) to maximum Life
Reflects (71–90) Physical Damage to Melee Attackers
+460 to Accuracy Rating
(80–100)% increased Physical Damage
Adds (30–45) to (80–100) Physical Damage
Grants (2–3) Mana per Enemy Hit
Counts as all One Handed Melee Weapon Types
+20% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Spell Damage
+(70–100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
(Warstaves are considered Staves)
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
(8–13)% increased Attack Speed
(120–180)% increased Armour
(3–5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
Adds 2 to 4 Physical Damage to Attacks
+2000 to Armour
+(30–60) to maximum Life
(-15–-10) Physical Damage taken from Attack Hits
1000% of Melee Physical Damage taken reflected to Attacker
60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (90–115) to (230–260) Physical Damage
(40–50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(20–30) to Strength
+(20–30) to Dexterity
20% increased Melee Damage
Adds 10 to 20 Physical Damage to Attacks
+(200–300) to Armour
Cannot Leech when on Low Life
If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
(Recently refers to the past 4 seconds)
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds (10–15) to (20–25) Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
+(260–355) to maximum Energy Shield
Reflects 5 Physical Damage to Melee Attackers
+25 Physical Damage taken from Attack Hits
(You are on Low Life if you have 50% of your Maximum Life or less)
(30% more Spell Damage when on Low Life)
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
(Maximum Resistances cannot be raised above 90%)
+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds (35–45) to (80–90) Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+25% to Global Critical Strike Multiplier
(220–250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
40% increased Global Accuracy Rating
Adds (90–110) to (145–170) Physical Damage
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Recently refers to the past 4 seconds)
+25% to Global Critical Strike Multiplier
Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
+257 Intelligence Requirement
No Physical Damage
Adds (80–100) to (160–200) Cold Damage
Adds (40–60) to (90–110) Cold Damage to Spells
(8–14)% increased Attack Speed
60% increased Critical Strike Chance against Chilled Enemies
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
20% chance to Trigger Level 16 Molten Burst on Melee Hit
(170–190)% increased Physical Damage
(8–12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
+(260–320) to Armour and Evasion Rating
(4–8)% increased maximum Life
+(20–40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Socketed Gems are supported by Level 30 Melee Splash
(200–240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies Killed by your Hits are destroyed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
10% increased Strength
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70–80) to (340–375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
(10–15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: Melee Skills have 25% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Attributes are Strength, Dexterity, and Intelligence)
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150–190)% increased Armour and Energy Shield
+(60–90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated Minions
animate guardian and weapon track on kill [2]
+(30–50) to maximum Energy Shield
Summoned Raging Spirits deal (175–250)% increased Damage
75% reduced Maximum number of Summoned Raging Spirits
Summoned Raging Spirits' Hits always Ignite
Summoned Raging Spirits' Melee Strikes deal Fire-only Splash
Damage to Surrounding Targets
30% increased Stun Duration on Enemies
Trigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+2 to Level of Socketed Minion Gems
(200–220)% increased Physical Damage
Adds (25–35) to (45–55) Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
30% increased Skill Effect Duration
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
+(20–30)% to Fire Resistance
+(30–50) to Strength
(20–25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
Having a placed Banner does not prevent you gaining Valour
(25–40)% increased Melee Damage
+(60–90) to maximum Life
(25–50)% increased Valour gained
(Valour is gained while you have a Banner skill and augments the power of those skills)
(By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)
+(20–25) to all Attributes
Adds 40 to 75 Fire Damage to Attacks
Adds 30 to 65 Cold Damage to Attacks
Adds 10 to 130 Lightning Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Elemental Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: 1% of Life Regenerated per second
Duelist: +0.2 metres to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
Corrupted Soul
Divine Flesh
Immortal Ambition
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)
(Maximum Resistances cannot be raised above 90%)
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
(60–120)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 5 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [600]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
+(20–25) to all Attributes
Adds 5 to 15 Physical Damage to Attacks
+(25–30)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Physical Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to Strength
Adds (1–3) to (4–5) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(10–20)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (6–10) to (12–16) Physical Damage
(40–50)% increased Critical Strike Chance
Enemies you Attack Reflect 20 Physical Damage to you
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(9–20) to maximum Energy Shield
+(40–50) to maximum Life
(40–60)% increased Stun and Block Recovery
Reflects (100–150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(60–100)% increased Armour and Evasion
Reflects 100 Cold Damage to Melee Attackers
Reflects 100 Fire Damage to Melee Attackers
Reflects 100 Lightning Damage to Melee Attackers
When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds
(100–150)% increased Armour
1% increased Attack Speed per Fortification
+(1–10) to maximum Fortification
Melee Hits from Strike Skills Fortify
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(6–12)% increased Attack Speed
(100–140)% increased Armour
(10–20)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
+(1–3) to Level of all Melee Skill Gems
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
10% reduced Enemy Stun Threshold
+(30–40) to Strength
+(30–40) to Dexterity
(150–250)% increased Physical Damage
+(400–500) to Accuracy Rating
Can be Enchanted by a Kalguuran Runesmith
Can have 2 additional Runesmithing Enchantments
Can be Runesmithed as though it were all One Handed Melee Weapon Types
(70–100)% increased Elemental Damage with Melee Weapons
Melee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn, up to a maximum of 200%
(20–40)% increased Cooldown Recovery Rate
(-35–35)% reduced Mana Burn rate
40% reduced Enemy Stun Threshold with Melee Weapons
(15–25)% increased Stun Duration with Melee Weapons
Melee Strike Skills deal Splash Damage to surrounding targets
Melee Strike Skills deal Splash Damage to surrounding targets
(15–25)% reduced Mana Burn rate
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
-1 Fire Damage taken from Hits per Mana Burn
(15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
Gain 3 Rage on Melee Weapon Hit
Does not inflict Mana Burn over time
Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon
(1–5)% increased Rarity of Items found per Mana Burn, up to a maximum of 100%
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
25% chance to Blind Enemies on Hit with Melee Weapons
(25–35)% increased Effect of Blind from Melee Weapons
Melee Weapon Hits Inflict (2–3) Withered Debuffs for 2 seconds
(20–30)% chance to inflict a Grasping Vine on Melee Weapon Hit
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
Passive /32
Staff Attacks deal 30% increased Damage with Hits and Ailments
30% increased Critical Strike Chance with Staves
10% chance to gain an Endurance Charge on Melee Critical Strike
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
28% increased Armour
Reflects 50 Physical Damage to Melee Attackers
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% increased Attack Speed
+0.2 metres to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
50% increased Melee Critical Strike Chance
+25% to Melee Critical Strike Multiplier
20% increased Attack Damage
30% increased Melee Critical Strike Chance
+10 to Strength and Intelligence
Regenerate 1% of Life per second
10% increased Melee Physical Damage
+0.3 metres to Melee Strike Range
+20 to Strength
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
Evasion Rating is Doubled against Projectile Attacks
25% less Evasion Rating against Melee Attacks
Life Leech from Melee Damage is Instant
Cannot Recover Life other than from Leech
25% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with One Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Hits have 30% chance to ignore Enemy Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Gain 2 Rage on Melee Hit
Inherent Rage Loss starts 1 second later
(This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds
40% increased Melee Damage with Hits at Close Range
(Close Range is up to 2 metres)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%
Melee Skills have 20% increased Area of Effect
40% increased Melee Critical Strike Chance
+20% to Melee Critical Strike Multiplier
20% chance to Maim Enemies on Critical Strike with Attacks
(Maimed enemies have 30% reduced Movement Speed)
60% increased Critical Strike Chance with Maces or Sceptres
10% reduced Enemy Stun Threshold with Maces or Sceptres
10% chance to gain a Power Charge when you Stun with Melee Damage
(The Stun Threshold determines how much Damage can Stun something)
Sword Attacks deal 30% increased Damage with Hits and Ailments
+0.3 metres to Melee Strike Range with Swords
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+45% to Critical Strike Multiplier with Two Handed Melee Weapons
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+0.2 metres to Melee Strike Range
Melee Skills have 12% increased Area of Effect
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
24% increased Melee Damage
+0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Hits Stun as though dealing 50% more Melee Fire Damage
Ignites from Stunning Melee Hits deal 20% more Damage
+30 to maximum Valour
(Valour is gained while you have a Banner skill and augments the power of those skills)
(By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)
Flasks adjacent to active Tinctures gain 2 charges when you Hit an
Enemy with a Melee Weapon, no more than once every second
16% increased Melee Damage
16% increased Armour
+16 to maximum Life
+30 to Strength
Melee Strike Skills deal Splash Damage to surrounding targets
Flasks adjacent to active Tinctures gain 3 charges when you Hit an
Enemy with a Melee Weapon, no more than once every second
Flasks adjacent to applied Tincture have 30% increased Effect when
used if you've Hit an enemy with a Weapon Recently
(Recently refers to the past 4 seconds)
Retaliation Skills have 50% increased Stun Duration on Enemies
Retaliation Skills Fortify on Melee Hit
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
Ascendancy Passive /2
Ascendancy: Slayer
Character: Duelist
50% increased Global Accuracy Rating
+0.4 metres to Melee Strike Range
5% increased Area of Effect per Enemy killed recently, up to 50%
Deal up to 15% more Melee Damage to Enemies, based on proximity
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Recently refers to the past 4 seconds)
Ascendancy: Guardian
Character: Templar
Grants Level 20 Summon Sentinel of Radiance Skill
20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you
(Summons a Sentinel of Radiance which follows you and attacks enemies in melee, while burning enemies around it and taking a portion of damage from hits for you. You can only have one Sentinel of Radiance)
Cluster Jewel Passive /10
You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered
(You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped)
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
(The Stun Threshold determines how much Damage can Stun something)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Recently refers to the past 4 seconds)
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
40% increased Damage with Hits and Ailments against Unique Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
5% increased Attack Speed with Two Handed Melee Weapons
15% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Critical Strike Chance with Two Handed Melee Weapons
+15 to Dexterity and Intelligence
10% increased Attack Speed with Two Handed Melee Weapons
10% increased Attack Speed if you have at least 600 Strength
+20 to Strength
30% increased Damage with Maces, Sceptres or Staves
Melee Hits with Maces, Sceptres or Staves Fortify for 6 seconds
(Warstaves are considered Staves)
Attack Skills deal 30% increased Damage while holding a Shield
+4% Chance to Block Attack Damage
+0.2 metres to Melee Strike Range while Holding a Shield
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
40% increased Critical Strike Chance with Two Handed Melee Weapons
5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently
(Recently refers to the past 4 seconds)
20% increased Area Damage while wielding a Two Handed Melee Weapon
15% increased Area of Effect while wielding a Two Handed Melee Weapon
Timeless Jewel Passive /2
FactionCategoryNameShow Full Descriptions
MarakethKeystoneSecond Sight
You are Blind
Blind does not affect your Light Radius
25% more Melee Critical Strike Chance while Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Speak not, but listen, for danger reveals itself on the wind.
Brutal Restraint: Nasima
EternalNotableRigwald's Might
80% increased Melee Physical Damage
Timeless Jewel Passive Additions /4
FactionCategoryShow Full DescriptionsCode
KaruiNotable
20% increased Melee Damagekarui_notable_add_melee_damage
KaruiNotable
30% increased Melee Critical Strike Chancekarui_notable_add_melee_crit_chance
KaruiNotable
+15% to Melee Critical Strike Multiplierkarui_notable_add_melee_crit_multi
KaruiNotable
Gain 1 Rage on Melee Hitkarui_notable_add_physical_taken_as_fire
Elevated modifier List /6
NameLvModsElevated Mods
of the Elder85+0.2 metres to Melee Strike Range
Group: 590
+(0.3–0.4) metres to Melee Strike Range
Warlord's68(18–22)% increased Melee Damage
Group: 663
(23–26)% increased Melee Damage
Warlord's70(23–26)% increased Melee Damage
Group: 663
(27–30)% increased Melee Damage
Warlord's73(27–30)% increased Melee Damage
Group: 663
(31–38)% increased Melee Damage
of the Conquest82+0.2 metres to Melee Strike Range
Group: 590
+(0.3–0.4) metres to Melee Strike Range
of the Elder80(13–16)% increased Melee Damage
+0.2 metres to Melee Strike Range

Group: 3244
(13–16)% increased Melee Damage
+(0.3–0.4) metres to Melee Strike Range

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Melee skill

Melee skill use melee weapons (axes, swords, maces, etc.) to perform attacks. The damage of these attacks is based on the weapons equipped. When using melee skills such as Infernal Blow without a weapon equipped, damage is based on the character's base unarmed damage.

These skills have the Melee Gem tag.

All melee skills so far are Attack skills. Strike and Slam are two of the subsets of Melee skills.


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