Weapon Unique /265
your Skills have dealt a Critical Strike Recently
+1 to number of Sacred Wisps Summoned
Deal no Non-Fire Damage)
Enemies affected by at least 5 Poisons
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
Weapon if you've Hit with this Weapon Recently
Socketed Lightning Spells have no Cost if Triggered
Deal no Non-Fire Damage)
Deal no Non-Fire Damage)
Strike Chance of your Main Hand Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
Rampage
Armour Unique /418
equal to 50% of Sacrificed Mana for 4 seconds
Damage taken from Unblocked hits always bypasses Energy Shield
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits)
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)
each Warcry Exerting the Attack
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
Damage to Surrounding Targets
Endurance, Frenzy and Power Charges as you
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
also apply to Spell Damage at 30% of their value)
Physical Damage per 10 Strength
you have a Bestial Minion
Lose all Divine Charges when you gain Divinity
Shield per 1% Chaos Resistance they have
Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned
Hexes from Socketed Skills can apply 5 additional Curses
Offering Skills Triggered this way also affect you
their Life as Lightning Damage which cannot Shock
have fewer than 5 Poisons on you
your maximum number of Power Charges
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Summon Skeletons cannot Summon more than 1 Skeleton Warrior
your maximum number of Crab Barriers
Does not delay Inherent Loss of Rage
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
their Maximum Life as Physical Damage
removed by Filling Unreserved Life
removed by Filling Unreserved Life
Non-Curse Auras from your Skills only apply to you and Linked Targets
of your Traps are Triggered by an Enemy
each Withered you have inflicted on them
Other Unique /449
5% increased maximum Energy Shield
5% increased maximum Life
Nova Spells Cast at the targeted location instead of around you
each type of Elemental Ailment on Enemy
Cost every fifth time you Pay it
Your Blessing Skills are Disabled
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
Critical Strikes inflict Scorch, Brittle and Sapped)
50% reduced Effect of Curses on you
50% reduced Effect of Curses on you
50% reduced Effect of Curses on you
Deal no Non-Fire Damage)
Gain 2% of Life per Enemy Hit with Attacks for 5 seconds
Gain 5% of Life per Enemy Killed for 5 seconds
to the number of targets Projectiles Split towards
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
Your Hits are always Critical Strikes
Hits against you are always Critical Strikes
Attacks cannot Hit you
Attacks against you always Hit
Your Damage with Hits is Lucky
Damage of Hits against you is Lucky
Writhing Worms are destroyed when Hit
Removed life is Regenerated as Energy Shield over 2 seconds
Removes all Burning when used
Lose all Endurance Charges on use
wielding a Bow, with a 1 second Cooldown
you consume a total of 12 Steel Shards
also grant an equal chance to gain an Endurance Charge on Kill
also grant Chance to Block Attack Damage at 50% of its value
it and your Class' starting location
until you take no Damage to Life for 2 seconds
also grant an equal chance to gain a Frenzy Charge on Kill
also grant Chance to Suppress Spell Damage at 70% of its value
Marauder: Melee Skills have 25% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
instead grant: Minions have 25% reduced Movement Speed
without being connected to your tree
instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
also grant an equal chance to gain a Power Charge on Kill
also grant Chance to Block Spell Damage at 50% of its value
instead grant: Minions take 20% increased Damage
Curses for remaining Hex Duration
stationary if Strength is your highest Attribute
Strike if Intelligence is your highest Attribute
Murderous Eye Jewel affecting you, up to a maximum of 200%
Murderous Eye Jewel affecting you, up to a maximum of +100%
Searching Eye Jewel affecting you, up to a maximum of 20%
Hypnotic Eye Jewel affecting you, up to a maximum of 40%
Ghastly Eye Jewel affecting you, up to a maximum of +30%
Passives in radius are Conquered by the Vaal
Passives in radius are Conquered by the Templars
Passives in radius are Conquered by the Maraketh
Passives in radius are Conquered by the Eternal Empire
Passives in radius are Conquered by the Karui
PvP damage scaling in effect
(15–25)% increased Stun Duration with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
(25–35)% increased Effect of Blind from Melee Weapons
Unique Item Recipe /20
Offer | Your Offer | Note |
---|---|---|
The Anima Stone | 1x Primordial Eminence 1x Primordial Harmony 1x Primordial Might | |
Arborix | 1x Grelwood Shank 1x Beltimber Blade 1x Orb of Fusing | |
Duskdawn | 1x Shade of Solaris 1x Light of Lunaris 1x Orb of Fusing | |
The Goddess Scorned | 1x The Goddess Bound 20% quality 1x Elegant Sword 20% quality 1x Combustion Support at least 1% quality 1x Orb of Fusing | The sockets of The Goddess Bound and the Elegant Sword must also match exactly in number, color, and links. |
Hyrri's Bite | 1x Onyx Amulet (rare) 1x Sharktooth Arrow Quiver (normal) 1x Orb of Chance 1x Rain of Arrows at least 1% quality | |
Kingmaker | 1x Soul Taker 1x Heartbreaker 1x Orb of Fusing | |
Loreweave | 60x unique rings | |
Magna Eclipsis | 1x Invictus Solaris 1x Vix Lunaris 1x Orb of Fusing | |
The Retch | 1x Faminebind 1x Feastbind 1x Orb of Fusing | |
Star of Wraeclast | 1x Ruby Ring unique 1x Onyx Amulet 1x Lightning Warp level 20 corrupted | |
Star of Wraeclast | 1x Ruby Ring 1x Crimson Jewel avoid silence modifier 1x Gold Amulet unique | |
The Taming | 1x Berek's Respite 1x Berek's Pass 1x Berek's Grip | |
The Vinktar Square | 1x Agnerod East 1x Agnerod West 1x Agnerod South 1x Agnerod North | |
unique item of the same name | 3x unique item of the same name, not corrupted and have the same explicit | Using this recipe can create synthesis boss-drop unique item without synthesis implicit; In other case it act similar as Divine Orb |
Precursor's Emblem | 1x Ahkeli's Mountain 1x Putembo's Valley 1x Uzaza's Meadow | |
Cameria's Avarice | 1x Cameria's Maul 1x Ice Bite Support 20Q 1x Glacial Hammer 20Q 1x Ice Spear 20Q | |
Combat Focus | 1x Elemental Hit 20Q 1x Ruby Ring 1x Sapphire Ring | Prismatic Tag Gem, 2 of 3 Ruby/Sapphire/Topaz Ring |
Endless Misery | 1x Discharge 20Q 1x Second Wind Support 20Q 1x Concentrated Effect Support 20Q | 3.23 Recipe removed |
Dead Reckoning | 1x Summon Skeletons 20Q 1x Wand Normal 1x Wand Magic 1x Wand Rare 1x Wand Unique | Wand same base 3.23 Recipe removed |
Spirit Guards | 1x Animate Weapon 20Q 1x Bow Normal 1x Bow Magic 1x Bow Rare 1x Bow Unique | Bow same base 3.23 Recipe removed |
Community Wiki
Unique item
A unique item is an item with a specific name, unique artwork, and a predetermined list of modifiers. Unique items have the same implicit modifier as a normal item of the same type.
Unique items are meant to be less powerful overall than high-level rare items, but offer unique gameplay and allow special character builds to be based around them.
Unique item types
One Hand Swords、Two Hand Swords、Thrusting One Hand Swords、One Hand Axes、Two Hand Axes、One Hand Maces、Two Hand Maces
Bows、Daggers、Rune Daggers、Claws、Sceptres、Staves、Wands、Fishing Rods
Body Armours、Boots、Gloves、Helmets、Shields
Obtaining a unique item
World drops. Unique items can be found as random drops just the same as any other item. Normal monsters drop items with an item level equal to the monster level, magic monsters drop items with item level at monster level +1, rare/unique monsters drop items with item level at monster level +2.
For example: If a unique item has a base level of 50 that means it can be dropped by normal/magic/rare/unique monsters in level 50+ zones, dropped by magic/rare/unique monsters in level 49 zones, and dropped by Rare/Unique monsters in level 48 zones.
The actual drop rates of unique items are unpublished and can change. The only official public comment regarding drop rates was:
Chris — "[We have] stratified the drop rates of Unique items so that some of them are more common (especially build-enabling ones), and powerful ones are still extremely rare. The drop rates of unique items are no longer proportional to their item type. A common unique ring is now as likely to drop as a common Unique weapon."Orb of Chance. There is a very small chance of upgrading a normal item into a unique of the same base type when using an Orb of Chance. For example if you want the Andvarius unique ring then you should use an Orb of Chance on a Gold Ring of normal rarity. Certain uniques are league-specific and will require being on a map with mods from Zana's map device for this method to work.
Vaal Orb. Certain jewels (click here for a list) and some equipment (like Blood of Corruption) can only be created by corrupting another item. The original item will be lost in the process.
Prophecies. Many prophecies exist that reward uniques, many of them a specific unique item which requires you to hunt down a certain monster and kill it. Others reward you with a random unique, such as The Mysterious Gift, which requires you to trade in five uniques to a vendor.
Vendor recipes. Some unique items can only be produced by using a certain vendor recipe. Orb of Chance does not work, and they can't be dropped. The item level of the produced unique will be equal to the lowest ilvl of the components of the recipe. See here for a list of such items.
Upgrading. Some unique items can be upgraded to a superior version. See fated items and blessed items for more information.
Divination cards. Sets of divination cards may have a unique item as their reward. These can be drop-restricted items that are otherwise not available.
Event prizes. Occasionally, unique items are offered as top tier prizes in special event competitions. Please note that not all events offer unique items as prizes.
Custom uniques
Custom uniques are unique items specially crafted by members of our very own Path of Exile Community. These members were awarded the chance to create their one-of-a-kind items as a special thanks from GGG for purchasing either a Diamond Supporter Package during the Closed Beta phase of Path of Exile, an Eternal Supporter Package during Open Beta or simply the Custom Unique option in the Microtransaction shop. The amount of Diamond, Eternal and Custom Item packages sold is over 350.
Unique equipment and passives
Possessing certain passive skills and equipping a Unique item which grants the same effect (whether in whole or in part) will not double their effects – i.e. they do not stack:
Legacy variants
Like all items, unique items can have legacy variants. This means for some uniques there exist better versions that aren't dropping anymore. The main source of legacy items are nerfs that affect future item drops, but leave the already existing items as they were. The only way to get these legacy items is from players who had them before they were changed.
Other information
A unique item, easily spotted by its orange text and orange banner, as well as a distinct sound affect and animation upon monster drop is one that always spawns with the same mods (sometimes with different values) on the same base item with the same requirements.
Unique items may have their mod values rerolled using Blessed or Divine Orbs. Some mods, however, have static values and cannot be changed (e.g. Voll's Protector).
Mirror of Kalandra and Orbs of Scouring cannot be used on unique items. The only way to degrade a unique is to use a Vaal Orb on it, which can turn it into a corrupted rare item.
Demigod's Presence, a Closed Beta exclusive item, can no longer be obtained as an event reward.
The item level of the unique affects how many sockets can appear on it. While the stats may be the same a unique with a high item level may have a higher selling price when trading with other players.
All mods that include 'when on Low Life' are activated when Life drops below 50%. Mods that include 'when on Full Life' require the player to have 100% of their Life total.
Socketed Gems are Supported by level X [gem] means they are supported by a Support Gem of level X. That gem (probably) has a mana multiplier, which is applied. Gems in this item have [property] is not using a specific support gem, so there is no mana multiplier.
There are different tiers of unique items. On drop, the rarity roll determines not only if the item will be unique but also from which tier. A random unique will then be pick from the determined tier's pool. When chancing, the probability of obtaining each tier is fixed. If there is no unique of the rolled tier or lower, a rare will be chanced instead.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.