Expedition
| Terrian | |
|---|---|
| Tag | |
| Dialogue | The landmarks described in this logbook don't match anything particularly notable on our current maps. The terrain has changed too much over the centuries. At best, I'm making guesses here. Do you care to pick a destination? |
| Level | Generation | Modifiers | Weight |
|---|---|---|---|
| 1 | Suffix | Runic Monsters have 10% chance to drop additional Simulacrum Splinters | 1000 |
| 1 | Suffix | Excavated Chests have 10% chance to contain additional Simulacrum Splinters | 1000 |
| 1 | Suffix | Runic Monsters have 10% chance to drop an additional Heist Contract | 1000 |
| 1 | Suffix | Excavated Chests have 10% chance to contain an additional Heist Contract | 1000 |
| 1 | Suffix | Runic Monsters have 10% chance to drop an additional Oil | 1000 |
| 1 | Suffix | Excavated Chests have 10% chance to contain an additional Oil | 1000 |
| 1 | Suffix | Runic Monsters have 10% chance to drop an additional valuable Gem | 1000 |
| 1 | Suffix | Excavated Chests have 10% chance to contain an additional valuable Gem | 1000 |
| 1 | Suffix | Runic Monsters have 10% chance to drop additional Ritual Splinters | 1000 |
| 1 | Suffix | Excavated Chests have 10% chance to contain additional Ritual Splinters | 1000 |
| 1 | Suffix | Runic Monsters have 10% chance to drop an additional Scarab | 1000 |
| 1 | Suffix | Excavated Chests have 10% chance to contain an additional Scarab | 1000 |
| 1 | Suffix | Runic Monsters have 10% chance to drop an additional Sacrifice Fragment | 1000 |
| 1 | Suffix | Excavated Chests have 10% chance to contain an additional Sacrifice Fragment | 1000 |
| 1 | Suffix | Runic Monsters have 10% chance to drop an additional Essence | 1000 |
| 1 | Suffix | Excavated Chests have 10% chance to contain an additional Essence | 1000 |
| 1 | Suffix | Runic Monsters have 10% chance to drop an additional Unique Item | 1000 |
| 1 | Suffix | Excavated Chests have 10% chance to contain an additional Unique Item | 1000 |
| 1 | Prefix | Monsters have 15% increased Movement Speed Monsters have 15% increased Attack Speed Monsters have 15% increased Cast Speed | 1000 |
| 1 | Prefix | Monsters deal 15% increased Damage | 1000 |
| 1 | Prefix | Monsters have 15% increased Maximum Life | 1000 |
| 1 | Prefix | Monsters have 30% chance to Avoid Damage of each Type from Hits | 1000 |
| 1 | Prefix | Monsters' Hits can't be Evaded | 1000 |
| 1 | Prefix | Monsters' Hits are always Critical Strikes | 1000 |
| 35 | Prefix | Hits against Monsters cannot be Critical Strikes | 1000 |
| 35 | Prefix | Damage cannot Leech Life from Monsters Damage cannot Leech Mana from Monsters | 1000 |
| 1 | Prefix | Monsters are Immune to Physical Damage | 1000 |
| 1 | Prefix | Monsters are Immune to Cold Damage | 1000 |
| 1 | Prefix | Monsters are Immune to Fire Damage | 1000 |
| 1 | Prefix | Monsters are Immune to Lightning Damage | 1000 |
| 1 | Prefix | Monsters are Immune to Chaos Damage | 1000 |
| 1 | Prefix | Monsters have 100% chance to Avoid being Chilled Monsters have 100% chance to Avoid being Frozen Monsters have 100% chance to Avoid being Ignited Monsters have 100% chance to Avoid being Shocked | 1000 |
| 46 | Prefix | Runic Monsters apply 1 random Hex on Hit | 1000 |
| 46 | Prefix | Runic Monsters inflict Petrification for 2 seconds on Hit | 100 |
| 68 | Prefix | Runic Monsters are Duplicated | 100 |
| 24 | Prefix | Monsters are Immune to Curses | 1000 |
| 1 | Prefix | Monster Hits ignore Physical Damage Reduction | 1000 |
| 1 | Prefix | Monsters do not grant Flask Charges when Slain | 1000 |
| 1 | Prefix | Every 4 seconds, Runic Monsters Regenerate 30% of Life over one second | 1000 |
| 1 | Prefix | Monsters take 30% reduced Damage | 1000 |
| 1 | Prefix | Monsters have 30% increased Attack Speed while on Low Life Monsters have 30% increased Cast Speed while on Low Life Monsters deal 30% increased Damage while on Low Life Monsters have 30% increased Movement Speed while on Low Life | 1000 |
| 1 | Prefix | Monsters have 100% increased Critical Strike Chance against Enemies on Full Life | 1000 |
| 73 | Prefix | Monsters have base Ward equal to 20% of their maximum Life | 1000 |
| 30 | Prefix | Monsters have +5% to all maximum Resistances Monsters have +30% to all Resistances | 1000 |
| 1 | Prefix | Monsters Impale Enemies on Hit with Attacks Monsters have 100% increased Impale Effect | 1000 |
| 12 | Prefix | Monsters have 100% increased Bleeding Duration Monsters' Attack Hits inflict Bleeding | 1000 |
| 20 | Prefix | All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration Monsters Poison on Hit | 1000 |
| 10 | Prefix | All Damage from Monsters' Hits can Ignite Monsters' Hits have 20% chance to Ignite Monsters have 100% increased Ignite Duration | 1000 |
| 10 | Prefix | All Damage from Monsters' Hits can Freeze Monsters' Hits have 10% chance to Freeze | 1000 |
| 14 | Prefix | All Damage from Monsters' Hits can Shock Monsters' Hits have 20% chance to Shock Monsters have 100% increased Effect of Shock | 1000 |
| 68 | Prefix | Monsters have +5% to maximum Chance to Block Spell Damage Monsters have +50% Chance to Block Spell Damage Monsters have +5% to maximum Chance to Block Attack Damage Monsters have +50% Chance to Block Attack Damage | 1000 |
| 1 | Prefix | Monsters Penetrate 15% Fire Resistance | 1000 |
| 1 | Prefix | Monsters Penetrate 15% Cold Resistance | 1000 |
| 1 | Prefix | Monsters Penetrate 15% Lightning Resistance | 1000 |
| 1 | Prefix | Monsters Penetrate 15% Chaos Resistance | 1000 |
| 45 | Prefix | Monsters gain 50% of Physical Damage as Extra Chaos Damage | 1000 |
| 73 | Prefix | Monsters' Hits remove 10% of current Energy Shield Monsters' Hits remove 10% of current Mana | 1000 |
| 1 | Prefix | Monsters Kill things with 20% or lower Life on Hit | 1000 |
| 1 | Suffix | 25% increased Pack size | 1000 |
| 1 | Suffix | Monsters grant 40% increased Experience | 1000 |
| 45 | Suffix | Monsters grant 60% increased Experience | 1000 |
| 68 | Suffix | Monsters grant 80% increased Experience | 1000 |
| 78 | Suffix | Monsters grant 100% increased Experience | 1000 |
| 6 | Prefix | 50% increased number of Magic Monsters | 500 |
| 12 | Prefix | 50% increased number of Rare Monsters | 500 |
| 1 | Suffix | 50% increased Quantity of Artifacts dropped by Monsters | 800 |
| 1 | Suffix | 50% increased Quantity of Artifacts found in Excavated Chests | 800 |
NULL
NULL
Id: NULL
Act: 1
NULL Attr /2
| Name | Show Full Descriptions |
|---|---|
| Act | 1 |
| Level | 0 |
Crafting Bench /783
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| Two Sockets | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
| Three Sockets | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
| Four Sockets | 10x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
| Five Sockets | 70x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Pit |
| Six Sockets | 350x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Arid Lake |
| Two Linked Sockets | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
| Three Linked Sockets | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
| Four Linked Sockets | 5x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
| Five Linked Sockets | 150x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Plaza |
| Six Linked Sockets | 1500x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Grotto |
| At Least Two Non-White Sockets | 5x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least Three Non-White Sockets | 20x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least Four Non-White Sockets | 75x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| Fortune Favours the Brave | 3x | Map · Map | Level 5 |
| Area contains 2 additional Abysses Areas contain Abysses Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs map extra content weighting [1] | 3x | Map · Map | Level 4 |
| Area contains 3 additional Imprisoned Monsters Areas can contain Imprisoned Monsters Scarabs dropped in Area have 50% increased chance to be Essence Scarabs map extra content weighting [1] | 4x | Map · Map | Level 6 |
| Area is inhabited by 3 additional Rogue Exiles Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs map extra content weighting [1] map ignore rogue exile rarity bias [1] | 3x | Map · Map | Level 4 |
| Area contains 4 additional Shrines Scarabs dropped in Area have 50% increased chance to be Domination Scarabs map extra content weighting [1] | 4x | Map · Map | Level 6 |
| Area contains 4 additional Strongboxes Scarabs found in Area have 50% increased chance to be Ambush Scarabs map extra content weighting [1] | 4x | Map · Map | Level 6 |
| Area is haunted by 4 additional Tormented Spirits Scarabs dropped in Area have 50% increased chance to be Torment Scarabs map extra content weighting [1] | 2x | Map · Map | Level 2 |
| Slaying Enemies close together can attract monsters from Beyond this realm Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs map extra content weighting [1] | 4x | Map · Map | Level 6 |
| Area contains a Blight Encounter Scarabs dropped in Area have 50% increased chance to be Blight Scarabs map blight league [1] map extra content weighting [1] | 3x | Map · Map | Level 4 |
| Area contains 3 additional Harbingers Scarabs dropped in Area have 50% increased chance to be Harbinger Scarabs map extra content weighting [1] | 3x | Map · Map | Level 4 |
| Area contains 3 additional Smuggler's Caches map extra content weighting [1] map heist league [1] | 5x | Map · Map | Level 9 |
| Area contains 1 additional Legion Encounters Scarabs dropped in Area have 50% increased chance to be Legion Scarabs map extra content weighting [1] map legion league [1] | 3x | Map · Map | Level 6 |
| Area contains an Expedition Encounter Scarabs dropped in Area have 50% increased chance to be Expedition Scarabs | 5x | Map · Map | Level 9 |
| Areas contain a Mirror of Delirium Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs map affliction league [1] | 6x | Map · Map | Level 12 |
| Areas contain Ritual Altars Scarabs dropped in Area have 50% increased chance to be Ritual Scarabs map extra content weighting [1] | 5x | Map · Map | Level 9 |
| Areas contain an Ultimatum Encounter Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs map ultimatum league [1] | 4x | Map · Map | Level 6 |
| Area contains The Sacred Grove Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs map extra content weighting [1] map harvest league [1] | 6x | Map · Map | Level 12 |
| Area contains 2 additional Ore Deposits Scarabs dropped in Area have 50% increased chance to be Kalguuran Scarabs | 5x | Map · Map | Level 9 |
| +(15—25) to maximum Life | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(16—20)% to Fire Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(16—20)% to Cold Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(16—20)% to Lightning Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(15—20) to Strength | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(15—20) to Dexterity | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default |
| +(15—20) to Intelligence | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default |
| Remove Crafted Mods | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(21—28)% to Fire Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(29—35)% to Fire Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(21—28)% to Cold Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(29—35)% to Cold Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(21—28)% to Lightning Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(29—35)% to Lightning Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(10—12)% to Fire and Cold Resistances | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
| +(13—16)% to Fire and Cold Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(17—20)% to Fire and Cold Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(10—12)% to Cold and Lightning Resistances | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
| +(13—16)% to Cold and Lightning Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(17—20)% to Cold and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(10—12)% to Fire and Lightning Resistances | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
| +(13—16)% to Fire and Lightning Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(17—20)% to Fire and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(5—8)% to all Elemental Resistances | 6x | Ring · Amulet | Aspirant's Trial |
| +(9—12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(4—6)% to all Elemental Resistances Minions have +(5—8)% to all Elemental Resistances | 6x | Ring · Amulet | Aspirant's Trial |
| +(7—9)% to all Elemental Resistances Minions have +(9—12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(21—25) to Strength | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Western Forest |
| +(26—30) to Strength | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Primordial Blocks |
| +(21—25) to Dexterity | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
| +(26—30) to Dexterity | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Primordial Blocks |
| +(21—25) to Intelligence | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
| +(26—30) to Intelligence | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Primordial Blocks |
| +(6—9) to all Attributes | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Imperial Gardens |
| +(10—13) to all Attributes | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Tunnel |
| (10—14)% increased Movement Speed | 3x | Boots | The City of Sarn |
| (15—19)% increased Movement Speed | 2x | Boots | The Chamber of Innocence |
| (20—24)% increased Movement Speed | 4x | Boots | Epilogue |
| +(26—40) to maximum Life | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Beacon |
| +(41—55) to maximum Life | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Feeding Trough |
| +(56—70) to maximum Life | 4x | Body Armour · Gloves · Boots · Helmet · Shield | Frozen Cabins |
| +(71—85) to maximum Life | 4x | Body Armour | Sulphur Vents |
| (0.3—0.5)% of Physical Attack Damage Leeched as Life | 3x | Ring · Amulet · Gloves · Quiver | Flooded Mine |
| (0.6—0.8)% of Physical Attack Damage Leeched as Life | 4x | Amulet | Jungle Valley |
| (2—2.4)% of Physical Attack Damage Leeched as Life | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Flooded Mine |
| (2.6—3)% of Physical Attack Damage Leeched as Life | 4x | One Hand Melee · Two Hand Melee | Jungle Valley |
| (2—2.4)% of Physical Attack Damage Leeched as Mana | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Jungle Valley |
| +(55—64) to maximum Mana | 3x | Two Hand Melee | Default |
| +(65—74) to maximum Mana | 6x | Two Hand Melee | The Beacon |
| +(75—84) to maximum Mana | 2x | Two Hand Melee | The Feeding Trough |
| +(85—94) to maximum Mana | 4x | Two Hand Melee | Frozen Cabins |
| +(35—44) to maximum Mana | 3x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Default |
| +(45—54) to maximum Mana | 6x | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Beacon |
| +(55—64) to maximum Mana | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Feeding Trough |
| +(65—74) to maximum Mana | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Frozen Cabins |
| +(25—34) to maximum Mana | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | Default |
| +(35—44) to maximum Mana | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Beacon |
| +(45—54) to maximum Mana | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Feeding Trough |
| (20—30)% increased Mana Regeneration Rate | 6x | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Labyrinth Trial in The Chamber of Sins Level 2 |
| (31—40)% increased Mana Regeneration Rate | 2x | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Sunken City |
| (30—45)% increased Mana Regeneration Rate | 6x | Two Hand Melee · Two Hand Ranged | Labyrinth Trial in The Chamber of Sins Level 2 |
| (46—60)% increased Mana Regeneration Rate | 2x | Two Hand Melee · Two Hand Ranged | Sunken City |
| (40—59)% increased Physical Damage | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Sewers |
| (60—79)% increased Physical Damage | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
| (80—99)% increased Physical Damage | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Quarry |
| (100—129)% increased Physical Damage | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry |
| (44—60)% increased Spell Damage | 4x | Two Hand Melee | The Ancient Pyramid |
| (61—78)% increased Spell Damage | 8x | Two Hand Melee | Shavronne's Tower |
| (79—95)% increased Spell Damage | 4x | Two Hand Melee | The Boiling Lake |
| (96—115)% increased Spell Damage | 4x | Two Hand Melee | Malformation |
| (25—34)% increased Spell Damage | 4x | One Hand Melee · One Hand Ranged | The Ancient Pyramid |
| (35—44)% increased Spell Damage | 8x | One Hand Melee · One Hand Ranged | Shavronne's Tower |
| (45—54)% increased Spell Damage | 4x | One Hand Melee · One Hand Ranged | The Boiling Lake |
| (55—66)% increased Spell Damage | 4x | One Hand Melee · One Hand Ranged | Malformation |
| (11—20)% increased Damage over Time | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Labyrinth Trial in The Crypt |
| (21—30)% increased Damage over Time | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cold River |
| (15—23)% increased Elemental Damage with Attack Skills | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Catacombs |
| (24—32)% increased Elemental Damage with Attack Skills | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · Belt | Mesa |
| (8—10)% increased Attack Speed | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dried Lake |
| (11—15)% increased Attack Speed | 2x | One Hand Melee · Two Hand Melee | The Vastiri Desert |
| (16—20)% increased Attack Speed | 4x | One Hand Melee · Two Hand Melee | Residence |
| (11—13)% increased Attack Speed | 4x | One Hand Ranged · Two Hand Ranged | Residence |
| (7—12)% increased Attack Speed | 2x | Gloves · Quiver · Shield | The Dried Lake |
| (15—20)% increased Cast Speed | 6x | Two Hand Melee | The Dried Lake |
| (21—26)% increased Cast Speed | 2x | Two Hand Melee | The Vastiri Desert |
| (27—32)% increased Cast Speed | 4x | Two Hand Melee | Residence |
| (10—13)% increased Cast Speed | 6x | One Hand Melee · One Hand Ranged | The Dried Lake |
| (14—17)% increased Cast Speed | 2x | One Hand Melee · One Hand Ranged | The Vastiri Desert |
| (18—21)% increased Cast Speed | 4x | One Hand Melee · One Hand Ranged | Residence |
| (44—60)% increased Fire Damage | 4x | Two Hand Melee | The Solaris Temple Level 2 |
| (61—78)% increased Fire Damage | 8x | Two Hand Melee | The Dread Thicket |
| (79—95)% increased Fire Damage | 4x | Two Hand Melee | Factory |
| (25—34)% increased Fire Damage | 4x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (35—44)% increased Fire Damage | 8x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| (45—54)% increased Fire Damage | 4x | One Hand Melee · One Hand Ranged | Factory |
| (9—12)% increased Fire Damage | 4x | Ring · Amulet | The Solaris Temple Level 2 |
| (13—16)% increased Fire Damage | 2x | Ring · Amulet | The Dread Thicket |
| (44—60)% increased Cold Damage | 4x | Two Hand Melee | The Crystal Veins |
| (61—78)% increased Cold Damage | 8x | Two Hand Melee | The Causeway |
| (79—95)% increased Cold Damage | 4x | Two Hand Melee | Caldera |
| (25—34)% increased Cold Damage | 4x | One Hand Melee · One Hand Ranged | The Crystal Veins |
| (35—44)% increased Cold Damage | 8x | One Hand Melee · One Hand Ranged | The Causeway |
| (45—54)% increased Cold Damage | 4x | One Hand Melee · One Hand Ranged | Caldera |
| (9—12)% increased Cold Damage | 4x | Ring · Amulet | The Crystal Veins |
| (13—16)% increased Cold Damage | 2x | Ring · Amulet | The Causeway |
| (44—60)% increased Lightning Damage | 4x | Two Hand Melee | The Lunaris Temple Level 2 |
| (61—78)% increased Lightning Damage | 8x | Two Hand Melee | The Chamber of Sins Level 1 |
| (79—95)% increased Lightning Damage | 4x | Two Hand Melee | Desert Spring |
| (25—34)% increased Lightning Damage | 4x | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| (35—44)% increased Lightning Damage | 8x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| (45—54)% increased Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Desert Spring |
| (9—12)% increased Lightning Damage | 4x | Ring · Amulet | The Lunaris Temple Level 2 |
| (13—16)% increased Lightning Damage | 2x | Ring · Amulet | The Chamber of Sins Level 1 |
| (44—60)% increased Chaos Damage | 2x | Two Hand Melee | The Temple of Decay Level 2 |
| (61—78)% increased Chaos Damage | 4x | Two Hand Melee | The Ossuary |
| (79—95)% increased Chaos Damage | 3x | Two Hand Melee | Crater |
| (25—34)% increased Chaos Damage | 2x | One Hand Melee · One Hand Ranged | The Temple of Decay Level 2 |
| (35—44)% increased Chaos Damage | 4x | One Hand Melee · One Hand Ranged | The Ossuary |
| (45—54)% increased Chaos Damage | 3x | One Hand Melee · One Hand Ranged | Crater |
| (9—12)% increased Chaos Damage | 3x | Ring · Amulet | The Temple of Decay Level 2 |
| (13—16)% increased Chaos Damage | 3x | Ring · Amulet | The Ossuary |
| +(91—120) to Accuracy Rating | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Reliquary |
| +(121—200) to Accuracy Rating | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Desecrated Chambers |
| +(201—300) to Accuracy Rating | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Dunes |
| +(91—120) to Accuracy Rating | 4x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Reliquary |
| +(121—150) to Accuracy Rating | 2x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Desecrated Chambers |
| +(151—220) to Accuracy Rating | 2x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | Dunes |
| (9—12)% increased Global Physical Damage | 3x | Shield · Amulet | The Sewers |
| (13—16)% increased Global Physical Damage | 3x | Shield · Amulet | The Ossuary |
| (26—35)% increased Armour | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Armour | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Armour | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| +(50—75) to Armour | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| +(100—150) to Armour | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| +(250—320) to Armour | 2x | Body Armour · Shield | Geode |
| (26—35)% increased Evasion Rating | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Evasion Rating | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Evasion Rating | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| +(50—75) to Evasion Rating | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| +(100—150) to Evasion Rating | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| +(250—320) to Evasion Rating | 2x | Body Armour · Shield | Geode |
| (26—35)% increased Energy Shield | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| +(17—22) to maximum Energy Shield | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| +(35—45) to maximum Energy Shield | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| +(56—69) to maximum Energy Shield | 2x | Body Armour · Shield | Geode |
| (10—12)% increased maximum Energy Shield | 1x | Amulet | Bazaar |
| (13—15)% increased maximum Energy Shield | 2x | Amulet | Basilica |
| +(21—25) to maximum Energy Shield | 1x | Amulet · Ring | Bazaar |
| +(26—30) to maximum Energy Shield | 2x | Amulet · Ring | Basilica |
| (26—35)% increased Armour and Evasion | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Armour and Evasion | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Armour and Evasion | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| (26—35)% increased Armour and Energy Shield | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Armour and Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Armour and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| (26—35)% increased Evasion and Energy Shield | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Evasion and Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Evasion and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode |
| Adds (19—21) to (32—41) Fire Damage | 4x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| Adds (38—46) to (73—85) Fire Damage | 2x | Two Hand Melee · Two Hand Ranged | The Dread Thicket |
| Adds (60—72) to (110—128) Fire Damage | 4x | Two Hand Melee · Two Hand Ranged | Factory |
| Adds (11—12) to (19—23) Fire Damage | 4x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| Adds (22—27) to (42—49) Fire Damage | 2x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| Adds (35—41) to (63—73) Fire Damage | 4x | One Hand Melee · One Hand Ranged | Factory |
| Adds (8—11) to (16—20) Fire Damage to Attacks | 4x | Ring · Amulet · Gloves | The Solaris Temple Level 2 |
| Adds (12—17) to (26—30) Fire Damage to Attacks | 2x | Ring · Amulet | The Dread Thicket |
| Adds (19—21) to (32—41) Cold Damage | 4x | Two Hand Melee · Two Hand Ranged | The Crystal Veins |
| Adds (38—46) to (73—85) Cold Damage | 2x | Two Hand Melee · Two Hand Ranged | The Causeway |
| Adds (60—72) to (110—128) Cold Damage | 4x | Two Hand Melee · Two Hand Ranged | Caldera |
| Adds (11—12) to (19—23) Cold Damage | 4x | One Hand Melee · One Hand Ranged | The Crystal Veins |
| Adds (22—27) to (42—49) Cold Damage | 2x | One Hand Melee · One Hand Ranged | The Causeway |
| Adds (35—41) to (63—73) Cold Damage | 4x | One Hand Melee · One Hand Ranged | Caldera |
| Adds (6—8) to (14—18) Cold Damage to Attacks | 4x | Ring · Amulet · Gloves | The Crystal Veins |
| Adds (11—15) to (23—27) Cold Damage to Attacks | 2x | Ring · Amulet | The Causeway |
| Adds (2—5) to (46—64) Lightning Damage | 4x | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 |
| Adds (6—9) to (104—139) Lightning Damage | 2x | Two Hand Melee · Two Hand Ranged | The Chamber of Sins Level 1 |
| Adds (10—14) to (162—197) Lightning Damage | 4x | Two Hand Melee · Two Hand Ranged | Desert Spring |
| Adds (1—3) to (27—37) Lightning Damage | 4x | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| Adds (3—5) to (60—80) Lightning Damage | 2x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| Adds (6—8) to (100—113) Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Desert Spring |
| Adds (1—4) to (32—36) Lightning Damage to Attacks | 4x | Ring · Amulet · Gloves | The Lunaris Temple Level 2 |
| Adds (1—5) to (41—48) Lightning Damage to Attacks | 2x | Ring · Amulet | The Chamber of Sins Level 1 |
| Adds (9—12) to (18—21) Physical Damage | 4x | Two Hand Melee · Two Hand Ranged | The Sewers |
| Adds (11—15) to (23—27) Physical Damage | 2x | Two Hand Melee · Two Hand Ranged | The Ossuary |
| Adds (18—24) to (36—42) Physical Damage | 4x | Two Hand Melee · Two Hand Ranged | The Quarry |
| Adds (6—8) to (13—15) Physical Damage | 4x | One Hand Melee · One Hand Ranged | The Sewers |
| Adds (7—11) to (16—19) Physical Damage | 2x | One Hand Melee · One Hand Ranged | The Ossuary |
| Adds (13—17) to (26—30) Physical Damage | 4x | One Hand Melee · One Hand Ranged | The Quarry |
| Adds (3—5) to (6—8) Physical Damage to Attacks | 4x | Ring · Amulet · Quiver · Gloves | The Sewers |
| Adds (5—7) to (8—10) Physical Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (6—8) to (14—18) Chaos Damage to Attacks | 6x | Ring · Amulet · Quiver · Gloves | The Temple of Decay Level 2 |
| Adds (11—15) to (23—27) Chaos Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (22—29) to (42—49) Fire Damage to Spells | 4x | Two Hand Melee | The Solaris Temple Level 2 |
| Adds (38—52) to (78—90) Fire Damage to Spells | 2x | Two Hand Melee | The Dread Thicket |
| Adds (56—75) to (114—132) Fire Damage to Spells | 4x | Two Hand Melee | Factory |
| Adds (13—18) to (25—30) Fire Damage to Spells | 4x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| Adds (23—31) to (46—54) Fire Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| Adds (34—45) to (67—78) Fire Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Factory |
| Adds (19—26) to (38—45) Cold Damage to Spells | 4x | Two Hand Melee | The Crystal Veins |
| Adds (36—47) to (71—82) Cold Damage to Spells | 2x | Two Hand Melee | The Causeway |
| Adds (52—69) to (103—121) Cold Damage to Spells | 4x | Two Hand Melee | Caldera |
| Adds (11—14) to (21—24) Cold Damage to Spells | 4x | One Hand Melee · One Hand Ranged | The Crystal Veins |
| Adds (19—25) to (37—44) Cold Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Causeway |
| Adds (28—36) to (55—64) Cold Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Caldera |
| Adds (1—7) to (81—86) Lightning Damage to Spells | 4x | Two Hand Melee | The Lunaris Temple Level 2 |
| Adds (4—12) to (149—158) Lightning Damage to Spells | 2x | Two Hand Melee | The Chamber of Sins Level 1 |
| Adds (5—18) to (218—230) Lightning Damage to Spells | 4x | Two Hand Melee | Desert Spring |
| Adds (1—4) to (43—46) Lightning Damage to Spells | 4x | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| Adds (2—7) to (80—85) Lightning Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| Adds (3—10) to (117—123) Lightning Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Desert Spring |
| (17—19)% increased Critical Strike Chance | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Phantasmagoria |
| (20—24)% increased Critical Strike Chance | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Lava Lake |
| (25—27)% increased Critical Strike Chance | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Belfry |
| +(17—19)% to Global Critical Strike Multiplier | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Phantasmagoria |
| +(20—24)% to Global Critical Strike Multiplier | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Lava Lake |
| +(25—28)% to Global Critical Strike Multiplier | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Belfry |
| (70—89)% increased Spell Critical Strike Chance | 6x | Two Hand Melee | Phantasmagoria |
| (90—120)% increased Spell Critical Strike Chance | 3x | Two Hand Melee | Lava Lake |
| (50—59)% increased Spell Critical Strike Chance | 6x | One Hand Melee · One Hand Ranged | Phantasmagoria |
| (60—69)% increased Spell Critical Strike Chance | 3x | One Hand Melee · One Hand Ranged | Lava Lake |
| (17—21)% increased Global Critical Strike Chance | 9x | Quiver · Amulet | Phantasmagoria |
| (22—27)% increased Global Critical Strike Chance | 1x | Quiver · Amulet | Lava Lake |
| (5—10)% increased Flask Effect Duration | 2x | Belt | Labyrinth Trial in The Bath House |
| (11—15)% increased Flask Effect Duration | 4x | Belt | Marshes |
| (15—20)% chance to Avoid being Stunned | 1x | Helmet · Gloves | The Ascent |
| (21—25)% chance to Avoid being Stunned | 2x | Helmet · Gloves | Core |
| (16—20)% chance to Avoid Elemental Ailments | 1x | Boots · Shield | The Ascent |
| (21—25)% chance to Avoid Elemental Ailments | 2x | Boots · Shield | Core |
| (24—30)% reduced Effect of Chill and Shock on you | 1x | Boots · Gloves | The Ascent |
| (31—40)% reduced Effect of Chill and Shock on you | 2x | Boots · Gloves | Core |
| (31—40)% increased Chance to Block | 9x | Shield | Relic Chambers |
| (41—50)% increased Chance to Block | 3x | Shield | City Square |
| (3—4)% Chance to Block Spell Damage | 4x | Shield | Relic Chambers |
| (5—6)% Chance to Block Spell Damage | 3x | Shield | City Square |
| (5—6)% increased Life Regeneration rate | 2x | Helmet · Gloves · Boots | Reef |
| (7—8)% increased Life Regeneration rate | 4x | Helmet · Gloves · Boots | Lair |
| 2% additional Physical Damage Reduction | 2x | Body Armour · Shield | Reef |
| 3% additional Physical Damage Reduction | 4x | Body Armour · Shield | Lair |
| +(3—4)% chance to Suppress Spell Damage | 2x | Helmet · Gloves · Boots | Reef |
| +(5—6)% chance to Suppress Spell Damage | 4x | Helmet · Gloves · Boots | Lair |
| +(5—7)% chance to Suppress Spell Damage | 2x | Body Armour · Shield | Reef |
| +(8—10)% chance to Suppress Spell Damage | 4x | Body Armour · Shield | Lair |
| (9—11)% increased Energy Shield Recharge Rate | 2x | Helmet · Gloves · Boots | Reef |
| (12—14)% increased Energy Shield Recharge Rate | 4x | Helmet · Gloves · Boots | Lair |
| (16—20)% faster start of Energy Shield Recharge | 2x | Body Armour · Shield | Reef |
| (21—25)% faster start of Energy Shield Recharge | 4x | Body Armour · Shield | Lair |
| 5% reduced Damage taken from Damage Over Time | 2x | Shield | Stagnation |
| Light Radius is based on Energy Shield instead of Life | 4x | Helmet · Ring | Plateau |
| Minions have (11—15)% increased maximum Life | 4x | Shield · Ring | The Lunaris Temple Level 2 |
| Minions have (16—20)% increased maximum Life | 2x | Shield | Siege |
| Minions deal (10—20)% increased Damage | 3x | Gloves | The Lunaris Temple Level 2 |
| Minions have (13—17)% increased Movement Speed | 4x | Ring · Amulet | The Lunaris Temple Level 2 |
| Minions have (18—22)% increased Movement Speed | 2x | Ring · Amulet | Siege |
| Minions deal (37—51)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 |
| Minions deal (52—66)% increased Damage | 2x | Two Hand Melee · Two Hand Ranged | Siege |
| Minions deal (67—81)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Orchard |
| Minions deal (25—34)% increased Damage | 4x | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| Minions deal (35—44)% increased Damage | 2x | One Hand Melee · One Hand Ranged | Siege |
| Minions deal (45—54)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Orchard |
| (61—78)% increased Trap Damage | 2x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (79—95)% increased Trap Damage | 4x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine |
| (35—44)% increased Trap Damage | 2x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (45—54)% increased Trap Damage | 4x | One Hand Melee · One Hand Ranged | Overgrown Shrine |
| (61—78)% increased Mine Damage | 2x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (79—95)% increased Mine Damage | 4x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine |
| (35—44)% increased Mine Damage | 2x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (45—54)% increased Mine Damage | 4x | One Hand Melee · One Hand Ranged | Overgrown Shrine |
| (17—20)% increased Trap Throwing Speed | 6x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (21—23)% increased Trap Throwing Speed | 2x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine |
| (9—12)% increased Trap Throwing Speed | 6x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (13—15)% increased Trap Throwing Speed | 2x | One Hand Melee · One Hand Ranged | Overgrown Shrine |
| (17—20)% increased Mine Throwing Speed | 6x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (21—23)% increased Mine Throwing Speed | 2x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine |
| (9—12)% increased Mine Throwing Speed | 6x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (13—15)% increased Mine Throwing Speed | 2x | One Hand Melee · One Hand Ranged | Overgrown Shrine |
| (3—5)% increased Attack Speed | 2x | Ring | The Dried Lake |
| (6—9)% increased Cast Speed | 6x | Shield · Amulet | The Dried Lake |
| (15—20)% increased Warcry Speed | 6x | Amulet | The Dried Lake |
| Warcries cannot Exert Travel Skills | 1x | Ring · Amulet · Belt | The Chamber of Innocence |
| Used when an adjacent Flask is used | 5x 5x | Flask | Epilogue |
| Reused at the end of this Flask's effect | 5x 5x | Flask | Epilogue |
| Used when Charges reach full | 5x 5x | Flask | Epilogue |
| Used when you Use a Guard Skill | 5x 5x | Flask | Epilogue |
| Used when you Use a Travel Skill | 5x 5x | Flask | Epilogue |
| Used when you Hit a Rare or Unique Enemy, if not already in effect | 5x 5x | Flask | Epilogue |
| Used when you become Frozen | 5x 5x | Flask | Epilogue |
| Used when you become Chilled | 5x 5x | Flask | Epilogue |
| Used when you become Shocked | 5x 5x | Flask | Epilogue |
| Used when you become Ignited | 5x 5x | Flask | Epilogue |
| Used when you start Bleeding | 5x 5x | Flask | Epilogue |
| Used when you become Poisoned | 5x 5x | Flask | Epilogue |
| Used when you Block | 5x 5x | Flask | Epilogue |
| Used when you take a Savage Hit | 5x 5x | Flask | Epilogue |
| Used when you use a Life Flask | 5x 5x | Flask | Epilogue |
| Remove Enchantments | 3x | Flask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · Quiver | Default |
| Moving while Bleeding doesn't cause you to take extra Damage | 2x | Shield · Quiver | The Ascent |
| +(31—36)% Chaos Resistance against Damage Over Time | 4x | Belt | Stagnation |
| +(37—43)% Chaos Resistance against Damage Over Time | 2x | Belt | Stagnation |
| (41—50)% chance to Avoid Bleeding | 4x | Boots | The Ascent |
| (51—60)% chance to Avoid Bleeding | 2x | Boots | Core |
| (41—50)% reduced Ignite Duration on you | 4x | Ring | The Ascent |
| (51—60)% reduced Ignite Duration on you | 2x | Ring | Core |
| (41—50)% reduced Effect of Chill on you | 4x | Ring | The Ascent |
| (51—60)% reduced Effect of Chill on you | 2x | Ring | Core |
| (41—50)% reduced Effect of Shock on you | 4x | Ring | The Ascent |
| (51—60)% reduced Effect of Shock on you | 2x | Ring | Core |
| (16—20)% reduced Effect of Curses on you | 4x | Ring | The Ascent |
| (21—25)% reduced Effect of Curses on you | 2x | Ring | Core |
| (11—15)% reduced Effect of Freeze on you | 4x | Helmet | The Ascent |
| (16—20)% reduced Effect of Freeze on you | 2x | Helmet | Core |
| Adds (9—11) to (16—21) Fire Damage to Attacks | 4x | Quiver | The Solaris Temple Level 2 |
| Adds (19—23) to (37—42) Fire Damage to Attacks | 2x | Quiver | The Dread Thicket |
| Adds (9—11) to (16—21) Cold Damage to Attacks | 4x | Quiver | The Crystal Veins |
| Adds (19—23) to (37—42) Cold Damage to Attacks | 2x | Quiver | The Causeway |
| Adds (1—4) to (32—36) Lightning Damage to Attacks | 4x | Quiver | The Lunaris Temple Level 2 |
| Adds (3—6) to (52—70) Lightning Damage to Attacks | 2x | Quiver | The Chamber of Sins Level 1 |
| (20—60)% increased Damage with Vaal Skills | 1x | Gloves | The Caverns |
| Regenerate (12—20) Life per second Regenerate (1.8—3) Mana per second | 1x | Amulet | The Archives |
| Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | The Refinery |
| (81—85)% increased Physical Damage (13—15)% chance to Impale Enemies on Hit with Attacks | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry |
| (86—94)% increased Physical Damage (16—17)% chance to Impale Enemies on Hit with Attacks | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry |
| (95—105)% increased Physical Damage (18—20)% chance to Impale Enemies on Hit with Attacks | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry |
| (81—85)% increased Physical Damage (13—15)% chance to cause Bleeding on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage |
| (86—94)% increased Physical Damage (16—17)% chance to cause Bleeding on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage |
| (95—105)% increased Physical Damage (18—20)% chance to cause Bleeding on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage |
| (81—85)% increased Physical Damage (13—15)% chance to Blind Enemies on hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry |
| (86—94)% increased Physical Damage (16—17)% chance to Blind Enemies on hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry |
| (95—105)% increased Physical Damage (18—20)% chance to Blind Enemies on hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry |
| (81—85)% increased Physical Damage (13—15)% chance to Poison on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage |
| (86—94)% increased Physical Damage (16—17)% chance to Poison on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage |
| (95—105)% increased Physical Damage (18—20)% chance to Poison on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage |
| (63—73)% increased Fire Damage (21—24)% chance to Ignite | 3x | Two Hand Melee | Factory |
| (74—88)% increased Fire Damage (25—28)% chance to Ignite | 3x | Two Hand Melee | Factory |
| (89—105)% increased Fire Damage (29—34)% chance to Ignite | 8x | Two Hand Melee | Factory |
| (36—41)% increased Fire Damage (13—15)% chance to Ignite | 3x | One Hand Melee · One Hand Ranged | Factory |
| (42—50)% increased Fire Damage (16—17)% chance to Ignite | 3x | One Hand Melee · One Hand Ranged | Factory |
| (51—60)% increased Fire Damage (18—20)% chance to Ignite | 8x | One Hand Melee · One Hand Ranged | Factory |
| (63—73)% increased Cold Damage (21—24)% chance to Freeze | 3x | Two Hand Melee | Caldera |
| (74—88)% increased Cold Damage (25—28)% chance to Freeze | 3x | Two Hand Melee | Caldera |
| (89—105)% increased Cold Damage (29—34)% chance to Freeze | 8x | Two Hand Melee | Caldera |
| (36—41)% increased Cold Damage (13—15)% chance to Freeze | 3x | One Hand Melee · One Hand Ranged | Caldera |
| (42—50)% increased Cold Damage (16—17)% chance to Freeze | 3x | One Hand Melee · One Hand Ranged | Caldera |
| (51—60)% increased Cold Damage (18—20)% chance to Freeze | 8x | One Hand Melee · One Hand Ranged | Caldera |
| (63—73)% increased Lightning Damage (21—24)% chance to Shock | 3x | Two Hand Melee | Desert Spring |
| (74—88)% increased Lightning Damage (25—28)% chance to Shock | 3x | Two Hand Melee | Desert Spring |
| (89—105)% increased Lightning Damage (29—34)% chance to Shock | 8x | Two Hand Melee | Desert Spring |
| (36—41)% increased Lightning Damage (13—15)% chance to Shock | 3x | One Hand Melee · One Hand Ranged | Desert Spring |
| (42—50)% increased Lightning Damage (16—17)% chance to Shock | 3x | One Hand Melee · One Hand Ranged | Desert Spring |
| (51—60)% increased Lightning Damage (18—20)% chance to Shock | 8x | One Hand Melee · One Hand Ranged | Desert Spring |
| (60—69)% increased Chaos Damage Chaos Skills have (15—17)% increased Skill Effect Duration | 3x | Two Hand Melee | Crater |
| (70—79)% increased Chaos Damage Chaos Skills have (18—20)% increased Skill Effect Duration | 3x | Two Hand Melee | Crater |
| (80—89)% increased Chaos Damage Chaos Skills have (21—23)% increased Skill Effect Duration | 8x | Two Hand Melee | Crater |
| (35—39)% increased Chaos Damage Chaos Skills have (7—8)% increased Skill Effect Duration | 3x | One Hand Melee · One Hand Ranged | Crater |
| (40—45)% increased Chaos Damage Chaos Skills have (9—10)% increased Skill Effect Duration | 3x | One Hand Melee · One Hand Ranged | Crater |
| (46—50)% increased Chaos Damage Chaos Skills have (11—12)% increased Skill Effect Duration | 8x | One Hand Melee · One Hand Ranged | Crater |
| (63—73)% increased Spell Damage (16—20)% increased Mana Regeneration Rate | 8x | Two Hand Melee | Malformation |
| (74—88)% increased Spell Damage (21—25)% increased Mana Regeneration Rate | 2x | Two Hand Melee | Malformation |
| (89—105)% increased Spell Damage (26—30)% increased Mana Regeneration Rate | 6x | Two Hand Melee | Malformation |
| (36—41)% increased Spell Damage (7—9)% increased Mana Regeneration Rate | 8x | One Hand Melee · One Hand Ranged | Malformation |
| (42—50)% increased Spell Damage (10—12)% increased Mana Regeneration Rate | 2x | One Hand Melee · One Hand Ranged | Malformation |
| (51—60)% increased Spell Damage (13—15)% increased Mana Regeneration Rate | 6x | One Hand Melee · One Hand Ranged | Malformation |
| (60—69)% increased Spell Damage Gain (3—4)% of Non-Chaos Damage as extra Chaos Damage | 1x | Two Hand Melee | Malformation |
| (70—79)% increased Spell Damage Gain (5—6)% of Non-Chaos Damage as extra Chaos Damage | 4x | Two Hand Melee | Malformation |
| (80—89)% increased Spell Damage Gain (7—8)% of Non-Chaos Damage as extra Chaos Damage | 4x | Two Hand Melee | Malformation |
| (38—40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x | One Hand Melee · One Hand Ranged | Malformation |
| (41—45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x | One Hand Melee · One Hand Ranged | Malformation |
| (46—50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | 4x | One Hand Melee · One Hand Ranged | Malformation |
| Minions have (26—32)% increased maximum Life Minions deal (26—32)% increased Damage | 8x | Two Hand Melee · Two Hand Ranged | Orchard |
| Minions have (33—38)% increased maximum Life Minions deal (33—38)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Orchard |
| Minions have (39—45)% increased maximum Life Minions deal (39—45)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Orchard |
| Minions have (16—19)% increased maximum Life Minions deal (16—19)% increased Damage | 8x | One Hand Melee · One Hand Ranged | Orchard |
| Minions have (20—24)% increased maximum Life Minions deal (20—24)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Orchard |
| Minions have (25—28)% increased maximum Life Minions deal (25—28)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Orchard |
| Minions have (19—21)% increased Attack Speed Minions have (19—21)% increased Cast Speed | 8x | Two Hand Melee · Two Hand Ranged | Orchard |
| Minions have (22—24)% increased Attack Speed Minions have (22—24)% increased Cast Speed | 2x | Two Hand Melee · Two Hand Ranged | Orchard |
| Minions have (25—28)% increased Attack Speed Minions have (25—28)% increased Cast Speed | 4x | Two Hand Melee · Two Hand Ranged | Orchard |
| Minions have (10—11)% increased Attack Speed Minions have (10—11)% increased Cast Speed | 8x | One Hand Melee · One Hand Ranged | Orchard |
| Minions have (12—13)% increased Attack Speed Minions have (12—13)% increased Cast Speed | 2x | One Hand Melee · One Hand Ranged | Orchard |
| Minions have (14—15)% increased Attack Speed Minions have (14—15)% increased Cast Speed | 4x | One Hand Melee · One Hand Ranged | Orchard |
| +(25—27)% to Chaos Damage over Time Multiplier | 8x | Two Hand Melee | Excavation |
| +(28—30)% to Chaos Damage over Time Multiplier | 2x | Two Hand Melee | Excavation |
| +(31—35)% to Chaos Damage over Time Multiplier | 4x | Two Hand Melee | Excavation |
| +(14—15)% to Chaos Damage over Time Multiplier | 8x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Excavation |
| +(16—17)% to Chaos Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Excavation |
| +(18—20)% to Chaos Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Excavation |
| +(25—27)% to Physical Damage over Time Multiplier | 8x | Two Hand Melee | Haunted Mansion |
| +(28—30)% to Physical Damage over Time Multiplier | 2x | Two Hand Melee | Haunted Mansion |
| +(31—35)% to Physical Damage over Time Multiplier | 4x | Two Hand Melee | Haunted Mansion |
| +(14—15)% to Physical Damage over Time Multiplier | 8x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Haunted Mansion |
| +(16—17)% to Physical Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Haunted Mansion |
| +(18—20)% to Physical Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Haunted Mansion |
| +(25—27)% to Cold Damage over Time Multiplier | 8x | Two Hand Melee | Ramparts |
| +(28—30)% to Cold Damage over Time Multiplier | 2x | Two Hand Melee | Ramparts |
| +(31—35)% to Cold Damage over Time Multiplier | 4x | Two Hand Melee | Ramparts |
| +(14—15)% to Cold Damage over Time Multiplier | 8x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts |
| +(16—17)% to Cold Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts |
| +(18—20)% to Cold Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts |
| +(25—27)% to Fire Damage over Time Multiplier | 8x | Two Hand Melee | Tropical Island |
| +(28—30)% to Fire Damage over Time Multiplier | 2x | Two Hand Melee | Tropical Island |
| +(31—35)% to Fire Damage over Time Multiplier | 4x | Two Hand Melee | Tropical Island |
| +(14—15)% to Fire Damage over Time Multiplier | 8x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tropical Island |
| +(16—17)% to Fire Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tropical Island |
| +(18—20)% to Fire Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tropical Island |
| Attacks with this Weapon Penetrate (6—7)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Mesa |
| Attacks with this Weapon Penetrate (8—10)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Mesa |
| Attacks with this Weapon Penetrate (11—13)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Mesa |
| Attacks with this Weapon Penetrate (6—7)% Chaos Resistance | 8x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Crater |
| Attacks with this Weapon Penetrate (8—10)% Chaos Resistance | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Crater |
| Attacks with this Weapon Penetrate (11—13)% Chaos Resistance | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Crater |
| (6—7)% chance to deal Double Damage | 2x | Two Hand Melee · Two Hand Ranged | Colonnade |
| (8—10)% chance to deal Double Damage | 8x | Two Hand Melee · Two Hand Ranged | Colonnade |
| 3% chance to deal Double Damage | 2x | One Hand Melee · One Hand Ranged · Shield | Colonnade |
| (4—5)% chance to deal Double Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Colonnade |
| (12—14)% increased Armour and Evasion +(8—9) to maximum Life | 8x | Boots · Gloves | Coral Ruins |
| (15—17)% increased Armour and Evasion +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Armour and Evasion +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (12—14)% increased Armour and Energy Shield +(8—9) to maximum Life | 8x | Boots · Gloves | Coral Ruins |
| (15—17)% increased Armour and Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Armour and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (12—14)% increased Evasion and Energy Shield +(8—9) to maximum Life | 8x | Boots · Gloves | Coral Ruins |
| (15—17)% increased Evasion and Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Evasion and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (12—14)% increased Armour +(8—9) to maximum Life | 8x | Boots · Gloves | Coral Ruins |
| (15—17)% increased Armour +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Armour +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (12—14)% increased Evasion Rating +(8—9) to maximum Life | 8x | Boots · Gloves | Coral Ruins |
| (15—17)% increased Evasion Rating +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Evasion Rating +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (12—14)% increased Energy Shield +(8—9) to maximum Life | 8x | Boots · Gloves | Coral Ruins |
| (15—17)% increased Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (12—14)% increased Armour, Evasion and Energy Shield +(8—9) to maximum Life | 8x | Boots · Gloves | Coral Ruins |
| (15—17)% increased Armour, Evasion and Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (18—21)% increased Armour, Evasion and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (12—14)% increased Armour and Evasion +(10—11) to maximum Life | 8x | Helmet · Shield | Coral Ruins |
| (15—17)% increased Armour and Evasion +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Armour and Evasion +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (12—14)% increased Armour and Energy Shield +(10—11) to maximum Life | 8x | Helmet · Shield | Coral Ruins |
| (15—17)% increased Armour and Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Armour and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (12—14)% increased Evasion and Energy Shield +(10—11) to maximum Life | 8x | Helmet · Shield | Coral Ruins |
| (15—17)% increased Evasion and Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Evasion and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (12—14)% increased Armour +(10—11) to maximum Life | 8x | Helmet · Shield | Coral Ruins |
| (15—17)% increased Armour +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Armour +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (12—14)% increased Evasion Rating +(10—11) to maximum Life | 8x | Helmet · Shield | Coral Ruins |
| (15—17)% increased Evasion Rating +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Evasion Rating +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (12—14)% increased Energy Shield +(10—11) to maximum Life | 8x | Helmet · Shield | Coral Ruins |
| (15—17)% increased Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (12—14)% increased Armour, Evasion and Energy Shield +(10—11) to maximum Life | 8x | Helmet · Shield | Coral Ruins |
| (15—17)% increased Armour, Evasion and Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (18—21)% increased Armour, Evasion and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (12—14)% increased Armour and Evasion +(13—14) to maximum Life | 8x | Body Armour | Coral Ruins |
| (15—17)% increased Armour and Evasion +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Armour and Evasion +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (12—14)% increased Armour and Energy Shield +(13—14) to maximum Life | 8x | Body Armour | Coral Ruins |
| (15—17)% increased Armour and Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Armour and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (12—14)% increased Evasion and Energy Shield +(13—14) to maximum Life | 8x | Body Armour | Coral Ruins |
| (15—17)% increased Evasion and Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Evasion and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (12—14)% increased Armour +(13—14) to maximum Life | 8x | Body Armour | Coral Ruins |
| (15—17)% increased Armour +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Armour +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (12—14)% increased Evasion Rating +(13—14) to maximum Life | 8x | Body Armour | Coral Ruins |
| (15—17)% increased Evasion Rating +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Evasion Rating +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (12—14)% increased Energy Shield +(13—14) to maximum Life | 8x | Body Armour | Coral Ruins |
| (15—17)% increased Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| (12—14)% increased Armour, Evasion and Energy Shield +(13—14) to maximum Life | 8x | Body Armour | Coral Ruins |
| (15—17)% increased Armour, Evasion and Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins |
| (18—21)% increased Armour, Evasion and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins |
| +(10—15) to Strength and Dexterity | 6x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +(16—20) to Strength and Dexterity | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +(21—25) to Strength and Dexterity | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +(10—15) to Dexterity and Intelligence | 6x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +(16—20) to Dexterity and Intelligence | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +(21—25) to Dexterity and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +(10—15) to Strength and Intelligence | 6x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +(16—20) to Strength and Intelligence | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +(21—25) to Strength and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +1 to Minimum Endurance Charges | 4x | Ring · Amulet | Dark Forest |
| +1 to Minimum Frenzy Charges | 4x | Ring · Amulet | Iceberg |
| +1 to Minimum Power Charges | 4x | Ring · Amulet | Temple |
| +(26—30) to maximum Mana Regenerate 2 Mana per second | 6x | Ring · Amulet | Sunken City |
| +(31—35) to maximum Mana Regenerate 3 Mana per second | 4x | Ring · Amulet | Sunken City |
| +(36—40) to maximum Mana Regenerate 4 Mana per second | 4x | Ring · Amulet | Sunken City |
| +(26—30) to maximum Mana (6—7)% increased Mana Cost Efficiency | 6x | Ring · Amulet | Tower |
| +(31—35) to maximum Mana (8—9)% increased Mana Cost Efficiency | 4x | Ring · Amulet | Tower |
| +(36—40) to maximum Mana (10—12)% increased Mana Cost Efficiency | 4x | Ring · Amulet | Tower |
| +(26—30) to maximum Mana 4% of Damage taken Recouped as Mana | 6x | Ring · Amulet | Sunken City |
| +(31—35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x | Ring · Amulet | Sunken City |
| +(36—40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x | Ring · Amulet | Sunken City |
| 3% increased Attack and Cast Speed | 8x | Amulet · Quiver | Residence |
| 4% increased Attack and Cast Speed | 4x | Amulet · Quiver | Residence |
| (5—6)% increased Attack and Cast Speed | 3x | Amulet · Quiver | Residence |
| (13—14)% increased Movement Speed (6—9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Promenade |
| (15—17)% increased Movement Speed (6—9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Promenade |
| (18—20)% increased Movement Speed (6—9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Promenade |
| (13—14)% increased Movement Speed (8—12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Promenade |
| (15—17)% increased Movement Speed (8—12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Promenade |
| (18—20)% increased Movement Speed (8—12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Promenade |
| (13—14)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Promenade |
| (15—17)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Promenade |
| (18—20)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Promenade |
| +(105—150) to Armour and Evasion Rating | 8x | Belt · Quiver | Geode |
| +(151—213) to Armour and Evasion Rating | 2x | Belt · Quiver | Geode |
| +(214—285) to Armour and Evasion Rating | 4x | Belt · Quiver | Geode |
| +(105—150) to Armour +(11—15) to maximum Energy Shield | 8x | Belt | Geode |
| +(151—213) to Armour +(16—20) to maximum Energy Shield | 2x | Belt | Geode |
| +(214—285) to Armour +(21—25) to maximum Energy Shield | 4x | Belt | Geode |
| +(105—150) to Evasion Rating +(11—15) to maximum Energy Shield | 8x | Belt · Quiver | Geode |
| +(151—213) to Evasion Rating +(16—20) to maximum Energy Shield | 2x | Belt · Quiver | Geode |
| +(214—285) to Evasion Rating +(21—25) to maximum Energy Shield | 4x | Belt · Quiver | Geode |
| 20% reduced Flask Charges gained Flasks applied to you have (8—10)% increased Effect | 2x | Belt | Marshes |
| 33% reduced Flask Charges gained Flasks applied to you have (11—14)% increased Effect | 4x | Belt | Marshes |
| (6—8)% increased Cooldown Recovery Rate | 2x | Belt | Volcano |
| (9—12)% increased Cooldown Recovery Rate | 4x | Belt | Volcano |
| (5—6)% increased Damage per Endurance Charge | 3x | Two Hand Melee · Two Hand Ranged | Dark Forest |
| (3—4)% increased Damage per Endurance Charge | 3x | One Hand Melee · One Hand Ranged | Dark Forest |
| (5—6)% increased Damage per Frenzy Charge | 3x | Two Hand Melee · Two Hand Ranged | Iceberg |
| (3—4)% increased Damage per Frenzy Charge | 3x | One Hand Melee · One Hand Ranged | Iceberg |
| (5—6)% increased Damage per Power Charge | 3x | Two Hand Melee · Two Hand Ranged | Temple |
| (3—4)% increased Damage per Power Charge | 3x | One Hand Melee · One Hand Ranged | Temple |
| (20—25)% of Physical Damage Converted to Fire Damage | 4x | Gloves | Atoll |
| (20—25)% of Physical Damage Converted to Cold Damage | 4x | Gloves | Atoll |
| (20—25)% of Physical Damage Converted to Lightning Damage | 4x | Gloves | Atoll |
| +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | 4x | Helmet | Orchard |
| (16—22)% increased Effect of Non-Damaging Ailments | 2x | Boots · Amulet | Cage |
| (23—30)% increased Effect of Non-Damaging Ailments | 2x | Boots · Amulet | Cage |
| (4—5)% increased Effect of your Curses | 2x | Shield | Strand |
| (6—7)% increased Effect of your Curses | 4x | Shield | Strand |
| (6—7)% chance to Avoid Damage of each Element from Hits during Soul Gain Prevention | 2x | Body Armour · Helmet | Shrine |
| (8—9)% chance to Avoid Damage of each Element from Hits during Soul Gain Prevention | 4x | Body Armour · Helmet | Shrine |
| +(1000—1600) to Armour during Soul Gain Prevention | 2x | Body Armour · Shield | Shrine |
| +(1601—2200) to Armour during Soul Gain Prevention | 3x | Body Armour · Shield | Shrine |
| +(2201—3000) to Armour during Soul Gain Prevention | 4x | Body Armour · Shield | Shrine |
| You have Onslaught during Soul Gain Prevention | 3x | Boots · Gloves | Shrine |
| (30—40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 1x | Boots · Gloves | Shrine |
| (41—50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 2x | Boots · Gloves | Shrine |
| (51—60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 4x | Boots · Gloves | Shrine |
| +1 to Level of Socketed AoE Gems (8—10)% increased Area of Effect | 4x | Helmet | Bramble Valley |
| +1 to Level of Socketed Projectile Gems Projectiles Pierce 1 additional Targets | 4x | Helmet | Ivory Temple |
| +1 to Level of Socketed Melee Gems +0.2 metres to Melee Strike Range | 4x | Helmet | Mausoleum |
| +(25—31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x | Two Hand Melee · Two Hand Ranged | Summit |
| +(32—38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x | Two Hand Melee · Two Hand Ranged | Summit |
| +(39—45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Summit |
| +(17—21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x | One Hand Melee · One Hand Ranged | Summit |
| +(22—25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x | One Hand Melee · One Hand Ranged | Summit |
| +(26—30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Summit |
| (14—16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x | Two Hand Melee · Two Hand Ranged | Summit |
| (17—19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x | Two Hand Melee · Two Hand Ranged | Summit |
| (20—22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Summit |
| 7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x | One Hand Melee · One Hand Ranged | Summit |
| (8—9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x | One Hand Melee · One Hand Ranged | Summit |
| (10—11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Summit |
| Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x | Body Armour · Belt | Summit |
| Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x | Body Armour · Belt | Summit |
| Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x | Body Armour · Belt | Summit |
| (9—10)% increased Global Critical Strike Chance 3% chance to gain a Frenzy Charge on Critical Strike | 6x | Quiver | Iceberg |
| (11—12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x | Quiver | Iceberg |
| (13—14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x | Quiver | Iceberg |
| (11—12)% increased Global Critical Strike Chance (14—16)% increased Elemental Damage if you've dealt a Critical Strike Recently | 6x | Gloves · Quiver | Belfry |
| (13—14)% increased Global Critical Strike Chance (17—19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x | Gloves · Quiver | Belfry |
| (15—16)% increased Global Critical Strike Chance (20—22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Belfry |
| (11—12)% increased Global Critical Strike Chance Adds (10—11) to (14—16) Chaos Damage if you've dealt a Critical Strike Recently | 6x | Gloves · Quiver | Belfry |
| (13—14)% increased Global Critical Strike Chance Adds (12—13) to (17—20) Chaos Damage if you've dealt a Critical Strike Recently | 2x | Gloves · Quiver | Belfry |
| (15—16)% increased Global Critical Strike Chance Adds (14—16) to (21—24) Chaos Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Belfry |
| +(28—33) to maximum Life Regenerate 2 Mana per second | 6x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo |
| +(34—40) to maximum Life Regenerate 3 Mana per second | 2x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo |
| +(41—45) to maximum Life Regenerate 4 Mana per second | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo |
| Regenerate 15 Life per second +(28—33) to maximum Mana | 6x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo |
| Regenerate 20 Life per second +(34—40) to maximum Mana | 2x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo |
| Regenerate 25 Life per second +(41—45) to maximum Mana | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo |
| (18—20)% increased Totem Placement speed | 6x | Boots · Amulet | Ghetto |
| (21—25)% increased Totem Placement speed | 3x | Boots · Amulet | Ghetto |
| (26—30)% increased Totem Placement speed | 3x | Boots · Amulet | Ghetto |
| Adds (6—7) to (9—10) Fire Damage Adds (6—7) to (9—10) Cold Damage | 8x | Shield · Ring · Quiver · Amulet | Gardens |
| Adds (8—9) to (11—13) Fire Damage Adds (8—9) to (11—13) Cold Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens |
| Adds (10—12) to (14—16) Fire Damage Adds (10—12) to (14—16) Cold Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens |
| Adds (6—7) to (9—10) Fire Damage Adds 1 to (14—16) Lightning Damage | 8x | Shield · Ring · Quiver · Amulet | Gardens |
| Adds (8—9) to (11—13) Fire Damage Adds 1 to (17—20) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens |
| Adds (10—12) to (14—16) Fire Damage Adds 1 to (21—24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens |
| Adds (6—7) to (9—10) Cold Damage Adds 1 to (14—16) Lightning Damage | 8x | Shield · Ring · Quiver · Amulet | Gardens |
| Adds (8—9) to (11—13) Cold Damage Adds 1 to (17—20) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens |
| Adds (10—12) to (14—16) Cold Damage Adds 1 to (21—24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens |
| Your Critical Strike Chance is Lucky while Focused grant focus skill [1] | 9x | Belt | Belfry |
| (16—18)% increased Evasion Rating while Focused grant focus skill [1] | 4x | Helmet · Boots | Geode |
| (19—22)% increased Evasion Rating while Focused grant focus skill [1] | 2x | Helmet · Boots | Geode |
| (23—25)% increased Evasion Rating while Focused grant focus skill [1] | 4x | Helmet · Boots | Geode |
| 8% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x | Helmet · Gloves | Geode |
| (9—10)% additional Physical Damage Reduction while Focused grant focus skill [1] | 2x | Helmet · Gloves | Geode |
| (11—12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x | Helmet · Gloves | Geode |
| Shock nearby Enemies for 2 Seconds when you Focus grant focus skill [1] | 4x | Ring | Cage |
| Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x | Ring | Cage |
| Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x | Ring | Cage |
| 1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x | Body Armour | Geode |
| Recover (23—25)% of Mana and Energy Shield when you Focus grant focus skill [1] | 6x | Body Armour | Basilica |
| Recover (26—28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x | Body Armour | Basilica |
| Recover (29—31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x | Body Armour | Basilica |
| (16—20)% chance to deal Double Damage while Focused grant focus skill [1] | 4x | Two Hand Melee · Two Hand Ranged | Colonnade |
| (21—25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | Two Hand Melee · Two Hand Ranged | Colonnade |
| (26—30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | Two Hand Melee · Two Hand Ranged | Colonnade |
| (7—9)% chance to deal Double Damage while Focused grant focus skill [1] | 4x | One Hand Melee · One Hand Ranged · Shield | Colonnade |
| (10—12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | One Hand Melee · One Hand Ranged · Shield | Colonnade |
| (13—15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | One Hand Melee · One Hand Ranged · Shield | Colonnade |
| (22—25)% increased Attack and Cast Speed while Focused grant focus skill [1] | 6x | Gloves | Residence |
| (26—30)% increased Attack and Cast Speed while Focused grant focus skill [1] | 3x | Gloves | Residence |
| (31—36)% increased Attack and Cast Speed while Focused grant focus skill [1] | 2x | Gloves | Residence |
| (16—20)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Cage |
| (21—25)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Cage |
| (26—30)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Cage |
| You are Immune to Ailments while Focused grant focus skill [1] | 3x | Boots | Cage |
| You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x | Amulet | Jungle Valley |
| +5 to maximum Fortification while Focused grant focus skill [1] | 4x | Body Armour | Geode |
| +6 to maximum Fortification while Focused grant focus skill [1] | 2x | Body Armour | Geode |
| +7 to maximum Fortification while Focused grant focus skill [1] | 2x | Body Armour | Geode |
| Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x | Helmet | The Refinery |
| (11—15)% of Damage is taken from Mana before Life while Focused grant focus skill [1] | 3x | Body Armour | Sunken City |
| Minions Recover 100% of their Life when you Focus grant focus skill [1] | 3x | Gloves | Orchard |
| (12—14)% increased Damage | 4x | Ring · Belt | Laboratory |
| (15—17)% increased Damage | 4x | Ring · Belt | Laboratory |
| +1 to Level of Socketed Support Gems | 8x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Primordial Pool |
| +2 to Level of Socketed Support Gems | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Primordial Pool |
| Channelling Skills have -1 to Total Mana Cost | 2x | Ring · Amulet | Tower |
| Channelling Skills have -2 to Total Mana Cost | 2x | Ring · Amulet | Tower |
| Channelling Skills have -3 to Total Mana Cost | 4x | Ring · Amulet | Tower |
| Non-Channelling Skills have -4 to Total Mana Cost | 2x | Ring · Amulet | Tower |
| Non-Channelling Skills have -5 to Total Mana Cost | 2x | Ring · Amulet | Tower |
| Non-Channelling Skills have (-7—-6) to Total Mana Cost | 4x | Ring · Amulet | Tower |
| (31—36)% increased Damage while Leeching | 3x | Gloves · Amulet | Jungle Valley |
| (37—43)% increased Damage while Leeching | 4x | Gloves · Amulet | Jungle Valley |
| +(6—7)% to Quality of Socketed Gems | 8x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Beach |
| +(7—8)% to Quality of Socketed Gems | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Beach |
| Adds (11—13) to (16—17) Physical Damage 35% chance to cause Bleeding on Hit | 2x | Two Hand Melee · Two Hand Ranged | Cage |
| Adds (14—16) to (18—20) Physical Damage 40% chance to cause Bleeding on Hit | 4x | Two Hand Melee · Two Hand Ranged | Cage |
| Adds (7—8) to (10—11) Physical Damage 35% chance to cause Bleeding on Hit | 2x | One Hand Melee · One Hand Ranged | Cage |
| Adds (9—11) to (12—14) Physical Damage 40% chance to cause Bleeding on Hit | 4x | One Hand Melee · One Hand Ranged | Cage |
| Hits can't be Evaded | 4x | One Hand Melee · Two Hand Melee | Arachnid Tomb |
| (19—23)% increased Damage during any Flask Effect | 2x | Gloves | Port |
| (24—28)% increased Damage during any Flask Effect | 4x | Gloves | Port |
| (36—40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 8x | Helmet | Terrace |
| (41—45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 4x | Helmet | Terrace |
| Gain (11—13)% of Fire Damage as Extra Chaos Damage | 6x | Two Hand Melee · Two Hand Ranged | Lookout |
| Gain (14—16)% of Fire Damage as Extra Chaos Damage | 8x | Two Hand Melee · Two Hand Ranged | Lookout |
| Gain (5—6)% of Fire Damage as Extra Chaos Damage | 6x | One Hand Melee · One Hand Ranged · Shield | Lookout |
| Gain (7—8)% of Fire Damage as Extra Chaos Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Lookout |
| Gain (11—13)% of Cold Damage as Extra Chaos Damage | 6x | Two Hand Melee · Two Hand Ranged | Palace |
| Gain (14—16)% of Cold Damage as Extra Chaos Damage | 8x | Two Hand Melee · Two Hand Ranged | Palace |
| Gain (5—6)% of Cold Damage as Extra Chaos Damage | 6x | One Hand Melee · One Hand Ranged · Shield | Palace |
| Gain (7—8)% of Cold Damage as Extra Chaos Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Palace |
| Gain (11—13)% of Lightning Damage as Extra Chaos Damage | 6x | Two Hand Melee · Two Hand Ranged | Cemetery |
| Gain (14—16)% of Lightning Damage as Extra Chaos Damage | 8x | Two Hand Melee · Two Hand Ranged | Cemetery |
| Gain (5—6)% of Lightning Damage as Extra Chaos Damage | 6x | One Hand Melee · One Hand Ranged · Shield | Cemetery |
| Gain (7—8)% of Lightning Damage as Extra Chaos Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Cemetery |
| Gain (11—13)% of Physical Damage as Extra Chaos Damage | 6x | Two Hand Melee · Two Hand Ranged | Vault |
| Gain (14—16)% of Physical Damage as Extra Chaos Damage | 8x | Two Hand Melee · Two Hand Ranged | Vault |
| Gain (5—6)% of Physical Damage as Extra Chaos Damage | 6x | One Hand Melee · One Hand Ranged · Shield | Vault |
| Gain (7—8)% of Physical Damage as Extra Chaos Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Vault |
| 5% increased Attributes | 2x | Body Armour | Primordial Blocks |
| 6% increased Attributes | 4x | Body Armour | Primordial Blocks |
| Banner Skills have (12—15)% increased Aura Effect | 2x | Body Armour | Pier |
| Banner Skills have (16—20)% increased Aura Effect | 4x | Body Armour | Pier |
| Trigger Level 10 Summon Spectral Wolf on Kill | 3x | Amulet | Alleyways |
| (10—14)% increased Warcry Buff Effect | 2x | Helmet | Fungal Hollow |
| (15—18)% increased Warcry Buff Effect | 4x | Helmet | Fungal Hollow |
| 80% chance to Avoid being Frozen | 4x | Boots | Core |
| 100% chance to Avoid being Frozen | 4x | Boots | Core |
| (12—13)% increased Global Critical Strike Chance +(18—20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 2x | Ring | Belfry |
| (14—16)% increased Global Critical Strike Chance +(21—23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x | Ring | Belfry |
| (11—13)% increased Global Physical Damage (11—13)% increased Chaos Damage | 2x | Ring | Foundry |
| (14—16)% increased Global Physical Damage (14—16)% increased Chaos Damage | 4x | Ring | Foundry |
| (11—13)% increased Fire Damage (11—13)% increased Lightning Damage | 2x | Ring | Gardens |
| (14—16)% increased Fire Damage (14—16)% increased Lightning Damage | 4x | Ring | Gardens |
| Regenerate 3% of Life per second during Effect | 6x | Flask | Port |
| 50% Chance to Avoid being Stunned during Effect | 6x | Flask | Port |
| (20—30)% increased Rarity of Items found during Effect | 6x | Flask | Port |
| Prevent +(45—55)% of Reflected Damage during Effect | 6x | Flask | Port |
| 15% of Damage Taken from Hits is Leeched as Life during Effect | 6x | Flask | Port |
| +(15—19) to Dexterity and Intelligence (8—10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Residence |
| +(20—24) to Dexterity and Intelligence (13—16)% increased Attack Speed | 4x | One Hand Melee · Two Hand Melee | Residence |
| +(15—19) to Strength and Intelligence (15—20)% increased Critical Strike Chance | 2x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Belfry |
| +(20—24) to Strength and Intelligence (21—25)% increased Critical Strike Chance | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Belfry |
| +(15—19) to Strength and Dexterity +(161—200) to Accuracy Rating | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Dunes |
| +(20—24) to Strength and Dexterity +(201—250) to Accuracy Rating | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Dunes |
| 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8—10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Courthouse |
| 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (13—16)% increased Attack Speed | 4x | One Hand Melee · Two Hand Melee | Courthouse |
| (12—14)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Courthouse |
| (15—18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Courthouse |
| (19—24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Courthouse |
| (8—9)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Courthouse |
| (10—12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Courthouse |
| (13—16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Courthouse |
| +(9—10)% to Fire and Chaos Resistances | 8x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(11—12)% to Fire and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(13—15)% to Fire and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(9—10)% to Lightning and Chaos Resistances | 8x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(11—12)% to Lightning and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(13—15)% to Lightning and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(9—10)% to Cold and Chaos Resistances | 8x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(11—12)% to Cold and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(13—15)% to Cold and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(10—15) to Strength (21—25)% chance to Avoid being Ignited | 8x | Body Armour · Shield | Maelström of Chaos |
| +(16—20) to Strength (21—25)% chance to Avoid being Ignited | 3x | Body Armour · Shield | Maelström of Chaos |
| +(21—25) to Strength (21—25)% chance to Avoid being Ignited | 4x | Body Armour · Shield | Maelström of Chaos |
| +(10—15) to Dexterity (21—25)% chance to Avoid being Frozen | 8x | Body Armour · Shield | Maelström of Chaos |
| +(16—20) to Dexterity (21—25)% chance to Avoid being Frozen | 3x | Body Armour · Shield | Maelström of Chaos |
| +(21—25) to Dexterity (21—25)% chance to Avoid being Frozen | 4x | Body Armour · Shield | Maelström of Chaos |
| +(10—15) to Intelligence (21—25)% chance to Avoid being Shocked | 8x | Body Armour · Shield | Maelström of Chaos |
| +(16—20) to Intelligence (21—25)% chance to Avoid being Shocked | 3x | Body Armour · Shield | Maelström of Chaos |
| +(21—25) to Intelligence (21—25)% chance to Avoid being Shocked | 4x | Body Armour · Shield | Maelström of Chaos |
| (7—8)% increased Trap Throwing Speed | 6x | Amulet · Belt | Overgrown Shrine |
| (9—10)% increased Trap Throwing Speed | 3x | Amulet · Belt | Overgrown Shrine |
| (11—12)% increased Trap Throwing Speed | 4x | Amulet · Belt | Overgrown Shrine |
| (7—8)% increased Mine Throwing Speed | 6x | Amulet · Helmet | Overgrown Shrine |
| (9—10)% increased Mine Throwing Speed | 3x | Amulet · Helmet | Overgrown Shrine |
| (11—12)% increased Mine Throwing Speed | 4x | Amulet · Helmet | Overgrown Shrine |
| (11—13)% increased Brand Attachment range | 6x | Amulet · Gloves | Arachnid Nest |
| (14—16)% increased Brand Attachment range | 3x | Amulet · Gloves | Arachnid Nest |
| (17—20)% increased Brand Attachment range | 4x | Amulet · Gloves | Arachnid Nest |
| (5—8)% increased maximum Life (5—8)% increased maximum Mana | 6x | Body Armour | Silo |
| (5—7)% Chance to Block Attack Damage | 4x | Body Armour | City Square |
| (6—8)% Chance to Block Spell Damage | 4x | Body Armour | City Square |
| (20—25)% chance to Avoid Elemental Ailments (20—25)% chance to Avoid being Stunned | 6x | Body Armour | Core |
| (6—7)% increased Area of Effect (9—10)% increased Area Damage | 3x | Gloves | Bramble Valley |
| (8—9)% increased Area of Effect (11—13)% increased Area Damage | 3x | Gloves | Bramble Valley |
| (10—12)% increased Area of Effect (14—16)% increased Area Damage | 4x | Gloves | Bramble Valley |
| (10—12)% increased Projectile Speed (9—10)% increased Projectile Damage | 3x | Gloves | Ivory Temple |
| (13—16)% increased Projectile Speed (11—13)% increased Projectile Damage | 3x | Gloves | Ivory Temple |
| (17—20)% increased Projectile Speed (14—16)% increased Projectile Damage | 4x | Gloves | Ivory Temple |
| (9—10)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x | Gloves | Mausoleum |
| (11—13)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x | Gloves | Mausoleum |
| (14—16)% increased Melee Damage +0.1 metres to Melee Strike Range | 4x | Gloves | Mausoleum |
| Focus has (21—25)% increased Cooldown Recovery Rate | 3x | Boots | Volcano |
| Reroll the Rarity of a non-Unique item | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like Items | Default |
| Reroll 3 random modifiers on a Rare item | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like Items | Default |
| Reroll a random modifier on a Rare item | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod · Map · Map Like Items | Default |
| +(8—10)% Chance to Block Attack Damage | 9x | Two Hand Melee | Relic Chambers |
| +(11—13)% Chance to Block Attack Damage | 3x | Two Hand Melee | City Square |
| +(8—10)% Chance to Block Spell Damage | 9x | Two Hand Melee | Relic Chambers |
| +(11—13)% Chance to Block Spell Damage | 3x | Two Hand Melee | City Square |
| Prefixes Cannot Be Changed | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Coward's Trial |
| Suffixes Cannot Be Changed | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Oba's Cursed Trove |
| Can have up to 3 Crafted Modifiers | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Putrid Cloister |
| Cannot roll Attack Modifiers | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Caer Blaidd, Wolfpack's Den |
| Cannot roll Caster Modifiers | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Whakawairua Tuahu |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





























